3 – Don’t be so stuck on an artificial timeline for any future events.
I agree with this. I wonder why they felt it was so important to have this event on such a short and inflexible time schedule? What would it have hurt to have planned ahead to make sure that each phase was able to be completed before moving on to the next phase?
It feels like the fast food drive-through equivalent of gaming, where quality isn’t as important as the speed with which you get people through the line, and if some people don’t get what they ordered, then oh well, sorry about that. Better luck next time.
A ticking clock event that I might get halfway through before the ability to finish it is snatched away from me feels punitive right from the get-go and is not even remotely my idea of fun.
This would be pretty awesome, I’ll admit. There’s nothing really fun or immersive about spamming the F-key over and over. And over. And over.
…and this is why I don’t even bother trying to do limited-time events anymore. I don’t enjoy the pressure of being hurried to complete something, nor the frustration of discovering too much time has passed and I can no longer complete the event.
I’m not saying ANet shouldn’t do them for the people who enjoy this kind of thing. I’m just stating my feedback that it doesn’t matter how much time, money, or other resources ANet puts into limited-time events, I will never see their efforts or appreciate their work, because I will never bother to do them.
Still no official response to this thread? Pretty disappointing, ANet. I really expected better from you.
Outside of constantly training mobs on you, how would someone harrass you that a block wouldn’t take care of?
But a block only takes care of it one time. If the player in question is repeatingly harassing players, being able to report them for harassment could possibly help other players not be harassed by them in the future. If such a player is a repeat offender, they should not be allowed to continue playing.
The fact that we are able to block someone should not be viewed by someone else as a license to harass as many people as possible.
EDIT: What I am trying to say (and doing a bad job of it!) is that there should still be consequences for someone who decides to harass other players.
I think part of the problem was the decision to write my character into the cutscene, thus giving my character a voice and putting words in his mouth that in my own mind my character would never have spoken.
I think it may have been a better idea to have cutscenes that featured conversations your character is observing (but not actually participating in) or cutscenes in which a character delivers a monologue to you in terms of setting up backstory and giving you instructions, to which my character is assumed to respond in the manner he chooses following the scene.
Obviously, this solution would produce an awkward scene or two where it may appear odd that my character is never speaking, but I still have to say I would have responded better to that than to the hijacking of my character so that I have to listen to him blather on about how awesome and heroic he is.
Which is just dull.
Sad to say, my characters often seem like exactly the kind of people I make excuses to get away from at parties so I don’t have to listen to them stroke their own ego all night.
I agree with the OP. I don’t group with people unless I enjoy playing with them. And whether or not I enjoy playing with them depends on their personality, not their gear.
But then I’m the kind of person that would rather play with a “bad” group that has a few party wipes but makes me laugh and have a good time while playing than a skilled and well-geared group of players who take everything too seriously.
I know, blasphemy. Throw another heretic on the fire, it’s getting chilly.
As the title suggests, I would enjoy my time on these forums a bit more if when you moused over a thread title you would get a popup containing a bit of the OP. This would be particularly useful for those posts whose thread titles are not self-explanatory.
In addition, when looking at a forum index, it would be nice to see the date of the most recent post in that thread.
How about it, guys?
TO PROVE YOUR MANLINESS!
Even the women? Huh. Weird. ;-)
they sold for $9.99 USD on GW1 doesent look like much of a change to me .
You are correct, but I will point out that I never purchased any character slots for GW1 either. Ever. Because I felt they were too expensive for what you were getting.
I agree with Scribe that a $5 – $7 price would be the sweet spot that would entice me to buy some. It’s not as if they have to do any work to “create” the slot, as they would with new town clothes or other products that require art resources. I still feel they are charging way too much for something that costs them nothing.
Until I feel the price is reasonable, it’s still a no-deal for me.
I honestly don’t see this as an issue in any way. Most of my characters are male, thus reflecting my true gender, but one of them is a female. There was no particular reason for this, other than I wanted to see what some of the options were for women in the character creator.
I think that anyone who would go so far as to say playing a character of the opposite gender is “wrong” or in any way make an issue out of it is just taking the game way too seriously.
In a year or two I probably wouldn’t really care. If they reduce the cost 3 months into the game I would seriously reconsider buying gems in the future.
