Showing Posts For nethykins.7986:

Is it just me or are dungeon bosses too OP?

in Fractals, Dungeons & Raids

Posted by: nethykins.7986

nethykins.7986

I always find Kholer’s pre-pull effect (where he winds his hand back and it glows) a little hard to read when you’ve got lots of effects hitting him, as well as melee classes, and the same aura colour for most of guardian’s attacks.

If he’d had the same sword-up-at-the-sky stance that Adleburn has, then i’d be really happy about that change.

Are they OP? not as much as you think they are. There are silvers that hit harder, which is COMPLETELY backwards.

Will it still be all about Fractals?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

I understand that dungeons will be revamped, that things will be added to the current in-game world, but also that fractals will be changed so that it incorporates people more. Achievement tokens being added to help push people back into older areas, etc.
And I look forward to it…with both excitement and worry.

But, ultimately, Fractals will still give better loot. People will get comfortable doing it and remain in the fractals cycle to keep getting better loot.
So, in all honesty, what’s really going to get players to explore older areas
I don’t think 80’s going into early zones for 5 mins (i exaggerate), just to complete a couple of achievements will help. So what will?

NCSOFT support... ?

in Account & Technical Support

Posted by: nethykins.7986

nethykins.7986

I got a “survey” from Ncsoft after i got an infraction overturned.

Didn’t fill it in though, so perhaps its safe not to?

Are warriors over used

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Answer? Yes.
Reason? They’re pretty much the most balanced (read- least buggy) class at the moment. Followed by guardian.

Play your ele, have fun while it lasts, or before the AoE nerf comes in, then make a move onto a warrior or guardian.

Have fun and good luck.

Laugh animation: HILARIOUS

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

~waits for non-dev animator to say it’s actually facial controllers going out of whack~
~waits for dev to chime in with “as intended”~

Is server transfer fees a good idea

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

I always question whether it’s really about WvW, but to be honest if they really wanted to stop people from hopping to winning sides, they’d have made it permanent lockout if you transfer, or at least had a lockout system where you’d not get WvW access, until a specific amount of time.

It can be said that these are unfair, but hey, so is paying if your server is dead but you want to find a server that’s full for a decent WvW experience.

Complete lack of warning or notification....

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

But he didn’t actually lose anything though. All of his stuff is on the other server. He could probably get it all back by guesting to that server.

Agreed. He’s not lost anything. Will guesting get his stuff back without having to pay? I have no idea. I don’t know the limitations of guesting, not until we get it and tinker with it will we officially know what’s doable and what’s not.

However, that doesn’t mean there shouldn’t be some sort of buffer to say where you stand if you make that action. I think in the long run it saves people getting angry because there wasn’t enough info. If they give you all the information you need, head on, without having to find a guide, or faq, then people haven’t got a leg to stand on, but if they’re given vague information, having to go out of the way to find that, then people will kick up a fuss.

Again, the point isn’t whether he lost it or not. It’s about pointing out there’s steps missing that people could, like himself, fall into.

(edited by nethykins.7986)

Complete lack of warning or notification....

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Some people are jumping the fence and assuming this is a case of “why didn’t you research it!?!” and instead it’s a case of “why didn’t I get a popup?”

Simple.

You get it when you are in overflow.
You get it, continuously, when breaking gear down above a specific quality level.
You get it when you’re about to drop something out of your inventory and will in turn delete it.

Basically, this is an issue of functionality. If this were deleting your character, you’d probably be a little annoyed there wasn’t a safeguard in place to stop you from even accidentally doing it.

Im annoyed at Forums

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

To the OP:
I hope you have the same feeling toward “OmG, Luff U ANetz, U Mke Awsm Gam3!” threads.

They may be cool and all, but seeing them around also doesn’t contribute to anything. Having 30 guys saying “Agreed 15char” in that thread is just as bad as a ranting thread with 30 people saying “yeah, ANet are kitten and this game sucks”.

