I don’t think I’ll ever understand why people oppose compensation for things like this. Perhapes they just enjoy when people suffer more than they do, it isn’t really a free legendary either. We made two legendary weapons. The new system makes one skin redundant and useless. We get a skin as compensation (not a legendary weapon) just the wardrobe skin. Anet has also hinted that they will be allowing gemstore refunds, “you can request a refund for gemstore items after April 15th.” Why not refunding legendaries in the manner I suggested too. There is no reason not to support refunds for everything and leave it up to anet to make the distinction when the time comes. All I see is people who are bitter that we exercise our forum privileges to ask for a good faith refund that will effect them in no way.
And I will never understand the people who want compensation. You have been running around with dual weapons for some time now. At the instant that you equipped the second one you extracted whatever value you wanted from them in terms of “prestige” or making others “bitter” or “jelly” (lol). And you are not asking for compensation, you are asking for a windfall profit based on some hypothetical way that you would have changed your behavior in the past.
Anyone who didn’t making a dual legendary is getting a windfall profit if they created just one. It isn’t hypothetical either. I never would have made a second legendary weapon, and I have stated the reasons more than enough, so please take the time to read them before you comment.
I got my 2nd legendary weapon for myself because I liked the skin. Now that 2nd skin has been rendered redundant and useless according to my arguments about the functionality of legendary weapons and their ascended counterparts.
All I am asking is that anet considers my position to offer compensation. I don’t want to profit, I just don’t want my work to be reduced to nothing, based on my arguments for legendaries being worth less than ascended weapons functionally.
Double post somehow. I hate posting from my phone…
you are losing 2500 gold that could of been spent on another legendary?
No biggie I guess I make that much gold in a week
You aren’t losing any gold. You wanna know what’s losing gold ? Having bought 8 Pyre dyes in January at nearly 200g. After the patch, those people are getting 7 unidentified dyes which will probably be a common dye.
I might have chosen an extreme example, but given the playerbase, I’m pretty sure some players are going to lose an excessive amount of gold because of duplicate flame & frost/toxic/gem store exclusive dyes.
Humor me and pretend legendaries are only the skin for a moment. Do you agree it is at least as bad as your dye example in that case?
I don’t think I’ll ever understand why people oppose compensation for things like this. Perhapes they just enjoy when people suffer more than they do, it isn’t really a free legendary either. We made two legendary weapons. The new system makes one skin redundant and useless. We get a skin as compensation (not a legendary weapon) just the wardrobe skin. Anet has also hinted that they will be allowing gemstore refunds, “you can request a refund for gemstore items after April 15th.” Why not refunding legendaries in the manner I suggested too. There is no reason not to support refunds for everything and leave it up to anet to make the distinction when the time comes. All I see is people who are bitter that we exercise our forum privileges to ask for a good faith refund that will effect them in no way.
actually, for me stat swapping was one of the few reasons to finally make a legendary. now that they do get account bound, I’m gonna make one or two more, been sitting on most of the mats for a long time unsure whether it was worth it. I’d still prefer stat-swappable armor though, having multiple sets on so many chars is just a waste of space and annoying after a while.
I’ve equipped two chars with ascended (partially infused) stuff for fractals, should I be whining now as well because that was a waste as they become account bound as well? I got out of them what I wanted – two chars ready for fractals for months before this update
don’t blame ANet for making a decision you regret now, especially if it’s something so predictable with the way they started making stuff accountbound. and as others said, you were able to have your two legendaries equipped for a long time before this patch hit, you got your value out of it – if you didn’t think dualwielding was worth it, you simply shouldn’t have made two.
if you decide to buy two SLI graphics cards for improved performance and a year later ANet did some performance tweaking so you could just use one card for the same result, you wouldn’t expect a refund either.
That still has more functionality than a second legendary because of sigils and is much cheaper. You can voice your concern if you choose too, I see you have accepted your fate because it isn’t so bad to you though.
I’d also advise against making legendaries for the purpose of saving space. The cost of swapping expensive sigils adds up very fast. Imagine having that amazing legendary armor set and then when you want to play a condition build, but have 6 scholar runes you need to destroy or extract with gems to make it work. If sigil swapping for legendaries were a thing people with dual legendaries could maybe buy into the whole it is still BiS and could change stat thing to fit any build, but we can’t yet because it doesn’t exist.
You really have no basis comparing electronic and physical products of this nature. The fact is you could still use both cards and increase performance further. With this change in your example they have arbitrarily made your first card more powerful and even though your second should be it just isn’t because they said so when in reality it could take advantage of the same performance enhancement.
We are not whining or blaming anet, we are simply asking for compensation as a gesture of good faith. We have every right to ask for this whether you like it or not.
Or ANet decided to draw the line at gem store purchases and unidentified dyes. It’s completely up to them. No one is entitled to compensation.