It’s kinda like buying gas. I can fill up my tank today and then tomorrow find out the price of gas has plummeted. It sucks, and it’s irritating, but…it’s life.
They probably have an economic looking into such things, determining the ‘sweet spot’ at which the most people buy things with the highest possible price.
Which is exactly what they should do. If it turns out that lowering the price wouldn’t result in higher profits, then they would be foolish to do so despite my personal feelings on the matter. I want this game to be financially successful, so if selling an increased number of slots at a reduced cost doesn’t result in a net gain, then keep the price the way it is.
All I can do as a customer is provide the feedback that I am interested in buying character slots, but not at that price. Where they go from there is up to them. This isn’t a huge issue for me. I’m just saying if they were to lower the price I’d probably pick up two or three extra slots. As it is, I won’t. The world keeps turning either way.
Doesn’t it make perfect sense that 5 char slots cost as much as the game? (Which gives you 5 char slots)
I see what you’re trying to say, but I have to say no, it doesn’t make perfect sense to me. Here’s my reasoning:
Let’s say that when you bought GW2 and installed it, you spent a few minutes in character creation mode, then hit “play”, and then…nothing. That’s it. There’s no more. You just spent $50 bucks for five character slots and no content. Would you think that was money well-spent? I’m guessing not, and I’d even go so far as to say you’d be pretty upset and possibly even feel ripped off.
The price they are charging for character slots is exactly like that, only you’re just buying them one at a time instead of all at once. When the original game gives you more content by several orders of magnitude than purchasing 5 character slots, then no, I don’t think it makes sense for those 5 slots — and nothing more — to equal the purchase of an entire game.
I’m not knocking you or your opinion, mind you. I just disagree.
Cheers!
I have to agree with the OP. I very much want some new character slots and it would be a guaranteed purchase from me if they were reasonably priced. But their current price is a complete deal-breaker for me.
This probably won’t be helpful because I’m assuming you’ve already thought of it, but just to throw ideas out there, have you made sure to check all three levels on your map? Like, is it possible that you may be standing in the right map zone, but on the wrong level?
I still think my suggestion of giving players a skill that generates no-value junk that fills an inventory is one of the best ideas. That way, the bot continues running its path, but doesn’t get anything out of it as their inventory is full.
I’ve never really looked at the inventory mechanics, but wouldn’t the farmed items just appear in their inventory as soon as the human account owner deletes the junk items and creates enough space?
Or does it not work this way in GW2?
All of the story steps (except for the very last step) are balanced for solo players.
(snip)
Out of curiosity what was the design decision in making the very last story step in our personal story a group mission instead of a solo mission?
I would like to know this as well. I’ve seen a lot of discussion about it, so I’m sure it’s something that a lot of people are wondering.
I think that it would really be helpful if the NPC’s that were supposed to assist us in these missions were a bit more sturdy. I mean, heck, even a few “red shirts” made it to the end of a Star Trek episode alive, but in this game they all drop like flies, every time.
Even if their damage output wasn’t increased, just increasing their survivability to ensure that there was still some cannon fodder on the field would ensure that all agrro wasn’t focused entirely on you.
Just a thought.
Wow, I’m really surprised that this thread was created nearly a month ago and still has no official acknowledgement. Even if it was commented on before, if the forums were wiped and the comment no longer exists, I think another acknowledgement is in order.
C’mon, ANet… I’ve actually been saying good things about your communication. Don’t shy away from this.
I liked the freedom I had in GW1 to play around with my point distributions as much as I wanted without being locked in to anything. I wouldn’t mind the trait tree as it is currently implemented if I had to flexibility to redistribute my points whenever I wanted to. Or perhaps there could be an NPC in the capital cities that would reset them for free; this way (as in GW1) you’d still have to travel to a town to change your point allocations.
I agree with the OP.
GW1 didn’t require map travel to be a money sink, so I don’t see why it needs to be so here. I do understand the need for money sinks in the game; I just don’t see why map travel should be one of them. It most definitely discourages me from leaving the area I’m currently in.
I’ve just been informed every area in Orr is intended to be done as a group, I.E., with 2-3-4 people. Not alone. I suppose this explains why we’re failing so horribly.
