Showing Posts For hazenvirus.8154:

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

If you want though make a ticket of anet refunding you 1 million gold because a player challenged your way of thinking with factual information and caused undue mental distress.

You mean with text that anyone can edit and expects people to take his word for it.
Noone lies on the internet right?

Here’s some proof that Anet refunded a red teddy bear, I hope my word’s enough for it.

Hello [Name Removed],

Thank you for contacting the Guild Wars 2 Support Team.

Generally, we are unable to fulfill requests like this. However, for this particular situation we will be able to make this exchange for you.

Please let us know which option you would like to go:

1) We could grant you a Blue Teddy Bear.
or
2) We could send you the items you have requested.

In order for us to do that, please delete the second Red Teddy Bear from your inventory. After you have done so, please reply to this ticket immediately with the date and time (including time zone) that you deleted the item.

Once we have this information, we will be able to assist you further.

We look forward to your reply.

Regards,

GM [Name Removed]
Guild Wars 2 Support Team
http://support.guildwars2.com/

Still looking forward to that evidence

Are you done yet? You’ve added nothing constructive to this thread and tried to disprove something that is true because you can.

If it makes you feel better though, I can get a screenshot with the headers from support.

(edited by hazenvirus.8154)

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

Yeah, I think maybe some of us are talking past each other. I don’t think Anet owes anybody anything. I think they could decide tomorrow to shut down the game, or to give everyone free ascended weapons, or whatever, without incurring any debts. This isn’t, to me, about what’s owed.

It’s just that they made a lot of people feel like they wasted a lot of time and gold, and it’s in their power to get rid of that feeling, if they so desire. But before adding the title, it seemed like they thought it was fine. Or, at least, that they couldn’t do anything about it that wouldn’t harm the rest of the game more. Eh, I disagree, but sure, whatever. But now it seems like they changed their mind and decided they should actually do something about it. Except all they did is add a title, which is a joke.

(I haven’t talked to the npc to get my title. I honestly don’t think it’s worth the 30 seconds or whatever it would take.)

I think using the term “a lot” here is probably a bit of an overestimation. The people affected by this particular issue are people who crafted 2 of the same exact legendary weapon. Naturally I don’t know how many people that is but I am willing to bet it is an exceptionally small percentage of the player population.

Them adding the title doesn’t mean they are acknowledging they should do something, as if they feel obligated because they did something wrong. It is them giving something extra for players who feel they should get something. This is just a customer service nod. Good customer service often involves giving that little extra even when the customer is wrong and doesn’t deserve it.

Well in this case they refunded people, so the customer isn’t wrong unless support was also wrong. If support admits they were wrong I’d be able to drop this a lot easier.

Proof?
A ticket (not even a screenshot, just text) that looks exactly like any other refund ticket is not enough, I can edit it too and make it look like Anet refunds anything.

Looking forward to it

It isn’t edited minus the name. Anet will also never refute it as false. If I was posting false information they would be all over putting out the PR fire. Maybe someone took a screenshot of their refund and would like to post it for you though. I happened to know what happened and trust my friends and guild considering I saw them with their fresh new legendaries after they got refunded.

If you want though make a ticket of anet refunding you 1 million gold because a player challenged your way of thinking with factual information and caused undue mental distress.

(edited by hazenvirus.8154)

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

Yeah, I think maybe some of us are talking past each other. I don’t think Anet owes anybody anything. I think they could decide tomorrow to shut down the game, or to give everyone free ascended weapons, or whatever, without incurring any debts. This isn’t, to me, about what’s owed.

It’s just that they made a lot of people feel like they wasted a lot of time and gold, and it’s in their power to get rid of that feeling, if they so desire. But before adding the title, it seemed like they thought it was fine. Or, at least, that they couldn’t do anything about it that wouldn’t harm the rest of the game more. Eh, I disagree, but sure, whatever. But now it seems like they changed their mind and decided they should actually do something about it. Except all they did is add a title, which is a joke.

(I haven’t talked to the npc to get my title. I honestly don’t think it’s worth the 30 seconds or whatever it would take.)

I think using the term “a lot” here is probably a bit of an overestimation. The people affected by this particular issue are people who crafted 2 of the same exact legendary weapon. Naturally I don’t know how many people that is but I am willing to bet it is an exceptionally small percentage of the player population.

Them adding the title doesn’t mean they are acknowledging they should do something, as if they feel obligated because they did something wrong. It is them giving something extra for players who feel they should get something. This is just a customer service nod. Good customer service often involves giving that little extra even when the customer is wrong and doesn’t deserve it.

Well in this case they refunded people, so the customer isn’t wrong unless support was also wrong. If support admits they were wrong I’d be able to drop this a lot easier.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

I have 2 legendaries as well but why would you be disappointed. Those 2 legendaries are 100% top stats on any new updates until you get bored of the skins…

Not only that, they’re account bound, able to select any stat for ALL OF YOUR CHARACTERS..

Actually OP deserve nothing at all because of those convenient privilege (imagine how much money you’ll spend to make all stats type of ascended).
OP made 2 daggers/ swords/ axes/ etc knowing some classes will use two of them.
OP made his decision way back then, and also assuming it’ll be soul bound.

Now it becomes account bound, can pick any stats, and got a free title and 25 AP points, what more can OP ask?
In fact OP deserves nothing to begin with because he already made that decision way back then when it’s just exotic quality, soul bound, and with fixed stats.

The point is that the skin matters. I would trade the whole extra legendary for just a legendary skin for my wardrobe and be happy.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

I have 2 legendaries as well but why would you be disappointed. Those 2 legendaries are 100% top stats on any new updates until you get bored of the skins…

Not only that, they’re account bound, able to select any stat for ALL OF YOUR CHARACTERS..

Actually OP deserve nothing at all because of those convenient privilege (imagine how much money you’ll spend to make all stats type of ascended).
OP made 2 daggers/ swords/ axes/ etc knowing some classes will use two of them.
OP made his decision way back then, and also assuming it’ll be soul bound.

Now it becomes account bound, can pick any stats, and got a free title and 25 AP points, what more can OP ask?
In fact OP deserves nothing to begin with because he already made that decision way back then when it’s just exotic quality, soul bound, and with fixed stats.

The point is that the skin matters. I would trade the whole extra legendary for just a legendary skin for my wardrobe and be happy.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

I rather like the title myself.

Considering the alternatives, legendary exchange or bonus effects, the title is very bland. Also the functionality is nonexistent compared to someone with one legendary and a couple ascended weapons. Sigil swapping library is the only thing in my mind that should have already been added and would have actually made legendary weapons a top tier item. Right now ascended beats them out for cost and functionality. The only one up legendary weapons have is and awesome skin, which is the primary concern of players who wanted a refund.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

Get over it. With a persistent online game, such as Guild Wars 2, there are bound to be changes over time. Some of those changes will inevitably lead to situations like this. This addition of the wardrobe had many more positive aspects to it than negative.

