Well, for your consideration:
If your intent is to help in mass fights, be evasive and have access to stealth (if you’re not getting focused, you’re effectively mitigating damage) I’d suggest a D/D Conditions build.AC gear can still accomplish this “out of the box” (CD/T/P set) with Knight’s / Carrion jewelry. I could see the logic behind the Signet of Malice for a static tanker- but then having Vigorous Renewal meant that you’d have 12s windows where you’d be missing out on the entire reason for taking SoM to begin with (heal per hit).
So, try this one: (intothemists is laughing at my jobs’ out of date IE9, lol)
0 Deadly Arts
0 Critical Strikes
10 Shadow Arts – Shadow’s Embrace
30 Acrobatics – Vigorous Recovery + Quick Recovery + Assassin’s Reward
30 Trickery – Uncatchable + Bountiful Theft + Hastened ReplenishmentDagger + Dagger / Shortbow
Heal:
-Withdraw (now granting 10s Vigor and +4 Initiative)
Utility:
-Caltrops
-Shadow Refuge
-Roll For Initiative
Elite:
-Thieves Guild or Dagger Storm (your personal preference, really. Situationally, either can be “clutch”.)Sword + Pistol can’t use (abuse) Stealth in the same way that off-hand Dagger users can, and Sword + Dagger suffers in direct damage “burst” as a trade off for more control/stable pacing.
By taking Withdraw and RoI, (with Feline Grace minor, too) you effectively have 5 on-demand evade windows that don’t eat into your initiative.
With Bountiful Theft, you strip two boons and gain 19.5s of Vigor from Steal (which is on a 31.5s cooldown for this build) so you’re effectively running Vigor for 20s every 30s.
You’re dodge-rolling till your eyes bleed… well, I mean, until your enemies bleed.
Which will be a lot because each time you dodge roll you put down a field of caltrops that Cripples and Bleeds (field lasts about 1s after it hits the ground, but it’s free for dodging).
Not to mention that Death Blossom applies 3 stacks of some of the longest duration bleeds in the game. (not the longest, but close-ish.) Couple that with it’s evade window and disorienting movement effect, people will have a hard time keeping track of you- let alone hitting you. (Unless they get tired of your acrobatic bullkitten and just pew pew you do death).Furthermore, you’ll have almost Perma-Vigor from alternating between your Heal Skill and Steal.
Shadow Refuge can be used to “cover” your Caltrops field- and those uppity Warriors/Guardians will run into the AoE of your Refuge trying to hit you while you’re Stealthed and kitten themselves by applying a boat-load of bleed stacks onto themselves because they are also standing on top of your Caltops.Then Thieves Guild for the pandemonium it can cause in a zerg v. zerg scenario
Or Dagger Storm for the same reason. ( I just don’t usually take DS, as it’s damage seems far too unpredictable and effectively ‘RNG’, whereas the summoned Thieves will attack your target, switching targets when you do.)I hope that helps, and if it doesn’t my apologies.
Sure Helped a lot, tyvm. I will try those thing’s today.