Also, I’d implore you to check the closed threads (if thats possible) a few of them that actually had meaningful discussions were closed.

Warriors, thoughts?

in Community Creations

Posted by: nethykins.7986

nethykins.7986

leave warriors as they are. They’re currently the only really well developed class.

How about buffing all classes to equal footing so it doesn’t feel like warriors get put in the limelight all the time?

Game Changes: Metrics vs Forum Feedback

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

It is massive you are wrong. One word Ascend. That was a direct response from Anet to the troglodytes about no vertical progression. It shows Anet is easily manipulated by the forums and will not hesitate to throw away any design philosophy or vision to appease.

Wouldn’t metrics show them more data on
- How many people crafted legendaries.

Then break that up into subsections?
– How often they logged in
– Did dynamic events
– Played in wvw
– Remained AFK in Lions Arch

I know a blog post mentioned hitting the “legendary wall” but iirc, nothing was stated on whether it was forum influenced or metrics. Not sure how many people really asked for vertical progression. It’d be nice to know.

(edited by nethykins.7986)

How can this be fun? Legendary grind

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Wasn’t aware that optional = Boring.

Well…this is a game where the only endgame is doing “Optional” stuff.

True, it’s endgame, and endgame stuff is optional. However, the optional end-game content should not be boring.
Gives you less of a reason to stick around.

Wasn’t aware that optional = Boring.

Wasn’t aware that optional = amazing.

Neither did I. Anet seems to think that they’d like their stuff to be fun to do. It’s been kind of a core concept for them. It doesn’t have to be amazing, just more fun than it currently is now, or at least some level of it being interesting.

(edited by nethykins.7986)

How can this be fun? Legendary grind

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Wasn’t aware that optional = Boring.

Game Changes: Metrics vs Forum Feedback

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

I was going to write a long detailed post about the difference between forum feedback and metrics, but then I realised, even if I had articulated it well, It’d be closed in half a day.

So here’s a simpler thread.

Does anyone else think that feedback is heavily weighed on metrics first, and vocal player feedback as a “last-on-the-list” thing?

Forum feedback would show:
- The lack of class balance (even though all class threads besides Guardian and Warrior are filled with bugs, incorrect stats for traits, incorrect buff percentages etc – Remember the patch that made ranger pets 30% faster with agility training?, and the video that proved it was not true?)

- The endless discussion from devs about making PvP worth the effort, but PvP’ers have been stating that it’s not anywhere near esport material for months and months because of core features. Bearing in mind they’re going to put this in place soon, but this could be in a month or two. For a game claiming to be serious about esport, they seem to have kept this stuff on the back-burner.

Metrics would show:
- Speedrunning on dungeons. People got through a lot too fast. Metrics would show this a lot sooner than people posting it on forums. The result was that mobs Health pools were increased, more mobs thrown in and DR switched on.

- Karma nerfing. Metrics would show that specific events were being cycled over and over to farm karma. Resulting in a nerf.

Taking to account that Metrics based changes were done within the first 3-4 months of the game’s release, and the former are still yet to be implemented it just feels like, they’re taking all the feedback from here, and just sitting on it until the very last moment.

Which class is in dire need of revision?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

All but warrior and guardian.
Genuinely.

Developer Livestream Discussion

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Great, now everyone is going to talk about nothing but aoe and elementalists.

Can’t blame them can you?

Besides PvP and WvW and….err…PvP…and err More PvP, the only things PvE related they discussed were AOE nerfs, No WP in dungeons, and the token system as discussed in the first part of the stream, as well as the blog post and the “GW2 for 2013” vid.

Developer Livestream Discussion

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

I found the stream….lacking to some degree.

They seemed to trip over themselves a bit. Understandable for a live stream but even on stuff like saying they balance for PvP, WvW and PvE together, but in the next sentence saying that they have to balance things separately.

Was confusing at some points, and they seemed to have picked, or been given questions that overlapped each other a lot. There were two PvP questions that practically said the same thing on Game modes.

All the stream did was make me completely certain I should play nothing but a warrior or guardian.

