Wasn’t sure if Tree would be streaming from Nike’s profile or not. I’ll tune into that one then, thanks.
Here those are the same person.
When you watch any teamfight, it’s spamming AoEs on points with little asura in-between. If you can watch it and understand what’s going on with post processing effects turned on, I can only congratulate you. For me there’s no difference between teamfights in pvp and stacking in pve/wvw – all being an unwatchable clusterkitten.
If they use the standard tactics and stream it, I wonder how this’ll make GW2 look to the casual viewer.
And how do you think gw2 pvp tourneys look to a casual viewer? Teamfights are clusterkitten, everyone plays an asura making it even bigger clusterkitten and even if one team can win most of the fights they can still lose cause of capping points mechanics. Moreover, commentators usually pay attention to only one part of the map making you miss a lot of action.
I like PvE, I spent like 80% of my Gw2-time in dungeons. I worked with my guild for a cm p3 worldrecord ( get it for round about 2 days before SC ^^) etc.
Iam just disappointed because firends always told me that I have to start with soloing and that it requires so much skill. Now it was done and I didn’t enjoied it., because killing Alphard by spamming autoattack during walking in a circle wasn’t that fun.
Therefore I asked for sth. which is simillar challenging and fun like Gw1.
It was my only question
You could always try something else than a warrior but since you wrote you don’t have any other profession that doesn’t leave much of a choice.
Comparing faceroll dungeons to final boss of elite area doesn’t do justice. If I recall correctly, most of pvers were getting 3 (later 7) heroes with those pvxwiki meta builds (3 necros or variants with rits) and facerolling 95% of the content. The only thing they had to do was to call targets.
i guess nobody wants boring tank’n’spank boss mechanics.
but i assume that with the trinity you can actually create fun, challenging and balanced content with way less work compered to the time anet have to spent in order to make the same content fitting for their system
And you can’t without trinity? I’m thinking it’s more to do with anet designers than lack of trinity. Games like dark souls (active gameplay) are popular, challenging and fun to play.
This does say enough since you have to change your playstyle which now involves relying on allies (and staying near them to keep recieving buffs) to make it work without gear.
Untraited banner has 600 range, you can get 50% uptime of fury by yourself. Lastly, it’s a team game and meta builds were created with this in consideration.
I counted three, 2 bleeds and one vulnerability.
So your offensive procs will proc less frequent because you went into more defense. Sounds fair.
And what if you fight a single enemy?
AoE and multihitting skills then.
Zerker = highest dps , good amount of crit-procs and good chances for your high burst moments to crit. No extra survivability.
Assassin = high dps, most crit-procs and best chances for your high burst moments to crit. No extra survivability.
Valkyrie= low~medium dps , low amount of crit-procs and low chances for your high burst moments to crit. Short term extra survivability against both physical and condition damage.
Knight = medium dps , good amount of crit-procs hit and good chances for your high burst moments to crit. Long term extra survivability against physical damage.
My question was rhetorical but okay. Two things. First of all, valk has a higher dps than knight. As an example, if you trait with meta build for a guardian, full valk build has 75% dps of full zerker but has almost 200% of effective hp. Full knight gear gives about 63% of dps and 167% effective hp. Secondly, defensive on-hit procs have (probably) always ICD while offensive not. Going more defense means you have to abandon offense and that’s how you lessen the chance to proc. Doesn’t sound absurd for me. On the contrary.
Yea, every rule has an exception.
Ranger, Elementalist, Engineer all have passive traits for quicker endurance regen on top of Vigor.
They don’t stack with vigour.
Usually DC ends with death and it might be problematic to decide if a death was the cause or the result.
I do have 2 questions. Do organizers intend to organize more of those events and if so do they intend to participate in next editions?
Separating gear from playstyle is absurd. Gear improves the effectiveness of the choices made in traits, weapons for your playstyle. Let’s look at this build:
http://gw2skills.net/editor/?fdAQFAUlUUp8q9ZxALseNSaBB6XkiMKqQ+5GcgAA-ThQFABA8AAS+CAAA-e
This build would be useless without precision. Also gear defines how you can use your skills. If you have a higher survivability, you can use your skills for protecting your allies instead of yourself.
First of all, 18% + possible fury + possible banner + possible food gives 50% chance to crit. Couple it with the fact that all, except one of all those critical procs, have 5 or 10 seconds cooldowns and the fact that engineer hits a lot of times per second thanks to all of the AoE and it doesn’t seem absurd.
Moreover, what about comparison between gear like Berserker’s, Valkyrie’s, Knight’s and Assassin’s? They only change precision/power ratio or increase your survivability.
There’s always one thing that’s optimal, that’s by definition. Though I agree it’s too skewed on risk/reward ratio.
3)Synergy with CI would be over the top – how did you come up with this one?
You can’t miss Combustive Shot anyway.
