Showing Posts For mzt.3270:

Petition for Pet Removal *Option*

in Ranger

Posted by: mzt.3270

mzt.3270

after reading SynfulChaot.3169 posts, I have to agree. Pet option is really not a way forward. The pet has to go full stop as it is nothing better than a run of the mill NPC beast running around over Tyria. We should not have a buff over a pet (or a handicap depending how you look upon it).

After spending time this week levelling up a necro, I dawned on me just how easy Anets solution could be and that is to give it very close connections with what is available for necro and thief skills, as many could be applied to more nature magic. No pets but a lot of conditions , bursts, camouflage evades that are already available for rangers. Perhaps maybe give rangers a perm stealth tactic. Rangers already have a weak stealth but they put it on the wrong bow and with a long cooldown (facepalm).

Rangers also need to be addressed in both Power scaling, what build you choose (currently all are lumped into one) and both power and conditions are nowhere near as effective compared to other classes. The skills tree also needs more synergy and to be harmonious, which I have mentioned before. The fact that glorified NCP pet is totally useless, unless it was possibly given veteran hit and life stats ( Silver in the case of WvW ) to cope with meta AOE. Even then it would not help, it just needs to go and replaced with something more useful. Be that Power, Stealth, both or something else but pets are a liability and handicapping the ranger class. I would also rather enjoy a tool bar like my engie and necro have, that offer additional offensive and healing (over a one F2 pet skill that is pretty useless once the pet has died all to quickly). The pet has to go as it is now no longer current or effective against todays meta classes.

Lastly @ Obsidian.1328
I agree it is funny but it is also very easy for those who play elitist classes to mock and grin in glee in how OP they are (for the moment) and simply say re-roll as a way forward. That’s like saying other peoples time and effort are not as important as my own, which is a very selfish thing to even think let alone say. We have to remember that karma is a returning thing, what is meta one day is nerfed the next and when that happens the complaints come out the door, saying those who are nerfed are misrepresented ones. Empathy is a good thing to have, support the other classes in what they find are the Achilles heel so there can be an even playing field for all.

Above all such posts like these can be a good tool for Anets Devs to further refine their product and not to be seen as favouring one against the other. I don’t think they do, even though they are constantly slandered for it. That being said however I do feel Anet’s R and D is really crazy and not based on actual playtime based on other comparing classes. Otherwise there would not be a mess as there is now, there would be no Meta classes to speak of either and the rest of these posts could be seen as valuable data for Anet to improve on other areas of the game, testing and creating simulations are the way forward.
If anything , the players are pretty much a free source of R and D, they should be using them and these posts to gain an insight in how best to do that. We are all here to enjoy the game and have fun, lets do that and support each other in closing the gap on the classes Anet clearly need to re-address and refine to close the meta gap.

P.S Runeblade, love those ideas – you got any that could incorporate stealth features as that would be quite awesome for rangers too .

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Petition for Pet Removal *Option*

in Ranger

Posted by: mzt.3270

mzt.3270

I little bit of me dies each time when somewhere, some kitten puts an unhelpful reroll answer to a question instead of actually being helpful. Rolling a new toon costs gold, of course if you are willing to give every ranger for compensation on a class that does not perform well – which in all cases is really Anets oversight on class mechanics , then you have my respect. If not then leave the answers on another forum post ( possibly not a ranger one ) XD

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Petition for Pet Removal *Option*

in Ranger

Posted by: mzt.3270

mzt.3270

I don’t want the pet to go, I got quite attached to them, however Anet really have to be honest and look at the Ranger again especially in the likes of PVP and WVW, where unfortunately mass AOE stuns, damage and confusion that have such high damage and boon affect time makes the pet really useless. If they wish to keep the pet then they need to address and admit that it has major flaws , if it cant be fixed ( no amount of pet health will solve this issue if the AI is completely trashed ), then the simplest thing is to bulk the ranger to give 90% direct damage to a 10% pet ratio ( I say direct direct damage that scales with power equally to other classes, not conditions as with all the boons for cleansing, condies are just useless now) , some burst damage options such as on the axe , sort out the skill tree to make sense – for example why on earth oakheart salve is not in nature magic is beyond me. Give rangers a decent AOE stun trap or boon for group support in WvW situations and a reasonable elite skill. Then I think most rangers would be happy. But yeah I am all for a +1 to this post if it means Anet will sort the underclass profession out with far better damage and skills to make it viable in dungeons and wvw group support.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Looking for a new Piken Guild

in Looking for...

Posted by: mzt.3270

mzt.3270

To cut a long story short, my old guild has now disbanded and I am looking for a new guild so I can at least give them my points I amass via WvW. So I am looking for any suggestions or pointers to find a guild that will suit my personality and gamestyle; but also one that welcomes and appreciates new members and the points they generate for the guild.

What I am looking for is…

1 -A guild that has very good WvW presence, so I know my points that I tally up are going towards fellow guildies who do WvW in the form of regular buffs, guild runs, bank access (and do spend the points for its WvW players on a regular basis).

2- A guild that has decent trust in its members re bank access, permissions to take keeps etc

3 – I really need to farm tokens for my legendary , so I am looking for a guild that holds regular organised dungeon runs. A guild that will take the time to be patient with members who are new to dungeon running and help them out with regular and well organised dungeon farming runs.

4 – I would prefer a mature player orientated guild – ages 30 upwards. It does not have to be a huge guild either, just one that has really easy going committed players and is fun to be part of. As a mature player myself with job, family etc, I don’t want a hardcore gaming guild, just one with a really cool atmosphere and one that loves a good scrap in Piken and up for some well co-ordinated raids.

Thanks to anyone who can help.

Happiness is finding an Omnomberry in your Grumble Cake

What do you wanna see...

in Ranger

Posted by: mzt.3270

mzt.3270

Hmmm all of the above suggestions are good. For me I would love to see the following

1- Better health on pets

2- Much improved AI on pets cause right now they are really are “Eartha Kitt”

3 – Entangle to get a far better Immobilize time. 1.5 seconds is just laughable atm and is worse considering its very long cooldown penalty. Add a bit of cripple time to that mix it should be an elite skill to be feared. It should be an elite skill so make it so.

4 – Give axes the damage they deserve, just now power tree scaling compared to other classes other classes is severely lacking with those weapons. Axe should give really cool burst damage which they don’t even if you do scale for power and crits, its not enough compared to the power other classes enjoy and needs a serious damage boost as standard. Just now its like throwing butter knives at Optimus Prime. Also are axes a power weapon, is it crit dependant, is it conditions??? There are only so many points on a trait tree, we can’t fill them all and the damage in all of them are pretty bad anyways, so make axes do one thing and do it well
5 – better range and power on those shortbows, they also need a burst skill.
6 – More AOE damage options in the form of ground targeting. LB barrage is not an AOE skill, it is a sitting duck skill. We need to be mobile as well as offer good support to WvW parties.
7 – I would utterly love a Hylek blowdart for Ranger

Happiness is finding an Omnomberry in your Grumble Cake

You like the new content for WvWvW? Yes-No

in WvW

Posted by: mzt.3270

mzt.3270

NO to the buff.

