Because going all in zerk and being zerk only is promoting build diversity right? Please ppl CAN do a lot of things but they tend to want to do the BEST thing by bring down the best way of doing things allows for other ways for doing things to start to seem better. Crit dmg still is the king but now it “seems” to be weaker giving room to other builds and ideals for running pve. Its called perfidy imbalanced.
You know that “best” by definition can only include one thing? You can’t have 2 completely different playstyles being the best.
I think the word “exploit” gets thrown way too often, mostly when you don’t like something.
It’s definitely soloable, was able to do it on first try. Just practice bit and dodge and you should be fine!
Warriors are too strong!
You know, you don’t have to do dungeons like that….
Why don’t you fight the mobs and bosses without stacking? Oh wait, would that be too difficult?
It’s like everyone that complains about stacking is complaining about how dull and boring dungeons are because of it, yet if they were to try it without stacking, suddenly its too hard and takes too long and no one wants to. So which do you want, difficult content or easy content?
Why don’t you people quit taking the easiest possible path to completion. Then maybe dungeons wouldn’t be so dull…
Wanna make dungeons interesting? STOP STACKING IN CORNERS. If you continue to just stack, then you can’t complain about it being dull because there are other options.
Good point! I do AC without stacking and it’s a blast. Really recommended for anyone bored with the game.
It will agree benefiting from a piece of gear you no longer have equipped its not an option anymore
.
That I can fully support.
So… Zerker will do 10% less dmg? And how exactly this is going to make other builds more viable?
Soldier is still useless against 1-hit mechanism. Dmg remain lame.
Rabid is still useless in group fights. Dmg and survival remain lame.
Cleric is still useless overall. Healing is still a waste of time.Seriously, I will like a detailed explanation how this is gonna make any other build “viable”
Also, renaming “Crit Dmg” with “Ferocity” and the new UI are going to make things easy to understand? You kidding right?
What are you talking about? What 1-hit mechanics? My clerics healing shout warrior would like to have a word with you. Playing the game has never so easy since I changed to cleric’s set.
And yet the game will only agree with one of us, come April 15th.
The game will agree that stacking sigils were exploits? :o
Afterthought? My condition bunker rolls over everyone in wvw and I read technical books while playing.
Well, my condition bunkers in wvw are very happy. Easier to farm.
DUH. Now read the statement I was responding to and COUNT THE PROFESSIONS BEING LISTED. Do you see two, or do you see FIVE?
Nonsense argument is nonsense.
No, but some of them were.
I could say the same thing about that what you said about the first thing.
(edited by haviz.1340)
ele/engi + on-swap sigil = win.
you’re not the victim you’re making out to be. most classes don’t swap weapons as soon as their sigil is done with cooldown. but these two are constantly swapping weapons, making on-swap sigils the best fit for the class.
i’d say it’s actually a major buff for them, actually. think about it: now that you can take your on-swap and on-crit sigils at the same time, eles and engis aren’t held back by their class mechanic.
Have you heard about fast hands?
Really? How? Walk me through it.
For eles&engies: they have 2 slots for sigils, others have 4. As a warrior, for instance, you can get force, energy, battle and bloodlust, as an ele just force and bloodlust.
If that were true, why would they change it?
So every change they made was fixing exploits? :o
Go into high level fractals. Everything does way to much damage (one of the main reasons people rage quit at dredge on the third), basically any champ or legendary will 1 shot down you during lvl50s.
I’ve done scales 70+ with the squishiest character possible and even there not every boss one shots you. If you build defensive stats you will no longer be one shot. Especially now, when Anet reduced the scaling.
Moreover, when people complain about one shots, they most often mean dungeon bosses. Fractals are also more often being run by teams not utilising berserker’s, at least that’s my experience with pugs. They don’t dodge perfectly yet they don’t die all the time.
You can’t really coordinate in an in promptu group, as it’s rather hard to type while keeping pressed several keys in the keyboard, and there’s no “nearby” in-game voice chat.
As for “trash mobs”, they would also be affected by the autobalance I mention, so they are a bit less trash as autobalanced CC kicks in if people just spams CCs on them.
Cntr+click on a skill pings it.
How do you coordinate the behavior of someone you never even see in a zerg ?
Isn’t everyone complaining about berserker’s gear in dungeons?