(edited by nethykins.7986)

Developer Livestream Questions

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Q: Magic find stifles creative gear builds and generally makes people more selfish. Any chances of adapting Magic-find elsewhere in the game outside of gear stats?

Q: Customisable skill-bars/hotbars any time soon? (Even the most basic MMO’s have this feature. It would only benifit GW2)

(edited by nethykins.7986)

Developer Livestream Questions

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Q: There’s talks of making new achievements for rezzing, healing and being more supportive and pushing this towards lower level zones.
Does this mean you’ll finally fix the Dynamic Event gold/silver/bronze ranks for actually supporting your fellow players instead of just dealing direct damage towards enemies?

Q: Increasing mobs health-pools/adding more mobs has been the past “solution” for curbing speed-running, but it’s made dungeon run’s less fun, and a test of endurance not to fall asleep for normal players. Will Mob Health pools and numbers be pulled back in line with changes to make dungeon encounters fun again?

Level Scaling should be optional...

in Suggestions

Posted by: nethykins.7986

nethykins.7986

Lol @ all those who are like “OMG! WTF! That would never work!”…but haven’t checked out RIFT’s mentoring system.
Scale yourself down to the required level = Get loot equivalent to your real level and a bonus exp for your max level skillpoint stuff.
Obviously you’re significantly weaker, but you get better loot for the challenge.

If you go into AC story now, and get scaled fown from 80 to 35, you still, for some reason, get level 1 gear drops.

If someone’s already done it, without much of an issue, then It’s not impossible to add it to GW2. It’s be a positive change at least.

Ideas for improving the game going forward

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

This may not be an idea for the game but a valued bit of info that I think should be taken into consideration:

Dev’s should stop putting emphasis on the ideas stage and put more focus into the execution.

Bugs. So many bugs.

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Skyrim….

Buggiest PoS I’ve ever played and it got GOTY.

GOTY award is usually given to the worst games.

Skyrim was buggy because of the immense amount of stuff going on behind the scenes.
Including quests that still played out, remembering important characters who you killed, random dragon scripting, and of course, ALL. DAT. LOOTZ.

GW2’s complexity is childs play when held up against Skyrim’s complexity.

I have found GW2 pretty light on bugs, especially for a newly released MMO. WoW had more back when I played it. W:AR was just terrible.

Step into the class subsection of the forums, and you’ll see that the bugs are not obvious, in your face bugs, (apart from the culling issue in WvW) but there are a lot to do with class skills, effects, incorrect timers on util skills and trait skills (look up the video on the “pets run xx% faster” patch test – and you’ll see what i mean)

(edited by nethykins.7986)

How About an "Off Topic" Section?

in Suggestions

Posted by: nethykins.7986

nethykins.7986

I think it’d just give mods a reason to throw anything in there as soon as it deviates.

In my view, the end game design is a huge problem

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

~ * in before mod closes thread* ~

The design was only flawed because the assumption they made before release is that Every. Single. Bit. of content has re-playability that gamers would want to go back to. They thought wrong, and kinda just fumbled on how to resolve it.

Now 6 months later they’re putting out a patch that is what I would call “the real release of GW2”…or closer to what it should have been on release. Perhaps I’ll make a thread about where the process may have gone wrong.

"Official Forums" are they better ?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

I see people complain a lot about how “heavy handed” the moderation of these forums is. All we can say is that “moderation happens for a reason”. Of course, no one is happy when infracted. I really believe that no one or almost no one posts with the intention of being infracted yet it happens, because some way or another that post or thread was against the forum CoC. Errors happen, that is for sure. The moderator team is, after all, a human crew – despite the belief that we are some kind of cruel automatic machine that infracts at will.

