Showing Posts For entropy.9613:

Where does the solo player really play?

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Posted by: entropy.9613

entropy.9613

i dont care when you like it or other “20 games played” Random Bobs – i know most hate it (there even was a poll for it) and alot soloQ players stopped playing soloQ cause this maps are an insult for anyone who wanna play competive

Well, then… if there was a poll

Where does the solo player really play?

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Posted by: entropy.9613

entropy.9613

add option to disable downstate in custom arena and i will come back

And lose one of this forum’s least original trolls?

Allow Stomping while other guy is Stealthed

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Posted by: entropy.9613

entropy.9613

If someone is willing to blow a powerful utility to stomp you, I think you should probably have to eat it.

5/8 can be countered even by simply dodging what are you talking about?
And it might be rephraised for SR easily :
“If someone is willing to blow a powerful utility to ress, I think you should probably have to eat it.” ( or spam some poison and aoe to kill this sneaky kitten).

Dodging? What are you talking about? If you can dodge while downed, do it.

So you think that if the stomper and reviver both blow utilities, the reviver should win? I’m the opposite. Stomper has already invested the time to down the opponent, I think the stomper should win.

But, again, it’s not even about that. It’s not utility wars. It’s about the stealth revive mechanic being inconsistent with the rest of the game. Were you going to comment on the OP?

Allow Stomping while other guy is Stealthed

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Posted by: entropy.9613

entropy.9613

I hate to be the one to break it to you, but the majority of downed skills are useless regardless of what anyone else is doing.

So whats the point in dumbing down the game and making this situation even worse by removing one of the few contereplays?
Btw you cant counter stability by Vengence because you wont live long enough to use it most of the times besides you will probably die anyway.

I think stability/invul/blind/teleport/invis stomps are counters to downed skills/interrupts, and there shouldn’t necessarily be an ‘other way around’. Downed players should be at a disadvantage by virtue of being downed. If someone is willing to blow a powerful utility to stomp you, I think you should probably have to eat it.

Yeah, I’m not talking up Vengeance in any way, shape or form, just using it as an example of something that will counter a stability stomp (in the short term).

Allow Stomping while other guy is Stealthed

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Posted by: entropy.9613

entropy.9613

Don’t pretend it isn’t laughably broken, you’re not fooling anyone.

Like stability/invul/blind/teleport/invis stomp which renders the majority of downed skills USELESS.

I hate to be the one to break it to you, but the majority of downed skills are useless regardless of what anyone else is doing.

Probably the best solution is to not become downed.

Did you have anything to say about the OP?

Allow Stomping while other guy is Stealthed

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Posted by: entropy.9613

entropy.9613

Wow. Feeling for the OP, here. The ignorance in this thread is so theatrical I choose to interpret it as attempts to derail rather than losing all faith in humanity.

Oh, stealth counters stability stomps? Why the hell should you be able to counter stability stomps? And why does this happen in a way that is inconsistent with the rest of the game? Moreover, why does everything need a counter, and what’s the counter to stealth revives? No, a jerk-circle of blind cleaves/AoE is not a counter.

Every class has different downed strengths. Vapor form, Shadow Escape, Vengeance and Deception counter stability stomps, not to mention insta-revives. How many counters does it need? Stealth, already an overpowered mechanic, can be used to make a downed player untargetable (before a stomp), but it should not make them invulnerable.

The OP has adequately explained this inconsistency in a variety of ways. This thread is a no-brainer.

However, it’s good to see the devs are just going to come out and blindly defend all gameplay mechanics now that they realise it will cause them less grief than acknowledging any problems that would necessitate fixing something. Hopefully this will save them on workload, allowing more time to make empty promises they have no intentions of delivering.

gf left me coz of ladderboard

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Posted by: entropy.9613

entropy.9613

I doubt this dude ever had a GF to begin with and if he did I’m sure she could find other reasons to leave him just based on his post.

I don’t know where you come from that you think grammar and spelling get the girls, but I’m sure you do very well in that remedial ESL class.

