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Post 10/15 Thief Tourny Builds

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Posted by: dDuff.3860

dDuff.3860

I’m succesfully using S/P in top50 soloQ
so don’t know what is this thread about.
We’ll see notes – we’ll make builds.

Faeleth

S/D proposal

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Posted by: dDuff.3860

dDuff.3860

Hey, guys!
I have a proposal on shaving S/D effectivity in a way that
LS should be only available if FS hit -> it can still remove 2 boons
Opinions?

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

My recent experience proved that if opposite team have none of these:
-thief
-ele
-SD engineer
- you can take berserker and be successful with it
(If you team lacks of damage ofc, otherwise – soldier is a better choice for soloQ)

Faeleth

Guildwars2pvptv

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Posted by: dDuff.3860

dDuff.3860

I mailed yesterday about streaming on GW2PVPTV, but still got no respond. Hope there should be some more time or smth.

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

http://www.twitch.tv/moonfury
Stream is up for some WvW roaming during Q time

Faeleth

Life after the s/d nerf

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Posted by: dDuff.3860

dDuff.3860

I have some information that Inf.strike will now cripple, PW will immobilize instead stun.
But i don’t know what buffs we will get for it.
Thoughts?

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

I’ve been using this build and I’ve been liking it, although it took me awhile to get used to. The soldier’s stats can really take people off guard because they don’t expect thieves to have that sort of durability.

I still think infiltrator’s strike can be quite ridiculous at sometimes with all the blinking around from underneath people and such, but I don’t feel it’s a crux of this build and things wouldn’t be completely ruined if it somehow got nerfed or changed.

Also, pistol whip can be quite useful for diving into AoEs… sometimes, not all the time though.

One question though, how do you respond to opponents with retaliation or things like flame shield? Pistol whip is directly countered by those things, but I often just attack them anyways. Do you have any particular strategy for those opponents, or does it not factor into your decision making at all.

Retal is factor that require other factor been taking into consideration: how much hp do you and your target have, how long till your both heal cooldowns, what class are you facing, other important cooldowns like shadowstep and steal, is it 1v1 or teamfight, etc.
Basically i don’t see it being a big problem, there are very few aoe retaliation builds in tpvp (luckily),
1 full Pistol Whip on 1 retaliated target will cost you about 1600-1800 hp and based on some factors (critical strikes, vulnerability stacks, protection, armor) your target will receive about 4-8k damage. When you have soldier+knights you have 17845 hp and usually you can afford this to yourself.
But when you fight vs 3+ opponents retal seems to be more important. You should just avoid pistolwhipping 3+ retaliated targets as it will kill you. For these types (when i stand in a mess at clocktower for example) this is much much better to cover area with BP and autoattack sinse it will constantly hit with final swing of chain.

Faeleth

How do you deal with conditions as S/P Thief?

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Posted by: dDuff.3860

dDuff.3860

As you linked my build I think I can give you some advices:
1. Don’t be afraid of conditions with soldier+knights(barbarian). Mostly you will engage from 1400 distance and when you get controlled – disengage with shadow return.
2. Usually I cast BV with Lyssa when have 4 or more conditions on me or (if that’s on CD) → shadowstep twice. This will easily will keep you on your rotation, since you do not need to constantly remove them
3. Engineers can be pain, but when BV timed correct (after all burning is applied) – they usually not a big deal.
All other classes are usually stack one type of condis on you and it shouldn’t be too hard to deal with.
As s/p pressure and interrupts are your best conditions preventers.

Faeleth

How do you deal with conditions as S/P Thief?

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Posted by: dDuff.3860

dDuff.3860

As you linked my build I think I can give you some advices:
1. Don’t be afraid of conditions with soldier+knights(barbarian). Mostly you will engage from 1400 distance and when you get controlled – disengage with shadow return.
2. Usually I cast BV with Lyssa when have 4 or more conditions on me or (if that’s on CD) → shadowstep twice. This will easily will keep you on your rotation, since you do not need to constantly remove them
3. Engineers can be pain, but when BV timed correct (after all burning is applied) – they usually not a big deal.
All other classes are usually stack one type of condis on you and it shouldn’t be too hard to deal with.
As s/p pressure and interrupts are your best conditions preventers.

