Gw2 is a good enough game and i do have fun, but it’s not good enough to be sub based,
if you were forced to pay a sub i think a lot would rather pay blizzard and play wow.
Where is my gem refund Arena Net?
I bought the pick with the understanding that it was the best and any others would purely be cosmetic. If you are going to be releasing a better pick every few months I would rather just have my gems back.
Perhaps read the t@c you signed on installing the game? everything is subject to change.
Odd… I have never once felt forced to buy anything from the store. I do it because I want whatever item they have sold. If you feel forced, that is your issue.
If you dont purchase from the store, then you have no right to speak on this issue at all.
That’s just silly tbh.
It doesn’t affect you, so why are you here whining?
I’m not the one whining, tbh i find it all funny
Odd… I have never once felt forced to buy anything from the store. I do it because I want whatever item they have sold. If you feel forced, that is your issue.
If you dont purchase from the store, then you have no right to speak on this issue at all.
That’s just silly tbh.
I find this so funny, p2w, now pay again:D.
No sympathy for gem buyers, $ to in game gold ruins games, l2p not p2w i say, you pay the piper.
I would never of bought this pick had I known a functionally better one was going to be released.
fair warning: I’ll be requesting this same refund again if you ever release a pick that is better than the watchwork pick.
I wonder if you would do the same with say a car rl :P.
I wouldn’t. There is no real-world equivalent to most in-game stuff because:
It isn’t like they changed the item that you bought, they just introduced a new pick.
Which made the previous one obsolete.
In a game that shouldn’t have planned obsolescence in the first place (Advertised as having no vertical progression!)
exactly! INFINITE; It was advertised as “this is the last pick you will ever need to buy.”
come to think of it, if the company promised me an infinite car that I would never have to repair or replace again, but then came out with a new infinite car that drove twice as fast, I would request an upgrade for the price difference. which is what I plan to do if they give me a refund. kinda illustrates why in-game and IRL aren’t usually comparable.
Did they erase the pick? do you still have it? will you be able to keep it for an infinite time?.
With re the car, i see skyline owners world wide trying that…not:P
(edited by mesme.5028)
And im sure peeps wouldn’t throw a hissy fit if new versions of the car had better features, but somehow they think it’s ok to do so with a mining pick in a game.
Errr? The best way to kitten someone off is to say that he made a bad buy on his brand new car, cause XXX is better/cheaper/etc. Many wars between neighbours start that way.
True but that’s childish behavior, peeps realy need to grow up and realise its an online store by its design its made to make item’s peeps will pay for, i don’t see a problem in that they got what they paid for, peeps who didn’t get one still have to buy picks from vendors and they don’t.
I would never of bought this pick had I known a functionally better one was going to be released.
fair warning: I’ll be requesting this same refund again if you ever release a pick that is better than the watchwork pick.
I wonder if you would do the same with say a car rl :P.
That’s why I drive a Volkswagen.
After 30 years, it’s still as new.
And im sure peeps wouldn’t throw a hissy fit if new versions of the car had better features, but somehow they think it’s ok to do so with a mining pick in a game.
I would never of bought this pick had I known a functionally better one was going to be released.
fair warning: I’ll be requesting this same refund again if you ever release a pick that is better than the watchwork pick.
I wonder if you would do the same with say a car rl :P.
Quite frankly i don’t have a problem with the pick, gem stores are designed to make money and the new pick will do just that, i guess peeps who bought other picks feel like their picks are not as good, but you choose to buy it knowing full well what it was and it’s use, so a-net make a better one, aww poor you, you had an advantage re the rest of the gamers in that you no longer had to purchase these items from the vendors, now there is a better item you want to complain your at a disadvantage? seriously grow up peeps, its a online store its design is to offer items peeps will pay for.
I have the exact same problem and another girl in my guild has it too.
I like gw2 thou somethings in it are silly, i wouldn’t agree its the best mmo and im sure if you did a google search you could find gw2 isnt even in the top 10 list of many reviews,
wow is probably the best mmo, around 8 million paying customers cant all be wrong, the reason i don’t play wow? i do
.
