I’ve started to experience the other side for the last couple days. Been getting the same bad players on my teams, and even a player who intentionally started throwing matches. I just decided to stop queuing when that happens in hopes that tomorrow will be better, but so far that’s not been the case. Maybe I’ve finally been marked to always be teamed up with kittenes. Not that I was necessarily cruising through divisions before, but win or lose, until recently the teams didn’t seem so consistently mismatched.
I wouldn’t play necro this season because it’s so weak. It’s already been said, but.. Almost every other class is now extremely effective at both damage output and damage mitigation / heavy healing. Necro can’t compete. Situationally they can be very good, but overall you’re better off with almost any other class.
I don’t think LF is the issue or the cure.
(edited by kin korn karn.9023)
For me, S4 is the best of the last three seasons. Didn’t play S1, but I’ve heard stories. The matches on the whole are more engaging, and there are way fewer players throwing in the towel early on (and, as a result of that, some very interesting late-match comebacks). My win% appears to better reflect my skill level as I perceive it in relation to the people I play with/against.
Just my 2c. I know that there’s a wide range of what players experience, so I’m not saying this season is objectively better, by any means. I’d actually be surprised if there’s really all that much difference overall.
It is a L2P issue. Don’t go charging headfirst into melee range in a team fight with no shroud
QFT.
A) I have a problem, and here are three potential solutions. What do you think?
B/C/D/E) Your solutions are unreasonable for these reasons.
A) No! I don’t actually want any criticism for the ideas; I want you to take responsibility for creating better solutions to my problem. Rrrrrrrraaaaaaaaaaaaage!!
Sheesh, get a grip.
Anyway, this season hasn’t been nearly as bad as the last. I think simply having 2 specific report options for “AFKing” a match has kept a lot of people honest. Perhaps just as important: MM seems a lot better. Last season was a wreck. I’m sure there are people out there who would disagree, but that’s my experience.
DCing, lagging out, and IRL distractions are always gonna be a thing. A one-week suspension for any offense is insane. The goal should be to keep repeat offenders out, which would involve something like a warning after X number of offenses, then suspensions increasing in duration, scaled to the number of offenses (and ideally the seriousness of the offenses). Which is more or less what dishonor is, but to have a more intensive system in place, it would take a lot of moderating and quite some time to see any effect, and I’m really not sure it’s reasonable to expect this just to appease people who come to the forums with wild, knee-jerk reactions due to an unfortunate (but let’s be honest, little more than inconvenient) experience ingame.
kitten that sucks. I didn’t know that they started taking pips away from you guys when someone leaves the match for whatever reasons.
Yeah thats highly unfair, however just wait for the pre made players jump down your throat, and tell you to either form or join a pre made, shut up, or GTFO.
I hope that is not a intended change for you guys.
No change, same as before. Teammate DCed on me yesterday, pips and win streak remained intact.
In my experience, deliveries are rarely scheduled so precisely. I typically get an “estimated delivery date,” which is usually more like a 3-5 day window. Which reminds me… I’m currently waiting on a package. Guess I gotta stay out of ranked til next Tuesday.
I already explained some cases of being afk during playtime, finding new excuses isn’t gonna help. You wanna play ranked and leave your team alone ? fine its your right ! All i ask is to ban people from ranked pvp who are just randomly afk.
So far anyone who hasn’t brought any better idea to solve this and being just a sarcastic kitten, obviously has no interest to solve the problem at all, and the fact that they try to generate more excuses to afk shows that they do it quite frequently and they would like to get away with it intact.
So please once again in case you haven’t read the first post : if you have anything to propose for this problem feel free to do so, if you don’t agree on anything and have nothing better to say then just ignore it !
I didn’t bring up anything new. I just pointed out how ridiculous it is that you’re telling people how they should receive deliveries and when they should/shouldn’t answer their doors. I think the dishonor system works just fine for people who are unintentional and infrequent offenders. A one week ban for minor offenses is just silly, and your response to criticism is rather alarming.
As amusing as it is to watch you slowly descend into madness on a video game forum, I think it might do you some good to turn off your computer and go get some fresh air.
In my experience, deliveries are rarely scheduled so precisely. I typically get an “estimated delivery date,” which is usually more like a 3-5 day window. Which reminds me… I’m currently waiting on a package. Guess I gotta stay out of ranked til next Tuesday.