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

http://www.twitch.tv/moonfury
Come to see some S/P in action!

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

http://www.twitch.tv/moonfury
Just a little advertise of my stream)

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

Stability is not really a big problem on a guard, but the amount of blocking and damage mitigation is.
Well, may be to open this tank i should use zerkers, but i still prefer soldier over all other amulets on S/P set.

Well, I actually have less damage compared to your setup (I run knight set with berserker trinket). But the biggest difference I can see right now is that I use thieves guild. Once the guardian used his healing I pop my elite. And in those fights that I won (in pvp, not wvw) it’d probably be because of my elite. Basilisk isn’t a strong skill in dmg, rather in utility. I prefer TG over basilisk since S/P already stuns his opponent constantly.

Not really big difference, and TG is very good for 1v1 situations,
But as you said BV gives so much utility build in so I can’t sacrifice lyssa runes!

BTW, Now i have understood that forgot say that this is not damage build, not killer,
This is locker build, try it with S/D – uncounterable OP pair that can’t be defeated.
My build is locking for S/D to deal damage/remove boons, and without boons, usually any target can’t outlast 3 stuns from Pistol Whips because of damage we deal.
On top of that there is amazing survivability for both thieves – evades+teleporting.

I leaving a request for some S/D thief from EU to add me in friends and play together with TS
I think results will be godlike.
But I repeat, that my S/P Build isn’t best killer (primarily because of soldier’s) But that wasn’t the purpose – CC synergy very good with any sort of damage dealing.

P.S. Haven’t tried is also with S/D burst ele. I think it will be devastating also,

Faeleth

S/P stun/daze lock build (+video)

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dDuff.3860

dDuff I think you’re onto something with that amulet. Overall this build isn’t my style but when playing it I rarely wished I had more damage and less sustainability. D/P with soldiers is just a bit silly haha. I enjoyed the latest video too!

I just wonder why no one can realize how OP is this.
Just take a look at these OP stats!
With fury uptime close to 80% and constant 5 might stacks it is even more!

Attachments:

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

, i find it very common to win 1v1 against any class (except bunker guard – kitten that kitten)

Only use bountiful theft when they pop their stability, and stun them with PW. Use shadowstep offensively and then force them into the direction of shadowreturn (for a second gapcloser with PW). We lack some differences in traits though so maybe it’d explain why bunker guardians aren’t that impossible for me

Stability is not really a big problem on a guard, but the amount of blocking and damage mitigation is.
Well, may be to open this tank i should use zerkers, but i still prefer soldier over all other amulets on S/P set.

Faeleth

S/P thief top150 solo Q video

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Posted by: dDuff.3860

dDuff.3860

So, apparently, to be a good thief, you attack people who are running away and you blind stomp.

I mean, really, is this supposed to be impressive? It’s painfully generic. The video may as well be named “Guy uses sub-optimal weaponset, kills scrubs”. The person in the video is fighting such awesome opponents as a warrior with gs/sword sword. At pretty much no point did I not see the guy’s team behind on points if not outright dominating.

The thief is obviously skilled and uses his steal smartly, as well as avoiding damage and the like. I just think the video could have been done a lot better.

Yo! How about Hammer/LB warior, spirit ranger, trap ranger, MM necro that are supposed to be strongest builds for 1v1 while S/P build like mine was made to lock targets in teamfights.
How about engaging 1v3 without teammates around?
How about winning with 30% hp at start of the fight?
How about i couldn’t even find you in leaderboards, so i was wandering you are so good to say like that -_-
I mean no offense, but i don’t think you were even near the truth when you were writting your comment.
My build carried me from % to top100 in a moment, this is pretty much because i wasn’t playing since Leaderboards were introduced and didn’t manage to get higher.
And the only general state through all my vids is that build IS VIABLE in tpvp in any form.

Faeleth

(edited by dDuff.3860)

S/P thief top150 solo Q video

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Posted by: dDuff.3860

dDuff.3860

Next SotG after LS has boon stripping reduced: “We need to shave S/P. It has evasion, stun, and damage. All those together make it a little too powerful.”

