Taking a break from GW2 to play various
Nintendo games..
It seems that the Devs don’t realize that while necros in theory have the tools to absorb damage rather than avoid it, much of the pvp meta from my understanding makes it so that if you can’t avoid damage or get focused in a team fight, the overall power creep for some meta builds for professions and the crowd control techniques in use by those professions means that deathshroud and high HP isn’t enough to survive. S/D thieves survive through evasion and mobility and have a fair amount of interupts, immobolize, and overall high damage. D/D eles survive using decent mobility and boons, do damage by stacking might/fury and other defensive boons, while providing most of those boons to their allies. Warriors… enough said.
While we are designed to not be able to avoid damage, we need better ways to mitigate that damage in team fights in my opinion. How this would happen, I have no idea :o
Basically what other people have already mentioned. Thieves though are better off running dire or carrion, and rangers are sometimes better off running settlers or apothecary depending on whether or not regeneration uptime and the troll ungent heal is part of the build. Same thing for condition thieves that spec heavily into shadow arts, but its not as vital.
Necro, Engi, and Mesmer need mostly rabid and a touch of dire for extra vitality. I can’t say for warriors though, and please don’t play condi ele or guardian ever.
I originally planned on getting the precursor first (howl) but 3 weeks ago, it rose 100 gold in price, either do to TP flippers or increased demand, as I’ve noticed about 6-8 buy orders usually that keep the buy price over 470 gold when it used to be 370 back in may. Therefore I’m going to spend the 550ish gold I have stored up on T6 mats by placing lowish buy orders for them, and I’ll probably place those buy orders later today, in hopes that the precursor price will decrease a bit by the time I acquire enough gold again to place buy orders.
Definitly do map completion first. Its probably the most fun part of the whole process, and once that is over, the massive gold farm begins. Salvage every rare you get and the ectos will pour in for your mystic clovers (do after or during map completion when you get ~231 ectos/enough karma and skill points) and then the gift of fortune over time. After you have all the raw ecto you need, salvage any more that you get to save a bit of silver on crystalline dust until you get 250 of that, and you’ll get tons of luck along the way.
Make sure to level up the crafting disciplines you need to 400 relatively early, I’m glad I got all of mine to 400 last summer before ascended crafting made it a bit pricyer.
As for money, I’d recommend running as many easy dungeon paths as you can every day until your eyes bleed, for the gold you can get and the tokens that you can trade in for ways to make more gold. I hate AC and CoF and SE and TA and CM so much now that I’m completely sick of them, so it gets to the point where I’ll “waste” a day playing spvp or WvW, which doesn’t derail my progress too bad since I have some small time TP flipping waiting to pay off. I’ve also been selling old stuff of value to help out, such as promoting all of my charged cores and selling them to my guildmate to avoid the TP tax, salvaging 2 strength runes and 6 perplex runes from old character builds that I don’t use anymore.
I suppose it sounds like I’m getting a bit desperate, but I finally feel like I’m starting to get close to making this thing. I even ran around like a maniac on my necromancer in cursed shore last night chopping down all the trees I could find for my gift of deforestation. I’ve had my gift of mastery and clovers done for a year, and I gave up several times and blew my money on other stuff like T3 armor and gem store stuff because the gold farm was too daunting. Now, today, after coming back to GW2 at the beginning of May, I feel like I stand a chance of finishing howler in the next few weeks. I basically just need enough gold for my precursor, icy runestones, and the 10 gold gift recipes. If howl falls back to its “normal” price then I’m looking at another 500 gold left to get, which is a lot, but I’m confident that it won’t take me more than a few weeks to accumulate that much.
Anyways, that post got long, but I hope that my story will help you.
Edit: After making a quick spread sheet for the gift of fortune, and looking at pricing trends to determine the value of a low but reasonable buy order for all the T6 mats (sans dust since I salvaged for them and with an extra 250 fangs for howler added) it will cost me 555 gold, which will put me back into the poverty zone, but at least I’ll be able to sell any new T6 mats that come in randomly after that. The good thing is that I save about 100 gold using buy orders for everything rather than buying sell orders.