Perhaps my point was too subtle. If the only bosses I could think of were a poorly scaled herd event champion and a perfect storm re placement of a chain AoE that’s not supposed to land in the same spot, that would tend to make the point that one-shots are rather rare, wouldn’kitten
Edit: As to instance only, changing berserker would affect persistent world and WvW play as well as dungeons, so I think those parts of the game are fair play — unless you want the thread to be moved to the dungeon sub-forum.
To be honest, I don’t think anyone would complain about berserker in the open world. It should strictly be about instances.
The active defense mechanics were the entirety of the GW1 metagame and, even more specifically, they were used for speedruns. In GW2 there are active offensive mechanics. Next time a profession can completely play GW2 without dealing damage and just using reflects, Aegis, and occasional blind – that’s when it will have an active defensive structure. All defense in GW2 is just a glorified offense.
Mending/Healing Hands were never part of the typical wammo build, that was so 2007. Those were part of the solo farming builds. Wammos in manly spikes used 100b, which was a build you could change on a dime and you could still probably bring Mending or Healing Hands as long as you didn’t remove 100b, Whirlwind Attack or take anything away from the 12/12 Sword/Strength. It was the bare minimum of required functionality that made GW1 so great and allowed for great diversification even with the same build.
Sure, it kind of exists in GW2, but my argument is that it’s not as extensive. Bearbows/turret engis/conditionmancers/minion masters/rifle warriors and more tend to not have any trucking with their builds with most groups – or most groups will talk bad about it. There’s no bare minimum of required functionality which is kind of disheartening, a player who knows what they’re doing will never be able to perform as competently with all of the mentioned methods as they will with a bannershout warrior, mesmer, guardian or thief. While in GW1, all you needed was the competency to use the bare minimum of like 3-4 skills and the rest was completely optional to your personal tastes. People might say that wasn’t the case in speedruns, but really you saved like a grand total of 5 minutes in most SCs if you ran the most optimal build. With my mesmer and sin in GW1 I have ran/helped friends through speeding UW, FoW, Urgoz and dungeons in 20-45 minutes depending on the location. UW can take about 25-30 minutes, Urgoz takes a long time because it’s a lengthy dungeon, FoW takes a while too because it’s a lot of running back and forth – but that’s just large map areas, like trying to do map completion on GW2 practically.
The fact is, that someone who understood what the required bare minimum for speeding through dungeons were in GW1 could competently play and speedrun at near-fast rates as someone using all of the PvX builds because it was that bottom line of efficiency.
I brought up mending and healing hands because I thougth they were equal to todays so called bearbows and here I learnt that they were used in farming. Well, forgive me then.
My point is that in both gw1 and gw2 there are builds which are being used by casuals (hence wiki entry like this) and they all work in the sense that you can complete the content. The other point was that the diversity in gw1 is false because you were obliged to run certain builds for certain farms/speedclears. Yes, there were more builds overally but the game had about 1200 skills and dual profession system. Right now you can complete content very fast just by having zerk gear, any class (excluding necros) will do. In gw1 you had to had a very specific build (like t4 for uwsc iirc).
The diversity is in both game, it’s just never going to be on the farming meta level because those builds are optimized and that means there can only be one certain build that meets the criterias.
No, they are not. A group of players going for a champion won’t use CCs effectively.
They’ll go for DPS. CC is pointless against them because they will get Defiance all the time.
Try to time your skills to interrupt the champion, it won’t work, because someone else will definitely spam CCs, and they will get Defiance.
Maybe you should coordinate a bit more? There are also trash mobs who are not immune to cc.
The main problems are Unshakable and enemy skills.
Because of Unshakable, CCs are mostly pointless.
I use CCs all the time, they’re fine.
What we really, REALLY need is an autobalance system to replace it. Which would also work to help many issues across the entire game.
What is an autobalance system?
Is a system that kicks in to cap excesses, that works for both players and NPCs.
With an autobalance system, you can make anti-CC measures kick in when CCs are used too much and too often, without having to rebalance all skills in the entire game to prevent excessive CC spam. CC spam would become pointless, and people would just move away from it. Make an entire team of hammer warriors to go around CCing in PvP, and if all of them go for the same target at the same time and spam CCs in a really short time, they will often see enemies getting stacks of of an effect that gives them accumulative CC resistance. Too many stacks, and they get a free stun break and a short CC immunity. The save would happen for NPCs, veterans, elites, legendaries champions and epic bosses, although normal enemies would have a reduced effect, and veterans, elites, champions, legendaries and epics a greater effect, the higher their NPC rank.