+1 for this.

ArenaNet doesn’t owe anybody a refund. There is no possible universe where I can feel sorry for someone who went out of their way to get two of the same Legendary, just so they could match. This is like listening to a billionaire who bought an extra yacht so his cat could have its own, then whining that yachts went half-price the following year and now their cat is no longer privileged.

Even setting aside how ridiculous it is that this situation is even happening, you have nothing to complain about. Nothing got taken away from you. Your items did not get any worse. You put in the time/money/resources to get two of the same legendary weapon, and you still have two of the same legendary weapon. And you did it before there was even a title for it, so now you have this free extra thing.

I can understand that it seems a bit unfair, that there are people who crafted only one legendary pistol or dagger, and now they can apply the skin to their other one. And that kind of sucks for someone who did it the hard way. But, just as there was no way for you to know Wardrobe was coming, neither did ArenaNet when they first made the game. Sometimes, these things happen. It is unfortunate, but I really just shake my head at the sentiment of “Boo hoo, I made two legendaries and now I won’t look doubly as special!”

So they refunded half the billionaires and the other half they told no. Seems fair…

Show us proof of all of those refunds, not just what you think they did or what other players told you happened.

Are you a supervisor in their support department with logs of what refunds were given and which were denied? Didn’t think so.

I’d be careful, your counter argument seems to hinge on the same lack of confirmation that you are contending. I just want to add that it’s been my personal experience with another company that when they do decide to go the compensation route for things like this, there is often internal criteria for who gets compensated. And usually, that stuff remains secret short of a court order. Not divulging internal information or the bureaucratic machinery of customer support and P.R. decisions makes customers angry. Understandable when you are left in the dark. But there’s very little you can do about it. Anet changed the way skins work, some people lost out, and some people benefited. Significant changes to mechanics like this happen in mmos and they do damage control where they expect the most pushback. Imagine if/when they decide to raise the level cap and you have to get new gear. What will the outcry look like then? Especially considering they have said they might actually do that.

When you consider they told us ascended was the final tier I’d imagine it would be quite large. The legendary situation was really the final nail in the coffin for me though. I have 6 legendary weapons and couple sets of ascended. All I have to do is make legendaries and niche ascended sets so I my characters can look cool and have minor stat bonuses. The pve gameplay is stale for me and WvW is the only thing that seems fun. Unless they adjust the pve mechanics I just can’t be bothered to play after having to deal with support in that manner.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

I have 2 legendaries as well but why would you be disappointed. Those 2 legendaries are 100% top stats on any new updates until you get bored of the skins…

Not only that, they’re account bound, able to select any stat for ALL OF YOUR CHARACTERS..

Actually OP deserve nothing at all because of those convenient privilege (imagine how much money you’ll spend to make all stats type of ascended).
OP made 2 daggers/ swords/ axes/ etc knowing some classes will use two of them.
OP made his decision way back then, and also assuming it’ll be soul bound.

Now it becomes account bound, can pick any stats, and got a free title and 25 AP points, what more can OP ask?
In fact OP deserves nothing to begin with because he already made that decision way back then when it’s just exotic quality, soul bound, and with fixed stats.

It’s a couple thousand cheaper to make all Ascended, I checked. Highest stats? Ascended was said to be the last gear tier. Ascended is also more functional because you can make many with different sigils for different builds, and if you have a legendary already you get to skin it as one. I care about the skin far more than the junk bonuses and would much rather make ascended, who even uses all the stats anyway, top 2 stat combos are zerker/dire for sword and that is all I use. Ascended wins all around minus the skin.

Are you sure? Did you forget something?

Both can switch stats anytime + sigil as usual. I don’t have to carry 5 different daggers/scepter stats.

I guess depends which class you play. Some class has more varieties for builds.

If you have to swap 5g sigils out consistently it is not worth it. Going between a condi build and power is terrible. Do you really just overwrite your sigils when you change builds?

(edited by hazenvirus.8154)

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

I have 2 legendaries as well but why would you be disappointed. Those 2 legendaries are 100% top stats on any new updates until you get bored of the skins…

Not only that, they’re account bound, able to select any stat for ALL OF YOUR CHARACTERS..

Actually OP deserve nothing at all because of those convenient privilege (imagine how much money you’ll spend to make all stats type of ascended).
OP made 2 daggers/ swords/ axes/ etc knowing some classes will use two of them.
OP made his decision way back then, and also assuming it’ll be soul bound.

Now it becomes account bound, can pick any stats, and got a free title and 25 AP points, what more can OP ask?
In fact OP deserves nothing to begin with because he already made that decision way back then when it’s just exotic quality, soul bound, and with fixed stats.

It’s a couple thousand cheaper to make all Ascended, I checked. Highest stats? Ascended was said to be the last gear tier. Ascended is also more functional because you can make many with different sigils for different builds, and if you have a legendary already you get to skin it as one. I care about the skin far more than the junk bonuses and would much rather make ascended, who even uses all the stats anyway, top 2 stat combos are zerker/dire for sword and that is all I use. Ascended wins all around minus the skin.

(edited by hazenvirus.8154)

Duplicate Legendary Refunds

in Account & Technical Support

Posted by: hazenvirus.8154

hazenvirus.8154

Wrong sub-forum, and you might want to edit your post before moderation. You can however, post your ticket number in the appropriate Sticky for review.

Good luck.

I’m not looking for a review of my ticket, I just wanted to post the details for everyone and anyone who may wish to read it. If this needs to be moved to account issues though, I’d like to request that a moderator move it instead of deleting it.

Duplicate Legendary Refunds

in Account & Technical Support

Posted by: hazenvirus.8154

hazenvirus.8154

In May, many people submitted tickets requesting a refund with the wardrobe change. ArenaNet support decided to exchange legendary weapons for some people at this time. I had to go through wall after wall in support knowing full well that my friends had been given an exchange. I am still going back and forth with support and they won’t even explain why my situation is different from my friends who recieved exchanges.

At this point I could accept support saying we made a mistake and although your situation is the same we won’t be exchanging duplicate legendary weapons again. Okay, that makes sense. All support has told me though is that there are exceptions for exchanging legendary weapons, but mine is not one of them, even though it is exactly the same as my friends.

You might be skeptical that ArenaNet support did this, but it is true or I wouldn’t be posting.

To describe my situation I had made two bolts before the patch because I was making a condition warrior and the swords look awesome with two. My friends had Incinerators, and also made their weapons for the look. I am really at a loss as to how my situation could be different, but according to support it is different enough that they cannot exchange my duplicate legendary Bolt.

They even told me there are exceptions for such an event, but couldn’t go into why or what made my situation different. It is true that this was only an issue for a minority of people, but imagine if something similar happened to you and all your friends recieved refunds for their dyes and then support told you your situation wasn’t the same without any explanation. I imagine you’d have a similar reacton to mine.

