Maguuma
Maguuma
I don’t think rebalancing population would work, the obvious reason is that if for example all tier 8 servers suddenly became overpopulated at the same time, they still wouldn’t move up, because they would only be rated in relation to each other and not to the others, and adding population and than removing tiers would just result in wvw oriented servers destroying pve oriented servers who would never get to enjoy wvw, which is the situation we want to avoid with a ranking system.
I don’t think you understand what balancing the population means. It would mean at a given time you would have 50 on each server fighting each other (or whatever numbers). And the ranking system promotes stagnation and should be removed as a whole, except for bragging rights purposes. At least as far as match ups are concerned. If every server had similar populations at similar times the fights would be relatively equal across all severs.
Isn’t that what we all want, relatively equal and fun fights that vary from time to time to keep us from getting bored? If numbers = win, then if we all have the same numbers then what? Skill = win? Isn’t that what we want?
Imagine playing chess where one side starts with 5 pieces and the other starts with 50. Isn’t that kind of dumb?
Maguuma
Balance populations, then randomize the matches every week.
Get rid of tiers just give the winning server some benefit, such as a giant trophy in EB or BL or LA, a couple hundred badges to all who participated in WvW, and a couple free siege. You can keep rankings for servers just for bragging rights.
This would remove repeat play fatigue, it would remove out of balance matches, it would give some incentive to win, might draw in some PvE’s, remove the we are losing because we are outmanned excuse. I would really love to play a different group of people every week would give us all something to look forward to on reset, especially if we had equally matched populations. That unknown was what made WvW fun at the start, you would get suprised with what your enemy did day to day. Now with repeat matches its like playing the same day over and over again for weeks.
Maguuma
There is no doubt in my mind that we would beat TC if we had similar numbers to them in WvW.
I’ll be honest what I have been seeing out of FA this week I don’t think I’m so sure of that. Since paired up against TC I think FA’s skill (or maybe will to fight) has gone down every week.
We have major leadership issues (or lack there of). We don’t seem to know how to pick up downed players. We spend hours banging our head on SMC. We have little to no communication (via voice or even chat). Over this time with TC we should be learning from what doesn’t work instead of repeating it every day thinking its going to be different this time.
So, from a FA player, we just aren’t that amazing, no servers are in all reality. If we had same numbers as TC or any server we would probably do about the same score wise. Because in all reality numbers = score.
Maguuma
I did the event today and enjoyed it. Might need tweaks but that is the way of game mechanics. Overall well done Anet.
Maguuma
It’s odd to me that some people seem to be against more fighting in WvW. Seems like they’d just rather the enemy stayed off their BL and it was a ghost town. I don’t really get it, but to each their own I guess.
This exactly. And I dont get it either. Ideally to encourage more fighting no one server should hold 100% of any map ever.
To the comments that say oh you can just retake it. That is the point, it draws the overwhelmingly winning servers manpower across the maps, making them less overwhelming. If matches or times are fairly even, this event doesn’t even come into effect.
I will be glad to see the BL’s not all one constant color anymore that was stupid. Isolation is not > conflict in WvW or have we forgotten the point?
Maguuma
Just like any MMO these class fads seem to go in waves. Then they will nerf something or someone will post a new build for a class, and boom you’ll see tons of those. And since it only takes a week to get to 80 in this game think the sway of class fads will be much quicker then most games.
Maguuma
I feel your pain DivineBeing I think we all feel the same way.
Since numbers matter so much in WvW the only long term solution to this I think is to find a way to better distribute people across the servers. Then we can randomize matchs all the live long day or rate/rank and it will still be fun for everyone and a decent fight.
I have suggested using NPC’s to help under populated servers (like the breakout events they are doing). You could give incentives to transfer down. Get more PvE people to join. I am sure there are a lot of ideas regarding this that I cannot come up with. But population balance would really be a great thing for WvW at this point in time.
I just dont see any other solution to constant rematches and staying in the same tiers forever, aside from transferring your own server.
Maguuma
It boggles my mind how players prefer to win the easy way by circumventing challenge rather than make their victories meaningful by overcoming them. The excuse about this being part of the meta is absolutely hilarious.
I honestly mean no offense by this, but is this your first time playing video games? I mean I am sure this was happening back in Pong, some kind of dark side of human nature I suppose, and there will probably always be some small group that does this. That is why I suggest some form of moderation/referee.
