(edited by haviz.1340)
1. Defiance is necessary unfortunately, and we figured that out early on. Without defiance, groups just stack knockdown skills and utilities and kill every boss without them being able to get up off the floor. There are some funny videos of this that can be found where players repeatedly throws rocks at Adelbern and knock him over constantly, allowing them to kill him with ease.
Why not change defiance mechanics? Current implementation only works for groups with voip. An alternative design could be time interval that’s active some time after successful cc during which you can’t cc boss again.
And really, if one bad person is a problem in Lupicus, you sure you shouldn’t just boot yourself?
You gonna feel the same way after reckless dodge is gone?
You can solo lupi without reckless, he just won’t be able to grab full offensive utility skills.
If you are able to dodge his aoe in ranged, you can dodge it in melee. And guess what: you’ll do more damage in melee, too. Time to sack up and learn to melee the slightly challenging bosses and stop being a scrub.
You seem to completely miss the point. People don’t melee alpha because it’s more manlier, they do it because you can move on his position with melee assist off and go away from keyboard to make a cup of tea. And I’m really curious if you melee those slightly challenging bosses as well (lupi, high lvl fractals).
Overall I find Acrobatics to be better in PvE for added survivability whereas Shadow Arts excels in PvP (or WvW more specifically).
15 points in Acrobatics can easily double the amount of Dodges you can perform and that certainly pays off in PvE. But more than 15 points isn’t always worth it.
I would recommend something like a 15/30/10/15/0 build with a lot of Vitality on gear.
15.000+ HP is what I’ve found essential for running dungeons.
I’ve been running exactly similiar traits distribution, gear is just full zerker. 15 in acrobatics helps a lot, it essentialy makes your dodges cost 35 endurance instead of 50. Plus all your weapon sets have built-in evade move in one of their attacks, though some of them are plainly terrible (S/D for instance).
If you meant standard dungeons, full berserker thief shoudn’t have much issues with staying alive.
I was referring to dodging the skill you said cannot be dodged. I’m not concerned with how he went about soloing the boss, and it isn’t relevant to my response. I had to link a video since my anecdotal evidence of dodging on my Guardian would likely not have been enough.
Because it can’t be dodged without using bugged traits, try dodge it on guardian/thief/ranger/engineer/mesmer/necro. This attack is undodgeable which dev (Robert Hrouda) confirmed.
-snip-
He’s running 20/30/0/0/20, using mixed berry pies (which are op by themselves, not because warriors make them op) and sometimes shield#5 though more often warhorn. He doesn’t use other defensive skills like endure pain or warrior healing.
Dungeons were never designed to be played by the “average” player as you can read (For me “the average player” means the same as “the majority” in the article).
That’s before they decreased overall difficulty. Check CoF1 for instance and how average playerbase does it.
http://www.youtube.com/watch?v=3p_b4Vnv8iY
You’re welcome.
Nice, but you realize he’s using bugged trait which today should be fixed, right?
An example would be wonderful.
Those examples aren’t from fractals but from dungeons but try to dodge lupi’s necrid trap or simin’s dark pact.
Meanwhile in Arah p2 a warrior solos this.
(This guy is awesome)
Why do I need any other class again?
This guy is doing 800-4k auto attacks, omfg huge deeps with 100blades and whirlwind.5 warriors will stop everything in sight in a dungeon. (FotM past 20+ is a different story)
No other class will have the raw DPS/chanelled dps
Skewed high HP
Heavy Armor
Full Zerker survivability
As a warrior.any other argument is invalid. Warriors are easy to play and are in my opinion either OP or other classes are too weak and needs serious tweaking.
Wethospu is highly skilled player, why don’t you check this heavy armour, full zerker survivability yourself. Full zerker warrior has ~150 more defense than full zerker thief/ranger/eng and ~300 more defense than full zerker ele/mes/nec. That’s around 8/17% damage reduction. High HP is because warrior has no aegis/blinds/prot/regen like guardian, stealth/blinds like thief, protection/regen/heals like elementalist and so on. The only issue is their higher damage but not survivability.
We need context. It could be the group being kitten and kicking you for no reason, or it could be that you just weren’t pulling your weight and weren’t good enough for lupi. I have kicked several people for that second reason many times.
It’s not uncommon for me to do arah and get to lupi and have someone who just constantly dies over and over. Die, res, run back, die again. If that’s you, and you’re in my group, you’re getting kicked.
