Showing Posts For crestpiemangler.7631:

New Player: 'This game is too complex'

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Posted by: crestpiemangler.7631

crestpiemangler.7631

In a way it is complex especially if it’s something like conditions from pets deal more damage and this complexity does indeed come from the devs laziness but if you did liandri, you’ll know the complexity of it was also because of buggy things like messed up camera, very annoying red circle that you barely see as well as lag thanks to the 70 other people below you spamming rainbow skills.

Liadri wasn’t complex, just terribly annoying.

Solving for the slope of a linear function is also kind of an annoyance, since the solution is right in front of your face.

At least that’s how I interpret annoying: easy to figure out, but not pleasing to execute.

Bad camera angles ftw

New Player: 'This game is too complex'

in Guild Wars 2 Discussion

Posted by: crestpiemangler.7631

crestpiemangler.7631

no, but my point is that the same people that find that gw2 does not need a tutorial are the same guys that think everything is easy. I’ll give you an example that frustrates me, and that comes from a guy that finished liandri. Some traits/skills give you descriptions like ‘’increased hp regeneration’‘, ’’increased power’’, ‘’pets do more condition damage’’. Why do I have to test it as a player instead of getting the freaking % or number ? Instead of seeing it I have to take a sheet of paper, a calculator and start doing tests or check online for people that had to do that.

Yeah that’s the devs fault. Has nothing to do with complexity, but sheer laziness, unless they think they have something to gain by making players use others for testing purposes/test themselves.

New Player: 'This game is too complex'

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Complex..LOL…this is the sesame street of mmo’s

Indeed. If you want some complexity, try EVE, or even some oldschool MMOs like AO.

Complexity definitely isn’t holding his game back in any capacity.

How GW2 Appeals To The 'Casual Kid' In Us

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Posted by: crestpiemangler.7631

crestpiemangler.7631

. The whole ‘’no trinity’’ works amazing as a concept but some stats barely change anything.

It’s not really fair to abandon a concept because of one specific implementation.

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I actually really like adding opponent players to party and chatting with them. Just because they’re on a different server doesn’t mean they’re a dirtbag. I’ve met a lot of great people this way who now sit on my friends list. Some of them I talk to pretty regularly.

Well I’m a fair sport. How about we conduct a trial of killing people in OS etc. over so many servers at different times in the day, laughing at them when they die and accepting an invite to see what they think of you?

I’m not trying to play down what you’re saying, but at the end of the day, it’s all anecdotal evidence, including my own.

If we gather enough independent data we can draw better conclusions.

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

The feature is fine as-is. Just invite an offline friend to your party and problem solved.

Oh darn. All of my friends are online and doing instances. Guess I’ll have to invite and inconvenience other random people, because some guy can’t handle playing a PvP game.

No thanks. It’s not right to have such an exploitable mechanic in the game in the first place.

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I think it’s great. My vote cancels your vote out.

And sometimes it’s an important thing, like reporting a hacker to the other side or someone in the guild, etc.

I wish we could talk more freely in fact

So you see no problem in people exploiting this feature?

You think serious “spies” are not going to just sit in the teamspeak/ventrilo/whatever of the side they are spying for?

Oh, they’d rather leave an in-game trail for Anet to follow? Niiiiiice.

Without prior acquaintance with somebody in the server, no. It’s a lot more impersonal to tell somebody through a game than it is through TS/mumble/vent/skype where they have access to at least some IP.

It also leaves room for disgruntled individuals in WvW to vent their frustrations on their Worlds commander.

Yes, apparently they would, because they don’t mind spamming me with it and breaking TOS, giving me adequate room to report them and have them suspended/banned.

Liadri - Everything That's Wrong With GW2

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Annoying and difficult can be the same thing. I can claim that GL has annoying mechanics but that doesn’t change the fact he is still difficult to solo until you learn how to do it.

GL is a joke compared to Liadri and doesn’t have half as many technical issues.

In the GL fight you don’t have circles that are invisible to the color blind, you don’t have extremely low FPS and you don’t have graphical glitches.