I do wonder if gw2 will hold a fan base and last like the original game,
i hope it does but i doubt it.
I rarely hit up world bosses and I’ve deleted thousands of dragonite with a permanent store of 1500.
I definitely don’t wanna be finding even more of the crap.
Interesting that peeps like yourself who like world boss content don’t want the ore, and don’t need ascended for the content you do, peeps like myself who dislike world boss content can’t get the ore in fracts, but we need ascended to progress, we can mine mithril ore in fracts thou, hmmh devs sure have a strange sense of humor.
Sometimes peeps fight in guild chat, and sometimes its only 2 of them = guild wars 2:D.
Has A-net with all this temporary content installed a mindset that gw2 is temporary?
when the next big game is released will you play it for some substance?
I dislike zerg content, i also dislike i have to do it if i want dragonite ore.
Ascended should have obtained via fractals progression, and not got by how much gold and mats you have adding gems to gold only worsened any respect good gamers had in gw2, zerg content i think is good for peeps who cant play proper as it gives them the feeling of accomplishment they can’t obtain through skill.
We can consider games like wow as an example, the hardest content was only seen by 1% of the game community but was held in the highest regard by all, wotlk came along and the game was diluted, nerfed to oblivion so everyone could do the content and thus the game content became a joke, this is how i view zerg content, joke content.
Oh I just had a thought, what if they’re nerfing things based on ascended so that they can introduce a new gear tier and say there’s no power creep?
Well i think its safe to say there will be a new tier as the devs havnt ruled out a lvl cap increase, with that a new tier will be required to match the new cap.
Another thing about the crit change, peeps can equip 2 sigils to a 2h, so equip night, thats a 10% increase, most dungeons are at night with the exception of arah, hotw and i think cm.
As for pvp, do we really need a wow style pvp where gear gets so op we run around 2 shotting each other?
Am i among the few who actually isn’t bothered about the crit change?
really we could do the content in rares nvr mind exo, ascended was a bit too op anyway.
Look on the bright side everyone who has ascended now has infusion slots and can use the armor for what it was meant for, fracts, it also gave peeps who enjoyed farming and crafting something to do.
The change will see us roughly back at exo damage etc, is that really such a problem?
i think thou it maybe would have been a good idea just to give a fract armor from relics and avoid the upset for peeps.
If on going to town and your bf says get a movie with an action, you know i love those sort of films, and you bring back the pacifier saying it has vin diesel in it, ill bet their wee face would be tripping them and they would voice a complaint or two, we really cant fault peeps who watched the manifesto and wonder why gw2 was even called gw2 when it has almost nothing from gw1 in it.
If on going to down, your friend says “get a movie with action” and you bring back The Pacifier, you deserve to be locked out until you bring back Shoot Em Up.
Yeah i had to edit, i missed hero lol.
If on going to town and your bf says get a movie with an action hero, you know i love those sort of films, and you bring back the pacifier saying it has vin diesel in it, ill bet their wee face would be tripping them and they would voice a complaint or two, we really cant fault peeps who watched the manifesto and wonder why gw2 was even called gw2 when it has almost nothing from gw1 in it.
EDIT: Had to edit as i missed hero
(edited by mesme.5028)
I am a relativity new player who at the moment is levelling a warrior and I will be going on the long grind for Twilight when I hit level 80 along side my friend who wants Sunrise and personally I look forward to it.
Maybe I will change my mind later but at this point in time I find the idea of getting one of the best weapons should take months of farming and grinding because if it was easy to get what’s the point of calling it a “legendary”
Also If anyone has any advice on getting the Twilight or Sunrise please could you let me know? I was thinking of getting 100% map completion first.
I would suggest avoiding the mystic forge and save your gold for a precursor, i like many others wave wasted a lot more that a precursor would cost from the tp, perhaps even for some the price of a legendary.
Go back and watch the Manifesto, forget what you know and think you know, what actually stands up in the light of day?
Forget the, oh they meant it this way, not that way, watch it and see.
Anyone who doesn’t know that MMOs change during development shouldn’t be playing MMOs.
