Showing Posts For naphack.9346:

Im seriously Bummed No Wintersday Siege

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Posted by: naphack.9346

naphack.9346

didnt they forget to change us to the halloween siege too? I dont remember getting the cool pumpkin rams this year either.

Skeleton guild supervisor. Nuff said.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Start Season 2 this Friday

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Posted by: naphack.9346

naphack.9346

Well, over on the Eu servers, we Drakkars are having a blast against our longtime arch-rival Miller’s Sound right now. We aren’t quite up to the task yet, but we are getting there. At least, those guys actually fight us on the map rather than the forum.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Post your league, rank, rewards

in WvW

Posted by: naphack.9346

naphack.9346

And @jski is someone who’s under the delusion that anet is amazing and never wrong it seems.

You bring up rewards we got along the way while doing this , to date, longest meta. The drops we got along the way could’ve easily been achieved outside of wvw with dungeon runs and playing normally. Those are the rewards for the pve side of wvw and to compensate ppl who strictly wvw and don’t step Into pve, pve items. But like I said, pve players can and do attain twice the amount of items we got throughout the process of doing the meta. Then you mention the AP, as if they’re hard to attain. With the dailies, monthlies, dungeons, and living story getting pumped out like crazy with insanely easy achievements themselves offering the same amount of AP… Yea the AP didn’t matter to an AP “hunter”.

Then you try and say that the rewards we got for doing this is justified…? I’m sorry but whaaaaaat? Hold on let me go take 20 mins and knock out a few world bosses……… Ok done, I have my rares and 1 exotic plus them blues and greens!!

They want ppl to come here and play their game. Make them want to want the rewards. Tell everyone at the start of the season everyone who completes this meta will obtain an ascended item box of their choice. Also based on your servers final rankings, you’ll receive rewards as follows… Everyone will receive wvw tokens, karma, Xp boosters, siege, scrolls of knowledge, 60 tomes of knowledge, mini doylak, and based on your server rank as follows… 3rd and below, 3 random exotics and 6 random rares(still a chance at a precursor in exotic random) unlimited bronze doylak finisher… 2nd, 5 random exotics and 10 random rares(pre chance) unlimited silver doylak finisher… 1st, box containing precursor of your choice, 10 random rares. Unlimited golden doylak finisher. Then and only then would the hours put into this be justified and they would’ve made ppl try harder for their servers. And it would also have kept and brought more people in and around till the next leagues.

**spelling

You are going way over the top there.
I’d loved to see no gear rewarded at all.
Rather, I’d have loved stuff like in those achievement chests:
A mixed set of bltc chest drops, alongside a tiered amount of laurels and gems.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

How do you explain the WvW reward?

in WvW

Posted by: naphack.9346

naphack.9346

Just how hard is it to give one of these as a reward?
-Laurels
-Gems

Both would be feasible, stand out from the common rewards and be a reason to actually win the next season.
I will happily put my Urchin’s needles onto some condition specced spear gun using char of mine, but seriously, that thing is like 1.8 gold, that’s NOTHING.
As for the rewards while completing these achievements, aside from a couple of ectos and a single piece of exotic armor, I got nothing. I had more luck gambling with the mystic forge than grinding those achievements.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Post your league, rank, rewards

in WvW

Posted by: naphack.9346

naphack.9346

EU Bronze #1:

- 9 Greens
- 3 Rares
- 1 Exo
- 10 Tomes of Knowledge
- 5 Scrolls of Knowledge
- 1 Taste of liquid WEXP
- 100 Dragonite Ore
- Legendary essence of luck
- 1 Mini Dolyak
- Bronze-Finisher (250 uses)

exactly the same…
bronze 1 eu
3 rares, 1 exo, 10 tomes, 5 scrolls etc.

Hope, your exo was at least worth it.
Well, I now have Urchin’s needles to put on what ever character I am playing to do a condition build with. Granted, it gotta be a character capable of using a speargun.
Seriously, how hard would it have been to give away some tiered amount of gems? That would have been something, you can call a reward.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

No defeat, no competition in S1

in WvW

Posted by: naphack.9346

naphack.9346

Another problem is the meta achievement. I don’t see how a server that doesn’t stand much of a chance in any of the matches, how they could get the achievement.

I swear I’ve read some posts on here saying people switched to winning servers just so they could finish it.