You don’t have remnants of other mobs when you fight GL as well, which is a common problem with Lidari in highly populated areas.

Liadri - Everything That's Wrong With GW2

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Gauntlet is meant to be difficult. Complaining that they should test their content because it’s too difficult is just ridiculous. If its too difficult then just move on.

It’s not difficult, it’s annoying.

There’s a big difference.

Yes and people are claiming it to be too difficult. You may be claiming its annoying but they’re claiming its difficult.

No, they’re claiming it is difficult due to annoying mechanics, not the skill required.

The original poster completed Liadri and he didn’t enjoy it either, so it wasn’t too difficult for him.

Liadri - Everything That's Wrong With GW2

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Gauntlet is meant to be difficult. Complaining that they should test their content because it’s too difficult is just ridiculous. If its too difficult then just move on.

It’s not difficult, it’s annoying.

There’s a big difference.

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Op made me laugh with his " invite spam".All he needs to do is get out of thet player’s target and he won’t be able to invite.Looks to me like a personal choice to stay near the dead bodies for a long time. / dance / laugh on dead bodies much? nice behaviour

Spy on worlds ? Seriously?

We should have more invite options in this game not less.We should also be able to see the enemies name perfectly.A lot of “funny things” would be instantly solved that way too and good/ bad players could be recognized for what they really are.

Once you get out of range, they already have your name and can continue spamming invites. How do I know? I mained a thief for a real long time and I still get hate mail.

Stop trolling and you won’t get hate mail ,simple as that.I never got an invite other than someone wanting to duel or mutual congratz.Also no,you only get your name shown if you log off during an invite or you accept party.It is impossible to get it otherwise.Also you can block a person last time i checked.

I try to avoid fights. I tend to aim for objectives. I only fight when I get chased. If people leave me alone I leave them alone. Let me know where I am going wrong here, because I personally found your claim that I am trolling to be offensive.

I haven’t seen the word “trolling” used yet in the context of PvP….

It’s pretty sad really when people try to stymie the only means of open world PvP in a game, because they can’t deal with a trivial death penalty.

Please, don’t rationalize killing somebody in a PvP game. You did nothing wrong; you played the game as the developers intended and many in the PvP community do.

Legitimate players shouldn’t have to suffer because of the mental illness of a few.

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Op made me laugh with his " invite spam".All he needs to do is get out of thet player’s target and he won’t be able to invite.Looks to me like a personal choice to stay near the dead bodies for a long time. / dance / laugh on dead bodies much? nice behaviour

Spy on worlds ? Seriously?

We should have more invite options in this game not less.We should also be able to see the enemies name perfectly.A lot of “funny things” would be instantly solved that way too and good/ bad players could be recognized for what they really are.

Once you get out of range, they already have your name and can continue spamming invites. How do I know? I mained a thief for a real long time and I still get hate mail.

Yeah, it seems like there are too many carebears in WvW who can’t take dying, even though death has an insignificant penalty.

WvW isn’t about fair fights and neither are the associated jumping puzzles.

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Op made me laugh with his " invite spam".All he needs to do is get out of thet player’s target and he won’t be able to invite.Looks to me like a personal choice to stay near the dead bodies for a long time. / dance / laugh on dead bodies much? nice behaviour

Spy on worlds ? Seriously?

We should have more invite options in this game not less.We should also be able to see the enemies name perfectly.A lot of “funny things” would be instantly solved that way too and good/ bad players could be recognized for what they really are.

Yeah, I do. It’s PvP. You’re not supposed to be friends with the enemy team.

Have you even step foot in Obsidian Sanctum? The place is designed to grief enemy players. That’s what the traps are there for. That’s why the arena has a place that is impossible to get up to if you trap the narrow passage leading up to it.

When I defeat a couple players by myself, or fear somebody off a cliff, I usually laugh. That is a legitimate use of mechanics that the developers introduced intentionally.

Spamming people after/while you die wasn’t intended. I’ve also had the same thing happen when I roam solo in the WvW maps. It’s an exploitation of game mechanics to annoy the other player that was obviously overseen by the developers.