Don’t tell the bronies that
I wouldn’t dare to destroy their world.
There is no harm in hoping. We’re still having our fun in the process.
Sure, there’s no harm. But shouldn’t you be a bit more realistic? Hoping for unicorns in real life hasn’t got anyone anywhere.
I just want to remind everyone that this is an Invitational Tournament, where the scale is small, with a few participants and very limited technical support from ANet. What we want to show here is how the ideas from the dungeon community can be realized and how this tournament can be as fun and challenging as a competitive pvp tournament. The experience gained from this tournament will be a valuable reference material for our continuing discussion.
Since Josh’s post, we all realize that the ultimate goal is to pass the torch to ANet one day so that they can make an official tournament.
Technical support from Anet? Are we that gullible?
Can you CC the boons from Battle Standard (how Aetherblades get their boons)? What about HotW p1 boss? No, you can’t. Dredge spam it from multiples at once, so CC is also ineffective.
No other enemy in the game uses boons, really.
I think I wrote ‘mobs’. Only disaggregators apply boons and a lot of CC is AoE.
That’s not balanced at all since by prolonging fights you have it easier. What stops people from snaring and slowing down mobs and run around because you set pointless time barrier?
Not true : in GW1 you had those runes of superior attributes (+3 attribute, -75 HP). I remember guys runing them while being front line and die every mob packs. Some others were better and hence performed really well with those runes… same logic in GW2 but more diverse and with different scales.
Yea, because having 13% less hp meant that you were dying instantly. Runes are runes, not stats tied to a gear.
That’s what anet gets for abolishing gear stats standardization from gw1 and introducing gear stats diversity. Neverending story.
Mobs that reapply their boons should be cc’d so they can’t do it immediately after stripping. I constantly hear how cc is useless though.
As long as there is one objective (kill your enemy) things like going full defense will not work optimally. Change objective to something like hold few points simultaneously (like in pvp) while enemy offense isn’t threatening enough to overpower you with its offense and you’re set.
Lol no, Ele, if focused, is far better at handling pressure than a Warrior. Perma vigor, Burning Speed, RTL, Lightning Flash+Protection and mistform are all great escapes. A warrior will NOT last more than 3-5 seconds more than a Ele ON point, but he has no means of disengaging, while Ele has a lot. If the Ele sees that he’s been focused, he can move away easily and only a thief can chase him down (but even then it would take quite a while and if this happens)
What about endure pain and berserker’s stance coupled with cleansing ire?
I agree to some extent, I think one of the big problems is the damage, but I think the signet is too strong as well. If you take zerk stats, and run 30 into water your signet is healing you for 234 every 1/2 second based on auto attack cast time. That is equivalent to 468 hps as long as you are attacking. That’s higher than what healing signet was doing before it was nerfed. I think the signet does need to be toned down a bit. The nerf to HS on warrior brought them down to a (slightly above) normal state. I think the signet needs to have a similar small tweak.
Dagger autoattacks have activation time of 0.5 or 0.75s but their attack speed (activation plus aftercast) is 1s in fire/water, 1.04s in earth and 1.15s in air which makes it much less than 468 hps.
That’s a plot twist. o.O
10% of level 80 legendary end boss is about 130k. Sounds fair.
You can LoS and stack, but they are not the same thing.
Stacking is just having characters or mobs stand on top of each other within each others hitboxes, that’s it really.
In a game with no collision detection the former leads to the latter.
Untraited wardens destroy everything, though.
Till the fix.
Isn’t LoSing stacking? You stack mobs in one place so you can nuke them easily.
GW2 dungeons and fractals provide tokens that work in exactly the same way. Try again.
I’d like to hear more about those fractals tokens that can be used to buy fractals skins. That I could sell to get money.
No you didn’t. You mentioned farming derogatorily, but now that you’ve cleared that up: time-investing (I don’t actually think you meant to include this, but to clarify with an example, you want to spend five hours in a dungeon/area? We just wanna get to the heart of what you want), farmable and skill-based, lucrative?
What I meant by ‘mindless farming’ (like old champ trains) is that in gw2 you can shut off your brain and get more money than someone who does ’ less mindless farming’ (dungeons). Let’s say someone might start farming TA Aether path to finally farm those lucrative weapons that sell as much as some precursors. Problem is, the drop rate is so severely abyssal you can most likely farm your gold elsewhere via ‘mindless farming’ and buy it of tp. In this example, ‘less mindless farming’ is not encouraged at all.
Dungeons should be longer than 10 minutes but let’s not go from one extreme to another. Difficulty doesn’t derive from length but in gw2 case, when boss fights can take as fast as 10 seconds, it blurs the difficulty.
Somethings that are difficult, non-farmable, and lucrative? You want money for skill, with little time invested.