If a lot of people complain for something, then there’s surely got to be a reason. People don’t start complaining out of the blue about heavy-handed action before that heavy-handedness begins. Of course, I agree, no-ones happy when infracted, but at least giving people that structured information on where they crossed the line would help, especially if the line didn’t move per thread, that’d be helpful too.
I also agree, that errors happen, and while it may seem fair to shrug off a it happening a few times, you’ve still got people in here telling you point-blank giving you feedback on the forum’s mis-understood CoC and Moderation but it doesn’t look like you’re taking much of it in as many posts have been made all saying it’s quite heavy handed, that the CoC could be confusing for some, that infractions are confusing as well, but the only response we’re getting is that it’s simply not.

It is also said that we close complain threads and only leave positive threads open and answer in those. Allow me to tell you, that is false. The crude truth is that complain threads usually are not properly composed (meaning, non-constructive, bad words, attacks (You name it). We understand the frustration behind those posts, but that doesn’t mean we can leave them be. A complain thread can show frustration, but it also can be well composed with evidence, with data, with something we can forward to the team rather than “OMG Anet you sux game bugged” (dramatization, please don’t be offended). And anyway, and unluckily, those threads tend to derail very fast.

Understood, but for example, under this CoC rule:
“Do not engage in staff call-outs. Using the words “ArenaNet” or any staff member’s name will not expedite the answer to your query.”

Would all elements of Calling out Anet, on both positive, negative or otherwise count as breaking the CoC? (….but then if a mod decides that the positive one contributes to nothing besides praising them, they can leave 1000 variations of “thanks Anet” threads on the forums, though? – this is where it gets confusing.)

Even with all this back and forth, this thread will be closed, without a doubt. No-one will know for what reason it’ll cross the CoC.
Negative feedback on the way these forums are run?
Because people questioned moderators? (but never directly called them out)
Because there are duplicate threads like this one? (which there aren’t)

(edited by nethykins.7986)

"Official Forums" are they better ?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

As someone who also got posts deleted, I actually made a thread trying to discuss the “blurred lines when it comes to rules”.
The mods mods were happy to discuss before they abruptly closed it… but it boiled down to; – CoC is down to whether mods are having a good or bad day, and ,it doesn’t matter how many players that claim they’re confused…they shouldn’t be…because the CoC is there.

CoC is half solid, and half free-form. So unless you post a pre-warning “Please don’t close this thread straight away” you’re more likely to get some discussion out of the community and mods before they decide to close it.

Reddit is better only because these forums are not very fair in it’s terms. Even posting in THIS thread may get me another infraction, because i’m stating an opinion that is indifferent to them. Tbh, I also think this thread will soon be unfortunately closed.

January 10, 2013 Patch

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

thing is…most throw games patch notes up just before build is ready. They know what they’re fixing before they implement it, but they’re very lax on actually posting patch notes.

Lines are blurred on "forum etiquette"?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Hi again Nethykins,

That which you state might have happened. As stated, the mod team is not perfect – we are, after all, humans and mistakes can happen – but I assure you that if those threads were closed (not ignored) it is because of a good reason. The snowflake event was, unluckly, kind of harsh for everyone. Once we had enough information, what was the point of having the same info or adittional info all over the forums? we could have merged the together, that is for sure, but with events like this it usually ends up messing the threads and making it more difficult to locate the important pieces. Again, threads closed were not ignored, as we keep track of everything.

This thread will be forwarded as well to the team so they are aware of your opinions and improvements can be made.

Thanks for your understanding.

Thanks again. See, THIS is what I like to see in forums. Mods not afraid to discuss stuff with us players. I like this a lot. The thing is, we mostly fear anything of weight just being knocked out of discussion because it’s classified as too risky.
I’m glad you guys stuck with this.

Anyhow…I understand. We’re all human at the end of the day. We all make mistakes and are not perfect. However, in saying that, it would be of great help for both Mods and forum users if the rules were clear, concise and didn’t leave room for misinterpretation on either side.