In my mind, mighty meak rides a sports bike and drinks single malt whiskey. He doesn’t really lose at PvP, but invented this humble anecdote in an attempt to relate to the everyman. For this very reason, he tries to speak to us at our level.

In reality, mighty meak broke up with his girlfriend because of the damage he was causing her reproductive tract. She didn’t want to leave but the power of his love was literally killing her.

Maximum Fun XvX Arena-style Tournament Rules

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Posted by: entropy.9613

entropy.9613

Joke threads are supposed to be funny.

sPvP in a nutshell

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Posted by: entropy.9613

entropy.9613

It also offers more than a few fragile, sheltered souls who respond to some weaksauce burns with a report and a forum thread instead of just blocking or ignoring the offender like an adult would.

Guild Wars 2 Problems

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Posted by: entropy.9613

entropy.9613

Incoming perma stealth one shot cat meta.

Also applies 3 stacks of dishonor.

new warrior elite skill – summon grey cat confirmed!

Warrior utility.

Scoreboard Stats

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Posted by: entropy.9613

entropy.9613

The fact that basic stats are ‘low on the list of priorities’ is a good indication of how bottlenecked the high priorities have become.

Relatively speaking, new game modes, maps and some desperately needed balance are higher priorities, yes. But I wouldn’t call stats a ‘low priority’. Statistics are the sole metrics of individual merit in PvP gameplay.

PvP looks

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Posted by: entropy.9613

entropy.9613

Yea they won’t be “merging” the looks like OP stated.

But maybe making appearances more accessible to carry-over, or possibly the ability to put PvP runes on your PvE armor.

But still, in PvP I change weapons a lot. I use a lot of weapons in PvP that I don’t even HAVE a PvE version of, so they’ll always be separate from what I can imagine.

I don’t understand why you’re answering OP’s question with your imagination.

“In the months that follow, we will be working to eliminate the difference between PvP and PvE gear. Players will be able to earn gear in PvP that can be carried over to PvE and vice versa. This means that players who have carefully crafted their appearance in one area of the game will have a way to carry that look over to other areas of the game.

Even though we will be eliminating the distinction between PvP and PvE gear, gear in PvP will continue to not have stats. The armor and weapons you carry into PvP will be, like they are now, just for looks. Traits, skills, runes and sigils will still be different for PvP so you will continue to be able to have different builds in PvP and PvE."

https://www.guildwars2.com/en/news/player-vs-player-rewards-roadmap/

Guild Wars 2 Problems

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Posted by: entropy.9613

entropy.9613

I just wanted to come in here and give you all this little kitty…

I hope he brightens your day and gives you cause for cheer.

Does this constitute a PvP update?

AOE targeting perplexities

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Posted by: entropy.9613

entropy.9613

AoE cap is hilariously stupid and we have WzzzW and its mindless, trash zergs to thank for it.

Because you should be able to siege a keep with melee. That’s just pure historical accuracy, right there.

Skyhammer Solo Queue PvP

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Posted by: entropy.9613

entropy.9613

The merits of Skyhammer notwithstanding, I fail to see the merits of whinging like a little kitten whenever you don’t immediately get your own way and trolling the forums, opening new threads on the same topic day in, day out.

I blame poor parenting. Kids need boundaries.

Dear community...

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Posted by: entropy.9613

entropy.9613

If you enjoy people displaying their ignorance and inarticulacy in a way that infringes and angers others, fine, just remember that some people are here to play GuildWars2, not be the victim of criminal activity.

If you’re just here to play GW2, turn off chat and knock yourself out.

If you want to interact with others at the same time, learn how to deal with the internet.

Dear community...

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Posted by: entropy.9613

entropy.9613

Your teammates won’t suddenly play better because you talk kitten to them.

Only because they don’t listen. Which is usually why I’m talking kitten to them in the first place.

However, one thing they will never do is suddenly play better because I said nothing.

I don't usually post screenies but..