What is the (subjective) gold value of the time you spent having dual legendaries/skins, and having that “prestige” when others didn’t? To dual owners, maybe it’s only 1 copper. To ANet, maybe it’s 2500g.
To dual owners the skin is the legendary. Any dual owner will tell you that the stat swapping is less functional than making a couple ascended weapons because of the inability to swap sigils. Stat swapping sounds good until you try and move it between different builds that need different sigils to perform optimally.
We might not be entitled, but we still get to have a say. If your only argument is that we are not entitled anything then you must agree that compensation would be ideal to nothing. Everyone would get what they want, no one would have to be disappointed.
If you don’t think that is ideal though, then I think you are using entitlement to mask some other issue you have with compensating dual legendary owners.
Sure compensation is ideal to nothing. Something is better than nothing in most cases. But if you are not entitled anything, why should you receive it?
The issue is that not everyone can be compensated. ANet HAS to draw the line somewhere, and that’s up to them. ANet could shut the game down and that would be the end of that. We are at their mercy. Are gem store purchases more entitled to compensation than dual skin owners? Is a guy who salvaged a precursor entitled to a new one? The answer is probably no to the first, and a definite no to the second. ANet may do something about it, they may not.
You have a say, of course you do. But my opinion is that people make a conscious decision to do what they did in game. That means fully accepting the present and future pros / cons of their decision. If it meant hocking stacks of Silk Scraps before Ascended Tailoring was announced. If it meant wardrobe skins being in the possible future, if it means Meteorlogicus becomes uglier. Is it fair? Probably not, but you still made that decision, and knew that ANet could change something up.
Did you enjoy the time you had before the change? That’s another question that ANet has to contemplate as well.. My friends have gotten some expensive skins like Wings of Dwayna or Infinite Light in sPvP, without much effort. On the other hand, I grinded my kitten off for both of them. But I got to have it around in PvE before they did. So long as they don’t be an kitten about having the skins, I’m not terribly bothered by it.
So your argument is that whatever anet decides is okay for the game, because anet can’t realistically be expected to make everyone happy. The reason you believe this is because you believe we shouldn’t be entitled to anything. I was asking for an actual reason, but all you have done is regurgitated the same hollow argument back at me. Why should we recieve anything? Maybe because happy customers spend more money or is making people happy about their choices not something the developers should strive for? You will of course argue that we are such a small minority as to not be worthy of the same courtesy, but I don’t think it is too much for anet to try and please their paying customers just like any business. We can come up with many good reasons and all you have to say is you don’t matter you are not entitled. Great your argument works for anything that isn’t a contractual agreement. What we are talking about really though is good faith. It is a gesture of good faith that we hope for and it is our hope that by voicing our concerns anet will compensate us as a gesture of good faith.
Another good point is that people who made Eternity are being given Sunrise and Twilight skins. Why would it be so bad to give people with dual legendaries the option of just a new skin of their choice in the wardrobe. Obviously Eternity would have to be off limits, but this would appease everyone I think.
Or ANet decided to draw the line at gem store purchases and unidentified dyes. It’s completely up to them. No one is entitled to compensation.
What is the (subjective) gold value of the time you spent having dual legendaries/skins, and having that “prestige” when others didn’t? To dual owners, maybe it’s only 1 copper. To ANet, maybe it’s 2500g.
To dual owners the skin is the legendary. Any dual owner will tell you that the stat swapping is less functional than making a couple ascended weapons because of the inability to swap sigils. Stat swapping sounds good until you try and move it between different builds that need different sigils to perform optimally.
We might not be entitled, but we still get to have a say. If your only argument is that we are not entitled anything then you must agree that compensation would be ideal to nothing. Everyone would get what they want, no one would have to be disappointed.
If you don’t think that is ideal though, then I think you are using entitlement to mask some other issue you have with compensating dual legendary owners.
You’re not losing anything, you still have a weapon that can change stats on the fly, for free, forever.
The skins cannot change stats.
You chose to make 2 of the same legendary. You’ve enjoyed it until now. You’re still going to enjoy it. It still outshines every other weapon due to being able to switch stats. What are you hoping for?
Stop complaining for no reason.
Here, I’ll give this topic some fuel to keep going:
Provide one reason (a real one, not one born out of regret and entitlement) why you should be refunded for making the same LEGENDARY twice.
People who bought the same dyes are being refunded with unid dyes, so dual legendary owners should be refunded at least one unid legendary weapon or skin?
Not only do you have legendary stats, but they are now account bound. You aren’t losing anything.
I’d be more understanding to someone who bought multiple 100g+ dyes for multiple characters. Or 8 of the same T3.
you are losing 2500 gold that could of been spent on another legendary?
No biggie I guess I make that much gold in a week
How are you losing 2500g? I’m quite confused as to how you come to this conclusion. Honestly.
