(edited by lorndarken.3702)
imagine if you were to find out that anet were going to make drastic changes to wvw by changing the map size from where it is currently today into a bigger map , kinda like the size of daoc use to be , would you be happy with the change , or not happy about it ?
one of the great things about daoc’s rvr was its huge map that you played on , it encouraged more strike teams , more small team fights and epic zergs , there were a lot of ground to cover based on the towers and small keeps to castles , a lot of roamers also enjoyed the full scale of the rvr map from daoc that it enforced more tactical combat when two or three forces waged war against each other . with the current size of the wvw maps in gw2 i get that big fish in a small pond feeling compared to that big fish in a big ocean feeling i got from daoc’s rvr ,,, i know some of you are likely to say to me that if i liked daocs rvr so much why don’t i go back to it ? and the answer is i would if there was no monthly fee for that game , but unfortunate it is a p2p still after all these years .
what is your thoughts ?
for your class , where would you put the new traits in what skill trees ? we all have ideas of where such skill should go in what skill tree . so where do you think they should all go ?
imo for necro here is what i would do with them .
Parasitic Contagion: 5% of the damage dealt by your conditions heals you. (This is not affected by healing power.) placed in the curses tree ,
Path of Corruption: Dark Path now additionally converts 2 boons into conditions. placed in the soul reaping tree
Unholy Sanctuary: Regenerate health while you are in death shroud. placed also in the soul reaping tree also
Unholy Martyr: Draw 1 condition from allies every 3 seconds while in death shroud, gaining 5% life force each time a condition is drawn. placed in the curses tree
Renewing Blast: Life Blast heals allies that it passes through placed in the blood magic tree
Lure those random 1v1’s into guards, off cliffs, into your zerg and then watch them come on forums and qq about ‘fairness’.
If it’s a proper duel then whoever doesn’t run is the moral victor if the other bugs out. If it’s a random encounter then there are no rules- and most likely one is buffed, bloodlust, etc and specced for solo roaming and the other is most likely just on their way back to their group, which hardly makes it a ‘fair’ fight anyway.
I frequently attack roamers, groups of roamers, etc and make them angry so they forget what they were doing and chase me around the map:-)
how often do you engage legit duels ?
i find this incredibly hilarious . if only the op were to once play a mm they would know how bad some of the times the minion ai really is . and how bad you might ask ? like standing around while having a staring contest with a tree , while you the minion master gets mollywopped by npcs or players while you die .
that was funny , weeeeeeeeeeeeeeeeeeeeeeeeee
how many arena net players have you fought in wvw ? i have seen them from time to time and i get the idea that they come out to play in wvw to learn what a certain class needs vs does not need to better balance that class in the end ,
the way i look at it is , once a fight takes place i look at who i am fighting , if it is a thief , mesmer , warrior , engi , ele , then i know that there is 2 possible ways how it will turn out .
1. they can stick with the fight to the bitter end and push themselves no matter the outcome
or
2. they turn tail and run away .
if im fighting a guardian , necro , ranger , then i know this will be a fight that will go 1 way
and that is who has the better built , better played and better class . and who has all 3 will win regardless because there is no running if you play these three classes . oh you can try to run away but you need to be built to do so and with that in mind you would sacrifice what you could use to help you really fight a clean match .
in the event that someone turns and runs away i stand my ground and emote laugh at them . because i know and they know they can’t win and they just admit defeat .
i prefer my opponents to fight me with everything they have till the very end . cause in my opinion nothing is more fun than a good old fashion duel , plus it help you grow and become better as a player when you do lose a fight , it helps you learn things and that is what im all about . i would only hope other people looked at duels in the same fashion .
I used to have “dumb fire” thrown at me a good bit before it was nerfed. When I wasn’t running it. And sometimes when I wasn’t even playing condi.