I actually prefer those kind of people, they don’t decrease my dps by half like mage-wannabe guardians and musketeers warriors do. I’d rather kick they guy who wants to glitch/exploits all bosses and is dungeon master than first time newbie whom I can persuade to use smart and efficient tactics.
Fractal scaling is a good step towards it. Pitting people of relative experience in the same group.
As long as pugs will ask for guardians to carry them, that’s just fruitless.
(edited by haviz.1340)
even if this was a L2P issue would be still a problem.
The real fact is that its clear some classes have huge advantages other Others:
Guardians: support, healing, REFLECT and best crowd control in the game, Aegis is huge in fotm any level, means you do one mistake, you possibly survive…or again you can just finish channeling your skill safely without worrying…
Warriors: best DPS in the game
Mesmers: portals, good dps, and second best reflect skills in the game (tested in Pve they can reflect some stuff other classes cannot with guardian exception that reflect everything)on paper its easy to see why in MOST situations warrior, mesmers and guardians are the best PvE professions.
Expecially without the use of TS.
What you described is exactly l2p issue. The reason those 3 classes are considered 1st tier is because average grp needs their utilities. Warrior doesn’t have best dps in game if he constantly dies and guardian/mesmer gives them that possiblity.
Secondly, you mistakes reflection with absorption. Shield of avenger doesn’t reflect.
If all classes were balanced and people were just doing this for fun (like in WoW forming all druid or all paladin parties), no problem. The issue is that it’s not balanced and warriors dominate PvE and it’s made worse by the fact that CoF is the most desirable instance to farm (b/c you can buy rares for ectos) yet has the fastest path of any dungeon, leading to warrior only groups. It’s not “letting people play the way they want to play”. It’s the game being unbalanced heavily in favor of a certain class, and the player base reacting to that unbalance by exploiting it.
The only reason why average pug wants 4w+1m is because in CoF you fight 2silver/1champ/1legendary mob. Ask your pug to kill everything at acolyte’s event and they’ll wipe. Average grp can’t complete dungeon with 5 glasscannons without any kind of support/damage mitigation, that’s why you see “Guardian only” in FoTM.
doubt you know what tank and spank means -.- i have yet to see the tank in this game which can actually tank&spank any of the bosses, a high amount of movability is needed…
if you mean stuff like running around pulling leavers and kitten, no ty….a big problem with the ease of dungeon is exploiters which should be perma banned.
when that is said a difficulty choice would be nice on each dungeon, i dont think harder difficulty should gain any significant reward increase due to the nature of the game reward system, but a bit more would be ok
Imo, tank’n spank means standing still infront of the boss just spaming.
That’s pretty much what my group does on every boss in the game, Lupicus not counted.
You probably won’t believe but elementalist with offhand focus is able to face tank lupi, you might be forced to dodge once in a while and in p3 when he does aoe-life-leech but that’s just it. Oh, and it’s full zerker elementalist. Otherwise, just stand at his feet and punch him like you mean it.
We did Lupi in one go no deaths. I am not saying the team I was in was the best in the world, but we are fairly skilled. The only reason we couldn’t beat simin wasn’t due to running the sparks. It was all because of the dps measuring stick.
Don’t tell me your whole team is worse than 2 people trying to 2man her.
You’ve probably been playing with elementalists that have crappy “fire mage” builds. I can tank Kholer’s pull no problem but I never have to due to all of my cantrips.
And actually, more often than not, Lupi aggros me instead of warriors/guardians. (Go figure?) I’ve had to solo him more than once while my party ran back.
You just said you have a lot of toughness (lupi likes those kind of people).
That’d be a problem if there actually were big, unavoidable hits in PvE. The only fight that really comes to mind where damage becomes unavoidable is Alpha, but if you’re playing that fight correctly your squishies in the party shouldn’t be eating huge damage once you’re stacked. Agony is percentage based so vit isn’t really a factor.
Where in alpha fight you have unavoidable damage?
