What “skill” are you refering to that the sparks use?
I didn’t realise they were using a skill. Is it a skill that lets them into the circle?
Skill = simple ranged attack.
Hey folks, here’s an update on the situation that you will soon see in an upcoming content patch:
I made it so that the sparks will better follow players. They will try to get closer to the player before using their skill, and their skill recharges faster, so they will spend less time standing around after using a skill. I also made them prefer player targets so that they won’t just attack a minion/pet/npc if a player is nearby.
While her healing is a factor, I felt the main problem was the spark behavior. The changes I described above make them better follow the player, which is in line with the mechanic of the fight.
I’ll be keeping an eye on it though.
Simply great changes, non nerfing her healing rate while improving sparks’ behaviour.
Most groups with GCs rage, because GCs fall like dominoes. You can say all you want about increased DPS, but where does your DPS go when you’re downed on a floor and a good support is raising you?
And yet, whenever I fight lupi, first people to die are always non glasses who wanted 0 glasses in party before starting a run. You can tell stories from your perspective, I can tell stories from mine.
An good thief will stay in back and will do constant damage , will drop shadow refuge on downed ally’s , not safe it for himself, and switch weapons and utility’s anytime is needed.
Just like good warriors stay in the back with a rifle!
Cof is the perfect example because of it’s trivial difficulty, you don’t benefit from support in it so it really magnifies a worse case scenario for support builds.
You don’t need dedicated support builds at all in other dungeons. Support helps if you don’t fully know most of the mechanics.
for your record i got 700 + hours on thief, with 17000 kills on wvw and positive win /lose in sPvP
So explain me now about your constant condition removal outside stealth and sword main hand. ah an condition removal from singet of agility once at 30 seconds. Withdraw or hide in shadows will not provide condition removal only specific ones.
So what endurance refull we talk about ? the 3’rd hit from normal atack ?
at least warrior with rifle got an knockback ^^
Sorry for grammair, at least here you got an point, out of 4 posts
RfI coupled with HiS won’t remove only conditions like vulnerability. while giving you two more dodges. Shadow return cures 3 condition. Minor 15 trait in acrobatics gives you about 15 endurance with each dodge effectively lowering the cost of a dodge to 35 endurance. If you completely get swarmed with condition, get a sigil of purity/generosity. Now tell me about a warrior with constant condition removal, ability to “tank” and dealing tons of damage.
So my problem is we are constantly bouncing off the diminishing returns cap. Having to take 30-60 minute breaks to prevent DR. With supportive builds we clear COF path one in under 9 minutes.
So what point is there in going any faster than this. Do people go oh 9 minutes COF is terrible, you could do it 7 mins with pure glass builds, is there really a benefit to hitting the 5 dungeon cap in 35 minutes instead of 45 minutes.
Okay, so you compare glass vs bunkers in the most faceroll dungeon where you skip everything anyway. Check your times in a bit harder ones.
(edited by haviz.1340)
I can now achieve 69% crit damage and 48% crit chance with food, and I still maintain 1661 toughness and 620 healing. If I switch up food I can have 59% crit damage, 48% crit chance and 720 healing, or 620 healing and 1771 toughness. I change food depending on how the day goes. Being kited by too many pistol thieves? More healing. Anyway, I’ve been considering using a sigil of bloodlust as opposed to what I’m using now, a superior sigil of corruption. I will have to test it out.
Similar to my alternate gear set when I want to see more big numbers for kicks. I drop toughness down some more than you for more vitality, 89% crit damage and 73% crit chance with aura/stacks.
Could you list your gear/traits, I’m quite curious how are you achieving those stats, I’m guessing 20-30 in air with beryl trinkets and knight’s armour with runes/orbs that give crit dmg. Probably sigil of perception as well.
you make statements based on other ppls experience , without knowing the subject you talk about.
You blame warriors that use singets , but you don’t know active effects of that singets.
You invoke skill as blind to protect an entire party from damage. If you act like this you will not be able to compete with an guardian or warrior in dungeons. Thieves got own conner over there, and an well placed smokescreen shadow refuge can make the diference betwen win or lose in some situations. They can clean some mobs , thanks to ability to stelath 80% of the time, that are dificult for other classes,but they will not be able to tank more then trash mobs. They got condition removal only stealthed or sword main hand ,no protection buff, no stability or aegis. Life regeneration is constant only from singet of malice and food, from initiative or vennom’s is situational -few hits only and they got medium armor. So in order to surive you will have to constant stealth, wich will not keep mob’s agresion, How will you tank ?