Same can be done with berserker excess. How do you autobalance to prevent excessive focus on DPS?
You add DPS caps on target. A player unable of losing more hand 33% health per second except by the strongest and clearly telegraphed one-hit kill boss attacks. A champion unable to lose more than 1.5% health per second, and so on. Too many people on a target focused too much on DPS, and they’ll get 0 damage, effectively wasting skills, so their team should adapt and get a bit more of support and control in their build not to waste skills.With autobalance in place, players would have to find perfect balances between skills and stats to maximize efficiency, instead just focus on DPS, as just DPS, or too many CC would be simply a waste.
The other issue are skills. Too many NPCs have few skills, and many of them are poor or simple. There’s too many enemies that just stand still and deal simple damage, or have just a couple of skills among their ranks. A troll is always a troll and acts the same way, there’s no “sneaky cave trolls” that will try to hide attack from the shadow or “ruthless cave trolls” being more tanky and direct or “wise cave trolls” trying to give support. You met one cave troll, you met them all. With grawls you’ll have a bit of that, and with many armies of intelligent enemies, but it’s not very noticeable.
And inside dungeons and other instances, they are equally boring and repetitive skills, just with unreasonably high damage.The best enemy skills in the game right now are among Scarlet’s armies. The aetherblades focus on control, the toxic alliance in damage, and the molten alliance in support, but all of them have a bit of everything. And they have skills you have to learn to reduce their effectiveness. “Push here” “Jump this”, “Interrupt that”.
Autobalance + interesting and varied skills = Fun combat.
People already complain about condition limits and you want to limit everything. Maybe limit toughness, healing, vitality and so on? Or maybe just remove stats?
That is not true. In fact, on this thread alone we have videos of equivalent defensive and offensive gear, showing that direct damage builds do more damage.
You mean that soldier will win against dire? I don’t play wvw so I never tested it but in pvp condition damage is strong and very easy to play. It’s a passive gameplay with high reward that most if not all top players hate. If you like it, fine, but a vast amount of people playing this game at the high level do not. It’s not fun to play against condition bunkers.
I hate how people spread this lie.
I pug dungeons all the time (when my friends aren’t on), and I only VERY OCCASIONALLY run into one of these jerks, who I then bid good day, and start my own party.
Also, I don’t care if people join my party with 400 AP as long as they are willing to listen and learn.
I’ve been in plenty of groups who obviously aren’t using full zerker. Do I complain? No, because we get the dungeon done anyway. Does anyone else in the party complain? No, because we finished the dungeon anyway.
These “elitist scrub jerk bullies” are VERY FEW AND FAR BETWEEN so stop using it as some poor excuse for some illogical reason. Unless you play on EU and it is different there, in NA I very rarely run into a jerk.
Today was the first time in MONTHS I encountered a jerk, who asked for “FULL ZERK PING GEAR”.
I pinged my ascended zerk+scholar armour, 3 legendaries, full zerk ascended trinkets and food buffs, just to shove it down that guys face.
Just because I pinged bolt, you know what he says? “Don’t use bolt, use an axe, swords are terrible.” I said “have fun doing the dungeon with no one, good bye.”
Started my own party, aced the dungeon, no scrubby jerks were in it.
Finally someone who understands it!
These aren’t average times for your average pugs. Hence when guildies/friends do these dungeons without their mates, they kick everyone till they get what’s necessary to meet or come close to their desired kill times. And then in the end, people who aren’t zerkers or have good mates to do these kind of runs have to pay for paths they aren’t “required” for, to do. Those 7s kill videos or the 30s ranger kill videos are set up to beat kill times, they aren’t parties in the lfg tool kicking everyone who comes by till they manage 5 rangers with axes and swords. That’d take hours. Zerkers kill this game along with heavies abilities to deal dmg and have high survive-ability still. Those videos were examples as to what a good party expects of their warriors and guardians, hence their top priority in parties over other zerker classes or randoms who aren’t zerker.
How do zerkers kill this game? I can set up a party at gw2lfg and it fills in seconds. Meanwhile, zerker elitists wait minutes until they can get their wanted gear sets basically wasting time. I can play the game while they are spend their valuable time doing nothing.
Heavies parties are mostly pugs problem. Any decent pve guild stopped using them long time ago.
