It’s already too late. We got to the point where sustaining healthy competition isn’t possible. Just yesterday I wanted to check some streams of players from top teams, and guess what. They were doing the new dungeon….
No need to add anything, pvp is in very good shape. Just take a look at lobby in your server to find out.
Given that dungeon gear from tokens is not the highest level gear any more what incentive is there for people to run explorable modes any more?
Exactly. Make all armour and weapon skins from old, bad designed and now obsolete dungeons drop randomly from this new awesome dungeon FOTM. That way people that are excited about randomly given loot are satisfied and people that like to run old dungeons have more incentive to play FOTM. It’s a win-win situation
They either neglect gear, user the wrong kind of weapon for the job (staff is a long range support weapon, using it to go toe to toe is like a sniper using their rifle as a club) or they sit in a single element / do not switch often enough, or they don’t use their utilities correctly, or they don’t understand what their skills do and so on.
I don’t know, I have my Ele geared fairly well for my level, am constantly switching attunements, know my utilities, etc. and I definitely have had issues dying in PvE, especially in some of the personal story missions. One of the main issues we have is lack of aggro management, but the Thief doesn’t really have that and so far I am finding it much more effective. I can easily take on a Veteran and two regular mobs a level higher than me, something I could never have dreamed of doing with my ele.
Hmm, I used to be able to solo champs or doing skill challenges involving vet+some adds. Clearly a L2P issue!
pls bring it back
I’m pretty sure that won’t happen. Remember that they removed the blast finisher (completely) from Dragon’s Tooth too.
Now there are only 2 combo finishers (total) outside of Earth Attunement and utility slots (Comet and Phoenix are the remaining two).
If I was a betting man, I’d wager ANet will remove them (without comment, naturally) in an upcoming “fix”.
The blast finisher on Dragons Tooth is not removed, but now focuses on where the Tooth lands, not centered around the caster.
It doesn’t work at all.
So just because it doesn’t have blast finishers most people thinks its no good? I’m lost, it gives me another heal, or a cripple, burn. I go 30 arcana for the attunment switches, but this is still one of the best traits we have…
Yes, but that’s because others aren’t really great in comparison. Almost whole fire and air lines need a rework.
I sympathize with you. I don’t like that new dungeon for few reasons and that’s because they bring rng drops, unlocked difficulty are character bound, they divide community. For now you can only get ascended rings and backpacks and those items couldnt be acquired through dungeons anyway. There’s probably still a lot of time until anet “improves” armour/weapons to ascended tier.
Ye, it says it triggered Fire Aura but you should check if you got an icon representing Fire Aura. Because you don’t get it in most cases. So visually you get leap finisher, but technically don’t.
… and once again, its far more than “one less blast finisher”. You have to consider its worth compared to other blast finishers like arcane wave, or dragon’s tooth (which we also lost, but not much complaint about that one).
Dragon’s Tooth: The blast finisher for this skill now triggers at the spell location rather than the character’s location.
Actually no, that’s not what the patch notes say. Dragons Tooth still has its blast finisher, which now correctly triggers at the location in which it falls.
So what I see from reading the actual patch notes, we lost one (1) blast finisher, which we were never supposed to have in the first place. The sky is not falling yet.
Actual patch notes don’t reflect actual changes. Simply put, it’s bugged and won’t trigger any finishers. So next patch might be about fixing wrong tooltip ;<
Combos relies on other proffesions, that’s their whole point.
Thieves, mesmers, engineers, guardians and necromancers all say hello. Each of those have the means of producing combos off of their own combo fields.
Eles say hello as well!
You can’t be serious that EA fans were among the best players in the game. Every scrub could take it who knew about its “unintended feature”.
Using EA didn’t take skill. Using it consistently during dungeon bosses or PvP fights however, did.
At the very least, you may presume that players who are smart enough to both know how to dodge AND know how combo fields work, will know about our other combo options.