Health pools aren’t the be all end all to survival mechanics. Thieves, eles and Mesmers outclass Warriors in every respect when it comes to mobility and will pump out more damage if played correctly. Your survivability in those scenarios isn’t dependent on your stats like the warrior, rather your positioning. Every 1-shot in AC, for example, isn’t dependent on your vitality. Kholer’s pull, the shouts and rocks from the Howling King and Rumblus and the Scavenger’s knockdown cannot be sat through with vitality and toughness alone. You’re either immune, out of range or dead. Even running full p/v/t on a warrior in AC wouldn’t let me live through Kholer’s pull unless I popped Endure Pain. That doesn’t mean you’re unable to melee, though, because you can still whack at kholer after his pull when you’re behind him and the Graveling’s shouts aren’t a 360 degree killzone.
Warriors have similiar mobility capabilites to eles and thieves and they do more damage, that’s their purpose of existance, straight out damage dealers.
obviously damage reduction of tougness follows an e-function. Otherwise you would get 0 damage after level cap expansions and new gear one day.
There’s a difference between exponential and rational function and right now damage taken formula is described by rational function.
Its not a problem of trash being to unrewarding, its a problem of bosses being too rewarding for often being less challanging than trash groups. So bosses should be made harder or loot nerfed.
But my collection of porous bones says otherwise – trash drops trash.
A hard mode wouldn’t solve the easiness of dungeons. They’re easy because they lack intuitive mechanics. There are fights where those mechanics are satisfactory to a degree (lupi) but the vast majority remain tank and spanks. Bumping up the stats of bosses only bottlenecks the dungeon community by restricting content to people who aren’t running with the best gear to counter the increased stats. Kholer in AC could 1 shot you with every attack he’s got but he’d still be a cakewalk because he can’t touch you as he is now.
They don’t lack intuitive mechanics. Rather, those unique bosses’ mechanics aren’t necessary to utilize in order to kill them.
and you cant dodge the grubs anymore!
Big no to unavoidable attacks, try dodging simin dark pact ;P
So many people in this thread defending the op’ness of D/D eles just because its their main or most played class. Yes yes you will feel weaker after next patch or more like other classes and no god mode rushes into a 1v5, bursts them, heals/remove all condi, mist form when needed and even if downed can escape with mist form which full regens downed hp after each use lmao so broken and some say its okay. Be ready to cry on this forum in about 24h!
I play s/d and d/d ele and I know that d/d bunkers built correctly are too op, that’s why I’m all for nerfing bunkering capabilites. However, that doesn’t mean eles as the whole proffesion needs nerf. Try playing burst ele with d/d or s/d and tell me how exactly it’s op.
Because what we need right now is more easy as kitten bosses, amirite? Let’s just make everything like Hotw! Loads of fun! Challenge in the form of “will I be able to stay awake for this entire run?” Brilliant.
But yeah, fix the AoEs. I’ve gotten used to it now but it really punishes the uninitiated. And I think P1 needs a revamp, now that everyone has figured out the 100% best way to pass it (stacking method) it’s just really boring now. And I don’t like the concept of the grubs punishing you for the rest of the fight either, how about make them spawn through all the phases, but the buff they apply wears off after a while? You’d have to balance not dying to lupi and not letting lupi eat grubs. It could be neat.
Best way to pass p1 is stacking method? Since when?
To make this phase more fun, grubs should be spawned on all 5 players and grubs should start moving towards lupi after much less time.
Lupicus hard-mode, sounds good.
Phase 1: Infection now affects all players. Grubs have 2x health and start moving after 1 second. Lupicus moves during this phase and kicks peoples faces in. Every roar spawns 5 Locusts with 2x health.
Phase 2: Single-bolt is now triple-bolt and targets nearby two targets. Big-aoe has now bigger maximum-range, also uses shadow-walk during the attack. Melee-swing has shorter cast time. Shadow-walk damages and knocks targets on way, bigger end aoe which pulls targets in. All attacks from phase 1.
Phase 3: Life-channel targets now every player. Stops using Life-AoE when targets out of range. All attacks from phase 1 and 2. At 25% two Risen Silver enemies run to arena.
No stupid artificial agony mechanic!
Their water magic healing, boons spam and condi removal needs to be changed. The rest is fine.
Eles were created around boons. There’s a reason why they have the lowest amount of hp and defense – they make up for it through boons. To solve the issue of spaming boons and bring some incentive for wise usage of them anet should give more boon removal/stealing abilities and some players should start using sigils, they were created for some reason.
Yeah? what about the best mobility? The sustained pressure? Oh wait!!!! you want to remove all condi, have the best mobility, protection/regen spam, good sustained damage all in one? Okay, got it.
