I am not mad at all.
Amused and passing time would be the more correct terminology.
So basically the average, masochistic, gaming forum goer. Got it.
There is no clear difference in developmental goals.
Both games survive on micro-transactions.
If you think GW2 survives on box sales which will diminish as the game ages – I suggest you do some research on this subject.
GW2 box sales according to NcSofts 4th quarter financial statements are already down substantially which is to be expected and this games greatest revenue area was in micro transactions.
That differs how developmentally from f2p games?
Why are you talking about the commercial side of things? That has nothing to do with the development of the game itself.
Quit being purposely obtuse just because you’re irl mad over a video game not meeting your personal (and likely unwarranted) expectations.
It’s not semantics when there’s a clear difference in developmental goals.
After GW2 – I will not play another F2P game again
This isn’t a f2p game, though.
Most of what you’re complaining about is due to the way the players approach the game, not so much Anet outside of the Living Story events.
This is one of the only changes I’m fine with; all it’s doing is making the stat more consistent with the way precision works, never mind that it’s already too easy to push yourself past the critical damage cap the way the game works now.
Personally, I’m much more worried about the Necro and Mesmer changes hurting the way I enjoy playing both of those classes.
Your character actually does this. You obviously pay enough attention to that.
Only while moving, while idling your character looks straight ahead.
Phantasm builds are only passive if you stick to ranged fighting, with melee they’re a blast.
I’d just like to have the ability to sit on a chair or stool, really.
Yeah, but that’s only if you’re playing a meta build and even then, your mobility will be severely lacking compared to most other classes except for necromancer.
Blink and decoy your way out of the encounter and hope that there’s other friendly players nearby.
I love Mesmer, but 1 versus anything in WvW is pretty sucky for this class, thief being the worst encounter of all.
This is basically why I never PUG dungeons. Unfortunately, there’s nothing you can really do about it, the same audience that stacks for x encounter will just find some other means to exploit the A.I., irregardless of changes on A.net’s end.
I’ve played way more hours than you and all without a legendary or ascended weapon. I did prefer GW2 when it only contained optional grinds.
They’re still optional.
Played about the same amount of time (probably a little more) and can’t be bothered. Not worth the tedium for a negligible stat increase and there’s plenty of other weapons in the game that are more aesthetically pleasing yet easier to acquire.
So you get that assumption because it’s written on the servers list window?
It must be true then.
Better than the OP’s anecdotal evidence.
I haven’t seen the NA servers go below “very high” on population in a long time. If anything, the game has continued to get MORE players since I started playing, not less.
It’s my favorite class in the game, far more enjoyable than the GW1 variation of it.
Mesmer definitely isn’t for everyone, though, especially if you’re not interested in on-the-fly micromanagement.
…..Mesmers are the most boring class….before 80. At 80 with good gear all70 traits and at lvl 80 they are the most fun. At least to me.
Could say the same for any class. Once you have access to everything the possibilities become nearly endless.
The mere layout of the world is anti-exploration. The proliferation of waypoints everywhere, the weird rectangular grid of zones, the fact that the world is not open or seamless.
This is running on the same engine as GW1, albeit heavily modified; It was not designed to handle anything beyond the segregated map system that both games share. Granted, GW1 didn’t have the waypoints, but that just lead to a great deal of tedium and frustration.
It’s all streamlined. It’s a rollercoaster. A theme park ride.
Just because it isn’t an open world sandbox doesn’t mean it’s a railroaded theme park, either. Game design isn’t black or white.
And the combat itself is hardly challenging. Instead of creating a diverse bestiary with tons of monsters that use a wide variety of tactics and skills that one must learn to deal with, you just see a small handful of repeated monster models used over and over again.
Stop roaming in a zerg in Queensdale, maybe? The combat is just fine solo and in parties and there’s plenty of diversity in the game world if you actually explore outside of more than a few zones.
I can’t even imagine that weapon combo being viable in any game mode.
My only two level 80s are a necromancer and a mesmer. Looks like I’ll be skipping this event entirely because they are completely ineffective against those condition reflects. :\
I’ve played GW1 on and off since its initial release and to this day, it’s still one of the most tedious games I’ve ever played. The skill collecting, forced grouping just to proceed further, lots of encounters that can’t be bypassed because the way mobs were laid out… just really obnoxious game design all around.
The only thing I ever liked from it was the game world, everything else was inferior to successor we have today.
I get an impression that everyone’s forgetting that IC also applies to Sword #4. Sword #4 hits like a truck on a successful block and having it on a lower CD means higher DPS.
IC is probably the best trait mesmers can get.
Also reduces the CDs for Illusionary Leap and Decoy which pretty much every Mesmer uses.
Illusionary Wave isn’t a bad skill just because some players don’t understand its usage. As I said, it’s a perfectly viable attack in all game modes when used for interruption purposes and space creation which is what it was clearly designed for.
I don’t understand the complaints about Illusionary Wave; it’s excellent for creating much-needed distance and potentially several interrupts giving it good synergy with the Illusions of Vulnerability trait.
Mind Stab would be fine if it stripped more than one boon and the target mark wasn’t so deceptive to its true radius.
The only thing I don’t really like is the auto attack, it does pitiful damage unless you’re far away from your target which is a rare occurrence for this class.
- It’s not impossible to complete the map. I just finished the “Help Doolsileep” renown heart.
Please explain the technique behind your sorcery, because I sure as hell can’t figure it out.
1. Armor clipping
2. Quality of life features (account wide dye, PvE skin closet, etc.)
3. Roleplaying features, though I suppose that might be redundant with number 2.
Please refer to the link posted above. All map completion have been moved and are still accessible. Even poodaboo has a new path.