I don’t want this thread to be filled with hatred toward players with legendary weapons and I’d ask that you take the time to read through and understand this is more about support and their choices during the wardrobe patch. If you feel the need to condemn players with duplicate weapons please make your own thread.

Is it okay for support to provide such a service to some players, but not others without even explaining why or what makes the situation different?

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

Get over it. With a persistent online game, such as Guild Wars 2, there are bound to be changes over time. Some of those changes will inevitably lead to situations like this. This addition of the wardrobe had many more positive aspects to it than negative.

+1 for this.

ArenaNet doesn’t owe anybody a refund. There is no possible universe where I can feel sorry for someone who went out of their way to get two of the same Legendary, just so they could match. This is like listening to a billionaire who bought an extra yacht so his cat could have its own, then whining that yachts went half-price the following year and now their cat is no longer privileged.

Even setting aside how ridiculous it is that this situation is even happening, you have nothing to complain about. Nothing got taken away from you. Your items did not get any worse. You put in the time/money/resources to get two of the same legendary weapon, and you still have two of the same legendary weapon. And you did it before there was even a title for it, so now you have this free extra thing.

I can understand that it seems a bit unfair, that there are people who crafted only one legendary pistol or dagger, and now they can apply the skin to their other one. And that kind of sucks for someone who did it the hard way. But, just as there was no way for you to know Wardrobe was coming, neither did ArenaNet when they first made the game. Sometimes, these things happen. It is unfortunate, but I really just shake my head at the sentiment of “Boo hoo, I made two legendaries and now I won’t look doubly as special!”

So they refunded half the billionaires and the other half they told no. Seems fair…

The logic of "Defiance"

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

I have to agree that one of the reasons content is so stale is because of things like this. You can coordinate interrupts, but most of the time they are useless and there is little incentive when you are in a PUG.

Best ideas I have seen glancing over the thread are things like specific CC knocking off more stacks. I want to add to this, but I may have missed a similar post so I apologize if it was brought up.

Lets say that your group knocks the opponent down to 1 stack and the next CC adds a general and specific debuff to the boss based on the type of CC. Maybe the general debuff is something like disoriented and the bosses attacks slow or do reduced damage and the boss takes reduced damage during this time, or additional CC’s interrupt and cause mini stuns for a certain amount of time before defiance goes back up. These effects could even be based on the boss specifically, like Alpha can’t use a certain attack during the debuff.

Then you could add bonus debuffs for specific types of CC. That way players have a better reason to coordinate CC in the first place. Right now most people could care less because of the ease of the content. If you add things in like a damage bonus for a period of time while the boss is stunned you have a reason to at least actively be trying to CC a boss.

Examples of specific debuffs based on type would be: Knockdown, boss takes additional damage while the debuff is inactive. Stun, boss is disoriented and deals 50% less damage for 5-10 seconds.

The idea is to grant these effects for a significant enough of duration that CC isn’t rendered useless when uncoordinated, but is more effective when players coordinate the final stun. Maybe the group is low on HP and needs a moment to catch their breath, so they stun and disorient the boss, reducing the damage while they heal. Maybe everyone is dodging well and the want to pour on more damage because they have plenty of HP, so they knock the boss down and pour on the dps.

To prevent this from being too effective there would be a cooldown period after the stacks were removed where the boss couldn’t be effected by cc before the defiance stacks could be removed again.

This also encourages more interesting mechanics from the AI. Maybe encounters can be built around effectively countering a mobs abilities with the debuffs. Also the debuffs aren’t as unforgiving as landing that single stun at the right time. Maybe any stun reduces damage from a major attack by 20% for the next 10 seconds, but the right stun disables it or reduces damage by 50%. Then the mob could have a tell that the next attack will occur soon rather than just painting giant circles everywhere for you to dodge.

I’d really like more reasons to play this game, but the combat is boring and stale. Rewarding weapon sets and abilities that bring CC should introduce more interesting gameplay choices and builds.

People with Sunrise/Twilight and Eternity

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

While you made two of the same greatsword over time, it’s not the same since it was used to create eternity. The devs could always an exception later but as far as the requirements go, you haven’t met them.

Well they did refund a lot of people’s duplicate legendary weapons. I don’t see how this should be different.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

I’m struggling to believe it. I’m sorry. But people barely got answers a week after the patch hit and you’re saying they granted this request (and not to mention you have this email, rather than just a screen shot, of someone else’s ticket) without asking their supervisor or making sure sending an unbound legendary to a player for no really good reason was a good idea in one day? More likely less than 24 hours?

To whomever played support in this manner (if it’s true) I applaud them. But it is quite obvious why this exchange is not something they should have granted at all to anyone.

I invite ANet support to confirm of deny this post. It is true unfortunately. I wouldn’t have had so much of an issue that I quit the game since April if they had stuck to no refunds for anyone. I would have even been okay with support telling me that they made a mistake. They, however, told me that, to paraphrase, “your situation of having two Bolts was not the same as the person with two Incinerators, and this is why we cannot grant your request.” They refused to say why, again and again. I decided to log in today and saw this title and felt like telling about what happened.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

Proof…

GM [Name Removed] (Guild Wars 2 Support)
Apr 16 14:38

Hello [Name Removed],

Thank you for contacting the Guild Wars 2 Support Team.

Generally, we are unable to fulfill requests like this. However, for this particular situation we will be able to make this exchange for you.

Please let us know which option you would like to go:

1) We could grant you a “Bolt”.
or
2) We could send you the items you have requested.

In order for us to do that, please delete the second Incinerator from your inventory. After you have done so, please reply to this ticket immediately with the date and time (including time zone) that you deleted the item.

Once we have this information, we will be able to assist you further.

We look forward to your reply.

Regards,

GM [Name Removed]
Guild Wars 2 Support Team
http://support.guildwars2.com/

GM [Name Removed] (Guild Wars 2 Support)
Apr 16 17:57

Hello [Name Removed],

Thank you for providing us with the information that we needed to fulfill your request.

The item that you requested has been sent to your in-game mailbox. If you did not receive the mail containing the item, please check to see if your mailbox is full. (A full mailbox will display “10/10” in the game interface).

If your mailbox is full, you will need to delete a few mails to make room for the distribution mail containing the replacement item.

Please let us know if you have any other questions or concerns.

Regards,

GM [Name Removed]
Guild Wars 2 Support Team
http://support.guildwars2.com/

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

They could have at least made the titles specific to the duplicate legendary weapons you had. Meanwhile a bunch of people got to trade their duplicate legendary weapon for a new legendary of equal or lesser value.

1 – If you use the title, when another player see your legendary, he’ll know from which one you got.
2 – Legendary value is determined by the players, game-wise all legendaries worth the same, except between 2hd and 1hd weapons.