Since some of the players (usually kids) abuse this mechanic, it should be removed.

Liadri - Everything That's Wrong With GW2

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I don’t mind difficulty and can accept my inability to finish something due to it, but this isn’t difficulty, this is sheer annoyance.

Camera angles, low FPS and poorly designed graphics that cause unnecessary eye strain are not my idea of fun.

There were VERY, VERY hard games for the NES that I was never able to beat, e.g. Ninja Gaiden, but they were difficult due to skill required, not because of graphical glitches and neigh-invisible patterns on the screen.

Anybody remember the flash man stage from mega man 2? There was an instant-death beam that you had to outfall and part of the fun was memorizing where you could/couldn’t go. In parts of the level the screen would entirely go black as well, so that without prior knowledge you would probably die.

In no old-school NES game do I remember having to stare at a screen, with insanely low FPS to boot, just to die instantly from something that I would have to squint to see.

It might seem like a contradiction in my argument that being blind and requiring trial and error is somehow the analog of the Liadri fight, but it isn’t: those are merely side-effects of a poorly designed/tested fight. Not to mention that the bits in megaman 2 where you had to memorize the locations did not persist for any serious length of time.

Just to make it clear: Megaman 2 was designed with the intent of making some parts requiring memorization due to a lack of visual. Liadri wasn’t intentionally, so you have to go through a lot of annoyance to realize that the only way you’ll ever complete it is through memorization.

The developers of this game need to test their content thoroughly before they release it, or at least introduce a test server.

(edited by crestpiemangler.7631)

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

If a group of people stomp me I’ll oftenly join there party and ask for some duels or if there interested some group duels, more often then not I’m the one that gets abused, however thieves that run around just permanent stealthing till you get bored of there kitten well they deserve a bit of spamming.

That’s a perfect example of why the feature should be disabled.

How do you justify abusing a feature in the game to harass players when you lose in PvP to a certain class?

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Boo hoo someone trash talked you.. Block them and move on, not so hard.

I couldn’t care less about trash talk. It’s the fact they potentially trifle with friendly party invites and have the potential to spam you if you accidentally click.

There should, at the very least, be an option to refuse all enemy invites by default.

I love the invite feature, my friend list has 20x more enemies then server friendlies on it. In fact several of my guildies I met from an enemy server. I’ve out of 100’s of times partying with the enemy got trashed talked only a few times. And for those times instead of losing my cool I just talked to them and we ended up on good terms.

Oh and the “spy” argument is completely irrelevant. There are so many other, easier ways to “spy” if someone wanted to.

Could you name an easier one if you have no idea who is on the other world?

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

OP

Interesting thread, so this is the reason why there are Spies within the group; reporting to the Enemy Servers of the group locations and whereabouts.

If i were Arena net, I would shut off all ports in Voip in WvW, including Map chat.

Maybe my sarcasm meter is off, but it is detecting something.

It’s a bit of a stretch for more than one player to coordinate something with the enemy over VOIP than simply disable the party feature in WvW.

It doesn’t even make sense why it exists in the first place.

It only requires one line at most.

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I think it’s great. My vote cancels your vote out.

And sometimes it’s an important thing, like reporting a hacker to the other side or someone in the guild, etc.

I wish we could talk more freely in fact

So you see no problem in people exploiting this feature?

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I have spoken to people and have had people speak to me never have i or they ever threatened or moaned. It normally goes along the lines of “you got lucky with that NPC, fancy some proper 1 Vs1” or maybe “well done, what build you using” and such

The last 12 or so people I’ve killed have spammed me with it. The one time I did accept I got nothing but hate spam until I had to block and report that person.

There is also the cheating aspect involved: you can report your worlds movements and sabotage an entire effort.

1v1 balance should not be ignored.

in Guild Wars 2 Discussion

Posted by: crestpiemangler.7631

crestpiemangler.7631

It’s sad, because developers try to propagate lies like “it’s impossible to balance in PvP”, then they post on their blogs how you only need to know trivial high school geometry to be a game designer.