(edited by nearlight.3064)
hey i’ll gladly take a spirit ranger any time as an ally, they’re far more useful than a bearbow with absolutely no support capacity.
i do understand why spirit rangers are not played much due to the quite stale gameplay, but i’m just puzzled as to why bearbow is so popular in all game modes. i just haven’t seen the ranger/hunter/beastmaster classes use their solo pve builds in pvp in any other game. it’s weird.
April 15th rolled around and made D/D Elementalist viable again. Both spirit ranger and D/D ele both fill the semi-mobile defensive support role on a pvp team. D/D ele is basically semi-god mode now thanks to strength runes, so basically spirit rangers have been pushed out of the meta by Ele. Afterall eles have support from boons/healing/mightstacking that isn’t vulnerable to being killed like the ranger spirits. So while the spirit ranger gameplayis relatively stale, I attribute better options for its role resurfacing as its main problem in pvp. I only just started playing ranger, and I think its a really fun and relatively complex class if you don’t decide to be a bow-sniper. I saw a post on the ranger forums that basically say that the only truly viable ranger builds right now are celestial spirit or trap builds with S/D and shortbow or axe/torch.
As far as pve goes, I don’t notice too many bad rangers, except if they’re uplevels in AC or whatnot. I even remember seeing a ranger with sunrise solo Lupi from phase 2 on when the rest of us wiped!! Bears seem only really useful in dungeons if ones trying to solo them, but even then only in the right encounter. And ranger could be generally much worse in pve, necros have the worst time being great in pve, and I see even more bad necro builds (condition or staff spam w/minions) than bad ranger builds, since the frostspotter concept seems to have caught on.
Shatter mesmers can often rip up to 4 boons with a 4 clone shatter if traited. Necromancers can corrupt them, which is balanced since its not as frequent. What is broken is S/D thieves spamming larcenous strike and stealing on cooldown to someones boons.
I don’t think they’re too difficult personally, but still a bit harder than the burst for most other professions. In fact, after playing S/d ele a little but I’d say that I don’t think the other professions besides thieves or mesmers can burst someone down with as much complexity and complicated button pressing.
On my necro, you just spam life blast in a power build, or just faceroll all your fear skills and taineted shackles and marks as soon as possible in a condition build!
Do you guys know of any power based regeneration builds that are decent?
I’ve been using Nature’s Voice in WvW lately on a berserker ranger. The healing isn’t nearly as strong as my condi PvP ranger setup, but 2k heals every 10 seconds or whatever it is plus the regular heal skill is not too shabby.
It really doesn’t matter what traits you take other than the 6 in NM. Maybe 6 in MM for signets. Or 6 in skirmishing for MoC and then take offhand axe and/or greatsword. Any number of things you can do with it.
Okay thanks a lot, I’ll play around with it in hotjoin later. I might take warhorn over axe for “team support”. Which shouts should I use? And would longbow be the ideal other weapon to take or would greatsword be better?
They probably won’t give us any real info in advance, since Anet seems to have learned not to do super-detailed previews for each patch, since it causes economic activity speculations to kitten so many things up (I’m talking about you, picture of meteorlogicus’s night cycle that made storm rise from 170 gold to like 500 then 620).
So when it happens, it’ll probably take us by surprise. I have over 10000 silver ore on my thief mule to unload if it causes silver to go up to like 2 silver (got it at 23 or 24 copper apiece), but I might get impatient and sell it sooner, since its price went up to the 60s in copper, so I could make like a 37-40 gold profit on 10000ish silver ore, compared to the 180ish gold I’d make if it went up to 2 silver..
Although even then, I’m not sure if JC 500 would even catch on, since it’d only really be useful to those wanting to craft ascended carrion, settler, or valkyrie gear. And valkyrie gear would probably be the most commonly used stats of all of those to be honest, since carrion is only good for unfocused hybrid condi builds (since dire overshadowed it) and settlers is only good for undying regen ranger or condition thief bunkers. Oh and I guess we could end up getting to craft pure dire (not the rabid/dire) as well, or even zealots too now that I think about it, so it might get some actual use, but most builds could easily work around craft only ascended trinkets.
yeah what deedra said. So be absolutely sure you want to make the bifrost before you equip it, thats how I am with the legendary I’m crafting since I’ve changed my mind a bunch of times, and I’d be hitting myself if I were stuck with a useless dungeon token gift or soulbound precursor that I couldn’t get rid of xD
oh! I have the numbers right there :P
37s25c ecto sale – buy dust for 40s98c = -3s73c to sell ecto and buy dust vs. -65c to salvage ecto into dust
so if you have ecto and need dust, salvaging the ecto is much better
Ah thank you so much, that will save me a pretty decent amount in acquiring the remaining dust I need!