This is the same buff as the orb just a little more work to get. Trust me it’s not hard to get if you have a zerg doing it. That’s how a majority of servers have gotten their 3 buffs atm. They zerged and then leave a few scouts behind to alert them when others try to take so that they can zerg back. The map is so small they have no problem covering the distance even in a zerg. I’ve been here since beta and it’s ridiculous to me when people defend this buff/orb. Yes they were removed because of fly hacks but that wasn’t the only problem with it. We’re experiencing the same problem we had back then which was stacked server got even stronger and they would always store the orbs in a keep with a waypoint which made it near impossible to take back.

The only problem here is population imbalances. It is the root of all the mess. Anything they add that are aimed to benefit everyone will always end up benefiting the stronger server more drastically. I’ve said this over and over all along from the start of this game and even in beta. This game needed a dead cap per map in WvW. This will force guilds to actually move to lower tier if they wanted to participate. ANet being worried that people will quit the game due to the cap is just simply not trusting their own product. This is a great game and it is the only one of it’s kind in the market currently, they’re not going to quit. However, money is out weighing quality at this point of the game, which is simply too soon since it’s been only a little over a year. ANet has created a snowball effect of guilds moving to higher tier. No matter what their reasons are, the point remains. The majority are moving or did move.

Agreed, all for numbers capping and kicking the population unbalances in one swoop. perhaps another way for this to happen is for high population servers to be paired with other high pop servers, then the population inbalance might sort itself out. After all we have seen many high pop servers already creating “Allies” on maps. The worst I have seen is two high pop servers pretty much tearing into an adversary server that clearly have no numbers to fully integrate with the behind the scenes tactics going on. At least this way people who move to servers basically have a bed to lie in, if they choose T1/ T2 servers to play on, they are expected to have the lag, have the huge numbers (and the 24 hour rotation capping IMO). End of the day, I just want to see balance in a game I like and enjoy playing and which I would enjoy further without all this uber-zerging.

Happiness is finding an Omnomberry in your Grumble Cake

You like the new content for WvWvW? Yes-No

in WvW

Posted by: mzt.3270

mzt.3270

The new WvW maps are really good, I am all in favour of less krait and less wildlife in general to get in the way of those classes who need targets to lock on to ( especially with perm stealthers). However do I like the new bloodlust stat, NO I don’t. Anet again has failed to understand the need for fair play in this game. Cap the numbers and it solves all the skill lag, overbearing unequal matchups between High populated and medium populated servers etc. Bloodlust only further aids the number game and really that’s something we all should be motivating Anet to look into and change. I rather queue than to be beat on an unequal numbers game. At least to me I would see more skill based gameplay and less blobasaurus. Never mind about outnumbered stats, just curb outnumbering altogether and lets have real match ups and real battles, where every move you make is a risk. Above all make it fun and like PVP championships, see where the real skilled players are but in WVW format.

Happiness is finding an Omnomberry in your Grumble Cake

Piken/SFR/Elona (LAGFEST #2)

in Match-ups

Posted by: mzt.3270

mzt.3270

Nothing egotistical about it, it’s a point made and that’s all it is. I never began the slurs on whining remember – you did. In all it was a comment made on the style of gameplay noticed on Piken Borders yesterday before I logged off at 12.30. Sure people can play when they want, that’s only right and nobody is making a slur on them or anyone else. The point was though that bringing in that levels of numbers because they were being beaten is pretty kitten poor. But yeah each to their own, I hope one day Anet will start addressing these comments on what goes on in WvW.
I am all for number capping on sides to be honest. Some say it will work, some say it won’t. I am of the school of thought that not only will it curb skill lag by half it will also even out the WvW for playskills rather than who has more numbers at the end of the day. Who knows unless it happens – it may or it may not. Nobody can foretell the future.
But as for servers getting a bad name, well I kind of have to wince at that. There are a great many servers who do have a good reputation, its just unfortunate the ones who do not have; the same names recur a lot with the same accusations. That can’t be co-incidence. But yeah everyone has an opinion, lets leave it at that and hope Anet eventually sorts out the mess WvW is in.

I agree on what you have said, but the way you handle it is purely negative, you know better than me that what you are “pointing out” or “what you have seen in XY EB”, is negative, and you also know that saying it will just spread hatred and will not contribute by any mean to any of the 3 servers, so why ? Why dont you just stay nice and give the example of the sportsmanship you seek ? This has nothing to do with the server i am on by the way, i am just speechless on all the hate this forum has, it really has to end

Yup , I accept that and yes I will continue to at least try placing sportsmanship despite the issues we face. True the only way to improve is to place example, lets hope people notice thakittens not being negative, it’s just when it gets to the stage that the same tactics from opposition matchups happen for near to 3 months solid, it begins to make the game really poor in playability, both technically and in social enjoyment. That unfortunately breeds a lot of contempt for a lot of players which I am sure you can empathize with. Next time I shall tackle the subject with a bit more decorum and see if others start to notch onto the idea of making the game fun rather than the lagfest its becoming. All the best and thanks

Happiness is finding an Omnomberry in your Grumble Cake

Piken/SFR/Elona (LAGFEST #2)

in Match-ups

Posted by: mzt.3270

mzt.3270

Nothing egotistical about it, it’s a point made and that’s all it is. I never began the slurs on whining remember – you did. In all it was a comment made on the style of gameplay noticed on Piken Borders yesterday before I logged off at 12.30. Sure people can play when they want, that’s only right and nobody is making a slur on them or anyone else. The point was though that bringing in that levels of numbers because they were being beaten is pretty kitten poor. But yeah each to their own, I hope one day Anet will start addressing these comments on what goes on in WvW.
I am all for number capping on sides to be honest. Some say it will work, some say it won’t. I am of the school of thought that not only will it curb skill lag by half it will also even out the WvW for playskills rather than who has more numbers at the end of the day. Who knows unless it happens – it may or it may not. Nobody can foretell the future.
But as for servers getting a bad name, well I kind of have to wince at that. There are a great many servers who do have a good reputation, its just unfortunate the ones who do not have; the same names recur a lot with the same accusations. That can’t be co-incidence. But yeah everyone has an opinion, lets leave it at that and hope Anet eventually sorts out the mess WvW is in.

