Showing Posts For eMKay.4028:
Ok this problem is already being discussed here: https://forum-en.gw2archive.eu/forum/game/dungeons/Fractal-Reward-System-Seems-Broken
Please shut down my thread (and look into the other!)
Hey,
Before I begin – no this is not going to be a rant. I love the game and play it a lot. I know it has some flaws that are being fixed/improved, I know there is stuff that displeases people. Normally I do not ramble about it. There is, however, one thing that really started to kitten me off recently.
Yes, I am talking about RNG – namely, the whole stuff about Fractal. You have introduced one of the best dungeons in the game. Unfortunately the rewards are a huge source of frustration. Let me begin – at level 10+ you start rewarding Pristine Fractal Relics (PFR) along with a chance for Ascended Ring – good stuff, people can actually get the ring they want with PFR and have a chance for one out of daily. At 20+ we have a chance for Fractal Weapon. There the frustration begins. It is not only a chance to even get one but also you have to pray to get one you’ll need. I know people will say “save it for your alt” but what if people dont have one?
Well at first it wasn’t a big of a deal. There I was, starting my 20+, 30+ and 40+ endeavors, full of hope. But after 500+ fractal runs and only two weapons i cannot use and kiiten load of useless rings I am getting frustrated. The thing is that fractal weps do not show your skill – they are jujst skins that even the worst player can get the one he/she wants at his/her first level 20 if they are lucky enough. Players that run Fractals daily – many of them hope for the ones they want and dont get them. After a while it’s repetitive – myself I feel like I can run Fractals blindfolded. Every daily chest has a chance for an ascended ring too – that way i have LOADS of useless rings that i cannot do anything with. Same thing goes for Vials, Globs and Shards – once u upgrade two of your rings – they are useless!
To be honest after a while the fractals started to feel for me like a complete zombie grind – compare it with any free MMO, even one like Mu Online… You know for me the definition of grind is doing something boring and menadness over and over till you get what you want. I do not feel that with your dungeons (cause i know I will get the reward I want) – i feel that here. I play a Necro and I woyul love to have a dagger, scepter and staff – unfortunately I do not know when or even if I will get them – this is just a pure luck. And nothing kitttens me more than to get a ascended ring (one of a huge amount I already have) at level 40+!
Please do something with it! Make the drops from fractals usefull for something! Here are some ideas of mine:
1. Stop dropping ascended rings at Fractals 30+ – this was you still get PFR’s and if you want your ring, youll get it anyway – that way you can actually hope for that weapon of yours!
2. Instead of weapons – make a weapon token drop which we would be able to exchange for the desired weapon – that way the precious RNG is there and we can get your weapon – everybody is happy.
3. Weapon for PFR – that way they are uselfull once again – maybe like 30+ PFR’s for one weapon?
4. My fav one – make the weapon craftable in Mystic Forge. How this could work:
1)You would buy a Fractal weapon precursor (which would define the weapon you want) from the vendor in Fractals lobby for like 2000+ Fractal Relics.
2) You would but that into Mystic Forge along iwth other matts – these could be:
– Fractal weapon precursor
– 20+ PFR’s
– 20+ Shards fo Crystallized Mist Essence
– 50+ Ecto’s
That way again you could get the desired weapon and it would be more of an endeavour
Also I would suggest that the ascended rings you receive would be salvaegable into Shards: a normal ring would yield 1-3 Shards and an infused one could yield 2-5 Shards – this way you could keep enough shards to be able to craft a full set of you beloved weapons.
As for the conclusion to this – please stop the zombie grind here. Some people really want to get those weapons and will do the fractals over and over. I start to feel it’s a cheap way to keep us playing – and many people feel cheated by that! I imploy you – FIX THIS, PLEASE!
Hey but as far as I know this thing IS already in-game. It’s been introduced I guess in January or so – when u transmute two items the result will have the tier of the higher one. I tried it and it works – you can for example transmute a level 80 Exotic with a level 20 rare (you want the exotic’s look and the stats and level of the rare – for example for your alt) – what you will get is a level 20 exotic.
This then goes to Legendaries I guess. Since they have the same stats as Exotics (only with higher tier) you should be able to transmute them. For example you are a Necro with Meteorlogicus that needs Rabid (Prec, Tough, Cond.Dmg) stat combination – you take your Legendary and transmute it with Exotic Rabid Scepter. As a result you get Legendary Meteorlogicus with Rabid stats!
However I do not dare anyone to try it on their own (just in case). Therefore, Developers: “Would you kindly tell us whether what I just said is possible”?
Hey
I’ve made this topic to inform u guys about one serious issue that is now happening with world bosses. Due to the loots imporvedemnt on all of them they are heavily farmed. Furthermore lots and lots of guesting players watch the Dragon Timer and guest the worlds where they can quickly do the event on their alts etc. making the native server players be thrown into overflow.