I honestly don’t mind that the troll is different. I don’t mind that its the same troll as in AC.. not really.. what does bother me though is that it gives AC loot, which shows they didn’t test things, and that it was a change made with no notification anywhere. Stealth patches are the worst kind, I certainly would appreciate more transparency.
It’s most likely a “hotfix” to combat those automated entities. I’m sure most people would agree that companies don’t introduce changes without any reason.
more than 1 guardian useless, what?
http://www.youtube.com/watch?v=gwIV-DzgNVgand
http://www.youtube.com/watch?v=lodFqmxAaQYmost pug parties take longer than that duo. most people who do these duneons, want in and out. and to meet that standard the kicking ensues, no one wants your low dps/“so called tanky classes” in the party. taking longer ends up meaning someone in your party will get wrecked, sometimes not, but i can’t say I haven’t gone through a non zerker party where someone didn’t die cause they were constantly domed for ranging and moving around. you only have so many heals and dodges and if you’re high hp and low everything else, your health slowly deteriorates and you’re done and that especially goes for the people who are all over the place. there is little support in pugs cause half either range and half melee. sometimes the guard will be at 1200 while your melees are at 120. i think it’s just more of a fact zerker heavies are more desired than any other class and most people aren’t wanting to spend an hour+ in a dungeon.
And 0-guard-full-team killed lupi in 7s and 0-guard-duo killed him in ~50s. So those vids shows rather average times.
Don’t get me wrong, I think it’s the right direction but why HotW? Considering in addition the big fat ol’ sack of health at the end, does it really still warrant a CoF P1 reward…?
Wasn’t HoTW1 overrun by certain automated entities?
Actually, as long as you bring 3 pve skills that deal damage, no one really cares much what the rest of your bar is. Hell I even roll with full tanks on several occassions when doing zaishen bounties. I do prefer a normal bar to full tank though, because having prots and meat shields offsets a lack of ‘tanks’.
You’re comparing zaishen bounties to speed clears right now. I’m comparing uwsc to gw2 speed clears which is more in line. Currently, you can bring anything in gw2 and you shouldn’t be kicked as long as you don’t join those elitists parties.
The reason you see mostly “zerk only” parties on gw2lfg is because they fill out slowly (and they have to kick people that do not read descriptions). Make a post saying just “p2” in any dungeon category and it fills in seconds with people running all kinds of builds. Thus, the build variety is there. It’s just not visible.
Lastly, I do recall reading about people asking to “ping your bar” in gw1 pve. There will always be people who are determined to run specified builds. In both games.
I still haven’t received any fractal weapon, ascended weapon or armour box since the fractured update. Just rings and the tonic. Rng hates me.
If burst > condies > bunkers > burst is true, why do burst builds have to build a lot of counters against condies (cleanses)? By the time you’re build against condies with those counters you’re no longer using a burst build and condies still have passive tankiness. In other words, to counter burst you have to pick proper trait and skills (most of it is active defense) while in order to counter burst you need to get more toughness (strictly passive and always “turned on”).
I don’t know how it’s in wvw but in pvp I find it infinitely easier to play condition builds than direct damage one. So they are either easier to play with similar reward and lower risk or just stronger by design.
- I had a 28K health, 3000 Armor necro die to one attack to the Champion Risen Knight in Malchor’s — right after it was changed from a Vet. I was in one of those tight spaces under the ruins mining the rich mithril node and it did its chain lava font thing. Thinking it was a vet, I kept right on mining. Since it was a tight space, all of the fonts landed in the same place. Game over, man.
- Then there’s the pink Champion Risen Gorilla at Lyssa, before the scaling issue was fixed. It’s Ground Pound was nasty if you were out of dodge from avoiding the catapults.
To be fair, though, those are maintained effects, so I’m not sure either qualifies for a one-shot — even though it was one ability happening in a perfect storm.
I was expecting bosses from instances. I don’t think we saw anyone claiming that zerker is a problem in the open world? Especially when they are upscaled. Scaling is a bit broken but apparently anet expects a lot of people to fight a gorilla because there are a lot of people nearby. Instead of modifying bosses aoe cap they just increase their damage and health. But that’s the problem with zergs not zerk.
Auto-spamming 1 skill is a lot more boring.
Which is what bunkers (gw2 tanks) do.