Informed by whom? Was it an official game representative? Just curious. If this is true, it would certainly explain a lot, lol.
I wouldn’t mind a limited “Inspect” feature like Lysserd is proposing. No, the lack of one isn’t game-breaking. I just think it might be interesting.
ANet, like any company, has limited resources, and most people would rather see those resources spent on better things than something that can be replaced by “hey what armor is that?”
While I agree with you that your statement about ANet having limited resources for development is true, I also think it’s kind of a moot point when you consider that not everyone is going to agree what those “better things” are.
Meaning that if you were to come up with a list of features you, personally, would like to see in the game, there are going to be people who will disagree with you for the exact same reason you are giving Lysserd (limited resources). If we expect the community to be unanimous about a feature before it can be implemented, then we will never see any new features at all.
Therefore, it makes sense for people to continue to advocate for what features they would like to see implemented and let ANet sort it out. I’m not at all saying people shouldn’t voice the opinion that they’d rather see resources devoted to other features. I’m just gently suggesting it might be more effective to spend more time advocating for the specific features we want rather than tearing down the ideas we don’t.
(edited by minbariguy.7504)
see… this is your problem… you come in here and imply that only LGBT people are friendly and social… I’m very straight and I love socially chatting with random people for fun… but you’ve made the assumption that you’ll only get that experience from the LGBT community… I would assume that the LGBT community would be above making sweeping negative generalizations about others since… you know… but apparently you’re not… I’m actually offended at this and its pretty hard to offend me…
I’m not sure why you’re so offended. I really don’t see anything in the OP’s post to indicate that he/she would enjoy chatting with ONLY players from the LGBT community. He/she is presumably already chatting with straight players; it’s just a bit more challenging to find members of the LGBT community, hence this post.
I also see nothing to indicate sweeping negative generalizations about anyone. Could you perhaps clarify these generalizations you are referring to?
Further, I can almost guarantee you that if you are a straight-but-LGBT-friendly person, almost any member of the LGBT community would love to socialize with you.
Hey, thanks for the reply!
My gaming goes in little weird spurts of different things. I would have to say I’m more of a PvE player than anything nowadays. I honestly think I would enjoy the SPvP if there was something other than conquest, I am so sick of conquest in all games.As of late(last few years) I have became more of a solo player. I don’t like making friends in games, never have. Everyone that I know in RL has either quit or didn’t enjoy the beta weekends, so I am now all by myself in this game. This would be the only game that I don’t play with RL friends, which might say something.
I’ve always suffered from minor anxiety, so not too sure that would make a difference now. I am now married and have a kid on the way, but I am actually very excited about this.I have a feeling that the game just isn’t for me. It really is unfortunate. Maybe you are right and it is just things that are going on in my life. I’ll just stick around, maybe i’ll wake up one day and enjoy the hell out of the game.
First, congratulations on the incoming “mini-me” you and your wife are expecting!
Honestly, to me it sounds like the reason you are having trouble pinpointing the source of your apathy towards the game is because it seems to be coming from several different sources all at once.
First of all, there’s the game itself, which hasn’t quite lived up to your expectations. You don’t seem to hate it or anything, you just haven’t really connected with it.
Second of all, all your RL friends stopped playing. That would be a downer in anyone’s book.
Third, you’re expecting a child. That’s something major going on in your life right now. And even though you are totally happy about it, it’s still stressful to have to prepare yourself for all the changes to come. And if any of your natural tendencies toward anxiety (even the mild variety) flare up, that’s bound to influence how you feel about things.
I just think that your energy and focus is really divided right now, and the things that would normally push you to keep playing are just not there for you at this time. It happens.
Like I said, keep an eye on things here. We’ll hold down the fort for ya till you feel like coming back! :-)
Fernling,
Out of curiosity, what kind of stuff do you like to do in the games that you do enjoy? For example, do you mostly PVE or PVP? Do you usually solo or are you more of a “party animal”? I would suggest trying to figure out what exactly it is that you have fun doing in other games and then trying to see if there is a way to replicate that feeling in GW2.
Also, not meaning to get too personal or anything, but is there anything else going on in your life causing you any anxiety, stress, or perhaps even depression? Any or all of these things can take activities we usually enjoy and turn them into a big pile of “meh” without our really understanding why.
