You see significant results at 23/41/70/92 %
Is there some math behind that? I thought crit chance is equal to (4+(precision-916)/21).
Players with full MF gear deal similiar damage to PVT. Hence, everyone who considers PVT gear not leeching should consider MF gear equal to PVT in terms of contributing. Plus, you get more shinies. Ergo, MF > PVT. Logical conclusion.
Yes, thef nerfed it with 25 September 2012 update.
Jade colossi never seen one of those during the maw event.
Seems like I created some confusion. Which maw event were you talking about?
No. He an me plays in that case with a group and not with selfish one-hit wonders beggig for rezz ever 15 seconds. That is the different. L2P.
How is pvt armour not selfish? It’s more selfish then zerker. You’re not doing same damage as good glass. Please withhold from further invectives.
1. That was ages ago with players who don’t play anymore, ~2 days after the token buff from 30 to 60 and the team comp as me(ele), mesmer, guardian and 2x warriors.
2. Whoa you managed to find a PuG who would do the destroyer normally? And that’s pretty impressive for bunker eles, I’m assuming the majority of them were doing the highest burst of scepter/dagger Tooth->Ring->Phoenix->Touch->Earth quake->Churning Earth->Lightning Strike->Blinding Flash->Arc Lightning->Lightning Strike as they retreat?
Personally still having problems brainwashing the others into glass cannoning, only 2 other people in my loose group are true zerker believers. I think I need to urge them to jump down the platforms earlier too, they are usually down 3-5 seconds after the shield goes down rather than AS the shield is going down.
1. Well, this path is quite longer now (can’t skip first big group, unskippable 4 silver mobs and 3 first bosses changed to legendary status, we’re talking about a legit runs, no skips to the last boss). We had pick-up ranger and warrior but overally it was pretty smooth.
2. I don’t really know what’s the “abnormal” way to do that. I thought that was fixed. And I don’t support “smart” tactics like standing on the ledge and attack from distance. Takes too long and it’s boring as hell. About eles, 3 of them was d/d, I was the only s/d (not bunker).
It’s quite hard to convience people that they don’t need defensive sets after some time. And MF set isn’t defensive!
Have your warriors melee him in p3.
What’s hard there? I would rather think meleeing him in phase 1 is a taboo. But if warriors can’t (except Weth) in your opinion why a glass ele is able to?
It’s pretty clear how much DPS you do as a corpse on the ground.
My downed state auto attack hits like a truck. And I got self-heal on number 4.
Sure, not that I would know. Especially during trash mobs. But I tot your beef is against players using PVT.
It’s similiar situation frankly.
Since when did only max damage = decent damage? This thread is less about build, more about some players’ egos.
Going by your opinion I can use full MF gear when I wouldn’t have issues with survival, right? It deals “decent” damage afterall.
Lol, this kid.
Which part is so funny? If you’re one of those great bunkers who think they deal decent damage, I can only laugh at your ignorance.
(edited by haviz.1340)
Personal Team Hi-score(s):
- 20 mins Arah path 3 without map exploits.
- Killed CoE3 destroyer in 5 lazer shots but we’re also Omnom believers looking for Operative’s Creed recipe so not really aiming for faster. The team who Rob said did it in 2 lazers shots probably were using +damage food and +damage vs destroyer potion.
That arah run was after or before adding new stuff?
I killed CoE3 destroyer with 4 eles and 1 war (pugged) in 5 shots so I guess a group of decent wars/thieves/even guardians with food+pots can do it much faster. Unless someone thinks that bunker eles has so much damage
Instead of asking for a nerf, why don’t you ask Anet to buff other weapon sets for the elementalist? Isn’t that more logical since your complaints are D/D outshines all other weapon sets? You guys say that D/D is the only viable weapon set YET you want them to nerf it so it can be as weak as other weapon sets? Then after that you’ll ask Anet to buff elementalists again? Come on guys, let’s use our brains.
D/D ele is flashy, not OP. So what if D/D eles are the best class at running away or chasing people? D/D eles trait heavily to boon duration/toughness/healing so they don’t even have a lot of damage to kill/burst someone effectively.
A D/D ele gives up his/her offensive prowess for the sake of gaining more defensive attributes. It is a fair exchange. I lose damage but I gain survivability and good support skills/CC.