Naturally. They don’t know what’s killing them. Ignorance leads to fear, fear leads to anger, etc.
i wonder if arena net would be interested in setting up a tier version to the color schemes for each match up and based on these colors that they could use it would change the structure look on the outer of the towers and keeps when not only they get taken by red, blue and green . like we kinda see it in past games like warhammer online , when one side took over a tower or a keep the look of the place would change with it . and not just a simple flag color but the over all look ,,
we kinda see what i guess they wanted with eotm where one side is snowy , one side is jungle and one side is barren . if this cant be put forth for representing your side and what goes with it .
in pvp fights throw down as many conditions as possible and wait for them remove them and put up buffs or turn your conditions into buffs or a big fat heal , than you should use cb . otherwise you are just wasting a very very good skill on some one that could hurt you big time , against guardians , warriors , rangers , engis , rangers and necros its difficult when to use it but you have to be patient cause if you use it too early then you gave them a counter and they will know . you kinda want to hold off until you know for sure when they went through their entire skill slots
who let the dogs out parody by morbridae .
this thread wins !!! lmao
in a little game called guild wars back in the past there was a class called the dervish . and in that game the dervish wore cloth armor from head to toe dressed like a druid or grim reaper , and like a grim reaper wielded a scythe . the dervish would spin and turn and slash with their scythe and killing very fast and deadly within its path .
and now imagine that class brought to gw2 .
so lets get this thing jump started , we want the dervish and its been long enough !!!
what kind of role would the dervish play ? off tank ? melee cc based ? how would it fit in todays guild wars 2 game ? i would expect it to be a blend between some of the warrior and thief class in how it would go about its fighting , nasty as a warrior but nimble like a thief . and with it be a cloth wearer it would need to generate buffs to help sustain it in a fight like a guardian so , what are your ideas about the class ?
in terms of pvp in this game i seriously feel that this game is almost there in terms of being as good as gw1 pvp was . yeah we still have a long ways to go till we get there but on the bright side it really does give me something to look forward to . for example
in spvp i had no idea of this new map they added called courtyard where it is just a team free for all , that is what this game needs more of and not more of the capture point pvp . in gw1 you had team free for all and that was so much fun and playing it here in gw2 brought back a lot of great memories i had in the past ,
i have a feeling with each year this game will start to feel more and more like the old gw1 game i use to know and love and that only gives me a good feeling about this games future in terms of pvp . there is still aspects i like to see get addressed like stealth or balance or trait skills in lines that would make sense for where you are putting points into to make a build with some quality . but overall we will all get there someday , i just don’t know when that will be .
here is something your might not know . before the game was released , there was talk about necromancers fear and how only necromancers were the only class in the game to have access to fear and that the fear it self would play a big role in how attrition would play off . in other old gw2 videos before the release they even said that necro being the only class to have fear would be a 4 to 5 second duration ability . no damage would of took place for the fear but it would of been just a cc that necros could use to help them gain some advantage in fights . of course all of this changed when they trimmed the fear necros would of had " 1 second for staff , 1 second in land ds , 1 second in ds water , and a skill slot with 1 second which then became spectral wall . what thief classes would of stole would of been a mark of blood , what warriors would of had was another stun and what rangers with their pet would of been a stun also . but arena net changed all of this so that a few classes could have advantage using the skill , how ever it is noted that even though necros have the shortest in duration to fear , necros have access to the most fear/s and can spec into it to cause damage .
this has been asked for the 12 billionth time and asking at this point for arena net to do something about necro pet ai is pointless .,. arena net refuses to acknowledge the problem and they refuse to take care of it secretively . you must be new to the game if you think by simply asking them to fix the problem that it will happen . no . this is arena net . they need to make sure people who play thief warrior and mesmer are happy . we are necros , we are the black sheep of this game .
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Are you talking about Builds in general, or builds able to compete in the meta?
Every profession has a big variety of builds. But most of them don’t have a chance in the meta, like almost every non-thief glass build.
this is regards to classes in the game fighting against each other .,
and ask yourself , out of those builds out of which ones are the best among them all . and then ask which of them is better than all of the other classes in the game , and then you will have your answers as to which classes need to be buffed vs nerfed .
and yet the big elephant in the room gets largely ignored , of course im talking about condition removal and stability . and i hear more and more often about how op or bad for the meta is with conditions being so " bad ". funny how most of the complaints come from people who dont even realize they have more ways to remove conditions then they do to apply them .
trolololololololol april fools !
here is what they should of done with fear , make it a necro only skill , have it last between 3 to 5 seconds , no condition damage takes in effect when used , and or duration increases . thieves can not steal fear , ranger pets can not use fear , warriors can not use fear , and necros have access to only 1 fear with a 60 second timer . it would of helped big time for necros in attrition and not be abused by anyone . why did arena net not do this ? to cater to people who wanted fear but didnt want to play a necro . and this is why we cant nice things , kitten it’s not like they cant do that and errata the skill alone , but for some reason they even care to do that , they just want to turn something good into something crap .
to balance the game of guild wars 2 , everyone must play the same class /race and when fighting in wvw , only fight each other when the number are of equal value . yay balance team !!!!