Careful with that, friend, not everyone who plays MMOs are completely reasonable and logical adults. Some are just too young to really grasp how things happen and games have things just . . . not manage to make it.
I think it’s completely reasonable even independent of a developer telling you that you would have things you loved from an original to a sequel to expect something.
We got nothing, except lore.
Well, I wouldn’t say, “nothing,” but I see very little of GW1 in GW2.
I’m not being funny but i struggle to see anything, take away the lore and the name, what in gw2 reminds you of gw1? what did we get?
Inb4 we get some retroactive continuity due to the biased human perspective of Guild Wars, as to further the forced Salad agenda.
I said it all along, Sylvari are not to be trusted !!!
I cant get sli to work in gw2, i get lines and a flicker, idk what the cards are all i know is the pc is republic of gamers asus.
Anyone who doesn’t know that MMOs change during development shouldn’t be playing MMOs.
Careful with that, friend, not everyone who plays MMOs are completely reasonable and logical adults. Some are just too young to really grasp how things happen and games have things just . . . not manage to make it.
I think it’s completely reasonable even independent of a developer telling you that you would have things you loved from an original to a sequel to expect something.
We got nothing, except lore.
Well, I wouldn’t say, “nothing,” but I see very little of GW1 in GW2.
I’m not being funny but i struggle to see anything, take away the lore and the name, what in gw2 reminds you of gw1? what did we get?
I play these two games pretty much the same way. What we got, from my point of view, was the feel of the world. This world feels to me like that world…and that’s no small thing.
I was an achievement hunter there and I’m an achievement hunter here. That could be part of it. I was grinding achievements in Guild Wars 1 that killed me. The way mapping worked there…scrapping the edge of every zone…ridiculous…but I did it.
I do miss Vanquishing, but I knew in an open world game with respawns that wouldn’t be possible.
In Guild Wars 1 damage mitigation was stronger than healing and the same is true in Guild Wars 2. Neither had ways to hold aggro (there’s no taunt mechanism here, unlike most MMOs). In fact, neither had a true trinity.
I’ve been playing some Guild Wars 1 lately, helping some Guildies through the game and though the mechanics themselves have changed greatly (and I wouldn’t give up jumping again or go back to a more pathed version of the game), the feel I get while playing the two games isn’t really all that different.
I have seen the wp system and lack of aggro systems in other games so these arn’t unique to gw.
Even gw2 dynamic event’s, knights online, perhaps one of the first mmos had a variation of those.(I know not in gw1 but just saying) same with the aggro.
I don’t get the feeling you do that the world is the same, i loved places like slavers exile, the deep, fow and uw, i still play gw1 the guild im in has a full alliance and we do still play this content and pvp.
I miss heros when i log into gw2 and being fully in control of how a dungeon etc will go,
i do pug some dungeons in gw2, some peeps wont, gw1 you don’t have that problem, i wish there was more from the original game, perhaps more things will be implemented given time, i can only hope, but i did expect more than we got.See, I don’t consider elite instance the world. To me, Kryta feels sort of like Kryta, you know?
I get the whole missing heroes thing, but since I played with guilds and we almost always had enough in Guild Wars 1 for live parties, that didn’t vary much for me either.
Yes i do know what you are saying, but when i log into a game i consider everything a part of that world, so i guess just different view point’s.
You couldn’t really “hold aggro though”.
Yes you could.
AI also targeted based on health level. We had tanks that could take and hold aggro regardless of the number of monks or necros in the group. Pushing their health low, while relying on pre-protting, good reactions from both the prot and heal monks, as well as his own defensive array, allowed our alliance’s top tank to hold aggro (and survive) with an almost perfect record (once he had the technique down).
I think you might be thinking of GW2 for your description of firestorm and meteor shower. Both of those required a target in GW1. Only PBAOEs didnt.
I didn’t play with tanks either, but interesting, ill mention it in alliance when i log into gw1 next and see if others do
Anyone who doesn’t know that MMOs change during development shouldn’t be playing MMOs.
Careful with that, friend, not everyone who plays MMOs are completely reasonable and logical adults. Some are just too young to really grasp how things happen and games have things just . . . not manage to make it.