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Posted by: entropy.9613

entropy.9613

Think before you speak “bro.”

Bro:

0 caps.
0 neuts.
0 defends.
While you were 5v4.

A moa could do better.

If you play to lose, don’t complain when it happens.

I don't usually post screenies but..

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Posted by: entropy.9613

entropy.9613

LOL @ the rank 1 pugging team queue.

However, just going by the screenshot, it looks like some good old-fashioned point farming. You were killing animals and zerging while blue was capping points. At endgame, no-one is bunkering home, no-one is attacking the (obviously undefended) far point.

Bro, you had 0 caps, 0 neuts and 0 defends for the whole game. Was the rank 4 ranger supposed to carry? When your whole team consists of fluffy kiters who like their instant escape buttons and prefer to run and hide instead of dying in the circle like a man, this is what happens. You could carry better if you rolled something more suited to conquest.

Separate MMR modificators for every char

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Posted by: entropy.9613

entropy.9613

Need separate MMRs or it’s just going to be another gift for all the hambows who want to preserve their place on the leaderboard.

But class distinction is a great idea.

I’d love to see the leaderboard normalised by class. So if warriors average, say, 63% on the leaderboard, the distribution of warriors is skewed backwards until they average 50%. Basically, a leaderboard class handicap.

This wouldn’t stop meta classes from being rolled more to win more matches, but it would provide more accurate insight into who are the ‘better players’ across all classes rather than who can simply roll the most effective meta builds.

may be gw2 pvp needn't have meta?

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Posted by: entropy.9613

entropy.9613

No, it needn’t have a meta.

When entering a match, assign each player a random class with random weapon/s, random utilities, a random rune set and random traits.

No more meta.

Hotjoin

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Posted by: entropy.9613

entropy.9613

All warriors died, the world was a better place, the end.

Should this Guy get Dishonored? And how?

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Posted by: entropy.9613

entropy.9613

Is my saying that I’m Elvis proof that I’m Elvis?

I don’t quite understand your failure to understand.

Seeing him at the beginning is fact-checkable, though. Did I see him standing in the spawn room? Yes. Just like you being Elvis is fact-checkable. Are you? He’s dead and you’re still talking. Likely, not. If someone is being rude, and you happen to see someone afk and especially ADMIT to it, and further being rude, I’d venture to say forced-dishonor should be applicable. Of course, it’d have to be a 3/4 vote, I’d say, including 1 person not in the player’s “party” outside of the match (otherwise, easily abusable), and with severe abuse penalties, but certainly, people should be able to weed out the kittens.

Me being Elvis is fact-checkable, but really, really not worth it. Same with AFK players.

Maybe the guy standing in base had an important phone call. Maybe he is typing some epic strategy into team chat. Maybe he’s having a seizure. How do you ascertain these things? Who is the judge? What are the rules/boundaries?

Or maybe that guy has been carrying hard the whole game, grinding out tough 1v2s while the rest of the team 4-man zergs and he’s just had enough. He admits he is going AFK, but who deserves dishonor in that situation? The guy carrying or the four scrubs farming him?

Too many variables and too much overhead to police. There was a report system in GW1, but even when there were blatant AFK players that were called out in team chat, few people bothered reporting and they rarely got punished for it.

EDIT: Although maybe the problem with GW1 report was that if a third or less of your team reports this player, you will also be given 2 dishonor points for issuing an unsupported report.

(edited by entropy.9613)

still no change on TPVP daily 8 wins

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Posted by: entropy.9613

entropy.9613

I dont consider winning 5 SoloQ games more of an achievement than talking to the laurel vendor.

Yet you want achievement points for it, so you can compete with others over who has the most points for arbitrary non-achievement.

Why?

Should this Guy get Dishonored? And how?

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Posted by: entropy.9613

entropy.9613

That is not proof of him being afk.I think you should get an infraction for ilegitimely report players.

Him saying he was afk is not proof of him being afk?
I’m sorry if I don’t quite understand.

Is my saying that I’m Elvis proof that I’m Elvis?