I completely disagree on giving it an increased speed.
It hits hard. I killed plenty of players because they thought the autoattack isn’t something to worry about.
^ said no one credible ever !
the other things , one of these things don’t belong .
i have a hard time believing in the concept of balance when it pertains to gw2 .
the elites are a miss match for the category in which they belong for classes that already struggle . and to further the problem people have for months and months mentioned this and yet nothing gets done . i will give you a example .
stability + ton of buffs which also include , vigor , regen , speed , fury , and might . which can get re-stacked despite buff removal . still henders cc . and with cc removal so easy to be removed or changed into buffs , it undermines the need for real balance ,
in wvw more numbers able to just hard rez despite numbers dropping , the end result is the winning side with numbers wins .
stealth which gets compared to either being a useful ability for strategy or set up for tactical group use more or less is used mostly not in the sense for combat but as a means to escape from fight that were initially started by the stealth user . and players who have to deal with someone popping up vs all of a sudden target gone not only adds toward health regain but also adds towards preventing your opponents attack from going through such as dodge or ports .
now lets hear all the trolls comment with l2p or other bs , because the arguments i present are to much for low lives to refute or to begin with !!!
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when looking at classes in gw2 , each has their own distance and melee range combat ,
when i look at the necromancer as a whole , almost every skill it uses forces necromancers into melee range combat , should not an " attrition " based class that wears light armor not have to be forced into close combat if they wish to attack or defend themselves ? rather instead be a class that does it’s fighting at a distance ?
i see this mostly as a design flaw . axe , dagger , death shroud , warhorn , scepter are all within melee range , why design a class such as the necromancer be forced into close combat ?
15 0 25 20 10 , you get the power healing , the damage , the tankyness of shroud and you can sustain healing via mm life siphon .
minions in gw1 were a joke back then as they are a joke now . the only good use you could really get out of them in gw1 is to be used as meat shields for going to place to place and summoning as many as possible , in pvp they were frowned upon because at the time before the changes to aura of the lich were implemented you had to hope to have someone die before you could summon a minion , and once lich got changed the only places that they were used were for the big time battles for the kurzicks and luxons , try bringing in a mm into a random arena and people would chew you out . arena net knows this and still did nothing to make them effective in pvp , only pve were they ever sought after . looking at mms in gw2 , they still suck , nothing has changed except now you dont need a corpse , the minions health dont degen except the rats that spawn once you kill something , and you can only have 5 up at a given time . if anything mms are just as useless as they were back then in gw1 , just the way how arena net likes them to be, just a novelty , no substance , no bearing , just weightless bags waiting to be killed , and people who say mms are op are just bad players to begin with plain and simple .
this is the we can’t help you this time because we are busy with some other class instead thread . it is meant as in parody towards the necro class and how many people who main necros feel left out . so take your time to tell a joke in regards to the overall direction of this situation . i get things started
sorry , we can’t help you this time , we have to make sure mesmers can put a nail in the coffin for you guys .
sorry , we can’t help you this time , we recently discovered that no one plays necro anymore so we feel that we are not obligated to help balance the class
sorry , we can’t help you this time , we are having so much fun with the warrior class that we forgot about you necros , maybe next time
sorry , we can’t help you this time , we are still playing warriors and even though we said maybe next time we meant never .
if it is not obviously by now that this is just a work in progress then i simply do not know what else to tell you . perhaps maybe the game is designed to be this way not by being mocked or by being jaded but when it may seem like they really are trying to correct the issues . but to further the process of which they have to dive head first into just so can better understand where their information has gotten them has to be from reading posts online on this forum . for i can tell whether or not if it is raining on my leg right now or when it is going to rain on my leg later any given day , because when it does rain i can clearly see streams of yellow liquid being poured on my leg by anet devs and that is when they tell me that it is indeed raining . good day sir !!!