In regards to the snowflake event, since this was the second big exploit in the game, I would have thought that you can never have too much information.
Closing a thread because you feel that “was enough” is not a strong enough excuse. Knowledge is power, Information is key, and you can never have too much information, especially as a company with a player-base of different ages, mind-sets, walks of life, thoughts, ideas and resolutions to solving issues such as the event exploits. If you cut that thread down early (of course, before it details, or goes off topic, or any other breaking of the CoC) then you only damage yourself, and presume that everyone’s probably going to say the exact same thing, which is never the case in a debate.

Lines are blurred on "forum etiquette"?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Hi Nethykins,

Lines aren’t really that blurred. There is a CoC that players must adhere to when posting and moderation always goes along those lines. When we infract something for being “non informative” or “non contributing” it is simply because it doesn’t add anything worthy to the thread. Single worded posts like “this” the famous “+1” or the “^” ones are that, not adding anything important to the thread. When posting, make sure what you are about to say can help those who are reading the thread, or supplements anything already said. Otherwise you are just filling the thread with things already said.
Also that is not the only requirement. You state that during the Snowflake event informative and well discussed posts were deleted. Maybe they contained other kind of infractions like rudeness – remember, one can post in frustration and still, angry or not, make a constructive and friendly post" – or they contested the actions of the mod team or the CS team which is not allowed. These are just a couple of examples, as said above moderation happens for a reason and we do not take kind of pleasure in “censoring” (as many like to call it) the playerbase opinion, but we do have to make sure posting follows the correct procedure.

Anyway, if you ever feel something done by the moderator team was wrong, please write to forums@arena.net.

Thanks for your understanding.

Firstly, thanks for responding is such a quick manner. I do appreciate it.

I get the gist of what your’s saying, but would I be correct in saying that the CoC states that it’s at a Mod’s discretion whether something is worthy of an infraction? That alone leads to blurred lines between:

1 – Different mods
2 – Personal assumption of what is considered as uninformative.

That makes the rules wider in scope and for mods to “raise the bar” or overuse their tools to curb any forms of posts that even hinge on the things that would easily be shrugged of by most open forums.

In terms of the snowflake stuff…didn’t mods close a thread on snowflakes because “we’ve got enough information”….not because of any of the CoC was broken, but for a means of stopping forum posters from discussing it in further detail.

Edit – Because I cant spell “discretion”….d’oh!

(edited by nethykins.7986)

Lines are blurred on "forum etiquette"?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Out of sheer confusion from gaining some infractions all in one go, I’m just sitting here wondering…how…what….I don’t even.

I’m not going to state exactly what my infractions were, but the context were
- Stating Lions Arch has is where a lot of people are (this is obvious – it’s in metrics, it’s in screenys, it was even part of ANet’s plan to make it the Hub of tyria)
- Stating something that was reported on an reputable MMO site about ANet

Not too long ago, after the forum was flooded with the snowflake junk – there were legitimate posts being deleted (as opposed to merged) – really informative, well discussed posts that I’d seen one second, then it was gone, or the thread was locked.

This only leaves me wondering….why are the lines so blurred on what’s considered as “uninformative” from the Mod’s point of view. From the mod’s side everything under the sun could be labelled as an infraction-worthy post.
I’m not raging — I’m just mega confused..and a lot of people probably have been in the same position. Mod’s – why are the lines blurred?

This will most likely get locked or whatever, but hey, like I said, I may think it’s informative to inform people where they stand when posting on these particular forums – but any mod’s reading this will see it as some sort of negative post.

Cooking for leveling

in Crafting

Posted by: nethykins.7986

nethykins.7986

Try my guide, it should cost you about 1.5g

http://www.errantquest.com/guild-wars-2/chef-guide/

This is a great guide. It was closer to 3 gold in the end due to pricing changes, but i’d say anything under 6 gold is an extremely cheap way to raise your levels up to 400.

Go through this guide before it gets seen and nerfed.

Something to consider

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

2013, be less negative and more useful posts? Please, that would be nice.

That’s assuming that all negative posts are not useful. However, if you look at the professions threads (Probably besides guardian and Warrior), negative based threads are all over the place, but a lot are filled with viable, useful, level-headed means of solving the kittenty stuff in game that the dev’s have happily overlooked during all the BWE’s and first 4 months of the game.