Maguuma
I would vote Mag as well, just out of personal taste and seeing them as an opponent. DB is also a good choice. Both servers from my point of view only really need numbers.
Maguuma
Isn’t by definition almost all wvw pve? I mean keep/towers/lords/supervisors/guards/objective/events/upgrades they are all pve right? Shall we get rid of all of those as well?
Maybe they should make an area where small groups/teams could gather to just fight it out without all of that. Oh wait they already have that.
The wvw people that I know want more objective/strategy and more skill/complexity of gameplay. Removing npcs will not accomplish this they are just pieces on a chess board that accomplish or give specific advantages. The game of wvw is manipulating these things to achieve goals.
Breakout events are just another piece to add complexity to the gameplay. I dont see how they would be different then any other part of wvw.
Maguuma
Yes because adding one event would be so different then sentries, guards, supply camp supervisors, kraits, quaggan, ogres, dredge, hyleks, etc, etc. Seriously do you guys think having total domination of the map promotes more pvp? Not enough spawn camping or what?
And how is giving someone a damage buff different then giving them a npc that does the same amount of damage that the buff would institute? Is it the actual npc? Think of it this way, its just another one of those necro pets, does that make it easier?
Now you also suggest that WvW is losing its popularity because there are pigs and raptor around? Are you serious? Its a bit hard to tell if this is a joke or not. Do you honestly think if they got rid of raptors WvW would be fine? There are no other important or major issues?
Maguuma
I have seen maybe a few hackers in my time playing and to be honest they have accomplished little more then frustrating a few players.
The hacking problem is no where near the magnitude of the bot problem. So I would totally disagree, please fix bots first, hackers second (though they have similar roots). Botting affects the game economy, its why we now have some nerfs regarding to drops and all these things. Way more frustrating (and larger issues) then getting killed once by some punk kid hacker. Just report them when you see them.
Maguuma
I do not understand the complaints about he Breakout event. This will encourage more life in the BL’s which are mostly static at this point, so no it is not more PvE it actually encourages more PvP in more places. It encourages more numbers of players to go to all different maps (instead of all dominating one map), and it would in a way slightly discourage zerging. If all servers had the same numbers of people 24 hours a day we could say that it is not needed but that just isnt the case and probably never will be. It will also keep defenders busy more often instead of sitting in an empty tower for hours on end.
One problem with the breakout events is the relative unbalanced usefulness of the towers. The southwest tower is very useful in attacking bay. The south east tower is mainly a hard to defend target that will in almost no way help you get hills. But I assume this will be tackled later when BL maps are redesigned.
Maguuma
Glad to see you finally listened and are starting to communicate with the community. I’m also glad to see you took a couple of my ideas and ran with them.
One question I have about the disconnect death, does this include crashing? I know some people frequently crash/disconnect (including loading/waypoint crashes). Would kind of suck to always die when the client crashes/freezes.
Maguuma
Technically no siege can be dropped in an invulnerable zone, but yes if it’s dropped RIGHT NEXT to a zone then a player can be invulnerable while operating it. You can still destroy the siege, just not harm the player using it, which is indeed kind of cheap.
Honestly they should probably extend the “no siege” zone a bit beyond the invulnerability zone if possible, but unless they do you can consider it fair game.
Actually, siege can be ‘placed’ in the invulnerable area. I will not specify how here because it will lead to more exploits but it can be done and it should be fixed. It does not make the siege invul but it is in very poor taste.
Maguuma
How about this make skillpoint that you keep gaining after 80 actually worth something. Be it fashion or whatever make it more useful then just mystic forge junk. This will give reason for more people to level up. Another idea have drops (like xp) in all zone scale to your level. So no more having to grind orr.
The lower level areas are much better designed, seeing them empty is a waste.
Maguuma
I cant count the number of times I am writing a well thought out long response to a thread just to post it and find it locked or deleted.
This is a place to communicate with your customers, it can be a very valuable tool for you. You are essentially getting free work/ideas here, all business wish they had this kind of access.
And often I see posts deleted for the silliest things, really take it easy on forum moderation guys. I say this because if you push people out of these forums they will just go to another forum in which you cannot easily monitor or control. You should much rather have them posting their stuff here (even negative) where it can be reviewed/responded to then elsewhere where it cant.
Maguuma
I have to say I have many lvl 80’s and I just cant agree with this at all. Guardians have the benefit of being able to build in several different ways and still be extremely effective. Many other professions have only one option or two at most for any viability. I agree that a few of the weapons could sever to be tweeked some but that is about all, the 1/5 is just silly, watch some of the Guardian videos you will see people with those 1/5 weapons do some crazy things. I would say many other professions need a lot more work.