(edited by lorndarken.3702)
on a thief they gains access to only 1 stealth , all the other stealth options are taken aside and they get new abilities ( which i will not go into detail as to what they are ) , but when they use stealth they can stay in stealth for as long as they want , if they take damage while in stealth they come out of stealth , if they deliver damage , they come out of stealth , if they are in combat they can not renter stealth , the cool down for when a thiefs stealth should be 120 seconds .
how would you feel if necromancers were given stealth ? so they could pop in and out of like mesmers and thiefs do ? would it be op ?
i look at the class and say if the trade off was less health for stealth like a mesmer or thief , i would take that trade in a heartbeat .
what do you guys think ?
i don’t want to give to much away for what build i run so i’ll just put what line it is ,
15
0
25
20
10
wells are great in wvw , horrible in pvp and do able in pve , but i think they all need a reduction in cast time and recharge . it would make wellomancers viable
over a year of testing and building and trying out old builds new builds and different classes for different play styles .
this is what i have come to in conclusion so far .
if there was any time window for when gw2 will ever become balanced , it could be 10 years from now give or take what anet plans on adding in that time frame .
i get the cookie cutter builds , the meta builds , the flavor of the months and all sorts of ideas , and generally speaking when it comes all down to it . no one should feel bad for winning or losing in wvw /pvp /pve , after all rome was not built in a day . i get that and this is where i have the most trouble with and that is coming to terms with the length of time that it will take for there to be balance in not just what i want but what other people want as well .
sure we can get on our computers and complain about why is this class getting this or why that class is being ignored for such and such . but to me , i see it not as a " working as intended " , but a work in progress . anet is still working on this game . and it just might take another 10 years for them to get it right for not just me but for everybody . but along the way we can all appreciate the hard work that is put in and that is why im not going to complain anymore . i can wait , i’ve waited for lots of things and just like the old saying goes , good things come in time .
(edited by lorndarken.3702)
i do like the idea of an elite that pulls enemies towards a location and keeps them there for a good 5 seconds , it would do wonders if it ignored stability break free and immunity , but something like that would be considered "op " because it would be abused out in wvw and pvp
i would say berserker if you still want to be decent in wvw / pvp but if you are looking for a more tanky build cleric is your best choice because the healing draw , just don’t expect to kill anything , just last a tiny bit longer than usual . , for pve you cant go wrong with rabid but make sure you have suprior rune of the undead and 30 into toughness to get that extra % into power and 30 into precision of course . 10 into maybe power for the might increase .
This is your second post about MMs that clearly shows you don’t understand the build. Please, just don’t.
i’ve been playing mm since day one , you are the one who clearly shows that you know nothing at all about mm . the big so called expert on mms who never has anything truthful to say at all .
you know that for a mm build design in its current state with the nerf is going to hit minion damage big time , add into the fact that they are nerfing crit damage which does effect minion damage also , you know that totm use to be at 30 % but lowered to 25 % as was vm at one time being 30 % getting hit to 20 % and now will be 10 % which can effect minion draw but in the end gets nerfed because of the frequent condition apply from minions were giving players with no condition removal problems , the damage reduction puts more strain on necromancers , makings fight for a necromancer much much longer and easier for other classes to kill faster , but yet you ignore that simple fact
.
please tell me how this is wrong ? healing scaling ? its a joke on necros , even if you maxed out healing you are still taking away more damage from necromancer out put .
Necromancers are designed with the intention of causing your opponent to deal with attrition in theory .
how ever the reality of the matter is much more enlightening .
Condition removal hogging up 89 % to near 95 % says no to cc
this includes cc , dots ,
damage being reduced to an additional 10 % , 15 % if you are a mm , and survival through siphons another 10 %
how does one counter these problems ? with straight up dps , boon stripping and fury
speed attack rate wise has always been a problem for necromancers
thus enter ferocity with an increase " supossedley " in crit chance , this might tweak in favor a hair in terms of healing power . build for fury , build for tankyness , build for boon removal . and last but not least
BURN THE BOATS !!!
don’t even bother unless you are playing it for pve and pve alone , that build is trash in pvp and wvw . it use to be good when the game first out cause no one cared about condition removal and now minions will be the weakest they have ever been with the up coming patch to nerf minion damage and as for vampiric mastery that is getting rofl stomped into oblivion too , so no attrition , no damage , condition removal being ever so present , it is just not a good choice to use that certain build . in pve you should be fine with it but in pvp/wvw you will be rage quitting in no time .