Even a “We hate Trahearne” thread exists, and is still going strong. Negative views on a subject WITH constructive criticism is the only thing that will save GW2, since they seemed to be working within a bubble when it comes to some design choices.

GW2 Rollin With The Storm Game Review

in Community Creations

Posted by: nethykins.7986

nethykins.7986

Two question to storm:
Have you played all professions to 80?

Do you not thing PvP’s reward for being rank 50 compared to rank 5 that you have more experience than them and it will be an easy fight rather than relying on gear with better stats as a bonus?

(You mentioned you played rift, and this was something they had trouble with – lowbies being matched against higher ranked guys in better statted gear which meant it was never a fair fight)

Thank you.

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

No extra content? Wow, well I guess what they said about an expansions worth of stuff being added soon was a lie?

View "Unique" Class/Race Skills

in Suggestions

Posted by: nethykins.7986

nethykins.7986

This suggestion you have, has already been implemented, since beta. I have a lvl 64 Norn Guardian, who uses both the tomes and the Norn Forms, and when I activate those elite skills, my weapon skills are replaced with different skills, that are exclusive to either the tomes, or the Norn forms. It’s not missing at all, you just don’t notice the skills on your skill bar.

You’re not getting what I meant.

I KNOW about the change in skills…otherwise I would never have mentioned the change in skills when you transform/summon.
What I’m asking is for a tab, or section, or some sort of recognition where in the weapon skills/traits/utility skills list in the character window to SHOW that. So that you don’t have to buy the skill and transform before using it at all.

Or do a mouse-over tooltip as they do for autoattack skills where it shows 2 or 3 different attacks when you put your mouse over the skill. Showing it’s not just one attack.

Hopefully, that was a little clearer?

View "Unique" Class/Race Skills

in Suggestions

Posted by: nethykins.7986

nethykins.7986

Hey, So Elite skills are cool ..especially transformation skill/summon skill.
However, it sucks to have to learn the skills WITHIN the transformations on the fly without any means of knowing what skills are available to you in that form, unless you go to a wiki.

Simple request:
Show in Weapon skills or Slot Skills interface the skills acquired when using a transform/summon.

As in Necro’s Plague/Lich forms skills, Norn Transformation skills etc., having them available to see in game.

It’s minor but it’s kinda something I always felt was missing.

(edited by nethykins.7986)

Where is Everyone?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

I think it’s because (and i’m being sincere here) GW2 is a “game on the side” kinda MMO.

It’s something a lot of people are doing to fill the time between playing other games, so it may not get as much attention as expected for a new release. The most people i’ve seen recently in PvE was 6~10 people at the wayfarer foothills Frozen Maw event.

God, i remember the days when you could barely see the Svanir Shaman…I miss those days

Why aren't Dyes account wide?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Just after Dye-Gate in BWE3 Her Dark Majesty, Crystin Cox, posted saying not to worry, and that there would be a cooking recipe in the game for every specific colour.

It never happened.

Just sayin.

You know what…a lot of stuff that was mentioned in the BW’s never made it to game or are on the biggest back-backburner of the century.

Remember the guesting feature?

On Topic though:
Because of $$$$$$$$. I don’t even think it needs to be said.

People are confused, scare me as well :(

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

inb4threadlock. Seems to be an influx on it…even on very well mannered threads.

An open discussion about fair punishment

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

If ANet doesn’t ban the exploiters then we will continue to be plagued by exploiters. Period.

Exploits are exploits. What they did is not petty. They abused the system for untold gain. The profit margins are extremely high considering what ecto is going for. This isn’t petty theft; it’s a heist. They are upsetting the economy from doing this.

What the snowflake exploiters did was no different from the karma exploit at launch and everyone should have known about that. The fact that they did it anyway shows that they did it in a greedy manner.

My stance stays with them being perma banned.