It’s actually harder for the stacked winning server to complete the meta, than it is for the underdogs. Especially, since the underdogs will have a couple slightly more balanced matches, while the winning server will only have blowouts.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Re-Enable Town Clothes in WvW! Please!

in WvW

Posted by: naphack.9346

naphack.9346

Screw town clothes. I want bundles back.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

make match 1 vs 1 not 1vs 1 vs 1

in WvW

Posted by: naphack.9346

naphack.9346

And btw if you complain to real war, its wery rare situation if in real war we have 3 side, obvious 2 side, if you can remember real sit then 3 army fight each other pls remember me im forgot.

nope. It was actually pretty commonplace back then for smaller countries to get tangled up in the struggles of the “big players”.
About that whole 1v1 thing: it simply won’t work. A setup of two teams is fine as long as there is a way to guarantee, both teams are about equal in numbers and the matches are short enough for things to not get stale. Just look at wvw, typically, the only thing, which keeps maps from being exactly one color, is the presence of a third server. If it was a duel, one server would slowly advance, fortifying all objectives with arrowcarts and t3 and then proceed to spawn camp from the third day on till the very end. It would become a slow paced, stale siege wars 2.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

There's something wrong about this picture.

in WvW

Posted by: naphack.9346

naphack.9346

How are people supposed to get their achievements on red & blue under those circumstances?
Those guys in green, red & blue payed the same for their game as but do they have the same opportunities?
I DONT THINK SO
So before a skill was cast the writing was on the wall, gw2 has server classes & god help you if you landed in a 3rd world server, you will have to pay more to change servers just so you can complete content with reasonable comparison to someone who randomly landed in a good server & gets to spend their hard earned on anything they want but it wont be BS server xfers now will it?

How am I supposed to get the Stonemist castle achievement, when we got 3 hr queues on EB at reset and it never changes ownership afterwards?
Also, I am stuck at13 rammed down doors.
I still need 120 Dolyak kills. I mostly ran with the zerg on my Wellbomber in the slightly tougher matchups (for example against RoS) and hardly got any dolyak tags.
Just farmed some Dollys today on my thief. Gotta hop from BL to BL whenever a camp gets flipped and snipe the dolyaks from freshly flipped camps with invuln supervisor, cause the yaks got nowhere to run and the camp will be flipped by some third server roaming group eager for achievements otherwise.
Sometimes you see a dolyak in the distance, making its way from the northern camp to a freshly flipped homeland tower. Guess what. Till you are there, it will have been killed by toxic trash mobs. EVERY. SINGLE. TIME.
You get to a map, let’s say, you ported to bay, cause both arah and vale have been flipped by roamers, you get there, both of them have dolyaks and as you begin to move, both sets of dolyaks get wiped by fellow achievemet hunters.
The whole map is green, green, green. I need my dolyak kills god kitten it!

The grass is not greener over here, boy. All that’s green is the map. Same story, other side of the coin.

Just man up, dude. You can not become a veteran of the mists, if you don’t fight. There should be around 15 achievements in there, you can do. The whole map is green? Nice. Lots of dolyaks to kill, lots of camps to flip, lots of towers to hit. There are 4 jumping puzzles. Lots of players to kill. That’s already 8 achievements right there.
Let’s move on. Sentries, Ruins. 10.
Badges? 11.
Guards. 12.
World Ranks, Demolitionist. 14.
Number 15 is? Player kills. There are 2 achievements for that and I only counted the first one.
You can also go and flip some keeps, really. It’s not as hard as people make it out to be. FoW flipped their Garrison back a couple times against us with groups of 15 guys.

If you spent like 2 hours every second day of the season, you should have your meta by now. It’s not supposed to be something casual. You really need to work/grind for this achievement if you are not a WvW regular.

If you think, it is tough on you, just look over to the guys on Fissure of Woe. They never complain, they may point out, how bad things are, but you never hear them complain. They just go out there smashing things with 20 guys tops. And boy, they DO know, how to play.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

ArenaNet DEVS playing WvW. Really?

in WvW

Posted by: naphack.9346

naphack.9346

Playing with the tag on is completely optional, though. When I do use it I like to call it WvW: Tribulation Mode.

Be nice to the little green engineer.

Just gonna leave this here…

http://www.twitch.tv/guildwars2pvptv/c/3145599

Like I said, Tribulation Mode!

Man. I’d totally love to have such a tag.
Would probably take a variation of the old medicat or any other immortal build and lead enemy zergs around the map all day.

