If I see one stack of luck in FotM, instant kick. MF has no place in this game, especially not FotM.
So you kick people for using Omnomberry bars too?
I would.
Close the gates behind lupi!
Funny fact, it took you about 7 minutes to kill lupi while solo you did it in 8.5mins. Also, your friend was graveyard zerging!
Well, we can bring ideas to the table but imho Anet will nerf that path pretty hardly in near future. Plus shatter mes is on anet’s watch list (unless your spec doesn’t involve Shattered Strength).
-snip-
Portal gun has same or very similiar range to normal portal. Unless you mean its leap range only. You can use portal gun and use that waypoint thats nearby.
You could try using shelter as a replacement for shield block. Same recharge but 1s less duration.
You can easily kill locusts as guardian, its only a bit harder than on warrior. Problem is necrid trap.
a full GC ele with gear can definitely crit up to 3k on a single hit off chain lightning.
snip
Wait, what’s a GC?
glass cannon
Lol, so much this. Just dodge, the puppies won’t get you. And to be honest, this is the least worrying part. What about those packs of knockdown combo kittens we always skip? Those are much more of a pain to run through.
I had once this necro who was simply walking into 1 knight. No dodge, no DS, no elite for stabi. He was simply walking by a knight. Hillarious sight.
If you go p/v/t you do the same dmg as with p/t/h so go healing and provide your party heals and buffs instead of doing nothing, neither dmg neither support.
Healing gear isn’t crap…2k heals with every shout with warrior, as with f2 guardian and ele combos is perfect. With a guardian and ele full healing you have 3 spots for glass cannon guys. Mele all pulls and bosses, simply rush all the dungeon killing everything.
Guardian f2 heals for 1775 with 200 from valor line. Your numbers are a bit off. With healing gear I guess you have about 1200 healing power which makes virtue of resolve heal for 2525. Basically, virtue of resolve has 0.75 multiplier and vigorous shouts 0.8.
(edited by haviz.1340)
To teach others about an existance of dodge button or utility skills that allow you to run past them.
The boss itself spawns more spiders. If you see him raise his left leg (right on your party’s viewpoint) he is about to do his AoE (no red circles to indicate this). Make sure you double dodge this backwards as it has a pretty wide range. I think more spider spawn if you don’t dodge this AoE attack, but not very sure on this. They stop spawning after awhile though.
I also think the tool tip for the Guardian’s scepter autoattack has an error on it because it sure doesn’t feel like 1200 range. I’ve tried attacking from the same distance as a staff ele and a staff necro (both 1200 range on auto attack and both were on the roots on the left side) and it kept saying out of range.
Try to explain it to the pug. They will only scream “NO AOE”. Also, if you would dodge sideways or even forward, you only need one dodge.
About scepter. It does have 1200 range but few weapons can be used there with higher than their normal range (you can even use range 900 shortbow on thief from about 1050 range).
I use the stuns and burn defiance, and I have no problem doing it. why waste utility slots on skills when you can just burn the defiance and stun the large attacks?
Your logic is pretty flawed to say the least. Why waste utilites on cc skills against bosses when you can take skills that will simple nullify those attacks you want to interrupt.
Why are you taking utilities for cc? I do all my cc on weapon skills, thus freeing my utilities for other uses.
Not every weapon set has cc? And weapon that gives the best dps might not have one (greatsword for warrior for example).
I’m all for this. I like saving time by paying cash. In GW1 I always payed runners to do stuff for me that I didn’t like. I can do Arah pretty easily myself, but it takes time… now I could pay someone to join them at the endboss and get a full reward? Yes please.
What if I needed a dungeon ‘gift of X’, or want a full Arah armor set and have enough money, why not pay a runner (e.g. someone who already did the entire dungeon for you)?
Also, the more people that do this, the more competition, and the cheaper it will be. The first runners in GW1 made a killing, then prices dropped and it just became a more regular way of obtaining gold. 15g each slot is a killing now, but with competition I can’t imagine prices staying at that range.
Yes, make another way of obtaining something that at least took some skill into gold buying possibility. Don’t compare it to GW1, you couldn’t run dungeon with the whole team and then invite leechers.
That guy who soloed Giganticus Lupicus is gonna have a field day once he starts dungeon running…
Doubtful, considering what he said in this topic.
Me and many others want this game to be skill-based, not work-based. If you can’t do something answer should be get better and not farm harder.
I want to show-off my skill, not wealth. Pretty much whole PvE is already about wealth so is it too much to ask that something stays skill-based?