I think it’s completely reasonable even independent of a developer telling you that you would have things you loved from an original to a sequel to expect something.
We got nothing, except lore.
Well, I wouldn’t say, “nothing,” but I see very little of GW1 in GW2.
I’m not being funny but i struggle to see anything, take away the lore and the name, what in gw2 reminds you of gw1? what did we get?
I play these two games pretty much the same way. What we got, from my point of view, was the feel of the world. This world feels to me like that world…and that’s no small thing.
I was an achievement hunter there and I’m an achievement hunter here. That could be part of it. I was grinding achievements in Guild Wars 1 that killed me. The way mapping worked there…scrapping the edge of every zone…ridiculous…but I did it.
I do miss Vanquishing, but I knew in an open world game with respawns that wouldn’t be possible.
In Guild Wars 1 damage mitigation was stronger than healing and the same is true in Guild Wars 2. Neither had ways to hold aggro (there’s no taunt mechanism here, unlike most MMOs). In fact, neither had a true trinity.
I’ve been playing some Guild Wars 1 lately, helping some Guildies through the game and though the mechanics themselves have changed greatly (and I wouldn’t give up jumping again or go back to a more pathed version of the game), the feel I get while playing the two games isn’t really all that different.
I have seen the wp system and lack of aggro systems in other games so these arn’t unique to gw.
Even gw2 dynamic event’s, knights online, perhaps one of the first mmos had a variation of those.(I know not in gw1 but just saying) same with the aggro.
I don’t get the feeling you do that the world is the same, i loved places like slavers exile, the deep, fow and uw, i still play gw1 the guild im in has a full alliance and we do still play this content and pvp.
I miss heros when i log into gw2 and being fully in control of how a dungeon etc will go,
i do pug some dungeons in gw2, some peeps wont, gw1 you don’t have that problem, i wish there was more from the original game, perhaps more things will be implemented given time, i can only hope, but i did expect more than we got.
(edited by mesme.5028)
Anyone who doesn’t know that MMOs change during development shouldn’t be playing MMOs.
Careful with that, friend, not everyone who plays MMOs are completely reasonable and logical adults. Some are just too young to really grasp how things happen and games have things just . . . not manage to make it.
I think it’s completely reasonable even independent of a developer telling you that you would have things you loved from an original to a sequel to expect something.
We got nothing, except lore.
Well, I wouldn’t say, “nothing,” but I see very little of GW1 in GW2.
I’m not being funny but i struggle to see anything, take away the lore and the name, what in gw2 reminds you of gw1? what did we get?
Anyone who doesn’t know that MMOs change during development shouldn’t be playing MMOs.
Careful with that, friend, not everyone who plays MMOs are completely reasonable and logical adults. Some are just too young to really grasp how things happen and games have things just . . . not manage to make it.
I think it’s completely reasonable even independent of a developer telling you that you would have things you loved from an original to a sequel to expect something.
We got nothing, except lore.
You could be right, but id like to think they are professionals who made decisions on how the game would be put out rather than blind panic, and it would be nice to know how they arrived at these decisions.
“Blind panic” isn’t quite it.
I always got the impression with this game that they had made the Manifesto, got to work on the game, and discovered “well this is harder than we thought” and then said “start prioritizing what we can actually get done”.
Yes, these people are professionals. So were the people who made Daikatana way back in the age of ancient ones, speaking of missing what you were aiming for. Just a little.
At least we agree somewhat the manifesto doesn’t really hold up.
So we are to take what the devs say as perhaps lies and just marketing?
Sure, if you like. I’m not going to stop you, feel free. The marketing isn’t what drew me into this game anyway.
Id rather not, id refer you to the op, its why i asked, what happened to the manifesto.
Well, I can only speculate, but let’s see. It was written, they sat the developers down in the studio while they were still bursting with ideas and hopes for what they might be able to do with the game. They had time to work on it, get it right.
Then they started working on it, and maybe a little snip here, a trim there to make something workable so they could start putting it together. And as they worked they realized “oh carp, this project might have been more ambitious than we thought” and stood staring at vast tracts of stuff they had ideas for but no actual way to do them yet. And that release window they’d hoped for was looming closer.