Hope it won’t happen
I get used to the build so much!

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

I’m not saying you should be running zerker, I’m saying there is still almost no tradeoff.

You are still doing massive damage, cc, survivability plus stomp/res suppourt while having the slippery in/evade/out playstyle. If you want a comparison try a dagger build using a necromancer using the same gear in hotjoins and see just how much a build like this has going for it. Thieves still have far too much given to them compared to other classes, and tbh most of it is cheese style spamming

Since i’m not very experienced on necro, i believe that there is a way to make it work – but don’t know exactly.
I know that thief like mine is very hard to counter and catch until i take the risk and try to finish the fight, but I met some very good mesmers and GS guardians, not talking about engineers who gave me very good fights,
It is more like rock-paper-scissors situation.
And i feel like necro have its place in current state – may be don’t have enough good players to make it work.

Faeleth

Top players to watch for thief spvp vids?

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Posted by: dDuff.3860

dDuff.3860

Do you like S/P action? :P
http://www.youtube.com/watch?v=biuBVgNKaoA
the latest one if you’re interested.
I have 2 more on a channel, if you like.

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

But barring warriors who are insane atm, no other melee specs bring as much damage utility and survivability as this. Even guardians can’t ensure stomps/resurrects as well as off-hand pistol does and they lack any of the other benefits of thief builds

I don’t like being punched in a face with a sudden backstab 9k,
I want to res that guy in 2v2 skirmish
I hate being procasted by GC S/D ele
I want to deal with spirit rangers/stunlock warriors (they are overwhelming soloQ at the time)
On top of this i want to have an ability to stay on point long enough for my team to come to help in 1v3.
Oh, i can discuss for so long about amulet.
In hotjoins i’m trying to pick berserker but even there i find some classes being hard to deal with – i’d rather sit on my heavy armor and cast pistolwhips few more instead of being melted in kittens)
Ah, i think i misunderstood you. I thought you were talking about my amulet.
Well, as i reached top100 i don’t find it OP anymore, but still this build is so hard to deal with in any hands!

Faeleth

(edited by dDuff.3860)

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

I must admit the build is quite OP for me, because it is so hard to catch in 1v1 but this is what thief should be.
.

I don’t agree that is what thief should be at all, can you justify why you believe this over the other classes?

There seems to be very little tradeoff for mistakes in this build, multiple times you get hit by things you shouldn’t [such kittenters] which should spell KO for glass builds, but can be shrugged off by the in/out teleporting.

This is why i love soldier amulet – so many space for making mistakes (lets be honest – everyone makes them and i don’t want to lose a teamfight/game for one missclick or missed dodge)
I sacrifice a lot of crit rate for amount of survivability, thats why i invest precision so much.

Faeleth

S/P thief top150 solo Q video

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Posted by: dDuff.3860

dDuff.3860

Faeleth

S/P thief top150 solo Q video

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Posted by: dDuff.3860

dDuff.3860

Hello folks, another montage of my stun/daze lock build from top100-150 soloQues:

Just decided to create new thread with more clear name.
Build can be found here: https://forum-en.gw2archive.eu/forum/professions/thief/S-P-stun-daze-lock-build-video/first
Enjoy!

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

Montage from top100-150 soloQues
Enjoy!
High quality will be available in few minutes (youtube processing is kinda slow :o)

Faeleth

What build is that?

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Posted by: dDuff.3860

dDuff.3860

I was playing thief with with 0 – 30 – 30 – 10 – 0 Bezerker amulet and jewel full runes of divinity

It means you had about 2300 armor.
I guess you were <25% hp, thief could have some might stacks with some charges on sigil of bloodlust (~3600 attack) – no wonder you were hit like that.
Try it yourself.
25/30/0/0/15
Scholar runes – sigil of bloodlust
you’ll be surprized

Btw wasn’t that thief asura – Whymeoneone?)

Faeleth

What build is that?