You just gotta see the upsides. There is no better way to draw aggro than an arena net tag. Best, if you also have commander status, ofc, to add an extra taunt.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

What is a good server to transfer to

in WvW

Posted by: naphack.9346

naphack.9346

Go to Vabbi. You probably won’t find a bigger challenge.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ring of Fire - Drakkar Lake - Whiteside Ridge

in Match-ups

Posted by: naphack.9346

naphack.9346

short story: We don’t.
Long Story: Seeing as we are dominating so hard, there is no way to karma train anyway, some small groups will probably form over the course of the week.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ring of Fire - Drakkar Lake - Whiteside Ridge

in Match-ups

Posted by: naphack.9346

naphack.9346

Was a nice attack on Bay on WSR Borderland yesterday.
But you guys drew swords when doing some PvE content(killing the worm), thus giving the whole thing away.
Anyway, thanks for the lootbags. Was bored as hell sitting in that thing, watching zergs go by without anything substantional happening for almost 2 hours…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Dec 10th thief changes

in Thief

Posted by: naphack.9346

naphack.9346

guys, in all your talk about less initiative this, less initiative that, you forgot that you actually have to hit something for opportunist to work and even then need to have a high(as in berserker gear high) crit chance for the new trait to be worse than the old one.
Now, what will happen in a fight, where people will block, invuln, dodge, blind, stun or daze you or simply walk out of range, moving on the edge of your attack range?
Exactly, you won’t get any initiative from opportunist.
Sure, under optimized conditions(multi hit ability, 100% crit chance, stacked up opponents standing at one spot and taking the hits), the current opportunist is far more potent, but in reality, you might have some valkyrie or soldiers parts mixed in, you might miss some attacks, you might get blinded, blocked, etc.
Let’s keep one thing in mind: opportunist is a minor trait, and as such, should be universally applicable, showing similar reward for any build, you slap it on.
What this change actually does: It makes opportunist more reliable. In fights against bunkers, you only need to land a couple solid hits for it to trigger. It will make the initiative gain more baseline and cut off both the upper and the lower ends of the curve. This may be bad for big group fights and dungeon speedruns, where you stack up at one place and spam till your target is down, but it will actually benefit small scale pvp fights(mainly) and tough PvE encounters, which you can’t defeat by stacking, cause you have to keep dodging.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Winning seasons = 100g to each player

in WvW

Posted by: naphack.9346

naphack.9346

100 gold will never happen.
It will cause the trading post to go wild and the gem prices to skyrocket, while drawing all the hate and frustration towards arena.net.

And just as I thought about it(more preicsely: When I thought about the skyrocketing gem prices), I thought of a very nice prize:
Winner gets gems!
Think of all the goodies, you can buy.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

To *play* a thief?

in Thief

Posted by: naphack.9346

naphack.9346

Okay so here’s what I don’t get about DD+PD. PD’s auto-attack is ranged but its #3 is melee and then ranged. If I start in DD I can melee, then use PD get out of melee if things get too hot.. but then the opponent closes to melee and I can’t switch back to DD. If I start in PD, I don’t know how to make good use of Shadow Strike.

Put a sigil of geomancy into your dd set.
If your enemy closes in, you use #3 to take distance, if he keeps pushing in on you, you swap to dd, triggering bleeds and death blossom right through him to mess up his sense of direction. Just remember to either turn around and face him asap or dodge roll out afterwards, because you don’t want to turn your back to a potential immobilize.
DD acts as some sort of of buffer against the type of melee, which can’t be kept at a distance with P/D only. You can use Death Blossom to dodge hits, while in turn stacking those long duration bleeds. Just remember to CND and swap back to PD at some point.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ruins of Surmia/Drakkar Lake/Fissure of Woe

in Match-ups

Posted by: naphack.9346

naphack.9346

The problem with your strategies Drakkar is that you take away all the fun of the opposing servers.
It’s good that you found something that works for you but I hope we never ever have to fight against you ever again. Not because I don’t like losing, hell I like losing more then stomping the opposing servers, but it’s because I like to fight.
In 2 weeks time with a lot more time played then I should have done I didn’t get more then 30 minutes of good fights against Drakkar. (massive props to the champion guildless thief with those new green daggers for the duels)
I mean I don’t condone what has been said on the forum in these past 2 weeks but they do give you an indication of how frustrated people are, fighting you.
I think RoS did a great job this matchup in holding the lead for so long against the odds that pretty much destroyed us last week, but it wasn’t enough.
Deserved victory for Drakkar but still a bit soured by the lack of enjoyment in these last 2 weeks.

Last time, I checked, it’s neither our job to entertain you, nor our fault, your wvw population has structural flaws, which won’t allow your dedicated wvw guys to take a break, if it’s too much for them.

You guys showed some terrific effort at tuesday, when you amassed that mega zerg and just kept on piling up the bodies like in some sort of zombie apocalypse, but I guess, it took too much of a mental toll on your guilds to have this kind of fights when they have been through the treadmill for more than a week already.

Omg RoS think you are so good, your guilds are “so good”.

But I think it is not so. Only NP can fight on open field, KISS and the residue was freeloot for us.

