Preventing people from playing during certain hours isn’t a punishment? Perhaps only because from your point of view, you would gain an advantage from that situation.
Nobody is doing anything “bad”. The developers made free transfers available, and in their judgment they decided to leave them available even after changing the match times from 24 hours to 1 week.
EVERYONE can use those free transfers, yourself included. You chose not to. This is one of the consequences of your choice. At least until the ranking system settles. 3 weeks of matches (with only one week of 1-week matches) isn’t long enough for it to have settled. You’re complaining about a situation that will be fixed by the matching mechanism over time. The situation will not exist once the matchups have settled to a more stable state.
Well we’ll see wont we. I doubt the ranking system is going to equalize this mess.
Whether you doubt it or not, lobbying for changes before it’s had a chance to be proven one way or another is pointless. Three weeks isn’t nearly enough time. Six months is more reasonable. I’m sure the devs have some timeframe in mind in which they will have considered the rankings to have stabilized.
Preventing people from playing during certain hours isn’t a punishment? Perhaps only because from your point of view, you would gain an advantage from that situation.
Nobody is doing anything “bad”. The developers made free transfers available, and in their judgment they decided to leave them available even after changing the match times from 24 hours to 1 week.
EVERYONE can use those free transfers, yourself included. You chose not to. This is one of the consequences of your choice. At least until the ranking system settles. 3 weeks of matches (with only one week of 1-week matches) isn’t long enough for it to have settled. You’re complaining about a situation that will be fixed by the matching mechanism over time. The situation will not exist once the matchups have settled to a more stable state.
This game is 24/7, if other people playing during what they consider day/peak time bothers you this much then maybe you should go play something else.
I think you’ve misunderstood why it is 24/7 and the meaning behind it. It is 24/7 so players don’t get left out of content as well as it being persistent. It is not 24/7 so you have to recruit Oceanic and EU players to defend all night. If that were the case then there wouldn’t be EU servers.
Currently players are being left out because it is 24/7 and players like yourself took that as a “we must have WvW queues 24/7 so lets recruit oceanic players”. In a perfect world oceanics would have their own servers and the problem wouldn’t be nearly as bad. The die has been cast though and the limited WvW oceanic population is consolidated. All we can do now is find a system that balances out the major population advantages at night.
You don’t HAVE to recruit Oceanic players. You can choose to resign yourself to the fact that if you’re matched against a server with off-peak teams, you’re going to lose ground during those times.
The bottom line here is that some servers realized that they could gain an advantage by playing during off-peak hours. Rather than do the same thing, other people have chosen to complain about it, calling it “unfair”.
It’s patently not unfair. You have the same ability to get off-peak players they do. You choose not to.
If your server won’t field enough WvWvW players, actively recruit more people in your server to play WvWvW.
If your server won’t field enough players during certain times of day, actively recruit more people in your server to play during those times.
I will not believe that any server (except perhaps the very last one in the rankings) has so few people on the server itself that it can’t manage to field competitive numbers.
I suspect the more realistic scenario here is that people look at the WvWvW score, see that their server is losing, and don’t bother to play. Or that they are in WvWvW, get killed a lot, and quit.
In this case, you need to find some way to motivate the people on your server to stop giving up so easily. You MIGHT still lose if everyone goes in and tries their hardest. You’ll DEFINITELY lose if people don’t bother to try.
You can’t FORCE people to play WvWvW. But forcing people NOT to play WvWvW is ridiculously unfair.
So you think that it is fair for all of the international guilds to flock to the highest ranking servers for free, and then own every other server because they have 24/7 coverage and the others don’t. Then proceed to mock other servers for “not preparing properly” because said guilds moved.
Yes. Because you have the same opportunity to change servers they do. Equal opportunity == fair.
You also have the same opportunity they do to motivate more people on your server to play, and the same opportunity they do to recruit people who play during non-prime hours on your server.
Punishing others because you failed to take advantage of the opportunities before you just doesn’t make good sense.
If your server won’t field enough WvWvW players, actively recruit more people in your server to play WvWvW.
If your server won’t field enough players during certain times of day, actively recruit more people in your server to play during those times.