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Posted by: dDuff.3860

dDuff.3860

Hello. Was recently in a tpvp match and this thief using d/p hit me with heartseeker that did 6000 damage. What d/p build is that? anyone know? Looks fun

So, to get acceptable answer you should at least name your class.
Amulet+traits also required.
25/30/0/0/15 – easily can hit over 7k heartseeker on eles and mesmers, so it is not an indicator.

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

Won’t this build suffer when para sigil is nerfed?

I swapped sigil of para couple of weeks ago for 5% crit chance and consider that i only won from it
Check the second build)

Faeleth

S/D Thief discussion

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Posted by: dDuff.3860

dDuff.3860

The display of noobish tendencies to interrupt a heal when using S/D is amazing. If you have that impulsive noobish tendencies, it is fitting to your playstyle to use D/P and feed into your tendencies with headshots.

Such noobish tendencies has no place in S/D. A target trying to heal is not a situation that demands daze when using S/D — that’s your noobish tendencies nagging at you.

Which also explains why certain S/D skill are a waste of initiatives to you — in truth, you just don’t know the right moment to use them.

Accidentaly, I haven’t found you on leaderboard to decide what bracket are you talking about.
In my ~100-150 it is vital to interrupt heal and to protect it with both stability/invulnerability, but i’m not playing cheesy S/D to follow its path.

How is S/P less cheesy? Get off your high horse man.

I think it is less cheesy because it can be countered easier;
Both S/D and S/P has inf. strike and evade frame on #3. But when S/D is moving while evading, S/P is standing here swinging his sword, and i feel like it is much greater chance to be hit by sudden aoe or CC, while flanking strike is a king of mobility.
As for Feline grace – i feel its effect is being superior in this traitline, especially for only 15 points. So easy to just put 15 points and already be a king of evade-spamming.
It should be a choice not a fact.
IMO

Faeleth

S/D Thief discussion

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Posted by: dDuff.3860

dDuff.3860

The display of noobish tendencies to interrupt a heal when using S/D is amazing. If you have that impulsive noobish tendencies, it is fitting to your playstyle to use D/P and feed into your tendencies with headshots.

Such noobish tendencies has no place in S/D. A target trying to heal is not a situation that demands daze when using S/D — that’s your noobish tendencies nagging at you.

Which also explains why certain S/D skill are a waste of initiatives to you — in truth, you just don’t know the right moment to use them.

Accidentaly, I haven’t found you on leaderboard to decide what bracket are you talking about.
In my ~100-150 it is vital to interrupt heal and to protect it with both stability/invulnerability, but i’m not playing cheesy S/D to follow its path.

Faeleth

S/D Thief discussion

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Posted by: dDuff.3860

dDuff.3860

Yea never should try to daze a heal skill… so much waste of time…

on S/D it is actually true.
Really high ini cost -> prepare time -> high chances to fail and have enemy healed and you are empty.
On other sets/build it is more common tactic.

But S/D has daze on demand?! Im confused now…

nah, i never said that)

Faeleth

S/D Thief discussion

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Posted by: dDuff.3860

dDuff.3860

Yea never should try to daze a heal skill… so much waste of time…

on S/D it is actually true.
Really high ini cost → prepare time → high chances to fail and have enemy healed and you are empty.
On other sets/build it is more common tactic.

Faeleth

S/P for WvW Roaming

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Posted by: dDuff.3860

dDuff.3860

You might be interested to visit here:
https://forum-en.gw2archive.eu/forum/professions/thief/S-P-stun-daze-lock-build-video/first#post2918386
For WvW i swap shadowstep to Shadow Refuge and doing fine when outnumbered.

Faeleth

Reconstruct the 2 skill on sword?

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Posted by: dDuff.3860

dDuff.3860

Take away IS and the set is dead, period.

if you make #2 into a damage skill the whole set is completely dead.

Whole 2 sets i’d say, S/P use inf. strike much more frequently!

Faeleth

Reconstruct the 2 skill on sword?

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Posted by: dDuff.3860

dDuff.3860

Infiltrator strike is fine as it is now. Catch thief near his homepoint and he should use some of his defensive mechanics to deal with it.