Stop talking. You are being extremely rude.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ruins of Surmia/Drakkar Lake/Fissure of Woe

in Match-ups

Posted by: naphack.9346

naphack.9346

You say that, like it’s such a big deal for someone from switzerland to play on a german server.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

After Leagues...

in WvW

Posted by: naphack.9346

naphack.9346

Well, JQ this week is sitting at almost pre-season levels.
Queue (Pool) times during NA are sitting at about 5 min for BL’s, and about 10-20 for EB.

Granted I think all the fair weathers have left for this week, so maybe it is a poor indications. But if it continues I wouldn’t complain.

All of them will transfer to Blackgate!

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

So, about shout build...

in Warrior

Posted by: naphack.9346

naphack.9346

It’s ok, I guess I’ll try to go full zerker and see how things turn out. Besides, if I buy the armor after the release of ascended armor it will be very cheap.

Nope. There still is not much chep berserker stuff around, and that won’t change that fast.
If you need zerk stuff, just go to wvw and grab it there. easiest way to get it. Or, as you seem to be running lots of dungeons anyway, just get some nice dungeon set, maybe even with a rune set you’d like to keep, so you can save cash(golemancer, for example, certainly doesn’t seem that bad, if you get them “for free” anyway, when buying armor)

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ruins of Surmia/Drakkar Lake/Fissure of Woe

in Match-ups

Posted by: naphack.9346

naphack.9346

You do know that sPvP is all about getting a 2v1 or 3v2 situation while your other people manage to hold themselves against the bigger numbers.

I say it a bit different now. I hope that we get some fights not inside of a keep tomorrow. Your server only plays for objectives, thats ok but even your people have to get bored by that.

If they get bored, they go back to PvE. Others will come. That’s the beauty of the pub zergs. On the other hand, your server seems to stand and fall with the guilds. As soon, as the guilds can’t bring a group or get bored from power-zerging non-stop to keep up with the drakkar blobs, you got absolutely nothing to fall back on. We, on the other hand, got not much to fall back on, when things get rough. We lack large guilds specialized in open field combat, as our guilds mainly spend their time leading the pub zerg and upgrading/defending objectives, so every big fight will typically devolve into a slugfest over some fortified objective.
We do have some dedicated guilds, but compared to other servers, our numbers just can’t compete in this department.

Covering weaknesses is an essential part of warfare, if you are unable to fix them. We can’t intercept hostile zergs in open field, so we take the fight to the objectives. It pains me, but we can’t put up a fight against your guilds, unless we greatly outmatch you in numbers or position.
You shouldn’t think of it as a cunning, evil and dishonorable strategy to defeat Surmia without ever taking a big fight. We are barely clinging onto whatever options we have left, in order for our WvW to not die. We do not want to be one of the forgotten servers, like Vabbi, just because some guilds decided to turn their backs on us for petty reasons. Without all of those traitors, who left to glitch their way through gates for Millers, we managed to rebuild our crippled WvW presence, and, I gotta say, I am very proud to be a member of this wonderful server. It’s no longer about being part of a guild. WvW on Drakkar is about being part of the server. Every single soul on the map works as one singular being.

Man, gotten way more sentimental, than I intended to.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ruins of Surmia/Drakkar Lake/Fissure of Woe

in Match-ups

Posted by: naphack.9346

naphack.9346

Man those Fissure of Woe borderlands sure look intense.

I WANNA PLAY
Looks like I’m gonna pull an all-nighter, go to bed early at thursday and stand up very early in the morning on friday to stop the nightcapping.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

To *play* a thief?

in Thief

Posted by: naphack.9346

naphack.9346

You might want to try to go to the extremes. Granted, you will die a lot, but you will learn faster, if the margin for error is smaller. At least for me, it helped a lot. Granted, I still run the build, cause I simply love it.
Just try full valkyrie 10-30-0-0-30. Without the training wheels, that is the shadow arts trait line and without the ability to reset fights on a whim by jumping through smoke fields.

setup:
1500 range, boon stripping, damage dealing, healing steal with a daze on a 21 second cd. That’s your main tool.
dagger/dagger. That’s the reason, you go for the 30 in critical strikes and get hidden killer.
basilisk venom, devourer venom: To make backstabbing easier. There will be situations where you bet your life on a single backstab, so make sure to make it count.
shadowstep: for obvious reasons
The rest is up to your personal preference. I typically switch between signet of shadows, scorpion wire, blinding powder, refuge and infiltrator’s signet. My heal is Hide in Shadows because I need the condition removal and an additional backstab enabler comes in handy.