I don’t quite understand your failure to understand.

still no change on TPVP daily 8 wins

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Posted by: entropy.9613

entropy.9613

I can relate to this.

I take drugs every day, but lately I’ve found that I need more and more drugs to have the same effect. It’s totaly outrage.

I think I’ll just stop being addicted to drugs.

That’ll teach those drugs.

here's what will get me to play again

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Posted by: entropy.9613

entropy.9613

Also, please add panda race to custom areas. And make game into FPS.

the TRUE problem with pvp.

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Posted by: entropy.9613

entropy.9613

Stability and DR is bullkitten. One of them, not both.

DR because, yes. To be fair, it should only reduce CC output by the character, not that received (so your big play CC isn’t ruined by someone else’s spam).

Stability because there should be active counterplay to heavy CC.

How about stability gets charged by CC. So you can’t just pop it entering combat, you actually need to be controlled repeatedly before you can use it.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: entropy.9613

entropy.9613

I’m not going to argue the point with people who don’t understand how elimination tournaments work, I’ll just let this thread fade into well-deserved obscurity.

sPvP WITH PvE/WvW gear.

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Posted by: entropy.9613

entropy.9613

some ppl seems to misunderstand something …
i dont think anyone wants “unbalanced stats” or “stats progression” at all.

OP does.

Some cons:
- No sense of progression besides rank/cosmetics

Colin Johanson about gw2 "esports"

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Posted by: entropy.9613

entropy.9613

despite the seemingly ardent wishes for complete demise, the game is quietly clawing its way back up.

So is disco. And disco doesn’t have to worry about Elder Scrolls Online being in beta.

There are haters who want the game to fail, then there are disappointed realists.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: entropy.9613

entropy.9613

You don’t ‘re-que’ as a team, you are simply teamed up with the next team that ques.

So you queue for a quick solo match, win, are automatically requeued, load back into PvE, by which time the next match has popped and you must play it or eat the dishonor? No thanks.

For obvious reasons, no-one should be automatically queued for anything unless they specifically request it.

If your team is down a member or two, a replacement is automatically added from the existing que.

What you describe already exists: it’s called team queue.

sPvP is not RA. I won’t go into the details.

sPvP WITH PvE/WvW gear.

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Posted by: entropy.9613

entropy.9613

drop down menu to choose new stats runes sigils would be awesome!

It would certainly save a lot of stuffing around.

Also, it might help to prevent idiots like me queuing for 20+ matches short a weapon sigil and 6th rune.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: entropy.9613

entropy.9613

“with incrementally harder and more rewarding match ups”

And how do you propose to achieve that? Another layer of matchmaking?

Also, logistics. How do you requeue as a team? Is it automatic? Do you have to press a button? What happens when someone leaves the queue?

Half the time, a win in solo queue just means I’ve managed to carry members of a 4-man zerg whom I have no real desire to play with ever again. I suspect the retention rate for winning teams would be abyssmal. Next time you have a huge win in solo, ask your teammates if they’d like to party for team queue and see how many responses you get.

How 2 make SoloQ fun, in 2 easy steps!

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Posted by: entropy.9613

entropy.9613

Solo queue is for solo queuing, not for organised teams. Coming up against even semi-organised teams in solo queue would not, in fact, be any fun at all.

If you want to play in an organised team, play team queue. If you don’t know anyone to play with, use the LFG tool. If you want to socialise, befriend, and team up with the good/friendly players you meet in solo queue… well, I had a reasonable idea for how to facilitate that which drew precisely zero interest from the community other than a nominal dev response.

A shared lobby I could agree with; just have overflow instances for if it becomes too crowded. But most people probably queue from PvE now, anyway.

sPvP WITH PvE/WvW gear.

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Posted by: entropy.9613

entropy.9613

ArenaNet can’t do the blatantly obvious class balances that are overwhelmingly demanded by the community without procrastinating for months at a time, coming up with something else entirely that doesn’t actually address any of the real issues, then going: “What do you think of this, instead?”