Most of players I’ve met that were utilizing EA weren’t exactly doing what you’ve just described. On the contrary, they were wasting endurance just to dodge into combo fields and then they were left with no energy to dodge. The truth is, average player don’t know how to dodge properly.
I’d like to have grasping earth proc a fire shield and self CC rather than self CC alone.
Do you mean that skill http://wiki.guildwars2.com/wiki/Grasping_earth ? How does it self cc?
magnetic grasp as well as ride the lightning work really bad against moving target… the result is that mostly they lock u in the animation (that could go on for 2 or 3 second in worst case scenario) while u’r unable to do anything… this is suposed to be fixed with this patch but no actual change was noticed (or if a change was there it reduced the chance for the malfunction by a so little margin than most users missed the chance to notice it…)
That’s a common knowledge. But he said grasping earth not magnetic grasp. So either he made a mistake/typo or there’s something wrong with grapsing earth I’m not aware yet.
Edit: Oh, he corrected himself so it’s off topic.
Psst! We have a blast finisher in earth line that synergizes very well with everything we have. Its called Eruption. That is our bread and butter finisher along with Arcane Blast. They are what I have been using for a long time now and they work just fine. Staff is VERY viable in Wv3 and PvE without EA. It always has been. EA was an exploit and obviously, the trait was never intended to be used like that, thus Anet slammed it shut with the nerf hammer!!!
You may think we’re all morons, but in fact the Evasive Arcana fans are among the best players in the game. We know about Eruption. That’s why we comboed that with Lava Font, Arcane Wave and Lava Font for a triple might boost. EA wasn’t an exploit. It required more skill to use properly than just about anything else in this game, hence the risk vs. reward. It was a playstyle in itself, not the only staff build but certainly one of the most fun.
You can’t be serious that EA fans were among the best players in the game. Every scrub could take it who knew about its “unintended feature”. Plus, noone said that EA was exploit, but deemed too much powerful.
RTL and MG are still bugged and what’s more funny is that MG triggers fire aura in about 5% of cases (managed to do it in 20 tries) so overally MG is even more bugged than before. Yeah, shocking and amazing that it wasn’t tested properly.
One of the anet’s dev said during one of the expo (gamescom iirc) that they found out that about 80% of their playerbase in gw1 was focused solely on pve. Now, if 80% of the playerbase of the game that was released as a pvp game played that game for pve content imagine the ratio in the game with all the goodies of pve-focused mmos. It’s at least at that level if not probably bigger.
Yes, seems like a lot of people are enjoying fractals so I guess they aren’t bothered with lack of zerging capabilites. If they would implement it, some bosses would be really challenging (GL for instance).
I’d like to have grasping earth proc a fire shield and self CC rather than self CC alone.
Do you mean that skill http://wiki.guildwars2.com/wiki/Grasping_earth ? How does it self cc?
Yeah, there are tons. First, just because they nerfed that trait doesn’t mean it’s useless.
Nerfing it would be one thing. Maybe they increase the cooldown or make it global, whatever. They didn’t do something like that. They removed functionality. It isn’t just that EA can’t do what it used to do quite as well, it can’t do what we were using it for at all. It would be like if they made the Aura skills not count as Auras anymore.
They removed one of its several bits of functionality. So what if you can’t use it for a blast finisher anymore? It does other things! The blast made it op, so they took it away. I mean, so what? For christ’s sake, you still get to throw out a churning earth on a dodge roll…what are you complaining about? It can still be useful in builds, I guarantee it.
Not gonna defend all those cries about EA, but as of this moment that trait was nerfed from OP to borderline useless. First of all, it’s not churning earth but shockwave with churning earth animation. Secondly, rolls in fire or earth attunements deal about 100dmg plus some burning or bleeding and cripple. Thirdly, if you wanna actually deal dmg with it or blind foes you have to dodge towards them while most of dodges are outwards.