Now as far as the looks mentioned there are specific skins that do look better with different costumes etc if you really want to go for that. Though I am sure we can all agree we would love for a lot more options in that department in general.
Maguuma
There is a spot in hills that is unreachable by AOEs. That being said this is a much broader issue of balance. Basically the maps (all 2 of them) are not even close to being balanced. Hills is very easy to defend, only a couple ways in. But bay can be hit from many many different locations. One can take its tower with little effort or danger, the other can do nothing. Eb is similar. Just poorly designed maps and mechanics in all reality.
Added a pic of one of my favorite 1 sided spots for siege, the broken tower in EB.
Maguuma
“Get ready for a one time WvWvW event that will change the borderlands FOREVER!!!
BEHOLD, orbs are back, guarded by a new terror in a previously unseen underwater objective point! Explore these new realms, and you might even find hidden treasures! We’ve added more, stronger monsters to the war lands where agony will kill all but the strongest of hero’s!
You spoke, we listened! One time events. More underwater combat. More jumping puzzles. More exciting dungeon combat. Coming FEBRUARY 15th!"
Its like you read my mind.
Maguuma
Just wanted to say really enjoyed your vid thank you for posting it here.
Maguuma
Probably the latter, or just a realization that they just don’t really seem to care about much of anything we say. I have lost so much siege from resets like these.
Maguuma
What I would love to see (though this will probably never happen) is each server gets to choose their own BL map out of a list of 20, have it be like a monthly vote system where you get one vote per hour participated in WvW. Then have those BL’s have upgrades purchased by points earned (firestorms, roaming mobs, etc. nothing game breaking just flavor) in the week by the server (reset every week) and voted on by players every 24 hrs. Would be great to give players an immediate sense of contribution/power/server pride.
But in all reality there are 1000’s of ideas in this subforum a lot of which are great, but I am sure most will not get even read by the team involved. Why do game companies run like this? I wish I had this kind of input for my business.
Anyways yeah time is much more important then they realize.
Maguuma
Saying that it is difficult to add more maps because of ‘balance’ is silly. The current maps are horribly balanced. One keep has 5 entrances (supposed to be main defenders keep) while one has two, etc, etc. They are not balanced in difficulty at all and being a specific color on EB map can give you great advantage or disadvantage. Could it be worse yes, but to say they need time to make it balanced, they never were balanced in the first place.
As to the topic in general I agree very much with the OP we have been putting up topics like this for months now and they have fallen on deaf ears by Anet and other players. Now the game is losing players as was predicted a couple of months ago. I’ve seen to many games die because of this kind of developer attitude. They dont even announce this crap on their own sites you have to find GW 2 info from other sites how stupid is that?
How long would it take for one single dev to create a forum post and say ‘Here is what we are thinking about doing, what do you think?’ or ‘This is our current focus of WvW development’ or ‘Where would you like us to focus or development on: vote’. Not long and not only would it give them great customer feedback but also a lot of good will in the community.
Maguuma
If you really want to keep players shut up and waiting for another two months, just tell us what you plan on updating. Asking for patience because we will do ‘something’ in 2 months is unreasonable, asking for patience because we will add x, y, z and fix a, b, c in two months is a lot easier to swallow. It does not need to be explicit but a little info wold go a long way here.
As for PvE being such a big player, yesterday I saw Jormag up and do you know how many people were trying to do it? 2 …… that is the busiest part of the game really?
Maguuma
See these are perfect examples of why PvP communities are toxic. They just cant help but destroy themselves. Competition is fine but there will always be those guys (or girls) who just cant leave it at that and take it to far to this ‘win at any cost’ level. Even though most are mature players and enjoy the game and play with good sportsmanship it is way to easy for a small group to ‘ruin the game’ effectively for everyone. This is why most PvP games die. This is also why I am typically so vocal about cheating/exploiting/griefing.
If they fix this exploit, it will just be another, then another, then another. I do think moderation is required (similar to refs in sports) but that to can lead to corruption and whatnot, but at least it is something. If you can moderate your forums Anet, why cant you moderate your game?
And for those people who are doing this, if points mean that much to you here is 10,000 points, now go away.