You’re being absurd.
clip
Your video shows little more than how easy it is to kill exceptionally poor players. That doesn’t make me godly; it just means that the encounters you cherry-picked from Sapphire division aren’t representative of what a lot of players are up against on a regular basis.
To be clear -and I already mentioned this above- I don’t think Druid is OP. But to call the profession weak based on that video is just absurd.
They seem weak to me:
Considering that you’re farming Sapphire scrubs on an alt account, I should hope so.
That was in ruby (with a non-HoT build).
Lol, the Sapphire tier reward is clearly showing above your minimap. You’re not as clever as you think you are.
Anyway, Ruby or Sapphire, doesn’t matter. You’re showing encounters with players who get confused and overwhelmed by a trap ranger. Players who allow you to stomp them without using Thunderclap, even when they potentially have a rally around the corner. These are not the kinds of players who display the potential of any class.
This would be like a grown boxer knocking out a poor kid with a white belt in karate, then saying “Meh, I guess karate’s pretty weak, huh?”
They seem weak to me:
Considering that you’re farming Sapphire scrubs on an alt account, I should hope so.
I’ve been playing Druid almost exclusively this season, just cos I’m very comfortable with it and its utility is almost universal. I wouldn’t say it’s OP overall, though. Maybe in various situations, but you could say the same with any class. I think both the damage and utility of druid are dialed back enough that it’s not unreasonable. A team properly focusing Druid usually can take him down quick enough.
1v1 is tough, but a good Mes should be able to spam enough condis to deal with the heavy cleanse between cooldowns. Any other class is gonna have a very hard time getting a good Druid to give up a point. I wouldn’t count on his stealth to give you the point unless your pressure is so heavy that he really needs a break. Very rare in 1v1. When I utilize stealth in 1vX, it’s usually just to disengage; otherwise, I tag immediately after exiting CA to break the stealth and stay on point.
Working as intended.
This player may be unable to progress as you would hope, but the pip system suggests that Anet’s intention is to allow average and even poor players to progress slowly.
What? I’m Legendary. My statement refers to the fact that we’re back to the 50/50 matchmaking of season 1 which was stated by ArenaNet themselves here on this forum.
I interpreted your comment to mean that the intention is to keep players who don’t have a strong win %age in the lower divisions. I guess I misunderstood. I do think you missed the OP’s point, though. Regardless of win rate, getting stuck with alternating wins and losses is frustrating as hell, especially if you’re stuck in the lower divisions where progression should be basically a given.
Where was an intended 50/50 win rate confirmed? I took this post as a rejection of that idea: https://forum-en.gw2archive.eu/forum/game/pvp/Let-s-do-away-with-forced-50-50-match-making/first#post6302088
[edit for clarity]
(edited by kin korn karn.9023)
Working as intended.
This player may be unable to progress as you would hope, but the pip system suggests that Anet’s intention is to allow average and even poor players to progress slowly.
OP, like MisCee said, your game probably needs adjustment and improvement. Learn the meta, learn how to play all the classes to an extent, at the very least so you have a deeper understanding of how to counter them with the classes you play the best. Improve your rotations. Learn when to make use of secondary map mechanics and when to focus elsewhere. When to engage and when not to. When to disengage and when not to. How to communicate quickly and effectively with random teammates when soloQing. The mechanics of Conquest are rather simple, but making the best choice at any given time is situational and requires quite a lot of experience.
I understand your point and agree with you. I’d never try to get Rev daily in ranked cos I’m rubbish at it. I wouldn’t do Ele now either, cos it’s weak as. Wouldn’t even do Engi atm even though I’m decent at it, cos I’m not fully confident I’d play it as well as or better than the next guy.
+1
Since GW2 is targeted to PvE players (and I think they’re responsible for the issue) and focused on their needs, actually dailies encourage them to visit arenas at all. Otherwise a big amount of them wouldn’t head to arenas. PvP players as a minority as usual are suffering from that.
I don’t look at this so much as a “PVP players vs PVE players” issue. There are plenty of ways for PVEers to get their dailies done without ever stepping foot in arenas. As for the achievement rewards, they’re not terribly enticing for the most part. There are much faster ways to get the loot they want in PVE (unless we’re talking Legacy skins or something).
I digress. My point is: nobody, regardless of their experience in PvP, should be encouraged to do any less than their best in Ranked Arena. Yet people are encouraged to do so on a daily basis. We’re 4 years into the game, why is this still a thing?