Anyway, I’m still puzzled why I’ve met 0 necros that were using Mark of Evasion trait. That trait used to function in a similiar manner to EA barring working cooldown but was only an adept trait in blood magic line. Necros got few powerful fields and if you were in dungs you still could trigger others’ fields.
You can trigger fields but that’s because all proffesions should be self-sufficient. If you want 1v1 spec, staff isn’t an answer anymore.
I’d personally think that is still kind of lackluster for a grandmaster trait.
Needs more BOOM.
I’m down for a buff to evasive arcana either way.
Lackluster? Do have any idea how good that would be? It would always crit (so for instance, free vigor) and arcane wave by itself got 30s recharge.
Argh i never thought about this.
With iZerker nerfed into the floor, and no way to place clones on immune mobs, we’re basiclly screwed in 90% of orrian DE’s
iZerker wasn’t nerfed into the floor. Damage reduction is probably connected to the “fix” of few broken skills that could deal tons of damage (bladetrail for example). iZerker was “fixed” along with those skills and devs are aware of that issue. If you referenced nerf to the necessity of having LoS, well, most skills require LoS.
Why would you go for full soldier armour (PVT) while mesmer has access to a lot of survivability skills and there’s really no reason to go for power alone. You need those crits and mesmer doesn’t have reliable source of fury (iirc only staff attacks). Rapid gear (Cond/prec/tough) is really good for condition damage mesmers but there the whole set lacks 2 parts.
It is still better than runes dropped from chests being soulbound. Waiting for a fix for about 2 months now.
I just checked myself and yeah it seems that the cooldown reduction only works in sPvP (the heart of the mists) while the skill is unaffected by the cooldown reduction in PvE and WvW.
Is this intended? or it’s a bug?
If we’re lucky, they’ll “fix” the tooltip in the next patch.
And then it will work as intended
This is really discouriging for people with few characters and I can only expect that as an unintended feature because tokens from “old and bad designed” dungeons were soulbound at the launch and later changed to account bound.
For people that will come here and say that you need infusion to progress further, difficulty level can be chosen, you aren’t forced to pick the hardest one.
If they are, I want that thing that anet’s designers are drinking, smoking or consume in other forms.
Combos relies on other proffesions, that’s their whole point.
EA wasn’t casting churning earth but a modifed version of shockwave, the animation is a leftover from a previous version that had churning earth (and updraft in air attunement) but was deemed to powerful and changed.
And please refrain from criticising Anet’s dev team, so far they’ve been doing a splendid work, just check this new lovely content.
Please don’t make bound-on-accuire weapons that are a random drop :C It’s awful not getting the weapons you need time after time after time and getting practically nothing instead because you can’t sell the drop and you have no use for it.
Mate, that was a sarcasm
EA was a gimmick, never intended to trigger blast finisher (obviously). Staff elementalist, while having an access to a variety of fields, is supposed to be paired with warrior for instance so he could trigger those combos. And that’s how teamwork works. You werent suppose to trigger them by yourself. The problem is most of those warriors/guas/whatever are oblivious to that fact and think that spamming 2 on GS is a way to go. It’s a L2P issue.
Underwater combat is in good shape, just need those conjure lightning spear (voltaic perhaps), magnetic trident and fiery harpoon gun and we’re good as everyone else.
But overall I think the Ele is in the same place as it was pre-patch.
Ele isn’t in the same place because now MG very rarely triggers fire aura (you get a confirmation of combo done but no icon, no burning to nearby enemy and no buffs if traited). Plus, dragon’s tooth doesn’t trigger blast finishers at all. And frankly, judging by recent anets reaction, we gonna get tooltip change instead of bugfix or even if they would fix it, it will take about a month and it might be glitched even more.
And? It’s hardly broke the profession has it? I don’t get why so many are focussed on this one aspect.