Except for the “Help Doolsileep protect Moogaloo Village” renown heart. It’s now impossible to complete as everything related to it is now inaccessible.
Well, unless you REALLY want to wait for one of the two events that occur in the village.
I never said I wanted the bullcrap Bioware is/was making with their recent RPGs, I was talking (did you ever took the time to read ? I wonder…) about real rpgs like the MegaTen, Golden Sun, Gothic (all of them), Tales of (any of them), etc.
You know, with story, player and story depth, stuff like that ?
You’re joking, right… ? With the exception of Gothic (which is awful for its own reasons), all of those are incredibly linear, glorified Japanese adventure games featuring angsty, teenage plots.
If you want a good Japanese RPG, play Demon’s Souls or something, not these.
I don’t mind “carving” my story with other people, it’s just that, right now, it sucks. Big time.
So basically you’re blaming the game for a personal problem. Excellent criticism.
So, yeah, if it could be like DnD, hey ! Heaven’s here boys ! I’d be happy like a child at christmas eve !
Yeah, uh… I sincerely doubt that.
So, yep, you got the wrong impression. Nice try though.
I did, and it’s even worse than I could imagine.
allowing the player to carve their own plot with other people.
That’s how. It seems to me you want a BioWare style game where you’re given a few token choices along the way, but ultimately are funneled in one, maybe two directions. Not much of an RPG in the traditional DnD sense.
Yes, its an MMORPG.
The problem with the “RPG” element of games these days is that developers interpret it as “Role-play according to a static, pre-defined story that we wrote for you”.
There is no support for role-playing according to its normal definition, and there won’t be. It doesn’t put money in Anet’s pocket.
It’s not an RPG.
You play specific characters, with specific stories behind them, and all of them have the same end. VoilĂ .
For a real RPG, you have a backstory, there’s an interation with the rest of the world around you, you leave a mark, however small may it be (not a footprint, come on XD), and people may even start talking about that stranger helping people around (since we’re stuck with the “hero” archtype).
It COULD be classified as “RPG” if we had some basic elements…but we don’t.
Except in Guild Wars 2, you are not forced into any story. After you finish the tutorial mission (or whatever you would like to call it), you are free to ignore any further story progression, allowing the player to carve their own plot with other people.
That makes it more of a “real” RPG than most games these days, especially when MMOs are concerned.
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To be honest it wouldn’t be a bad idea to go F2P. When GW1 was released there were literally no F2P games in the market. Today there are dozens so it will be harder for GW2 to get new players. The barrier to entry is higher in GW2 than games like Neverwinter/Rift/Tera/SWTOR etc. It isn’t like GW2 is selling tons of boxes anymore.
Not a one of those games is even close to Guild Wars 2 in quality of design.
Free is rarely a good thing.
It is in the nature of the MMO player; sooner or later the addiction to larger numbers wins out.
No addiction here, I can assure you. O_o
(edited by medohgeuh.4650)
There’s no “RPG” in Guild Wars 2.
You’re watching a story unfolds before you, end of the line. After that, it’s all about festivals and attempted murders…which, in a certain way, is kinda nice XD
It’s an MMO, make your own plot. It’s not like you’re required to play through any of the personal or living story to begin with unlike GW1.
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The medium armor looks really good on female humans imo.
What fallacy?.
Gear is irrelevant in Guild Wars 2. It’s the players the give it value, not the game.
No.
Just no.
An excellent retort that adds to the discussion.
GW2 is PvE centric, yes. This has been clear since the beginning.
If by PvE you mean zerg farming and doing easy living story that gives tons of ap, then yes, but if you mean dungeons/fractals then definitely no.
This is by player choice, not by design.
GW2 isn’t really a sandbox, but it’s definitely no theme park, either.
Also, I don’t know about you guys, but it’s pretty hard not to trip over roleplayers over on Tarnished Coast. I’d say the audience is pretty sizable.
Same fallacy, still.
What fallacy?
Gear is irrelevant in Guild Wars 2. It’s the players the give it value, not the game.
But yeah, who the hell dies in this game anymore other than to cheese 1shot mechanics.
I do, because I don’t cheese through content by running with a zerg from point A to point B.
Yes, I kind of agree, but there’s a lack of RP in the game in general – but I don’t think the addition of some elements like objects you can interact with will change that.
Depends on what server you’re on.
There’s no grind in GW2, at least not for anything necessary.
Quality of life updates are always welcome, imo. Get’s my vote.
Hmm. I still can’t dodge in other MMOs.
To be fair, TERA does action-oriented combat (dodging included) better than GW2, but GW2 is superior in every other way so it’s a fair compromise.
Amusing.
GW2 is phasing out of the uniqueness and going into the mainstream front.
It’s nice to disillusion yourself into thinking it’s not.
Uniqueness and mainstream aren’t mutually exclusive.
The people still defending/enjoying the game are trapped inside the skinner box
All this translates to me is “stop liking things I don’t like!”
You can already play multiple roles, DPS just happens to be a bit more efficient than the rest.
Yes, I know this. My point was that I never liked them in GW1.
Account-wide dye and skin collections are probably my two most wanted features in this game.
GW2 makes more sense in that regard; a shortbow is designed for a different purpose than that of a longbow. The names even give it away.
GW1 may have had more skills, but let’s be honest: very few of them were ever worth using. It’s all about quality > quantity and that’s part of why I greatly prefer GW2 over its predecessor.
If these things were truly optional, they would be optional in context of the gameplay.
And they are entirely optional. There isn’t a single “reward” in this game that is necessary for completing any of the available content.
Hell, I spent weeks at level 80 on both my thief and mesmer wearing severely underleveled masterwork equipment and had no problem doing anything I wanted.