It’s almost downright insulting to see them impose their personal limitations on the industry, but as long as they keep their fans spoon-fed the lies, they’ll keep them happy.

I’ve played games that are much more complex than GW2, but with much better 1v1/2v2 balance.

Of course, one could argue that the lack of 1v1/XvX with X < 5 is completely redundant, because there are no situations where a strict XvX naturally arises .

Yet, if it is too complicated to balance around “1v1” in the perfect sense, then 5v5, or anything that is more than order of magnitude greater in depth/complexity (obviously from the fact that usually N choose N/2 is necessarily greater than N choose 1 for most games) must be impossible as well.

That having been typed, I’m not saying that the lack of 1v1 balance in this game implies a lack of 5v5 balance; I haven’t invested enough time in competitive SPvP to form a valid opinion.

If anybody who has could give us all a little insight, it would be nice.

(edited by crestpiemangler.7631)

Get rid of invite in WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Whenever somebody gets their kitten beat, I have to deal with a non-ending spam of invites (which I obviously reject, or else they’d spam me to death with other kitten).

I’ve only ever used the function in WvW when stuff bugged out and I had to ask the opposite side about something on their end, not to grief, but that has only happened once and generally people organize GvG outside of the game anyway or on an external VOIP.

Even when it’s not being abused to harass players, it’s abused to spy on the enemy world.

Seriously, it makes 0 sense how this feature exists in WvW. Please, remove it.

How GW2 Appeals To The 'Casual Kid' In Us

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I interpret the OP as subtle criticism and have to agree.

He definitely is hitting the nail on the head for most things, particularly the lack of difficulty in PvE compared to other games as well as depth. People “speed rush” things, because there is generally no challenge in completing them with an ordinary group, i.e. most people can do it on their first try.

In some games people had to use spreadsheets to find the optimal DPS spec, here it’s merely labeled “berserker”.

The lack of a healer means the hectic job of a healer of managing his resources and watching health bars along with dodging whatever AoE the boss threw at him is completely lost. Similarly the role of watching aggro meters and positioning boss mobs that was often the duty of tanks is gone. DPS has always been a mindless position, but it seems like everybody has been brought down to that level instead of making it much more interesting.

Speaking of resources, there is almost nothing to manage. There is hardly any weight on making mistakes with respect to the resources that you can manage (e.g. clones, life force).

GW2 has pretty much taken the aspects of WoW/EQ and made them palatable to the average console action gamer, although there are some action games that are much more complex, so that isn’t meant to disparage all people who enjoy action games.

I think GW2 is a very fun, but very shallow and short-lived experience compared to the older games in the genre.

I got my moneys worth, so I can’t complain and I think that’s why people regard it as a good game: you get great graphics and enough content to keep you sitting for 100+ hours.

Necros need control of their pets

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Yeah, sorry if that sounds aggressive (it looks angrier than I mean it to be). But this is like the 5,000th thread like this, and I’m sure we’ll have another one next week when this one dies. Also, we do have word from a dev (not official, it was in game) that they don’t want to give us control because it is the ranger’s thing. It’d be like giving us Steal, or Shatters, in a way.

Yeah, it’s a sickening justification for laziness.

How to counter condi necro as power necro

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Posted by: crestpiemangler.7631

crestpiemangler.7631

1v1 is all I do in wvw mostly. Unless the groups need help. I mostly win all my 1v1 so I don’t know what you mean power necro is supposed to die 1v1.

VS. conditionmancers…

That was pretty obvious.

Charr necro mask

in Necromancer

Posted by: crestpiemangler.7631

crestpiemangler.7631

Skull > all

How to counter condi necro as power necro

in Necromancer

Posted by: crestpiemangler.7631

crestpiemangler.7631

Faxed a condo necro in wvw today. Not sure what traits she was running but I think it was 30/20/0/0/20. I’m a power necro and I’m pretty decent. Thing is this condi necro was dropping is like flies in our bl. 5 guys went for her and she killed us in a few sec. I know she used epidemic, and signet of locust and spectral armor.