Isn’t this a pot calling a kettle black? You obviously has no idea about thief condition removal and its survival skills. It’s an mobile class with a lot of evades built-in few skills and acrobatic tree partially refills your endurance with every dodge. Even autoattacks on dagger mainhand gives you 10% of endurance back. For a record, I have a guardian, I even have been playing him more than a thief, I know what guardian can do.
Can you stop trying to “tank” in this game, especially with your rifle?
And please, for the love of god, start using some kind of spell checker.
The math seems made up and I think you’re exaggerating.
It’s not an exaggeration when stuff dies 3 times slower.
I’m a support Warrior, built tanky.
I stack defensive stats, but I ramp up party DPS by:
1) For Great Justice (Infinite Mightx3)
2) On My Mark (Vulnerability x 10)
3) I encourage AI to attack me more by taking traits/utililities to increase my ToughnessAnd most importantly:
3) I’m able to keep mobs on one spot without “panic rolling” like most glass or DPS. This means: EZ mode DPS via AoE. Stuff running all over the place and there is just absolute chaos. (Champion Defiance makes CC harder, so a tanky guy is required.)
Same thing any glass can do, maybe except 3, but a gc thief with pistol in offhand can tank better than you. What gives you 1s stun? You might interrupt 1 skill by wasting 6 of yours. It’s better just to press dodge or use one of many defensive skills.
On top of this, my guildies (from WoW, FF11 days) know how to further increase DPS/keeping me alive via combo fields <— highly underrated aspect of GW2 PvE, IMO).
So:
4) Consistent Combos.
Because someone with zerker’s geat can’t do it, right?
-snip-
Reading your “assumptions” hurts eyes. I surrender, obviously I can’t compete with holy guardian/warrior duo.
You can perfectly not be a glass cannon with berserker gear, it’s not about the gear, it’s about trying to max every % of damage while not thinking about other things. If you don’t do that then you don’t run glass cannon, but loads of people do this. A guardian in full berserker running an AH build isn’t glass cannon. However going full dps in traits and build, that is glass cannon and that is something noone can use. You either do one or the other, get survivability trough gear or trough traits or trough utility, the choice is yours, but not including it at all is stupid. Noone said you need to be all tanky and beefed up, but with glass cannon people usually mean all in function of offense, and that doesn’t work in this game.
Getting AH gives you additional 30% crit dmg, it increases your dps.
The only reason glass cannon thiefs work in WvWvW is because other players just don’t have enough survivability. A glass cannon thief should always be just a free kill.
That’s why you have high ranked players in pvp playing glass cannon thief, to handicap their own team.
Now i’m fed up with players saying glass cannon works and then grouping with them, rezzing them 50 times in high lvl fractals and having em blame it on a bad day, if you run high end pve it’s your job to make GROUP survivability and GROUP damage as high as possible, while staying alive, basicly if your group isn’t covered in boons and the enemy isn’t weakened allmost the entire time, your group is doing something wrong. Your personal dps doesn’t even matter tbh, cause if i can do less personal dps but make the group in general’s dps go up for more then i lost, i’m in fact doing more damage.
Now, I’m fed up with players stacking defensive stats, lowering their dps 3 times. Stuff gets killed so slow you can alt-tab and read something. And then those people complain about tediousness of the current design.
I’ll ask you one thing. You really think Anet implemented zerker’s gear for baddies and soldier’s gear for pros in a game that was advertised to be about active damage mitigation through smart usage of endurance, protection and cc skills?
because you are making things up to prove your point
Lupi could be solo’d before the patch, you can’t reach him anymore btw, he’s a pretty straight forward boss when being alone, the more players the more unpredictable he becomes.
There is no thing as a good glass cannon player, good players boon up their party, increasing all dps and survivability, making the party go allot faster with allot less downtime.
You got me, I’m just a fabulist.
What getting to lupi has anything to do with ability to solo him? Your party may wait till you do it.
Glass cannon != 5 signet wars without any utility. You misunderstand the concept of glass cannon. It’s not a selfish build. It’s a build where your gear doesn’t grant you any survivability but superior damage. You still have utility skills and traits to fill in.
