Also, you guys can’t see this due to the limitations of formatting on our forums, but a lot of these points were made by many of you guys. As such, they are much more emphasized in the email threads and discussions we have internally.
First, thank you for your summary. What I think got missed in the pile was the idea that pet damage should be rebalanced so that they no longer draw 30% of our damage from us in the first place. All other classes core mechanics add to base damage where as rangers loose almost a third of our player damage in order to have an AI run around with us. If our pets hit every time and are never dead, we just get to 100% base damage of every other class capping us at 100% a warrior hits 115% with his/her core mechanic.
This does not take into account the loss of gear stats on the pet which is significant.
I’m not saying this isn’t possible, but I want you to understand exactly what that suggestion means. It would mean completely rebalancing the Ranger.
The Ranger is designed to have a pet. If the pet was taken away or didn’t do damage, then it wouldn’t be a Ranger anymore. Does that make sense?
The only reason Rangers lose damage is because the AI is not currently what it ought to be. That doesn’t necessarily mean that we should completely redesign the Ranger and get rid of the pet.
Think of it this way: You’re building a house and a 2×4 breaks while you’re trying to screw it in to something. Do you scrap the house and completely rebuild it because that one piece broke, or do you grab a new 2×4 and use that instead? Which do you think would be more efficient?
What I’ve been seeing a lot of is that you guys don’t necessarily dislike pets. What you dislike is how they act and how they are controlled. It seems to me that these are feelings that have been built up over time, and have culminated into “pets have to go” because you guys haven’t seen the improvements that should be made to pets to make them desirable. I certainly don’t blame you for getting to this point, but I do want to know the core of the problem before we start talking about rebalancing an entire class.
You’ve officially made me realize that you have zero intention of fixing the pet or the ranger. Thanks for that
moving onto my thief and warrior.
Also what an awful example…you’re comparing something as integral to the ranger as the pet to a 2×4???? You do realize that it can take MANY 2×4s to build a house don’t you? 2×4s are a dime a dozen – not something as integral as, say, an I-beam?
Please oh please stick to other examples. The example you used says there is little to no value in the pet…which I agree with but I don’t think you were trying to say that.
Poor Allie, anything she says is pretty much met with backlash…. unfortunately its kinda warranted when statements like "we are supposed to be excellent skirmishers because of our allegedly awesome sustain DPS (lol, we have no sustain, no dps and defintely not the combination) or making terrible comparisions (pet to a 2×4 in the house known as ranger…. facepalm)
I’m starting to wonder if anyone at anet even plays this class?
Honest to god suggestion, scrap this class, and make a new one
If the past 1.5 years of bandaid fixed have not worked , what on earth makes you think this upcoming batch of bandaids are going to work????
Anything short of an overhaul will not help the ranger, we all know thats how badly in a spot ranger is in every aspect of the game.
Go big or go home. If anet actually believes that we currently have good sustain DPS like Allie stated, I’m afraid theres very little hope.
The past 1.5 years of incompetence speaks for itself.
I honestly still believe that after this 50+ page CDI, Anet still thinks they are right (that rangers somehow have good sustainability, dps, pets are OK, just need some minor tweaks, etc) – That is what I have gotten out of all the red posts in this CDI. It’s amazing how little they seem to care.
Just to add do your closing statements – especially on the “Go big or go home” statement.
I’m personally confused about ANet’s bipolar nature:
- - “Our Game Design philosophy has changed….. but…. This is what the philosophy of the ranger should have always been …so it should stay that way”
- - “Yeah, we burnt LA to the ground and if we think dungeons aren’t good enough, we scrap them and start over. Who says we don’t take risks? ….but…. we’re not going to look into an overhaul of a class that needs it…”*
Surely, if something needs an overhaul it should be given?
(Revamped dungeons, Magic Find, and WvW progression says hello….and they’re all asking why the ranger isn’t invited to the overhaul party.)
(edited by nethykins.7986)