D/D Eles will be OP once they have that 22k HP w/ 2800 armor and deals 15k BASIC burst as per someone who has a 30/30/30/30/30 build…
D/D ele doesn’t give up his offense. All Fotm ele players do by playing bunkers. What needs to be nerfed is their bunkering capabilities so some people might man up and trait for some damage.
It’s cause they love adding silver mobs, instead of a bunch of normal mobs.
Non-bronze/silvers actually die really fast and feel like that, too bad they’re pretty few and far between.
I actually like the 1 silver mob + tons of trash groups way more then 3-4 silver mob groups. They should do more of those instead of all the stupid silver groups.
Because tons of trash die from single aoe and silver mobs don’t?
while I don’t like magic find people in my groups except food, what the OP describes is certainly more sensible and responsible way of using it.
To the glass cannon guys, do you spend all day in here giving out bad information. I’m just lucky I don’t have to carry you guys any more, I got my combat healer title long ago and no longer have any use for you.
You meant you’re unlucky you’re not being carried any longer, right? Do you really think Anet made pvt and the like armours for pros to carry bad people with zerkers?
but but, all i want in arah is to fight big puppy. those bad risen are only an obstacle. why shouldn’t i be able to tell them to go away nicely.
Okay, joined yet another random pug. This time frenchies, so communication requires a bit more effort from my part. At the beginning (mine, not theirs, they were there for 6hrs already), we were failing quite a bit – people were staying at the statue instead of going on the side, pet aggroing 2 sparks, etc. Simply, a clusterkitten of epic proportions. Then they invited some dungeon master who was doing all kinds of wrong things and ragequitted after 1 failed try. Then, I invited someone I know is kitten good and we both run sparks while rest of the party was chilling on the side. Done at first 1 after 2-3 spark runs. Dps wise, it was pretty bad team. Tank/support guardian with a staff, ranger with gs, hammer war, d/d thief and gs warrior.
Yeah Lupius is good. Transparent mechanics yet unforgiving. Once you know what to look for it’s fairly easy to perform. Keeps you on your toes for most of the fight. Also, 3 phases.
Simin is bad because the Bossfight itself is extremely boring and doesn’t have many real mechanics or much of a learning curve. Instead you’re fighting the frikkle sparks mechanics more than the boss.
Fighting Bosses = Good
Fighting mechanics = Bad
Trasparent mechanics? Are we talking about the same boss? Lupi desperatly needs buff, a whole bunch of them.
As I wrote you in a previous post about Simin come in my team (or let me join your team) so I can see with my eyes how pro you are at Simin. As you keep to boast, show your skills instead ok keeping writing how cool you are while running with PUGs. I’m really curious.
Or just try it with 2 Ranger/3 Eles (or Engineers)… And give me a video of the team killing Simin.
This path is not for everyone, it’s only for certain team with certain classes.
Only this boss is so kitten in this game as I’ve run ALL the paths of ALL the other dungeons (even path 1-2-3 Arah) with every combo of classes and equipment without any problem.
I could carry your team, I carried random pugs already. The thing is, most people do it for achievement to get nice, shiny, yet worthless title. I don’t really feel like I should devaluate that title even more. Call it elitisim or whatever you want.
Secondly, I have neither ranger nor engineer and elementalist seems like one of the best proffesion to runs sparks. If you want to follow this guide here you will fail. Try running them for a change, anet will improve their behaviour in the nearest patch. On the other hand they won’t decrease her regen rate (at least until more and more “experienced” runners will complain)
(edited by haviz.1340)
You don’t have to move at all. Last time I went for a cup of tea (teammates as well), 5 minutes later he was dead.
I was under the impression you gotta avoid the trees and the green kitten. Or did you use a feature?
I guess I found spot where you don’t have to do it.
I get you now. You have the same opinion as me in that matter. Arah4 is the hardest path in gw2 because of Melandru’s and Grenth’s priests – not falling asleep there is the highest achievement one can dream of.
At least on Mel you actually have to move a nanometer. Grenth is actually worse than the Evolved Destroyer.
You don’t have to move at all. Last time I went for a cup of tea (teammates as well), 5 minutes later he was dead.
