How much money do you have and how much are you trying to sell it for? There’s a listing fee equal to 10% of the price you want to put the item up for. If you can’t afford that, you can’t sell it.
This may sound paradox, but it actually works this way
Except it really, really doesn’t. I’ve been playing the market since Beta, I’ve made relatively decent money, and the phenomenon you’re describing doesn’t happen in 99% of the market. There are a few commodities that swing a bit because people who think they know how to play the market speculate in them poorly, but this is a rare exception, not the rule.
This seems like a moral argument founded in the incorrect idea the flipping destabilizes the market.
When someone puts in a buy order higher than the lowest buy order and then later puts a sell order up that’s lower than the lowest sell order, this reduces fluctuation. Flipping does not cause chaos in market prices. Changes in supply and demand do that.
Honestly, it seems like 50% of the posters on this board are impassioned people with utterly misguided ideas about how money works.
I play a mesmer, and more than once I’ve soloed every camp in an enemy BL. I find I have about a 50% chance of winning a 1 v. 2. I more or less never lose a 1 v. 1 unless I’m not paying attention. I don’t think I could do what I do with another class.
Solo roaming definitely has a place. If I can force a side to bring it’s zerg home to kill the mesmer that won’t let them have their camps back, I figure I’m helping out.
I just got Venom off a random guard in WvW. Somehow I’d thought they only dropped from temple chests and legendary event bosses.
Wow, DH building golems in the menagerie, and letting GoM through. Though to be fair we knew you guys were working together. The whole Empress thing is sort of petty though, isn’t it?
To point out something about “manipulation” in the lodestone market. Let’s say that someone managed to buy all the corrupted lodestones and then put up 5 on the TP for 100 gold. What do you think would happen?
People would go farm lodestones, undercut the person who bought them all, and that person would lose a fortune. The true price of an item is the price where the forces of people wanting to buy it and people being sufficiently motivated to go and get it to sell it are balanced. Anytime the price deviates too much from this, it will move back. And like a rubber band, it will move back faster the further it is from this price.
If someone buys all of something and sells it at a higher price, and if the price stay high, that means the item was undervalued to begin with.
It would only really be fair if you dropped a significant utility from each other class, or gave mesmers something decent in return that wasn’t broken like half of ther skills. As it is, if mesmers lost portal, they would go from 20% of players in tPvP to maybe 2%, as people picked up yet another D/D ele.
Professor Sensei actually admits to exploiting in another thread:
If you use C&D on a tower wall while stealthed it doesn’t cause revealed, and you can stack arbitrary amounts of stealth without having to worry about timing. That’s pretty definitely an exploit, and this guy admits to using it. Just because he doesn’t do it in this one video doesn’t mean it’s not his usual tactic.
HoD has been getting 20 v. 100 fights all this week. And we’ve been winning a lot of them. Many people in this thread are making assumptions that just aren’t true.
Lately I’ve seen more and more thieves in WvW using Cloak and Dagger on walls to stay permanently stealthed. Since you can hit the wall while stealthed and not get the “revealed” debuff, you can stack up to 20 seconds of stealth at a time, and with the right traits you never run out of initiative.
What I’m curious about is if people think this is a legitimate tactic. This lets a single player (even AFK) cause a keep to stay permanently contested, or sometimes stealth with a group inside a tower for hours until it empties and they can ninja it. What’s your ake on this?
This is being used in WvW to keep keeps continuously contested, and to destroy siege. There’s just a thief permanently stealthed somewhere around the walls, who nukes down siege when no one is looking and is more or less uncatchable. Since the stealth is permanent, unbreakable, and effortless, this makes thieves invincible in or around keeps.
This needs a fix ASAP.
I find balanced power/condition is good for mesmers. That way I I can shatter down glass thieves, but still confuse guardians to death. But then confusion is really strong in WvW.
I do some roaming and attack groups sometimes myself. The trick is to attack the revivers while they’re reviving. You can sometimes cascade until you have a whole group downed, then jus paint them with AoE. Of course this only works against people who don’t know what they’re doing and/or low-level characters. Coordinated groups often have a couple players with instant-res skills equipped.
Has anyone tried farming the Andarzbad (champion gargoyle in Cursed Shores) for it? I mean, it’s a gargoyle on a stick, you’d think he’d be a good candidate. And he has no wiki entry, which implies people don’t fight him much.
I said “unupgraded” :P
Last night I had the opportunity to use a trebuchet to attack an unoccupied tower while it exchanged hands 3-4 times. Since I could see that no one was repairing the wall, and since I was able to perform multiplle trials, I can say the following:
1. An unpgraded tower wall takes 9715 damage from a trebuchet hit
2. The same wall consistently takes 42 shots to break
This strongly implies that an unupgraded tower wall has 400,000 HP, assuming different towers don’t have different strengths of walls. For reference, all trials were performed against Anzalia pass.