No one is taking your item away. It will still be able to SWAP STATS. You chose to make it. You’ve enjoyed the item, that’s why you made it in the first place, you didn’t make it because you didn’t want it, you made it because you wanted another. You will continue to enjoy using it even after this patch.
Where exactly are you losing anything, let alone 2500g?
We are missing out because we could have spent that money on a different legendary skin. Also there are a few misconceptions you have, people with dyes are getting refunded just not with the same dye. Ascended weapons are more functional than stat changing legendary weapons because of sigils. Finally, if you believe all the worth of a legendary is in the purple text and stat chainging then surely you would agree with dual wielders simply getting to pick a new legendary skin for their wardrobe to replace their now worthless one. This is the best and easiest option as according to most of the anti compensation folks the skin is worth nothing. Not only do people with dual legendaries “lose nothing”, but we also “gain nothing” aka the skin.
It’s actually the opposite, Elementalists and Engineers are at a slight disadvantage now because they will have to keep one rune slot occupied with a stacking sigil while the other classes that can swap weapons will be able to have one set dedicated to building stacks/travel (warhorn speed boost, swiftness on kill, boost while holding melee weapon, etc.) and another to DPS.
Unless you decide to stack with your underwater weapons. In which case nothing changes except you can put two stacking sigils on those now. Extra fast stacks no downside besides having to go underwater. Also you can pull mobs from on land and go underwater and get stacks from them. The important part is that you are underwater when the mobs die, the mobs can be on land and you will still get stacks.
Legendaries never indicated anything about prestige, given that they sell on the TP.
Which is far more relevant than the fact that people who already had Legendaries can now display the skins more often.
Thanks for your opinion. If this is the reason you believe owners shouldn’t be compensated then maybe we should make each legendary skin cost, oh 100g maybe and keep the amazing switchable stats separated at 2000g with a bland starter skin. How many people would bother with the switchable stats part. I bet no one would until sigils can also be swapped on demand.
TBH they ought to make an exception with legendaries so that you can’t reskin them or apply their skins to anything else. The developers might have even taken that into consideration, but perhaps their new system doesn’t allow it. Legendaries should now and always feel truly legendary, and equipping them on your level 2 alt sure as heck diminishes that.
To be fair, there was never any Legendary quest or manner to obtain them, the Legendary moniker being but an item quality denominator. Much like Rares aren’t too rare, and even Exotics aren’t really that exotic.
Don’t worry about your “prestige”, you still have a great, switchable stats, BiS weapon for each Legendary you possess. There’s nothing wrong with letting players have more freedom in making their different characters look the way they please.
Please read my post above regarding your “you still have a great, switchable stats, BiS weapon for each Legendary you possess” statement. Also telling someone that legendaries are not legendary and there is no prestige is completely subjective and shouldn’t be the a focus of this argument.
This is a horrible argument as long as sigil swapping isn’t part of the legendaries. I’d rather be the person that has to make 3 ascended weapons to dual wield his legendary than one of the people who has a second legendary. Stat swapping sounds so good until you have to destroy a sigil everytime you want the same functionality as that poor soul who saved 2000 gold or more and had to craft a couple ascended weapons. Give me a break, claiming a legendary is the end all be all when it is less functional than crafting ascended weapons (also account bound) is a joke.
I hope you will all consider this next time you try and tell people with dual legendaries, “you’ll still have a legendary and they won’t.”
(edited by hazenvirus.8154)
And who is more selfish, the people defending the system so they can have an additional 2-3k gold skin free, or the people who already have their skins and would like to be compensated?
We aren’t asking for the system to change if we can be compensated. Also how does us being compensated effect you? If anet says “Oh sorry about that change just pick a different legendary,” how will it negatively impact your gameplay experience?
Just as Lilith Ajit.6173 said…
This won’t anyhow impact my gameplay, I said many times (clearly you haven’t read my posts) that compensation would be a great thing. But please, I beg of you, quit saying we’re gaining a free 2-3k item, as we aren’t and you know that. The legendary isn’t ‘only’ the skin… Stop with this stupidity.
No the stat swapping was a nice but unnecessary feature and partially broken feature due to sigils. People made legendaries before it for the same amount of time and money (taking inflation into account). Take the price of 2-3 ascended weapon stats you might use and take that away from the cost of the second legendary. That is what you save, but you have a more functional setup because of sigils.
This is not stupidity, skins are the primary reason legendaries are made and the fact that they were made before they got ascended swappable stats supports this.
LEGENDARIES SHOULD BE EXEMPTED FROM THIS WARDROBE SYSTEM TO MAINTAIN ITS LEGENDARY STATUS….
That would be quite sad to be honest… But ANet shall pick. I’m done here, too much selfishness shown by dual wielders. It’s all about them or nothing.
And who is more selfish, the people defending the system so they can have an additional 2-3k gold skin free, or the people who already have their skins and would like to be compensated?