Alright thanks for your advice guys
@pdavis, yeah I’ve had my clovers since july of last year 0_o but I quit gw2 from october 12th of 2013 to may 7th 2014 so that makes sense hahaha. Now I’m back and trying to rush finishing howler so I can make ascended everything else hahaha. Back when I last played I had so many money sink distractions from cultural armor, to living inside the SAB to investing in thousands of gossamer scraps only for them to tank.. But I’ve recovered from that. I have enough gold to either finish the gift of fortune or buy howl outright, but I’m probably going to get the gift of fortune first, and I’m trying to cut costs as much as possible.
@Mystic alright thanks for crunching the numbers for me! I basically want to know if salvaging ectos into dust is likely to be cheaper than selling the ecto and buying the dust outright.
I’ve already reached the 250 ectos I need for the gift of fortune, and after cashing in my CoF tokens, I have about 70 or so extra ectos just sitting around. At this point would it be better to salvage them for T6 dust and luck essences (I only have like 85-90% MF), or would it be better to just sell the ectos?
I’m thinking that salvaging would be a good idea because I still need about 130 crystalline dust, and this way I could probably get most or all of it that way, furthermore the TP tax would reduce the gain I’d receive from selling the ectos. Additionally I have several spare black lion kits, however I am reluctant to use them all on the ectos, as I like to keep some around for exotics and the guaranteed chance of recovering a sigil and the higher chance of getting inscriptions from dungeon exotics.
Anyway, what would you experienced people suggest?
Due to the timing, I assume that the Poison Master trait was already in the works when I proposed it in the CDI.
And yeah, it’s a really nice trait.
Ah that explains it, it must be really cool to have predicted it coming though! Since I just made a ranger I won’t be able to unlock this trait for a loooong time since I’m stingy, but hopefully I can test it out on a condition build eventually, since it is a pretty substantial buff for poison.
Playing Necro is a total blast in WvW. We’re basically AoE death machines.
Zombify, what sorts of unconventional necro builds do you think are viable in large scale WvW? Lately I’ve been running a chilling darkness well build with ice runes/sigils which is pretty fun! The only issue is that I’m getting fattened up by eating too many koi cakes, and I want something a bit different/more effective in the realm of a power or hybrid build.
The class doesn’t need a total overhaul. It needs a lot of tweaks, but not an overhaul.
We haven’t see much (or any) progress since the CDI, though.
I’m totally new to ranger (made it a few days ago) and I looked at the CDI page and noticed that the very first suggestion was adding a way to make ranger’s be the best users of poison in the game, and I noticed that one of the “new” GMs is poison master. I’m not sure if that trait is worth taking, but its kind of a little funny if they read the very first post and took that suggestion but ignored all the others!
I get a decent amount of dragonite from raiding keeps/SM in WvW with my guild. That being said, I still haven’t gotten around to getting ascended armor or even weapons for my characters yet, since I’m finishing up my legendary first. Only a few hundred more gold to gooooo.
I got a magi armor chest drop once, but its one of the least useful stat combos ever, maybe I’ll put it on a regen-power roaming ranger build or something like that in the future.
This can give you some ideas!
How do you deal with highly skilled engineers currently. If I use terror build I’m a kittening ping pong ball. If I use spectral power build I can last longer but he’s got so much cc I’m eventually going to die. If I use glass cannon I’m a ping pong ball made of glass.
I don’t mean kittenty engis, I mean the ones you run into that are at the top of soloq. I know I know they’re probably not pro either but they are absolutely what I have the most trouble with now and it’s driving me crazy because they all talk kitten saying how awful I am since according to them necro is a hard counter to engineers. Oh and its not turret engis. I have no problem with those.