Driven, they began to hustle and get things ready so they could have something – anything – other than just talk to show people. And once that was done, everything had to start clicking into place. After all, you don’t want to be Duke Nukem Forever . . . you want to release sometime before people forget about the game.
Things slipped. Before Beta even happened there were things which needed to work and didn’t. Fix them, hurry so we can get moving. Beta Weekend Events are happening, get in there and see what’s broken. Sure sure we only have half a world ready and the Personal Story is still being hammered out . . . focus on what feedback we get then we can work further. Orr can wait.
. . . oops. We, um, we have a broken final battle. It’s not working. We need to fix this, we can’t go to release with a final battle where all the setpieces work but the final one. Quick, just make it work so it can be finished. We only have a couple months left. What’s that? What kind of gear? Nevermind, toss that idea on the pile of things we’ll get to it next month, just try to make sure this thing doesn’t crash.
Okay, we’re sure everything actually works right? Good, publish that build and let’s go back through bug reports. And someone start working on Halloween because that’s coming a month after we launch, we need to have something awesome for it.
You could be right, but id like to think they are professionals who made decisions on how the game would be put out rather than blind panic, and it would be nice to know how they arrived at these decisions.
So we are to take what the devs say as perhaps lies and just marketing?
Sure, if you like. I’m not going to stop you, feel free. The marketing isn’t what drew me into this game anyway.
Id rather not, id refer you to the op, its why i asked, what happened to the manifesto.
What happens when they raise the level cap? we all know its going to happen.
There will be new tiers, greens perhaps to start with,
there is no way your ascended lvl80 will be much use, what then?
would that be in keeping with the manifesto also?At what point will the ones who defend the manifesto ask,
what happened to the manifesto?Where does the manifesto video say there won’t be new tiers, or that there won’t be vertical progression?
As already pointed out,. there was vertical progression in the game AT LAUNCH. So if VP itself was a problem, people would have complained about it before the advent of ascended gear and the fractals.
It says it here for me “Everything you love about gw1”
Oh I see. Well, let’s see.
Did you know before Guild Wars 2 launched that there wouldn’t be secondary professions? Because they told us that (but there were secondary professions in Guild Wars 1).
Did you know before Guild Wars 2 launched that there wouldn’t be guild vs guild PvP (because they said so quite clearly).
Did you know before Guild Wars 2 launched that there wouldn’t be Elona or Cantha at launch? You should have, because it was stated.
In fact, there were many widely publicized things that weren’t in Guild Wars 2 that were in Guild Wars 1.
I have said often that that line is the only questionable line in the manifesto. However, it’s not specific enough to make a claim that nothing will change, because anyone following the game new about the myriad changes before the game launched.
Already having proved that one line to be questionable, we now have this situation where some people continue to believe this will be exactly the same game as Guild Wars 1 with a new skin.
It was never going to happen.
Ok when told “Everything you love about gw1”
what exactly did we get apart from lore?
what didn’t we get?Exactly. You’re right. You’re 100% right. What did we get?
That’s the whole point. We KNEW we weren’t getting some of that stuff because Anet said so. We KNEW that the statement wasn’t true before the game ever game out. Anyone following the game new it was marketing pure and simple.
So, three years ago, in a video, a corporate execute makes an easily disproved statement and three years later, you’re still on about it.
How in the name of the six could you not have known long before launch that the statement was marketing? Why would you put any stock in that single line of a single video?
It’s like peopled watched the video and there was this power it had over them to make them ignore everything else said over the two years that followed.
Yes, the line was marketing pure and simple. So anyone who uses it to try to say something specific about the game…it’s completely pointless.
So we are to take what the devs say as perhaps lies and just marketing?
What happens when they raise the level cap? we all know its going to happen.
There will be new tiers, greens perhaps to start with,
there is no way your ascended lvl80 will be much use, what then?
would that be in keeping with the manifesto also?At what point will the ones who defend the manifesto ask,
what happened to the manifesto?Where does the manifesto video say there won’t be new tiers, or that there won’t be vertical progression?