Never said ‘non-farmable’, I’ve said ‘non mindless farming’. Besides, to get skill you have to invest some time.
I couldn’t resist.
The reason why pvp was abandoned by a vast amount of people is because it lacked any incentive to get better. People need incentive, otherwise content you designed for skilled people will be abandoned faster than you realise.
And yes, I want profitable hard content, similarly to what pvp-ers want when they are asking for better rewards for high ranked (on leaderboard) players because it doesn’t matter if you are in top10 or in top 10%, the reward is same.
I would kite any projectile aimed at me into a teammate and then use his downed body as a “shield”, ressing him just enough to survive another hit if necessary. >.>;
…
I wonder if Warrior’s riposte/shield would block it and mesmer’s scepter/sword would block as well?
When projectile is unreflectable it usually means it’s unblockable as well.
To elaborate, I could go and complete the toughest of the content over and over again and I’ll be still poorer than someone who farms. So what exactly is the incentive for people to complete such content? Just don’t say self-realization, it’s a computer game.
Define rewarding.
Beside the obvious definition, high end content should be more rewarding than mindless farming. It’s not right now.
Seems like it’s either really hard for OP to express what he wants or other people cannot grasp his ideal end game. I’ll side with the latter.
Was gw1 a wow clone? I don’t think so. Does it have more rewarding end game content than gw2 has? Yes, it does. So why 3 pages of repeating posts?
70 is because there are 70 people around.
I hear wildstar has a very similar system called interrupt armour. It works exactly like in gw2 except it actually regenerates stacks. Looks like other games are copying gw2 mechanics.
And ? I still have only 2 sigils on 1 weapon set.
You can have battle/energy one both sets and be like ele without chill affecting your weapon swap cooldown. It’s relatively simple to achieve.
Which makes it dps in a small enough time interval. Small enough to fit in killing most of the dungeon bosses.
Yes, Protection and Aegis are defensive and handing them out contributes to the team’s ability to absorb mistakes. I’m not sure where to put vigor since dodging everything is pretty much a universal requirement – it’s the game’s core demand held above any “role” really. The point made earlier is that those boons don’t scale with any stat, which makes it impossible to gear for them – and if you can’t gear for them we’re back to zerker uber alles. For those boons that do scale, your options are…
The ultimate objective in pve is to kill your enemy. Every support in every game like this one has one objective and it’s to make it easier. Even in trinity games, you have a healer so you can dps your enemy.
Maybe anet should change this objective to something like conquest? That way you’ll have bunkers, roamers, team support, etc. Hold objectives instead of killing your enemy.
And here we see the basic perversity laid bare that this game is so lacking in risk/danger that cannot be completely negated by dodging that the only question being asked of “support” is “How can you help me DPS HARDER?”
I tend to see handing out stacks of might as part of the DPS role, myself…
Oh, so boons like protection and vigour increase dps but regeneration supports others.
(edited by haviz.1340)
In terms of gear, there is only 1 viable role. We don’t have gear for support (not heal) or control.
The elephant in ANet’s room is lack of communication. It looks like gear was designed in room A while traits and skills in room B. Gear fits the trinity perfect while the trait and skills does not (and game).
Is not players hating zerk but its a repressed hate to the game for such flaw in their design. Content could also help and be less carebear with zerk players. Currently the game is easy as hell with a party of full zerks.
I would say that the gear was made to cater all those who enjoy trinity gameplay but with no afterthought how would that affect entire game.
Agreed on the last point with the small addendum that game is easy as hell for every gear type. It’s just easy.
Those are just the roles popularized by WoW. The actual concept of “role” can be pretty diverse, to a point where Zerker can be a role – it’s a defined role within GW2. The definition of a role doesn’t have to stick with the WoW schematic – especially not as more and more popular games change the face of the MMORPG genre.
Although I wouldn’t say Zerker is justified as a role. I mean…I play the same way whether I’m using Zerker, Knight’s or Soldier’s gear. It just depends on how much Toughness and Health I want to add to my character.
That’s getting into semantics though.
Those roles were created by anet so how exactly were they popularized by wow?
Support is pretty much Cleric or Zealot.
Control is uninstall and find a game that doesn’t spit on you.
Bunker (a very real role in some modes) is Sentinel or Cleric.
Only one boon is affected by healing power so how exactly does it make clerics support?
12 sec CD on attunement don’t change the fact that you can swap sigils every 9 sec.
Maybe i have 4 sigils but for sure i cant use them all at the same time.
First of all it’s 13 seconds and secondly you can put two identical sigil sets into both of your weapon sets and have identical effect as an ele who has to put 6 trait points into arcana without the ‘benefits’ of chill.
If zerk is synonymous with DPS, what is synonymous with rampagers, rabid, carrion, Knight, valkyrie, cavaliers and few others. Just keep in mind there are only 3 roles – DPS, support and control.