Very well, I will post the support conversations. I will edit out names though since I don’t want anyone who received a refund to be called out.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

They could have at least made the titles specific to the duplicate legendary weapons you had. Meanwhile a bunch of people got to trade their duplicate legendary weapon for a new legendary of equal or lesser value.

I don’t think that actually happened. If it did please provide proof.

I have the support ticket conversations of two people who received refunds. When I was refused a refund I presented them to support and asked why I was any different of a case. They refused to comment.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

They could have at least made the titles specific to the duplicate legendary weapons you had. Meanwhile a bunch of people got to trade their duplicate legendary weapon for a new legendary of equal or lesser value.

Twice-Told Legend Title, Not good enough.

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

Is this a joke? What a horrible title. Many people received refunds for their duplicate legendary weapons before support pulled a 180 and told the rest of us tough luck (Actually they never would tell me why they refunded some people but left others out). I heard about this and decided to log in hoping that the title might actually be worthy of making two legendary weapons. Nope. Oh well, ArcheAge and Black Desert are coming soon and I can’t wait to for them.

Disappointment after Disappointment. I’ll take my money elsewhere.

(edited by Moderator)

[Suggestion] Legendary stats swap

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

You should be able to select stats by right clicking on the weapon even while you have it equiped.

GW2 Tickets for Review (7 days & older)

in Account & Technical Support

Posted by: hazenvirus.8154

hazenvirus.8154

Lady Gray,

I am posting to request a follow up to my ticket #542029, which I believe was combined with a ticket regarding a different refund request #541969.

I understand how busy it must be with the new patch, but I feel like my ticket wasn’t correctly resolved. It was a rather complex issue with a dialogue that took place over several days and was passed between different support representatives.

If you could please take a look when it suits you, I have sent a final summary to support on ticket #541969 for your consideration.

Thank you for your time.

Don't ragequit/uninstall just yet

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

I never said “link it to everybody”. But if somebody mentions it, you can confirm that fact. WHY destroy the second one? You have it. Destroying it is pointless.

Sigh. ANET is not saying “kitten you”. It never has been. Your legendary is still there. If they add another level of gear, it’ll auto level with that. You have two daggers there which will ALWAYS have the best stats for daggers. How is that worthless?

The thing is, NOBODY else who hasn’t worked for the legendary dagger (or just bought it) has it. NOBODY kittenING ELSE.

I can’t go spend 62g on an ascended dagger and run around with that skin. I’ll only have it if I worked out the materials.

Because, to be honest, It would actually sort of feel satisfying to be able to smash that 500$ TV and drop the 11$ for the same result I would have already gotten thanks to the patch.

“If they add another level of gear, it’ll auto level with that. " is about the only reason that I’d hold onto it. As I see it now, I don’t care to be reimbursed. I just want a tiny bit of recognition for the hours upon hours I’ve sat and wasted my life on this game.

You know they said ascended was the final tier of gear. The argument for legendary stats always being BiS is terrible.

IMO, ppl with 2x Legendaries should be comp'd

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

It would be very hard to compensate people for legendary or extremely rare items. As soon as Anet puts a price tag on an item, it impacts the player run economy. As an example, it could keep a certain legendary from ever raising in value. Or the opposite. It could keep something inflated because As soon as Anet sets a value, it would become a standard.

That is assumed a gold value is place on it. It can always be compensated in other ways, but since you can exchange between the gems and gold medium the same problem exists.

Theoretically an answer could be to give them something you can exchange a legendary for that you can not get another way. Or something with a similar concept. But that’s just me brainstorming ideas.

There is already a price tag thanks to the TP. Giving players a skin as compensation doesn’t effect the economy at all. They already paid for two legendaries, they lost a skin. If they are given of one skin of equal or lesser value based on what anet decides (maybe the average price over the last 3 months) then I see no issue. The economy isn’t effected at all because anet doesn’t give them any more than they have already earned and they can’t sell the skin.

As to people who made legendaries way back getting more. The truth is they are not really getting more. Back then there was less gold and it was more difficult to make gold. They made there legendary at the established market price and now it has inflated as more gold enters the system than it leaves things naturally become more expensive gold wise, but so does everything else. Meaning you can sell items that you make money with for more too.

There are ways for anet to handle this on a case by case basis if they choose to.

IMO, ppl with 2x Legendaries should be comp'd

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

Legendary items allow you to change stats and will always have the best stats if I am not mistaken. That alone is reward enough. When stats get increased again I’m sure you won’t be complaining about having 2 of them then.

Anet told us that ascended was the final tier of stats. If the best stats never change then you might as well argue that legendaries will always be ascended. I could have made over 25 ascended weapons with different sigils in each one for the price of my legendary that doesn’t even benefit me with a skin.

No, I won’t be complaining because it won’t ever happen.

IMO, ppl with 2x Legendaries should be comp'd

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Posted by: hazenvirus.8154

hazenvirus.8154

I have one legendary and definitely think people with duplicates should be compensated somehow. Legendaries are such a huge investment, having it made pointless must be so frustrating.

The tears of the lucky are delicious.

I have believe most people on here simply want to instigate to annoy at this point or have some ulterior motive to opposing compensation. I’d say n legendaries =/= n skins is one of the simplest and best ways I have heard it put.

Some new very bad arguments seem to have popped up though.

1. Something else isn’t being compensated therefore you shouldn’t get compensated.
2. There’s nothing legendary involved in making a legendary. There’s no skill involved. There is no challenge. Just money.

Addressing 1, you are saying anet shouldn’t figure out a way to do compensation because of something that hasn’t been addressed just like legendaries haven’t yet. If anet found a way to compensate everyone and announced it you wouldn’t have any reason to complain. Anet can choose what to address and what not to, but until they have you shouldn’t try and assume what will happen and use it as a basis for something else that will happen. It would be better to argue that because anet is refunding x already they will or won’t refund y.

Addressing 2, why even complain against this then. You can buy everything in the game except for dragonite, karma, and a few specific items. Anet is already refunding gem purchases and your argument is don’t refund them because you can buy them. I’m not sure that kind of logic follows anets logic at all… if anet chooses no refund it won’t be because of that and it is an extremely subjective argument. You might as well be arguing they shouldn’t refund legendaries because I like cake.

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

IMHO they should just give you a token to trade one of your legendaries in for any other one. They’re all roughly the same amount of work to build.

Okay, I’ll just make 6 Frenzies with a portion of my money right now then, and then swap them for 6 Twilight’s when the patch goes live and make about 4800g profit. I like your idea.

Anet could take the average tp price of legendaries over the last 3 months and allow us to pick one of lesser value than our duplicate. Crisis averted.

Or just unbind any duplicate legendaries so they can be sold….

I’d be happy with this option too.

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

What happens if you have the lowest worth legendary in duplicate?

Jackpot for them, endless forum entertainment for me.

And me. Hehe.

That would probably be frenzy. I hope no one actually made two of those… I guess if they did though then I feel really bad for them. Maybe another underwater skin as compensation considering they aren’t too differently priced.