Has anyone else done similar research? I can confirm that gates have more than 200,000 HP, but I never actually broke a gate hitting it with this trebuchet, so i don’t know the total amount.
Sometimes the forge gives you an account bound version of an item, I think. In that case you can’t sell it, but can still use / salvage.
HoD wasn’t camping the JP that I saw. A bunch from all 3 servers were at the final part of EB when one of the DH guys started using the traps. I pulled him off, and he kept doing it, so I killed just that one guy, which led to a fair bit of fighting as other folks tried to res him. Later I broke a DH attempt to camp the menagerie (and note that I killed everyone who attacked me and no one else). If you want peace in the JP, you have to not try and kill people…
There’s a hidden exit from that, that leads out to the north. Look for a second, small pool of water near the base of one of the triangular ramps. It teleports you back as soon as you go out though, so I can’t tell wher it leads.
I’m running around EB lately, and I noticed that there’s a goup of 5-6 kaineng from the Bloodthirsty Buttons guild [BTB] who magically appear on top of me all hitting me, even though they’re mostly elementalists. I’m standing in open areas when this happens, and they have no mesmers. Any idea why that’s happening? I’ve never had an issue like this before.
Sorry for the slow update – I’ve been out of town, and I really expected people to have an easier time with this. There’s no deadline for this. The contest runs until someone wins.
Also, I figure it’s time I added a few hints:
1. It’s in the Grove
2. Probably obvious, but rthis one’s in Lion’s Arch.
3. Rata Sum, naturally. There’s a way to get to this spot without a revive orb, but eating constitution food helps.
4. Sparkfly Fen – this is the entrance to a small, undocumented jumping puzzle.
5. In the mists.
6. Lost Shores
7. Malchor’s Leap, requires an item from Timberline Falls to reach.
8. Also Rata Sum. the only way I know of to get here requires using a revive orb, which is why this one is optional, although getting all 8 first guarantees a prize (getting all 7 before anyone else and no one getting all 8 is also good enough to win).
From HoD here, even losing, it’s been a fun fight. Three of us just destroyed a Kaineng zerg in Kaineng BL (well, we only killed about 20 of you, but I figure that counts when you didn’t kill all of us). Are you guys sending tourist groups out for map completion or something?
I’ve gotten ectos from using a master salvage kit on greens before. My impression is that it’s around a 1 in 500 chance or so though, so possibly not worth it.
I’m talking about these guys .
I’m asking because they seem to be unique, extremely hard to kill enemies, and as best I can tell, no one has ever killed them to see what they drop.
They show up in Calx’s Hideout (Metrica Province) after Parnna flees. They have a permanent damage resistance buff, hit like trucks, and you only get about 5 min. with them present before you get kicked out into the main part of the zone. I’ve gotten a couple of guildies to try it with me, and so far we’ve had no success. You can certainly damage them, and I’ve gotten one to less than half health, but that’s the most success we’ve had. I expect a large group could do the job though.
If anyone has ever killed one of these, I’d be curious to know what they drop. Given what they are, both obsidian shards and destroyer cores seem at least possible.
I’ve been trying to work out if it’s possible to create a “sapper” build that’s good at nothing but knocking down siege / gates / walls, and hence I want to work out what the highest possible DPS against an object would be (any class).
My first thought is an engineer that focuses on bombs, with 30 points in tools so it can use the toolbelt skill more often. I’m really not sure if that’s ideal though. Even flamethrower might be better, with the might stacking.
Anyone looked into this before? Any ideas?
P/D + D/P
Black powder + heart seeker, cloak and dagger. I’ve seen this played a fair bit, and with the right build you can never leave stealth. Not that this is a good build, but people who use it in WvW seem to use it in SPVP for some reason too.
Screenshot 3 does not require the use of any skills (except maybe something to give swiftness). One small hint: eating an item that boosts vitality helps.
I’ve encountered very few places that can be reached using blink.
This is to some degree a response to people asking for nerfs, but as I play different builds and classes I’m noticing that there’s a definite rock-paper-scissors relationship. I expect that a lot of the skills people want to nerf are skills used by the build that is good against their favored build.
Some examples:
1. Shatter mesmer
Strong against: burst thieves, condition-based necromancers
Weak against: perma-stealth thieves, D/D elementalists
This build is notably almost helpless against certain thief builds just because almost every skill requires a target and is interrupted (and put on cooldown) if your target goes stealth. Several skills can’t even be used because their cast time is longer than the amount of time the thief is visible. It also has trouble doing long-term pressure, which gives high-defense D/D elementalists an advantage.