I stress it again, this build is suicidal, if you are not totally confident in your skills, but it can pull off miracles. That and it’s fun to stun a guardian right through their stability and daze them for ~5 seconds total with the stolen mace.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

I hate thieves !!!

in Thief

Posted by: naphack.9346

naphack.9346

Why would I stand in the aoe ? To defend a node maybe ?? If I lose the node , I lose at least 15pts while fighting in and out of combat . A class that can’t sustain a fight has no place in PvP . And if I go in stealth , I lose the point aswell.

I will wait till anet decides to do something about thieves, until then I"ll facerolll on my warr. And I never said if you do WvW you are bad , it’s just not the same situation in PvP. Wvw thieves can pretty much kill anything with 110% crit dmg \food\buffs . It may even be too strong in wvw. But in PvP nope, the only good build is S\D and it’s based on evades\teleports only. They need to make more traits and weapons for stealthless thieves.

Maybe just don’t stand in the circle then.
I used to run a power ranger. Longbow. 30/25/15 or 30/20/20 respectively. She never ONCE stood in a circle unless there was no defender around. It was all about the mobility granted by greatsword. Point captured? Great. Move on. Enemy trying to take point? Unless an ally comes, move out. Two guys fight for a point? Now, that’s, where the money is at. two guys fight for a point, probably held by the enemy or neutral. Just unleash the burst and down that guy before he even realizes, there is a second guy out there for his blood. Then move on to the next point. Go roam and leave the point holding to the tanky guys.

But then again, that was before the meta shifted to conditions. Back then, Guardians were practically gods and the only counter known to man was a trapper ranger. There are no bunkers anymore, who can truly fight for a point as long, as they used to back then, because at some point, they will crumble under the condition pressure, thus the value of dedicated roamers is going down, reflecting that change.
Still, it might be worth a shot, going for full burst instead of sustain and testing the results.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ruins of Surmia/Drakkar Lake/Fissure of Woe

in Match-ups

Posted by: naphack.9346

naphack.9346

Fear not this night, Drakkars!
Man. I wanna play, but I gotta do stuff for university

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

ranger hint completion

in Ranger

Posted by: naphack.9346

naphack.9346

Sounds like the kind of hint, you’d get right after completing the tutorial.
If you still got a spare character slot, I suggest creating another ranger to test, whether you can trigger the hints with them, if you still can’t manage to trigger them, probably write to support or something.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

WvWvW Warriors Only?

in WvW

Posted by: naphack.9346

naphack.9346

Engineers have several uses in a zerg fight. Elixir X helps out in a fight with the amount of CC’s it has, Mortar has many AoEs including a heal and a chill, the flamethrower (I believe) isn’t capped at five targets due to it being a cone of fire, piercing shots tag everyone in the ball, the glue shot immobilizes, etc. There are many uses.

Elixir X: I’d rather have the original.
Mortar: Stationary as hell. If a zerg runs over you, it will not be helpful at all.
Flamethrower: 3 hits times 10 ticks = 30 ticks of retaliation damage PER ATTACK SEQUENCE or 12 retal ticks per second.
Piercing shot: With pistol, up to 25 hits per shot, amounting to 25 potential retaliation ticks per attack, with a bit less than a second per attack, you can do the math.
Glue shot: I’d rather have muddy terrain.

On a sidenote: Without heal, 100 retaliation ticks equal your death, even in full PTV.
Let’s not even talk about what retaliation or reflect walls do to you when you use grenades.

On the other hand, I just thought of a cheesy trollstrat: Stack up on retaliation on 5 very tanky team mates(best, if your crit is as low as possible), stack at one spot and shoot your grenades right into the enemies reflect wall, then watch him die to your retaliation on the reflected projectiles.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Do you use CC in PvE?

in Necromancer

Posted by: naphack.9346

naphack.9346

The good thing about CC in PvE is the fact, it ignores poison. That’s it.
Now, the other heals don’t have overwhelming advantages either, so pick whatever you like.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Yet another plea for a Steal Rework

in Thief

Posted by: naphack.9346

naphack.9346

Had another thought yesterday, when I was swimming in Surmia’s bay(took em long enogh to catch me) and couldn’t activate my steal, because my thief decided a mace was unworthy of being used underwater, while she still insisted on holding onto that mace and never letting go.

