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Guardian > all - intended?

in Fractals, Dungeons & Raids

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haviz.1340

Of course you do not ‘need’ anything else, but could use 5 elementalists too.

The DPS is actually higher if you take a mesmer with you. Most bosses fall in 30 seconds then.

Yep, tried that setup once. 4 eles+mes. Mobs just melt down.

A Switch to Bolt to the Heart

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Posted by: haviz.1340

haviz.1340

It’s a really nice trait, even better with new buff but for d/d eles you might also consider aeromancer’s alacrity. Bolt really shines for s/d.

December 14/12/12 Update

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Posted by: haviz.1340

haviz.1340

That is a bit of a problem with S/D build. The CC is there but does not last that long since the spells just are too slowly animated… give me a meteor from GW1 which was cast -> boom, not like ow with: cast -> hangs in the air (crystallizes on the floor) so that everyone sees it for seconds -> hits mostly empty space because even the most stupid mob just walks away till it resolves.
Why are the ANet people not correcting such mismatches? there is no “spell needs 2 seconds to cast or resolve” so the effect should be (near) instant.

Yea, knockdown from earthquake doesn’t warrant succesful dragon’s tooth

You did not answer my question how many good D/D wielder do you encounter in high level areas and Dungeons?

If I count myself, one or two

December 14/12/12 Update

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Posted by: haviz.1340

haviz.1340

Well try another dungeon. I am not talking about people who run a dungeon 30 times to get their shiny gear. I know some of the dungeons too good so I probably could survive there with D/F build (never tried that one, seems wrong to even think of it).
The point is that running one instance 30x is nice, and yes, probably I never saw eles run certain dungeons with D/D because I don´t have the time to sit in front of my pc all day and night, but even if YOU play Arah constantly with D/D, how many other eles do you see playing with D/D in Orr? or Fractals? or any other Dungeon?
I said that it is possible if you know how to play, also I said that I never saw anyone play it in a dungeon efficiently. It does not mean that there are not people out there who can´t manage… but they are rare and have very good gear mostly.
Sigh… adressing the problem of the shatterstone and dragon toot hanging for seconds in the air, even if I long cast them is basically what bothers me.
And the fact that I see more eles with staff and scepter out there and the only thing that got buffed since was D/D. Ok, well no, Stone Splinters got increased range.
I play S/D and when I die it´s because I was too stupid or too overconfident. Usually that never happens :P

I run every dungeon except SE because I don’t like any gear you can get from it. I brought Arah because it’s regarded as the hardest dungeon.

D/F build offers a lot of defense, you just lack any kind of synergy between dagger and focus.

About scepter, it revolves around easy-to-dodge, hard hitting spells. You just need cc to hold mobs/people in place. They could be a bit faster though.

Lupicus Melee Solo, 8.5 mins

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Posted by: haviz.1340

haviz.1340

I’d like to have official statement as to what is intended when it comes to bubbles. Is dodging out while it’s been casted intended or not? Is dodging out when it’s not been casted yet (by watching lupi hands) intended or not?

no, dodging out of bubbles – any bubbles, be it lupi’s or guardian’s hammer – is not intended to happen without using stability traits/shouts/skills/etc.

that’s what this whole discussion has been about

Did you read to the end what I wrote? You can dodge out from ring of warding before it’s been casted (by watching animations). The question is, should that be the case with lupi’s necrid trap.

December 14/12/12 Update

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Posted by: haviz.1340

haviz.1340

Not bad. For my setup only Bolt to the Heart and Stone Splinters are really useful. The improvement of the water skills is nice if you are playing fractals a lot and helping flipper out

As I play S/D the most, I am missing some improvements with the Scepter. It is not bad but it is very difficult to play efficiently as the skills that would really hit (Dragon Tooth) are just way to slow… Even for PvE dragon tooth is too slow. The same goes for Shatterstone. Why the heck does the animation take 2s? It should be cast instantly like lightning strike does, and I really don´t care for a nice animation if the skill is useless because of it. The timing both of them is a pain…

Another question (and I know I am way too late for this) – why did ANet nurfed Armor of earth? Any reason to take precious 2,3/4s away? And don´t say it´s because of PvP :/ In that case they should seriously consider splitting the pvp and pve skills because nurfing one of the little of defense an ele has seems wrong to me.