Happiness is finding an Omnomberry in your Grumble Cake

Piken/SFR/Elona (LAGFEST #2)

in Match-ups

Posted by: mzt.3270

mzt.3270

No what I am saying is in general, nightcapping to that extent of numbers on a largely European server is not only unreal its also very how can I put this " un- natural". That is of course some cross international time zoning is going on which I possibly suggest. But seeing its strongly denied that goes on and instead there are " dedicated players". Then yes, I would query that fact. I am not disagreeing with you, I agree with you on some points. But what I am saying is there is some amount of well organised time zone infiltration going on and really that’s less than sporting when most euro people are off to bed for work , families , lives like we all have to do. yes its a game but yeah I am seriously not fully understanding how those numbers do not seem to decrease during 24 hours. That is what I am directly bringing the issues to .

Happiness is finding an Omnomberry in your Grumble Cake

(edited by Moderator)

Piken/SFR/Elona (LAGFEST #2)

in Match-ups

Posted by: mzt.3270

mzt.3270

Democracy is the art and science of running the circus from the monkey cage.
And that is all I will say on the matter. I agree " whining" may be useless but I find nothing useless in the form of debate and pointing out what is the difference between sportsmanship and cheap shots. Its up to you to put yourself in which side of the fence you wish to be placed in.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by Moderator)

Piken/SFR/Elona (LAGFEST #2)

in Match-ups

Posted by: mzt.3270

mzt.3270

What fair about a 60 to 15 numbers match ?. It’s not about if you don’t like it leave, I am just saying whats going on is crappy game tactics . But then from Viz I would not expect anything different from defending the numbers game. :P

Happiness is finding an Omnomberry in your Grumble Cake

(edited by Moderator)

Piken/SFR/Elona (LAGFEST #2)

in Match-ups

Posted by: mzt.3270

mzt.3270

But if we judged on the massive numbers going on with sfr at around 1 to 4 am GMT without fail – I would beg to differ that statement " Last night we all lolled at Piken Borders when we were cuffing the opposing team on equal number, what did they do?? Get 200% more players to beat us.
SFRI look forward to your matchup with Viznah so they can wipe the floor with you and get what you gave us pretty much LTP don’t do the number thing,

Happiness is finding an Omnomberry in your Grumble Cake

(edited by Moderator)

Piken/SFR/Elona (LAGFEST #2)

in Match-ups

Posted by: mzt.3270

mzt.3270

At exactly 1.15 am GMT Time SFR were getting kitten whipped on a even ratio. At 1.20 am they called in reinforcements, obviously angry in getting beat. So do SFR get better, even with all the perm steal thieves… lol no what they did was get 200% more people than they needed to gain ground. SFR I hand you the battle balls cause you sure need them LOL. P.S to the SFR thief who managed to get into a keep without a Mesmer portal, I really want to know how you did that on your own ??

Happiness is finding an Omnomberry in your Grumble Cake

Piken / Seafarer's / Vizunah

in Match-ups

Posted by: mzt.3270

mzt.3270

Ganking in 7 on 1 people is not most honorable thing but it’s part of wvw and I’m OK with that but you really had to /laugh?
5 minutes later, had a water combat duel against one Seafarer guy, same guys came and had to interrupt it… Really?
Pride and Prejudice and Ponies, I think you can easily remove the word “Pride” from your name.

Maybe they where so happy that they finally got a kill?

When I logged out just now Piken was still outnumbered in vizunah border while both vizunah and sfr had 40+ zergs.

But hey at least its no repair costs. I have been running solo into large groups half the day just for laughs. I wish we could do a laugh emote when we are dead. But I suppose it would look awkward. Its amusing to watch people flee every time they are alone, but as soon as 3 more come behind them they suddenly muster enough courage to fight.

All those bronze invaders, so afraid to die alone.

Its called sfr tactics unless you have 40 plus French Canadians on a French European server. Nothing honourable about that as it stands. Get some battle balls, get yer own server.

Happiness is finding an Omnomberry in your Grumble Cake

Does Anet not like engineers?

in Engineer

Posted by: mzt.3270

mzt.3270

Engineers don’t get golems, that’s Asura.

Asura engineer is why XD

Happiness is finding an Omnomberry in your Grumble Cake

Does Anet not like engineers?

in Engineer

Posted by: mzt.3270

mzt.3270

Yesterday I made the very hard decision to place my engineer in storage, a character that I have played since day one and served me well. However as I spent more time in WvW, I realized just how much more the engineer could have been doing. The engie is a support build but with no stability to withstand the massive AOE, the lack of power to cut through zergs, its lack of speed to move quick from target to target… meh I am gonna stop there . I simply took most of his armor, salvaged them for ectos and the mad king runes ( which went into my Ranger) and spending my time happily playing a ranger. Yeah the Ranger still needs much Anet love but personally the ranger has something it is good at rather than a mish mash of half levelled damage kits of the engineer, that make you sacrifice survivability over damage (and that base damage is not that great to begin with IMO). Added to the fact that engineers seems to drag their sorry backsides in normal movement, sure we got the amazing rocket boots but its still the equivalent of strapping a firework to a snails backside. Don’t get me started on speedy kits, 5 seconds of speeds is just awful considering the amount of button presses you need to do. Yeah you get by but its a pain to use honestly. Movement is everything and I feel IMO the engineer truly needs to be brought up with on par base speeds of other classes, that way we have a fighting chance to escape when we need to. Just now other classes have better catching up skills that only further pulls out the inevitable. Some people like the engineer and will defend its idiosyncratic traits but in honestly other classes can do things a lot better because they are not a jack of all trades.

The main issue however lies in Anets decision in how they created the Engineers skills tree. Instead of actually looking into it and creating the tree to base itself on your chosen damage as well as having a defensive boost. The ranger for example can specialize into either crit or condition builds by utilizing the skills tree quite easily, if you do it well you can have both albeit slightly more diluted than having it either as a specialized damage trait. The poor engie simply does not have this. If engineer had the range, power and condition set-ups of the ranger ( by this I mean that the skills were matched up in the skill and trait tree) , it would be a far more destructive build. Anet could also ramp the toughness and damage on those turrets to make them viable as extra support etc. I would give up my kits any day for a stat based weapon of my choosing also.

I am not saying the engie is bad, its not as I have had an amazing time both in WvW and PvE and I have a soft spot for it. But until, Anet make this class actually shine at something, give it good base damage with the ability to make it tanky rather than the " peashooter versatility angle", then its relegated to the re-roll pile. Yes Anet, please please look into the engie and make it shine, I do miss my engie terribly but not enough to give up my ranger with its zippiness,1600 condition damage" and decent toughness / vit to keep me going. Sorry but you just cant get that on engineer, engies should be utter tanks and the Master Blasters of GW and they are not. In military terms a tank is a tank for good reason, it has toughness, heavy armor and massive power to counteract its slowness. The engie has Pew Pew damage, medium armor , blunders along like its been downing hippo tranquilizers and we have tiny Golems as an elite??. We want the big WVW Golems and we want them now It would be like mechwarriors and we know how fun that would be.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Piken Square / Desolation / Abaddon's Mouth

in Match-ups

Posted by: mzt.3270

mzt.3270

So they lost the matchup and cry that we won, instead of looking at where they failed?