(edited by haviz.1340)
I use the stuns and burn defiance, and I have no problem doing it. why waste utility slots on skills when you can just burn the defiance and stun the large attacks?
Your logic is pretty flawed to say the least. Why waste utilites on cc skills against bosses when you can take skills that will simple nullify those attacks you want to interrupt.
So you agree with me that AH should be nerfed?
Why do you keep putting those words into my mouth? I don’t see the reason why AH should be nerfed. So more people would go for full cleric’s gear and leeching in dungeons? Because it’s what they do. Doing 3 times less damage while offering nothing in return.
didn’t read too much of this thread. . .
just wanted to point out as a new fresh 80 who has finally decided on a build/gear to move forward with. . . turns out there are two places to run for weapons i want. . se and arah. . .. I am running se for armor and the only place other than that i can get the weapons i would like are from arah. I am finding it to be rather difficult to run arah as most experienced players don’t want to run it b/c it isn’t worth their time. I am just curious if there is anything in motion yet to adjust the dungeon or the loot received from finishing it?
I think you posted in wrong topic. It’s not about arah per say but about one of its path that no one runs for tokens anyway because it’s too long in comparison to others (7 bosses while p2 has 5 and p3 only 4)
It’s all just preference. 6 stuns aren’t hard to pull off, you should try it. It’s really helpful.
I can get rid of all defiance stack as a mesmer or thief. I’m just saying it’s not worth it. There are already threads and suggestions on how to improve that mechanics because most of the time it’s just not worth to use cc on boss (before last patch necros could reliable interrupt bosses) when you can take other skills that will reliable block all nasty attacks. In other words, using 6 stuns is a waste of time.
but well, dungeons are supposed to be the ‘elite’ PVE thing in this game, could at least expect that much?
no, dungeons are not “elite” thing – they’re for everyone. you’re mistaking it with fractals. it is fractals that were designed to be both – “noob friendly” at low levels AND “pro-elitist” at high levels without changing the actual content.
that was, in fact, the only thing they got right with fractal design.
Sorry, Butterblume is right. Read what devs said (even Colin).
Skill in a dungeon group, which is what I say at the end of the guide. Go back and read the side notes part.
You can interrupt kohler and save everyone else in the party from scorpion wire. It’s easier to just shut it down.
Burning 6 skills to interrupt him is easier than using retreat/virtue/SYG/hallowed ground/wall of reflection/shield of avenger/shield of absorption/other blocking and reflection skill from other classes? I keep learning new things every day.
By “similar” support, you mean far less right?
No, I mean almost same level of support. Support doesn’t equal to healing. You don’t need healing when stuff dies in seconds and you have perma regen and protection.
AH doesn’t need to be nerfed, there just needs to be more viable options. Yeah it’s better than most options, but saying it’s overpowered is assuming everything else is balanced and doesn’t need improvement.
The reason almost every Guardian runs 30 Valor with Altrustic Healing in their builds isn’t because it’s overpowered. They run it because it fits into bunker builds, support builds, and damage builds.
It fits all those because it’s overpowered. The base heal value is far too high and it doesn’t scale with healing power, so that makes it extremely powerful self healing that requires absolutely no sacrifice of stats. You can go full berserkers and heal yourself for the same crazy amounts as you can in full clerics. That’s broken.
Cut AH base value down to 20 or so and make it scale far more with healing power, so that full clerics will make it heal for about 100. Then it would be balanced because you’d have a trade-off to make. Do you want ridiculous self healing or do you want good damage? As it is now you get both.
Clerics is bad already, that insignia shouldn’t exist.
I’ve never wiped on lupi with this team comp.
I’m not downing your other team builds, all I am saying is that guardian support is not bad. I’ve never had a problem in my teams with a guardian running support.
Yes, timing your stuns will let you interrupt any major attack from a boss.
I will film our next CoF 1 run for you to see.
I’ve never wiped on lupi with team of players I know and they all run glass cannon. I’ve also had to finish him with a friend because our pugged tanks died already. You don’t need health&armour there. You need survival skills. One ele can give you perma invulnerability to his mass aoe in p2.
I know you can time stuns to interrupt bosses, I’m saying that rupting kholer is pointless when you can just use one of your fluffer skills to avoid that.
If you think that is all a guardian with a staff can do then I feel sorry for you man. Your last 2 on that list of requirements are just the signs of a bad player. Everyone benefits from might, especially warriors. I run with warriors in parties all the time with a guardian fluffer, and their regular and crit damage is greatly effected by might.