I have a few questions.

1. How was she able to generate life force so quickly? I fought her 1v1 and I melted her life force but after she did her chains she was in ds with full life force.

2. What can I do as a power necro to deal with all the conditions and fears? Everyone she fears I pop a stun breaker but then I get feared again for 2-3 sec.

Anyone can help me? Or is this a if you can’t beat them join them situation?

1. Condition gear also has high crit, so it is possible she took the 1% life force from 33% trait.

Another easy source of life force is the spectral skill spectral armor (as you mentioned), or spectral walk.

If she killed you in succession the deaths add to life force as well.

2. She has the same number of fears that you do: staff and DS 3. A necessity for any PvP necro is consume conditions, but I assume you already had that.

Since condition necros have no burst, use it wisely and patiently so as to consume as many bleeding stacks as possible.

As a power necro your DS translates to more damage than hers (I’m assuming you have the +50% to crit chance trait), this means that you should be using your staff against her as much as possible (in a 1v1 situation), as life force not only gives you more effective life but also the sum of the damage you deal during that extra life.

If you try and play it as you do with other classes, you will lose, because she probably has a lot more toughness and if she doesn’t, then still more damage. Power necros have to give up a lot of survivability (in terms of tougness) to deal damage compared to condition necros.

I am condition necro btw

Edit: I would also like to add that the condition spec is mostly a 1v1/SPvP spec, since there are so many sources of condition removal in WvW (where direct damage is king) along with the increased toughness on condition gear.

You’re sort of supposed to lose 1v1 as a power necro.

So, yeah, it’s sort of “if you can’t beat them, then join them”, but a condition necro will never be able to deal your kind of burst/sustained direct damage that is crucial in WvW.

(edited by crestpiemangler.7631)

Necromancer Leveling Guide?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I’ve leveled three necros.

You’ll want dagger/warhorn for raw single-target burst damage and mobility.

Your secondary weapon should be staff for groups.

Use a precedence system for traits: Power > Precision > Crit Damage

Once you maximize one line, invest in the other until the next trait training book becomes available.

Save your first skill points for signet of the locust (movement speed).

After that use your traits so to minimize the time spent without well of suffering. Well of corruption is good as well,but doesn’t compare in raw damage to groups.

Necros need control of their pets

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Posted by: crestpiemangler.7631

crestpiemangler.7631

That’s it. I’ve played this profession for well over 300 hours and the more I play it, the more I see the abundance of condition/power specs as a silent acquiescence of how incredibly borked pets are.

Pet damage/survivability is fine and I suspect that it is fine as a tradeoff for having little-to-no-control of them, but in any kind of real PvP scenario (or even some PvE situations) the lack of an ability to swap targets, abandon combat, or do anything fundamental to any pet class makes them little more than a (mostly) mobile tower defense turret with a single cooldown.

Not to mention that the AI is so slow and clunky that it often takes a few seconds for the pets to even start attacking.

Pets are neither fun, nor viable. Please fix them.

Something missing between SPvP and WvW

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Posted by: crestpiemangler.7631

crestpiemangler.7631

Cuddle up with yer favorite binkies, boys n girls, yall been mighty fine n courteous, so granpa pie will treat ye to a bedtime tale sure to close ur eyes and dim yer hearts:

Back in the days of yore there was a place in the mountains, awfully snowy with wolves and goats a sorts.

There were three types of denizens on these grounds: gladiators, tacticians and goblins.

The gladiators wanted to prove the length of their short sword. The tacticians wanted to show their prowess of smarts and the goblins just wanted to be goblins and amass on their foes.

At first, there was no reason for any of these to try and conquer the opposing lands; they just fought it out forever, reaping the rewards of mindless slaughter. The goblins were very happy, but the tacticians and gladiators had abandoned the scene entirely.

Then.. the great reckoning came. Winning started mattering and then both tactician and gladiator came into play as their feats had great meaning.