We aren’t asking for the system to change if we can be compensated. Also how does us being compensated effect you? If anet says “Oh sorry about that change just pick a different legendary,” how will it negatively impact your gameplay experience?
I can’t believe people are still arguing for this. This is a blessing, no matter if you had 2 incinerator or bolt, doesn’t mean you’re not going to benefice from this. I have a friend who made 2 Greatswords because he needed different sigil, I can guaranteed he didn’t even care about the fact he could have save 2k gold, all he though about was how nice this was going to be.
This is not about making legendaries more available it’s about making EVERYONE’s life easier.
This is the Flamekissed situation ALL OVER again, just because 10 kittened off kid wasted a couple gold we are going to loose something nice. Think about it, is it worth sacrificing this feature for 2-3k gold?
Cool lets make it 2-3k gold to activate the wardrobe and any duplicate items count toward that cost! Seems fair… the fact that they did do this for flamekissed makes me think that they have to consider and come up with a fair solution for dual legendaries.
(edited by hazenvirus.8154)
Newest blog post here: https://www.guildwars2.com/en/news/account-bound-wxp-legendaries-and-ascended-gear/
Actually this doesn’t really change the dual legendary issue, since ascended are account bound as well, no one in their right mind would craft a duplicate legendary after this update, because it is now most definetly cheaper and more functional to mass produce ascended equipment and move it between characters.
1. Make legendary
2. Make the primary ascended weapon stat combos you use (2-3 for most players)
3. Skin legendary over them
4. Add unique sigils (more functional than stat swapping legendaries)
5. Save 2000+ gold because you didn’t need to craft the legendary again for your 2nd skinSame goes with the current system, but you craft your second for the skin. BiS is just the added bonus. Skin your only legendary over them? That means you will only have one ascended legendary. If they’re making legendaries and ascended account bound “instead”, they should be exempted from the Wardrobe.
Yes, you would have the legendary skin in your wardrobe. I like the idea of exempting certain items, but where does anet draw the line. Infinite light and mjolnir for example don’t fit with this.
Compensation for duplicates still seems like the best route. Vendor that takes two of the same item and gives back one of the same and one different item maybe? It seems like there is no good way to correct this without compensation although that could be a lot of work for support staff or coding a vendor with adequate compensation for each situation.
Newest blog post here: https://www.guildwars2.com/en/news/account-bound-wxp-legendaries-and-ascended-gear/
Actually this doesn’t really change the dual legendary issue, since ascended are account bound as well, no one in their right mind would craft a duplicate legendary after this update, because it is now most definetly cheaper and more functional to mass produce ascended equipment and move it between characters.
1. Make legendary
2. Make the primary ascended weapon stat combos you use (2-3 for most players)
3. Skin legendary over them
4. Add unique sigils (more functional than stat swapping legendaries)
5. Save 2000+ gold because you didn’t need to craft the legendary again for your 2nd skin
They aren’t useless, you still got the stats and the capability to change. It is not about yours becoming useless but the fact that you don’t want others to get them easier.
This guy gets it. No one is LOSING ANYTHING with these changes, you feel like you are losing something because you think having 2 of the same legendary makes you look “elite” or “special”. It’s also selfishness, because instead of letting people have a new and easier way to get something that was tedious and annoying, you want to keep it the same because you had to go through that.
Wanting a free 2500g skin isn’t selfish, but already having two and wanting compensation or a way to keep that value is selfish. I see.
There doesn’t have to be a downside. And for the 100th time stat swapping is not worth 2500g it is the skin we bought and now everyone with 1 legendary is being given a extra 2500g skin.
Please stop this. You wouldn’t buy this skin alone for 2,5k. It’s the combination of all the things that make a legendary a legendary. If it really is just a skin, then I suppose Anet could just make them all exotics or ascended, make the skins 100% cosmetic and nobody would complain.
No? Then stop telling those who point out one of the advantages a legendary has to shut up. It’s just as valid an argument as “I put a lot of time and effort into making a second X legendary, I feel cheated”.It is also a valid argument that games change and if everything is to be connected to what players have done, the game will _never _ evolve.
The game can evolve just fine without making dual legendaries useless.
There doesn’t have to be a downside. And for the 100th time stat swapping is not worth 2500g it is the skin we bought and now everyone with 1 legendary is being given a extra 2500g skin.
Please stop this. You wouldn’t buy this skin alone for 2,5k. It’s the combination of all the things that make a legendary a legendary. If it really is just a skin, then I suppose Anet could just make them all exotics or ascended, make the skins 100% cosmetic and nobody would complain.
No? Then stop telling those who point out one of the advantages a legendary has to shut up. It’s just as valid an argument as “I put a lot of time and effort into making a second X legendary, I feel cheated”.