Warriors can get 25 stacks by themselves. They don’t need your fluffer. And I’m doing pretty okay in harder dungeons like arah. In fact I often got people claiming they’re support/tanky/etc yet they die horribly at lupi.
Speccing into more survivability is great. With a guardian fluffer in a party, my might on crit guardian can hold 22 stacks of might during boss fights. That makes my burst combo from sword/torch deal between 20k-24k damage. I also do not have to worry about my health as much as I would without one. Everyone still dodges major attacks, but if someone messes up the party won’t be poorly effected by it.
I get 25 stacks of might on guardian on semi-glass cannon spec. Your point?
When I play on my banner warrior and I fight kohler, my team burns his defiance down and then we wait for the charge up to scorpion wire. Once he charges, I hit him with my F1 stun and the threat from scorpion wire is gone. The same goes for king and colossus. Time your stuns and you don’t have to worry about the large attacks.
You really stun kholer to rupt him? You’re not kidding me?
7 minute CoF 1 and 15-20 minute CoF 2.
I’d like to see 7 minutes run with 1 glass.
Path 2, during final boss fight, 2nd phase. Teleported whole team where 4 technicians and 4 deadeyes stand for apparently no reason. Boss resetted of course.
Did terminal get destroyed? I guess adds may continue attacking it.
We were in phase 2 so I wasn’t really paying attention to adds anymore.
Between this isn’t the type of game you can even properly test dps. Because almost no fight can you stay consistently engaged to even gauge it. So looking for highest dps is almost pointless. What should be looked for is consistent damage and you staying alive to do it. In this games instance that is the highest dps that you never haved to even test. Because a dead dps does no dps or a dps that must run for its life. When breathed on also is gimp dps.
Like I always say, I’d rather have a guy in zerker’s who does good damage some of the time than a guy in cleric’s who does no damage all of the time.
But he heals mate, heals.
I don’t think you can solo lupi as a guardian unless you really lucky and he won’t use necrid trap every few seconds. Maybe keeping a distance would be a good idea but lupi is pretty fast and you got only 1 immob.
25 stacks of might stacks over a minute for everyone.
Those stacks last for 10s and you can only give them every 30s. I don’t think I understood you well here.
Mesmers bring way more to speed clears with portal + blink for instant fire rock event.
Ele with portal gun can do it as well.
time warp, signet of inspiration, and reflections for final boss.
Okay, nothing can beat time warp but it only doubles dps for 10s every 210s. And ele can give boons in same or even more efficient way than mes with signet.
The best team compositions are the ones that include 5 glass cannons. If you facepalm in that situation, I really have no words. I guess it’s because your view about glass cannon is someone who dies every 10 seconds, has only selfish utilites and can’t dodge 3s long animations.
Honestly, staff on guardian is only good for a bit might stacking but only on 3 conditions – 1. you got some might/boon duration, 2. you have AH trait, 3. you don’t run with warriors who frankly don’t need that additional might. And healing gear??
If you don’t like support guardians in your party, that’s your preference. All I suggest is that you run a couple of dungeon runs with one in your party. You will see the difference.
I’ve seen the difference. 3 times less damage with similiar survivability and support as almost glass cannon guardian. Boss fights are snore fast, they go down so slow. You “fluffer” just gimps himself for nothing.
Path 2, during final boss fight, 2nd phase. Teleported whole team where 4 technicians and 4 deadeyes stand for apparently no reason. Boss resetted of course.
Most often mobs stick to people having lot of toughness, not dealing damage.
The new systems will allow you to join higher levels. So as long as you have the ascended gear, you can join any level of fractals with any character.
You still gonna get worse loot so you’d have to get to lvl 10 again to get those pristine relics.
You get account bound rings so I don’t see why you shouldn’t be able to share fractal levels. It’s currently not possible probably because fractals design is based on personal story (and you obviously can’t share it).
Is my only option to spend the gold on Draconic Armor?
As others have said, the easiest dungeon that has knight’s armor stats is Sorrow’s Embrace. However, this isn’t a very popular or quick dungeon (path 3 is easiest). If you want to try it, check out http://www.gw2lfg.com/ for quicker group forming.
My recommendation, however, would be just to focus on making money to craft or buy the armor you need, since it’d take a heckuva lot of SE runs to get enough tokens. You can run AC explorable, all 3 paths and CoF paths 1 and 2. Groups for these runs are readily available, and you can stock up on tokens you can use for weapons and such (AC has Soldier’s and CoF has Berserker’s). Buy some gold/magic find food and run these until you can afford buying the armor (it should be quicker than saving tokens).