There are people selling tokens for path3. I don’t see the problem with it but when you exploit and skip to the last boss it is the problem.
I don’t see your point. By order of difficulty, Arah4 should always be first so you’re done with it and don’t have to do it again.
I get you now. You have the same opinion as me in that matter. Arah4 is the hardest path in gw2 because of Melandru’s and Grenth’s priests – not falling asleep there is the highest achievement one can dream of.
They chose Simin last. Cowards.
The last path in the last dungeon.
GW2 needs more Lupicus, this crap boss (Simin) is the worst programmed ingame. Kitten mechanics… You only need glass cannon equipment, the right classes to do it and luck.
I would like to see the devs team to try it with a team of Rangers/Eles/Engineers… and then come to tell us how eaaaaaasy and fun it is.
What’s fun with lupi? In phase 1 you stack and nuke grubs and swarms, in phase 2 and 3 you run around like chickens dodging occasionaly. Simin isn’t for everyone ;P
(edited by haviz.1340)
And how would they scale it? Just dividing every health by 5 would make most fights extremely easy for me.
Yeah, how long would it take you to do Lupus with 20% of his current HP? 1 minute per phase?
Phase 2 already lasts about 1 minute.
Every one say use d/d when playing a elementalist i always felt that a mage or elementalist should be using a staff and all this attunement swapping is also not for me. So what i would like to see is a total overall of the staff. Casting times is just to slow ive been testing it extensively during the maw event with loads of people around its just impossible to get gold rewards using a staff before your spell goes off the mobs are already dead and the damage is not up to par aswell. Ive tried loads of different build combinations and no matter how you construct your build it takes ages to kill mobs compared to other classes
You realize that jade colossi reflect every autoattack from staff back at you? Staff isn’t the best dps weapon. Too many supportive spells.
Uhm no, i guess he prefer to play with players playing, not carried nor constantly revved/rezzed thanks to their pathetic glass cannont oneshot-died build
If you play with people bad enough that they have to rely on defensive stats, than yes. No glass cannon dies from one-shot.
Same reason people run PVT gear. They don’t care about contributing, they just want to sit there and let other people do the work.
How is PTV gear not contributing? My Guardian with 23k HP and 3k Defence sitting there and soaking the damage so you don’t isn’t contributing?
You’re soaking damage instead of dealing it.
And even for a guard, there are very few places you need full PTV, try 3knights 3berzerker some time (basically trades 3k health for 10% crit and 15% crit dmg and a small amount of power), you should still live in all the same situations and at the same time put out significantly more dmg helping the group more overall.
Swapping PVT for 3 knight’s and 3 zerker’s will actually lower your power (knight’s primary stats is toughness) and you gonna lose about ~2100 hp (can’t recall exact number). You’re getting crit dmg and chance instead (toughness lost is marginal).
(edited by haviz.1340)
….. every group thing on gw2lfg says experianced members only!
Its like Obal said in his original post. Most of the posts ask for experience only. Some with real elitist overtones. Maybe they ran it 50 times and they are still farming Arah, who knows. It does make it hard to find a nice group.
The worst thing is that they’re quite bad themselves so you’re better to make your own group.
(edited by haviz.1340)
Both times I’ve killed Simin, it took us hours to do it, and had nothing to do with us trying to finish her in one go. Our low DPS left us no margin for error, which meant that one bad sparks run was all it took to ruin it, and force us to start over. As soon as we brought more DPS our margin for error was substantially increased, and we were finally able to kill her.
20+ times I killed Simin the most important aspect was running sparks.
If you can’t kill her at the first try, try to repeat the 4-1 again until you accomplish the objective, for example, our group required 4 tries to success.
The reason why people spend there 8hrs is exactly because they try to dps her down from 50% instead of running sparks
Also the dungeon should be made more attractive for players at all. Finding non p3-groups for Arah is one of the hardest tasks in this dungeon…
Honestly I have no idea why people don’t do path2 which is only marginally slower than path3, especially after adding some “encounter” and buffing bosses in path3.
@Jay.3284 Killing a bunker ele 1v1 in WvW is unlikely but your not likely to get beat either. 2 v 1 should end with the bunker ele downed if either player knows what they are doing. I think we need to remember the goal of a bunker is to survive and it should be good at it.