As for D/D well try to play D/D in Fractals lvl 10+ or Orr for most of the part… it is possible but mostly you will die fast. For me GW2 is more a PvE game as I have a very demanding job and not much time to really get into PvP efficiently. So while everyone is hyping about Eles being nurfed or not in PvP with the ultimate D/D , I don´t care.
The point is that while PvP part seems to get updates that balance the game, nurfs like taking 2.75s from Armor of earth really are stupid and don´t really have much to do with PvE reality.
And in some cases (skills) staff, scepter and focus really should get an update. You know, not many are playing D/D in PvE and I´ve never seen anyone playing it in any Dungeon I´ve ever been to efficiently.

I play arah constantly on d/d ele (knight’s armour plus zerker’s weapons and trinkets). And I don’t die often. I only swap to scepter/focus for lupi because focus offers ridiculous defense skills and dagger/focus is like the worst combination of weapons.

They didn’t nerf Armour of Earth, they updated tooltip to match the correct duration of boons.

BUG: rof + mg aura boon duration

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haviz.1340

Time to exploit 1 minute long fury and 40 seconds long protection till thet fix it

Buffing Elementalist Dagger/Dagger? Really?

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Posted by: haviz.1340

haviz.1340

So no doubt this will receive hate from some of the D/D ele crowd, but D/D was if anything fine, and in most cases a LOT more than fine, and now it’s been buffed even more.

Reading through the ele forums, there are enough people stating that they feel forced into D/D because it is overpowered and is the ‘only’ good trait setup at the moment.

So instead of making these fresh D/D ele’s learn how to play better (because admit it, a good D/D ele is an awesome force to be reckoned with), you buff the already overpowered setup. How does this make things better, for ele’s, and for profession balance in general?

Shocking Aura no longer dispellable (although it can no longer benefit from boon duration to balance it)

Signet of Air now provides 25% movement speed. D/D ele’s already have the highest mobility of any profession if they so choose (arguably tied with thief). Granted, this buff will affect all elementalists, but since keeping your distance from a D/D ele is important if you want to survive, this will make this a lot more difficult.

Stone Splinters now has ‘increased range from 300 to 600 units’, it’s description is “Deal 5% more damage when you are within melee range of your target” … since when is 600 units melee range? Another good sized and unnecessary buff for D/D.

Magnetic Grasp is now a leap finisher, and therefore gives 6 seconds more of fury, swiftness, and burning damage — ontop of the 12 seconds of fury and swiftness you get from Shocking Aura (air3) and 6 seconds from Frost Aura (water4).

And Pyromancer’s Puissance. Not normally taken in a D/D trait setup, but it’s been buffed to allow for even easier might stacking.

Are you serious?

No d/d ele ever used signet of air. It’s for staff users (or X/F). Why would you waste a slot for useless passive when you already have perma swiftness.

Stone Splinters isn’t a buff for d/d eles because they are in <300 range most of the time. It’s a buff for other types of eles.

Magnetic graps was always a leap finisher, it lacks tooltip only. And it gives 10/5s of buffs not 12/6. You can’t include +boon duration.

Pyromancer’s Puissance is a buff for fireballs autoattack zealots.

Guardian > all - intended?

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Posted by: haviz.1340

haviz.1340

Warriors are much better. 4 warriors + something (mesmer for timewarp, ele for might stacking, guardian for protection) just mow through every content.

Impossible to do Arah

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Posted by: haviz.1340

haviz.1340

I mean actual items dropped only by a specific boss. Or yes, even random loot found only in a dungeon.

The token system is boring and predictable and doesn’t deliver any sort of surprise – a key design attribute. Plus, it creates problems like the OP is talking about.

Anet made that system because it’s not randomly generated. Would you prefer to kill him 1000 times to get that one piece of armour/weapon because it’s randomly generated?

And what problem does it create? He can’t kill lupicus. What does that have anything to do with random loot? You can’t be reasoning that more people would do arah if it had had random loot because averagely same percentage wouldn’t handle that boss fight.