1. ofc they aren’t high, i do not use an burst spec. The diference betwen warrior’s volley and thief’s unload is that warrior can go intro melle when he lost boss agro, use rush -100 b- whirlwind combo 20 k damage+ and he is again on range with 5 seconds weapon swap. If thief go in melle to do few backstabs he will have 10 seconds reuse on weapon swap and he will be out of initiative when he retreat
2. yes i do consider guardian tank. first hit he take -blocked by aegis – aegis give retailation and heal on removal. Next 3 hits are blocked by focus. at 50% guardian recive another free aegis +heal on removal + retailation. Tank in Gw2 is not like in other games where you could absorb tones of damage, Smite from scepter do fair damage, is not an channeling spell and will continue damage on targeted area even if you use other attacks or dodge
1. You have strange ideas about how fights look like. So you’re only meleeing when you don’t have boss aggro and just stay range if you do, right? No wonder there are so many warriors with Greatsword & rifle. For reference, an example: I have 4 warriors in Arah, here comes lupi fight and everyone uses rifle and poor ele (or thief) is at his feet trying to melee him! Hilarious sight. Not everyone plays like your average gs/rifle warrior (preferably with 5 signets).
My unload was just a reference, no sane thief is using p/p, it’s a bad weapon set.
2. How about a thief tanking few mobs while standing in black powder or using stealth skills to blind? Or just using evasion skill? Or an ele with focus and mist form being invulnerable for 7 seconds. Or necro with well of darkness and plague who can blind mobs in area for 25 seconds reducing incoming damage by 90%. You can mitigate tons of damage, not just 4 hits with your guardian.
Here’s a simple thing, you will get hit in dungeons, there is so much AOE trown around that you will take damage, full glass cannons go down in dungeons, no matter what, and slack by it. The best builds are a mix between these things. Enough to take the unavoidable hits. This has nothing to do with playstyle it has to do with common sense, full glass-cannon is not viable when doing hard content. (aka arah, fractals 20+)
So why am I not dying as a glass cannon ele or thief in arah? I’m running with other glass cannons. How could have glass cannon warrior solo’ed lupi?
My usual dungeon group consists of myself and 2 other friends, the other 2 in the group are usually pugs or guildmates.
The 3 of us are a necro (me), a guardian and an elementalist, each one of us (including the elementalist who usually runs as glass canon) can kite the Lupicus alone indefinately while the rest can run back from the waypoint, so what youre saying is not true at all, you just need more practice with that boss.
Why would you kite him when the puppy just wants to hug you?
and that’s what I was asking, for actual builds and gear.
it seems that kind of damage is asking to be a floor stain when you get to read boss moves through a confusing mess of spell effects from the rest of the party and yourself.
If you have problems with seeing through spell effects, consider turning post processing off.
Still not seeing a build or gear post.. still seeing haviz talking down as usual.
clearly I don’t need the information i’ve requested, and clearly I’m being told to make my game uglier!
uugh.. nobody posts a straight answer anymore!
I posted it. I swap traits very often so they are variable.
Turning post processing off, it’s either that or complaining about particle effects mess.
And that’s a mindset formed by other mmo’s, but it’s not how groups work, anyone having a succesfull guild group knows this.
Anyone having a successful group knows that going glass cannon is more beneficial, stuff dies faster.
The HP pools are so absurd in pve that the best way to play this game is to outlast.
A boss fight lasting 15% longer but having 50% fewer downs is preferable to the alternatives.
Your average pug glass cannon will be spending most of his time on the floor, yet it doesn’t mean it’s the actual image. Better players stay alive not thanks to stacking defensive stats but by smart usage of defensive skills. As an example, one guy, glass cannon, soloed lupicus faster than most groups do.
and that’s what I was asking, for actual builds and gear.
it seems that kind of damage is asking to be a floor stain when you get to read boss moves through a confusing mess of spell effects from the rest of the party and yourself.
If you have problems with seeing through spell effects, consider turning post processing off.
I personally think that if u don’t have the build for Simin you can struggle 20+ hours on him even and I can understand someone willing to pay 20 gold to finish their dungeon master. Our guild was struggling on Simin too, then I levelled an alt warrior xd
You don’t need a build, you need to run sparks flawlessly.
According to dev post, they only changed toughness of crystals. Probably an average level of pug is much higher than it was closer to launch, just recall how many people were saying that AC was hard.
I ask because I have similar gear to what you’re quoting and I’m definitely not seeing churning earth hitting (or critting) for 9k + bleeds.