If you know how to build good bunker (not soldier’s + cleric’s) you can have so much damage for burst spec it’s almost unbelievable for other classes.
The problem (in wvw) I guess is that you can stack Power/Toughness/CritDmg and Healing Power without even putting points in Precision and still retain really good amount of critical chance with just fury and some points in air. Those stats make you really tanky and pretty bursty.
These WvWvW runners go around specced for survival and win against 14 years old kids who button smashing away with their GS warrior fully equipped with a dungeon armor..then come to the forum and start cry that ele is OP.
Then Anet listen to these fotm kids who are able to beat 1vs3 some random baddies running in WvWvW with lvl10 armor and they nerf the profession across the entire board…then I go in paid/free and need to play kittening Mozart on the keyboard to beat/survive against r40+/QP 100+ opponents.
These FOTM kids playing d/d ele in Zerg Vs Zerg or WvWvW know nothing of what really means to play this game, so let’s have three kind of balances: one for Zerg Vs Zerg; one for WvWvW and one for TPvP.
I’m a TPvPer why should my profession be nerfed across the entire board, when complaining are people who use ele in pure PvE format ( WvWvW) and in a chaotic 8vs8 where everything goes thx to 7 noobs supporting you?
Completely agree with you. Most of those “fotm kids” just spam one rotation so people dying to them are on same levels are simple mobs. I’m just saying that pve version of healing skills should be nerfed quite a bit (bring them to the level they’re in pvp)
Show me a single video of you 1vs2 in a tournie environment…actually have you even won a tournie? talking about free of course, nobody who play paid would open such thread
I think he’s mostly referring to wvw. Bunker builds weren’t really touched in pve.
So why a WvWvW player asking Anet to nerf a profession across the entire board when He hasn’t even touched a real PvP battle with equally skilled opponents?
This thread is rubbish…..
I don’t think he wants ele to be nerf in spvp. Anet already nerfed some healing in spvp so they might as well bring pve/wvw version to pvp.
Show me a single video of you 1vs2 in a tournie environment…actually have you even won a tournie? talking about free of course, nobody who play paid would open such thread
I think he’s mostly referring to wvw. Bunker builds weren’t really touched in pve.
havent lost to a d/d ele on my eng since i started running 4k confusion
heh, because 99% of those eles just spam skills in the same rotation, probably not even watching their conditions.
The problem with boring bosses is that dungeons are currently too easy, making most of their content snoring fest. If you would ever try to solo or 2man some bosses you might realize they actually have some decent mechanics (not on lupi’s level but still) but in full party you can just ignore them. Good example could be Wraithlord who is currently just a buttonsmash fest where most people don’t even realize what he does (that’s actually an example a friend told me). He’s designed on really fun level, won’t 1 shot you, he’s just too easy with 5 people.
Another issue is that you can use cheese tactics to abuse some of the in-game mechanics for more efficiency but even more boredom.
However, I agree that HotW bosses has too much hp, especially underwater folks.
I was thinking that I could use my expertise to help people deal Lupicus in Path 1.
Unfortunately I was very quickly booted on first phase of Lupicus because of meleeing. Fortunately I was the instance owner.
Mate, I told you before that it happens to me quite often ;P
“Totally unkillable boss”, you really know how to tell jokes.
Are you suggesting I called Simin unkillable in her current state? ‘Cause I didn’t.
No, but you seem to think that after getting rid of 4-1 “strategy” she becomes one.
About this issue, d/d are currently overpowered. Maybe a bit, but building a bunker build with a lot of healing power while at the same time doing more than a decent damage is a problem. Decreasing healing power coefficients in some skills might fix it at least partially. If you think it’s because people improved, try swapping to more aggresive trait distribution (not cookie cutter 0/10/0/30/30) or gear (not soldier’s + cleric’s) and then try to formulate opinion. Or try to play with S/D.
Improving scepter (DT, Shatterstone, even phoenix) should also be on anet’s watch list.
You can argue that 99% of those pro eles use same rotation so you should be prepared but their ability to engage and disengage from fight plus ability to chase practially everyone makes them highly annoying.
(edited by Moderator)
You are wrong. Both are dependent on the caster.
True, I just double checked. Sorry for confusion.
My point was that the encounter should be fixed, so that good groups can do it without having to rely on this trick.