I will not believe that any server (except perhaps the very last one in the rankings) has so few people on the server itself that it can’t manage to field competitive numbers.
I suspect the more realistic scenario here is that people look at the WvWvW score, see that their server is losing, and don’t bother to play. Or that they are in WvWvW, get killed a lot, and quit.
In this case, you need to find some way to motivate the people on your server to stop giving up so easily. You MIGHT still lose if everyone goes in and tries their hardest. You’ll DEFINITELY lose if people don’t bother to try.
You can’t FORCE people to play WvWvW. But forcing people NOT to play WvWvW is ridiculously unfair.
If your server won’t field enough WvWvW players, actively recruit more people in your server to play WvWvW.
If your server won’t field enough players during certain times of day, actively recruit more people in your server to play during those times.
I will not believe that any server (except perhaps the very last one in the rankings) has so few people on the server itself that it can’t manage to field competitive numbers.
I suspect the more realistic scenario here is that people look at the WvWvW score, see that their server is losing, and don’t bother to play. Or that they are in WvWvW, get killed a lot, and quit.
In this case, you need to find some way to motivate the people on your server to stop giving up so easily. You MIGHT still lose if everyone goes in and tries their hardest. You’ll DEFINITELY lose if people don’t bother to try.
You can’t FORCE people to play WvWvW. But forcing people NOT to play WvWvW is ridiculously unfair.
It’s a known but unacknowledged problem: https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Mobs-and-players-suddenly-appearing-pop-in
There are over 24 separate threads on this issue.
Known, unacknowledged problem: https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Mobs-and-players-suddenly-appearing-pop-in
If organized groups are intentionally using this bug to gain an advantage, it should probably be reported in-game as an exploit, too.
More threads on the problem:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/The-enemy-team-must-be-full-of-ninjas
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Invisible-players-in-WvW
(edited by mcl.9240)
@mcl
hard to rally troops to fight when you can not find the troops.
I think I do remember ArenaNet saying it will be 2-3mo to get the server matchups balanced. Till then will be feast or famine.
Is map chat broken on your server?
It just means that for 50% of the matchups, the losing servers are full of people who can’t or won’t organize, who transfer off losing servers rather than staying to fight, and who give up and leave WvWvW rather than stay and work on a comeback.
There’s a reason those servers are dominating. Only a small part of that reason is superior organization and communication. A much larger part is that you lot simply give up and let them.
(edited by mcl.9240)
Fix to night capping: organize people on your server who play late at night to hold your territory.
It’s a much better solution than complaining and waiting for someone else to hand you something.
I’m saddened and frankly embarrassed that so few people are willing to put forth any sort of effort to forge alliances and organize WvWvW on their servers.
There are some people who do. Know which servers they’re on?
…the winning ones.
But rather than recognize that this is why those people win and try to emulate their behavior, they’d rather complain about how unfair things are and demand changes to game mechanics.
In short, rather than help themselves, they demand a handout.
You don’t get it: people on your server not being interested in WvWvW is not a problem with WvWvW. It’s a people problem.
You don’t fix people problems with game mechanics. You don’t punish a server just because the people on that server are more interested in WvWvW than the people on your server.
You want more people in WvWvW? Do something to get people playing WvWvW. Don’t sit there and expect the powers that be to fix everything that you personally don’t like.
And what happens when those lvl 80s hit max rank? Same problem, you just delayed it a bit.
mcl, you misunderstood my reply. I wasn’t saying we’re not last. I was saying it’s not funny.
You’re right; I misunderstood. Sorry! My humorometer seems to be miscalibrated today.
If everybody on one side is moving as a single group all over the map, figure out where they aren’t and take their stuff.
So, besides having fun, there’s no benefit?
Is having fun while playing a game for recreation and relaxation not enough?
Yeah, it is: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Current-world-rankings
Unless you’re using something other than the official rankings. It’s last in NA servers, and last worldwide based on points.
Or I have friends that I enjoy playing with on the server I’m currently on, but alright. The server transfers will not be free forever, this is a band-aid fix. Not to mention, I would rather not have to convince everyone I play with to xfer — or split up and not be able to PvP with them. Besides, part of the reason I’m staying on this server is because next week we will likely be bumped up into the T2 bracket, and will be in a much different position (ie losing) than we are now.