I agree with this statement. In theory they are only considered hard counters because of boon corruption, as engi’s are almost as much of a boon monkey as a guard/ele, and engi’s are considered to have relatively weak condition clearing compared to eles or guardians or even warriors. But in practice their CC abilities win out against most necro builds. I only stick to necro in WvW these days, but I’d assume that maybe a build with the stability trait might stand a shot? Other than that you could bait them out until their CC abilities are all on CD, but necro lacks the micro-mobility and evasion to do that properly.
To unlock a skin you need to bind it to a character or an account. So I don’t really know, but I assume that this whole question is a bit pointless since you won’t want to use the legend skin when you make the bifrost.
Also the staff the Imryldeen (spelling?) I beleive it has the same skin as the legend.
Don’t touch any Bows or Bears and you might be okay.
Ranger, oh irony, is a melee fighter.
Hahahaha I’ve noticed! And thats kind of why I was drawn to this class, since I really like the sword and GS skills, although I feel like the sword 2 leaps are a little spastic.
Right now, I’m probably going to level from tomes on knowledge gained in PvP, and a little bit of world explo to unlock traits, so for pvp I’m trying out a bunch of different builds. The spirit ranger build didn’t really impress me to be honest. Next I tried a trap condition build with axe/torch and s/d which worked out decently, but I felt a little squishy even with rabid gear. Then I tried a longbow/GS power build that actually worked out really well, but I want to try something a bit different.
Do you guys know of any power based regeneration builds that are decent? If not I’ll just play condition/regen tank, but even then are traited shouts and the troll unguent the best way to make this playstyle work?
Alright thanks for the comments. What would you say are the biggest strengths and weaknesses for the ranger?
I’m not sure if it’s a strength or a weakness but seems like all the people who mains rangers are mad in one way or another. For example..
I love it. After leveling every class to 80, I started a ranger and now have not 1, not 2, not 3, but 4 level 80 rangers
Aw yiss. He has lost it. Yeah. The question is, are you mad enough to be one of us?
I love imogen heap froufrou. I think I’m mad enough.
Would using skill points on the 10 clover recipe cause a reasonable profit from failures that yield T6 mats? That is assuming if you have enough karma for obsidian shards and spare ecto lying around.
The warrior nerf sounds reasonable but everything else is bad. BAD.
I do agree with removing +/- condi duration food though, it would be “fair” and I could actually avoid fattening up my necromancer with koi cake after koi cake when she decides to go terrormancer.
Honestly I’d just wait until you reach max level before going all out on skins. Edge of the Mists is also the fastest way to level a new character so that could help too.
Basically you don’t want to waste transmutation charges while you level because once you run out they’re rather uncommon and expensive to get from the gemstore. Generally speaking, cultural armor based on your race can be bought to give you a really cool appearance, and T1 and T2 level cultural armor is very cheap! But T3 is very expensive.
I suggest playing around with previewing skins in the wardrope tag of your bank to plan out what you think looks cool.
Honestly I wouldn’t farm mats individually. Doing dungeons instead and buying the mats with that gold would be much more fun and probably faster! I don’t know what class you play but as long as you run your class’s zerker meta build and only join/form groups of similar people, you can finish a path in 5-20 minutes usually. With that money you can buy 2-3 T6 mats per path depending on the path and the mat, which is pretty great if you can do those dungeons that fast.In addition you’ll get more T6 from champ bag and you can get lodestones and cores from chests.
I do AC 1/3 CoF1 and SE1 each day at the very least, usually adding in TA up/fwd CM 1 and 3 or CoE/Arah paths if I have more time on that day.
The datamined precursor entries were revealed 7 months ago. You can see them here:
http://www.reddit.com/r/Guildwars2/comments/1qha6v/chat_codes_the_nightmares_within/This was before they shelved the new legendaries/precursor crafting plans. There is no justification to expect anything substantial to come out in the patch next week.
Do not waste your time banking everything on the precursor when you have everything else to stockpile.
In fact, it is a lot safer to get all your ectoplasm and T6 mats first.
If Anet indeed comes out with precursor crafting next week, then T6 mats will rise substantially because legendaries will now be easily attainable by everyone.