Last time I’ve waited on Shadow Behemoth for about 15 mins and still I wasn’t able to get onto the map to do the event – it was possible only after the event was done. This thing keeps us from doing the events on our servers. The only way do overcome this is to do the guesting thing ourselves, but this wasn’t the intention as I presume! Please do something with this.
Another thing is the tremendous lag….but I’m sure you know about that and work on that…hopefully
Thx for understanding!
8/10 – Nice one! However, what comes to mind is Sanderson, Tolkien, Salvatore etc. – I mean heard that type of a name many times before. But still a good one
My female sylvari mesmer is called Viva La Levativa.
7/10 (Nocturne The Wise) – Nocturne goes well with that class type, however myself I’m not very fond of all those “The Wise” or “The Mighty” etc. suffixes
My female sylvari necromancer is called Demonic Mantra
Zex: I’d try out Midnight Fire Dye.
Don’t know if this has occurred to other players but due to the amount of times it has happened to me, I’m positive someone has experienced this issue.
When you are targeted by AOE spell and happen to in the middle of the red circle or next to it (good example is Marlona boss fight in Twilight Arbor) the game sometimes recognizes that circle as an obstacle and by dodging you hit its border making your dodge ineffective (meaning u will take damage). This has happened to me numerous times since launch. Many times is not that big of a deal but since it hasn’t been fixed I thought I would post about it.
Please state other issues connected with dodging mechanics so the devs will know about them and be able to include them in future patches.
I do believe it is connected with a different thing – a name change requires shifting data within the main database as each character is identified by its unique name. Anet has to cope with that thing before they release the whole name change procedure while appearance change is not a big of a deal – you just make yourself look different. Name change is more of a unique feature and I believe when its implemented it’s gonna be a whole different service you will be able to buy from gemstore. IMO it’s unlikely that it’s gonna be contained in Makeover Kit.
I think I know what is causing that – had this thing myself. I think youre using Graveborn Breathing Mask (Cursed Shore Karma breathing mask). When you go underwater and its used it changes textures on some parts of sylvari cultural armor (light T2 and T3 gloves and boots for sure). I suggest either using a different mask or doing what I did – transmuting it into Consortium Breathing Mask. What causes this bug is some conflict of the Graveborn Mask and other texture. I hope this is it
Just tried from my server – no possibility of joining back… Good work ANET!
Same thing happened to me! I had to relog after a bug in CLiffside Fractals when the wind skyrocketed me into the mist and I couldnt WP! Now I cannot rejoin my team! WTH ANET! Has any1 even tested this thing???!!!
Did it for the 1st time after about an hour of trial and error:
Sylvari Male Necromancer
Sylvari Male Guardian
Sylvari Female Elementalist
Human Male Mesmer
Charr Male Engineer
Sylvari Male Thief
No boosts
After you have the pattern down it should be rather easy
Guys I honestly do not know why you rage all over the place. This is a GAME! Do you flame about hard content in other games too?
Myself I have found Clock Tower to be an amazing puzzle. Yeah it was challenging – I knew that from beginning since I started it just today. So what did I do? I just took some cookies, a nice beverage and began my numerous attempts After each one I remembered how to overcome different obstacles and eventually I developed a route and technique. Result – I nailed it after about 1 hour. Another attempts on other characters were rather easy from that point (still not flawless however). So do not whine, just get your act together and DO IT if you want that achievement.
As for the Norns and Charrs – yes they obstruct the view… so? I just forgot about that and did my thing Good Luck to everyone on MAD KING"S CLOCK TOWER!
Hey. As we all know, Dungeons as we see them today are far from perfect – for some of you even they are hardly enjoyable. I believe that happened due to ArenaNET’s take on different style of mmorpg – resignating from using the so called ‘Holy Trinity’, making the gameplay more skill-based etc. However, the whole experience with dungeons is currently pretty bland. Don’t get me wrong I like the game a lot. Nevertheless I see that it has many flaws that are (luckily) improvable. Therefore, here are my ideas of imrpving the experience connected with DUNGEONS:
1. Strategy oriented BOSS battles. The battles with the big guys are currently all about dps, dps, dps, dodge, dodge, dodge. With the removal of tank/heal/dps it is imperative to add strategy elements to these battles – they have to be demanding. Many will probably flame me, but the good example is…well… WOW. In my one-year experience with this game I remember every time I had to do a new Instance I was to look up the correct way of beating each encounter or we had a briefing. Something not needed here. All you have to do is simply hack’n’slash the boss remembering to dodge. There is no teamwork apart from reviving downed allies. In order for those battles to be interesting you have to make them strategy based. You got that just right in GW1 ANet, why not here?
2. Adding tokens as drops. Let’s not kid anybody here. All people want to do is to get to the end as fast as possible skipping as many enemies as they can. Fighting trash is just a time-consumer. Not rewarding and not fun (considered that most of the groups are unnerving to fight). Adding tokens as drops would definitely solve that problem – people would fight standard enemies in hopes of getting some additional rewards.