As already pointed out,. there was vertical progression in the game AT LAUNCH. So if VP itself was a problem, people would have complained about it before the advent of ascended gear and the fractals.
It says it here for me “Everything you love about gw1”
Oh I see. Well, let’s see.
Did you know before Guild Wars 2 launched that there wouldn’t be secondary professions? Because they told us that (but there were secondary professions in Guild Wars 1).
Did you know before Guild Wars 2 launched that there wouldn’t be guild vs guild PvP (because they said so quite clearly).
Did you know before Guild Wars 2 launched that there wouldn’t be Elona or Cantha at launch? You should have, because it was stated.
In fact, there were many widely publicized things that weren’t in Guild Wars 2 that were in Guild Wars 1.
I have said often that that line is the only questionable line in the manifesto. However, it’s not specific enough to make a claim that nothing will change, because anyone following the game new about the myriad changes before the game launched.
Already having proved that one line to be questionable, we now have this situation where some people continue to believe this will be exactly the same game as Guild Wars 1 with a new skin.
It was never going to happen.
Ok when told “Everything you love about gw1”
what exactly did we get apart from lore?
what didn’t we get?
What happens when they raise the level cap? we all know its going to happen.
There will be new tiers, greens perhaps to start with,
there is no way your ascended lvl80 will be much use, what then?
would that be in keeping with the manifesto also?At what point will the ones who defend the manifesto ask,
what happened to the manifesto?Where does the manifesto video say there won’t be new tiers, or that there won’t be vertical progression?
As already pointed out,. there was vertical progression in the game AT LAUNCH. So if VP itself was a problem, people would have complained about it before the advent of ascended gear and the fractals.
It says it here for me “Everything you love about gw1”
What happens when they raise the level cap? we all know its going to happen.
There will be new tiers, greens perhaps to start with,
there is no way your ascended lvl80 will be much use, what then?
would that be in keeping with the manifesto also?
At what point will the ones who defend the manifesto ask,
what happened to the manifesto?
Appart form your skills, one of the biggest game mechanism is the dodge.
Anyway, unless you avoids the damages it’s completely useless. And dodging left or right doe’snt really matter in term of space.
Anyway A-net stated that GW2 fights were all about space control, so what if the dodge were more usefull with the differents traits ? What if it really matter to dodge left or right ?Curently the dodge traits are : http://wiki.guildwars2.com/wiki/Dodge
We could creat new dodge traits to improve space control like the thief caltrops
Guardian (honor ) : push back the ennemies from the place you dodge to.
Engi (invention) : fire one of your turrets for free when you land next to it
Ranger (skirmishing) : create a bramble trap that immobilize one ennemie (1s)
Elementalist (air) : create a small tornado that reflects the projectiles
Necromancer (curse) : inflict torment (3s) to your surrounding ennemies
Mesmer (illusion) : pull the ennemies around you to the place you dodge to.
Dodge frustrates me sometimes, you are trying to ress someone when aoe covers the area, you stop trying to ress and dodge only to see your character trying to ress again, ggrrrr.
One wildstar beta key and i’m out of here ….
But not really. But really. Maybe. Probably.
Fix my WvW and add GvG in the next 3 months. Wildstar PvP looks far too interesting to stay in this unevolving PvP game with the focus on everything but.
Oh uh yeah, video looks meh.
#Don’tcareaboutlivingstorybecauseIhadathesistodoandmissed14weekswithnowaytoreplaycontent
Hey, the guild im in is on blackgate too[AOL] /Poke
Not logged in game atm, but i play a lvl 49 fract, sometimes 2 also a lower lvl fract to help a guildy progress 3-4 dungeons and daily.
If the purpose was to have fun, why aren’t those things fun?
(Preempting the “fun is subjective” argument)
They are to plenty of people.
If you keep playing a game you don’t have fun with that means you have a problem.