how is Vampiric Master: Reduced the effectiveness of this trait by 10%. The healing portion of this trait will now scale with the necromancer’s healing power stat.
helping necros out in attrition ? if anything it destroys any attrition a necro would have to begin with . and you said that this was based on player feedback , who ? people who play necro or people who play other classes ? cause i for one did not ask for this , i asked for vampiric master to be stronger . not be made weaker !
i’ve got this here 80 necro just sittin on the lot , it got alot of mileage on it but it can still go , as far as whats under the hood , i put in some spare parts on it to help it get by but don’t expect it to finish first at daytona cause no necro is capable of that , as for how much it can haul , well it can take you to your house and back but not meant for anything else , i guess it can seat 1 but you cant get more or else it breaks down like with most necros do, when i found it at first it was in such a mess but me and this necro has gone through a lot over time , i’ll be willing to part ways with it in a trade if you got a 80 ranger :P
which class is like an animal ?
warrior = bull , it charges at you and gores you and stomps on you
guardian = elephant , it can also charge at you and gore but it prefers to stay in the herd.
thief = monkey , if can come out of no where and molly wop you and go and hide not to be seen .
mesmer = ground hog , it comes out when ever it feels like it but if it sees it’s shadow , its going to storm on you like a hurricane .
elementalist = lion , they can go fast than most and leap on targets and pounce but once they get hit with the same medicine they turn tail and run away .
engineer = koala , they look real cute and cuddly but they will bite hard if you miss handle them .
ranger = eagle , they fly so high and swoop down looking proud but if they cant get back in the air they are turkeys
necromancer = tazmanian devil , they make a lot of noise can be very vicious but are still cute and going extinct .
thats how i see each class in terms of pvp /wvw
(edited by lorndarken.3702)
to play the necromancer class you need attrition to play it . the necromancer does not offer attrition freely , no you have to do what you can to play like you are going to have to deal with attrition .
no mobility , every attack with any meaning is telegraphed , forced close combat , the upcoming patch is just bad
bunk build like crazy , healing runs / sigils , make it tanky cause thats the last venue i see for this class for a very very long time
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what is love , baby don’t nerf me , don’t nerf me , no more , baby don’t nerf me , don’t nerf me no more , what is love ? yeah , i don’t know why you’er not fair , a build that i love , but you don’t care , so what is right and what is wrong , give me a sign . what is love , baby don’t nerf me , don’t nerf me , no more , what is love ? baby don’t nerf me , don’t nerf me no more . i don’t know , what build to use , what else can i play there’s nothing new , i know were done , completely skreewed , i cant go on . what is love , baby don’t nerf me , don’t nerf me , no more , what is love ? baby don’t nerf me , don’t nerf me no more , what is love (x3) what is love , baby don’t nerf me , don’t nerf me , no more , don’t nerf me , don’t nerf me , i want no other , no other tougher , this is our strife our time . when will we be together ? , is this forever ? is this love ? what is love , baby don’t nerf me , don’t nerf me , no more , baby don’t nerf me , don’t nerf me no more
this is a joke thread , right ? it’s not bad enough anet wants to rid life syphon from necros making it weaker or the nerfs to condi damage or the nerf to minion mancers , with each patch and you know power mancers are going to get nerfed next with the crit damage being taken away , but you are asking to nerf the last thing a necro needs to have any way to survive ? wow . here is an idea anet , get rid of the necro class cause it is already a joke to begin with !
you know when you listen to a song and in the lyrics you can tell what fits best with something , well in this case i was listening to some old smashing pumpkins yesterday and while i was listening to the song , bullet with butterfly wings , i knew that song fit and it not only sums up the necro but the necromancer community
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would it be too much to ask for the death shroud attacks to be a little faster ? or is that just op ?
imo i think it would make wellomancers more viable if the duration time on wells were increased to at least 10 or 13 seconds . with all of them being capped off at 5 seconds is just not long enough imo for them to be used effectively in fights .
what would you do with your necro ?
keep playing it but something else of a build
delete your necro
stop playing until they fixed the necro
play a different class
play another game
i hope it never comes down to this but something tells me that this might happen and in return we wont get anything .