Faeleth

Stun -lock warriors in sPvP

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Posted by: dDuff.3860

dDuff.3860

Either S/x or x/P
I’m using S/P, so no problems at all :P

Faeleth

S/D Thief discussion

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dDuff.3860

Sir Vincent III, so stun is not a CC?
Dude you just make no sense in any thief’s thread, that is not first time when you sounds like crab – cluck-cluck-cluck!
Thief just require 15 Acro trait reworked to give might on dodge, and minor trait should become major from master line. This is either rework and nerf to particulary S/D and other dodgespam thiefs, but this will make sense?

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

Your second video- the tPvP one uses music that makes it unavailable in some countries.

Is it available without music?
Uh dunno what to do -_-

Nope, not available at all because of the music. At least in Germany

The only thing i can suggest is using proxy to watch it, sorry dude=\
I’ve deleted one song already, but i don’t want to leave it without music=(

@Jakare thats something about overforming build. I don’t really need an access to stealth because i’m fine using shadow return all the time, but as for dropping points, i guess when you are playing around steal mechanic it is worth traiting at max. So dropping 10 DA is not a good idea IMO.
Anyhow thats my own experience and i’m fine on using it in top100 leaderboard matches. You can be successful at something more suitable for you.

P.S. Vol. 3 from top 150 is coming.
Stay in touch!

Faeleth

(edited by dDuff.3860)

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

Your second video- the tPvP one uses music that makes it unavailable in some countries.

Is it available without music?
Uh dunno what to do -_-

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

Good video, this build is quite fun while you don’t face any foe who has retal(aka guardian)
I disagree with some points you did, I don’t think this build is better than D/P and even less than S/D.
Btw good music.

Of course you are free to think that!
But may be you would change your opinion when i say that soldier amulet is what bringing it on 1v1 vs thief, GC ele, SD engi, and some other classes that require being coward and joining fights when no one sees them. You can just phew-dissapear and a second later unleash sword onslaught on them.
Because D/P and S/D require zerker amulet to be effective and it is quite hard to deal damage for them, when you are locking/dazing them constantly on top of being heavy armored – you are not eating these backstabs for 8k, even if you let them go into stealth. As for S/D it is quite clear that blinding field is a counter to their tactic.
I should admit that S/D is a hard matchup everytime, but, not impossible, if you time steal (key ability in this build) it becomes much easier.
After all, this is not 1v1 build really – (but i’m not losing 1v1 situations) – it is mostly for teamfights – locking crucial guys and making them vulnerable for your GC.
If i want to have a bursty thief, i’d go something other, but this is about controlling (trolling? :P ) and reading your opponent’s mind.

Faeleth

(edited by dDuff.3860)

Spvp Builds

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Posted by: dDuff.3860

dDuff.3860

Search through forum is required for you. Check threads with videos included and pick one you prefer the most.
https://forum-en.gw2archive.eu/forum/professions/thief/S-P-stun-daze-lock-build-video/first#post2905486
This is my own thread with builds and vid – check it if you like S/P

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

Dduff liked this build thnks for sharing it And Can you make a similar stun /daze build to suit Pve/Wvw purpose and a vid also of you using it in pve and wvw plz….

this build works fine in wvw also, you can go full zerker if you brave and want to roam ,change for signet of shadow between fight to be faster. hard to play 1vX.

i went for hybrid build with carrion/rabid jewels to get more condition dmg with seconds set of p/d. i basically start with p/d to soft the target and catch him with pistol whip (crit chance 45% (65%) and crit dmg 65% )

1v2 is doable with well timed shadowsteps (#2); but more is hard yeah.
Hybrid build too with more acrobatic and less crit strikes. I have P/P as second set now (testing trial)

So dudes, i’m gonna bring this thread up again and again!
1v2 is extremely easy except when you have freedom to pick your target – just try to avoid dodgers (ones that have 90%+ vigor uptime), except S/D thief, when you are trying 1v2 try to focus him first – this will push him out of combat for a certain time and gives you a chance to disengage.
As for mirror matches – with S/P thiefs – I’d suggest for you to w8 until his shadow return is over – or before thief use his inf. strike – thats the chance for you to get him down.
As for wvw, i’m using the same very build, but stats are a bit tweaked around berserker and soldiers: 2/3 soldiers+1/3 zerker. Results are amazing!