Actually before they made them ascended many people did buy the skin alone and transmuted it onto their ideal gear… and that’s why I got two. They could make them cosmetic only and I wouldn’t mind at all,
This change is very exciting for 90% of people with legendaries. I have two, and am excited even though I do not plan to put them on all my characters including a fine version on my lvl 2
I suspect it will cost more transmutation charges for skins of purple rarity, and of course, will not come with ascended mutable stats (as said).
If you made two of the same legend, that sucks, but you a) lose nothing b) got to enjoy those two skins for the past X amount of time while no one else had them c) live with the decision to do so – I regret dearly vending lord knows how many stacks of silk (and a million other things of this nature).
I have a friend who made his second incin last week. He was kind of bummed, but the excitement about being able to share all his skins across characters (he has 4 or so legends and lots of gem store skins) outweighed the time lost on 2nd incin.
Game changes are always going to have some downsides, but I am more excited for this patch than anything that has come out! Being able to collect all the skins and customize looks across alts with ease will be very satisfying!
There doesn’t have to be a downside. And for the 100th time stat swapping is not worth 2500g it is the skin we bought and now everyone with 1 legendary is being given a extra 2500g skin.
You can only use the skin. And why not? If you worked your butt off to make one why cant you enjoy the graphic on all your toons?
The stats stay with one skin, and its for Level 80. So what if you can dual wield the incinerator? One will have stats and the other will have the stats of the exotic, rare or whatever you put the skin over.ITs not a big deal people.
Or you could just make several ascended weapons for a fraction of the cost of a legendary and skin over them. People who made two of a legendary for the skins are having that devalued. For example if we make a couple of ascended weapons and skin over them that is at least for 2.5k price difference, for bolt, for no loss in functionality when you consider how often you can actually take advantage of stat swapping , and the fact that you can have different sigils on those gives even more functionality.
We aren’t asking for a change to the wardrobe system, but we are asking that anet consider compensation for this change if they won’t retain the value with the new system.
1st of all, I’ve to say it baffles me how selfish people can be.
Now, there is absolutely NO reason for an uproar, you made your legendaries and enjoyed havin 2 of them for quite a while, now the game evolves and you get accountbound skins, sure some people will have 2 legendaries for the price of one, but they wont have the convenience of stat swapping which is a HUGE thing.
So please guys, stop being so kitten selfish… I really hope Anet doesn’t make a huge mistake like the Flamekissed fiasco
Stat swapping is a joke, having multiple ascended weapons is cheaper and more functional because of sigils. Stat swapping is garbage compared to the cost of the skin.
Please stop using this argument. We can apply the same argument to 800g Infinite Light and it fails.
YOU wouldn’t.
You don’t speak for anyone other than yourself. Stop pretending you do.
Who are you referring to? Are you saying that anyone wouldn’t happily give up their second bolt for 2,900g and a couple of ascended weapons? (which could then be transmuted into bolts because they just added the first to their wardrobe)
The ONLY thing you will be able to have is something that LOOKS like Twilight at level 1… if you so desired.
Or you could LOOK like you had two Bolts… but only one would have the legendary attributes.
If you wanted to have two Bolts with all their functionality… then uhhhh… you might want to keep both.
I’ve said it many times now and I’ll say it again. No one who has two of the same would have bothered making a second except for the skin. The skin was the value, and the stat swapping and functionality is done better and cheaper with ascended weapons. When I say cheaper I mean 2,900g cheaper.
I built two incinerators. So, yeah…
But you know what, I’m still happy with these changes. Kitten to all these people who exclaim “What if I bought Flame and frost kits for all my characters! Why should these filthy casuals have access to the same things I worked hard to do?”
Yah these folks dont know account bound legendaries and dyes are the most demanded things for the last year (as far as looks go). Anet dares to give that and predictably someone will complain the other way.
Discussion is what got those changes going and we will continue to discuss the merits of the implementation as it has an impact on the direction of the game. Many of us appreciate the changes, but hope anet will be careful about what is displaced while they are making these important and much wanted changes.
This is an issue with many fair solutions and I am looking forward to hearing anet’s plans for dealing with the problem.
See it as a positive thing; as you got 2 real legendaries, you can put whatever asc stats u feel like for free.
If someone wants to have same ability as you without the legendary’s stats but only the skin, he would need to make +10 different asc weapons and pay for gemstore +10 times.
Not that bad ok, but will also fill up inventory, to keep one or two for pve, 2-4 for pvp (soon) and some for wvw. And this is only calculated on one character.
Someone with a genuine legendary will come of cheaper at the end still since with the balance patches, nerfs and buffs, its always possible you’ll need to change build drastically. Well guess what, u just need to right click your real legendary and change stats while the other one has to make asc wep first and buy tokens to transmute it.Second, be proud of what u have since you’ll still have 2 purple pieces to link in chat while others are gonna be stuck with pink items since they’re transmuted.