Because they so didn’t use 600 smite monks in MQSC or MTSC. Besides, solo-ing vs. SC were pretty much the same thing. Since it was all a matter of getting an item you wanted or getting enough money to buy the item you wanted. In GW2 that’s…what? The same virtual thing? How many conditionmancers are rolling in the cashes after spreading their pwnsauce all over sPvP?
You still brought up a build whose mechanics cannot be reproduced because, ironically, active defenses that are permanently maintained by those monks allow zerker to shine.
Because manly spike was sooooo uncommon. /sarcasm
(That means yes)
I’ve not played PVE in gw1 but I am pretty sure that if I had come with typical wammo build (mending, healing hands) I would’ve been kicked on sight.
I’m well aware that people like to see the past through pink glass.
zerker is not the problem not having holy trinity in the game IS the problem Geting ONE shoot from boss IS problem
List the bosses that one shot you, please.
At no point were we going for a speed run or even trying to utilize the most efficient approach to any part of the dungeon, it was simply a test to see if we could do the same content that a lot of 5 man pug groups struggle with, with just the two of us. You skip the set of gravelings at the beginning which without fgs is another 1-2 mins, so your video isn’t even the same content, nor the same group comp.
Maybe try duo ac2 with no los-ing and no skipping kholer/troll? I’m genuinely curious about results.
We do not approve the rules unrestricted ,so we do not post the record on their forum.
But there are no rules for unrestricted.
(edited by haviz.1340)
I see mostly confusion because you can post it as unrestricted. I just don’t see your reasoning.
Efficiency vs. viability gets stale when a lot of people won’t even accept a player in the LFG system. Thankfully there are plenty of good guilds and I found one, so it’s really not a big deal, but if I had to rely on PUGs to find a group that managed to play well but without “lf zerker – no necro/ranger/engi need apply” I would’ve stopped playing this game months ago.
So in gw1 uw sc you could have come with w/mo warrior?
Great comparison between full speed clears and solo farming which could be “automated”!
You still cannot use any jumping puzzle for restricted. So what exactly is this clip about? The description is very lacking.
I am pretty certain that there is a profession that can summon up to 3 minions without dropping all your utilities.
I rest my case
it takes zerkers ele 4 minutes
https://www.youtube.com/watch?v=6vyKIIKsSNsgoku – another (legendary?) ele , took him in 2 minutes.
https://www.youtube.com/watch?v=VjWo9nbu7v0
which is almost four times faster than the condition way…for warrior it takes 5 minutes, again faster than conditions
https://www.youtube.com/watch?v=Rdb33Jr-Wyo
Ele solos abuse fgs, you can’t correlate it with the viability of direct damage and condition damage.
Berserker’s warrior almost 5 minutes:
http://youtu.be/lMsqkrFlw7M
Rabid warrior less than 7 minutes:
http://youtu.be/42YD0QBlQ0o
Condition warrior has much more defense so unless you expect a build that has 1900 toughness to have similar killing time as build with 900 toughness I have no clue what to say.
and it is not that i am slower but safer in the defensive approach.
there is NO correlation between survival of a group and defensive build!on the contrary, defensive build/gear hinders you, your overall performance is worse.
a good player and a mediocre player, both will be better on highly offensive build. in PVE playing defensive is harder, because your are limited by cool downs (as there is no mana or energy ) and you will be attacked faster than your cooldowns will return, and you will always heal less than the mobs/boss hit.
so time is playing against you.it is different in PVP, because in PVP you can use your dodge/block on 100blade/heartseeker and then heal the auto attacks , because they are more or less in the same magnitude of the heals.
I find this clip proving otherwise:
http://youtu.be/b2VhmwLwvrM
also, there is no lvl 70 fractals
http://wiki.guildwars2.com/wiki/Fractals_of_the_Mists
level 50 is top level.
There was scale 70 for one year.
moreover, take a good static fractal group of guild that run together levels 40+.
retrait them from damage builds to healing/support builds. in sentinel/cleric/magi/ givers/apothecary etc… gears and see how they manage to complete the fractals.it will be tremendously harder for those players to run the same content.
As the previous clip shows that statement is probably untrue. What stops fully defensive groups from completing fractals? Because they still do damage.
I am not against active combat system, I like it very much, I just cant play any other game after i got used to GW2. ( and i tried…)
but the diversity of builds and armors is a lie.
they could just delete all armors completely leaving only berzerkers, at least there would be less confusion.