Maguuma
For the people saying its not easy to update WvW thats why it takes so long, ‘balance’ and whatnot. There are a lot of very small things that would add to the game without ‘balance’ issues. Spice up the borderlands maps for instance. Wouldn’t be super difficult, in fact they could even use current PvE maps I am sure most WvW players wouldn’t care, anything would be better then this bland copy/paste/repeat maps they have now. Have guilds change appearance of keeps when they are claimed. A lot of superficial stuff would go along way, it also would show the WvW community that you are not neglecting them.
Now for those people that say WvW doesn’t bring in the gem sales. That is purely because of poor monetization. WvW players are probably the most hardcore players of the game in general and would be your money base if you were a standard ftp game. How do you think all those commanders get their badges at 100g? A lot are from gems. By simply adding many superficial things they could make bank on WvW. Server transfers could be paid, could have different looking siege if paid, different looking keeps/tower/guards etc. So much could be made of this, in fact the people in charge of doing this should really be fired, since it would be so easy to make money on WvW and yet they haven’t even tried.
I agree with the OP on all points and am very sad that this is how things have turned out with Anet. They have ran this game very poorly since release. I would say sPvP and WvW were not ready for launch they look like some beta test areas really. The kitten dungeons have more detail in them. And I wont keep my hopes up for Feb. Anet has a bad habit of over hyping itself so to say that the Feb. update will fix/help everything (or even anything) in WvW is way overoptimistic in my mind.
There was a joke on another thread saying that when Feb comes around the patch notes will say, we have fixed WvW ‘by adding 4 new jumping puzzles’ you are welcome. I could sadly see that actually happening at this point. Just saying don’t pin your hopes on something they ‘may’ do in the future. Give me some details and we can talk.
Maguuma
Yeah this has been going on since the start of the match two weeks ago. Its like an easter egg hunt finding all these siege in random corners of the map. It is especially compounded because the siege timers are off/messed up.
But yeah this is more of a game mechanic thing then poor sportsmanship. While I blame the players for cheating (the past two weeks have been the worst in cheating I have seen) I blame Anet more for allowing this to happen basically. Thanks for keeping the free transfers Anet, even more so to opponents severs in a match, great idea.
Maguuma
These are fine, but I would like to add a lot more since this tends to focus on rewads.
5: Vary the Maps: Borderlands can all be different with different themes. Rotate randomly.
6: More siege: Just different siege for a variety of different uses. Adds more complexity to the gameplay.
7: Even out populations: Even out sever populations so can have more balanced game play across the board. This can be done with the addition of NPC ‘helpers’ for off peak times. You could also not allow transfers up.
8: Defense events: Have things happen that make defending something more interesting/worthwhile. NPC attacks maybe.
9: Weather: Have weather change, this can be tied into the different borderland maps/themes and weather nodes. Have the weather effect different things (movement speed/different conditions similar to the gods areas of Orr).
10: Fix cheating/exploiting: This will be a constant chase but well worth constantly fixing whatever is being done.
Maguuma
Again people are getting to caught up with server specifics. This is a long term problem going into the future of all tiers. Are you all willing to play the same 3 or 4 opponents for the rest of time?
Maguuma
Agree. WvW is a numbers game….tier 1&2 are “FULL” servers….as is TC in tier 3. The only viable independent strategy for the other servers in tier 3 is to recruit and get more and better coverage as well if the ultimate goal is a more competitive (score wise) match-up.
I agree the only way for those lower servers to compete is to get more people. But they what will end up happening is you will have say 5 totally super full servers and the rest become a wasteland.
I would really like to see Anets response on this issue, as far as I know they have not really said anything at this point in time. And personally I really doubt ‘guesting’ will really solve this problem.
As a note a lot of people have seen this coming and population issues have been discussed on these forums for months.
Maguuma
The tiers are overall pretty balanced now except a tier or two in the lower brackets. So to get variety you’d have to either move up to a higher tier or drop down. We’ve already seen the consequences of this, it leads you to getting blown out or you stomping an opponent with zero competition, none of these things are fun or challenging to serious wvw’rs.
That is exactly why we need to somehow balance the populations of all severs. So like sports teams you can have a 15 v 15 instead of a 5 v 25. If every server had about the same population we would have servers akin to sports teams and we could actually compete and have a great deal of variety, who knows even random matches would be fine if all servers had similar populations.
Here are a couple of questions. Would you watch a football game of 5 v 25? Would you watch the same two teams play each other every day for a month? two months? 6 months?
