Showing Posts For idevourwater.3149:

is near perma invis back?

in Thief

Posted by: idevourwater.3149

idevourwater.3149

with the 3 sec un-nerf, I think its possible to have a invis build again … whats your thoughts

Your dream patch!

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

longbow
faster attack speed
faster projectile speed
increase damage of auto attack
rapid fire now wont stop when someone walks through you
all attacks now automatically make you face target (like shortbow #3)

axe
faster projectile speed
higher damage coefficient
the axe thrown does not turn to a generic axe for all weapons

[FIX] Marksmanship Trait line.

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

as it is now… it seems only ws traits are any good lol…

[FIX] Marksmanship Trait line.

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

I completely agree that marksman trait line needs a rework…. i was thinking along the lines of every x hits opening strikes will proc… sorta like the guardian’s passive fire thingy… i think this would make it worth investing in the trait…

Devs mention ranger PvE buffs

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

i hope they buff dual axes or longbow… i wanna use both but it just sucks so much…

Axe mainhand for the ranger

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

i run beserker axe/axe with the trait 10% more crit dmg when axe is equipped on mh… the axe offhand 4 hits like a truck and when traited can be used fairly often… pretty strong in conjunction with the axe mh #3 with chill n weakness

Chilly Ranger

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

hey does anyone know why frozen duration doesnt increase the chill time of axe mh #3?

Ranger Scaling issue

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

its a tricky issue to address … the easiest way out is probably to remove the pet and have it optional, and revise the damage coefficients… otherwise they would have to somehow scale the pets with our gear (like the AR update) but somehow make it so that it will not be over powered… (or they could also have pet gear, which would be interesting lol)

Ranger Scaling issue

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

With the introduction of all these new ascended gear, all professions now gain more stats. Of particular note is the power stat…
As some of you may know, power scales with a damage coefficent for each skill ie.) if u have 3000 power u will do 3000*1.12 for skill X. Since the design of ranger takes into account our pets as a portion of our damage source, our coefficent is lowered considerably as a form of balance. unfortunatly for us, this pet damage doesn’t scale with gear, the result is that the higher the gear grind goes, the more disadvantaged the ranger will be relative to the other classes. This probably didnt appear to be a problem from a pvp perspective as rangers and all other class has a static stat base and devs work around to balance the game… however in wvw this becomes a big problem…

What is ANet gonna do to address this problem? I can only see this become more of a problem as they release more ascended and legendary gear with more stats…

Ranger update march 26

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

Ranger
Black Widow Spider pet: Now has the correct amount of vitality.
White Raven pet: Now has the correct amount of vitality.
Drake pet Chomp attack: This skill no longer heals enemy targets.
Maul skill:
Increased bleeding duration from 4 seconds to 6 seconds.
Increased base damage by 26%.
Counterattack skill: Reduced recharge from 20 seconds to 15 seconds.
Hilt Bash skill: Reduced recharge from 30 seconds to 25 seconds.
Ranger pet cooldowns are now properly preserved when stabled.
Feline pets: Maul now applies consistent critical hits.
Quickening Zephyr skill: Now breaks stun. Increased duration from 4 seconds to 5 seconds.
Pet-revive skills no longer fail to heal their target.

Condition duration not working

in Bugs: Game, Forum, Website

Posted by: idevourwater.3149

idevourwater.3149

did anyone notice that condition duration stuff is broken after patch? (ie lyssa, givers, nightmare runes etc…)

Drakeco's Videos -New Roaming Video up!

in Engineer

Posted by: idevourwater.3149

idevourwater.3149

Thanks! great duels btw!
o anyone know that condition duration is bugged now? sucks …

Drakeco's Videos -New Roaming Video up!

in Engineer

Posted by: idevourwater.3149

idevourwater.3149

Hey Amadeus, in one of the duels agaisnt the trap ranger, do you know by any chance what his build was?

i’m trying to test out both ranger and engi and see which of the two has a better dueling set up. thanks

Daily: 6 categories complete, no reward

in Bugs: Game, Forum, Website

Posted by: idevourwater.3149

idevourwater.3149

same happend to me… 6/5 no rewards

Stealth update: pet F2 skills

in Ranger

Posted by: idevourwater.3149

idevourwater.3149

this “fix” sucks…. now ranger is weaker than before…
why did they not fix the sword root yet?!?!

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: idevourwater.3149

idevourwater.3149

I missed the event… apparently there was a lot of loot… feel like a chore to stay on more than a fun event … Anet is bribing ppl to play more