Showing Posts For kirima san.3760:

Raids excludes players, and it's ok.

in Guild Wars 2: Heart of Thorns

Posted by: kirima san.3760

kirima san.3760

The rewards and their ends goals are legendary items. Legendary. Go look up that word. When you do look it up consider what a player should be able to do to obtain such an item. Logically also it would seem normal for a player worthy of such an item to have the tier below it and work for it.

Whats next, would you like titles without working for them too?

Gear scaling for raids?

in Guild Wars 2: Heart of Thorns

Posted by: kirima san.3760

kirima san.3760

So why should someone with free armor be able to come to the most difficult part of the game without any effort?

Presumably because they want to..

Because you ask the question, I assume you disagree, so let me ask, why shouldn’t someone with free armor be able to come to the most difficult part of the game without any effort?

In games and most certainly MMOs you’resupposed to work yourself up. It is a game, not a movie. It is supposed to challenge you.

Gear grind and content challenge are two completely different things. You can have either without the other.

Tell me an MMO or game in the world where you get everything at level 1 and where you can instantly go to the last boss “because you bought the game”.

None that I can think of, but that has nothing whatsoever to do with the topic at hand.

Why buy a game if you want to put no effort at all into it? Better go watch it on youtube or buy a movie, those play themselves without any effort.

Its just like the AR in fractals, it is there to make sure the players that reach the most difficult fractal 50 actually know what they are doing and played the easier versions of it before. You already played all these easy simple dungeons, you should have some money, gear and skill to get by. Imagine the pain of LFG fractal 50 where you 90% of time get a first time guy that runs in and wipes all the time. You play with people at your level, low or high.

Plus, ascended armor is no point in getting as the stats increase is so super small anyhow, and the rings and earrings which actually may matter, you practically also get for free with the daily login laurels.

Basically youre complaining about a prooven non-issue (ascended that matters is easy to get and peopel did it with almost no ascended), while seeming to forget what a game is and that it is for all sorts of people, not just you.

(edited by kirima san.3760)

Gear scaling for raids?

in Guild Wars 2: Heart of Thorns

Posted by: kirima san.3760

kirima san.3760

In that case by your logic why dont they just give you exotic armor when you start the game? I mean you did pay for the content and the exotic items! Just because some dude that made it to level 80 can feel good about it! Pff

They practically do. I mean Exotic armor is pretty much nothing to acquire. And they hand you plenty of rare armor as you level as leveling rewards. I don’t get the point you’re making here.

So why should someone with free armor be able to come to the most difficult part of the game without any effort? In games and most certainly MMOs you’resupposed to work yourself up. It is a game, not a movie. It is supposed to challenge you.

Tell me an MMO or game in the world where you get everything at level 1 and where you can instantly go to the last boss “because you bought the game”.

I want my Hard Mode, my Domain of Anguish, my Obsidian armor and something to actually do after getting level 80 that requires me to hit more than skill nr 1 and stack in a corner. GW1 had that and I bought GW2 hoping for more of that. Its a game for all players, not just casuals and after 3 years of 15 minute dungeons its aboud kitten time.

People without prior knowledge, pug groups and mostly exotics did it, certainly you should after some practice right?

(edited by kirima san.3760)

Gear scaling for raids?

in Guild Wars 2: Heart of Thorns

Posted by: kirima san.3760

kirima san.3760

Soo many players all saying they’re more deserving of the content that We’ve ALL paid for and have a right to. IMO people are just trying to justify all the time that they’ve already spent gathering gear with a next to negligible stat difference just so that they can feel like better players for having it.

In that case by your logic why dont they just give you exotic armor when you start the game? I mean you did pay for the content and the exotic items! Just because some dude that made it to level 80 can feel good about it! Pff

No your version if unfair. You see I want a game where I have something challengingto do, something where I have to think a bit and not jsut spam 1 and speed run the dungeon for the 70th time in 15min.

If you make everything easy, then it is unfair as only the people who want a simple game win. If you let us have the hard content it is fair as we have something difficult to do while you still have your COF p1 10min speedrun to do.

And also if you played the beta or saw it on youtube, you will have noticed 2 things.

1. People that came really far in the raid ALL HAD EXOTIC items because they were on beta characters.

2 They failed because the had tricky mechanics they hadnt learnt yet and needed to cooperate, NOT LACK OF ASCENDED.

Im tired of speed runs. Let me have my 50 fractals and raids, and you have your world events and dungeons, but dont force us all to play skill-1 games.

How to make conjures useful?

in Elementalist

Posted by: kirima san.3760

kirima san.3760

I actually like them and would like to use them more. My only real problem is that they are a trade off for another skill I could have used instead and that I only can have them for a little while and constantly have to re-drop them.