To me real competition comes from the use of skill not inherent larger numbers of players. And real fun is playing a variety of difficult and different opponents, not the same one every day.
Maguuma
I take this to mean that server populations are settling and that there is less bandwagonning going on. I was bound to happen, and as someone else stated, these are the most even matches available.
That’s not to say that playing the same people doesn’t get boring. I think a seasonal ladder reset would be nice, resetting everything ever 3 months or so.
Resets don’t work because ranking is basically a function of server populations. This is at the core of all WvW problems at the moment if you ask me (aside from lack of development/rewards).
As far as adapting goes, the hypothesis of this is that skill = win. When that idea is simply not true. Adapting new tactics will not give you a win in WvW against a much larger force, that just is what it is. There are many limitations in WvW as it currently stand so depending on your resources (man power or money) you can only try a set of things. There is also the issue of time slot coverage which new ‘tactics’ or adapting will not help fix. Only when every server has the exact same population at the exact same times (or at least very similar) can we really talk about strategy as if it really mattered.
Maguuma
Actually, using the same tactics will not be the most likely scenario, specially because you are fighting them over long periods of time. The servers will come up with counter tactics that will gain them the edge. As time goes on, these counter-tactics will be countered, and so on, making the matches more skillful till the servers involve go up/down in rank, where they will meet opponents that are worthy of their advanced strategy.
In an ideal world that would be true but that just does not happen. This is not a server specific thing either. Please don’t think this is a comment about a specific server. The losing servers do the same tactics again and again as well, even my own. This is why it is good to get some variety among servers, different guilds, different commanders, different ideas, a new challenge. Without this I really cannot understand why people play WvW at all. When the opponent becomes predictable how is that different then PvE?
Maguuma
The problem with group only content, is as the game gets older, this basically become unplayable. You need 4 others at the exact same point as you. This is why story mode dungeons are pretty much not done at all. Its a very poor design choice. Things should scale in difficulty and reward depending on the number of players, just like the events in the open PvE world.
GW 2 was all about play as you want. You want to craft great, we reward that, you like to explore, we reward that to. So I would say it goes completely against the spirit of the game to ‘force’ you into a specific style of play to do some things. This is why the whole Fractals thing became such an issue/complaint for the community.
Maguuma
For the people that say the name of the server doesn’t matter, if your having balance populations it should be great matches. If its red its dead.
The problem with that is you are playing against the same people for long periods of time. Which more likely then not means the same tactics at the same times of day by the same numbers. If I can log into WvW and basically write a script for how my night will proceed, this is a problem, and yes it is boring. We all like the changing up. Rotating colors randomly would be something, but the BL’s would be the same. Tier stagnation I think is a big problem for WvW future something Anet needs to look into. People get bored, people move on, I have been hearing a lot of it lately from people.
I think this is basically a symptom of major population issues on servers. A problem that should never been allowed to escalate as it has. Fix the population issues and you will have no shortage of balance matches as well as much more variety and even more competition, which is stuff I think we all want.
Maguuma
I must say the drama is a bit funny. If you don’t like the guild quite, its just a game.
Anyways with a guild the size of gods you have a large range of players from the very good to the very bad. The good players, from which I had played with, we will miss you or we’d be glad if you’d stay.
I do think transfering in the middle of a match is a bit in poor taste, but if we are going to play again next week I suppose it doesn’t really matter.
If I was going to transfer, which I wont, but if I did I would transfer down, just my opinion. Less lines, more freedom, etc. If you have issues with your sever, just make it better. There are not so many people in WvW that one group or one person cannot make a major difference on thing. That is part of the game I enjoy.
Maguuma
Won’t happen and hear is why. If Anet says we want to do A,B,C and D with WvW, then end up having to change D to E or drop C because it isn’t feasible they will be called liars. There will be a 10,000 post long thread saying how Anet is the worst gaming company ever, and that Nexon is the devil and made Anet change D to E for more money. I think Anet is going to be pretty tight with the info they give from now on, and the community brought it on themselves.
I feel its better to have complaints, because at least that means you have players to complain. If you just hide what your doing there may be no one left to even complain.
Also note they were pretty tight lipped about both content updates until they were release. There were just as many complaints. Lack of communication is never a good thing in my book, it leads people to assume things and at this point with how jaded games are in general they will assume very bad stuff.