Finally, sure, it’s possible that this just isn’t the game for you. It has a very “undirected” style of play that I found a bit irritating and overwhelming at first. Hopefully you’ll find your own way of connecting to the game and enjoying it, but if that doesn’t happen for you soon, then consider taking a break for awhile. Lurk the forums and keep yourself informed, and then when new content is added that appeals to you, you can poke your head back in and check it out.
Good luck!
(edited by minbariguy.7504)
Personally I’m okay so far with the level adjustment in PVE, but I wish it weren’t so severe in our personal story missions. I could stand to be a bit more powerful there, lol.
If they weren’t all taking a dirt nap 30 seconds after a fight broke out, it wouldn’t be so bad. As it is, all they are is a speed bump, since I have to spend time reviving them after every…single…battle.
Often I’m tempted just to leave them on the ground, just to get through things more quickly.
Coming from a different game whose development team is completely invisible on their official forums (and whose community team is notorious for making vague and continually unfulfilled promises of future “improved” communication) I have to hand it to the GW2 team.
Yes, there is always room for improvement, and some issues have managed to fall through the cracks. But the level of interaction here on these forums is far, FAR more than I was seeing in my previous game.
I’m quite happy at the moment.
As far as the same gender issue, that’s solved with the Sylvari. Gender is a very loose term to them, which means they love individuals and not genders as we know them. Those who want same sex relationships can simply play Sylvari.
Eh…though I do think you are being sincere and well-intentioned, I can’t say that I’m crazy about treating potential same-gender content differently than it’s opposite-gender equivalent. That move carries with it a subtext that I find disagreeable.
I’m totally fine without any kind of romantic storylines in the game. Not that I would oppose such content or complain about it’s development and inclusion, but it’s the sort of thing that needs to be handled very carefully.
There’s also a problem that makes the next page appear even if it’s empty when your post is the last one of the current page.
You have to manually edit the path and replace the number of the page.
Yep, I’ve gotten that as well.
Hey all, this is a high priority issue we’ve had our forum programmer working on. The fix for this bug is in testing right now, and we hope this will be solved when we deploy our next forum update.
Ask and ye shall receive!
Thanks so much, Mark, for that update! And on a general note, thanks for the GW2 team being so responsive with updates and information. Coming from a different game’s forums (and I won’t say which game!) the level of activity on the forums from your staff is a breath of fresh air.
Cheers!
Nekroseth:
Okay, I don’t have anything to say about rifles (I haven’t really had much of a chance to use one), but I did want to correct one thing:
Your English is in no way terrible! If you hadn’t said something I would have had no idea that English was not your first language.
Carry on. :-)
I will say first that I do really like GW2, and have no regrets about buying it.
That said, doowak, I will say that I kind of did the same thing. I played during the beta but until recently had not really started to enjoy myself. I think one of the reasons why I was struggling was because I am used to a much more “directed” style of play.
The MMO’s I’ve played in the past have always had a clear-cut “quest” approach where you are told “Go here, kill that, talk to the NPC for your reward, and repeat”. I’m not knocking this. I’m actually very comfortable with this style of play. It feels like an old, broken-in slipper. But GW2 is an entirely different animal. When I first started I felt kind of lost. It was a bit overwhelming. It felt like there was too much going on all at once, and I was sort of paralyzed into not knowing what to do first.
Recently I just decided to stop worrying about what I should be doing and just start exploring. I look at where I am on the map, and wherever I see the closest undiscovered waypoint, vista, point of interest, or heart is where I head. Along the way I encounter dynamic events and participate in those, too. And of course I hit every gathering node I can between me and my closest objective. I haven’t even bothered doing much of my personal story missions. I was frustrated by them earlier on, so I decided to leave them for now and come back to them later.
Obviously, this style of play isn’t going to be for everyone. But it is working for me. It helps me to filter out the “option overkill” that makes me feel frustrated.
Note that my issues are not criticisms of the game. There is nothing wrong with the way GW2 is set up. The things that frustrated me are just issues personal to ME, and not the fault of the game. I just had to find my own way to approach things that allowed me to work within the framework the designers had set down and still have fun in my own way.