I would love to be able to have some weapon switch mechanic where you get them and actually have them as long as you want to. Perhaps even as a kit or something.

I wouldn’t mind having a spec in the future that lets us wield them as a real weapon without charges. If not with all 20 skills, let each one have at least 2 attunements and focus on something.

BWE 3 Tempest Specialization Changes

in Elementalist

Posted by: kirima san.3760

kirima san.3760

I just came to say that Lightning Orb really feels a bit too slow and clunky. If you would like to keep the damage I’m fine with that, but consider changing the way it works.
Instead of slowly flying and shooting around, make it bounce like a fast lightning between the enemies in front of you.

Looks cooler and kind of makes more sense if you ask me. Check the Static Shiv effect in LoL.

Staff needs a LOT of work.

in Thief

Posted by: kirima san.3760

kirima san.3760

Especially skill 2, Weakening Charge. While it is a nice skill with pretty good damage, it has probably the worst animation ive ever seen in a AAA game.

Honestly that animation needs to be reworked. Cant the thief extend one arm with the staff out or something at least so that it looks the staff has some punch? Currently the thief just spins and does something that looks like a bad poke. He should spin and hit with the side of the staffs end. He should grip it in one end and hit with the side of the other. Watch a kungkittenmovie.

That animation could have been made by an intern after his first animation course.

D/D with anything other than Cele?

in Elementalist

Posted by: kirima san.3760

kirima san.3760

You mean for pve/dungeons also or?

Because in pve I go full zerker and have no problems at all after I learned how to properly dodge and avoid getting hit.

I go fire top-bot-mid
Arcane mid-mid-top
Water top—mid-bot

This way I can stack might, dodge properly with the Vigor and heal with good hits.
Also because enemies die so often in pve and you always need to dodge consider using Superior Sigil of Stamina. Each time you kill a foe your stamina is fully refilled. This way you pretty much always have a dodge to your disposal.

Use Signet of restoration and learn to go earth and palce Sandstorm not to get hit. Also you can use the fire trait that blinds enemies if you have problems, but I think might is much better in pve.

You may have a little low crit chance but fix that with a 7% Sigil of Accuracy for 45% and with your first hit you will have 70% with the arcana trait line you will gain fury when you change attunement or get hit. So it works great in combat.

(edited by kirima san.3760)

Nameplate Bug/Royal Guard Outfit

in Bugs: Game, Forum, Website

Posted by: kirima san.3760

kirima san.3760

Hi

So today while my charr friend was showing off his fancy new Royal guard outfit we noticed a fun bug. When he puts it on his name, title, guild name and chat appears near his feet. When he took the outfit off the above returned to their correct position.

So when he spoke the chat bubble appeared near his feet.
This bug occured in the little shed in the swamp near the Shadow Behemoth today and was replicable by us.

Attachments:

Superior Complexity[SC] EU, FSP Guild ^.^

in Looking for...

Posted by: kirima san.3760

kirima san.3760

Still recruiting more players so I will bump this.

Whisper or mail EmperorCain.3549 in the game..

(edited by kirima san.3760)

Which parts of the lore annoy or depress you?

in Lore

Posted by: kirima san.3760

kirima san.3760

What really bothers me are the location of the elder dragons.
They are all very close to eachother, and none is neither in Cantha nor in Elona. They are in Depths of Tyria, Far Shiverpeaks, Ruins of Orr, Dragonbrand, Heart of Maguuma and the last one at a random spot in the ocean. The world is so large but all of them are so close? Really?

Knowing this and knowing that GW2 is all about killing dragons really gives me a feeling we will never see Elona and Cantha again in any future expansion. Silly.

Tempest ain't getting warhorn!

in Elementalist

Posted by: kirima san.3760

kirima san.3760

How about this. We do get a stupid warhorn, but we also get new dagger skills. The datamined skills seem to be based on daggers. What if the dagger skills change when holding a warhorn?

It would make it makes sense. Only question is why they wrote stab and slash.
Still hoping for a swod though.

(edited by kirima san.3760)

Does Elementalist have anything over warrior?

in Elementalist

Posted by: kirima san.3760

kirima san.3760

Also as you are doing D/D I would recommend you to use Superior (or whichever you can) Sigil of Stamina. It will recharge your stamina whenever you kill an enemie. Especially when you fight multiple foes and perhaps use Firestorm (or any other skill), you will be able to dodge 2 times for each enemy you kill. The enemies will just chase you around while you hit them.

Also note that firestorm will change into sandstorm when you switch to earth, making enemies blind and not able to hit you.

To craft, or not to craft.

in Guild Wars 2 Discussion

Posted by: kirima san.3760

kirima san.3760

I’ve played was Guild Wars, and knowing that Guild Wars 2 is no where near as complicated as Guild Wars,

There fixed that for you.