Okay, thanks for your response. My thought process was to get the precursor first because T6 mats will still drop every so often no matter what from champ bags and heavy loot bags ect, even after the precursor, but I guess that doesn’t make much difference in the long run because I can just sell any extra that appear after the gift of fortune is done. I have like 320ish ecto now so I’m good on that.
And I didn’t know that those plans were shelved, so yeah. I only thought it was possible because of the journal updates that will happen next week, so I thought there could be a link between the two, but I didn’t know they were scrapped. Anyway thanks for the advice, I’ll get T6 first and save the precursor for last. Do you think it’ll be cheaper in a few weeks? I probably need only another 2 or 3 weeks to get the gold to finish everything, especially since I’m promoting/selling all the charged cores/lodes from the weapon I wanted originally.
Warrior is the definition of boring to me, but then again I generally don’t ever play heavy armor in your face foot ball quarterback classes in video games.
Elementalist is generally fun, but the build I like (S/X) for it is considered suboptimal in WvW and Spvp.
Necro is pretty terrible in PvE but the most fun class for me in WvW. I love being an AoE death machine there!
Thief is pretty meh to me, I couldn’t get the hang of iniative since playing ele for so long made me spam all my skills, and I’m pretty bad at preplanning bursts and whatnot.
Engineer was pretty fun, but I thought the kits were tacky and made me look like Al Quaeda’s Santa Clause dropping bombs between my legs with a giant sack on my back. So I deleted her.
I recently made a ranger and I really like it a lot so far. I’m not a huge fan of the bow skills, but I really like sword and greatsword. S/D ranger feels a lot like S/D thief, but with crazy leaps instead of teleports, and poison instead of boon steal, and the whole evasive feel is still there.
If you still have trouble with it, PM me when I’m online in a few hours. If I’m not in the middle of a dungeon run, I’d be able to help you out.
After changing my legendary goals and aspirations and priorities many times, I’ve finally settled on making howler for my necromancer/ranger. I have enough gold saved up from my previous legendary attempts to buy howl outright (and be pretty much broke after that, and I still have 2/3rds of the T6 mats left to buy) but I know I can save a lot of money by placing a lower buy order on howl.
http://www.gw2spidy.com/item/29184
Looking on Spidy, I noticed that in May, the items buy orders were at around 360-380 gold which is so so cheap, and sell orders were around 460 gold or so. But then, on June 7th, the item had a massive increase in price to buy order of up to 550 gold and sell orders up to 640 gold, which is a very significant decrease. In the past few weeks since then, the item appears to have stabilized at buy order of 470 gold or so and sell orders at around 550g, but I have no idea why the price spiked so much that day, other than the idea that June 7th was a Saturday and everyone decided to finish howler that day..
Anyway, why did this happen? I’m not saying that its a bad thing, but I want to understand the big picture before I spend a lot of gold/time on acquiring my precursor. Do you guys think that there is any chance that the price could drop to where it was before the June 7th spike, at least in the very near future?
Also on a semi-related note, I’m curious about next week’s patch in regard to precursors. Although this is a bit of a stretch, I remember seeing info on reddit that showed the existence of datamined journal entries for seeking precursors. While its probably not going to happen, there could be some sort of precursor obtaining method introduced next week, even though that most likely will not happen. But still, in just the extreme off-chance that it will happen, would it be smart to refrain from placing buy orders for howl until we know for sure about the details of S2 and its rewards?
Mainhand warhorn all the way.
Thanks for the comments! I played around with ranger in pvp last night and it was a lot of fun. I need to learn how to control the sword skills so I don’t fly all over the place!
I think that once I level this alt I’ll mostly use it in pve though. I normally play ele so I’m used to giving tons of might and fury but I’m sick of relying on fire fields and conjured weapons and I just want to try something different for a change
Lastly, are axes useful for any builds? They seem like a really cool ranged weapon but they don’t really have a clear place compares to bows.
Alright thanks for the comments. What would you say are the biggest strengths and weaknesses for the ranger?