Deal with it and get better, like DESO did.

To be fair its nothing to do with being better, its about numbers straight up. I don’t much like the slanging matches going on here, to be honest nobody can say how others should play , what time of night etc. I just know that during the past month Piken has done nothing but face outmanning numbers in every match-up in the past 4 weeks plus and because of that we have had people rage quitting. leaving, transferring servers etc. It’s not about us " getting good", the biggest zerg wins, that’s the bottom line.
Deso to be honest is a very organised server, they defend well /refresh siege/ man the towers and keeps and have a pretty dedicated crowd. They are still individuals at the end of the day and someone, somewhere is directing that pattern to be out and play. Only Deso (and perhaps Abbadon) can answer how they manage to gain the number that they do even at anti-social hours,and if they are kind enough to maybe pass some helpful tips in how our server can amass the numbers like they can – please do.

That is strategic placement and we at Piken should be doing more of what they have done to be honest. A great example of this is I constantly come into Piken keep and see it devoid of siege… why? I see plenty of people bragging how many siege they have amassed on chat, why not use a few of them to help defend ? I am very impressed on the haul but I would be far more impressed if you actually used them and take time to siege a keep up. After all we should have learned in these past match-ups how well others are keeping towers – so why are we not learning from them?.

On the flip side had there been any credibility to both Deso and Abbadon, we would have seen far more fights between you guys which in all honesty we saw very little. Considering the numbers you both had I find it slightly amusing none of you actually had the bottle to wipe each other from the maps on several occasions this week. Had that happened I am sure you would not have heard so much accusations as much as there had been.

Piken, well you rally good and despite the number shortage we do ok, but like Deso and Abbadon I have to say this. I am so sorry but really, guilds need to start making the conscious effort of pushing WVW to its members if you don’t like the result of these matchups. We have very committed guilds out defending out borders and EB but obviously the numbers are not enough and perhaps maybe someone reading this will start looking at creating/ pushing WvW to its guild members rather than a ratio of 85% PVE to 15% WVW attendances. If there are loose puggers invite them to guilds, give great incentives to them to give up time for wvw and stick to them. If they are in WvW already its a good sign they are committed anyways. Perhaps then the outlooks will become a lot fairer.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

My engineer is slow, why?

in Engineer

Posted by: mzt.3270

mzt.3270

Is there a question here? I’m not seeing one in that wall of text. Could you edit it down and try to be a little more concise in your inquiry? If you’re going to use the Q/A format, you’re going to need to actually ask a Q.

The question is very clear and concise, I am asking why we are slow as well has having a poor health pool and medium armor.

Happiness is finding an Omnomberry in your Grumble Cake

My engineer is slow, why?

in Engineer

Posted by: mzt.3270

mzt.3270

I have been wondering about this for some time now and seeing I have had no real logical explanation in my head, I would hope a dev could reply to my question. I heard somewhere that engineers were meant to have heavy armor at one stage and this could explain why they are so kitten slow on the field. For some reason though, they have medium armor which if you combine it with slow movement, really goes against all principles in survivability. Thieves have light armor but have major damage options and really good evasion skills to combat the lack of protection. So if you have a slow lumbering profession, why give it medium stat armor? That’s like creating a tank and covering it in aluminium foil as armor plating

Speedy kits is not an answer nor is it a solution to the engineers speed issues, as it is an on/off approach to swiftness.
Permanent swiftness it may be but at 5 second bursts ( which if mistimed and not activated in split second timing, will fail and not activate thus losing 2 seconds of lost swift time) and at a 10 point trait cost is not really a good or fair use of important trait points. Swiftness runes can be added sure, but at a cost of losing other useful stats from other runes such as condition damage, toughness etc for a paltry 20% over a 5 second burst is pretty poor especially when many other professions get speed bonuses passive sigils as gratis and as passive traits such as rangers and necros.

As engies have power shoes in trait lines, it’s a nice idea in theory but even that is slow and makes little difference, plus it only works works in combat. As soon as you are out of it, its back to snails pace and as takes a massive 20 points in the Inventions tree, it really is a bad way of spending trait points that could be utilized in other skill trees (and more effectively IMO). I had power shoes for a while and to be honest I found little difference to my speeds in combat, to the point that I thought it was bugged and not working. If it is working, that percentage is clearly not enough to make a dent in the slow motion of movement.

Although armor classes do not really matter that much in the PVE environment, NPC’s are as dumb as watermelons but opposing against real players in combat is different. Speed makes up a lot of difference to survivability in WVW where zergs etc are the norm. So why can’t engineers have their own permanent assisted speeds to at least keep up with the zerg , without having to resort to a clumsy 5 second on and off mechanic such as Speedy kits. Just now I am wondering the feasibility of the engineer, I love the class but the time and gold taken to outfit it and only really gaining marginal increases of damage vs survivability is really draining now. Are engineers going to get a radical overhaul in the upcoming skills updates and will speed issues and more power as standard be a part of that update? I could live with medium armor but we do need a few tweaks (and less clumsy kit activation style skills ones) to get the good out this class.

Happiness is finding an Omnomberry in your Grumble Cake

[EU] 19/7 Piken/Deso/Kodash

in Match-ups

Posted by: mzt.3270

mzt.3270

To the Deso Axe wielding Ranger ( I wish I remembered your name now) that placed such a good fight between 4 of us Piken people yesterday, man you rocked so hard. You took us on and despite the odds you were such a good player. Gratz – I learned so much regarding ranger building from that encounter, that I adapted to suit play for my other char. Sportsmanship points you get 300 +

To the Deso 4 who perm-stealthed with a thief outside keep and ganked me in 2 hits at12.30 pm UK time, you could learn so much about sportsmanship and player respect from that ranger. For sportsmanship points alone, you get minus 10000 points. Hiding behind a permstealth to gank makes you suck so hard

Happiness is finding an Omnomberry in your Grumble Cake

Suggestion for dealing with skill lag.

in WvW

Posted by: mzt.3270

mzt.3270

I have been saying this for months, lowering the WVW population caps is the easiest and most cost effective way to deal with skill lag.

The drawbacks of reducing the map cap are much worse.

Explain?