Because you can’t hit for 9k with CE with pvt plus clerics gear with only 10-20 trait points in air line. I hit for about 10k-12k with CE with knight’s armour and everything zerker with 0 in fire and 25 in air.
I have to say to the person bashing healing power above that it’s not really the case if you’re a 30 water ele.
healing power scales very well for 30 water eles, I definitely notice the difference on signet of restoration procs, and my ice breath does some serious healing numbers (I can heal half a warrior’s hp on my healing rotation, not shabby At all)
running all clerics will make your entire party VERY survivable, and is the new FOTM in FOTM.
Unfortunatly, he’s right. Healing power scales horribly. Assuming you have about 1200 healing power, cone of cold heals for 1124 instead of 740 (with 0 healing power) and passive from your signet heals for 322hp instead of 202. Yet you do 3 times less damage. This game is about active damage mitigation, not passive. Playing a healer only gimps your party.
When he hit u with grub he KD you, so… probably like that
Its awesome fight and not need any nerf
You completely missed my point.
and people are surprised why AC and CoF are the only dungeons anyone ever does (maybe some HotW thrown in there with Arah for the sadists).
i did my CoE for the achievement pre-fix and it was a horrible tedious experience all around. they did nothing to improve the actual “fun” of encounters – before the “fix” Destroyer was just boring, now it’s annoying on top of it!
oh, and path 1 wasn’t so bad. that’s one boss you could actually afk-shoot in there (by pulling him to previous room with the chest). took us 15 or 20mins of max-range afk shooting to get him down pre-fix. haven’t been back ever since.
AC and CoF are faceroll dungeons (8 minutes per path by a pug), I would expect something a bit more difficult from lvl 80 dungeon. Before fix, you could go away and make a cup of tea in the meanwhile, is this how harder content should be played? By being afk?
Start with something like full knight’s gear (Tou/Pow/Pre) or even full soldier (Pow/Vit/Tou) and gradually change your gear to more damage oriented (berserker primarily) when you get used to mitigating damage through good usage of endurance, protection, blocks and cantrips.
Powerful Auras is one of the most powerful traits in the game. The vast majority of D/D Eles are running the Auramancer spec, which is 0/10/0/30/30. Being able to stack Protection, Fury, and Quickness on your whole team is absolutely amazing.
The problem you’re having, I think, is that you’re trying to break Eles down into only two camps: burst damage and support. That’s not really an accurate paradigm.
In tPvP, Ele does very good AoE damage, has very good crowd control, and provides very strong support because of Powerful Auras.
The idea that D/D isn’t a support spec and therefore Powerful Auras is bad for it is based on a faulty premise. Ele is a jack of all trades, and Powerful Auras is an incredibly strong part of that.
0/10/0/30/30 spec doesn’t grant protection.
an pug warrior with rifle , with proper traits will outdamage any other class sir on single target. my volley hit for 7000 damage on bosses in dungeons , while my Hb from greatsword hit 11000 and is considered top damage skill. that is without any rifle specific build.
an pug guardian with scepter / focus is the best tank , for your information
or what you espect ? greatsword tank guardian ? hammer vs bosses , sir please ….
he will imobilize single target , aoe it while he can dodge or move away and buff all party memebers with regeneration.
Fact is that guardians , elementarists and warriors are most efficient classes in dungeons. That doesen’t mean you will not find good thieves, but only on high lvl fractals.
excuse me cause i don’t share your oppinion but i , as rest of 98 % of population prefer an pug guardian /warrior in exchange of an pug thief
7k volley and 11k hb aren’t even high. My unload and pistol whip do about 8k dmg and that’s without any bonus from deadly arts. Your 100b should do about 20k+ damage. And rifle is bad with greatsword, it’s autoattack is condition based so you’re forced to use only volley and kill shot to do any kind of damage. Better take axe/mace.
Also, guardian with scepter/focus is the best tank? Seriously? This game needs tanks? Guardian with scepter is the waste of party slot. Last time I had “tanks” in dungeons they were doing 3 times less damage and dying with same frequency as burst specs.
A bit curious, what’s fun in phase 1?
We have a drinking game in our guild. If you get ‘grubbed’ you drink a shot of vodka.
That’s a really nice way of playing that phase but how do you know who got ‘grubbed’ when you all are stacked in one spot?
Perhaps it was intended to favor melee since so many encounters favor the opposite? The attack areas do get progressively larger the further away they go. The first circle is substantially smaller than the second, even if stacking /inside/ Alpha wasn’t intended.