Yes, it is Anets fault for encouraging to play specific classes, but it is no different than the class win achievements for the seasons
Kind of. But the League Professional achievement only requires you to be proficient in three classes, which isn’t really all that demanding, at least not by comparison. With daily, eventually you’re going to have to play with almost every profession to get them every day. It requires a lot of time and effort to be able to play almost every class very well. And even then you’re going to favor a few classes over the others, so you’re still encouraged to play classes that you wouldn’t (and shouldn’t) pick for Ranked Arena. Every player should be doing their absolute best in a Ranked match, not sacrificing their contribution to the team in exchange for a chance at a daily reward.
I never liked League Professional; but, as related as it may seem, it’s an entirely different topic, so let’s move on from that here.
I understand your point and agree with you. I’d never try to get Rev daily in ranked cos I’m rubbish at it. I wouldn’t do Ele now either, cos it’s weak as. Wouldn’t even do Engi atm even though I’m decent at it, cos I’m not fully confident I’d play it as well as or better than the next guy.
But not everyone goes in with the same standards for themselves. I’d say most don’t, though of course that’s speculation. We can blame it on the players as much as we’d like, but that doesn’t negate Anet’s complicity by actively encouraging people to do it.
And you’re still ignoring the fact that it influences class stacking to an absurd degree.
I can’t say they’re really encouraging players to play classes they’re unfamiliar with in league games, that’s pretty much the whole point of hotjoin and unranked.
This boils down to a kittenty player base.
Sure you could say that. Players are encouraged to play specific professions for any game type. I blame the player base for making poor decisions as well, but Anet absolutely is complicit and absolutely could do something to end it.
And don’t forget the other complaint, that it screws with team comps. Whether the player is proficient are not, nobody wants to play ranked matches in which half the players are using the same class. It’s absurd.
As for “the whole point of hotjoin and unranked,” I thought you didn’t want players to have to use two different game types to get the achieves. You’re contradicting yourself.
It’s not Anet’s fault there’s crappy people out there that decide to play ranked pvp on a class they don’t know.
But it is Anet’s fault that it’s encouraged. No matter how you look at it, Anet is complicit.
The dailies should be consistent across all forms of pvp—hotjoin, unranked, and ranked.
I don’t really disagree with you on this.
Perhaps the best option is to remove profession-based PvP achievements altogether.
It’s been said before, but here it is again… People should not be encouraged via daily achievements to play a specific class in a competitive game mode. Not only does it have a negative effect on the overall class proficiency in the queue, but it also screws up team comps, pretty much all day every day.
Please remove profession dailies from Ranked.
Yeah, enough with the clicking man. Rebind your keys.
In the “Ties…” video, casting your elite at the gate is a waste. I’d recommend reading the Usage section of the Metabattle page you pulled the build from for tips like: Activate “We Heal As One” and “Protect Me” as the gate opens for an extra 24sec of team swiftness.
Also, tell your staff guardian to reconsider his build choice, or at least that he needs to cast Symbol of Swiftness earlier so your team benefits from all four pulses.
Forest – [blah blah] tranquility channel, [blah blah blah]
Huh?
Just for fun…
4 condi-reliant +1 support
-vs-
4 power-reliant +1 support
Who wins, and why?
Assuming:
1) Equal skill amongst all players
2) No profession stacking
3) No secondary map mechanics
And if it helps, you also can assume no profession swapping (or knowledge of opponent’s team build).
Bonus: How might the outcome change for beginner, intermediate, and elite players?
(Again, assuming equal skill in each case.)
I’d rather they improve the game to minimise this behaviour and then focus on the AFKers if any are left.
Amen.
I don’t understand. Are you angry at Anet for fixing matches, or are you angry at the player for accepting defeat?
I think the best comparison to traps would be necro’s marks, which are basically ranged traps and start CD as soon as they’re cast, as well. Not arguing for or against the OP, necessarily; but it seems to me that if we nerf one’s CD, the other really should be nerfed as well.
Marks don’t all have a control effect on them.
Neither do all traps.
They kinda do seeing as 9/10 DH take the daze on trigger trait.
You mentioned rangers in the OP, what about them? Or have you decided you only want to nerf DH now?
I think the best comparison to traps would be necro’s marks, which are basically ranged traps and start CD as soon as they’re cast, as well. Not arguing for or against the OP, necessarily; but it seems to me that if we nerf one’s CD, the other really should be nerfed as well.
Marks don’t all have a control effect on them.
Neither do all traps.