Best mobility? They have similiar mobility to greatsword warrior and shortbow thief. Sustained pressure is the result of anet nerfing damage of ele by about 40% before launch plus eles deal condition through fire and earth attunements.
Protection/regen – check hp/defense.
Now, I’m all for nerfing bunkers but do it wisely to not destroy other less used builds.
(edited by haviz.1340)
- Ascended back pieces are NOT exclusive to Fractals
They are unless you can get vials somehow outside fractals.
I want them to add an “Agony Mode” where they go back and add agony attacks to all of the dungeon fights. It would make the agony/ascended gear system much more widely used than it is now.
That would requires anet to change how you obtain ascended items.
Well, I’ve just bumped into a party that was kicking people for not having order of whispers spy kits. I’m up for disabling both spy kits in dungeons. Either skip with your brain active or take a thief if you lack basic capabilites.
Because the problem becomes when you have to rely on other people to get it done. Unfortunately, I cannot tell people to sit on the side as I am full DPS warrior for this path which means I am being constantly petrified by the boss since she conveniently targets the highest dps. This means you are forced to assign people roles on what to do in order to complete this thing. I should not be forced to sit there spamming “Unfreeze me” because the people that need to be throwing the tears are too clueless to take initiative and be ready to unfreeze me right after I am frozen. And no matter how many times I tell people to look for the icons, they still do not understand that.
Does that make me in the right to kick someone because they are bad? I do not think Anet should make me ask that question in the first place.
Instead of having 1 boss make the difference between a successful run and hours wasted, why not just buff up the other bosses slightly.
Balth, Mal, Lyssa, and Grenth are facerolls compared to this. You never wipe on them as 2 of them never seem to actually attack you and the other 2 do barely any damage to you that it does not matter.
Make Dwayna easier and buff the other priests to a respectable level. This keeps the challenge to the path while removing the impossible factor.
If you’re full dps warrior, until new patch comes live, you can just dodge deadeye’s stare. I
If they’re bad enough and can’t comprehend simple commands, yes, you should kick them. Someone dragging whole team down deserves to be kicked. It’s a team game.
The problem with the boss isn’t spark aggro. If you understand how they aggro and attack then they are a non-issue. The problem is that others do not understand how it works.
For almost every boss in this game, the average player does not have to go learn every single mechanic of that boss (i.e. telegraphed moves, how to dodge attacks, position factors, when to range, when to melee, when to aggro, when not to aggro etc. etc.). This boss completely destroys that mentality and makes it so either your group is specced in mass DPS or your group learns what to do in every single situation during the fight and still has enough DPS to actually pull that off. If you get even 1 person in the group that does not want to take the time to learn every single mechanic or does not follow directions, the fight literally becomes impossible and you are forced to kick them or try endlessly for hours and just waste time for everyone.
Why should people have to go through that? Its unfair for the party as well as the person being kicked. Im all for challenging and interesting content, but this one maybe a tad to far.
And no I never said you have to have 5 zerker warriors to do this. I did it with a necro and an engi in my group. But having everyone max DPS makes it a hell of lot easier.
And how learning the boss fight is a bad thing when most bosses require no knowledge whatsoever? There are a lot of bosses that have interesting and unique mechanics, yet average player (even dungeon master) doesn’t even know about them and just faceroll them. I thought dungeons were supposed to be for hardcore pvers, an equivalent of raids in other mmos.
You can have 3 clueless people and 2 that knows exactly what to do. The only thing that matters is to tell them to go on the side to avoid getting aggro of sparks. Seriously, I did it yesterday with 3 people with about 1000-1500 achievement points and they were ranger, necro and thief. That can’t be that hard.
You’ll get less karma as well.
1 could be easily fixed by making mobs inside dungeons immune to stealth
Yes, let’s destroy one proffesion’s mechanics. Maybe swapping attunements or virtues shouldn’t work as well in dungeons?
toughness and vitality is extremly underpowered. 1 vit only adds 10 health
100 toughness only reduce damage by like 3.33%, so you need 1000 additional tougness you have the same effect as protection.
So reducing damage from 14k to 1k is unrealistic.
100 toughness isn’t 3.33% additional damage reduction. It depends how much defense you had before you added those 100 points. And since damage formula has defense in denominator, it has diminished returns.
It is not running the sparks that people complain about, it is the ridiculous amount of regen while she is stealth that people complain about.