Why not, for starters:
F1 – Steal
F2 – Use stolen item

Maybe even make the thief able to hold up to 3 stolen items. Just making steal usable, while you have a stolen skill, would already make the skill so much more intuitive. You could actually hold onto stuff like a skull without having to perform a friggin long animation, when you decide, not to use it at the start of the next battle, just to get that steal off.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

"Thieves can reset a fight"

in Thief

Posted by: naphack.9346

naphack.9346

Who cares about thieves? After dec 10 they will be nerfed into oblivion. Have fun with your thief until dec 10 then reroll warrior or anything else besides thief.

dec 10 will buff my valkyrie all-out 10-30-0-0-30 dd steal-backstab build.
Initiative to spare

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

WvWvW Warriors Only?

in WvW

Posted by: naphack.9346

naphack.9346

The thing is:
-2-4 Mesmers are enough to make a zerg roll
-2-4 staff eles are enough to keep a zerg rolling
-4-8 necros are enough to stop the enemy from rolling
-warriors and guardians? Just get them in a bunch, so you get a discount. You will want a LOT! 30+ total of these is what you want in a big fight.

Thieves? Throw in 1 or 2 for some extra blast finishers and some pressure on the enemies eles. If it’s a real battle situation and not GvG, throw in some extra thieves for recon purposes. Let’s say, a total of 5 should never be exceeded. They just won’t cut it when things get rough.
Rangers? For what?
Engineers? Who needs a walking suicide squad?

Why is this so? First off, thieves got horrible group support. They can be built to evade/escape from pretty much every damage source and then strike from the shadows. In the zerg, there is nowhere to run and the need for group buffs and utility is omnipresent. You can not simply reset a zerg fight and try again. If you go invis to escape the fight, the moment, you are back up to full, the fight could already be over.

Ranger’s group support is alright until you realize, other classes can do the same thing, only better. Muddy Terrain alone doesn’t warrant a spot in a zerg. They can be made extremely resilient towards steady dps, but they just don’t have the means to survive huge damage spikes. And most, if not all of the tanky builds use the pet as damage source, which, due to lack of cleave, is just bad in group fights.

Engineers are very self-centered. Not as much group support, as you’d think. And nothing, an elementalist or guardian couldn’t do better. They can be built to shrug off pretty much everything, but then they just can’t deliver. Or they can be built to dish out tremdous damage, but then they will be weak as paper.
How would you play an engineer in a zerg? grenade dps? stacked up retaliation and you kill yourself, before you know, what hit you, reflect walls and you kill yourself AND YOUR GROUP before they know what hit em. Flame thrower? retal food. Bomb Kit?It’s horrible. The damage is there, but at the same time it is not. At least, it’s not where you want it. In a mobile zerg v zerg situation, you want front loaded damage, the moment, you collide with an opponent, and not draw some kind of trail of death behind you.

Now, I never said, all classes but warrs and guardians are bad in group fights. Yes. They are not needed inside those fights, but the zerg still needs them. The next time, you siege a castle/keep/tower, just make those rangers, engineers, thieves, whatever walk around the objective. It’s no longer “live by the zerg, die by the zerg”. You simply intercept any enemy trying to get back to the zerg or being late to the party. If the opponents can’t recover their forces, their commander can’t fight back as effectively, because they can never leave their walls without fear of leaving behind bodies, they will never be able to pick up. The big upside to this is, you will typically be fighting chars specced for zerging with chars specifically built for picking off stragglers.
Engineers, thieves and rangers are definitely strong, but they lose their usefulness, as the group size exceeds 10 players. If you are in a zerg vs zerg situation with those classes, just try to find a place, where you can utilize the strengths of your class. Picking off reinforcements is one of the things, you can do.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Toxic in wvw

in WvW

Posted by: naphack.9346

naphack.9346

They do, however, give a large chunk of WXP. A single player can finish them within 3-4 minutes. The EB ones are easier, because you got all those blockers. And that is also the problem. It completely screws the merc camps to have such an event fail. I typically clear them out for the sole purpose of getting rid of them.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ruins of Surmia/Drakkar Lake/Fissure of Woe

in Match-ups

Posted by: naphack.9346

naphack.9346

Now thats just trolling.. after the million man Drakkar blob that basically swarms a single keep with 60 guys.

I’m really sure FoW has the biggest Blobbs in this match up. hrhrhr…now i kitten ALL europeans for bad blobbing ! :P

Yes, like that huge blob, which reclaimed the Garrison.
I was like “guys, guys! I took out their commander! Now their forces will crumble! Guys! … Guys?”
Eventually, our 5 brave defenders got overwhelmed by the huge blob that were those 15 FoW guys.
But really, FoW is putting up some decent fights with what they have.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ruins of Surmia/Drakkar Lake/Fissure of Woe

in Match-ups

Posted by: naphack.9346

naphack.9346

Nice 80 man blob in our homeland…
Seriously, those surmians only know, how to blob…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

AoE DPS

in WvW

Posted by: naphack.9346

naphack.9346

grenade engi is a walking suicide commando.
retaliation or a reflection wall and you are pretty much toast.