Happiness is finding an Omnomberry in your Grumble Cake

Suggestion for dealing with skill lag.

in WvW

Posted by: mzt.3270

mzt.3270

Skill lag is not based on the client’s hardware, it’s based on the server’s hardware. The way to fix skill lag is for ANet to buy more/better servers.

Or for ANET servers to have less simultaneous calculations to perform which could be achieved by lowering the WvW map population caps or finding ways to strongly dis-incentivize clustering together of players on a map.

I have been saying this for months, lowering the WVW population caps is the easiest and most cost effective way to deal with skill lag.

Happiness is finding an Omnomberry in your Grumble Cake

Why Are People Crying So Much About Thief?

in WvW

Posted by: mzt.3270

mzt.3270

I am seriously hoping Anet will develop many stealth skills to other classes, ranger and engie especially. If the engies get a perm stealth option without stupid kits and elixirs but as a passive trait, you will hear the thieves QQing like crazy. The shoe is always good unless its on the other foot – lets hope Anet does that.

Happiness is finding an Omnomberry in your Grumble Cake

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: mzt.3270

mzt.3270

The only valid use of MF is if you are being a leech, letting other people kill the enemies for you, and simply tagging them. These leeches are bad for the group in some events where a champion or some such might scale up to account for more players being in the fight, even though some of them aren’t contributing to chipping away that scaled up HP pool.

So why don’t we ban engineers/healing support guardians/etc. from events too? Like MF users, they’re not contributing as much damage as the noble zerked 1-spammers.

Wait a second, are you seriously suggesting these classes are a liability, sorry but dungeons and events are for everyone. It is this sort of attitude from zerker farmers that get my screaming goat, I bet you farm COF everyday too huh? Cliches really are meh! Dungeons should be for everyone and this attitude only doubles my points in other forum entries where I feel dungeon tokens etc should be available from other means – be it laurel exchange or something. Many people hate dungeon pugging because of this attitude. There is no need for “noble zerked 1-spammers” for these reasons
1 – because engineers/healing support guardian classes need to be upgraded to be fully damage viable like other classes so they can be as additional pure damage like the rest
2- that dungeons considering you can only add a party of 5 (compared to the damage a boss can dish out) is unbalanced.
3 – because 9 out of 10 times it is us healing your noob zerker butts from numerous arrow carts where you guys are the WVW liability. Sucks to be on the other end of the scale huh?

I just want rewards that correspond to bosses and high level damage foes and at a higher percentage. Perhaps this way magic find would be actually credible and not a weak bolster to an already mediocre loot spawn percentage

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Is the game really ready for more skills?

in Guild Wars 2 Discussion

Posted by: mzt.3270

mzt.3270

Yes we need new traits and skills but only some classes need this mainly Rangers and Engineers, which need a total overhaul (in a positive sense) rather than nerfing. Anet really create so much work for themselves when there is a simple logical approach to help them , that is listen to your customer base, go in and investigate with time taken in game as R&D in WVW, PVP etc and see where the problems lie. You have to do as the locals do in essence to truly understand the game they created. I run as a GM in another virtual worlds developing RPG scenarios, my day is spent listening to many points of view from various players.When you do this not only do you increase loyalty and interest amongst players, you can re-address faults and suggestions to an advantage to make a better environment. In essence they do that but on the other hand they seem to listen to PVP QQs rather than asking the people of professions what issues they face constantly as development research ( I talk of WVW people). Often nerfing what really should not be and ignoring the glaring ones that bash them in the face each day.

In short I think we need skills but I think skills that correspond to what world you play in, PVE don’t need much, some PVP needs a little refinement. WVW though needs a huge overhaul, developing better AOE skills for players such as rangers, homing grenades for engies etc. At this point Anet, I wish to make the suggestion for Anti Zerg Atomic grenade for us WVW engies… wait no The Holy Hand Grenade of Ascalon would be better , I can see the population for us " inferior engies" triple if we had that “then lobbest thou thy Holy Hand Grenade of Ascalon towards thy static field foe, who being naughty in my sight, shall snuff it”

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

25% Run Signet Across the Board......OP?

in Guild Wars 2 Discussion

Posted by: mzt.3270

mzt.3270

You can’t lump guardian with the mesmer. The mesmer is at the very bottom with no chance of getting out.

The guardian you can have nearly 100% uptime with speed buffs. Staff 3/SaveYourself/Retreat are great.

Try engineer … you’ll have to specc 10 points into a worthless line, are required to bring a kit and then cycle it every 5 seconds to keep it up. It’s annoying.

Yup that’s pretty true, Roll an engineer and see how slow that is before saying speed sigils on rangers are " unfair". If all classes had speed sigils it would be no better than a Benny Hill chase. The fact of the matter is the speed of some chars is just so unequal to begin with- engies the slowest of the lot. An engineer has a really awful trait in its speedy kits as Marnick points out. 5 second on and off each time for ( perm swiftness), its not really that reliable either as often the stacking does not work on the kits unaided activation, plus you have to let the boon end every 5 seconds before activating again. Not only is this a defensive hindrance, its actually the opposite and useless when other professions have homing skills to catch up on targets. Plus you need to sacrifice 10 points into it, it really is total trash IMO. To cut a story short if you want everyone to have a speed sigil ( my engie would kill for one for sure), can we have static field and retaliation for everyone pl0x , oh and perm stealth would tie in nicely with that TYVM.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: mzt.3270

mzt.3270

heheh no I do mean using MF on general creatures. Example 1 hour farming on orrian Sparks produced a lot of shocking crystals, an amount of emerald shards and 2 fortunes. Maybe you are lucky but of the most I find magic find is a let down. As for the updated rewards to fighting champions, to be honest this should have been the idea from the beginning and not as in a revamp. Its basic sense to add better rewards to higher creatures, its something gamers have been weaned on since the Nintendo bosses in Mario etc. Killing a boss means bigger points – so why is it Anet have only now discovered that the loot on high level creatures is just terrible when we as players knew this ages ago? But my point still stands, even without magic gear, the levels of loot from the likes of creatures and going to what we find in chests as a " pre-determined loot " from chests etc is very low indeed. I am not saying lodestones raining down like globby goo but my god, the % just now is like looking for chicken teeth. I just hope if and when this revamp happens, the percentage if a lot higher than what they did with skins in dragon coffers

Happiness is finding an Omnomberry in your Grumble Cake

Magic Find [merged]

in Guild Wars 2 Discussion

Posted by: mzt.3270

mzt.3270

Magic find was a joke anyways. I have been doing a lot of dragons recently, producing massive damage to champions etc, only to find blue and green crap as loot. This does not get any better results after having 70% MF. All it does is creates my level of survival to much less than it would if care and thought went into another defensive stat. An example of this is say – Killing a champion or aiding to, should produce loot of a higher quality to say a lower level of creature, but they don’t. Often they have a load of low level trash that makes you wonder why the effort went in to defeat such creatures. Its the same with dragon chests after the events, greens, blues, rarely yellows and exotics hardly ever. I am sorry but killing dragons, champions seems like a lot of hard work for very little effort at the moment. I am sure the excuse is to put off the camp farm mentality, but hey is that so bad? AS long as its not a bot, a person is standing and putting in effort to do so, then its fair game.