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

Dont they still have both legendaries after the patch?
Yes, they have and dont lose anything.
So you want compensation for nothing lost?

Also isnt having legendaries also because of having the best stats all time? I mean if at some point better gear comes out (hopefulle with an addon), those weapons will still be the best.

Anet already stated that ascended was the final tier. Unless they lied ascended will always be BiS too. Ascended is cheaper and more functional, provided you can stomach using a couple extra inventory slots for your different stats. Ascended is also becoming account bound too. Almost forgot the additional bonus of each ascended weapon being able to have a sigil relevent to the stats.

To be honest if anet told us legendaries would get a sigil library for us to add sigils to that we could swap to at anytime then I wouldn’t be complaining. I’d be happy knowing I could move my legendaries around without having to pay extra to change sigils when I go from condi war to power mesmer. As it stands right now though making several ascended weapons is more functional and cheaper than a legendary weapon. If you can’t manage bag space maybe you won’t agree.

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

IMHO they should just give you a token to trade one of your legendaries in for any other one. They’re all roughly the same amount of work to build.

Okay, I’ll just make 6 Frenzies with a portion of my money right now then, and then swap them for 6 Twilight’s when the patch goes live and make about 4800g profit. I like your idea.

Anet could take the average tp price of legendaries over the last 3 months and allow us to pick one of lesser value than our duplicate. Crisis averted.

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

I love it. So many people blowing their gaskets to get video game freebies. An American rancher was having his cattle stolen and being threatened with SWAT teams and snipers over the weekend, but yet…all you people can think about is getting ‘compensated’ because you have two duplicate Legendaries.

Wait a second…I don’t love it…I absolutely despise it.

Argument that has nothing to do with the game what so ever. Let me try, you shouldn’t be playing or caring about the game because you could be spending your time caring about a rancher being threatened by a swat team.

Go save a rancher from a swat team and get back to us please, pics or it didn’t happen.

Oh wait, you’re still here doing the same thing we are lol.

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

ArenaNet doesn’t owe you anything, Please stop making these threads.

anet didn’t owe me ? Are you kidding me ? If Anet said that it will update this system in before . No one will craft two same legendary . The playwe who craft legendary is for the skin , not for the stats . If i craft legendary weapon for stars , why i don’t craft ascended weapon ?

I’m not working towards Meterologicus for the skin so don’t speak for everyone.

They have the best stats in the game and I can change the stats of the weapon at will. Meaning one less thing I have to buy should I choose to change my build.

And since skin does NOT equal the same item, ANet does not have to offer compensation as a PR move. Which all compensation due to game changes are. Voluntary compensation on their part to make a change not as harsh.

Skin does not equal the same item? Honestly it isn’t that hard to look at the average legendary prices over the past month and let people pick a skin of equal or lesser value. They don’t even have to give people a replacement legendary, just a skin for their wardrobe.

So you’re telling me that the skins carry the stats and the ability to swap stats and have the infusion slot? OMG! I’m really going to work towards Meterologics now. I’ll be able to have it on all of my characters, even a level 2 character who can use a scepter! [/sarcasm]

Skin does not equal the same thing as the weapon.

But they didn’t put in the work, time, and/or money into that different skin. They chose to put their time and/or money into 2 items that happened to have the same skin. That was their gamble. That the game would not change too quickly and make that choice a bad one. They just happened to lose that gamble.

The gem bought items are a PR gesture since people could have spent real money on the gems to get the extra copies of the skins and dye packs. Legendaries, you do not have to open up your wallet to get them. Yes, you can turn gold into gems, but what’s the conversion rate for that?

If skins are worthless what is the harm in giving people who worked for a second a second skin? There is no harm to you if this were to happen. Furthermore the legendary you hold up so highly for stats swapping will cost hundreds more gold than making every ascended combo in the game and not have a unique sigil for each. Sorry, but your argument for getting a legendary is flawed when ascended is cheaper and more functional.

Customer Support and the Feature Pack

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Posted by: hazenvirus.8154

hazenvirus.8154

no dual legendary refunds ? So my dual incinerator didn’t have any refunds , i can’t get back anything ? good job , anet

legendaries are legendary BECAUSE you can change their stats at ANY time for no cost, they are every stat, and now they’ll be account bound instead of soulbound, so you still have 2 weps that work on any character build.

Then you wouldn’t have a problem with anet giving people with dual legendaries a legendary skin as opposed to a whole new legendary item? The skin is worthless afterall, according to you.

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

All you people saying making that extra legendary means nothing now…. Let me show you something that happens all the time in this game…. Starts story time…. Omg my two bolt legendaries suck on my warrior now because my spec got nerfed… oh wait my mes dual sword spec got majorly buffed let me switch the legendary over to them and change the stats, thank god its not ascended or I would have to spend days to make the new stats on the swords I need…. Story over…. Therefor your they would just be ascended with different skins argument holds no bar seeing as they can change stats on the fly as to waiting anywhere from 5-6 days to make another one/ 2 just be happy you have that

Yes you could but the fact remains you will never have to its QoL and yes ascended are going to be account bound but you can’t change stats on the fly and you would have to 1) buy all the mats which by your estimation is 50g each then by the recipe… oh and then have the obsidian shards.. ectos, skill points dust, ore, fragments, 500 per weapon mind you….. anyway it comes down to… Anet did not make you make two items you did it to yourself, they should not give you a penny back because you did it not them, know that mmos change all the time… that being said im the happy owner of two said bolts and I’m quite happy with the change THANKYOU ANET
And you just leave sigils that are not ideal in that legendary when you swap too I bet. You could make more than enough stat combos for many different characters and builds for less than a legendary and have an ideal sigil for each one. Plus ascended are account bound too…

After you hit 500 crafting you can make a weapon for about 50g lets pretend 100g for the sake of ensuring we don’t underestimate the cost and we’ll assume 500g to get to 500 crafting, which is obviously too much. Bolt is valued around 3,000g. That means we could make 25 ascended weapons for the cost of bolt and they could each have a sigil specific for their stats.

How many stat combos are there again?

You made your post in the middle of what you just quoted. Anyway we will know more soon, goodnight.

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

Ok, so people who have two legendary duplicates are mad because….they have 2 now of the same skin? An item that can swap stats at any time out of combat to be compatiable with your new build, and you are complaining?

Now, if all the stat combos arent attached to that dropdown menu, you should be arguing for that instead. But instead, you are arguing for a skin. You transmute that skin onto an item with different stats, and that’s why you are mad.

You’re arguement shouldnt be “we have duplicate skins, give us refunds.” It should be “add ALL the current stat combos to legendaries!”

I’ll be happy when all the sigils are added too. Until then I’d like to see compensation as an option. Right now it is cheaper and more functional to make ascended weapons with unique sigils if you want stat swapping on the fly. Better to not have to destroy expensive sigils each time you swap gear and build.