I have 4 80s, (I main ele in pve, and necro in wvw, but also have mesmer, and thief, who I don’t play much anymore). I’m deciding what I want to make for my last free character slot, and ranger seems like a good choice, but I was wondering what you guys can tell me of the class.
I’ve honestly heard a lot of bad things about rangers, but my friends that main it swear by it. What is the frostspotter pve build that I’ve heard so much about (I’v eonly seen it a few times) and what other sorts of builds and weaponsets are good for wvw and pvp?
Also about pets, are some better than others? Because if they are just aesthetic I’d probably go with fern hound since I’d probably play a sylvari xD
I wish they didn’t need glamours into the ground. I mean necros have wells as their primary zerg utility, so why can’t they revert the nerfs to confusion and blinding beffudlement so glamour mesmer have a similar damage potential to that of a well necro?
Of all the TREM classes, mesmer would be the easiest one to bring to GWEN status, followed by grenade engineer. I doubt Rangers and thieves will ever have the AoE tools to really be great in zergs I’m afraid.
An S/D ele has the highest theoretical burst in the game. Theirs a thread about that in the profession balance forum. True it’s fragile but it’s a very strong build that needs a lot of finesse and yoy can make a build that has strong burst but isnt totally glass which is ideal for wvw. Thieves and mesmer also have a very high burst and have stealth and clones to survive a bit better, but lack the AoE potential to contribute greatly in larger scale wvw battles.
Necros are in my opinion more viable in wvw than any other game mode. They form the N in GWEN and are basically one of the main sources of damage in large group fights. I have a thread floating around here that discusses the merits of power vs condition and that depends on the scope of the fight, but either way, necros add a lot of burst aoe to zeros through wells and marks and death shroud skills. You can easily tag lots of enemies that way!
but isnt the range realy short on the necro ? If im running full zerky id rather be able to stay back ?
And does a fully pimped ranger crappy damage ?
On necro you can run back line or frontline. You need the trait focused rituals yo give your Wells 900 range ground target. Staff marks have 1200 range and putrid mark is a good burst. Your life blasts get much stronger at 600 range or closer (they can hit like a truck with Max soul reaping) and that is also the range for axe. You can alsotrait for focus to be 1200 range too. I run a zerkeroes knights mix and it works pretty well.
So it’s range isn’t as long as ele or ranger but you’ll get more emphasis on aoe damage mid to long range which is devastating in organized groups. Rangers are awful for what you want as they don’t have nearly enough ranged aoe. And as I’ve said ele can do ranged damage well but you’ll be expected to use your support skills more often, although some people run zerker staff which is fragile but almost as powerful as a power necro.
in fact on reddit was some weeks ago a post about a dev talking to the community in gendarran. he said that precursor crafting is coming soon.
before here everybody cries QQ but the manifesto…they said already that is could came out later then hoped and i think in season two it is expectable that we can get the new manifesto and Infos about the precursors and maybe legendarys.
Dont Forget it is possible that precursor hunt and new legendary come at same time
Can you provide a link to this reddit post? I’m interested in reading it but I don’t use reddit really so I don’t know how to find it.
This is a very interesting discussion. As a non-thief related example, when I play ele in hotjoin spvp I typically run glassy S/D or S/F fresh air, which is not the current meta (celestial D/D or glassy staff). In fact I got in a long conversation with another ele who spent a while convincing how in every way S/D is inferior to D/D ele because the surivability and mobility are lower and that he thinks that D/D strength runes has better sustained damage, mobility, easier to use burst, and better cleave for trying to kitten up stealth. And he is probably right for most of those things, but I don’t really like to do the same thing in pvp as everyone else. I don’t care if scepter is an inferior weapon. I like the idea of being a glassy magical ninja bursting people down with complicated air burst combos, and even if I am hindered by survivability, mobility, crappy autoattacks, and long cooldowns, I don’t care about that meta because I feel really cool playing this way, and I generally do I great job as long as fights aren’t stacked ridiculously against me
That being said the pve meta is a more serious nature, because dungeons/fractals take time, and we don’t want them to take up more time than needed to get the rewards we want.
In your case, it’s kind of like you working as a doctor but being paid the wages of a secondary school teacher. You love being a doctor, you love saving lives, but most people cannot help but feel that they are just wasting more effort for less rewards.