Pre-cursors should also appear in such event chests far more openly then they do, because the prices of pre-cursors go through the roof – people need them to finish off something they have worked hard to get the mats for and trawled and pleaded to get into dungeon raid parties for the tokens. Really A-net its not that hard to code for corresponding creatures to spawn certain loot and it is certainly no hardship to reward players to tackle harder creatures for such rewards. So less of the 00.5% skins in RNG chests and more loot for those willing to put the work in. MF you can trash but loot spawn should be revised to far better chances. Unless this is a deliberate scam in which people have to spend money on gem exchanges to buy the gold to pay for the set of pixels ( of which you lose a lot in the conversion).

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

12/7 Piken/Baruch/Jade Sea

in Match-ups

Posted by: mzt.3270

mzt.3270

Piken, going to play all week with 80 blob? if so, tell me, and I rest 7 days. 80 blob = lag skills, unplayable.
Where is the old Piken?

Jeeeze, someone wanna direct him to the Elona/ SFR blobs or will I ?

Happiness is finding an Omnomberry in your Grumble Cake

05/07: Seafarer's | Elona | Piken

in Match-ups

Posted by: mzt.3270

mzt.3270

A mixed bag this one, I am in two minds on this last match up. Elona and Seafairers do everything right when taking towers, they siege them, hold them and keep everyone out with 50 bazillion ACs. That much I will applaud them for the sheer organisation. On the other hand though ( and this is not your fault), this is why Anet needs to cap number seriously. Not because its not fair numbers, but because the servers and general connection speeds cannot handle the sheer number of people you guys have in one sitting. I can see over zerging from all sides has had a dramatic effect on the servers and peoples connections. The amount of information taken on graphics etc and the sheer number of players chars to download, is simply freezing people so they cannot retaliate or play and really damaging the gameplay. This is not enjoyable nor really a fair fight. There was no skill in the matchups, sheer numbers won at the end of the day.

On a strategic note, Piken should take a good lesson from Sfr and Elona, I hope we at Piken become far more organized. A few of us sat last night talking how Piken really has become a zerg mentality itself, mostly weaned on the zerg train following at peak times for achievement points when living world achievements have been completed. Lets have the old fighting Piken back, with commanders with patience and good people skills to tell people what is happening in map chat. Players who respond to commanders orders and above all " group up in roaming teams". I can’t wait for Friday reset, at least we might have some even matches to enjoy WVW again. But Gratz on your win anyways .

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Take and Give

in WvW

Posted by: mzt.3270

mzt.3270

I kinda have to disagree with nirvana a bit although, I agree totally that the number of players around are mainly there to be farm trains. Not all players or guilds are like that, as a Piken Sq fighter I am constantly amazed in how very organised players such as on Elona and Seafairers do as regard to holding onto keeps. I have yet to find out what the secret is but to me they build superior siege in large numbers in each location they keep, they place them well, they have people on them constantly. The last one really surprises me and I am somewhat in awe of it. Are these people who are committed to staying on the arrow carts and siege all the time, is it rotational, are the commanders telling people to build carts or are players doing this on their own accord, are the commander demanding people stay on it??

So many questions but something we at Piken really should be looking at cause ATM our attitude to building siege is terrible. I once sieged a keep myself running back and forth. I soon stopped as I saw nobody else really doing siege building, so when the zergs were at the door there was nothing built to buy some time or defend the keep. Granted the last couple of weeks we had it easy, this week it’s pretty hard going and simply chasing the zerg is not helping, as the numbers are simply bigger ( buffing does nothing with a 1 against 5 to 6 ratios). But yeah… not all guilds are farmers, some really do hold onto keeps very well and have got it down to a fine art.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Show us on the doll where the thief touched you..

I can show you where I stuck the knife XD

Happiness is finding an Omnomberry in your Grumble Cake

Anti-Stealth Food

in WvW

Posted by: mzt.3270

mzt.3270

balancing classes with food/consumables…

yeah….what a great idea…

edit: ofc, when its that cheap, i guess every roamer would run it

Not really. You would lose the 40% condition reduction food which renders necros and engys useless.

I run both melandru and the food for a 60% condi reduc and with breaking immobilize abilities I rarely have trouble with those classes. And I’m a warrior..imagine what the non-broken classes can do to necro engy.

Anti stealth food is not OP . I don’t see why we should screw over condi necros and engys while not doing anything for stealth.

As for food balancing the class/builds..yea..that’s the purpose of it in wvw after making anet some cash.

Thank you, that was possible one of the most valid points I have heard in a long time !

Happiness is finding an Omnomberry in your Grumble Cake

Why so Angry ?

in WvW

Posted by: mzt.3270

mzt.3270

Kinda all the more reason why I personally feel we don’t need extra creatures roaming around in WvW. Not only is it a massive distraction it’s also a right pain in the butt for free form attack and hitting your desired target with stealth etc to deal with. I hate to think how many times I lost a fight when suddenly a stray bullet hits a skelk or some beast and they all come in, distracting you on your game and your opposition. Really we don’t need them and if they do, set them on a same behaviour pattern as NPCs in cities. That way you can have your roaming wildlife without the interruptions.

Happiness is finding an Omnomberry in your Grumble Cake

Dragon Bash Experience achievement bugged?

in Bugs: Game, Forum, Website

Posted by: mzt.3270

mzt.3270

I actually have 2 out of a possible 7 achievements not showing up. Anet should be addressing all the achievements and checking for bugs to make sure all goes seamless, if not there will be a lot of disgruntled people who have taken time to work for these wings.

