Showing Posts For infantrydivEU.9670:
Maybe you don’t understand, Conquest is a team game mode. Running 3 personal, passive signets and one of the worst elite skills in the game so that you can grind out a 1v1 against someone who doesn’t know what they are doing doesn’t make this build good, or even remotely viable for top tier pvp.
Ranger:
Worst class in PvE? Yep
Worst class in WvW? Undoubtedly.
Worst class in PvP? At top tier, yep.
lol its instructive to show you the authority that people who are smarter than the “best” and who “rule” can put you to bed without your supper.
Its hilarious that you find ele to be so easy when you would be incapable of doing what you describe they do. You have no idea how to play D/D, let alone S/D, if your tag is any indication you have never been anything but a bad getting carried by easy class mechanics.
Please make a 240p quality video of you playing Ele I want to be entertained Joffrey
To be honest, Celestial D/D ele is quite effective simply by spamming through the basic rotations. In fact, both good eles I know right now admit that Celestial D/D is incredibly forgiving and effective after this latest patch.
You can make a case that Ranger is easy to play. But, its also much harder to have a real effect upon a fight now than it was before. Simply by being in the middle of a fight with ele, and rotating properly, you will be spewing boons all over your teammates. That’s not the case with Ranger.
Pooptastic! Wahoo!
Thanks for watching today, all. It was actually kind of refreshing just getting to talk a bit of shop for once! Reminded me of the old State of the Game days (RIP).
Why don’t you host SotG anymore?
So, wait, warriors have 3 abilities that can’t be stripped, etc. The complaint is, they don’t have four? How many do the other professions get? Do other professions get stability that cannot be stripped?
I believe rangers do. I’ve seen rangers immune to my cc many times with no indication why on them or their pet and it’s becoming more common.
Condi variants of Ranger are imo relatively balanced now. You can run spirits or survival skills, or mix them. BM builds are fun, but don’t pack the punch needed for conquest.
In order to have a real impact on the course of a fight now, you really have to be getting off good combos with your pet skills, using finishers in your healing spring, and generally in order to beat other classes, your evades need to be on the money. The nerf to Sun Spirit and Frost Spirit also mean that you actually have to be applying your conditions and spike smartly to be able to actually have enough dps to kill people on standard spirits.
When a person like Gesho talks about how Ranger is about spamming auto attacks, he’s referring to what he has seen bad rangers do in hotjoin and % solo queue.
A good ranger is: cleaving downed bodies with drake attack, fearing enemies while ressing his teammate, interrupting thief and mesmer heals/invis with shortbow 5, applying poison/cripple to warriors with s/d, blinding with sun spirit for stomps, immobing with earth spirit for burst, etc. The playstyle can be very diverse due to the number of decent offhand weapons and pet selection.
The increase in d/d celestial and staff eles is basically a perfect counter to spirits because they bring AoE healing/cleanses and staff eles can basically instantly kill spirits in the mid fight. I’d personally say that ele seems to be stronger than spirits now.
Power ranger builds are in desperate need of help because they are easily trained by thieves and mesmers, as well as engineers and necros. Ranger power weapons (GS/LB) deal garbage damage compared to kits that other classes can bring… Glass thief has much more burst, survivability and utility than GC ranger.
The fact is, Rangers haven’t been OP in a long time. Every ranger build has a counter from multiple different classes, and they have easy counters in the midfight as well (kill the spirits, and then it’s just a ranger with crap damage).
The biggest thing that would force rangers out of the meta is strength runes. Warriors were able to destroy rangers before the patch, and now they have an extra 20 stacks of might to do it with. Eles are back and D/D is full on cleave and aoe heal/cleansing.