Slight addendum.
Especially when the option to be work as a doctor and be paid as a doctor “should be” is out there.
Not this poster’s case. He admitted himself that his s/d requires more effort and is also at the same time worse than d/d.
Well I admitted that in theory it is worse. In practice it can be better than d/d in some situations. And in the future the scepter skills could be reworked somehow. And anyway in regards to the doctor analogy, I don’t really agree with it because the scepter builds I run are a bit high risk high reward. In theory it’s inferior because it’s easier to kill than d/d and more effort is needed to get those rewards but overall, the nature of burst means I can kill someone much faster rather than wear them down with gradual damage and small amounts of telegraphed burst while out sustaining them.
I hope that makes sense.
This build definitely looks interesting and is likely the most viable stone heart build.
Some comments are: how have you dealt with having to pick up a second conjure when the first one runs out? I feel like that would signal to the enemy when you are vulnerable and unable to react as much (like placing marks or wells or traps on uour spare conjure in duels ) although the focus earth skills offset that. Do people ever steal your flame axe? Because that would be very brutal for your build.. As it is when I run the lightning hammer in pve.
I’d swap out some cavalier for knights gear, soldiers/sentinels gear etc. I feel like more health could help you as could a bit more precision. Lastly I’d try running ice bow in zeros along with the other main conjure. Ice storm damage is a very solid aoe.
When I have time and actually unlock stone heart, I’ll try this build out in spvp with a knights amulet and similar runes and sigils. It looks interesting but it’s probably not at all my playstyle.
Ranger is often considered to be one of the worst large group WvW necros.
Eles can do way more damaage, but more importantly more support with AoE CC and water fields.
Necros are what you really want to run for WvW damage. Run a power well build, and just reap in the loot bags as players melt in your wells/life transfer/life blasts and are tickled by your staff marks.
I meant PvE and WvW guys I’m well aware of the PvP system, my bad god distracted so sorry.
So my original question was: a d/d – d/f Ele with celestial build will be good and useful for dungeons/fractals and WvW in the same time?
yeah a good proportion of eles run celestial for WvW on all sorts of builds. But for dungeons and fractals you’re gimping yourself if you don’t run all or mostly zerker. So just have two armor sets, one for pve and one for wvw, and swap them out for each type of content.
Clearly you’re correct on almost everything. The nightmare court theory may be a bit off the mark, but possible considering how scarlet used TA.
In addition, look to the Crucible of Eternity, each node on its external ring corresponds to an outdoor research facility of the different minions of a different elder dragon. Zone black is zhaitan/risen, zone violet is kralk/branded, zone white is jormag/icebrood, and zone red is primodius/detroyers. In addition there are two other zones not associated with the 4 original dragons. Zone green is clearly associated with mordremoth, and features husks as the enemy there I believe. There is also zone blue, which is under construction, and many think that some sort of ocean dragon could exist due to this fact..
In addition, Crucible of Eternity is an inquest research facility for the elder dragons, and their minions and their magic. Path 2 features the interior of zone green and the evolved husk is the unique boss for that path. These facts clearly support your ideas
Mohagi, your build looks pretty solid!
I’ve been trying to run this build,
But I haven’t gotten around to it because I’ve been too busy to go out and by all the valkyrie pieces, runes and sigils.
I’d say that your build looks considerably better and more balanced than mine, because you have so much more healing power and a good amount of more toughness and precision than mine and only a bit lower power stat.. Maybe I will have to consider celestial as a primary stat.
Other than that I agree with pretty much everything you say. Scepter does have a pretty high skill cap. Youtube search for burst combos to get an idea of what you can and should be doing as you play, because you really can’t faceroll through your attunements and cooldowns like you can with D/D. For S/D you have to plan in advance and combo skills together for the best effect so you can burst enemies down in an extremely short timeframe, its like playing as a ranged magical thief without the crutch of stealth or uber mobility, but the burst can be considerably greater than a real thief.
And yeah S/F with zergs seems really fun! To me it seems similar to playing a wellbomb necro, by spamming dragons teeth on zergs!