- in PVP and WWW, there are pseudo roles and armor differences, but in PVE nope.
There is no diversity of gear stats at the optimal level which is completely in line with basic math as well as other games if you assume that each role has meta gear. That assumption should be correct because in other games you need defensive stats.
I think it says it’s advisable to use them, not that you need them. My point was that the game is too easy so why would you use utilities when there’s no need for it unless you want create a specific situation which leads to a very fast content completion aka some of the speedclears but then again, who here ever participated in a speedclear?
The reason why you see the build variety (not really) in pvp is because the objective is different. I’m pretty certain that if the content required you to hold few points with limited resources, bunkers would find their niche. The objective in instanced pve is to get to the end reward as fast as possible so it’s natural that you pick as much offense as you can.
On the sidenote, were there so many complaints about speedclearing in gw1 pve? Heck, there was even a site with meta builds you were expected to run with any decent pve-ers. Casual play-how-you-want builds in gw1 were still as popular as they are now.
Lastly, I’m pretty sure that argument (high level fractals) was used once so please stop inflating your counterarguments.
(edited by haviz.1340)
moral of the story is that there is no real build diversity
in PVE, conditions are low DPS, and defensive stats cost too much and don’t scale well.so L2P = wear mostly Berzerker , if you are low HP Class like ele, you can throw in one or two Valk pieces or knight pieces, just to be above 1 hit KO.
but god forbid wearing anything else for dungeons.investing in healing power, severely slows your team
going ‘balanced’ soldier = mildly slows your team
going condition damage = OK if you’re the only one, very bad if you have another condition traited member. (also i still want to see condition class solo lupi…)
going condition duration for CC = severely slows your team.i have two gear sets on my guardian, zerker and cleric.
and i constantly switch between them, ( because berzerker is efficient, and cleric is how i see the guardian in my mind… )
one day i am using obals DPS build and i can carry an average pug easily, because we can kill the enemy before we run out of our blind/aegis/personal heal/ WOR .
another day i feel like going healing, and i see all the green numbers, but they are useless…
Ok, so you are slower if you take a defensive approach. Remind me please, if you took more defensive approach in gw1 pve, were you as fast as a speed clearer?
if the PUG is bad, i contribute nothing to the goal and the run is very slow, who cares if i am the last to die?
if i cant really heal up the constant damage even with 2K healing power?
if the PUG is good , they don’t need me and i am again contributing very little to the group effort… because the only thing that matters is DPS DPS DPS, utility is important also, as long as it doesn’t reduce your DPS.
I’m pretty sure that if you’d wanted to complete high scales fractals (70+) without a headache, you’d take utility that didn’t increase your dps. CC, weakness and protection were in demand. The content is too easy, that’s why dps is all that matters. But if you increase the difficulty of said content, some people might find it too hard.
we are in catch 22 here, if healing power , toughness and condition damage will be re-balanced, it will break sPVP. but if it will be left in the current situation then the PVE is boring broken….
I don’t know about you but I personally find it boring to play a red-bars-go-up type of character as well as standing in the back and spamming your bleeds. Especially in the game that was advertised with its active combat system.
Oh, right. Condition build lupicus solo
They should have tested actually killing the boss, then they would have noticed that he drops AC tokens.
Great! Maybe they’d unify all tokens.
You can solo the troll relatively easy once your team dies.
What should have they tested?
Is it copy of AC one? Then what’s the issue exactly?
what have you demonstrated? CC would have a meaning by itself if i was for it was used to interrupt for example a party wiping attack from a boss, but in pretty much all case it is as anecdotic ad an aegis popped by a guardian again in a decent group, it just made use avoid losing dps by dodging, it is all to maintain the dps as high as possible.
So you want casuals like me to constantly wipe? That’s not what was promised.
I’m running Guardian.
1200+ Healing and “Hold The Line” still heals for insignificant amount -33% and it does absolutely nothing to awfully designed one shot bosses and you’re dead regardless of all the boons you have if you fail to dodge.
What’s support in PvE? Reflects?
The amount of one shots in this game is much lower than it appears from reading this forum, especially if you have protection active.
FGS#4: Requires a target to activate.
Now, THAT would be elepocalypse XD
They said fixing fgs (as well as other skills used against the wall like whirlwind attack) has really low priority for now and if it were fixed it’d a distant future.