It still doesn’t change the fact that everything possible should be done to promote PvP. Being in the position of the winning team this round, it’s really not fun to have no one to fight.
Sorry, but the problem isn’t one of artificial incentive. The problem is that people don’t like losing. No incentive is going to fix that if the people don’t have it within themselves to self-motivate.
If you want a challenge, you have to go find one, not demand that things change so you don’t have to.
So: Server A has WvWvW open from 6pm-2am PST.
Since people can’t play whenever they want, there’s a mad rush to queue for WvWvW as soon as it opens.
Since they can’t play whenever they want, they’ll stay in WvWvW as long as they can, ensuring nobody else gets in that day.
Congratulations! You’ve just made sure people who have normal day jobs can never WvWvW, since they won’t be home in time to queue.
Sorry how does that change anything now? Your logic makes little sense.
Rather than letting those who wish to WvWvW do so when they wish (or at least queue for it whenever), you’re going to force the entire population of every server into whatever WvWvW window is chosen for that server.
I.e., only a select few who happen to have the free time necessary to be home, and logged into the game before the play window commences will ever be able to WvWvW.
NOT implementing an idea like this allows people to spread out their WvWvW playtime as they see fit.
Let’s put it this way: Do you have some place you have to be at a certain time of the day, every day or most days? What if this idea of yours caused your server’s window to start before you were available to play? You would never get to play WvWvW, for the reasons I mentioned in my previous post.
“But you can just switch servers to one that better matches the time you have to play!”
Sure. But there aren’t enough servers to easily accommodate everyone’s schedule.
So, for example:
A: 1600-2400
B: 2000-0400
C: 2400-0800
… and so on.
If you are on server A, but aren’t available until 1700, the odds of you ever getting to play WvWvW are quite a bit lower than they would be with the way things are today.
So you could switch servers to B. But then you have to wait 3 hours before you can even queue, and will probably wait more until the queue pops for you.
What if you don’t have 5+ hours just to WAIT for a chance to get into WvWvW every day? Guess you just don’t get to play.
Sure, there are queue wait times that long today. But they’re not constant, and they’re not artificially enforced by a windowing system as suggested here. Implement something like what’s being suggested here, and those queue times that are only sometimes that long will suddenly always be that long or longer.
Like I said: A time window for WvWvW favors those who have no life and can sit and wait to queue before everyone else. And since it’s a hard limit for WvWvW playtime, people who get in will stay in as long as they possibly can, reducing the likelihood that anyone that doesn’t get in will ever be able to play if they weren’t able to be home in time to queue when it started.
You won’t get a slider. This isn’t a LOD issue. It has nothing to do with the game client.
It’s a performance optimization they implemented on the servers. Nothing you change on your computer or the game client would affect it.
It’s not churning, it’s not LoD-related. It has nothing to do with your PC or your network connection.
It’s a performance optimization they did on the servers.
See https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Mobs-and-players-suddenly-appearing-pop-in
That was one of the first threads posted in the official forums when they went live.
There are currently at least 22 separate threads on this particular problem, and no official acknowledgment.
So: Server A has WvWvW open from 6pm-2am PST.
Since people can’t play whenever they want, there’s a mad rush to queue for WvWvW as soon as it opens.
Since they can’t play whenever they want, they’ll stay in WvWvW as long as they can, ensuring nobody else gets in that day.
Congratulations! You’ve just made sure people who have normal day jobs can never WvWvW, since they won’t be home in time to queue.
Hopefully they’ll fix it, or at least let us know that they’re aware of the problem, soon.
Even more today: https://forum-en.gw2archive.eu/forum/support/tech/Please-fix-the-character-draw-distance
(edited by mcl.9240)
An unwillingness to play or disinterest in playing WvWvW on a server (hence, you being massively outnumbered) is not a game mechanic problem.
