Showing Posts For hazenvirus.8154:

Eternity-When Will It Be Worthwhile?

in Crafting

Posted by: hazenvirus.8154

hazenvirus.8154

Yeah, I’m still not sure if it’s worth going for an Eternity.

The pommel change was nice, though I’m still undecided on the firework sparkler glow. To me, the pommel gem is a good change but needs to be bigger.

The hilt needs to be different, either a larger, more elaborate version of the two legendaries that it looks like, maybe longer wings or something. Blade is fine; that’s what makes both Twilight and Sunrise so cool, but maybe make it longer too. It’d be nice if it was more pointier rather than bluntly pointed.

The switching is what makes this weapon unique too, but I do like the idea of it being chooseable too.

I like the shape myself, but I agree that the hilt could use a change. maybe a new hilt that appears on both blades. I also am starting to think that the blade itself could be slightly enlarged on Eternity.

If I could get one thing changed though about the current Eternity though, it would be to have us dual wield Twilight and Sunrise instead of swapping between the two during the night/day cycle

Eternity-When Will It Be Worthwhile?

in Crafting

Posted by: hazenvirus.8154

hazenvirus.8154

I’ve been observing all the changes to Eternity and it feels like they just took the easy way out, not that it turned out badly. The major problems ANet seemed to have that delayed Eternity was the inability to change footstep effects with the day night changes as well as the auras being a little buggy. (The Sunrise aura appearing briefly before switching to Twilight aura at night.)Throwing the weapon, Bladetrail, also appeared to be broken for the same reason. Maybe the current code doesn’t support the ability changing as the weapon does?

How did arena net fix this?
- One footstep effect for both, no more effect swapping.
- One aura, no more effect swapping.
- Bladetrail (Warrior #4 Skill), still not fixed. (for the same reasons the were forced to go without the swapping effects?).
- No more burst when drawing/equiping the weapon. (for the same reasons the were forced to go without the swapping effects?).
- The burst could be fixed if the burst was just the footstep image, but if it is tied to the actual blade effect then it might make sense why this wasn’t implemented.
- Gem on pommel to differentiate from standard Twilight/Sunrise user.

My thoughts on Eternity

- The pommel gem is a little gaudy. People look like candle sticks as they run around.
- The aura and footstep effects are great, but I think they are supposed to be some sort of amalgamation between Sunrise and Twilight, since ANet can’t manage changing auras /footsteps with the day/night cycle properly. They couldn’t get two separate effects working, so they took the halfway route and it turned out very good.
- I would also rather have a new sword model that didn’t switch and had the footsteps image on the blade with a more interesting hilt (drop the candle stick gem and keep it more elegant)
- Fix player animations when throwing their legendary (this goes for the shield too!)

What I’m waiting for before I craft Eternity. (I can even look past the candlestick handle pommel gem if they get these two things right)

-Burst on drawing the weapon
-Throw Skill Fix (Warrior #4 Skill, Bladetrail)

Finally, one more thing that should be done, but probably won’t. Just give us a drop down menu to choose which one we want when we want!

(edited by hazenvirus.8154)

Instrument volume slider (delete this thread)

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

Are you still convinced it is fine as it is?

It’s just fine the way it is. I don’t want to hear you at all.

It’s working, thank you very much.

So, just so I’m clear, you’re only concerned with yourself?

While the volume slider isn’t perfect it does meet the majority of concerns about the musical instruments and cuts down on trolling. I don’t mind hearing musical instruments occasionally, but most of the time I play with the volume slider at 0. I don’t think it is selfish to use and like the option to not hear people playing instruments at all. It is a good fix and maybe it could get better in the future with the added option of blocking individual players. This is a game though and there is nothing wrong with being concerned with yourself as long as other players are not being harmed by your actions. The slider cannot hurt your experience as you can still enjoy your music. The opposite is not necessarily true of the music you might play for others.

Player numbers from the Chinese GW2 website.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

A special achievement
A Communal Boost Bonfire that provides a boost to karma gain, experience gain, or Magic Find for you and your friends
A consumable boost for 24 hours of 200% Magic Find and coins from kills
3 consumable Fireworks to celebrate the moment in style

Facebook is a poor way to measure the number of active players and even more so when the reward is garbage. Even if I used facebook I wouldn’t have hit like for that reward. The day Anet gives us a crazy skin for liking though, I bet you’d see a huge increase.

We are also playing in a game where grinding and doing dungeons for a crazy amount of time doesn’t get you as far as in other MMOs. I feel quite safe when I take time off from the game. I might miss a couple of achievements, but I don’t feel like I’m ever going to fall behind in terms of gear.

The numbers make sense to me for the kind of MMO that GW2 is and the way it rewards time played. Not everyone enjoys this style of gameplay, but clearly a large amount do.

I’ve read a lot of posts from people who quit/hate the game/think its dying. You aren’t going to hear much from the people who love the game though. We’re too busy having a good time. A lot of us finally found our perfect game and we are sorry if it’s not for you, but this game is anything but dying in my eyes.

So I guess Scholar Runes arent worth it huh

in Mesmer

Posted by: hazenvirus.8154

hazenvirus.8154

I remember a couple posts saying that if you could stay above 90% hp for 25% of the duration of a fight that Scholar runes were on par with ruby orbs. If you can manage more than that then you should be doing more damage in a fight. The effectiveness obviously depends on what you are doing, but I find that when I am using GS and Sword/Focus I am often at 90% hp in WvW (zerg or small groups) and PvE during my fights.