IMO after several years of playing MMOs, this is the core issue behind a big chunk of what you see on MMO forums. Players start a game all excited, they play it to death, and then expect the developers to keep pumping out gobs of content to help them maintain their “honeymoon period” indefinitely. It never happens to their satisfaction, but rather than recognize that maybe they’ve gotten all they can for their $50 and moving on, they spend the next N years on the forums complaining about how the “game isn’t fun”.
Even worse are those who never enjoyed the game because it wasn’t a good fit for them, but they hang around like zombies anyway, constantly griping about it.
Always amazing that people ask “what the point is” of doing things in a game.
I agree with some of what you say, but i think most do have fun in the things they want to do, i know i have lots of fun in fracts for example, but aspects of the game frustrate peeps and its that most talk about, things that matter to them, as example i can mine mithril in fracts but i can’t mine dragonite which i need for ascended gear to progress in fracts, so i have to do trash zerg content i don’t enjoy to obtain said ore.
I know it seems logical to players that you should be able to get everything in the game by doing one thing in the game that you like most. But that’s actually not good game design…especially for an MMO.
A lot of the complaints of MMOs that are older is that the world is dead, because people sit around and wait for their instances to pop. You hear this all the time. That’s because those MMOs don’t do enough to get people into the world.
Anet is proactively trying to do this, solving a problem most other MMOs experience.
I understand this isn’t your preference, but that doesn’t make it bad design. There are people who will be annoyed at having to do stuff and they’ll either do it, or they won’t do it. They’ll either leave or stay.
But if the majority of people like seeing people at events, and this gets people to do those events, because they need those mats, then Anet is actually solving a problem…even if the solution is one you’d rather not deal with.
I was using said ore as an example of why someone may complain but be happy enough playing, but i understand your view point.
If the purpose was to have fun, why aren’t those things fun?
(Preempting the “fun is subjective” argument)
They are to plenty of people.
If you keep playing a game you don’t have fun with that means you have a problem.
IMO after several years of playing MMOs, this is the core issue behind a big chunk of what you see on MMO forums. Players start a game all excited, they play it to death, and then expect the developers to keep pumping out gobs of content to help them maintain their “honeymoon period” indefinitely. It never happens to their satisfaction, but rather than recognize that maybe they’ve gotten all they can for their $50 and moving on, they spend the next N years on the forums complaining about how the “game isn’t fun”.
Even worse are those who never enjoyed the game because it wasn’t a good fit for them, but they hang around like zombies anyway, constantly griping about it.
Always amazing that people ask “what the point is” of doing things in a game.
I agree with some of what you say, but i think most do have fun in the things they want to do, i know i have lots of fun in fracts for example, but aspects of the game frustrate peeps and its that most talk about, things that matter to them, as example i can mine mithril in fracts but i can’t mine dragonite which i need for ascended gear to progress in fracts, so i have to do trash zerg content i don’t enjoy to obtain said ore.
Run dungeons – for what purpose?
Farm gold – for what purpose?
Champ trains – lol
WvW – for what purpose?
PvP – for what purpose?This is exactly how I feel after playing for around an hour.
I mean, I like the game, but there seem to be no purpose. No synergy between those said above.
I mean, yeah, we killed the champ. We got loot. What impact does it have on the world? none.
Yeah! Server is tier 1 on WvWvW! And? Oh we brag blah blah…
What have other games done that make you feel like you have changed the world that they created?
Is there anything that actually can be done without changing the world for people that come after you.Blizzard managed it with great success, the places you saved stayed saved…wait that sounds familiar, and the world changed for you and any who helped forever. (Argent Vanguard, Shadow Vault) as example.
We all have an idea what to expect with the living story now, 12 step to chest, zerg zerg zerg.
I don’t think this is true. That is to say it wasn’t true during the first year and a half. What they did later they did later.
I thoroughly expect changes in the world to change the world for everyone.
Because if you’re talking about phasing that came with an entire host of problems that people complained about for years.
Yeh some peeps who didn’t open the game up complained about being phased, when all they had to do was the content.
Run dungeons – for what purpose?
Farm gold – for what purpose?
Champ trains – lol
WvW – for what purpose?
PvP – for what purpose?This is exactly how I feel after playing for around an hour.