I think the best comparison to traps would be necro’s marks, which are basically ranged traps and start CD as soon as they’re cast, as well. Not arguing for or against the OP, necessarily; but it seems to me that if we nerf one’s CD, the other really should be nerfed as well.
Considering elite spec meta puts ranger in a bunker / hybrid support pigeonhole, you’ll probably like thief more for PvP.
…I like the idea, but what if they just removed the profession achievements?…
IMO replacing profession-based dailies is something they should do anyway. Nobody should ever be influenced by daily achievements when making profession choices in ranked.
But let’s be honest. A 44-streak isn’t pure skill any more than it is pure luck. There’s no doubt some presence of both, but mostly it’s just another example of why MM is broken.
I can’t think of a worse way for ANET to handle the condi spam mess.
you shouldn’t have to kill them to take the point back.
Have you heard about knockbacks? Legend says they are very effective against auramancer and druids.
Have you heard about stability? Or the fact that an ele has basically permanently 3 stacks of it?
What build are you talking about? Cos it clearly isn’t the meta D/F Auramancer.
-if you’re inactive a set amount of time (no combat, let’s say 1 minute) you get ejected from the match automatically. I can’t think of any possible scenario where a legitimate player won’t hit/be hit by anything for a whole minute in PVP.
There are a TON of scenarios. A lot of strategic play, e.g. backcapping, is often done OOC. Regrouping is done OOC. Waiting for enemies to respawn after you’ve steamrolled them is done OOC. Avoiding a 1v5 (after the rest of your team wiped at mid while you were capping home, for example) is done OOC. Basically this would eject active players every single match, unless you increase the OOC limit to, say, five minutes.
Also, the losing team could easily force a match-wide eject simply by avoiding combat.
-no movement for 30 seconds and you’re ejected from the match
This would probably end up ejecting a lot of active players unintentionally, while not really doing anything about the leechers since they’re typically not actually AFK. There’s already something like this in place. No movement or skills used for 2min or something. And it does nothing about leechers, just requires them to hit a key every now and then.
Like I said above: fix matchmaking and/or give an incentive for players to play to the end, the problem will mostly fix itself. Add some punishment to that, fine. But it seems like it’d be a lot easier to work on the underlying problem rather than the symptom.
Sins, I’ve been PVPing from the start, and I don’t remember leeching ever occurring in pretty much every single match, like it does now.
How is this public shaming? Only kitten people would think that. If they believe in MMR hell, then so be it, its their opinion. Same as this people, IF they don’t believe in MMR hell, respect it. it’s their opinion too.
It’s pretty obvious if you pick up on subtext. You, personally, may not care either way, but this is not a “Let’s be objective and find out what people really think” type of survey. Here are a few clues:
Post is beating a dead horse, phrases like “crying of MMR Hell” / “nobody believes they should be in sapphire”, assuming people who acknowledge MMR Hell must be experiencing it currently (as though it were merely a common complaint from noobs rather than an actual problem that may exist), asking for players’ names which invites people who’ve seen them ingame to call them out (whether accurately or not) in the forum, etc.
It’s clearly condescending. If the OP were actually interested in conducting a survey, he’d have at least tried to be objective.
Note: OP has now been changed to appear less condescending.
(edited by kin korn karn.9023)
I think people get so upset at losing that they lose sight of whats really happening and just start raging and pointing fingers.
QFT. Honestly, I never see anyone AFK until it’s very clear which team was chosen by matchmaking to win.
Two better ways for Anet to handle it:
1) Fix the terrible matchmaking.
2) Give players an incentive to keep playing an unwinnable match.
Players will naturally stop AFKing.
The OP/survey are clearly set up in a way that is meant to shame or belittle people who do “believe in MMR Hell,” so I wouldn’t expect a lot of participation from that camp. But I’ll go ahead and add my 2c.
-One common character name: Balack Obarna
-Do I think I’m in MMR Hell? No.
-Do I believe MMR Hell exists? Obviously it does. Though I think it’s blown out of proportion, and most of the players who think they’re in MMR Hell probably are just unskilled. (The screwed up MM doesn’t help, though.)
-What division am I in currently? Diamond —For clarity, I stopped active League participation early this season since I already have my wings and League simply isn’t fun, but last season I was in Legendary. (First season I skipped.)
Ideal division based on skill? Probably Legendary.
I added an extra question due to an assumption you make in the Google doc which has little to no relation to the question you actually asked. (“X people think they’re in MMR Hell.” You never asked anyone that.)