If you farm dungeon for armour you need about 20 runs (depending on bags drops). Those 20 runs will give you about 20 gold without any gold increasing food. Full armour bought or crafted costs about 15 gold. So if you want to min/max your time spent you should grind some dungeon and buy/craft jewelry for money you earnt.
Some traits should be nerfed as well. AH and Selfless Daring come to mind.
Selfless daring was nerfed already.
I have to agree with Guanglai. Playing support guardian, because he’s called guardian, is just gimping yourself. You can wear full zerker, get some defensive traits/utilites and do much more damage (worse than only warrior probably) than support/tanky guardian while doing similiar level of support.
The problem is that Fire line traits are horrible and to actually utilise them you have to stay near constantly in fire attunement. Putting traits in a line just for bonus statistics seems pretty wrong.
It’s the same problem with guardian whos power line is also really bad and most guardians put 30/30 (or similiar variations) into toughness/vitality line which actually increases dps.
Similiar to ele whos minor 25 water trait increases dps by some huge margin. It’s just you have better offensive trait in defensive lines than in offensive ones plus, of course decreased recharge for attunement change in arcane line.
On the other hand though… Completing every dungeon in this game is very easy.
It becomes hard if you want to do it with finesse!
Tell that to people posting every day how simin is impossible
I do. How do you think I gear up 4 80s in Exotics, and such? I’m actually planning on doing my Legendaries for each soon. Just havn’t decided if I want to do my secondary weapon(s) or not yet.
A bit offtopic, but I geared up 4 80s in exoticis as well and I never had more than 200g ;<
Back to the topic, giving your numbers damage in wvw is pretty misleading, most people are underlevelled and undergeared, I dealt 20k dmg with WW a lot of times.
Anyway, you all are wrong, warriors can solo lupi, guardians cant, hence warriors >> guardians ;P
Is Knight’s armor from PvE different than Knight’s Jewels in sPvP? In sPvP it gives you Vitality, not Toughness.
Correct, Knight’s in pvp gives vitality.
Actually it doesn’t. You greatly overestimate how many times EM procs, and the value of 1 Might.
It’s potentially 5 mights because whole party might get it.
Jumping to your death should not cause you to get a repair. If it does, well you could just take off your gear. Overall though they need to fix alot of things in pve, wvwvw, and pvp.
Jumping to your death does not cause you to get a repair bill. Just turn on game messages in chat window; when you fall down you won’t get a message about damaged equipment.
Patch notes from december 14 say that they fixed it.
Do you have any proof that it was their intention not to be able to sell group slots?
People ran others through instances all the time in guild wars 1 for money. Knowing that they could have put something in to stop that from happening here, but they didn’t. They choose not to prevent you from being able to sell dungeon slots.
They don’t run you through instance. They invite you before last boss. And please, use logic. Occam’s razor, man.
Because everything you don’t agree with must be an exploit and against what the devs intended right?
Because they obviously intended people to sell spots in dungeons, right? Why not just get a npc who sells and buys tokens for cash? It would work like in gw1, prices would be driven by supply/demand.
I wasn’t farming dungeons back then. What happened?
And my 9-minute CoF1 runs aren’t quick at all.
They increased difficulty few times in p2 and decreased difficulty in p1. It’s christmas time now, but later I would expect some tuning to CoF because everyone farms it.
We both know it’s not as simple as you put it. Gift of Zhaitan is a kitten to farm without a DM team to play with.
Okay, I guess getting bifrost might be a more difficult than rest of the legendaries but you could have done shard runs for some time during launch.
Understatement of the millennium, considering the length Rob went to in order to destroy Arah3 farming.
I remember how people were crying about Magg path in CoF. They nerf quick rewards.
Equipping a Legendary is an achievement too, it gives an account medal for pete’s sake. Yet a legendary can be bought of TP, as long as legendaries are trade-able why shouldn’t dungeon slots be trade-able.
Getting legendary was always a matter of time and grind. Getting some titles requires something more than killing hordes of undeads in Cursed Shore. Just check all those crying thread about path 4. You also get tokens for buying a slot. Tokens aren’t tradeable and Anet doesn’t like when you farm tokens without completing dungeon in a legit way.
There has to be a limit where you view something as free market. Would you consider bribing someone from enemy team in tournament as free market? Don’t answer that question, it’s rethorical.
I said not everyone who got the title legit way is mad about the slot selling, i rlly dont care if ppl buy it, its their decision.
Paying for a service is cheating?
Then buying a legendary off TP is cheating too?
Or buying a portal in EB JP?
etc etc
It’s an achievement, something you should achieve not buy.