But since you made the money to get the legendary in the first place, wouldnt the money for a sigil be pennies in comparison and easy to get?

Imagine I want to switch between power and condi with my swords. Lets see I like fire and force on my swords for power and agony and torment for my condi.
That’s about 5-6 gold in sigils per weapon swap. If I swap 4 times a day which isn’t uncommon going between wvw and pve. Then I pay 20-24 gold a day on sigils a day just to use those amazing stat swapping legendaries to the same function as some ascended weapons. In a month that would be 600-720 gold. Wow, I could get another precursor!

so 4 sigils make or break you in pve / wvw? I can understand the wvw part, but then why not take the hit for pve and just say “screw it, i’ll use my wvw sigils for pve, I’ll be going back to wvw anyway, so I’ll save money”

That’s exactly what I do because I can’t afford it. If I had made ascended weapons for the two different stats I use I would have saved thousands of gold and never had to worry about my weapons being less functional and now I could have a second legendary skin on my more functional ascended weapons.

Whether or not having ideal sigils for pve makes or breaks anything is irrelevent. The point is that ascended weapons are better functionally and cheaper than legendaries. This is a counter argument to people using the stat swapping and ascended level of the weapon as a basis for no compensation. The skin is worth far more than opponents of compensation are making it out to be and the stat swapping ascended quality is worth far less.

(edited by hazenvirus.8154)

for player who craft dual same legendary

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

All you people saying making that extra legendary means nothing now…. Let me show you something that happens all the time in this game…. Starts story time…. Omg my two bolt legendaries suck on my warrior now because my spec got nerfed… oh wait my mes dual sword spec got majorly buffed let me switch the legendary over to them and change the stats, thank god its not ascended or I would have to spend days to make the new stats on the swords I need…. Story over…. Therefor your they would just be ascended with different skins argument holds no bar seeing as they can change stats on the fly as to waiting anywhere from 5-6 days to make another one/ 2 just be happy you have that

And you just leave sigils that are not ideal in that legendary when you swap too I bet. You could make more than enough stat combos for many different characters and builds for less than a legendary and have an ideal sigil for each one. Plus ascended are account bound too…

After you hit 500 crafting you can make a weapon for about 50g lets pretend 100g for the sake of ensuring we don’t underestimate the cost and we’ll assume 500g to get to 500 crafting, which is obviously too much. Bolt is valued around 3,000g. That means we could make 25 ascended weapons for the cost of bolt and they could each have a sigil specific for their stats.

How many stat combos are there again?

(edited by hazenvirus.8154)

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

Ok, so people who have two legendary duplicates are mad because….they have 2 now of the same skin? An item that can swap stats at any time out of combat to be compatiable with your new build, and you are complaining?

Now, if all the stat combos arent attached to that dropdown menu, you should be arguing for that instead. But instead, you are arguing for a skin. You transmute that skin onto an item with different stats, and that’s why you are mad.

You’re arguement shouldnt be “we have duplicate skins, give us refunds.” It should be “add ALL the current stat combos to legendaries!”

I’ll be happy when all the sigils are added too. Until then I’d like to see compensation as an option. Right now it is cheaper and more functional to make ascended weapons with unique sigils if you want stat swapping on the fly. Better to not have to destroy expensive sigils each time you swap gear and build.

But since you made the money to get the legendary in the first place, wouldnt the money for a sigil be pennies in comparison and easy to get?

Imagine I want to switch between power and condi with my swords. Lets see I like fire and force on my swords for power and agony and torment for my condi.
That’s about 5-6 gold in sigils per weapon swap. If I swap 4 times a day which isn’t uncommon going between wvw and pve. Then I pay 20-24 gold a day on sigils a day just to use those amazing stat swapping legendaries to the same function as some ascended weapons. In a month that would be 600-720 gold. Wow, I could get another precursor!

for player who craft dual same legendary

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

ArenaNet doesn’t owe you anything, Please stop making these threads.

anet didn’t owe me ? Are you kidding me ? If Anet said that it will update this system in before . No one will craft two same legendary . The playwe who craft legendary is for the skin , not for the stats . If i craft legendary weapon for stars , why i don’t craft ascended weapon ?

I’m not working towards Meterologicus for the skin so don’t speak for everyone.

They have the best stats in the game and I can change the stats of the weapon at will. Meaning one less thing I have to buy should I choose to change my build.

And since skin does NOT equal the same item, ANet does not have to offer compensation as a PR move. Which all compensation due to game changes are. Voluntary compensation on their part to make a change not as harsh.

Skin does not equal the same item? Honestly it isn’t that hard to look at the average legendary prices over the past month and let people pick a skin of equal or lesser value. They don’t even have to give people a replacement legendary, just a skin for their wardrobe.

for player who craft dual same legendary

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

Ok, so people who have two legendary duplicates are mad because….they have 2 now of the same skin? An item that can swap stats at any time out of combat to be compatiable with your new build, and you are complaining?

Now, if all the stat combos arent attached to that dropdown menu, you should be arguing for that instead. But instead, you are arguing for a skin. You transmute that skin onto an item with different stats, and that’s why you are mad.

You’re arguement shouldnt be “we have duplicate skins, give us refunds.” It should be “add ALL the current stat combos to legendaries!”

I’ll be happy when all the sigils are added too. Until then I’d like to see compensation as an option. Right now it is cheaper and more functional to make ascended weapons with unique sigils if you want stat swapping on the fly. Better to not have to destroy expensive sigils each time you swap gear and build.

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

Have anet said we can get any “compensation” with dual legendary after this patch ? No ! So why i spend time on dual legendary before ? If i know this patch before , i will craft ascended weapon and put it into the incinerator skin , it have a low cost . it’s very very unfair to us . kitten

Wait a bit. ANet made a post in this subforum about an hour ago regarding refund for gemstore weapon/armour skins and dyes, they may say something about dual legendaries. Speaking of which…

This was mentioned on April 8th and your post reads two hours ago.

The April 8th announcement that I saw made no mention regarding refunds. Are you relying on some other announcement or post made on that day?

This comment was made by the devs during a live stream and recorded by dulfy.

http://dulfy.net/2014/04/08/gw2-developer-qa-livestream-on-april-feature-pack/

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

This was mentioned on April 8th and your post reads two hours ago.