Which encounters favour ranged? Most actually favour melee, unless you’re lazy nad prefer to minimize gw and read forums in the meantime.
Read someone’s strat for this and they went to 50, stealth, run sparks, heal to 80, dps to 40, stealth, run sparks, heal to 70, dps to 30 etc etc.. and that’d be great! Except while running sparks she’s healing nice and steadily/slowly and then all the sudden her health instantly jumps from 70 to 100%. We started w/ 3 dps and 2 not so dps and got her pretty low, then having read on here we switched to all dps toons and ended up doing worse. 4 of us in the group need only this path for dungeon master so we’re not talking noobs here, static group, voice chat, etc. I’m all for challenging, but having her health instantly pop 30% is a bug.
How long does it take for your group to run all 5 sparks?
I think i’ll comment on this, I did arah exp the other week and because i did not know the path they party was doing and asked for help on what to do two of the guys in the party booted me at the last boss(the two that kicked were in the same guild). I did file a report and so did the other two people in my party who whispered me afterwards(they didn’t have time to help me it was 10 seconds before boss went down). Anet responded to me saying the kick mechanic was working as intended and if two idiots want to kick people in their party(for any reason whatsoever) that was their choice.
So if you have a suggestion to stop lets make a thread in the suggestion forums instead. Anet doesn’t care about how the game mechanics are currently working they just want feedback on how to “upgrade” or “fix” them.
Robert said that they ban people for that kind of behaviour.
Lupi is the most fun boss in the game for me. No nerf please
A bit curious, what’s fun in phase 1?
-snip-
So where in your definition says that you can buy it? You don’t do path 4. You do 5%. How can an achievement be whatever you want? It says explicitly what you have to do in that particular case. Please, don’t play semantics. Achievement isn’t something you obtain, it’s something you achieve. Get carried by friends/guild, but don’t buy it.
Good luck with your future endavours. Out of curiosity, what would be your price? Currently, it’s 20g on euro servers.
The way I see it, is this is a matter of “People playing the game in a way that I don’t agree with”, very similar to the whole dodging trash mobs in dungeons argument that’s been floating around for months. Some will agree with it, some don’t. Each will try to justify their side of the argument, but the bottom line is that until ANet steps in to say something, each method is viable and acceptable.
So can I still at least voice my concerns?
Sure, and you have. As have I. As for your little friend or fan who keeps shadowing you, he’s just being a tool.
I don’t think much more is to come of this, as it currently is, there’s no problem with people selling dungeon runs, as ANet haven’t stepped in (even with Robert being very vocal in these forums), and I’m not really sure how they would combat it. Do you?
His little friend isn’t shadowing him but has similiar opinion, which he expressed already few times in other thread. Buying achievements shouldn’t be possible, it’s something you should do by yourself (check the definintion for kitten’s sake).
It’s a reference to “Skill-based reward”, which you seem so stuck on for whatever reason. Obviously, it will take more ‘skill’ to solo/duo an instance than it will to five man it. Your beliefs would suggest that you should be getting more rewards for solo/duo, as it requires more skill input. This is not the case.
Yes, you get same end-rewards regardless of party-side. I’m sure everyone agrees on that (if you don’t then 4-man a dungeon and check it yourself). But what’s your point? That some parts of game don’t reflect my opinion?
Fine if you want to preserve economy. Give everyone 1 copper and me a legendary. That’s win win for everyone (legendaries are just pixels why should anyone care?).
You can’t have one, they represent prestige and dedication on levels you can’t even possible imagine!
You guys do know that you can easily kill all the mobs that spawn. In case you don’t know how :
- Tell everyone in your party to focus on the target
- Target the spellcasters first
- If you have a guardian, tell him to use the binding blade pull for bigger aoe
- Keep targetting the spellcasters
- At 92% the last mob will spawn, kill it and /dance
- If kitten hits the fan (ie 3 of you die) start kitingThere now you’ll never have to kite that part again =)
No way! You can kill all those mobs?!
One thing I’ve never been sure about. Does Lupicus tend to go after the person with the most toughness?
In phase 3, yes. Makes that phase a piece of cake because there are plenty of people stacking defensive stats in most pugs.
The most frustrating thing is the constant need to break crystals and ressing when the group isn’t stacked. Otherwise you can try dodging all his attacks and the fight will last a half hour
Dodge crystals? It’s not the most easy thing to do but doable.