Hopefully you’ll experiment and find what works for you. There’s a lot to like in GW2.
Yep, this is still a problem. I noticed the time of Eva’s response to this thread is “about a month ago”. Not that this is an excessively long time, but I wonder if we could get an update on this.
It’s by no means “rage-inducing” (I’m not shaking my angry fist at the forum gods) but I do consider it a “quality of life” issue here on the forums.
Not a big fan of jumping puzzles myself, but I like the fact that they are there for the people who do enjoy them.
<Peeks over the edge leading to the first jump, surveying the abyss below>
Yep. Have fun, y’all!
I don’t understand you people and your QQ and how “hard” the Personal Stories are.
Says the guy QQ-ing about how easy the personal stories are.
I suppose when other people request a change it’s “QQ”, but when you do it it’s just feedback, right? Mmkay.
Although it’s unfortunate that you can’t present your own view without disrespecting and insulting the views of others, the concept of a difficulty toggle for the personal story missions — though it has been already mentioned before by others-- is still a good one. I would support it. It would make everyone happy.
See how easy it is to compromise and find middle ground? And I didn’t even have to proclaim my hatred for you or insinuate that you were a dummy to do it.
Fair, but let’s not pretend what you’re saying is any way meaningful or relevant.
Pfft. Says you. That’s your opinion, and while you’re certainly entitled to it, kindly refrain from stating it as though it is a fact.
As I just said a sentence ago, what’s being discussed (artistic merit) has nothing to do with Guild Wars 2 (an entertainment product).
I’m sorry? Artistic merit has nothing to do with an entertainment product? This makes absolutely no sense to me. The lack of artistic merit is not a defining feature of an entertainment product. Are your standards for entertainment really that low? Sure there are entertainment products (movies, books, games, etc.) that are extremely short on artistic merit… and I believe they are less valuable because of it. It doesn’t make them completely unworthy of consumption, no, but it’s certainly not something to aspire to.
The discussion, then, is inherently worthless, thus anything I bring to it is at the least harmless to its value.
Just…wow. You’ve decreed that this discussion is worthless? Well, then I guess we should all log off and get on with our day now. Nothing worthy to see here, folks. Corian has spoken. Move along, now. Shoo. Or, alternatively, Corian, if you find a discussion worthless, perhaps it would be wiser to simply not participate in it, and allow those who think it has value to carry on without you.
Tai Kratos has been talking about the writing and lore of the game that creates the context in which our actions take place. It’s not about game mechanics, or coding, or combat, or “bleeding heart activism” (please!), or the limitations of a persistent MMO world. This discussion resides almost exclusively in the realm of writing and storytelling. And I think he has a point that is certainly worthy of discussion.
(edited by minbariguy.7504)
Haven’t done it myself, but according to a thread on Guild Wars 2 Guru:
“When you log in for the very first time, you get to choose a “home” server, when you log in again you go straight to the select character screen. On that character select screen at the bottom left (as of BWE3) there is a button to select the server list again, from here you can choose to “guest” for free on another server or transfer (costs gems).
Edit: At the bottom left there is a button that says “world selection” Next to the “log out” button."
I can’t vouch for the info, but I hope it helps! :-)
I was done with this thread (not in a huffy way, I just thought I’d said everything I needed to say) but then one more thing occurred to me.
I wanted to mention that it would even be okay if they left the damage output of the story content mobs at their current level, but buffed your npc companions so that they didn’t all immediately die and leave you fighting solo. I have a hard time believing that a group dirt nap for all your companion npc’s within the first 30 seconds of a battle was the design intent.
Okay, that’s it. That’s my feedback. I’ve said my piece.
Cheers.
[snip]…getting snarky with casual players because they don’t want the arcady try-die-try-die cycle isn’t helpful and just glib.
Seriously, thank you for that, Xantos Chimera.
Perhaps an option to choose your difficulty for story as we had for missions in GW1? Have Heroic, Normal, Easy. Those who like their games hardcore, can have the grindy, arcady challenge they want, those who want to complete the story without the hassle can choose Easy. It’s instanced specifically for the player, so no skin of anyone else’s nose if one player chooses Easy and the other Heroic.