Considering the “fixes” we’ve seen so far, it’s vastly better to leave the 4-1 feature in rather than have a totally unkillable boss.
“Totally unkillable boss”, you really know how to tell jokes.
Regen duration and effectivity depends on the caster, as any other boon. Not on the receiver. The receiver passively takes the boon casted by the boon giver. The stronger healing power on caster, the better. I tested it with guildies, and it seems it’s the way it works. If I am wrong, I’m sincerely sorry for my mistake, but I’d like a proof.
Empower heals all party members on the 4th tick. Weird you didn’t know about it.
The amount of heals I spread for all party members is usually 2x more effective than their own self-heal skills. If it’s “still bad amount” in your opinion, well, I guess we will never agree.My mace and focus have both sigils: recharge 50% of endurance on weapon swap and recharge to ful endurance on a kill. I have 20-25% crit chance, which gives me more than enough chance to gain 5s long vigor boon given from trait. Which altogether, makes me able to dodge roll around 4 times during every 10 seconds. Given I heal 1,5k per dodge roll, it’s 6k for me and everyone around, sir. Per 10 seconds, excluding all other heals I can spread. If it’s still bad – you make me really curious, what you consider a good healing.
My damage is indeed the worst there can be, but then again – I do deal some damage, and I can tank foes very well – which makes my full berserk companions melt the foes within seconds without worrying about their own health and safety. They don’t need to dodge roll and interrupt their bursts because of worries to get downed any second. Moreover, 15 stacks of Might I grant (12 stacks from staff, with 70% boon duration and 2h mastery allowing me to chain it pretty well + traited virtue of justice) do increase the overall damage of everyone around me.
But well – I’m done with arguing. As I stated somewhere else, it’s all about personal preference and group setting. I just don’t agree with people saying the Healing Power scales badly. It doesn’t, it’s just underrated.
Iirc, boons duration depends on the caster but boons strenght on the receiver but colour me surprised if I’m wrong.
I don’t really use staff so I might have forgotten about that.
If your glass companions melt fast, they need to step up their game. Anets lead designer said that dungeons in their current state are too easy, meaning you probably shouldn’t need full support guardian. Balanced guardian with support skills/traits is enough.
Healing Power scales badly because only few skills have a coefficient equal to 0.
Critial chance and damage is for assassins and rangers, I say drop all crit/condition and go full power, toughness, vitality, with 0/0/30/10/30 tank/shout boon with solider gear and off set the lack of damage with secondary weapons with blood lust.
Crit is for rangers and assassins (what’s that exactly?) ??
This build got me through COF path 3, SE path 1 and all the Arah paths.
Glass guardian build got me through them as well. Besides, what’s hard in those paths that you need to “tank”?
Its also the best build for taking down and kiting lupi if you ask me.
Why would you kite lupi? He wants a hug, give it back.
Virtue healing is overrated, because everyone has to ball around the guardian and thats not a good idea, because the tank is where all the damage is gonna be focused.
Tanks, right…. How’s your taunt?
Just hit enemys, kite, go to the your allys, shout and move away again, and repeat.
Its a perfect system.
Why kiting when you can … tank?
Regen boon: Without any healing power it gives 130 Health per second at level 80. With 1350 Healing Power it gives ~300 health per second. I see huge difference, especially if you make the boon last 11 seconds with single shout, and you can maintain it almost permanently with all other abilities.
Regen can be spread to party members through shouts, symbol from mace, skill #4 on focus, traited virtue of resolve, and if you trait your shouts to turn conditions into boons, it often turns poison into regen as well.
Staff skills: Flash of Light & Empower. With 1350 Healing Power they heal accordingly for 1k and almost 3k at level 80. With 2h Mastery the reduced CD of these skills make them heal even more effective.
Virtue of Resolve is affected by Healing Power quite well too. Without Healing Power it heals for 1,625k. With ~1350 healing Power it gives 2,6k.
If traited, it additionaly gives regen boon.Healing Breeze & dodge rolls – both of them are affected by the Healing Power nicely. The difference between them with or without Healing Power is quite significant.