Okay thanks for the responses guys. I’m asking this because I can’t log into the game at this time due to having real life stuff to do today, and I was hoping that someone from the support team could tell me if I was suspended, although I probably could just send in a ticket lol.
Does that mean I won’t be able to post in the forums during the ingame suspension period?
And does the 72 hour timer start ticking when I log in and see the message or does it start when its first implemented? Because if it starts when I first try to log in, then it would be a bit longer time where I wouldn’t be able to access the game. I’d honestly prefer if the suspension started as soon as possible since I’m busy this weekend, and play mostly during the week, and I really just want to know whats going on in regards to this whole situation,
To be honest I didn’t even know that simple bad language was reportable, since I assumed that people that didn’t want to see those words would just use the chat filter and be fine (I guess I didn’t read the rules well enough). When one comment slips like that and you wish as much as you could to take it back, that in my mind seems like a much different issue from excessive verbal flaming and fighting or continued harassment or discrimination.
Yeah that I can agree with. Ever since I started slotting the ice bow along with hammer, I’ve been having less trouble since I can fall back on that, which is a lot less stressful.
Atm I’m only really doing dungeons for money, so they’re becoming really unfun when I can’t burst everything down in seconds by abusing ele conjures with tons of might and fury..
Anyway thanks for your comments though, I appreciate them
It’s almost like people will play what is fun despite what you want them to do….huh.
Also, if your ability to finish a dungeon is hampered by someone else’s build decisions then you may need to put your choices under the microscope as well.
My ability to finish a dungeon is hampered by incompetent players and builds. I’m not saying that necromancers are the sole problem, as I see plenty of worse players on other classes that do the same awful stuff that impedes me. Taking my conjured lightning hammer on purpose during some fights after I repeatedly explain to them why doing that gimps my build’s DPS completely. In those cases necros did it and complained that it wasnt a condition damage weapon. But plenty of other incompetent pugs of other classes do it all the time. I even started slotting icebow over signet of fire so I have at least something to do massive damage with if my hammer gets stolen, so the problem isn’t that bad anymore I do admit.
Anyway I’m totally fine with necromancers despite their glaring problems in doing anything besides well bombing in WvW. Its just that when my dungeon run posts on lfg say “zerker 80 meta” (not even speedrun or experienced), I expect people to run zerker or mostly zerker gear (not rabid or pvt or knights or whatever) and I expect people regardless to communicate, read and listen in the chat. If they don’t know how to do a certain part of a path, I’m fine as long as they mention so we can explain or know to carry.
tl dr: I’m fine with necros that fit in with my LFG post descriptions that can listen and communicate.
Hello,
Last night I was reported for bad language. Basically I insulted someone due to my exhaustion and irritability in an spvp match (spvp enrages me, so I shouldn’t do it as much) by saying one really random and rude comment over map chat towards another player. I was reported for it, and then I apologized for saying what I said, because it really was embarassing and toxic for me to do so. The person who reported me was really nice and seemed to wish that she could take back the reporting because I was nice about it, but of course that can’t be done. I asked her what the punishment would likely be and she said it would probably be an account disable for at least a few hours.
Looking around on the forums, it seems like 72 hours is what typically happens, not a few hours, but I’m a bit confused on a few details of the process. Do we get an email explaining the suspension and its duration? I wish to know this because I wouldn’t be able to log in until much later tonight anyway, and I’d like to know of the outcome of this incident before then. Additionally, exactly at what time would my suspension begin and end if it does occur? And during a short term suspension, do all trading post functions (buy/sell orders) still function normally? I apologize for asking these basic questions, but it will help me understand whats happening with my account so I can plan the short term future. Thanks for looking into this, I really appreciate it!
If you play a norn ele like I do, it feels a lot more shamanistic than your typical MMO mage class, since the elements are part of nature and whatnot.
Looking back on WoW (which I played for the free trial only lol) it seems weird that there were so many shamanistic classes. A shaman, a druid, and rangery pet class? thats a lot of nature….
I doubt that any of these things will ever happen. Especially not in the near future, we would have heard less rumors and more fact if that were the case. If any of these things do happen then I’d put them off for at least another year in my expectations.
Other things like a new race or class are probably the least likely to ever happen.
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