Excellent idea. I had forgotten all about the selectable difficulty levels in GW1. Good call.
[snip]…So folks saying its impossible are infact plain wrong.
Lutharr, I don’t know what makes you think that I disagree with that statement. I have never said that the story content was, to use your word, “impossible”. What I have been saying is that it is unpleasantly difficult, and frustratingly so. That isn’t even close to being the same thing as me saying it’s “impossible”. I’ve been going out of my way to state that you have a right to difficult content and that I don’t want all content nerfed to my level.
But hey, it’s cool. You’ve said your thing, I’ve said mine.
Im a real hero! But make sure the enemies have rubber chickens for swords and remove their teeth.
Your sarcasm has been duly noted.
nothing wrong with the difficulty. L2p issues
If many people were not having problems with the difficulty then they wouldn’t be tuning the difficulty down on some of the story missions in response to player feedback, would they?
Look, I am not making the claim that I don’t have l2p issues. I completely recognize the fact that my skill level is obviously lower than that of many other players. I also completely accept that there will most likely always be content that I will not be able to experience due to my skill level. That’s completely fine. There needs to be content to challenge people with higher skill levels than myself. I don’t begrudge others that content.
My ONLY request is that my skill level not bar me from experiencing STORY CONTENT. That’s it. That’s all I ask. Everyone, regardless of skill level, should be able to experience the story of Guild Wars 2 without a sense of constant defeat and frustration.
Again, I WANT there to be difficult and challenging content in the game, and I want this knowing full well that it is possible that I may never be skilled enough to enjoy some of it. I just don’t want that content to be the MAIN STORY CONTENT.
I honestly don’t think I’m being that unreasonable here.
This would be awesome if it happens to be true. When every single one of your companion npc’s dies within the first 30 seconds of a battle and you are left fighting solo because the remaining mobs won’t allow you to rez any of them… well, let’s just say it contributes greatly to the notfun I experience during personal story missions.
Having npc companions that aren’t made of tissue paper would be very helpful.
are you guys clickers or something?
Nope. I use a Razor Naga mouse and use the side number keys for my skills.
Regardless of how many people insist that they did it with no problems, the fact remains that many people have been quite vocal about the fact that they dislike the sudden surge of difficulty between regular PVE content and personal story missions.
Do you honestly not feel that the personal story missions are much more difficult than regular PVE content? And if you acknowledge that they are more difficult (regardless of whether or not that increase in difficulty prevented you, personally, from completing the content), then my question is simply: why must it be so? I want to enjoy the story for the plot twists and characters…not spend my time beating my head against my desk in frustration.
(edited by minbariguy.7504)
Some of them were tough but they were never impossible.
Meh. I just want them to be fun instead of incredibly frustrating. Again, I have no objections to “tough” content; I just don’t think the personal story missions are an appropriate place for it. And the fact that devs have been starting to tune down the difficulty on some of these story missions in response to player feedback indicates that this is not just a couple of people that are having a problem.
[SNIP]…I first tried the level 10 “human street rat” personal story mission “Breaking the Blade” as a level 12 Thief. I had relatively little difficulty with the previous missions, but on this one I died six times in a row. Doc Howler crushed me every time …
Stormwaltz, I feel your pain. I haven’t logged in but for a few minutes over the past month because of how frustrating personal story missions are. Simply put, they are NOT FUN. Doc Howler stopped my thief’s story progression for days until I could find a friend to come help me, but as several people in this thread have already pointed out, I should not have had to ask for additional assistance in what should be solo-able by the average gamer.
It’s just incredibly jarring to have one level of effectiveness while fighting against mobs in normal PVE and then suddenly be having your kitten handed to you by ordinary street thugs in a personal story mission. I’m tempted to just skip them entirely, but then the knowledge that I wasn’t “good enough” to do them kind of sucks the fun out of my game. So instead I just don’t log in.
I just don’t think that a solo story mission should have a difficulty level much higher than normal PVE content. It should be made interesting by virtue of the plot, the dialogue, and the characters…not by virtue of how you manage to survive ridiculously inappropriate high-burst DPS. There is other content in the game for people who crave higher levels of difficulty. Personal story missions should not be that kind of content. In my opinion, of course.