Problem with people is, they usually look only at one of these skills separately, and only in aspect of their egoistic self heal ability. Multiply the heal amount by 5, as it can affect your full party, and add the numbers from all the outgoing healing and chain them well with appriopriate cool downs on the given skills. It should turn the table around. If these numbers and suggestions of proper usage the skills still can’t convience people, then I guess I exhausted my resources and will stop bothering.
You realize that regen power depends on the person it affects, not the person that casted it? Empower heals only you. And while you have 1350 healing power and your skills heal for 50-60% more (which is still bad amount), you do much less damage than same guardian who lacks godly healing power. You lack crit to support your party with empowering might and to get yourself a vigor which is the best damage mitigation resource in the game.
Anyways poison won’t work I think, she heals a lot and she is a legendary boss so posion doesn’t matter.
Poison doesn’t matter because she cures all of her conditions when going invisible.
Just managed to do this with a team of 5 glass cannons, 2 wars, 2 mes’s and a dd ele, and when i say just managed i mean it, had to of put him down no more than 1-2 seconds before inv. The origional group was a war, ele, 2 mes’s and a ranger and we really didn’t get close. I can see why lots of people are mad because this does kind of make it build specific but the problem we ran into with the people that had to leave was basically them not knowing what to do and not having enough dps.
We use the 4-1 method and the mes’s hit back to back TW’s followed by frenzy on the zerkers. I also think a key to this is that the tear tosser has to be a pro tear tosser. They have to understand the timing. Anyways i hope this doesn’t get changed because it was pretty exciting to finish it after trying all weekend with 4 different groups. Its the one time in this game i’ve been excited, and the one time where i felt like there was something i might never finish.
The reason why lots of people can’t do it is because they depend on method which is borderline exploit. Instead of trying to dps her for 6 hours like some pugs do, you should master sparks run, it’s the key. And incoming fix just cofirms that.
Guys, just make videos and see who solos it the quickest. Start the timer at the first hit.
With same build and gear, the guy who stays inside is going to win because he doesn’t have to dodge. However, that wasn’t the point. You can either stay inside him with melee assist off, punch him in the face and hope that Anet won’t fix it somehow or run around and try dodging. The problem with 1st approach is that a lot of people might find it a bit too tediuos and not challenging. Sure, it’s efficient and easy, no one is arguing about that.
They can’t take more than a hit or two before having to panic roll or get the heck out. And as they are trying to run etc? The DPS is usually absent. And they can’t hold the boss well in one place. This means you can’t really do 4) better. We are not arguing whether or not someone can, but Tanky builds allow more Combo fields at the boss.
The idea is to not get hit. How do tanky builds allow more combo fields?
What nonsense re: stuff dying 3 times slower. As the guild leader I wouldn’t pull the team down if I saw that my build was dragging run speeds down. Have you honestly even tried a balanced team in the first place?
No, I made everything up.
I’m keen to watch you tank in Zerker gear. Honestly, I just don’t buy it. Sorry. And if you’re gonna be snarky, we can just agree to disagree. Nothing wrong with GC, but there is a place for ALL builds, and support style builds accomplish a lot through the rest of the party. You are losing that perspective.
I “tank” on my full zerker guardian, full zerker thief and almost full zerker ele. Is that enough proof for you? You can support with zerker gear, I’m saying you shouldn’t gear up with cleric’s, soldier’s or magi’s gear when you’re experienced enough. This game is based on active damage mitigation, not tanking which is much less efficient.
I’m asking you this: don’t you think it’s better for the whole game, for the community, if we can discover the depth of the gameplay? You are convinced that a bunch of GCs armed with dodges is enough. I’m not arguing that. But have you seen what a balanced polished team can do? In my experience, they can run dungeons better, faster, and safer.
Experienced GC team will always be faster than experienced balanced team. The only issue is that it requires more awareness, experience and general ability to think.
To say that there is no place for tanky or healy support builds is myopic.
Anet reduced general difficulty level before the launch. Even the lead designer, said that their own QA teams had said that current difficulty of dungeons is too low. In current difficulty level, taking support/tank for experienced, skilled group is not necessary and often makes the runs easier but at the same time longer. It’s the same situation where general population keeps saying that you need to kite most bosses, that melee is not an option. Skilled and experienced players will find out that meleeing a lot of bosses is more efficent (they die faster) but it is harder. I hope that should clear some misunderstandings.