Showing Posts For electriette.8952:

6/14 CD / TC / SoS

in Match-ups

Posted by: electriette.8952

electriette.8952

I didnt say it indirectly,i said it directly.
TC brought a full zerg on overlook when all it had was 12 defenders,after getting overlook half the zerg spawncamped the 6 that tried to get on veloka.
Veloka all it had inside was 6 defenders out of which your mesmers had no remorse on trying to fling outside the tower with temporal curtains.
Also there wasnt anything to learn from this match,and your words of praise sound empty when right at this moment overlook is loaded with siege used against not even a handfull of SoS.

I’m… pretty kittening sure that the player cap per server per map is MUCH lower than 300.

Also:

TC brought a full zerg on overlook when all it had was 12 defenders

From the sounds of it you seem to consider this to be pretty terrible. Please explain to me: why do you consider this to be a bad thing?

Veloka all it had inside was 6 defenders out of which your mesmers had no remorse on trying to fling outside the tower with temporal curtains.

Also this.

Also there wasnt anything to learn from this match

lol. Of course not. Not with that attitude.

and your words of praise sound empty when right at this moment overlook is loaded with siege used against not even a handfull of SoS.

1. I’m not even there. Until it was mentioned a few posts ago, I had no idea you were being spawn-camped. I do apologise on behalf of the people who were intentionally spawn-camping (even though I’m just one person) because that kind of behaviour is appalling.
2. I’m pretty sure this is SoS’ downtime and NA’s primetime. Please do expect a lower SoS population and a much higher TC population.

Sorry that YOU took that fairly negatively when I was being genuine. Please continue sulking in the corner. However, I do hope others would find some small value in it.

(edited by electriette.8952)

6/14 CD / TC / SoS

in Match-ups

Posted by: electriette.8952

electriette.8952

Funny, I saw your little group myself. You were eager to fight the 3 of us up there while you had 5 down there. Rather than letting anyone close enough to actually make it an even fight, you and your fellows would just bum rush them.

Is that your opinion of a good fight?

Edit: I would be glad to do a 1v1, no reason to worry when we don’t have a Zerg right?

I’ve never seen an even numbered TC group voluntarily engage our group of roamers.

From my experience, when our roaming group encounters and equally matched TC group, the Tower Campers (TC) group BLOWS every cool down they have to RUN away from us, and hide in the nearest tower or keep.

I wasn’t involved in the incident that Sardine is talking about, but his screenshots clearly show his group has only 4 people (look at the squad + minimap), and your tower has at least that amount (possibly more that aren’t visible due to the walls). And yet, TC is hiding behind walls. Sigh.

Our engagements have consistently shown that most TC doesn’t appear to be interested in fair fights, and they’ll simply hide in safe zones until they get at least 3x more people.

O RLY? Here look at these before and after pictures. :P

First thing I said after looking at the first picture:
“lol Nightlight is dead.”

Our engagements have consistently shown that most TC doesn’t appear to be interested in fair fights, and they’ll simply hide in safe zones until they get at least 3x more people.

I find this statement rather interesting because yesterday, I was running with a group (around 20-30, this happened just around NA prime so this group is rather small) fought against both CD and SoS, each group were at least 40 man strong (it was near that camp between Mendons and Anz, can’t remember the name). I don’t recall us running back to our nearest tower. I do recall tons of red names, dying a few times, and loot bags despawning in front of me. QQ

Aaaand I’m worried that this will be taken the wrong way (and given how much this thread has devolved into, it probably will), but I will say it anyway. SoS, you’ve improved by quite a lot. It really does seem that you guys are communicating better and generally, are becoming better. Also, it looks like TC and SoS need to be affianced or something lol. And I admire your persistence (coughtrebsmccough). And CD, I haven’t seen much of you during the times that I’m on, but you guys have some pretty interesting roamers. o:

A match is only truly lost if you don’t learn anything from it. I know it probably sounds condescending because I’m in the winning server, but seriously, take this as an opportunity to learn and improve.

(edited by electriette.8952)

Network Lag [Merged]

in Account & Technical Support

Posted by: electriette.8952

electriette.8952

Why are all y’all on SoS.

I’m not exactly sure where the Europe servers are located, so I just did a wild guess and chose London (so original). I got 350 ms. This kind of ms on European servers are normal to me as well.

Hey guys, just used SpeedTest to ping the data centers in Seattle closest to ArenaNet in Bellevue and got 500ms ping and less than 1Mps speeds?

What normally is your ms? If it’s a dramatic change then it could be a problem on your end. Or there is something wrong with servers in Seattle in general.

Network Lag [Merged]

in Account & Technical Support

Posted by: electriette.8952

electriette.8952

It looks like mainly Australians are having the lag problem. Add me to that list.

There is a skill delay—sometimes they don’t trigger at all.