Happiness is finding an Omnomberry in your Grumble Cake

One Zhaitaffy for... everything! =D

in Dragon Bash

Posted by: mzt.3270

mzt.3270

Far too much farming and grafting, the % chances of getting skins suck also. I don’t want it to be easy but the % chances of getting good things are far too low and the grafting time per % of what you get is not attractive. Some people have jobs, we don’t have time for hours and hours of grafting. What this boils down to is gemstore profits, nothing more – nothing else. Humbug Taffy to Anet

Happiness is finding an Omnomberry in your Grumble Cake

dealing with stealth.

in Engineer

Posted by: mzt.3270

mzt.3270

I will have fun this weekend in trying out some of those tricks. Well awesome thank for the tips

Happiness is finding an Omnomberry in your Grumble Cake

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Right…Shadow Refuge up to 11 secs by itself, smoke bomb 3 sec, get it hit by aoe? Use the heal that stealth’s you 3 more secs, miles away when you UN stealth. You can use this scenario when killing solo, harassing a grp, etc. I play a Thief and understand the frustration playing against them. OP most of the neg responses are from Thieves who do not want their precious taken down a notch, they need to be, and those folks know it too.

hehe yup, that’s my sentiments exactly, I played one & I know just how fortunate the hack is. It’s the OP negative responses that make me laugh, they know what they got and will defend the longevity of the hack and try and push a defence and reduce it to being a point of poor gamplay which is bullkitten. Anet already has said the perm- stealth was not a mechanic they anticipated. Maybe they will sort it out soon and perhaps a dev will be good enough to answer all the points made on these posts clearly to solve a “debate”.

As for the lore being silly, its far from silly and by contrast I give a good example. Yes we live in a magical environment but invisibility " notice I say invisibility and not stealth there "and stealth of that magnitude is insane. Example- Engies have technology yet they have have low powered golem suits that last 2 minutes if you are lucky, turrets that are made from matchsticks ( or appear to be with its poor hit points. You would think that Azure engineer tech would have near on par if not better stealth capabilities as thieves , possibly more realistically considering the tech advancement and good anti- stealth counter- measures as well. But they don’t have it, just a poor 4 sec tool belt elixir with a massive cooldown and even that is a random effect. So where does any lore stand on that very advanced race when a thief can take on the might of a superior technological race with a couple of daggers. So yeah the lore is patchy at best. I am not saying A-nets vision is all bad, its not but some things were clearly not thought out.

What might sort it out is if Engies were given heavy armor, the scholar professions hiked up to medium and thieves pushed down to light. After all with all the perma—steath you guys seem to be in, you don’t really need armor to show off come to think of it :P

In addition to the post about textbook battle play, I agree there would never be one. GW changes a lot via updates it would be impossible to set in tablets of stone. However there is a lot of counter flaming going on, accusing others who are making a point that they are poor players which is nonsense. If you have a point to say thieves can be dealt with say so and more importantly how this is achieved, otherwise its just looking like a counter QQ with little empirical evidence to the contrary , so they can place a protest in-case Anet don’t start taking the scissors to the potteresque Cloak of Invisibility. It’s gotta be sorted, there are plenty good players out there stating the perm -stealth ability is just wrong. Burst skills are fine, just give us a chance to know when we can dodge them is all we ask.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Not a Thief? Reroll.

in WvW

Posted by: mzt.3270

mzt.3270

Howdy Rain,
I think in honesty you will get a mix of answers. You will have the ones who state there is an issue and the ones who will defend the current state of the class as if " its your fault you can’t hit us… oh err them." :P, That in addition with little or no evidence to back up the claims". I use a lot of confusion and traps to counter them, sometimes it works and sometimes not. Locking onto them being a ranged class is very very difficult and its something I would like clarification on too, if stealthed classes can be hit by ranged classes without a lock. I wish you all the best that you find an answer.

Thieves though don’t have it easy in other terms, we have to be fair on them on that respects. You get some really great guys playing thieves, the perm stealthers are the troll class and always have been. The perm stealth thief to me is the chickens way out, you fight them, they lose health, they run away and hide for a bit so you can’t clip them on the ear and then come back to win when you least expect it = TROLL. When you lose they are running about dancing on your corpse, then they lose its Meryl Streep time. Why you think most thieves take the perm stealth build as is? The thief that fights you on limited stealth are the coolest guys going, there are some good eggs going about and the fights are awesome. The rest are just banking on the fact they can’t stand losing and want the best way to get the edge . That is pretty much a chickens ways out. You won anyway for choosing a class that takes a bundle of skill to use, mesmers are kitten hard to play. WTG.

Happiness is finding an Omnomberry in your Grumble Cake

dealing with stealth.

in Engineer

Posted by: mzt.3270

mzt.3270

Hi everyone.
Just coming off another forum post, I thought I would stick it here. There is a differing point of view that ranged classes need a target to lock onto for a hit. The example being – can a stealthed thief be hit by a ranged weapon while in steath. Some others are saying they can be hit regardless of having a target or not. Who is correct here and if stealthed thieves can be hit… what if any is the best way to deal with them ? thanks muchly

Happiness is finding an Omnomberry in your Grumble Cake

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Thieves are fine.

To other thieves yes

To anyone that has aquired the knowledge in their class and abilities in handling a thief.

I figured out how to deal with them with my particular build. If I can, so can others. It doesn’t take that much to be able to learn how to deal with them, just a little bit of effort.

If you don’t want to learn how, you deserve everything the thief does to you.

Maybe if you would be so kind as to place a good solid explanation and tactics to take thieves down for both melee and ranged classes. I look forward to your findings.

Happiness is finding an Omnomberry in your Grumble Cake

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Permastealth is the stupiest excuse someone can say about thiefs. If he’s permastealth what harm can he do? Only if he attacks you, if so he’s not permastealth anymore. Even if he CD over and over you stil can see him and counter that, if you can’t you just need more practice, cuz its easy. Whiners don’t win, they whine.

It is not the harm it does, it is the unfairness of it all that is the issue. You cannot target what you cannot see, it’s the laws of nature.

You don’t need a target to kill thieves, it is “the laws of nature”. Failure to understand GW2’s combat mechanics does not an overpowered stealth make.

Take personal responsibility for your unwillingness to learn how to fight in GW2 and make the argument that “thieves require us to use a broader skill set than we’re used to” and you’ve at least got a valid point. If you want thieves nerfed on the basis of them making the game too complicated for casual players you might get more support.

I will, however, point out that complaining that thieves broke your tab-target is like coming from an MMO without dodge, refusing to learn how to dodge, and then complaining that you’re getting destroyed by everything. Ignore mechanics (like learning how to aim) at your own risk, but it isn’t the fault of the profession in question.

You need a target for ranged attacks. If you fight a stealthy thief amongst a bunch of skelks or other creatures that often wander in when not wanted for example or in a WVW set- up fighting a few other " and fire in wild abandon", the averages are the shots will target what it can see, not what it can’t. The other is the hits will centre on the classes that are visible – ie not stealthed. This may work in melee but in a ranged class it won’t. Even with nothing around you, ranged classes need a target to volley. Of course I could be wrong but I would like some evidence to prove otherwise – for example a stealthed thief standing doing nothing close range and a ranger firing off a bow nearby. Then we can judge in a good solid experiment if stealth can be countered on " on pot luck attacks" . If anyone would like to create that as a YT finding, that would be awesome.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Thieves are fine.