I’ve tried balanced condi build with venoms, but it didn’t give me any good results, so i came to a conclsuion that S/P is all about stacking power+precision.

P.S. I’m progressing in LB and now ~top130. – i was climbing from 90% because i wasn’t playing since new solo q and these results are quite impressive at least for me)
I know it is not that cool for those who are higher, but i’m progressing non stop, so for you guys i should say that as long as you are improving your S/P mastery – you can be competetive and reliable player even in current S/D thief meta. Rumour said that S/D going to be shaved/tweaked somehow.
So the time of S/P users are coming. Be ready for it!
Regards!

Faeleth

(edited by dDuff.3860)

Deathmatch & KingoftheHill: coming, but when?

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Posted by: dDuff.3860

dDuff.3860

Offtop alert:
Guys, i have a proposal about Game mode: Loof at it if you are interested:
https://forum-en.gw2archive.eu/forum/game/suggestions/Game-mode-Control-over-Map/first#post2893978

Faeleth

PvP mode: Control over Map

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Posted by: dDuff.3860

dDuff.3860

Since, majority of players saying that conquest is kinda boring and not a thing they want to play, but developers are balancing game around conquest mode, i’ve came with this suggestion:
Game mode: Control over Map
Rules:
-2 teams – 5v5;8v8;15v15;
-7 capture points with respawn;
-Each point can be captured once. When captured it adds 1 point to team score;
-Obviously, game ends when one team reach 4 point mark;
-When both teams have 3 points the respawn is prohibited (the one who were in downed state and dead after can be ressurect after this moment). In other words – classic deathmatch.
-Players contribute to capture speed, for example, one player capture a point in 30 sec (30 ticks). Every additional player add 0.5x of this speed (so 2 players will capture point in 20 sec and so on).

Map should be designed with one closest point, one mid point and some offpoints (hard to reach, far enough)

So the concept of this map is all about tactics, you can spread your numbers to get access to all points in a fastest rate…
Or the fastest would be to go all together – who knows?
The answer is to develop timing in a balanced way, so the best decision will always come to strategy plan and somehow realize opposite team tactic.
Anyway in any numbers it will be a lot of fun in hotjoins and faster matches, that gives more glory/hour for farmers.

Looking for feedback,
thanks in advance!

Faeleth

Anti -stealth buff to rangers

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Posted by: dDuff.3860

dDuff.3860

Guys come on!
No one ever ever ever ever care about skill that is good for BM Ranger and gives 4 sec of revealed on pet attack (this is how it would work) – avoid pet on the skill animation or switch to defensive behaviour if you get hit by this OWESAME skill.
Still rangers are easy to deal with and as for me kitten stealth.

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

This is… really awesome. The amount of skill you display at that speed is truly impressive. If I were your opponents, I would be totally dizzied by the amount of shadowstepping going on… not to mention the barrage of dazes. Wow.

I think it’d be awesome if you did a video with commentary, that slowed or freeze-framed some fights or something. Or not, just with a voice over commentary explaining what you’re doing and why.

Either way, this is very entertaining!

Wow dude thanks for good words, i’m trying to be good at thief.
As for your suggestion about commentary – I’m on recording stage – getting some good material to show and might consider adding commentary to it, but basically this comments will be all about picking the right target and tactics to play against certain classes builds.
Because, as you see i’m actually not so diverse in what i’m doing.

All that you should know to play succesfully this build – what is the right target to sit on, because S/D thief is not hard to outplay and counter, but it requires so much time to cover all its evades and stuff, so you’d better sit on this mesmer, which is the easiest class to deal with as S/P thief.

But still, i’ll think of your proposal

Faeleth

S/D Thief Too Strong? (Discussion)

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Posted by: dDuff.3860

dDuff.3860

S/D thief is not OP strong
Healing signet is OP imo
Minor trait that return endurance on dodge is OP. – change it to major trait and give might on dodge – that sounds fun enough for me.
The only thing that making S/D thief that strong – is a dodgetime, but still it can be controlled with S/P for example.
I’m thief myself and dislike S/D for its cheesyness – people complain on you being untouchable and trolling.
When you go S/P no one complains about amount of CC you provide, but you are still untouchable on top of being superior in teamfights to S/D.