3. Adding dungeon specific drops. In my honest opinion this is a must. The token system is nice but listen to that – once most people get the maximum gear they need what incentive do they have to run the dungeons again? You had that thing nailed in GW1 – I still remember doing Urgoz, The Deep, Domain of Anguish and Slayer’s Exile in hopes of getting the rare drops. It just makes people want to do the content again and again – the hope of getting what they need ex. a special weapon skin or armor. It’s simply rewarding. Everybody wants to feel that they accomplished something and have a trophy to prove that. Add special boss drops – some rare skins etc. – this would definitely make people do the dungeons more.
4. Weaken the trash mobs. This is in many times brutal. Although I run dungeons with competent people most of which know their characters fighting trash is NO fun. 10s fears, multi knockdowns – what is that? Sometimes you cannot even dodge the whole thing – you are dead in seconds. And some battles – I don’t if this is your idea or simply a miscalculation – require you to run into into mobs like wild pigs and whack away anything you see. I’m talking for example with TA Leurent fight. The most conscious idea is to pull one Knight at a time and do away with him. But NO. They all run up to you and if you try to pull they RESET. You have to actually glitch the game, run back and forth and try to get rid of them. So what are we supposed to do – do a Leeroy Jenkins on them? Instant death. The whole INVULNERABILITY thing simply killed one of the most important the strategy elements – PULL. With no crowd control all you can do is mindlessly whack at the enemies. In most cases I skip trash mobs whenever I can – as above no incentive to fight them and I risk losing my money on repairs – speaking of which…
5. Dungeons repair cost should be lower. In the current system you die, die, die and die. A LOT. That’s not the case with me but I know players whose dungeon silver reward covers the repair cost of the dungeon. Not only you have to run miles but pay for repairs… Don’t think it should be like that.
6. End reward SHOULD NOT be the only one. Imagine that: you play with friends, you do well, everything goes smoothly then at the last boss BAM! Disconnect… and somehow you cannot reconnect. All the effort WASTED. Another situation: as above but mid-dungeon you get announcement: the servers will go down in 10 mins! – there is now way you can finish the run in that time so again you time is wasted. I’m not speaking about people that just have to log out for some reason – their effort is also wasted. In current system you have to stick to your PC and finish the whole run – instead you are left with broken nerves, less money (repairs!) and some useless trash items.
That’s all from me for now. If any of you have other CONSTRUCTIVE ideas, please post them – also try to mark the numerically or in other way so we can easily distinguish them.
I do hope ANET takes all that we say into consideration. They made a great game but it NEEDS an extreme overhaul in some parts
Thank you for your patience
Yep – the T2 light gloves are supposed to “look” like this – just a tiny fin-like thingy. That is why I mixed T2 chest and pants with T1 gloves and boots – looks way better IMO.
As I checked the whole thing on my different sylvari character the base color is actually same as your sking, which is in my case charcoal. The chest also has parts (vine like) that grow from your skin and their color cannot be changed, however, these do not ruin the whole colouring. What is off is in fact the red lining on the pants – In my opinion its unnecessary and forces you to unclude that color in you dying – I for example cannot dye it in midnight ice (which would go well with my hair) because that red lining sticks out like blood on piece of white paper…
(edited by eMKay.4028)
Well as you can see the my sylvari has a black burned bark skin – no trace of brown or green. I guess this is just a miscolouring that the developers have omitted.
As in the topic – there is a coloring problem with T2 light armor pants for sylvari. No matter what color you apply there is alvays a part of it right near the waistband (mostly seen at the base of the back leaves) that is always brown and green. This is very unnerving as whenever i want to aply differnt color than brown/green it sticks out. I hope something will be done with that
Here are some screen shots where you can see the off colouring (it cannot be changed).
(edited by Moderator)
Hey
I wanted to adress developer’s statement about no grind in the endgame. Unfortunately there is grind and sometimes a lot. In this therad I wanted, however, to talk about dungeons only.
As we all know dungeons are supposed to be the highlight of endgame and provide us with lots of fun and teamwork. While it sounds good on paper it doesn’t work so well and I know that developers are aware of that (I also know the work hard to imporve it).
Lets talk about rewards. For completing one patch a day you get 30 tokens each – after that only 20 tokens. Imagine a situation when one likes a whole set sonnected with a specific dungeon along with weapons. So what that person has to do? Force oneself to grind the tokens as fast as possible. That leads to skipping a lot of content just to get to the boss and kill it. Rince and repeat. After a while there is no fun to it. It’s a chore. However, how to fix it? I kknow the devs are constantly working on that but here would be my small solution:
Add tokens as drops (in stacks of 1 or 2).
What that would do? Not only the dungeons would be rewarding as one would be able to obtain more tokens it would also stop people from skipping content and avoiding normal enemies. At the current state what matters are bosses – the rest is being skipped whenever it can be. But should you give the players a possibility of being rewarded for killing all enemies along the way they would and the dungeon would not be something like: run to the boss, kill it, skip the next part, kill another boss and so on. I know there are other threads about solutions to that but please take this one into consideration. Thanks!