Maguuma
It’s probably not getting any love because it takes a lot of careful consideration not to throw it in disarray. Don’t forget that WvW follows PvE rules and that any changes they make to skills have wider implications. As far as content goes, we are missing content that we originally started with…remember orbs? Hopefully they’re trying to fix what was broken before they add anything new. Additionally, Wintersday is around the corner. That holiday is coming regardless of whether the content is ready or not…I mean it’s not like they can just push it back to January. I’m sure that scheduling is a major factor in what updates we will see, and that after the holidays we might see a lot more core-fixes to the game. I can’t speak for the numbers of players involved in WvW, but I hardly believe they simply used player populations to demarcate resources.
But…what do we know. It’s armchair developing at best, and should not be left to base speculation.
My personal opinion cancel winters day ‘event’ I am sure it will be bugged like crazy, heavily complained about and personally I will most likely not enjoy it at all. I would much rather they stop doing these ‘events’ and actually work on something of value to me. To say its ok to keep putting off core issue because of these events means they will never happen. If they wait for ‘after the holidays’ this game maybe DOA at that point. Gamers are much more fickle then most companies seem to realize.
Maguuma
On a different note, I wish the experienced WvW’ers in FA would chat a bit more to guide us less hardcore people who aren’t in big guilds. I catch on quick if I have a clue about our strategy. Otherwise I end up just looking for someone who seems to know what they are doing and latching on to them (or joining the zerg).
/tell me or mail me in game, I’ll gladly teach you anything you’d like to know or answer any questions you have. And when I am on you can follow and I can try to teach what I can. Char name is in my signature. This goes for anyone on FA server as well. I also offer siege practice/training for anyone who would like to.
Maguuma
If we want wvw to be more successful the community need to step up and help. If that means spilling all secrets then so be it. Look at league of legends. Arguably the most successful pvp game ever. Any “secrets” for lol can easily be found on sites like mobafire.
If a new player was really interested they could easily practice on their own or look for the millions of videos on youtube or whatever. There is a lot of info out there, but I do think a forum guide isn’t bad, I will gladly contribute what I can. But I am a bit sorry to say that most new people will not come to this section of the forum and read/research on their own. I wish they did or would.
Maguuma
WvW has a very steep learning curve. And to answer your request I have been offering in game training classes to people that are new or have any questions for a couple of weeks now. It has been going well.
As far as new people what they think and feel about WvW. Largely intimidated and confused. There is very little to any information posted anywhere on how all the things in WvW work. Why cant a game company make a instruction manual, I have been compiling some information to make a guide for the new people in my guild but I do find it a little silly that us as players have to document how a game works and the company itself doesn’t.
But I agree we as players tend to complain or belittle players that do not know everything from the beginning. That was us at some point to, so a little patience should be held for them.
On the flip side though, I would also ask opponents to act a little more mature. If you see a level 10 running around aimlessly you don’t need to run over to him with 20 guys and just crush him then proceed to /laugh or /dance on his corpse. Turning away new players by being a jerk will ensure this game has no future.
Maguuma
@Braxxus yes that is what I think to, but if you are not an e-sport yet, will it ever be? Why not have WvW be an e-sport. Who even cares about e-sports? (maybe thats just me)
Oh and I suppose you could add dungeons to that list, what percentage of populations is in a dungeon at any one time? 10%? What about if you don’t count fractals?
Maguuma
While I agree with your numbers in general. It is a bit of a chicken and egg problem. You can say WvW doesn’t get attention because not enough people play. But you could also say less people play because it doesn’t get much development.
All that aside anyone have basic numbers for sPvP they seem to get attention. Is it greater then 10% of the player base every day?
Maguuma
I want to put a question out there for all severs, no bias just a questions.
How would you feel if we had this same match up next week?
Personal opinions and server based.
Maguuma
Would love to see this time slot filled with a well organized guild. Best of luck with your recruiting.
Maguuma
This happens all the time it seems now. I am sorry for your loss, but quite a few of us have experienced it at this point. It can also loose or bug upgrades to keep/tower/camps as well. I wonder what new and exciting bug they introduced in this build.
Maguuma
Yes they have basically put nothing out their for their ‘vision’ I to would be very interested in hearing this.
Maguuma
People wouldn’t get involved in professional sports if they didn’t make good money for it.
But people play sports all the time and do not get paid for it. Just saying.
Personally I feel content/design is the answer and you feel the answer would be reward. Difference of values/opinions, neither is wrong. In fact honestly why cant we have both. At this point we pretty much have neither (well little of each would be better put).
Maguuma