The goblins did not despair, for the battles were large enough in scope to necessitate their “skills”. All were happy, the end.

Attitude in Orr/Frostgorge (PvE)

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Posted by: crestpiemangler.7631

crestpiemangler.7631

The LoL generation has made its way to guild wars and the result is the death of the community.

Path Sellers? now, wow just wow.

in Fractals, Dungeons & Raids

Posted by: crestpiemangler.7631

crestpiemangler.7631

You get what you pay for. Since this game doesn’t have a subscription fee, a ton of kids came to play this game since they can actually afford to play it.

I’ve actually had this happen twice to me and the people that kicked me were 12 and 14, and now I ask everyone’s age before I enter a dungeon with them. If they’re below age 16, then I kick them or I just leave if they’re the party leader. Yeah, the community has gotten that bad in this game. That’s what it’s come down to. Heck, even WoW’s community hasn’t ever been this bad before.

Sure, WoW’s community got pretty bad, but I was never exploited for potential gain like I was in this game. They were mean and they threw insults at people, but they were smart enough not to kick people and invite a friend during dungeons to take my place.

This kind of exploitation makes me want to slap people upside their heads, and it needs to be fixed asap.

Have to agree here. I wish games were like this when I was a kid, because, as bad as we were, we sure weren’t this bad.

There’s just a general lack of empathy, sympathy, or any semblance of decency in this community at a macro level and that’s a real darn shame, since the developers made sure that helping others was more than adequately rewarded.

I remember how much nicer people were on PvP servers (in different games)… on the opposing faction, no less. It isn’t rose tainted glasses either. My friends list was never, ever empty. On this game, regardless of how you might have helped somebody, they still won’t remember your account name after a month.

There were always bad apples, but for every bad apple there was a good orange that made you see the light and realize that there was some good in the world. Nowadays I just feel like making apple sauce.

(edited by crestpiemangler.7631)

Path Sellers? now, wow just wow.

in Fractals, Dungeons & Raids

Posted by: crestpiemangler.7631

crestpiemangler.7631

People are using exploits to skip most of the content and then sell the remaining spots.

Hopefully anet gets off their kitten and fixes it, or bans them by example.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

Just because something thinks something you wrote idiotic doesn’t mean they took offense to it.
Though of course,because I think the way you interact with people who disagree with you is extremely childish and moronic you’ll probably assume that you’ve offended me in some way and use that to disregard whatever I’ve said.

Just quoting that before you edit it

Something missing between SPvP and WvW

in WvW

Posted by: crestpiemangler.7631

crestpiemangler.7631

For now, it sounds like the best thing you can do is join the GvG community. Check out Gw2GvG.com and find a guild you’d like to apply for and go for it!

The main idea of GvG is that two teams fight to the death in groups of 15 or 20 utilizing spvp, wvw, and other tactics to out-maneuver their opponents and combine their skills on a larger scale than spvp to crush the enemy.

Thanks. I had no idea that site even existed…. sort of like how I felt when I found out about gw2lfg.com

The "I give up beating Liadri" Club

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Posted by: crestpiemangler.7631

crestpiemangler.7631

yes

100%. That is the issue.

Difficulty due to annoyance, e.g. game bugs and performance, is not difficulty, but torture.

I’ve beaten harder things on the SNES and PS1, but on consoles you don’t have to deal with all of the bugs/performance issues you do here.

What bothers me most is that there seems to be some sort of developer complacency about the issue: shouldn’t they apologize for this? Shouldn’t they at least say “we are aware that this is not up to our high standards and we will be looking into correcting these issues in the future”?

(edited by crestpiemangler.7631)

Something missing between SPvP and WvW

in WvW

Posted by: crestpiemangler.7631

crestpiemangler.7631

Going to give it my best to make this post without any references to any other games, but here goes nothing:

There’s a scratch I’ve yet to itch in this game and that scratch is between my SPvP thigh and my WvW shoulder; I want killing people not to be the time difference of points, I want them to be teleported back to oblivion, yet, on the same token, I want my individual/small group contribution to be game deciding.