But hey, getting a legendary in gw2 is just like getting the Vabbi armor in gw1 (1000 plat). It is only for people who play the game for a million of years and really just have nothing more to do.

Get an exotic set, which is quite easy at 80 and a few dungeons per week. Then perhaps craft an ascended weapon and enjoy life. The Ascended weapons stats are just as good as the legendary ones, except you cant swap stats. But hey, you dont need to swap them anyhow.

The game is made for everyone. People like you can play and have fun and get pretty good armor etc, and people who have no life or much free time can also keep having fun after thousands of hours in the game.

No big deal.

Should I complete my asc armor before HoT

in Elementalist

Posted by: kirima san.3760

kirima san.3760

Right guys? Its not just me thinking I should wait a bit. Stats and boons will be changing and 3 pieces is about 250 gold. As it’s light armor it wont be a huge difference sitting with exotic pieces for a few more months.

Should I complete my asc armor before HoT

in Elementalist

Posted by: kirima san.3760

kirima san.3760

Hi guys

I’ve been thinking about something. I have about 3 pieces of ascended armor, all of which are berserks, Zojjas. I even have the funds to complete the set but I’m not sure if I should.

In Dry top and the Silverwastes I can die really easily, some of the monsters can get me with 2-3 hits. While in the rest of the game I dont really have any issues as long as I dodge properly. So I’ve started to think if this is a new thing ANet is changing in HoT. In an attempt to diversify players and make sure everyone dont jsut run with the “zerk meta” and make all of us put on other sets with toughness or vitality as well.

Do you guys think so? Should I get rest of my armor now, or wait untill HoT arrives and see if I would have to change into something else instead of Zerk. Perhaps the new armor will be cooler also? (probably will be cooler)

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: kirima san.3760

kirima san.3760

I’m going to answer the simple question from the OP only:

-No.

GW2 is a solution to the issue of ability bloat that other games have generated over the years. Every time there’s an expansion for WoW, for example, there’s at least 5-10 more abilities added to the already 30+ that someone has on their Skill Bar -that’s excessive bloat. GW2 isn’t the only one taking this step, as Wildstar is too sticking with a minimalist skill bar of having only 9 abilities on it at one time.

But GW2 still has complexity to it’s system. It’s not just 10 abilities, but it’s also the additional ones based on what skills take up your weapon swap – or kit swap- which is an additional 5 skills (15 base). Then you have your F-Key abilities, an additional 3-5 abilities. So, take that into consideration as well.

My point is not that there should be an addition of slots in the skill bar, my point is that there should be more build diversity. Players should be able to differentiate themselves from one another more.

In Guild Wars 1 you only had 8 skill slots and still there were way more options and interesting combinations than you can have in Guild Wars 2 with all the F keys and all the weapon switching.

Not unlocking anything useful from level 30-80 is just bad game design.

(edited by kirima san.3760)

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: kirima san.3760

kirima san.3760

I partially agree. You guys forget the GW1 meta game. While the combinations were almost infinite most players had some builds they run for months. Simply be cause other builds were not as effective. Like the Discord builds, the SoS builds, the Pain Inverter builds. There were few tweaks here and there but that’s comparable to the utilities we have now.

Yep. On my Paragon I ran basically one build for six months+, with at most minor variations for different circumstances.

Maybe we could do with some stuff like clkitten skills which punish specific opponent-types, like the Margonite-punishing skills, to help break up some of the monotony, though, in GW2.

That is true, I also used to use similar builds for months on my Dervish. But the thing is, if I wanted, I could turn him in to a whole other type of Dervish within minutes. With a completly different style. And your Dervish, and my Dervish, could be 2 completely different Dervishes.

In Guild Wars 2, the only practical differences I can do is swap the weapon on my Mesmer. There are not nearly as many combinations of play style in GW2 as there were in GW1. Most people have very similar builds.

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: kirima san.3760

kirima san.3760

I don’t think the skill system, at it’s core, is bad, but the cooldowns, particularly on the Utility skills, are pretty excessive, which makes a lot of the skill use kind of automatic/mindless outside of PvP.

I would like to see more short-cooldown Utilities, or Utilities in general having shorter cooldowns outside of PvP. That’s the main thing needed, because apart from that, GW2 is in a better place than some here are suggesting, skill-wise.

GW had more than 1300 skills total, GW2 has at most 80.

Do you see the vast difference?

Where the heck are you getting “80” from? That appears to be complete gibberish.

Ignoring the “chain” skills, ignoring downed skills, ignoring underwater skills, ignoring racial skills – Mesmer, for example, has 61 skills. Add in the rest and it’s a hell of a lot more.

That is for one class. Some classes have many more.