Do you have problems with constructing logical arguments? I’m not focused on god kitten EA because I wasn’t using it all. I’m concerned about more bugs while old ones are still present. You’ve said they are in SAME place, while they’re not because of more everpresent bugs. And btw, rangers got hotfixes to their traps so hotfixes are possible afterall, who would have thought.
But overall I think the Ele is in the same place as it was pre-patch.
Ele isn’t in the same place because now MG very rarely triggers fire aura (you get a confirmation of combo done but no icon, no burning to nearby enemy and no buffs if traited). Plus, dragon’s tooth doesn’t trigger blast finishers at all. And frankly, judging by recent anets reaction, we gonna get tooltip change instead of bugfix or even if they would fix it, it will take about a month and it might be glitched even more.
Yes, thank you. Thank you for taking the unique, fun system you had and tossing it away in favour of pandering to the WoW gear treadmill crowd.
Thank you for taking the one mmo where we could progress at our own pace and turning it into another loot race.
The reason so many MMOs fail against WoW is because they try to BE WoW. The reason GW1 succeeded is because it was NOT WoW.
Knowing these two things, you now try to turn GW2 into WoW. Do I… even have to explain the level of failure here?Raging Bull: People like you are the reason every MMO ends up being exactly the same. If you want WoW mechanics, go play WoW.
Arenanet: I pray you recognise the foolishness of your actions and revert this trend before it’s too late. We want to play GW2, not WoW Clone #564/beta.
Actually on this patch they said they wont be any 3months new gear like wow.
They said a lot of things.
Bring more rng elements because apparently it adds suspension. While we are there, make sure they drop as bound on acquire so you will be more excited to get speargun on elementalist. Can’t wait to farm it in upcoming months!
(edited by haviz.1340)
Changes are awesome, but adding another incentive to run magic find gear in an explorable dungeon is a killer to pugging. Literally a nail to its already solid coffin.
I don’t really get what you’re saying. Running MF gear promotes skilled play so it’s beneficial for community.
Running mf gear is rude to your party members who have to revive you more often or who have to waste more time – because you’re not maximising your survival/damage, but a statistic which only benefits you, and you only, at the expensve of others’ time.
Adding an incentive to run greed-based builds in explorable dungeons is bad.
Okay, this may sound like a personal attack, but you are probably one of those eles that think that you have to deck in p/v/t gear for smooth runs. It’s really kittenumption (jesus, that filter) and that gear is completely reducing your performance if you are experienced enough. MF gear increases your dps a lot more than your survability gear.
Back to the topic, I have a thief friend which I cant really tell about how skilled he is (because good thieves in pve are a rare breed). He’s dying like 20 times during GL fight and he’s running almost full glass cannon build. So I’m going to expect GL fight will get a lot of negitive feedback.
Also, it seems like now it’s the best time to buy out those opal orbs which you can get for almost vendor price so it’s really safe bet.
Changes are awesome, but adding another incentive to run magic find gear in an explorable dungeon is a killer to pugging. Literally a nail to its already solid coffin.
I don’t really get what you’re saying. Running MF gear promotes skilled play so it’s beneficial for community.
Hmm, seems like it’s now 69 tokens per run assuming you wont skip those three bosses. So it’s going to be 20 run for full set of armour. Shame it’s still 4 runs for offhand only weapons (lacking 3 tokens so I guess you could kill 1st boss to get them if you only need that weapon)
Also, it seems like a lot of people will be running glass cannons (mf/pow/prec) just to get better gear. Well, maybe they will learn to dodge after a numerous attempts to kill those three specific sub-bosses so overall it’s a welcome change. Can’t wait to test those new loot tables.
It’s obviously not working as before because we wouldn’t have unid dyes costing 7s currently but in 3-4s range. If everyone would be getting the same amount of dyes and it still doubled in price then I guess a lot of people started working on Bitfrost
Since November 5, 2012 patch, price of unid dyes is skyrocketing. It’s justified by the correction introduced in that patch but currently the supply of all dyes is plummeting. Prices of dyes are nowhere near where they should be (before November 1, 2012 patch). For instance, abyss dye is climbing to the level of 10g.