Nothing mentioned about matches where one server controls every point throughout primetime hours, if not 24/7. Something has got to be done to fix it. I don’t care how you fix it, just fix it. It is ruining the game. For the love of god do anything! Give the dominated servers a gigantic super golem that can march right down to the keep and punch a hole through a wall! Give them Charr tanks! Anything!
oh and remove the orb buff because it is stupid and unnecessary
They have done something: The matchmaking system. It’ll be a while yet before the unbalanced matches go away, because you have to wait for matches to end.
But the solution to unbalanced matches is there, and is active. It’s just not fast.
Something I don’t get, and I’ve seen it in a couple of threads now:
Someone on a server that’s completely dominating the other two complains that everyone from the losing servers is leaving WvWvW. Yet it seems that those on the dominant server stay in WvWvW, even though they claim to be bored out of their skull.
Which makes me wonder:
1) Why do you think those who are winning remain in WvWvW even though it’s boring while those who are losing leave?
2) Why don’t people see the correlation between one and the other?
There is a maximum number of players per server that can be in WvWvW at a time. I do not know if there is also a per-map limit or not.
This is confounded by the acknowledged existence of a bug in the queuing code that is causing the WvWvW queues to work improperly. It is definitely preventing some people from getting in before others, and it may also be preventing servers from reaching their population cap for WvWvW. The former is known; the latter is speculation.
So, to sum up: You’re mad because HoD is really, really good at coordinating and is full of people who really enjoy WvWvW. Better at coordinating than your server, and has more people who want to WvWvW more often than on your server.
This is a game mechanic problem how, exactly?
At best, it’s a problem with the existence of free, instantaneous server transfers, and that’s about it.
The buffs for the ‘winning’ team are good. They make it so the cream rises to the top. Obviously only the good servers are going to come back from being down for a while. So give it time. I only wish there was a ‘reason’ to win, as in – you got the bonuses for the -next- 2 weeks, not 1% here and there, but rather huge 15% bonuses for the next 2 weeks -after- a win. Right now there’s nothing to rally against. What are the rewards for winning? Oh nothing?
Winning is the reward for winning.
Also, the fun you had.
Why do so many people need to be given something to acknowledge every little thing they do?
I say you don’t want an actual challenge because the majority of servers that exist in this game are in a situation in WvWvW that would present you the challenge you claim you want. There’s a simple, free, and near-instant system in place to allow you to obtain said challenge, but you quickly came up with an excuse not to use it. Even though guesting will eventually be implemented, eliminating the reason for your excuse.
If you wanted the challenge, you’d go get it. You didn’t. Therefore, you don’t.
i like lettuce
“The only practical application of playing after losing badly after day 1 would be to get the bonuses for your realm, and then go back to PVEing.”
or maybe play for fun….take a keep and hold it as long as possible?
The problem with that is that a lot of people define “fun” as “winning”, and will tell you that being on the losing team isn’t fun.
Wait a month or two. The matching system will stop pairing you with servers that outclass you so completely, and you’ll wind up fighting servers that are more evenly matched.
You call giving incentives to come out and play NOT “carebear”?
And you’re doing it with a straight face?
Look: If you’re losing, your incentive should be that you don’t want to lose. Your incentive should be personal and server pride. Your incentive is that you don’t give up when the odds are stacked against you.
That’s not “carebear”. That’s called having some personal pride, integrity, and determination.
What YOU want is everything to be “fair”, which is code for “the other side’s winning! Make it easier for me to win instead!” You want a participation trophy. You want to be a special snowflake.
Thing is, in WvWvW, two of the three servers MUST lose. That’s how it’s designed. That means the majority of the people in WvWvW at any giving time are losing.
Is this really what the world has come to? Have we really reached the point where humanity just gives up when the odds are not in our favor?
Buddy, my server is destroying the other side right now. I’m sick of being on the special snowflake team. I want to have people to kill. If they need a little help to get out there so I have something to stab in the chest, so be it.
Just as long as they don’t win, right?
If you’re bored, there are plenty of servers that lose more often than not. Transfer there. It’s fast and it’s free, and you’ll have all the challenge you can handle.
But you won’t. You don’t want an actual challenge, you just want to be on the big server that always wins, and you want to be able to kill the enemy for karma and loot while you continue to dominate, rather than winning and being bored.