Impossible to do Arah

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haviz.1340

I’m not sure why they didn’t implement boss-specific (or dungeon-specific) loot/skins, so that way players would have a definitive reason to go in there. Another failed design decision.

There are dungeon-specific skins which you get through getting tokens. I have no idea what you meant by that. Did you mean randomly droped loot specific to dungeon?

+1 I totally agree and i think its like this in most servers..at least its the same to mine too…i need to do 9 Arah runs to get just the gift for crafting Bifrost and i have been inside 6 times and never passed Lupi…its so sad really…even if you try being prepared you will suffer in the end.. patience is not enough…he resets most of the times out of nowhere, then people cant communicate, rage quit and there you go another fail run..

How does he reset most of the times? Did someone used invisiblity? It’s very easy to get out of combat mode during the fight. He resetted once to me and I acquired about 4k+ tokens so it’s pretty rare occurance.

On the sidenote, I thought people were saying that legendaries should be acquired by some feats, not mindless farming. There you have it, you need to beat lupi 9 times to get gift of Bifrost. There’s a guy who soloed whole path 2 in arah (every boss including lupi). Should he get legendary weapon?

Giganticus Lupicus Bubble Dodge

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Posted by: haviz.1340

haviz.1340

It has nothing to do with roll traits and everything to do with positioning.

It doesn’t knock you down, it pulls you back in.

Lopez is right. I consistently dodge out of the bubble with my human necromancer as well.

No matter how you position yourself, if you’re inside necrid trap you can’t dodge out without some traits or seemingly by playing necromancer.

Lupicus Melee Solo, 8.5 mins

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haviz.1340

Here are my attempts without Reckless Dodge.
http://www.youtube.com/watch?v=yNaaKD7JT1g

I’m open for suggestions.

Well, that just confirms that necros have better dodges!

Lupicus Melee Solo, 8.5 mins

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Posted by: haviz.1340

haviz.1340

I’d like to have official statement as to what is intended when it comes to bubbles. Is dodging out while it’s been casted intended or not? Is dodging out when it’s not been casted yet (by watching lupi hands) intended or not?

Lupicus Melee Solo, 8.5 mins

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Posted by: haviz.1340

haviz.1340

It is indeed pretty amazing. To be honest though, this can probably be done with enough practice with any class. Smart use of evasion, blocking, and only dodge rolling when you should. He saves his dodge roll for the appropriate times, weapon swaps to let his endurance refill… It is honestly just really solid gameplay regardless of class.
I’m actually trying to figure a way to do this using my ranger with shortbow and sword/dagger.

i dunno what ranger you have but i can’t even solo the grub he spawns fast enough so he does not eat it

He just said: smart use of evasion. That’s all you need for phase 1 (you still probably won’t be able to kill last grub).

Community's Voice: Dungeons

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Posted by: haviz.1340

haviz.1340

-snip-

Agreed on almost 100%. Summed up pretty nicely.

Lupicus Melee Solo, 8.5 mins

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Posted by: haviz.1340

haviz.1340

Why should “Reckless Dodge” allow you to exit the bubble when the trait is just supposed to add some damage at end of roll?

That.

Em, okay. So how are you supposed to get out of that when he uses it 4 times in a row? Because my skillset won’t allow me to survive that much focus.

Bowl of Orrian Truffle and Meat Stew
Energetic WvW Faster Endurance Gain bonus
Any Endurance boosting/Vigor profession traits and skills

Em, thanks for tips about getting bonus to endurance but that wasn’t an issue. The issue is that some proffesion with specific traits can just dodge out of the necrid trap while others can’t (with a simple dodge).

Lupicus Melee Solo, 8.5 mins

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Posted by: haviz.1340

haviz.1340

The dodge bug is a huge problem in the game, but that’s not really related to Lupicus or this warrior’s solid play.

Plus, it’s possible to avoid the dodge bug by turning off auto-attack because the bug is only caused when auto-attack and dodge trigger at nearly the exact same time.

This is false. I did a write-up in this thread regarding the bug, where it occurs and how it occurs.