To other thieves yes

Happiness is finding an Omnomberry in your Grumble Cake

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Yeah ANet, we’re broke, fix us! P/P is really bad and could use some buffs for one, and there are a few other things I can think of offhand, but, oh, I’m sure you read the Thief forums.

Roll an engie and you will see EXACTLY what others are meaning about thieves. I highly recommend you do and you will see thieves actually get a lot more then you think. Let us know how you get on

You’re kidding right? P/P thieves have got nothing on my P/S Engie. Coated Bullets and Incidiary Powder on an HGH build is far far more devastating then anything a ranged thief can muster. That goes for most other sets too.

Hehe you said it yourself, the magic word is ranged. I think the main issue is not the ranged thieves but the close ranged ones in this forum post. I myself have no problems with ranged, but like most people – the close ranged ones are the issue. I agree the HGH is a powerful skill , but its useless if you come across a well stealthy closed ranged thief. HGH is only useful if you can track someone in time before your elixir time runs out, you simply don’t have the time on a close range stealthy and super quick devil. The issue is tracking the close ranged thieves, it always has and only then when you can see them. It is the perma-steath factor that is on trial here.

Engineers have many builds, its always been one of the holy grails, as many sadly do not run engies in WvW, as they know the adventure character is “underclassed” to the others on choice. I have yet to see such a build and tactics on forums, " If its not there it never happened sort of thing". But if you can share tactics in dealing with close ranged thieves and prove your findings, I am sure many people would be interested on your findings. I deal with them in an entirely different way, sometimes it works , sometimes it fails. But yeah stick it on the engie forums and I will pass my engie vs close range thief findings, we might just between all of us to find a nice workable plan that gives all classes an idea in how best to deal with them for the time being. But I shall have a test run on your HGH theory and come up with some findings later on the engie forums. TTFN, nice to see more engies running around.

Happiness is finding an Omnomberry in your Grumble Cake

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Permastealth is the stupiest excuse someone can say about thiefs. If he’s permastealth what harm can he do? Only if he attacks you, if so he’s not permastealth anymore. Even if he CD over and over you stil can see him and counter that, if you can’t you just need more practice, cuz its easy. Whiners don’t win, they whine.

Rez a mesmer in enemy keep, port in zerg.
Break any siege left unattended.

Nice strawman.

I was talking about player against another player. In your case is just so much chain for that to happen and so not often, I think its not even considered as a issue.

Thing is…. It’s never actually player against player though is it? In WvW it is quite common to have thieves have been pairing up, stealthing other team members near them so they can lie in wait for unsuspecting lower parties. Then various said members instantly ambush them with mass retaliation, traps, stun etc, whack them till they have little health left and thus lose. Or the other good famous one is in a two against one scenario, where they have the back up and can flit, stealth again and again rapidly and attack with massive damage. So where is the sportsmanship in that? XD . Even player against player there is a massive unfair siding going on, attack, huge burst, hide and stealth, return more heartseekers, gain health. Where is the sportsmanship and fair kill in that? We want our meat and we want a fair fight for it, if you didn’t have all these fancy moves, thieves would not be so quick to kamikaze in zergs (as they often do) now would they? Of course its WvW, that’s the nature of the game and rightly so, but I am sure if a lot of " handouts" were taken away, I think thieves would not be so quick as to go in blindly as they do. They know what they can do and that they can evade too easily. As I said before, play another class and try do some one on one with other guildy buddies with thief classes opposing your chosen class and see what the story is. I am sure you would have a very different opinion in how others have to attempt to combat the evasive , high burst thief build. You would see its far from easy.

Happiness is finding an Omnomberry in your Grumble Cake

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Permastealth is the stupiest excuse someone can say about thiefs. If he’s permastealth what harm can he do? Only if he attacks you, if so he’s not permastealth anymore. Even if he CD over and over you stil can see him and counter that, if you can’t you just need more practice, cuz its easy. Whiners don’t win, they whine.

Rez a mesmer in enemy keep, port in zerg.
Break any siege left unattended.

Nice strawman.

hehe yeah , that was actually cool. Also take an engie, give Zerg atom bomb . Instant karma.

Happiness is finding an Omnomberry in your Grumble Cake

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Permastealth is the stupiest excuse someone can say about thiefs. If he’s permastealth what harm can he do? Only if he attacks you, if so he’s not permastealth anymore. Even if he CD over and over you stil can see him and counter that, if you can’t you just need more practice, cuz its easy. Whiners don’t win, they whine.

It is not the harm it does, it is the unfairness of it all that is the issue. You cannot target what you cannot see, it’s the laws of nature. The issue is the stealth feature is allowed to be abused almost over and over with very little cooldown handicap, it needs to be far far longer. also pair this with lightning speed manoeuvres and very high damage burst. Combine them all and it is extremely difficult to track and pin down a thief. It’s not about practise, if they halved a thief’s speed you would seriously be in deep trouble; that’s pretty much the facts. The way to take down a thief is by a lot of random attacking and hoping you get a strike. But as was rightfully said, if it takes 30 plus people to track down one person in a keep, its seriously messed up.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

The fact that a thief can still perma stealth shows you how much they care about patching mechanics.

Such comments show, how less some people understand of game mecahnics. The thief works as intended, even if some (and this are not the majority) of players do not want to accept that.

Permastealthing is something anet has said was not intended, just as the d/d ele’s mobility was unintended (and resulted in the RTL cd nerf). This is not a 1v1’ing issue, this is not a 1vX’ing issue, this is a requiring 30+ players looking around an entire keep to pin down 1 guy because his adventurer class can generate the most powerful illusion that the mesmer can do, he can make you unable to realize you are punching him in the face, walking through the blood he left on the ground, and completely ignore the scent of his burning flesh. Instastealthing without magic, midcombat, against enemies that aren’t blind doesn’t even make sense….

This is exactly the point, the thief class does not make sense. It is not a magical character therefore stealth to that capability is just stupid as far as any lore would go. If it was D and D the class with its “hacks” would be laughed at,ridiculed and accused to near as on god-modding. I would understand a shadow technique that would only be heightened at night much like the useless might during day/ night of the popper food but not the perm stealth it has. Even then that it should only be a chance on stealth. If Anet did not intend for this then by god, you would think they would sort out it out instead of shoulder shrugging about it. If they can see its being abused – sort it out.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

Thief is broke.

in WvW

Posted by: mzt.3270

mzt.3270

Yeah ANet, we’re broke, fix us! P/P is really bad and could use some buffs for one, and there are a few other things I can think of offhand, but, oh, I’m sure you read the Thief forums.

Roll an engie and you will see EXACTLY what others are meaning about thieves. I highly recommend you do and you will see thieves actually get a lot more then you think. Let us know how you get on

Happiness is finding an Omnomberry in your Grumble Cake