Ive noticed reading this thread that alot are from Australia, im wondering if Telstra is having issues ?? This started to happen about 5 hrs ago before that was fine.

I can play another online game with 200 ping, which is the normal ping for me. Right now I’m watching a stream and loading a video in 720p and their buffer rates are fine. So perhaps it’s isolated to the game. I cannot be 100% sure though.

I’m on Piken Square. I guested on Aurora Glade to see if it was just the server but I was also have the same problems in AG.

The "Inspect Gear" Discussion.

in Guild Wars 2 Discussion

Posted by: electriette.8952

electriette.8952

The problem is that if you decline, you would still then get excluded based on the fact that you decline.

I think communication will play a big part here. If you send a request with a whisper saying ‘hey I just want to see how much AR you have’ or something, then I do not see why the recipient will decline. If they declined your request without a whisper explaining why, then in all honesty that just means that either a) the person was trying to hide something or b) seems disinterested towards the needs of the -entire- group as a whole and doesn’t deserve to be in your group in the first place.

I have not played this game for very long, so I don’t know how much my opinion will be valued here. Hear me out though.

  • Gear checks allow players to check others’ stats to see if they are attending dungeon runs to simply ‘leech’ off the team as a whole, among other selfish reasons. The downside of this is that gear checks will slowly open the possibility of having only this- build, no exceptions, no questions asked. GW2 is said to be a ‘skill-based’ game, and gear checks will make the game more focused towards one’s gear and not one’s skill. This can be solved with the ‘request to inspect’ system another person suggested.
  • I personally do not understand why people say ‘I play this and this way and your opinion is irrelevant’. Sure, if you’re on PvE then I don’t see why people should care much about your build. On the case of dungeons on fractals, where you agreed to be with a group, you also agreed to the fact that you will need to meet the needs of the entire team. Don’t be a snob with the LaLacan’thearyou card. Make sure that before the dungeon run, everyone is on the same page. If gear check is implemented, allow them. If not, then tell them your gear. If you join a group with the mentality of a stubborn child, then you don’t deserve to be in that group.
    On the other hand, if a person seems to want to kick you for your build then suggest a compromise (or just find another group, perhaps). If the group doesn’t want any compromises at all, then they don’t deserve you.

And this reminds me of that reddit post…

(edited by electriette.8952)

Invisibility is unfair.

in Thief

Posted by: electriette.8952

electriette.8952

Of course they haven’t said they cannot fix it, it they haven’t said they can, nor have they fixed it yet. If they can’t, what’s the next step?

Here we go again.

Like I said, if you have any suggestions on how to adjust the stealth mechanic without any adverse effects on the profession, then please, do suggest it. All we have heard from you is that you want stealth to be nerfed since a) you don’t believe they can’t fix it and b) thieves happen to receive the most benefit from this bug because of stealth abilities.

If they can’t, then they will attempt to balance it, obviously. Try not to be too pessimist.

Wy can’t stealth be adjusted just within WvWvW?

Because this would place the profession at a disadvantage. I’ve already said this before, and I’ll say it again: the bug is not class-specific. You cannot nerf a defining mechanic due to a bug that is global (i.e. it affects everyone). It won’t solve core problems and it does not level the balancing scale.

Invisibility is unfair.

in Thief

Posted by: electriette.8952

electriette.8952

@Columba

I just want to say that I am not professing paramount knowledge about the game and its mechanics. I am merely looking at the way you construct your stance about culling and thieves.

Your entire stance is based upon assumptions. Your latest post tells us that you want thieves nerfed because you believe the developers cannot fix the culling issue. This is simply baseless as it has no evidence to support your claims other than “the issue has been around for a while and nothing is being done about it, and because nothing is being done about it, devs cannot fix it.” If you can find me any posts by developers that say “yeah, we cannot fix it, sorry, deal with it” then please show me, and I will withdraw this argument.

Adjusting (and/or nerfing) stealth—the mechanic that defines thief as a class—due to a bug that is not class-specific is simply impractical. This does not fix the problem; in fact it just adds more (and unnecessary) problems. If you nerf stealth due to this culling issue, I believe thieves would be on a disadvantage. Their stats and mechanics got hit due to something that apparently gives them an unfair advantage, when other issues (Zerg rushes) pose a bigger concern (though I think you cannot -exactly- nerf Zerg rushes, heh). If you have any suggestions on how to adjust the mechanic without actually nerfing the class, then please tell us rather than saying this and that with nothing to support you.

I think the OP’s issue has already been covered by many other posters so I shall not reply to that. Though I’d like to say that you, OP, actually started the “deluge” of insults. Everyone was simply pointing out holes in your argument, then you simply dismiss it with “oh, it was a joke, whoops, sorry.” And then the “deluge” happened.

Please note that I am very new to this game and have not delved into the realm that is PvP yet. Though I have played games that also raises a few balance issues, so take whatever I say with a grain of salt.

(edited by electriette.8952)