Turning off autoattack does not fix it, although it does make it less likely to happen.

Yep, I disabled autoattacks and it still occurs though much rarely.

Lupicus Melee Solo, 8.5 mins

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Posted by: haviz.1340

haviz.1340

It is indeed pretty amazing. To be honest though, this can probably be done with enough practice with any class. Smart use of evasion, blocking, and only dodge rolling when you should. He saves his dodge roll for the appropriate times, weapon swaps to let his endurance refill… It is honestly just really solid gameplay regardless of class.

Except there is a class which doesn’t have any kind of blocking abilities.
Yes, I’m talking about Necro.
Shame on you.

You still haven’t mastered death shroud :P

Lupicus Melee Solo, 8.5 mins

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Posted by: haviz.1340

haviz.1340

But there is no difference with Reckless Dodge. The bubble does not “pull” you back inside. If the roll is done too far away or too close to the edge of the bubble, your character will hit the wall and gets knocked down on his/her butt (that might be what some people are confusing for a “pull”).

The mechanic works exactly like rolling through every single wall does. Position yourself so the roll will cross the wall during the immunity period, and you’ll get out of the bubble every single time.

I roll out of the bubble 100 percent of the time as a Necromancer. I have my full Arah set, so this is as someone who has done Lupicus dozens of time. Honestly, I would be embarrassed if I ever actually failed at rolling out of the bubble because it’s so easy now that I know the trick.

By the way, my husband, who plays Guardian, Mesmer, and Elementalist, is the same way. He never fails at rolling out of it on any of his classes.

It’s kind of worrying developers are implying this isn’t intended because the bubble would be ludicrously over-tuned if it was impossible to roll out of it. If the fight was designed around the bubble being unavoidable, its damage is currently way too high.

Could you do a short clip showing us how it’s done?

Lupicus Melee Solo, 8.5 mins

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haviz.1340

Em, okay. So how are you supposed to get out of that when he uses it 4 times in a row? Because my skillset won’t allow me to survive that much focus.

How do the other classes that don’t have such “trait” handle that?

I take stability, invulnerability and teleportation skills on other classes. Doesn’t mean you can handle 4 bubbles in a row. Bubbles should be dodgeable with good timing.

Lupicus Melee Solo, 8.5 mins

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Posted by: haviz.1340

haviz.1340

Why should “Reckless Dodge” allow you to exit the bubble when the trait is just supposed to add some damage at end of roll?

That.

Em, okay. So how are you supposed to get out of that when he uses it 4 times in a row? Because my skillset won’t allow me to survive that much focus.

Giganticus Lupicus Bubble Dodge

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Posted by: haviz.1340

haviz.1340

I’m thinking that roll traits that attach an effect to the middle/end of your roll position (like Warrior/Ele/Guardian) will let you get out while those that trigger at the start position of the roll will not (Engineer/Mesmer). Kind of just talking out of my kitten though, with no testing to back it up.

Well, I have some issues with dodging out on guardian while no issues whatsoever on elementalist. So that might be wrong.

Lupicus Melee Solo, 8.5 mins

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Posted by: haviz.1340

haviz.1340

Nice run, and ye, hylarious is timed as a 5 manned fight. Talking about unbalance.. ah wait, maybe Robert Hrouda is gonna post soon how amazing you are and not about balance every class to do the same ( or underpower those curious classes).

Have you actually tried doing any of these bosses solo? I still hear about how weak Mesmers are in PvE, which is laughable to me. We are able to amazing things. And Robert is right, every class can dodge. That’s a huge part of soloing most of these fights.

Not every class got a trait that bypasses necrid trap. On guardian it’s very unreliable, while on ele it works okay.

Lupicus Melee Solo, 8.5 mins

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haviz.1340

Well, since we got dev here, maybe he could shed a light on why dodging out of necrid trap is possible with some traits.

How long do TA EX paths take?

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Posted by: haviz.1340

haviz.1340

Which causes damage to players who hit her. And the same goes for confusion (which you can get by hitting her shield). It doesn’t reflect actual projectiles, but try using Rapid Fire against her when she has Retaliation and Chaos Armor, and you’re not going to last very long. That forces players to stop firing now and then, which makes the fight longer than the corresponding bosses in other paths. And the same goes for when she teleports and remains invisible for 4 or 5 seconds.