I’ve talked to some of the best commanders on my server and they admit that even in WvW, you need the contribution of 20-30+ highly organized people for there to be any kind of marginal difference.

I realize that roamers can make all of the difference in the world, but real life time constraints just means they’re just another cog in the machine and the fruition of their efforts just doesn’t stand out like it ought to.

Roaming is really all I can stand to do in WvW, but it feels somewhat disheartening when you’ve taken out small groups by yourself, “liberated” the camps for your glorious nation, only to have realized that you’ve cheated yourself out of a ton of badges and loot you would have gotten in the big zerg fights.

I would never want to deprive anybody of the WvW experience in all of it’s laggy glory, but offer people like myself something reminiscent of the maps played where things follow a termination condition, just like they do in SPvP:

The gap between the SPvP and WvW is huge, as different as they might be and I don’t want to suggest different modes in either, but a smaller instanced map with termination conditions that puts more emphasis on winning (like SPvP) and less on farming (like in WvW).

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

There’s more than enough casual content everywhere you look in this game, really. Apart from fixing a few obvious issues with the Liadri encounter, this content should stay as is.

Say no to pampering!!

Say no to a complete lack of testing content.

@ UW and RoF: The Unofficial Fight Club(s)

in WvW

Posted by: crestpiemangler.7631

crestpiemangler.7631

Obsidian Sanctum

Here you will sometimes find players with a degree of honor.

The rules are simple:

1. You don’t attack people who are disadvantaged (whether by number, gear, or otherwise), unless in retaliation.

2. You don’t flee the scene. You accept your fate with dignity.

3. You show respect for fellow, honorable combatants.

4. You may speak about the fight club and promulgate its greatness.

If you miss dueling/skirmishes in front of Ogrimmar/Elwynn Forest/Altgard and are tired of the mass zerg fest that is WvW, then do something about it.

If you like being an ant in the hill, then this does not concern you.

If you want to show what you’ve got in SPvP, but in your WvW threads, then this might be for you.

If there are other locations you want to meet up, be happy to disclose them, but be wary that the zerg is as brutal as it is mindless.

(edited by crestpiemangler.7631)

The "I give up beating Liadri" Club

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

And of the 100 beta testers not a single one encountered the dozens of bugs in the arena we all experienced right away in the first on the 1st day?

You’d think that this would have been a tip-off in regards to QA, don’t you?

And there were lot of more bugs fixed that are not mentioned in the patch notes. How do I know? Because I reported a ton of them and they are gone.

Quality Assurance is not the same as Quality Control. Read up on it. And hard content is fine with me. I am no calling for nerf or anything else, just better quality standards.

+ 1 … that is the gripe for many of us

Make more jumping puzzles

in Guild Wars 2 Discussion

Posted by: crestpiemangler.7631

crestpiemangler.7631

This is the last jump puzzle I was ever good at.

1980s called. They want their Q Bert back.

They want my calculator watch and Twisted Sister cassette tape back too.

YOU’RE WORTHLESS AND WEAK.

YOU DO NOTHING. YOU ARE NOTHING.

YOU SIT IN HERE ALL DAY AND PLAY THAT SICK, REPULSIVE, ELECTRIC TWANGER.

I CARRIED AN M16…

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

I think many people don’t realize just how many people have high latency in this game and how it is impossible for those people to beat it due to skill lag that is for them UNAVOIDABLE.

Of course there are the color blind people as well, who would have to memorize twice as much as you to do the same fight, the people who play with half your frame rate, regardless of their great hardware due to optimization issues and the people who play with a decent frame rate, but have culling/missing graphic issues.

For the above, the fight isn’t fun and was poorly designed. Sure, if you don’t have any of those issues it’s a walk in the park, but more people have them than you would think and it’s definitely selfish to conveniently shove those people under a rug and claim it’s their lack of skill.

Strugar and Chomper - any tips?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I did it on my 4th try or so.