About AoE: Nothing can beat wells. Best AoE skills hands down.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Deadliest Class WVW

in WvW

Posted by: naphack.9346

naphack.9346

If you plan on following the zerg then Ranger with valkyrie gear, scholar runes and sigils of force running 30/30/?/?/?

Why would you do that?

Just take a look at runes of the ranger. They are cheaper and better in every aspect.
A single opponent with retal is enough for you to drop below 90% easily, while the runes of the ranger will yield you +5% damage regardless of circumstances, cause even if the pet is defeated, it’s still there, thus, the 5% damage bonus will apply.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Impact of physical appearance?

in WvW

Posted by: naphack.9346

naphack.9346

just make a white sylvari mesmer with a slight purple glow…

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Just remove PPT, it really can be that simple

in WvW

Posted by: naphack.9346

naphack.9346

the thing is “when is a defense a defense?”
when the gate has been breached?
when a player died?
when a thief poked the gates?

also, how many points?
how often?

this is pretty vague and might result in bypassing yakslappers, who intercept a yak right before the tower giving way more points to their enemies than gained by slapping the yak by triggering a defense event…
…Or even worse.
Worst case, nobody will want to fight next to a structure anymore until the whole thing has been decimated by an hour of treb bombardment and all defenders drowned in an endless flood of cows.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

5 man team glitching into a T3 Jerri

in WvW

Posted by: naphack.9346

naphack.9346

was like “god kitten , that’s so low.”
Then I saw, it was Millers…
As expected, sadly.

Millers Sound, the shame of all german servers, strikes again.

Just thought of an interesting punishment for this type of players: How about locking them permanently out of WvW? Could be pretty sadistic to some guys.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Just remove PPT, it really can be that simple

in WvW

Posted by: naphack.9346

naphack.9346

Points for defending = points for holding = points for posessing = PPT.

If you are so concerned about karma trains and want to enforce defensive play, introduce a cooldown on ppt.
From the point, the object is captured, it won’t generate points for x ticks, where x is:
camps – 1
towers – 2
keeps – 3
castle – 4

This is reversible, so, if a keep has been captured and held for only one tick, before being recaptured by the original owner, they will have to wait only 1 tick for it to generate points again.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Just remove PPT, it really can be that simple

in WvW

Posted by: naphack.9346

naphack.9346

In a situation where 2 of the three servers have 24/7 cover the fighting won’t change. Yes the third server will still suffer and may have to rethink their strategy by only recapping things they know they can hold for some time, building slowly and looking for as many kills as possible to redress the balance.

Wrong.
If 2 servers got 24/7 and one doesn’t, those 2 will happily exchange objectives during the off-hours and leave the third one in the dust.

Also, it is a bad thing to introduce such a system, when the current problem is people capping too much and not defending enough. Karma trains would be the only way to gain points for the server.
I can already see the giant karma trains go choo-choo, tearing through wooden gates and taking objective after objective.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ultimate pest build? :)

in WvW

Posted by: naphack.9346

naphack.9346

My “main” (first character, not really all that well equipped yet) is a mesmer. I haven’t had a lot of luck with it in WvW so far, at least in part due to the difficulty of playing the class well. Also, the class is slow and I can’t afford 6 traveler’s runes yet.
.

Centaur Runes.
You could stuff all characters of all players in multiple guilds with these and it would still be cheaper than a set of traveller runes.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Ultimate pest build? :)

in WvW

Posted by: naphack.9346

naphack.9346

Alternatively, you can try to revive the old tankcat build to its former glory.
Engineer builds need loads of fine adjustment, tho.

You need to be too nimble for a zerg to care about and too tanky for enemy roamers to care about, then you can do whatever you want.
Engineer can get you some sort of middle ground.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Just remove PPT, it really can be that simple

in WvW

Posted by: naphack.9346

naphack.9346

you didn’t even state one solid reason, why PPT is bad.
All you say is, there should be more open field fights and the game should encourage this, but I fail to see, how PPT is in any form related to this. Please elaborate.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Points on capture instead of tick

in WvW

Posted by: naphack.9346

naphack.9346

The problem, I see with this is, that the system is easy to abuse.

First problem: If an objective switches constantly between two servers, both those servers will get even points in the end.
In an uneven matchup, where one server totaly dominates, one barely hangs on and the other one has basically given up, the actions of that third server will determine the winner.(can you say “kingmaker”?)
The point flow will be totally even, thus, it will not matter, who HOLDS the objective the longest, but who will eventually CAP them. It means, servers with only one small time window, where they can dominate(typically nightcap) will be able to get all the points their opponents have gotten during the day and break even… Untill the opponents take everything back and pull ahead again.
In a straight up 1v1 with these rules, the winner would be the one, who during the last second of the matchup holds the most objectives.
If you add a third server to the equation, things get wonky once that server is severely weaker than the other two. He can basically determine the winner by taking all the fully upgraded objectives from one server, so the other server can’t get the bonus for taking an upgraded objective. The game will not be about who can HOLD stuff, but about just karma training through and capping all of the objectives in hope, your opponents servers will break even in taking them back, so you can pull ahead.
The current meta is way too offense heavy and you want to introduce a system, which actually promotes going on the offense with no regards for defense?