A half hour? Are you playing with 5 tanks/healers/bunkers?
-snip-
Try to graveyard simin. Or (hopefully) wait till Anet implements similiar system to fractals or closes gates behind most difficult bosses (lupi for instance).
Most people who got their DM title are plainly bad. Just now I did path 4 run (I picked first ad on gw2lfg.com) just to check how average pug deals with it. The amount of stupidity emanating from some of them was just astonishing. And they got their shiny title.
Maybe it’s not a broken event, but lupicus when using his big aoe attack in phase 3 (the one when he raises up) should be immobile. Very rarely, he just stops channeling and moves towards one player while still damaging players in circle area around him (yes, damaging area moves with him)
This game promised to free people from the “Holy Trinity”. Since you need the “Holy Warriorty” to complete Arah path 4 (2-3 warriors glass cannons and a mesmer with Time Warp) people who can prepare this team could easily run the path to sell slots for 15-20 golds. People who don’t have the lucky team/classes (ranger? engineer? completly useless in path 4, no one want them in their in team) obviously will consider to buy the run.
The devs don’t understand they have to fix Simin, right now they believe the path is good and they wrote their QA team had no problem with it… so the path-selling-for-golds will continue. I wonder why they don’t bother if this path is so discussed and troublesome at the point people would pay to never see Simin again or cause they can easily earn 20 golds in the 8 hours the normal teams waste in this path before quitting. This is the only path with such problems and people making a profit on it.
Did it with 4 people without mesmer.
I don’t get it. Why everything target only players? It is a battle after all. NPC or not, they should get hit by the AOE. If not, why bother putting the NPC into battle? This is one mechanics of this game that I don’t get to understand. Everything will “Home-in” on the players. So, even if there are 10 NPCs in that battle, the attack will only affect the player(s), why give immunity to the NPCs?
In an actual battle, a bomb dropped into a crowd will kill everyone or damaged some standing near it….
Then make npcs dodging grub infection? Let them be better than ~99% of playerbase
Bring a guardian to the fight.
http://www.guildwars2guru.com/topic/78673-a-guardians-guide-to-giganticus-lupicus/
Whenever I see a guardian using only scepter, I cringe.
Either ask friends or continue with 4 people. Most dungeons are perfectly doable with 4.
Some parts need 5 people.
Bring projectiles blocking, if you’re an ele and you aren’t using a focus for this fight then you’re bad at dungeons.
I used a focus for the first 2 lupicus encounters then for the next 28 I used a staff since my team got better at dodging so I could do more damage and Burning Retreat/Magnetic Aura/Windborne Speed around instead of Swirling Wind babysitting.
Usually most people just kite him so your staff is pretty bad idea because it’s harder to land any aoe unless you’re okay with autoattacks. The best option would be if whole team stacked at him so you can hit him with hard hitting aoe on staff or scepter. If your team is too bad for that you can always grab d/d and chase him around.
In my opinion it is abuse of party mechanics. I seriously doubt they intended “completion” to be “being in dungeon when last boss is killed” but I could be wrong.
It is a problem but you can’t fix it by requiring one to stay for full dungeon run. What would happen if someone started to kittentalk everyone in party and get kicked? Who would join your party knowing he won’t get a dime? I had to kick few people for different reasons and replaced them with someone else.
The Giganticus Lupicus is near impossible to be defeated, unless all players know very well the strategy to do it AND have all Exotic Gear.
If someone has Berseker’s gear: death. If 1 out of 5 does not know Lupicus: death.Too hard. Not to fight it, but to find a “perfect party” (and I am not perfect) (ps: 90% people that told it is “easy”, fight it with guild member and using TeamSpeak… And I do not buy GW2 to play with someone shouting in my ears)
So, considering that I am collecting items to craft The Bifrost and I need 500 Shards of Zhaitan… I AM HUMBLY BEGGING YOU TO NERF LUPICUS. PLEASE.
Playing archeologist, are we?
As the counter argument for your thesis, I’m gonna tell you that I succeeded in defeating lupi with 4 firstimers with full berserker gear on our 2nd try. Why would you say that even one guy will bring your party down? He dies, you don’t rez him, because he’ll again most likely.
All legendaries should require at least some skills, because right now it’s just a grind fest.
EDIT: Now I can see that you digged out a lot of old topics about lupi, one isn’t enough?
(edited by haviz.1340)