So you’ll have still the feeling of exclusivity for your own.I do understand your concerns, I would act the exact same thing, but look on the bright side aswel my friend!
And most of those stats go unused, not to mention if you do use them for multiple builds you’ll have to swap the sigil (destroying the current one) each time. Ascended weapons are cheaper, more practical, and more functional than legendaries. And now for the price of one legendary and 3 ascended weapons you can have a more functional legendary that isn’t restricted by sigils!
This change is horrible for players that made multiple of the same legendary. I’ll trade my legendary in right now for 3k gold and make myself 3 ascended swords if anet lets me and so will every other person in this situation.
The price of wielding two legendaries should be more than double clicking one legendary and if it can’t be then we will gladly accept some compensation.
How do you suppose WvW players will see the difference between a guardianand an ele to focus someone?
I’m not sure this is a valid argument. Under the new system everyone could be fighting while wearing hotpants or the pirate outfit, no?
Yep, I plan on using my town clothes on my warrior because I’m so sick of heavy armor. Anet pretty much just killed your armor helping to identify classes argument now that town clothes will be usable in combat. Hope you like getting your faced smashed into the ground by a warrior with a cloth blouse and skirt.
And on that note there is no reason to prevent players from using any skin be it light/medium/heavy as long as the armor values for that classes armor type are maintained after the skin transmutation.
I don’t understand why people are complaining still? I welcome the change. and I will be charging more gems for this system because I approve it! love it!
as for the dual legendary, no, you won’t be laughed at because the stats can’t be transmute, only the skins.
The second legendary is not worth it for the ability to swap stats on the fly. I am willing to bet that most players would gladly trade their second legendary for 2-3 ascended weapons (that you can have different sigils on) and get 90% of what they spent on their legendary back.
Using stat swapping as a justification for not compensating players is a horrible argument. The primary value of a legendary is and always will be the skins until legendaries are account bound and allow sigil swapping on the fly just like stats.
Even then ascended weapons can now perfectly imitate dual wielding legendaries for a fraction of the cost.
There are a couple ways for anet to make this fair:
1) Seperate Legendaries from the wardrobe system
2) Make dual wielding the same skin available only after unlocking that same skin twice.
3) Refund Players for their Legendaries (swap to a legendary of equal of lesser value based on the average of each a month before the switch) or return the equivalent gold value.Many MMOs change, being restricted to what players accomplished can demolish an MMO as new content usually hurts old one in one way or another.
On the other hand, they can’t seperate legendaries only because people who have multiple skins will have the same complaint.
It is a metter of perspective and how Anet is gonna deal with it, in my personal opinion, is nothing to blame them for. Would be great to give compensation for those who have more but wouldn’t be fair to insult Anet just for making changes becasue that’s how MMOs should be.
I love the idea of the system, but when that system has the potential to trivialize things that people have worked on for months then I think the system has some issues. I am not insulting Anet, but I hope they come up with something that feels fair for those of us facing this issue in the coming patch. I’m not saying it has to be one of the three, but that is close to what I believe most players are expecting.
Ask yourself if you would honestly make a second legendary that you already have now that you know about the wardrobe?
I don’t understand why people are complaining still? I welcome the change. and I will be charging more gems for this system because I approve it! love it!
as for the dual legendary, no, you won’t be laughed at because the stats can’t be transmute, only the skins.
The second legendary is not worth it for the ability to swap stats on the fly. I am willing to bet that most players would gladly trade their second legendary for 2-3 ascended weapons (that you can have different sigils on) and get 90% of what they spent on their legendary back.
Using stat swapping as a justification for not compensating players is a horrible argument. The primary value of a legendary is and always will be the skins until legendaries are account bound and allow sigil swapping on the fly just like stats.
Even then ascended weapons can now perfectly imitate dual wielding legendaries for a fraction of the cost.
There are a couple ways for anet to make this fair:
1) Seperate Legendaries from the wardrobe system
2) Make dual wielding the same skin available only after unlocking that same skin twice.
3) Refund Players for their Legendaries (swap to a legendary of equal of lesser value based on the average of each a month before the switch) or return the equivalent gold value.
So, to make clear then, we finally got the wardrobe we all wanted because we are tired of using up space in inventory and bank for all our multitudes of armor skins and weapon skins. People still complain. We can now make ONE legendary and get the skin on all toons. People are complaining. We get account bound dyes… FINALLY, and people are complaining. ANet gives us something for the double dyes we have. Complain. Cost to “transmute” skin onto another toon… same “price” as it always was, but way more convenient. Complain. Have I covered everything???
Go spend 6k gold and make two of the same legendary. When you are done come back and let us know what you think.
I have crafted two Infinite Lights.
This is an unnecessary request based only on preserving your special-snowflake feeling.
Yeah, we wasted our money; I understood the potential situation I was getting myself into. But it doesn’t undo the fun I had with them in the meantime.