So good luck getting them to create a whole new PvP system to beta test your idea. Which is not to comment on the merit of your idea, just to say that it won’t happen. Same goes for the guys who want to opt out of downed state, Skyham, the condition meta, hambow warriors, etc.

Equal stats in PvP is Guild Wars canon. They won’t introduce a stat progression, ever. There will be a ‘gear merge’ of some description in the future, which I assume will mean that PvP gear is entirely cosmetic and stats (runes/sigils) are chosen via drop-down menu, or some such.

Colin Johanson about gw2 "esports"

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Posted by: entropy.9613

entropy.9613

Johanson’s response makes perfect sense to me. There’s no reason to push e-sports until the rewards revamp (hopefully) brings in a healthy population.

I’m excited for this on behalf of my unborn grandchildren.

SoloQ is a terrible experience

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Posted by: entropy.9613

entropy.9613

I love solo queue. There’s a kind of challenge in trying to see who can help out their noobs the best.

LOL. Elitist, but probably accurate.

On the weekend, my team turned around a 150 pt deficit in Skyham after I ‘asked’ them to stop zerging between points like a hotjoin and bunker. And yes, I’m totally claiming that.

What's the point of solo arena?

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Posted by: entropy.9613

entropy.9613

But, details. The rewards brought more bodies into the Mists. I am happy to see more people playing sPvP, even if it’s just for the carrot. Reducing the rewards in team arena might even make a bad impression and cause us to lose some of these players.

Rather than reducing the overall rewards, I was thinking just push some of the loss reward into the win column, e.g. have TQ reward 35/10 win/loss loss rather than 30/15. Since everyone ‘wins half the time anyway’, everyone should average the same rewards but there is more immediate incentive to play well / win, and it might go some way to rectifying the imbalance I mentioned above.

That is why I would rather see Team Arena getting more difficult to get into (requiring a team of 5), or some other change that would actually make the game more enjoyable before touching the rewards. These could be anything from removing AI clutter to introducing a rank requirement to solo queue.

I never see any team queue in LFG, which I presume is because people are just queuing solo. Forcing people to party up would probably increase wait times, which might factor into reward calculation, but no-one with any credibility or self-respect is going to complain about fewer PUGs in team queue. Should be a no-brainer.

Experimental gametype: No downed state

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Posted by: entropy.9613

entropy.9613

As an Elementalist I approve of this.

Since it’s so common for Ele’s to get insta-killed, it would save me wasting time in downed state waiting for someone to finish me off. Those extra seconds could be spent running back to the fight instead

And cut into my precious trash talking time? Never!

SoloQ is a terrible experience

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Posted by: entropy.9613

entropy.9613

Adding the wins to the dailies was a bad idea. If anything it should be 1 win of each

What you fail to understand is that these were not added to the PvP daily so that PvE grinders could farm another 4 easy AP per day.

They were added to give real PvPers some small additional reward for the significant time they invest in PvP every day.

gf left me coz of ladderboard

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Posted by: entropy.9613

entropy.9613

Bumped for relevance to life in general.

Solo Q - I don't like it. Who likes it ?

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Posted by: entropy.9613

entropy.9613

OP doesn’t like solo queue because he had one 4v5.

Epic thread.

Whooooooooosh

Which word was too hard for you?

Thanks from Jebro, Spvp Community!

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Posted by: entropy.9613

entropy.9613

I also like how you point out what he’s doing as if it’s some sort of secret, fiendish plot on his part. Of course streamers advertise.

And yet, contrary to your little theory, OP tries to disguise his advertising as something else. Guilty conscience speaks for itself.

Sir, you’ve earned one doosh token.

And you, Sir, have earned one English-language participation badge. Redeem for remedial spelling lessons.

Stop being so buthurt about a forum post, it’s not like he is going to steal the spotlight from you

I didn’t realise you had a monopoly on forum post ‘buthurt’, hypocrite. It’s a self-awareness participation badge for you.