Using OP terms, after phase 1 of the fight you need EXTREME DPS to get her low enough to even have a chance at killing her after the second spark run. It is a insane DPS check. One that is not needed. It would be fine if they just made the regen slower. Not every class can crit for a easy 12-20k like a warrior.
Unless the group is comprised of nothing but warriors this encounter is a nightmare.
I just tired to help some of my in game friends get their dungeon title. This is the path they have not completed yet. They are good players. It was a well meshed group. The only downfall to our group is we play defensively. So after phase 1, we would chop off another 15% of her health before she would stealth. She can easily heal that in around 15 seconds (if not sooner).
So we got stuck on a infinite loop. Not because we lack the skill. Only due to lack of dps.
The Group: 2 Warriors, Guardian, 2 Elementalists
Whole party dealt 15% of her hp damage in 30-40s?
The only thing overtuned with this boss is the speed of her petrify application move, almost undodgeable. Devs are improving sparks behavior this patch so it should solve most issues with them changing aggro. You don’t need 5 zerkers to do it.
i just hope it stops all this skipping and exploiting since its getting directly stupid -.-
would be easily countered by 2 things1: mobs NEVER! resets, once you got agro its there till you die or mob dies.
2: exploiters are punished with BANS!…would completely fix the entire issue.
but doubt anet got the brain to figure out why all this exploiting and skipping is completely killing their game..
1. Stealth says hi.
2. That would just devastate gw2 population. Almost every group exploits in some way or another (glitching boss equals to exploit).
now try doing it without skipping and exploiting
(lupi no exploit=no solo, since grubs would be eaten in mass when you dont exploit and bug them)
anyway to do this you gotta be pretty skilled no matter how you turn it around ^^
(up classes needs buffs :P )
Since when dodging is exploiting? And since when lupi is undoable with some stacks of empower?
You can clear cof1 with 3 guardians in less than 9 minutes when killing everything, including bonus event.
Yeah, but i haven’t seen a warrior in full cof gear with other stats than zerkers.
Because they don’t ping it ;p
But full zerker is excellent there as well.
You can faceroll AC and CoF without having to dodge, a lot less people are capable of dodging when it becomes necessary.
But you need stability for effigy ;p
except that instead of getting hit for 14K damage you get hit for 1K. You can tank bosses, you can pawn berserker warriors in WvW and PvP… If you have lots of healing power you can always heal more than what the boss hits you for and effectively can do constant damage instead of a quick burst of 17K and go down and die.
I lack words. How did you get those numbers? Someone with 3000 armour gets 33% damage reduction as opposed to someone with 2000 armour. I think we both could agree that guardian with hammer can give whole party almost perma 33% damage reduction. And you can’t tank bosses in harder dungeons with healing power.
Most cof gear is berserker.
Only 33%.
(edited by haviz.1340)
It’s noobish to run full berserker gear without getting any toughness AND accept only warriors.
But toughness is waste of stat point in current metagame.
But full zerker is excellent there as well.
I really don’t understand why people care about people gold farming path 1?
Inflation!
You sir have no idea what your talking about i don’t ever go into COE, ARAH, TA or any dungeon to be honest without full zerker gear. Only time I don’t is for fotm30+.
When I make a group for any dungeon I always put zerker preferred because as any good player knows dodge is your friend and every path of every dungeon is easily done with multiple zerkers. This is the only way to combat the insane hp bosses have in this game. Anet thinks difficulty means add more hp
He’s actually right, average zerker warrior spends a vast amount on time on the floor or is using life-stealing food to compensate for health loss.
So you didn’t watch any of my videos? Shame on you! Guardian it is >.<
What can I say, i got slow connection ;<
I’ve done it on guardian and almost done it on elementalist so it’s doable ;p
His auto-attack (if you mean single projectile) is perfectly fine. If someone has issue with that, than I challenge him to dodge simin’s petrify move ;p
Is it even possible without reckless dodge or similar dodge traits?
I’m not talking about dodging when deadeye’s stare wears out, but dodging when he uses it in the first place.
I stand corrected then. However, while I now see that it could definitely use a slight difficulty boost, I believe that they should add more buildup events leading to the final boss, or to make it so that it actually takes more time to complete each event.
That’s why I keep saying that this path isn’t just quick because people skip everything. This path doesn’t have much to skip to begin with. Compare times of let’s say arah1 or arah2 with and without skipping, now there’s a big difference there.