So this idea that GW2 is somehow lacking skills is just ridiculous. I am looking forwards to more skills, but “80”? Why even make such a junk claim?

I think I must disagree with you. While the mesmer does have 61 skills, most of them are skills you get from your weapon and you can not affect or change them. And even if you find a weapon there may be that 1 skill on it you actually never use because it does not fit in with your “utilities”.

Chain skills in Guild Wars 2 are not really fun either. In GW1 the assassin could use skill A to get skill B and then maybe get skill C. But when getting to skill B he could re use skill A instead of using skill C. But in Guild Wars 2 your skill changes into the next one and all you do is press the same button over and over again, and you can not jump in the chain either, like I already stated.

(edited by kirima san.3760)

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: kirima san.3760

kirima san.3760

I am really happy that I am not the only one feeling this way. Paul and Mathias possibly put it even better than I did. I have not really been playing this game for half a year now. I still log in to GW1 when I want to play GW and not feel like playing another hold-your-hand-action-adventure game where everyone are the same.

It would be nice if they could change the skill system, not just the traits system. All the trait system does is to let me know stats and numbers will be different next time I hit someone or get hit.

I want something that forces me to think and act based on my situations, and progress more than just switch weapon.

This is what we want, but in reality, it won’t ever happen.

As stated before, the skill system is dumbed down to the point that anyone can play without having to build a bar.

GW had more than 1300 skills total, GW2 has at most 80.

Do you see the vast difference?

Yeah I do see it, and it is quite saddening…
I just hope the would come to their senses before they loose too many players…
In GW1 they changed the Dervish and the Elemental significantly after a while, they could do those things again in a perfect world.

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: kirima san.3760

kirima san.3760

I am really happy that I am not the only one feeling this way. Paul and Mathias possibly put it even better than I did. I have not really been playing this game for half a year now. I still log in to GW1 when I want to play GW and not feel like playing another hold-your-hand-action-adventure game where everyone are the same.

It would be nice if they could change the skill system, not just the traits system. All the trait system does is to let me know stats and numbers will be different next time I hit someone or get hit.

I want something that forces me to think and act based on my situations, and progress more than just switch weapon.

(edited by kirima san.3760)

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: kirima san.3760

kirima san.3760

I see.

1. Glad you agree.

2. Me too.

3. Oh really?

4.
A, meh, I played the game more than most others, I am allowed to.
B, woops, I didn’t see that…

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: kirima san.3760

kirima san.3760

Hi

Perhaps this has been discussed here before, as I don’t read these forums so much I have no idea. But I did search a bit and couldn’t find anything….

Am I the only one finding the games skill system to be too boring and too shallow?

I used to play Guild Wars 1 for a long time. My first one was Factions, around its release.
I found it really fun to level up to level 20 and be able to explore new areas of the game. Very quickly I noticed as a novice player I couldn’t beat all the monsters in the game even though I am maximum level.

From then on the game was about combining your skills, finding new skills and combining skills of other professions. Finding new and interesting ways to use them, a lot of skills seemed just to be odd or not really good, but if you combined them with another skill they could be an incredible combo.

And whenever you found a good build you would continue to explore the world, see you are weak in some aspects and figure out new ways to improve you. Also when you had Heroes, you learned other professions as well and spent a lot of time to make their skills proper. In the end after many years, I could master most of the PvE areas. And in PvP, people found a whole new slew of crazy combinations.

The game was great, level or equipment didn’t really matter so much, it was about your tactics. Even though 2 players were both level 20, the one who had thought before battle could outmatch the other by far.

But when I started to play Guild Wars 2 at launch I found myself getting bored relatively quickly. The game world is pure awesome, WvW is great too, everything is just as I want it too be, except for one thing, the skills.

I play as mesmer. Untill level 30 I experimented with different weapons and some skills. At level 30 I decided to go with one handed swords and a staff, illusion skills for my right hand side skills and I knew which branches I should focus my traits on….

The problem is, I am now level 80, and I am still using almost the same skills I did at level 30. And all the battles are the same, and there is really nothing I can improve or do with my character since level 30. I have no problems defeating monsters. But what I quickly realised is that there is not really any big difference between 2 players of the same class. Most mesmers play the same way, for the most players the game is alike.

While in Guild Wars 1 2 players of the same class could be miles away from eachothers playstyles and skills. Customization was key. Now the game feels mostly like any other action adventure game of some kind that is just pick up and play for anyone without any major depth to it.

My point is not that the game should be hard, or hard to pick up, but that there is no reall character evolution after a while. That after a while, all you do is just run around in the game, really not improving except your level increasing and a few traits making you stronger.

What are your thoughts about this?
And I just noticed this got quite lengthy…

(edited by kirima san.3760)