Next fanboi please.

Solo Q - I don't like it. Who likes it ?

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Posted by: entropy.9613

entropy.9613

OP doesn’t like solo queue because he had one 4v5.

Epic thread.

What's the point of solo arena?

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Posted by: entropy.9613

entropy.9613

or would have fair rewards for both?
there is NOTHING to excuse this big difference in rewards

teamQ total broken and its pathetic to give for this more than double the rewards

Winning as a team versus other organized competitive teams requires more effort than winning when matched up against/with random people and deserves greater rewards.

But does it? If matchmaking was random, that would certainly be true. But because the game tries to match you with teams of equal rating, there is no incentive for you to put in that effort. Play awesome and you will win half the time against the best teams in the game. Play kitten and you will win half the time against trash.

However, as team queue has the most coordination, it will produce the highest quality games, is therefore the premier form of PvP and should, on principle, return the highest rewards.

Thus my belief that being able to solo Team Arena is wrong.

That’s my take on it, too. Especially since there’s a working LFG tool.

Also, the rewards for losing are too high.

What's the point of solo arena?

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Posted by: entropy.9613

entropy.9613

Basically, the rewards for winning 25% of team queue matches are the same (gold) or better (glory) than for winning 50% of solo queue matches.

At the cost of having to deal with being on the losing end of frustrating blowouts much of the time.

If I want gold, I can get more of it wandering around level 20 areas with a set of collection tools than I can in any sort of PvP.

In theory, pugs should sink to the bottom of the leaderboard and end up playing each other. Assuming matchmaking works, you gravitate towards 50% wins regardless of where you queue, unless you’re an outlier.

If you want gold you can just buy it from Anet’s magic, inflationary bank. If you’re going to PvP anyway, bookah’s gonna get paid.

Last time you were afraid of eles?

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Posted by: entropy.9613

entropy.9613

Why do people think ele’s have a high skill cap? There are already a few posts in this thread suggesting as much. One of the biggest problems with the class is that it has a very low skill cap.

Just think about it for a second. If ele’s had a high skill cap, then you would see them at high levels of play. Instead, high level ele’s are rerolling en masse. It takes double the effort to get the same reward other professions get. I think people are confusing “difficult to play” with “high skill cap”.

A skill cap (skill ceiling) is the amount of skill required to get the most out of a profession. Skill floor is the minimum skill required to be considered effective.

Ele could be half as viable as the next worst class and still have the highest skill cap.

Thieves are still extremely strong

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Posted by: entropy.9613

entropy.9613

The only reason why you don’t see more Thieves in this game’s Spvp is because of the game mode. You can’t cap while in stealth therefore you lose the match. It is not due to how weak the class is but how their class mechanics work.

I see plenty of thieves in solo queue, but this is why it surprises me. Thief just can’t bunker.

However, saying that just acknowledges how heavily the class relies on stealth. Stealth is too powerful in PvP. It should be a sideshow engage/disengage, not a primary mechanic. If having access to stealth means you can’t be viable in conquest, you’re too reliant on it.

Indeed, thieves in deathmatch would be ridiculous. If it’s ever implemented, thief and mesmer will be nerfed to the ground.

suggestion- death match mode

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Posted by: entropy.9613

entropy.9613

team vs team death match mode without gimmicks, circles, trebs, npcs… observe matches and analyze statistics over time. make profession updates that balance things better according to observations and statistics. I summed things up nicely in my op, either you get it or don’t. I’m not sure why some of you just don’t get it and need 5 pages of explanations to understand some simple ideas and concepts.

Let me get this straight: you advocate implementing a deathmatch game mode, then balancing all professions based solely on their performance in this new sPvP game mode?

Cool story, bro.

And answer the question next time. Having a whinge about everything you hate, then asking me to answer the question I just asked you about your own thread doesn’t count. You obviously don’t have a clue how straight deathmatch would handle heal/bunker team builds, or you would have said so.

Can’t wait for your next ‘amazing’ idea.