(edited by hazenvirus.8154)

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

legendaries were meant to be about the prestige of having a unique skin showing the amount of effort you put into crafting it they didn’t have better stats or switching when the game launched and people started crafting them

2 skins = twice the effort = twice the prestige

but thats moot anyway given you can open your wallet and buy one

they should have just excluded them from the wardrobe

Anet already said players will be able to request refunds for duplicate gem store skins on the 15th. Comparing legendaries to gem store items actually supports refunding of legendaries since “you can open up your wallet and buy one.”

for player who craft dual same legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

This is about the 1100th post on this topic. As others have said in other threads on this topic, it’s not just dual legendaries being affected. Lots of people have spent lots of gems on multiple copies of the same gemstore skin or armour. Many people bought multiple copies of Kasmeer’s Staff. Lots of people have also spent lots of gems on transmutation tokens which would not have been needed if the wardrobe system existed in the first place – not to mention the countless hours of farming dungeons, gold, karma, etc for multiple pieces of cosmetics, also the lost cosmetics from transmutations. We’re not going to get our gems back – that either cost real money or a significant amount of gold given the gold/gem ratio. Multiple gem store weapon or armour skins would cost gold equivalent to the cost of making a legendary (if I have all 8 characters and I bought 4 Kasmeer’s staff skins I have 3 extra which is 2,400 gems). The number of such people greatly outnumber the people with 2 legendaries, so those people with 2 legendaries, think about that and stop complaining.

Actually anet is refunding duplicate gem store skins… they already said this.

Wvw warrior cheating or what?

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Posted by: hazenvirus.8154

hazenvirus.8154

yea, but that would mean my damage would have to be around equal to what he deals…the damage of this build is slightly higher than mine…yet the armor is lower…yet I did hardly any damage to him and I got pwned for over 4k damage per hit….

Could it be that he outplayed you? If he dodged key attacks and you didn’t then I could see this scenario playing out.

Also, while toughness is helpful against direct damage if he got consecutive crits and you didn’t then you could get killed very quickly. I know zerker thieves can still halve my warriors hp in one combo and I have over 3500 toughness and 27000 hp.

Will other classes be on par with WAR?

in Profession Balance

Posted by: hazenvirus.8154

hazenvirus.8154

That moment when people actually think warriors out-dps eles.

That moment (actually a entire year >.>) when people construe that high base stats mean more than active boons/defense.

Excellent point. There is a reason why warriors needed a massive buff to their passive healing skill and additional active defenses such as cleansing ire to crawl out of the darkness long ago in pvp. It is because active defenses take skilled players much further than passive ones.

Will other classes be on par with WAR?

in Profession Balance

Posted by: hazenvirus.8154

hazenvirus.8154

That theory crafting doesn’t take into account how hard it is for other classes to have high damage setups, such as the Elementalist (highest DPS) which is a two-hit-kill even from a random trash mob while wearing full Berserker gear.

Warriors have the highest effective DPS because they don’t really have to do anything for it since their high base stats and high HP regeneration means they can just dump everything into damage without a care, that is the difference.

Most effective =/= the best. Effective DPS takes into account downs and recoveries, and time spent casting other skills that don’t directly damage.

I agree with some of what you are saying, which is why I mentioned it in my post as “ideal situations.” Ideal doesn’t mean most effective for most situations, but if you can learn boss mechanics well enough then you can certaintly compete with or surpass warriors in effectiveness even with an elementalist. Zerker warriors can die easily too if they aren’t actively avoiding damage. Elementalists might not be able to take an extra hit or two, but they have a higher reward for good play. Maybe that reward isn’t high enough for some groups or you, but that doesn’t mean it isn’t possible.

(edited by hazenvirus.8154)

Will other classes be on par with WAR?

in Profession Balance

Posted by: hazenvirus.8154

hazenvirus.8154

I have been away from gw2 for a few months because my favorite class is unwanted in most situations.

Many times partys want warriors or gtfo. Will the patch bring other classes like necro, rangers, engi, etc up to the warrior level?

Seeing this everyday gets old.

In ideal settings the Warrior is 6th highest dps, based on the last theorycrafted results I saw. The reason people take warriors is because they have naturally high defensive stats. This allows them to be more survivable and not get one shotted when they make mistakes. The class is more forgiving, but if you can play most of the other classes well you can outperform warriors in your group without too much effort.

If you want consistent damage without as much risk you can play warrior. If you want to do your runs faster then you should only take one warrior for banners and other classes for their utilities, such as reflects.

Guardians for instance do much higher overall dps than warriors when they get to benefit from warrior banners and party buffs. They also have more utility through mitigation abilities like reflects, aegis, and other boons.

If you don’t use proper rotations and ideal gear for any class, however, you won’t reach the classes true damage potential. Fortunately you can do Arah P4 with 5 naked rangers, so play how you want, just don’t expect people to conform to your playstyle. People take full warrior groups because they don’t understand how they can benefit from bringing a diverse group or they feeler safer with a pve class that is more consistent (warrior).

TLDR
People take warriors because they are lower risk, but still do respectable damage (Less than many other classes are capable of doing).

Getting a Legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

One problem I feel with this game is the philosophy that it operates behind. “We want players to play the game the way they want to.” Its really nice for some aspects of the content but destructive for others. Legendaries are a perfect example of this.

Guild wars 2 is very much about aesthetics and a Legendary may be the ultimate aesthetic item. The only problem is having a legendary doesnt really mean anything. It really only means that you grinded your butt off or have a lot of money, and usually those two things mean the same thing. Seeing someone with a Legendary should make you think “Wow, that player is really good!” in some sort of way. Only until recently has this become partially true with legendaries being rewards for the spvp winning team in the upcoming tourney.

The reason Legendaries are not legendary is because of the philosophy I mentioned earlier. Anet wants people who play the game in all types of ways to have access to a Legendary. Whether they are more WvW oriented, or PVE oriented. So there has to be an underlying type of medium to obtain legendaries through all playstyles, and that pretty much comes down to gold or crafting materials which largely compose a Legendary. You can obtain crafting materials from laurels(dailies), GOLD GOLD GOLD GOLD GOLD, killing npc’s, killing players, champion chests from pve or wvw. So basically getting a legendary just means getting an enormous amount of crafting materials with a few exceptions to dungeon tokens and badges of honor.

This is why Legendaries cannot be legendary, its simply too grindy. Ideally a Legendary would start off with a series of difficult content youd have to do to get the precursor. Some content that has heavy references to lore hinting at the precursor and the final Legendary. Finally you get the precursor, it was a long task and very difficult but you finally have it. Now its time for the legendary, obtain certain crafting materials that are only obtainable through other specific forms of content, gifts that can only be obtained through fighting this NPC, or completing this dungeon, this very difficult world boss.

Honestly something along those lines would be much more epic. It just cant happen though because Anet would feel as if they are forcing people to do content and not letting them get a reward by playing the way they want to. This is very true about a lot of weapon skins in this game. After playing since launch, a big criticism I have of this game is the fact that very little armor/weapons that I get feel rewarding, mainly because I just bought them with gold lol. Besides dungeon skins I guess, a lot of the skins you get simply drop off random mobs in the world.

The relationship between content and rewards needs to be more strict in this game. You can ONLY get this skin from killing this Champion.