Like others have said, you have to deny chomper the meat. If you kill Strugar before Chomper, Chomper essentially gains the ability to one-shot most zerker geared professions…

So, the way I did it was I kept chomper close to me at all times, when meat was thrown down I feared him and DPSed him; I saved all of my CC for when he started running to the meat.

After chomper was down it was a very easy fight.

It is also good to know that the meat on a stick will harm you instead of heal you.

(edited by crestpiemangler.7631)

So Being 1-Shot is meant to be a Challenge?

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Posted by: crestpiemangler.7631

crestpiemangler.7631

I think it should be mentioned that there is a problem known as skill delay related to server lag, which means that people who naturally have high latency can’t (or on most professions without invuln/vigor) even complete this fight by default.

Not to mention the color blindness, not to mention the graphical issues, not to mention the extreme FPS/stuttering.

I think Liadri, the way she is now would be fine with improvements to the above.

However, there is no trivial solution to the skill delay, which means that the fight in itself was simply not designed for that subset of the community.

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

Most people haven’t completed Liadri, I challenge anyone to find a statistic that says otherwise.

This forum isn’t for discussing legitimate issues for the game, however, but is a game where you have to bait others into “insulting” you, or making enough people report your post so that it gets deleted.

Which EU server has the biggest community?

in Guild Wars 2 Discussion

Posted by: crestpiemangler.7631

crestpiemangler.7631

Didn’t the OP ask which server had the biggest community? Not which was the nicest or how great your server is. Fact since the server uncap Baruch Bay and Desolation are the only Very High pop servers therefore they are the biggest communities.

Not true, there are times in the day when Gandara has a higher population.

He also asked for nice and helpful people.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

That has absolutely nothing to do with people having technical issues with the fight and not being able/willing to complete it because of those issues.

Sorry that Liadri has made you so bitter; perhaps it’s time you took a break from it, instead of trolling the forums with you negativity and hate-mongering. Seriously- calling players “chimps”? That’s somebody’s son or daughter you’re insulting over a video game…

Latency is going to be a problem no matter what aspect of the game we play. I deal with “skill-lag” in WvW during massive battles. Should they cancel WvW until they fix it? No. I have the option of leaving whenever I please, and I know the lag is not permanent.

When I beat Liadri, it was on the first day when there was skill lag occurring every time one of the Crown Pavilion bosses spawned. I had to simply not queue until they were dead, or I would be unable to dodge the AoE. Things are much better these days, especially when your map is not capped out. If this was your experience, I suggest trying again.

Best of luck.

My feelings are seriously hurt, but this forum isn’t about people arguing, it’s about baiting and reporting posts, so that the moderator can delete them.

Which EU server has the biggest community?

in Guild Wars 2 Discussion

Posted by: crestpiemangler.7631

crestpiemangler.7631

I’ve been on quite a few of the high population European servers and would have to recommend Gandara.

It might not be the best in WvW, but it’s not the worst and has the nicest people.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

Maybe just shutting your brain off entirely is fun for YOU, but some people enjoy challenges in many forms, including their games and/or recreation. Implying that somehow that makes them wrong, or means they “have no life” is patently absurd.

Oh really? Then why aren’t you playing chess, or starcraft 2 that requires more strategy AND skill?

Does it lack the obtuse camera angles and low fps that you so desire? You’re right, without those annoyances, games are simply dull.

Not to mention that even color blind people are good at chess and we couldn’t have that.

The "I give up beating Liadri" Club

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Posted by: crestpiemangler.7631

crestpiemangler.7631

At this point I wish I could opt out of getting the gauntlet tickets as drops. Are they good for anything else?

Yes, farming the easier bosses with gambits for gold.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: crestpiemangler.7631

crestpiemangler.7631

This is what I mean about rationalization, you’ve projected all kinds of stupid opinions on people so that it’s easier for you to pretend they deserve to be talked to like that. Now you can move people into a category before they’ve even said anything.

Yet I look and I don’t see signs of these people claiming they deserve other players’ respect for doing it, or claiming other players are “bad” if they can’t do it.

Well, look harder.