I did it yesterday in about 2 minutes in a pug without caring for her chaos armour. We got 1 necro. It’s doable.

The elementalist would like to have a word with you.

Elementalist doesn’t have truly melee weapon set. D/D is quasi-melee. Autoattacks got 400/600/300/300 range and melee is most often considered 130.

I never said they were. In fact, I didn’t mention the sword at all (I mentioned the 2h sword, which probably is the highest DPS melee weapon for guardians, in most situations). But you made a blanket statement (“melee is higher damage”), so I just gave you a couple of examples that disproved it.

Longsword is sword for a lot of people. That statements isn’t blank. Can you do as much dmg as 100b warrior or even GS guardian with ranged weapons on them? Melee is higher damage because it comes down to the simple logic “higher risk > higher reward”. Most speed groups in dungeons consist of warriors/guardians and occasionaly thief utilizing melee weapons.

Extremely broken mechanic?

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haviz.1340

My only problem with dungeons is that the time vs reward isn’t quite there yet, a dungeon like Arah should give way more tokens than for example Ascalon Catacombs, the time it takes to do a path in Arah is almost the same it takes to finish AC 3 paths <.<"

Depends which path. Pugs farming path 3 (and sometimes path 2) can do them pretty fast.

bring back gw1 style rare rewards

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haviz.1340

Don’t we have enough rng already? Besides, you can get rare unique skins tied to the dungeon. In the lands of everpresent rng aka fractals of the mists.

Extremely broken mechanic?

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haviz.1340

Yes, it is, because then no one completes the dungeon and just farms the first boss.

First: What would be the problem with that? If a group of five people prefer to do one boss 4 times instead of doing 4 different bosses, why shouldn’t they be allowed to? It’s not like dungeons even have a difficulty progression; the first boss is often a lot harder than the last one.

Second: The game already has a diminishing returns system that reduces the number of tokens to 1/3rd on your second run of the day, so if you killed the first boss 4 times you would get 20+7+7+7, whereas doing 4 bosses would give you 20+20+20+20. How does the former count as “farming”, when they would be getting less tokens…?

I can already see the hordes of people farming crusher & hunter in arah because they’re like the easiest bosses ever.

DR works only on the completion so that would mean more coding and more possible bugs.

How long do TA EX paths take?

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haviz.1340

I thought that what makes fwd-up longer is the last boss. More hp than the one in fwd-fwd and some adds you need to kill. And no one melees her (melee = more dmg). Mesmer boss goes down pretty fast.

The problem with the mesmer boss is that she spends half the time shielded and keeps teleporting, which means melee players waste a lot of time walking (and ranged players spend a lot of time waiting for her damage reflection to wear off). Switching back and forth between ranged and melee weapons isn’t really viable, either, because that concentrates all her AoE around her, and everyone takes a lot of damage.

It’s not that she has a lot of HP, it’s just that you can’t spend 100% of the time damaging her, unlike most other bosses.

And what makes you think that melee players do more damage? My engineer’s grenades (1500 range) do a lot more damage than my guardian’s mace or longsword, for example.

I’ve never noticed a significant difference in the time it takes to kill the last boss itself, although F/U does require killing some adds first, that you can simply avoid in the other two paths.

Mesmer boss is really squishy, she goes down in 2-3 minutes most often. She doesn’t have damage reflection. She gets retaliation and you get confusion which one mesmer, necro (or even guardian) can clear really fast. So if you have those proffesions you can try just bruteforcing her and rely on fast clears whenever you accumulate some conds.

As for melee > ranged argument, grenades are (I think) the only exception from this. But you have to spam a lot of keys (ground targeting) to achieve that. And mace or sword aren’t exactly the best dps weapons for guardians.

How long do TA EX paths take?

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Posted by: haviz.1340

haviz.1340

Up and Forward-Forward take about 25 minutes, assuming you skip about half the mobs. Forward-Up takes about 40, because there are more unskippable mobs, and the mesmer boss takes longer to kill.