2. Ritualist-style mesmer (staff/GS, drops iserkers and warlocks, then hides)
Strong against:perma-stealth thieves (because the illusions somehow know where you are)
Weak against: everything else
I’m curious if people agree with this, and what other relationships you’ve seen. I’ve only played about 50-60 matches in SPVP at this point, but I feel like the game is much more balanced than people on this board seem to claim.
I expect I’ll give out hints in a couple days, depending on how people are progressing.
Also, if fewer than 3 people get all 8, you can get prizes by being the first person to post N, where N is the highest number less than 8 that anyone posts (particularly since that the last 2 are quite difficult).
One warning here – I’m out of town starting this evening. I can still confirm winners, but I won’t be able to hand out prizes until the 20th.
Ely – you can do it as anyone, and it’s not story related. Note that I play an asura mesmer.
Sparrowsluck – nice try, but not falling for that.
Jada Arkadian – There is actually a normal and intended path to reach that spot. It’s entirely reachable, it’s just that the path is hidden. Also, precisely one of those requires a res orb, which has been confirmed in one other thread to not be an exploit. Edit – ok, just saw that you found the normal way to rach it.
Lonami – it’s enough to be standing where my character is and to have your character name visible. It would help if you had the same things in view, as that makes it easier to verify. UI and time of day and such don’t need to be replicated.
This is to some degree an effort to find additional guild members. The Cantanekrous Albatrosses are not a PVE guild, nor are we a PVP guild (though we do both). We are a messing around and exploring guild. In general, our goal has been to find a way to get to places other people haven’t found or haven’t gotten to yet. Also we make bird noises at each other.
Winners will be offered an opportunity to join, though their is no obligation, and prizes will be handed out regardless. If no one has succeeded in duplicating all of the screenshots in 1 week’s tiem from this post, I’ll add hints to how to find each location displayed. Several of these relate to places that are undocumented in the wiki and are largely unknown by the playerbase. Even if you don’t want the prizes, you might consider these hints on how to reach secret areas.
Rules:
1. You must include your character name in each screenshot. The method used in the first attached screenshot is ideal.
2. No hacking or exploiting. Each location displayed is reachable with nothing but clever jumping, and in some cases the use of in-game items.
(edited by greyblue.4962)
The Cantankerous Albatrosses [CALB] of HoD are hereby offering the following prizes to anyone who can duplicate all of the attached screenshots (to follow) with their character:
-3 Gold – Edit: now increased to 5 gold, due to certain economic condititions
-1 Bow of the Pale Stag
-1 Yakkington’s Helm
Each winner will be offered their choice of those prizes, until all are taken.
(edited by greyblue.4962)
Squad chat works if you have a commander, even in PVE. Someone with commander title leads a squad, and others join it by clicking on his icon in the mini-map.
People think mesmer portals are overpowered because they don’t know how to leverage their own class in WvW.
Elementalist: can block trebuchets. That’s ridiculous for turning around a siege, but they never do it. Why? They’re siege-killing machines too.
Guardian: can give swiftness to a zerg of 50. That’s honestly overpowered, and is a large part of why zergs work so well. Four of them can bubble to stand in for a keep door. No one complains about this. Why?
Ranger: can solo towers with unkillable pets (look for the videos of 3000+ toughness and 1000 life gain per second on devourers). That’s powerful to the point of being silly on lower-tier WvW. They can also kill siege on walls that’s well outside the range of most other attackers.
Engineer: can build siege without supply (mortar) and can use it to take out otherwise unkillable trebuchets. You almost never see people set up “engineer sige” though (the couple times I’ve seen this, it worked).
Warrior: defending a tower or keep can 1-shot people, or use a single 1500 range attack to take someone from down to dead. I’ve also seen warriors solo supply camps that were defended by 2-3 players. Most other classes can’t do that.
Thief: in teams they frequently slaughter groups with five times their numbers in the open map.
Necromancer: honestly not sure, anyone with a good grasp of necros want to fill this in?
If you take away portal, or nerf it, you also need to take away or nerf: meteor shower and swirling winds from elementalist, shouts and bubbles from guardians, range boosts and pet buffs from rangers, mortar elite from engineers, and rifle (just the whole weapon) from warriors. For thieves, it would be sufficient to nerf stealth the same way illusions were nerfed: only invisible to current target, requires a target with line of sight, and fails if you’re blinded or the target has aegis.
Unfortunately, this “fix” seems to have made the problem 10x worse. Up until this patch, if I came up on 10 enemies, I could see all of them. Not if I come up on even 1, he doesn’t draw in for 5-10 seconds. I appreciate the effort, but this change looks like it did more harm than good.
The dungeon token vendors are in Fort Marriner. They have different items under different tabs.