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

BAM!!!
I’m still progressing in leaderboards (+100 ranks everyday) ~200 atm.. So you guys, who those who interested in ratings can really try this for carrying into tops.
If someone interested i can record gameplay from high tier – S/P POV.

Faeleth

Thiefsmer Build (Video) [Edited]

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Posted by: dDuff.3860

dDuff.3860

Fellow Thieves take a look at the build try it out for yourselves, let me know your feedback. Post on Coloxeus or my thread doesn’t matter.

I like the build, and would like to try it out, but a bit modified.

I tend to roam with a P/D Thief friend of mine, and would like to expand the available utility and synergize with him a bit more; do you suppose that this might work out acceptably with S/P, and perhaps a 25/0/15/0/30 setup?

Idea behind DA would be to take the Steal thing a bit farther for Mug, Poison on-hit, and Lotus Poison. Also gives condition duration, and bonus autoattack damage while the conditions are on the target. Plus boon stealing, and a daze that has good DPS. My partner would be there for the bleeds and such.

So your partner would be there all the time roaming with you?? My friend i don’t believe it would be wise. The reason i went 0/0/30/10/30 was because I wasn’t relying on pure raw physical damage. My conditions were and are my burst damage dps. If you add Mug to steal, isn’t a very good choice. The reason i went 30 shadow arts was because of the Superb condition removal via- Shadow’s embrace/ Regeneration of hp in stealth via- Shadow rejuvenation/ and Hidden Thief(Stealth on steal). Now if you used mug trait, that would totally void out that trait if you were to devise a trait setup around hidden thief and mug. All of my traits have a purpose, they’r not just there just to be thrown in there. If you’d like I can explain each purpose for the specific trait.

Now note. S/P you’d only be interrupting once, while vulnerable and rooted in 1 spot. You can try to make it work, but I wouldn’t deem it quite viable.. With my build you are free to interrupt while moving, also not being in the danger of being rooted. You can disengage and engage freely.

If you find S/P is more viable, i would love to see some video action. People said P/P isn’t viable, but I broke that Myth, and did the impossible. Don’t let me decide whether or not you put down that set. Try to make it work!~

Slowly crawling into top 150 eu, but it is still a progress (+100 yesterday)
http://www.youtube.com/watch?v=3N3X0ECYE-Q
S/P. build is in the thread.

Faeleth

Thief-specific annoyances

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Posted by: dDuff.3860

dDuff.3860

7. Steal reliability
Steal is an awesome utility which works most of the time as well. However sometimes it can be a little bit buggy. I split the situations into 4 groups:

1. You’re out of range and the steal goes on 5 second cooldown. While I would love for steal to be a gap closer, at least this way you know you probably were out of range.
2. You’re in range and steal works as it should, you shadowstep to your foe and steal a skill.
3. You’re in range and you somehow get obstructed by something (tree stump, rock, butterfly, a flea, electron, w/e) and wont shadowstep the full distance, but you still get the stolen skill.
4. You’re definitely in range, sometimes the foe is almost next to you and yet somehow the steal goes into that 5 second cooldown. It’s rare, but it sucks when it happens.

I’ll prolly list more when I get the chance.

Sneek

On a steal i find quite frequently “obstructed” miss: steal goes on CD, i got buffs from thrill of the crime, but other aspects haven’t triggered – boon steal, heal, stolen skill, vigor, daze.
It is kittened because steal cannot be “obstructed”

Faeleth

S/P stun/daze lock build (+video)

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Posted by: dDuff.3860

dDuff.3860

So this is tpvp footage of this build.
I was tweaking it a bit, but nothing really serious.
So have fun!

Faeleth

Whats wrong with you guys in sPvP?

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Posted by: dDuff.3860

dDuff.3860

I think this is the talk anout bad thieves?
The only class being hard to deal with is warriors with healing signet (at least for me), all others are very common fights and usually ends up with eother winning or opponent running away. I’m playing S/P.

Faeleth