(edited by kin korn karn.9023)
I used to really like mainhand dagger for necro, but sadly it’s no longer viable.
Use the ground targeting option in the options (forgot what it’s called) where if you HOLD your skill, the green AoE indicator will stay there as long as you hold it. So even if you hold your right mouse button and hold the skill at the same time, you will see where your mouse is. Then you can move your camera to adjust.
Hope that makes sense.Using free camera option also works.
This is what I use, and I never have this losing-my-cursor problem.
There’s an option to snap your ground target to the currently targeted player, as well. And I believe a toggle you can keybind to turn it on and off at will. I’ve never found either necessary or appealing, but if you’re having issues with ground targeting, you should probably explore all available options.
i had couple of games where i lost and my personal score was 185 while the rest of the team were at top 60
i decap, res, cap, stomp, dmg etc… while my team basicaly did wierd rotations died a lot
ruby talking here….
when i teamup with diamond i start to see more reasonable rotation and even then some mistake and wierd decision like going 4v1 after team wipe just to get killed again
There are bads in every division, including legendary.
I’d urge you not to consider personal score an indication of skill or lack thereof. It’s not uncommon at all for the MVP of a match to have one of the lowest scores. Or for the team with the highest net personal score by a landslide to give an easy win to the opponent. Of course, you mentioned specific mistakes, too, so just focus on that.
Being able to survive 1v2 as support ele is not exactly an indication of skill. It’s just what the build should be able to do, at minimum. I don’t mean to be condescending, but understanding that you’re a new player and will be facing people who have thousands of hours logged ingame, ask yourself the following questions before making assumptions about what division you’re “good enough” to be in:
-Have I memorized my build completely? Skills, traits, sigils, runes, everything in its entirety? Do I ever feel like I’m just pressing buttons, or do I know precisely what each skill activation is doing and why I’m choosing it?
-Do I have a firm grasp on where I should (or at least should NOT be) at all times? Do I know when to engage and when to move on? Do I ever fight for extended times for points that remain capped by the enemy?
-Do I play my class to its full potential? As a support ele, am I rotating with my team, or am I engaging the enemy alone, negating the effectiveness of my support? Do I provide maximum benefit to my team, or do I focus mostly on keeping myself alive? Do I share my auras and boons? Do I keep an eye on team health? Am I keenly aware of my positioning in relation to both my teammates and the enemy at all times?
-Do I have a deep understanding of the meta? Can I identify what build a player is likely using simply by looking at his class? Do I know the most common alternatives to the meta builds? Do I know how I should engage each build? Do I know their strengths and weaknesses? Do I know when they’ve used a burst or defensive skill with a high cool down? Do I know which teammates are likely going to need the most condi clear?
I could go on, but you get the idea. If you can’t answer favorably to all (or at least most) of these questions, then a low win % is probably what you should expect. In any case, teaming up with coms is a good idea, but it doesn’t “game the system.” It really only ensures that you know who you’re playing with.
My recommendation for queuing solo is to keep realistic expectations, i.e. lots of losses at least til you’ve mastered the fundamentals of pvp. Honestly I’d probably stay in unranked for a while.
30 wins no losses. from instant sapphire to diamond (just today so i didnt even get any players of my MMR in my side because they are already higher). did it 100% with my least played classes too. just by that experience i can tell u that its not the MMR thats keeping people back, they are most likely where they deserve to be at…
What you have done here is provide more evidence that pretty much every match is, indeed, rigged.
I know right? XD
It’s hilarious he couldn’t see it.
If I weren’t so pessimistic about the average person’s grasp of reason, I’d think he was joking.
30 wins no losses. from instant sapphire to diamond (just today so i didnt even get any players of my MMR in my side because they are already higher). did it 100% with my least played classes too. just by that experience i can tell u that its not the MMR thats keeping people back, they are most likely where they deserve to be at…
What you have done here is provide more evidence that pretty much every match is, indeed, rigged.
It’a lot easier to shift the blame to players who give up than it is to figure out how to stop (accidentally) throwing matches.
I didn’t think there was a treb in foefire, or did you not read the title or OP
Read the thread, dude. They’re talking about why Foefire is better than other maps, such as Kyhlo.
You don’t get the cheeve credit til you’re boosted up to the appropriate division. After you play 1 match, you get the rewards and achieves from all divisions you skipped.
Working fine.