If you’re so bored, then perhaps you should go do something in PvE and give someone else your WvWvW slot. Someone who might appreciate it more.
You call giving incentives to come out and play NOT “carebear”?
And you’re doing it with a straight face?
Look: If you’re losing, your incentive should be that you don’t want to lose. Your incentive should be personal and server pride. Your incentive is that you don’t give up when the odds are stacked against you.
That’s not “carebear”. That’s called having some personal pride, integrity, and determination.
What YOU want is everything to be “fair”, which is code for “the other side’s winning! Make it easier for me to win instead!” You want a participation trophy. You want to be a special snowflake.
Thing is, in WvWvW, two of the three servers MUST lose. That’s how it’s designed. That means the majority of the people in WvWvW at any giving time are losing.
Is this really what the world has come to? Have we really reached the point where humanity just gives up when the odds are not in our favor?
You miss the point. Your response contains example after example of the opponents giving up. My entire response to you was full of items that amount to, “don’t give up”.
Losing when you give up is hardly news, or a bug, or a problem with game mechanics.
I am on a server that does not give up. We push back the night-boys of our opponents over the day, retake most of the territory and recover some orbs. Then most of us go to sleep. That is when the night-boys zerg and sweep everything we took right back. People lost gold/time/effort without being able to even do anything about it. And this circus repeats every day. Your solution?
Wait until the server rankings settle down and you’re matched against more reasonable opponents. Also, realize that siege weapons, improvements, and other money sinks in WvWvW are just that : money sinks. They’re supposed to be temporary, not permanent. If you don’t like losing money that way, don’t. Figure out some other source of funds for your server, or better timing for spending them.
So lobby to remove the AoE limit. Lobby to remove the downed state in WvWvW (though I think it makes fits more interesting and is not unbalancing).
Those are better solutions than dynamic WvWvW population caps.
The orbs give WvWvW a goal for each team beyond simple land-grab.
Whats the problem?
Clearly never played DAoC….Sadly this is usually the case. Too many players who’s only experience is post-wow have such poor expectations that decent games are doomed unless the developers put their foot down early on (see CCP).
And I really hope ArenaNet stick to their guns. They clearly have a vision, and these folks have no idea how things will shake out in the coming months. WvWvW is still in the initial stages of finding equilibrium among servers. Until that happens, mismatches will occur.
The one thing that’s in very short supply around here is one that ArenaNet can’t supply: patience.
So the solution is to make it even MORE attractive to attack dolyaks?
I don’t think you thought this through.
Not to mention the fact that the servers that wind up on top like that don’t get there through luck. I guarantee you their supply lines will be well-defended.
You miss the point. Your response contains example after example of the opponents giving up. My entire response to you was full of items that amount to, “don’t give up”.
Losing when you give up is hardly news, or a bug, or a problem with game mechanics.
Or, you know…defend your supply lines instead.
Why do I just know that MCL and Phaedryn play on servers that dominate everyone else during the night time hours. No one in their right mind would so ardently defend what is taking place unless they were benefiting from the current imbalance.
Or perhaps we have played similar games and understand that the problem is with the players and not the mechanic. DAoC never had resets, didn’t have queues, had no forced balancing of any kind, and still had the best PvP ever devised for an MMO. But of course, we didn’t have whiny kids crying on the forums (there weren’t any forums) constantly either.
My favorite quote from those days…there are no kittened classes, only kittened players. Seems that can now be expanded with GW2 to include servers.
EDIT: wow, why is that word filtered? (g*mp)
Do you realise how stupid you people sound? Having to recruit people from other timezones is akitten solution. Why people would even play as slaves for others is something I cannot understand. They should just have a max difference of 10 players. So if server A has 23 players in Eternal Battlegrounds, server B can only bring 33.
If people have queues while it’s nighttime for 99% of the server population, it’s time to use that free transfer and do something useful and help out a lower populated server.
This simple solution would fix all the whining, it would create a health competition and people would be forced to spread out, instead of creating one massive server who’ll dominate everyone without a sweat.
There are so many ways that the winning server could use a system like that to their advantage, I’m tempted to support it just to see those of you calling for it run back here to complain about it once it’s implemented.