If one server defends, while two servers just keep taking eachothers stuff, the server, which just defends and holds its stuff, will lose with this system, even, if they hold 66% of the map. The mindless karma train in the rest of the map would simply generate more points.

There are still a ton of problems, but I think, the ones I listed above should be enough.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

Random one-shots are not fun.

in The Nightmare Within

Posted by: naphack.9346

naphack.9346

I’m sure some players are better than others, and I’m also sure some classes can deal with it better than others. But there are a LOT of downed and dead players on the map so I am not imagining this.

which living story update did NOT introduce lots of dead players on the respective map?

Kuraii wiped entire zergs regularly… “What? you need to dodge AoE even with a zerg?”
Mad Kings Labyrinth has always been known for causing lots of deaths to solo players… This year, they stepped things up a notch. “What? That thing just keeps knocking me back and back and back? And what’s that strange stuff on the ground?”
Don’t even want to talk of the elite twisted nightmares and the condition pressure in general roflstomping entire zergs during the first invasions… “What? Did I just die to burn damage? In PvE? And where do these 25 confusion stacks come from?”
Remember Tequatl? “We scratched 5% and the timer ran out. This event is impossible.”

Cmon. Just man the kitten up and get out there smashing things. The tower isn’t really hard, it simply doesn’t allow for mistakes when you run Zerk. (hint: PVT)
People should really start making it a habit to enter every new Living world content in PVT first and then switch to their zerk gear once they got the mechanics down and know when to dodge. It would significantly reduce the number of bodies littering the floor.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

(edited by naphack.9346)

How do you identify a 1v1 duel?

in WvW

Posted by: naphack.9346

naphack.9346

If it’s in some remote location, where it is very unlikely, it is NOT a duel, it might be an option, not to jump in, but even then, when in doubt, jump in and prepare for the stomp.

If they choose to duel in a crowded place, they gotta live with the consequences.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

Making Immobilized to be manageable

in WvW

Posted by: naphack.9346

naphack.9346

I never got, why they didn’t simply change it to something like this:
“If an immobilize with a longer duration than the already applied one gets applied, it will overwrite, otherwise, it will not.”
There. problem of 1 sec immobs overwriting 5 sec ones gone.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

8/11: Drakkar/RoS/WSR

in Match-ups

Posted by: naphack.9346

naphack.9346

Dear KISS-Guradian with purple hair…am I the first person you killed?
Elsewise I can’t explain why you have to party so much (laughing and jumping on dead body) when you suceed to kill one lonely running person with 4 or 5 other players of your guild.
I hope I made your day :-P

LMAO, Seiously?! A DL player is complaining about being killed by an outnumbered enemy team?! I mean do you even know which server you belong to?
Well all I can say is, isnt it nice to have a taste of your own medicine, it isnt nice being outnumbered 4-1; think about that when you are running in your map zerg.

Though TBH I think the more shocking point is that this DL guy was out alone, very rare. :P

read → understand → think → post.
thanks.

Did some roaming today, nothing substantional.
Hidden Surmians of, like, any class, but mesmer all over hills… Was a tedious task to clean that out. Looks like you capped it back by now. Fights for ruins were pretty intense, while the supply run met no resistance at all.
Decided to do the jumping puzzle and got zerged to death by surmians… Just what the hell is up with you guys?

Anyway, you guys certainly fight fiercely for your borderland. Let’s hope, none will get sidetracked by living story updates… Would ruin the match kinda, if one side suddenly stopped fighting.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

8/11: Drakkar/RoS/WSR

in Match-ups

Posted by: naphack.9346

naphack.9346

I tell you also something very very special. A guild should be a group of players that enjoy running together as a guild while trying to improve theirselfes. Else you dont need a guild do you?

A guild is, where players who share the same mindset gather and work together to get things done. All that other romantic stuff is of secondary nature. Whether the guild is mainly focussed on being a platform to search for dungeon groups, a platform to find pvp tournament groups, a family, full of nice persons, with whom you share your rl troubles, a group of dedicated role players, who only speak to each other in-character or just some random tag next to your name, so people stop bothering you with guild invites, it still is a guild. WvW doesn’t matter and especially the WvW performance doesn’t matter for a guild to qualify as a guild.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.