Legendaries are where I feel someone might be recompensed or offered an exchange, but high-end exotics are nothing special.
I can agree that in order to keep the system simple that compensation could also work. Give us our mats back or let us pick a new legendary to replace it or something. The 2-3k gold for legendaries is not worth stat swapping AT ALL if you already have the skin.
Your offhand legendary will have the legendary stat-switching ability, the skin won’t.
The skin itself is primarily what we are paying for, you can’t say the same thing for an item like infinite light either. 800 extra gold for what? an exotic? Your argument fails to hold up for other items and I think you are simply using the stat swapping system as a justification to make obtaining the same thing other players spent a lot of time on for a fraction of the cost.
Would you make two legendaries with the new system in place just for the stat swapping or would your rather pay a fraction of that cost for a handful of ascended weapons, the same legendary skin, and sigils that fit the build you intended to play with that weapon?
(edited by hazenvirus.8154)
You can’t say that having the ability to to change stats makes it worth making two. If this was in from the beginning people would have just made one and made BiS swords of different stats to add the skins onto, not to mention being able to have multiple sigils. When legendaries have access to every sigil on demand then we can re-evaluate, but the skin still has a value and afterwards it should have more value than just a stat swapping system that is useless for serious play due to sigils. Personally I don’t like to pay 3g to swap my legendary’s sigil every time I want to change from WvW to PvE.
I have very little doubt that every person who made two of the same legendary wouldn’t have with the upcoming system in place. That alone should be enough to say that it is wrong to suddenly take hundreds or thousands of gold that they spent so they could be unique.
Unless owners of two of the same skin are properly compensated, they need to have a system in place like I described in my post here: https://forum-en.gw2archive.eu/forum/game/gw2/Wardrobe-1-Hand-Weapons-Retaining-Value/first#post3809981
no, a skin is a skin. The wardrobe should allow the skin to work as many times on as many different weapons since it has a cost associated with using it. What if I don’t want to dual wield but just have two different stat swords that I switch between that I want the same skin on. The value of the skins will always be there since most of them are limited time only. So if you are that worried about making money off them then just hold on to them.
Edit: Also in the case of legendaries the stats and the ability to change the stats will help them hold their values. The cost associated with ascended weapons make it not so feasible to make multiples to gear out for multiple builds on a character. So I don’t see them dropping that much in price.
I am not worried about making money, but rather how it devalues the creation of a second weapon. I happen to have two bolts and I would gladly have my 3k gold back and make several ascended swords than keep the second legendary. Legendaries can swap stats, but are still limited by sigils. Not to mention the skin itself has a value that cannot be ignored. If you could craft a generic dull sword skin legendary for half the cost then you might change my opinion. I am willing to bet most players will never use all those stats anyway and will rarely go beyond 2-3 different stat combos. The value you believe legendaries have is actually quite limited by builds and sigils. The true value is the unique skin and this should be preserved.
Maybe if sigils could be saved and changed at will you’d have a better argument, but the skin still is the major value of the legendary regardless of being able to swap stats or not.
Discussion question >
The point of this post is to discuss and question if allowing 1 handed skins to be applied to both main and offhand if you have only acquired one skin of that weapon.
My opinion >
It is my personal opinion that in order to retain the value of 1 handed weapon skins that can be dual wielded they will have to require that two skins be obtained for each one.
Implementation >
In practice this means that on the wardrobe UI if you had one skin you would be able to apply it to one weapon and then it would be greyed out. If you had more than one skin then you would be allowed to apply it x number of times before it is greyed out. (x being the number of skins you had).
Say I have two skins the UI might have an icon then with a two overlay: [ 2 ]
I use one skin and it changes to: [ 1 ]
I use the final one and it is greyed out: [\\\]
If I had one then it would be greyed out after the first use.
Arguments >
The cost of making many skins can be exorbitant. (Example: Legendary or Infinite Light). In order for the hard work that went into obtaining these skins to retain value they must be limited so that they can not easily be swapped over to an offhand when you have only acquired one.
I have heard another argument that for a Legendary weapon it is okay because they still retain stat swapping.
Counter Argument >
Legendary equipment has always been BiS(Best in Slot), but before stat swapping they were just skins without any bonus over Exotics.
Also weapons like Infinite Light don’t have any such bonus.
If you can honestly say that you would rather craft two of the same legendary for the stat swapping when instead you could make many ascended weapons for a fraction of the cost with the option of different sigil in each one then you may have an argument.
I suspect, however, that if a system like this isn’t put in place people will never have a good reason to make more than one legendary of the same type. This is why the developer team must ensure that one handed weapons be limited to one of that skin per character unless a second weapon skin of the same type has been obtained and unlocked.
TLDR
One handed weapons need to require two of each skin in order to equip more than one per character in order to retain the value of one handed weapon skins.
Please present your opinions in a friendly manner, thanks!