Your lack of organization is not the problem of almost 2 million other players, so don’t foist your solution on all those people. In every matchup, there will be two losing servers. Which means at any given time, the majority of servers are losing. The odds of you being on a losing server a quite high.
In short, stop trying to lobby for a game mechanic fix to something that’s going to happen anyway. This is a people problem, not a game problem.
You might want to brush up on the defintion of “Asia” and the military history of the region. There have been numerous land wars fought there. Including by countries like the US.
I’m not dismissing numerical superiority. I’m dismissing the knee-jerk reaction to anything that’s beating you: “NERF IT!”.
How about, for a nice change of pace, we ask people to put in some effort to turn the tide in their favor since the problem is one of player organization, not game mechanics, rather than demanding a game mechanic fix for something that isn’t a game mechanic problem?
Just this once? Pretty please?
Just one time, let’s not insist that every problem be solved by demanding the developers reduce everyone to the lowest common denominator.
Why do you suppose that saying about fighting a land war in Asia came about? Oh right, because people have fought there and realized the cost is not worth it. Exactly what is going on in GW2 WvW.
You are asking “some people” to put in effort while others get a free ride. That is the problem. I have no problem “putting in the effort” if it was even remotely beneficial to do so. However, in WvWvW’s current state is simply is not. Spending gold to upgrade things for example is useless. The overnight zergs destroy it all by the morning when no one is on. So you have essentially just deleted some of your gold. Last night for example we had every structure we owned fully upgraded when I went to bed. When I logged on today Aspenwood owned every point on every map. It was not “lack of strategy” that made that happen. It was numerical superiority during the overnight hours.
Guess the US never learns. We’ve fought no fewer than four land wars in Asia.
You don’t like some people putting in effort while others get a free ride? You must really despise paying taxes.
A completely fair game — one where it’s impossible for one side to ever gain advantage over another — would be supremely boring, and no one would play.
Perhaps the problem is that you log off just before bed, and log on first thing in the morning. I log off several hours before bed, and I don’t log in until after work and possibly dinner the next day. We usually are in the same situation we were in when I logged off the night before. And I’m on the 11th-ranked server. Nowhere near the top, and certainly not always dominant.
I don’t have to be on a top ranked server to recognize a bad idea for what it is.
This is thread #22 on the issue. See https://forum-en.gw2archive.eu/forum/support/bugs/BUG-Mobs-and-players-suddenly-appearing-pop-in.
You might want to brush up on the defintion of “Asia” and the military history of the region. There have been numerous land wars fought there. Including by countries like the US.
(By the way, the primary problem isn’t one of indigenous numbers, but logistics, at least where the US is concerned. Apparently, as a nation we don’t like guarding our dolyaks)
I’m not dismissing numerical superiority. I’m dismissing the knee-jerk reaction to anything that’s beating you: “NERF IT!”.
How about, for a nice change of pace, we ask people to put in some effort to turn the tide in their favor since the problem is one of player organization, not game mechanics, rather than demanding a game mechanic fix for something that isn’t a game mechanic problem?
Just this once? Pretty please?
Just one time, let’s not insist that every problem be solved by demanding the developers reduce everyone to the lowest common denominator.
(edited by mcl.9240)
…and then people take advantage of the free, near-instant server transfers and start another round of massive server-hopping to the low-wait servers, making any statistics he’s provided almost immediately wrong.
So far movement has been in the opposite direction. People have been migrating from low-wait servers to the high queue servers. Why would releasing info alter this in any way?
People on the high-wait servers may be fed up and want to move. People on the low-wait servers will suddenly have longer waits.
…and then people take advantage of the free, near-instant server transfers and start another round of massive server-hopping to the low-wait servers, making any statistics he’s provided almost immediately wrong.
40 vs 500
What strategy, organization or team work beats that?
Getting into /map outside of WvWvW and trying to recruit people to get into WvWvW.
If it’s because it’s nighttime for the players on that server, work to recruit people from areas that would be awake during those hours to join your server.
Also, I sincerely doubt you’ve faced a 40 vs. 500 situation.