They are adding a way to create Legendaries through pvp. Granted pve has been the easiest way to create them because it easier to grind either dungeons or champions. Legendaries are still valuable to the people that choose to make them. As long as that value is protected by months long grinds or hundreds of dollars or months of pvping then new players still have something to shoot for and the rest of us can enjoy our legendaries. Most of the value is the skin, if you don’t like them or find them prestigous enough right now then you may wish to wait for the second set, which will hopefully have more avenues for acquisition and be less about a grind.

I think putting a legendary within reach of a average player is a good thing though. That doesn’t mean the current system is perfect though or that their aren’t ways to make them feel more prestigous that anet could add in the next set.

Also there are less people with legendaries out there amongst the total population than you think. People with legendaries tend to play more and be more active than average players and want to show them off more too. This probably means you see those players more too.

Personally if a large portion of the population worked for the same legendary as me it doesn’t diminish my enjoyment. If legendaries were being given away freely, however, that would diminish it.

Dual legendaries solution?

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Posted by: hazenvirus.8154

hazenvirus.8154

I don’t think I’ll ever understand why people oppose compensation for things like this. Perhapes they just enjoy when people suffer more than they do, it isn’t really a free legendary either. We made two legendary weapons. The new system makes one skin redundant and useless. We get a skin as compensation (not a legendary weapon) just the wardrobe skin. Anet has also hinted that they will be allowing gemstore refunds, “you can request a refund for gemstore items after April 15th.” Why not refunding legendaries in the manner I suggested too. There is no reason not to support refunds for everything and leave it up to anet to make the distinction when the time comes. All I see is people who are bitter that we exercise our forum privileges to ask for a good faith refund that will effect them in no way.

I addressed all of the things you said early and all you did is restate them again. You added nothing new. What is the point of posting the same thing over again and not addressing any of the points I made?

And I will never understand the people who want compensation. You have been running around with dual weapons for some time now. At the instant that you equipped the second one you extracted whatever value you wanted from them in terms of “prestige” or making others “bitter” or “jelly” (lol). And you are not asking for compensation, you are asking for a windfall profit based on some hypothetical way that you would have changed your behavior in the past.

Anyone who didn’t making a dual legendary is getting a windfall profit if they created just one. It isn’t hypothetical either. I never would have made a second legendary weapon, and I have stated the reasons more than enough, so please take the time to read them before you comment.

I got my 2nd legendary weapon for myself because I liked the skin. Now that 2nd skin has been rendered redundant and useless according to my arguments about the functionality of legendary weapons and their ascended counterparts.

All I am asking is that anet considers my position to offer compensation. I don’t want to profit, I just don’t want my work to be reduced to nothing, based on my arguments for legendaries being worth less than ascended weapons functionally.

What you have now: Incinerator (or bolt or whatever) in each hand.
What you have after patch: Incinerator in each hand.
What you want: Incinerator in each hand plus 2500g/another legendary.

All the would’ve, should’ve, could’ve is completely irrelevant. I would have bought up all of the precursors after karka event if I knew that drop rates would continue to be lower after the event. You voluntarily entered into a transaction in which the value of the purchased item exceeded the cost. Yes, people who wait sometimes get half off sales.

It is clear to me now that none of you even bother to read my posts.

Ah yes, the everyone who disagrees with me can’t read/is an idiot defense. I’m done here.

If only I could have predicted the future, maybe I would’ve chosen not to respond to this thread in the first place.

I’m just pointing our that you are repeating the same thing over and over. You haven’t responded to any major points I have made in order to defend your argument.

(edited by hazenvirus.8154)

Dual legendaries solution?

in Guild Wars 2 Discussion

Posted by: hazenvirus.8154

hazenvirus.8154

That still has more functionality than a second legendary because of sigils and is much cheaper. You can voice your concern if you choose too, I see you have accepted your fate because it isn’t so bad to you though.

I’d also advise against making legendaries for the purpose of saving space. The cost of swapping expensive sigils adds up very fast. Imagine having that amazing legendary armor set and then when you want to play a condition build, but have 6 scholar runes you need to destroy or extract with gems to make it work. If sigil swapping for legendaries were a thing people with dual legendaries could maybe buy into the whole it is still BiS and could change stat thing to fit any build, but we can’t yet because it doesn’t exist.

You really have no basis comparing electronic and physical products of this nature. The fact is you could still use both cards and increase performance further. With this change in your example they have arbitrarily made your first card more powerful and even though your second should be it just isn’t because they said so when in reality it could take advantage of the same performance enhancement.

We are not whining or blaming anet, we are simply asking for compensation as a gesture of good faith. We have every right to ask for this whether you like it or not.

swapping stats is indeed not useful for a completely different build, but it allows to try out things without having to buy a full set only to find out your theory doesn’t work. even then, I’d still like to be able to swap say from zerker to assassin or even knight if I venture to wvw and need a bit more toughness. or for the wurm, where during phase 1 PVT provides the highest possible damage. I won’t ever buy a pvt set as it’s completely useless in every other game mode, but being able to swap stats for those 15 minutes would be nice. in addition, since trinkets, rings and amulets/backpieces don’t hold any runes, statswapping would still be amazing, even though the upgrades are fixed.

I see no difference between electronics or an ingame item, in this specific instance. people ask for compensation because something they worked for is now no longer necessary. whether that be ingame hours or hours working for your paycheck. they had value all the time when they did wield two identical legendaries. since it’s obvious they care deeply about the look of their secondary weapon, they seem to value it highly and thus got something out of it. if they didn’t value it, they made a mistake – but that is still not ANets problem.
most other mmos raise their levelcap every so often – would you expect them to compensate all your former BiS equip for new BiS items? but even this comparison is weak, because nobody loses anything. but those who already have the same legendary twice don’t gain anything either. people with only one get the new possibility to dualwield it. you’re complaining that ANet made their game less grindy because in your instance, you don’t profit from it as much as others (you still get to use your legendary – skin or full – on any alts you want).

asking for unreasonable stuff is your prerogative, just don’t expect sympathy from most of the playerbase (if you’ve seen the stats, the majority of players has less than 10 gold to their name and can only dream of ever aquiring a legendary) for such a rather entitled plea.

I just explained why there is a difference. If you’d like to discuss the difference you should try and refute my points so we have something to discuss. What I am asking for is not unreasonable or unwarranted because it isn’t actually giving us any more than what we already worked for in the first place. All it is doing is to help retain value of the most expensive items in the game. I am not asking for a new legendary, just the skin to replace the one that is being made redundant in this patch. If you have to you can go based on the average cost over the past months and make me choose one of lesser value. As long as it is close to a fair trade I’ll be happy and so will others facing this issue. At the end of the day it is up to arena net, but I doubt if the decision is made to not refund us it will be because it is specifically unreasonable to refund the legendary, but unreasonable because they don’t want to refund every item in the game. The fact that they have suggested the refunding of gem store items further supports that arena net may not find it unreasonable specifically, but their choice may be based on programming limitations and time.