Actually it seems like they overcompenstated the drop rate seeing as unidentified dyes cost about 7s each on TP, while they were near 3-4s range before whole fiasco with improving drop rates.
TP is driven by supply/demand and seeing how demand is constant and supply drops (http://www.guildwarstrade.com/item/20323) it can only support this theory. Even rare dyes like celestial and abyss cost 7g now when I remember they were 2-3+g. So yes, this isn’t only a hunch or a bad luck, its pretty much possible.
Looking for a guild, based in EU server, dedicated to running all kinds of dungeons.
Our group had a difficult time with this fight at first until we made adjustments. Yes, the boss will shoot out some green mist attack that does significant damage and spawns more spiders. It was either the mist attack or we were backing up too far and the fight was resetting. The animation prior to the mist is very noticeable. When you see the tree “shake”, you need to dodge to the SIDE (not backwards). If you dodge backwards you will avoid a portion of the attack but will more than likely get hit by the trailing mist.
Once you get the habit of dodging to the left or right when he shakes, the fight is easy.
Post patch fwd-up boss got her attacks finally working. I’ve done that path few times after patch with pugs and every single time I had to explain what to do because everyone expected almost afk fight (prepatch). The best way to fight her is to actually dodge forward (not to the side) after she raises her left hand (about 1-2s after that). The attack isn’t maybe noticeable but it propagates underground like some kind of shockwave.
…and feedback. Basically, gw2 recognises breeder spawning little hatchlings as a projectile attack so every reflecting projectile skill will turn them into allies.
I’d like to add that if you have a chat window with Game Messages option turn on, it will periodically show:
“xxxx.yyyy is now Offline”
“xxxx.yyyy is now Online”
while person xxxx.yyyy hasn’t logged off at all. It started behaving like this since halloween patch.
CC is the way to go, chills, immobilize, fear, blind, daze, stun, even moa. Skills like plague, well of darkness, glyph of storm in earth attunement, etcetera, etcetera. Also, dodges. Done it few times with firsttimers so it can’t be that hard if you use that thing between your ears. And swapping major traits before boss fights (even trash) is actually using that thing.
Actually, lvl 35 in full yellows has better stats than lvl 80 in yellows. In fact, lvl 35 in full yellows will have almost exact stats to lvl 80 in full exotics. And yes, you can have full yellows on lvl 35 → crafted or bought from TP.
Yes, most people are right on the fact that lvl 80 brings better dps, survivability and mechanics knowledge than noobish lvl 35. That’s an obvious fact. The problem is that they are wrong. I’ve done AC exp numerously with my friend lvl 30 mes as an undergeared ele (blues with 15 levels difference) without deaths and maybe 1-3 downed state per whole team. I’ve done TA exp even more times with non-level 80 ppl. I also have done those dungs with lvl 80 ppl with lvl 70 blues in MF gear and that was my worst experience ever. They wouldn’t listen to simple requests and most of their answers were “I like that skill and I won’t change it” when asked to swap god kitten signet of shadow to something tiny useful.
I have only some issues with dungeons and that is a loot system and sometimes not getting tokens. Getting mostly blues or gray trophies isn’t my idea of great loot.
Another issue is that even if you play the smallest possible human, the camera in some dungeons is broken.
Leave dungeon balance where it is, it’s fine (maybe even making some bosses hard because they are snore fest). You’re supposed to use brain there, not happy tank’n’spank.
It seems like applying fear is main reason fro those crashes, though there might be others. I tested yesterday and indeed, applying fear just before she disappears crashes whole instance.
I would like to run TA EM with people knowing what to do. Would be nice if those runs weren’t UP path only. Got about 500 tokens from running UP and FU mostly but completed every path.
ING: Havise
Mesmer, Gandara, EU