FF has some trickier pulls / runs, so it’ll probably seem harder than U, but after you’ve done it 4 or 5 times both take about the same.

I thought that what makes fwd-up longer is the last boss. More hp than the one in fwd-fwd and some adds you need to kill. And no one melees her (melee = more dmg). Mesmer boss goes down pretty fast.

Giganticus Lupicus Bubble Dodge

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haviz.1340

Tested this few times. Without Reckless Dodge bubble just pulls you back in. Probably all on-dodge traits work similarly.

Thank you. That helps clear things up.

I should have clarified that I play a Norn Guardian. I usually get hit with 90% of the bubbles each time I fight him, and while they are easy enough to deal with, I always found it odd that the warrior in our group could just dodge out without using any other skill.

I’ll have to try it out with a couple other characters and see if their dodge related traits effect it.

I can confirm that it works with evasive arcana on ele but I got little problems on guardian with selfless daring – works but very unreliable.

Arah path 4

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haviz.1340

They are annoying if you don’t know what to do.

They’re annoying even after you’ve run the path god knows how many times.

cc or stability skills. They help.

Arah path 4

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haviz.1340

Fun is relative. Deadeye/asura combo is really easy.

Difficulty and fun are not necessarily related. I found them annoying.

They are annoying if you don’t know what to do.

CoF P2 (defending Magg highscore?)

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haviz.1340

I stay there to 100%. (yes we kill them all)

Arah path 4

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haviz.1340

CoE3: Evolved destroyer, champion crab and the worst combination of Alpha’s abilities.

Arah2: Deadeye/asura combo, Minefield net turrets.

These are NOT fun.

Fun is relative. Deadeye/asura combo is really easy.

Arah path 4

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haviz.1340

Judging by the kitten quality of HotW(2,3), CoE(3) and Arah(2,4), these dungeons were not tested out of general principle.

What is wrong with coe(3) and arah(2)?

Whats going to happen to all those that have done Arah Speed Runs?

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haviz.1340

I will assume you are speaking about Giganticus, since he’s the most common cause of oneshot attacks. To begin with, none of his attacks will oneshot a properly specced and geared character, you know, one of the things stated by Arenanet as needed for completing explorables.

Asking PUG to buy specific gear and going to respec for a single boss in a single instance. Way to go.

Properly specced means toughness/vitality?

Any word on a Dungeon Group Finder system?

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haviz.1340

Whatever too Anet implements needs to be cross-server.

It doesn’t need to be auto-join and auto-port you to the dungeon, but it does need to let you state very specifically what you are looking for, and if it isn’t auto-join, it needs to be very browsing friendly.

Basically, it needs to be equal to, at minimum, the LFG site, or will be largely useless and wasted development time.

I agree on some of your points but the LFG tool should do the following IMO

Should be cross server
Should auto form groups
Should NOT auto warp players into the dungeon
It should NOT allow players to queue up for explorable mode unless that have finished story mode on that character. As much as this would suck for those with alts it will get people running story mode again, and avoid the issue I have run into using gw2lfg.com where you get a full group with no one having access to explorable mode.

If it would have autoform I would spend more time on getting people than now.

Arah dungeon- seers path is impossible to finish.

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haviz.1340

- leader and cant respect, 20/0/0/30/20

Why did you say you couldn’t respec? You can leave the instance for about 10-15 minutes. It’s more than enough to respec.

Dunno. I think I started the dungeon on my server and if I exit it will kick everyone out. That is what someone said and I didnt want to risk wasting another hour or two to get to Simin again. Maybe you are right.

It won’t kick. But you have to be back before 10-15 minutes (never checked how much exactly).

Arah bug?

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haviz.1340

I have seen people accidentally leave a party as the leader by right clicking or hitting the ‘P’ key or something. If you believe him, then it was probably an accident.

Yea, I assumed he did it by accident and isn’t even aware. Especially considering the fact that he was alone after being booted out, while the rest of us were still in the party.

Arah dungeon- seers path is impossible to finish.