Ele still has higher damage without the conjure. There used to be a tier list floating around. I believe ele was either 1 or 2 for damage in ideal situations (using staff). Warrior was 6th.
Otherwise, I would appreciate that option. In wvw and spvp unless someone is wearing an iconic cultural set, the armor doesn’t do much to help me identifiy them. Most of the time it is either the target bar or class abilities that make the difference. While armor can help to narrow the type of classes it often doesn’t help at all, asura for instance, and the other two come into play (target bar/abilities). I don’t think it would be too big of an issue to allow armor type to cross each other as long as the actual armor value is kept the same on each class.
This concept of armor class has also kind of been broken with hellfire/radiant.
(edited by hazenvirus.8154)
If I were to reroll for example I’d have to transfer 6 legendaries, two sets of ascended armor that were custom skinned, 3 sets of ascended trinkets/rings/backpieces/amulets. Then I’d have to redo map completion (at least I’d get two more gifts), redo all the story dungeons, and do the personal story again to get the stupid green text in the corner to go away (I could live with that though). Now to get all the gear across I’m looking at… 21 transmutation crystals to make it account bound, 21 splitters, another 12 transmutation crystals to reskin the gear, and buying all the ascended trinkets and amulets again (luckily have a lot of spare rings). Anyone want to math the amount of gold or gems that is?
I don’t even want to think about it.
I don’t see race change as something bad and would like to see it implemented.
Most of the arguments against it are:
They shouldn’t waste time on it.
They can’t do it because “technical reason that you have no real idea about”
I want to ask players who don’t want a race change added to the gem store: Please tell us how another person changing race for gems is harmful to your regular gameplay experience? (Assume there are not technical issues and anet won’t waste time with it)
Not many probably notice this, but Bolt is missing projectile effects on Warrior offhand sword Impale skill. Not a major issue as it affects few classes and fewer still are probably using it in their offhand, but it would be great if when using Impale we could get Bolt to be thrown as the projectile and to have it Impale the enemy with the model too.
Please just let us know if it is a known bug. I know for myself that sets me at ease even if the fix is 6 months or more away. We don’t need a ETA we just like to know it was noted by someone.
Bolt offhand is also is missing projectile effects on warrior offhand sword Impale skill. It would be nice to Impale enemies with Bolt. At least the lightning on the sword blade works though. Sorry for Frostfang users about the offhand. Seems like a similar effect to incinerator and that works, so at least theoretically it is an easy fix.
This wasn’t so bad before the WvW season when colors were much more randomized and servers changed colors more frequently. The problem for T1 now is that the rankings won’t be changing for a long time now and we have almost no chance for randomized matchups, which were adjusted so non-T1 servers wouldn’t get stomped and T1 would have competition.
I don’t mind doing WvW, but when I zone in the odds of me getting Blackgate’s EB keep during a couple hours of playtime might as well be 0. Anet needs to simply rotate colors consistently, keep track of each servers past couple matchs and the server that has gone the longest not being a certain color gets that color. Players win, Anet wins (unless it is their plan for players to buy gems for server transfers), and we can all be more or less happy about map completion because at the very worst it should be doable over the course of a month.
This still doesn’t help servers with little or no WvW population and I’m not sure how to fix that issue, but it is a start.
Actually, Eternity is missing three effects that Twilight and Sunrise both have already. The burst which occurs when the weapon is drawn, the projectile effects when throwing the Weapon (ex. Guardian spin, Warrior blade trail, Mesmer mirror blade), and downed weapon effects.
All of these effects work on Twilight and Sunrise, but are nonexistent on Eternity. There is a forum post from a developer noting that the projectile effects are on the tracker. Whether or not the drawn burst and downed abilities are being fixed is a mystery. A dev response to this noting that all of these issues are at least on the tracker to be fixed in the future would help to set those of us with the weapon at ease.
Just bumping in the hopes that we might get a ETA on a fix for the missing Eternity effects.
Thrown, downed, and drawn effects.
I like the effects, but light is the only good one imo.
Flame Kissed Norn Cultural T3 Heavy Please. My human warrior has been waiting.
https://forum-en.gw2archive.eu/forum/support/bugs/Eternity-has-no-projectile-effects
Noticed this dev post awhile back and meant to update my post. It appears the projectile effect being generic is not intended, but no time frame for a fix.
Are the downed and drawn effects missing as well though? A lot of us would like to know if you plan to fix these to align with the Twilight/Sunrise effects. This will help many of us to decide if Eternity is worthwhile or if we should just forget about making it.
Eternity got a update with the Back to School SAB patch. Before this it was missing the the thrown, burst from drawing, and downed effects. The update added footsteps and a new aura. What about the effects Eternity is missing, that Twilight and Sunrise have always had? Is this an oversight that will be fixed in the upcoming patch? Or should those of us with Eternity or looking to craft it plan on another year of waiting?