I mean, I like the game, but there seem to be no purpose. No synergy between those said above.
I mean, yeah, we killed the champ. We got loot. What impact does it have on the world? none.
Yeah! Server is tier 1 on WvWvW! And? Oh we brag blah blah…
What have other games done that make you feel like you have changed the world that they created?
Is there anything that actually can be done without changing the world for people that come after you.
Blizzard managed it with great success, the places you saved stayed saved…wait that sounds familiar, and the world changed for you and any who helped forever. (Argent Vanguard, Shadow Vault) as example.
We all have an idea what to expect with the living story now, 12 step to chest, zerg zerg zerg.
Shoulder is t2 human culture
Chest is Zerker
Gloves are toxic
legs are Braham’s
Boots are Primevil.
Yea, I don’t buy it. All of you people claiming this tarnishes A.Net’s reputation, or “I won’t buy anything because of this,” etc, are full of crap. If something like this ever did happen to me, I’d send a support ticket in hopes of getting it replaced, but I wouldn’t understand it was my fault, and not blame A.Net, or “be disappointed in A.Net,” or QQ on the forums about poor customer service. This is not poor customer service, it is just the norm.
If it’s the norm for you well idk what to say, Personally if i was in charge of a-nets customer service, id want a service to be proud of, a service above and beyond what is considered “norm” id want cs advisers to take ownership of the problem and go the extra mile to ensure a good outcome increasing customer loyalty and repeat custom,
people talk and remember things, get good customer service and you can outlive a storm, if you go the extra mile customers notice and it pays dividends in the long run.
So the consensus is I should stop playing, instead of expecting the developers to add more content for people who do not like pugging, or zerg trains. Maybe a dev should weigh in and tell me why I shouldn’t quit… maybe they don’t care since they already have my money… I will give it until the update on the 21st, and then make my decision.
ps. anyone else who decides to post, read the whole kitten thread first before you do.
I don’t think you should quit, there are lots of nice guilds out there who im sure if you joined one would be happy to do dungeons etc with you, you could do dungeons etc with friends.
Save yourself money by implementing a restore item function, making the customer happy and cut the cs rep time. so staff is happy with reduced work load and customer is happy also, its a win win.
Or, just be more careful of what you do in game. Why should Anet have to code and implement a new service to do something that players can do for themselves?
OR… maybe Anet can offer a “Restore Item” tool (one time use), and sell it for 2,000 Gems each. Hmmm, something to consider.
The reputation we gather along the way may help or hinder us in the future.
If you bought an ice cream cone from a shop, and you dropped it on the road, whose fault is it?
Let me expand on this, since people are getting confused a bit.
If you’re a responsible adult, and dropped your ice cream cone, it’s your fault.
(…)The fault part does not matter in business relationships (for the most part, of course within reason).
The cost of an ice cream cone is not worth not only losing a customer but one that might potentially speak ill of you (this does not have to be rational or related to the subject (of the ice cream dropping)).
That is why it is called customer “service” – this kind of “service” does not have to cost you extra.
Do I agree with you that it is the adults fault? Yes. Would I be mad about myself? Yes. Would I be extremely positive towards the company that rectified my own stupidity?
Yes.So far in my … 14 years (?) of online gaming I only had two tickets, both times I clearly knew and stated it was my own fault and I am just asking nicely. Both times I had within reason my items replaced (could not name all of them in one case).
The thing is, scooping a new ice cream cone for one customer is pretty easy and goes a long way to give your business a positive vibe. Now take that good will you offered that one person, and multiply it by 10,000. Now take that 10,000 and multiply it by how many days there are in a week. Then how many weeks there are in a year. I’ll do the math for you: 3,640,000 ice cream cones in a year.
So if you can imagine 3/10ths of 1% of the game population making a mistake, and having to service each one, that’s a very time consuming ordeal. Even if it costs nothing to generate a new item, there is a cost of the Customer Service rep’s hourly wages to have to deal with not only that, but bugs, account thefts, etc.
Save yourself money by implementing a restore item function, making the customer happy and cut the cs rep time. so staff is happy with reduced work load and customer is happy also, its a win win.