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haviz.1340

- leader and cant respect, 20/0/0/30/20

Why did you say you couldn’t respec? You can leave the instance for about 10-15 minutes. It’s more than enough to respec.

Arah bug?

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haviz.1340

i know about ressing, but this was just stupid cause boss couldn’t really do them anything (that mage crusher in arah p3)
since Lost Shores comunity atitude really got worse

I didn’t rez you because it was a waste of time, possibly deadly for the two of us who were alive and the player that got exotic got it from the chest to which you had an access, not from the champ (who drops mostly nothing).

About the “bug”. The guy who entered the instance sweared that he did nothing and I ran arah with him few times already so I’m prone to believe him. Either he picked “Leave Party” by some accident or that was some kind of anomaly.

Arah dungeon- seers path is impossible to finish.

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

i would love some nerf at path 1 and 4 of Arah!those paths are so long and frastrating that noones does them,even with a desent group.

Path 1 isn’t being done because it’s long but because it lacks waypoint after tar boss and it’s very easy to not get credits for completion.

Why are dungeon-dropped Runes souldbound?

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

I don’t understand why they are “bound” period, soulbound or otherwise. It’s frustrating to see that orange text (for superior runes) pop up, only to realize that the superior rune that just dropped is completely useless to you because it doesn’t have stats you are interested in and you can’t even sell it for gold to buy a rune you DO want.

Edit: On a somewhat related note, the sheer amount of things in this game that are “bound” is incredibly frustrating period. /rage

I’m actually more happy to get major rune than superior one because you can toss major ones into mystic toilet (meant forge).

Frost Aura vs Shocking Aura

in Elementalist

Posted by: haviz.1340

haviz.1340

on D/D you have not only 2 aura , you have 3 aura .

4 fire + 3 earth = aura fire .

More like 2.05 auras. because you got around 5% to get an aura with that combo.

Im done with Fractals

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

Finally people start to see the truth

I knew this would happen eventually since day 1. The idea of fractioning community, inability to rejoin after dc, inability to play with your alts, inability to cross server unless from overflow and everpresent RNG. Those are major issues with fractals as of this moment.

Seems they packed everything into the fractals that players generally hate to see if we would swallow it. It seems we (as a community) did, so this concept is there to stay. Expect more of it in future content!

Thankfully I’m not going to do them because of the listed issues

The dreaded Sorrow's Embrace path 1

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

There is no issue with P1.

Considering the time between waves seems to vary between 15 seconds and 2 minutes (yes, I once had no new mobs for two full minutes), I’d say there probably is an issue.

When they spawn at what I assume is the intended rate (one wave every 30 ~ 40 seconds), it’s a “DPS check” (one which I doubt is appropriately tuned for level 65 players in level 65 gear, but that’s another issue – it’s perfectly doable by a party of level 80 characters). When they start spawning every 15 seconds, however, it’s not a DPS check, it’s just an AoE spam fest followed by a “graveyard” (waypoint) rush followed by people leaving and not wanting to come back.

Way to necro a near month old thread instead of commenting in one the numerous thread since this one about SE Path 1…

It’s the same bug, still not fixed. There’s no reason to create new threads. Also, if you have nothing to say about the actual topic, what’s the point of your post?

Same as path 2 Magg defend event and graveyard zerg there?

RNG recipes from dungeons are unfair!

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

Maybe the OP would prefer it if, everytime someone get an exotic from RNG, he/ she got the same item through in the mail? Surely that would make it fairer /sarcasm off

Actually it would ;P

Arah and Lupicus, HOW?

in Fractals, Dungeons & Raids

Posted by: haviz.1340

haviz.1340

In a pug, where people are incapable, yes. that’s what has to be done. and when this guy has failed 8 times, this approach is likely better for him. You quote my helpful advice and turn it into a ’I’m a better player than you’ argument. Just for the record, I have done your method as well, and with my guildies I still do it. So it’s null. You just want an argument for the sake of arguing.

OP’s team is guild team, not a pug. Probably with a voice comm. And I’ve already said that I can do it with 4 firsttimers. And I’ve seen pugs unable to kill grubs. So I wouldn’t say that standard approach is most likely better.