Exploits are a very grey area because of the joint dependency of the matter. It can be interpreted as a “no smoke without fire” element.
If there’s no loopholes to exploit then there’s a likeliness that your game won’t be exploited.

But at the same time, its opportunism that causes exploiters to do what they do. Sometimes opportunism can be a bad thing if it’s ruining the experience of a majority of others. (but to be honest…did that exploit stuff effect me? Nope)

Perma banning for something that is both fault of dev and player can not be seen as fair. Temp bans are fine, and temp bans can be extended so there’s no real need for that to be a permanent ban. Especially when it’s something that can be tracked (They can track those that have been suspicious), reverted (they can pull gold/items from players…they did it before) and patched.

I guess I should actually conclude with something interesting. There needs to be a line drawn – and it needs to be communicated with the playerbase so there’s no mistakes…again.

(edited by nethykins.7986)

What is considered exploiting?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Thing is…exploits in games in particular are almost subjective.
Depends who’s looking at it.

If you’re a player: You see — whatever it is you’re benefiting from — as a design choice by devs. You have no real understanding of the backend of how it works. The assumption is that what’s there is intended.

If you’re a dev: You wield the power. You have complete understanding of the backend, and you know what you expect and what you don’t expect the game to do, and what players should be able to do. The assumption is, if players see something that’s way too beneficial, then it’s not intended.

So you can obviously see why it’s always a clash when it comes to what is/isn’t an exploit and what punishments to deliver.

Ultimately, Exploits are mainly down to bad coding, bugs that are overlooked and opportunist players, but because one side holds more power, it works in their favour.

TERA recently had a discussion about what can be considered as an “exploit” when people were able to lure an enemy boss to environmental damage and kill him super fast.

(edited by nethykins.7986)

A nice class for running dungones.

in Fractals, Dungeons & Raids

Posted by: nethykins.7986

nethykins.7986

Necromancer, one word: epidemic.

I run a Necro as my main with a bleed condition build, the great thing with this class is if the group is targeting a single mob you can transfer all of its conditions to surrounding mobs which can do considerable damage before you even need to engage the rest of a pack. It can be somewhat limited on single targets but that said 25 stacks of bleed on anything is going to hurt!

Whilst I’m sure there are other viable dungeon builds this one for sure works great

I’d love it even more if mobs didn’t purge so much or so fast at some points.

Norn shapeshift forms

in Suggestions

Posted by: nethykins.7986

nethykins.7986

I agree with the mechanic of keeping the form under the condition of killing the foes. The transformation will have a gauge which depletes overtime but its filled up every time the character kills a foe. It a simple mechanic that can’t be abused because once the gauge is depleted, the cool-down timer 4 min will start

Sort of like what Death Shoud is for Necros.

Though I don’t think it’s 4min cooldown is worth it if it depletes at the same rate as DS. It’s way too quick and would need tweaking or at least the ability to transform out early for a shorter cooldown.
Again that’s already a mechanic in game – Rangers pets, if killed/injured take longer to switch out, compared to if they’re up.

All seems pretty reasonable to me.

Option for Alts to skip Intro mission

in Suggestions

Posted by: nethykins.7986

nethykins.7986

Plain and simple.
- You finish the personal quest at least once on a character
- You make an alt
- You get a popup after making choices for your back-story, asking if you’d like to play the introduction section for your new alt.

- Yes = Continue as normal
- No = Start in your race’s town at the centre waypoint, at the specific level you’d be after leaving that introduction area (i think it’s lv3). Perhaps a note from your mentor in your mailbox telling you they’ll see you around.

Reason being, I’ve gotten into making a few alts, but if I decide to roll another Norn of a different profession, the introduction never changes, so what’s it there for? Just filler.

Arenanet needs to buy gw2lfg.com !

in Suggestions

Posted by: nethykins.7986

nethykins.7986

They don’t need to buy it…they just need to work towards (or at least use this as an example) getting things in game that players would actually want.

The fact that GW2LFG is quite popular says a few things that their metrics will never show them. They said they didn’t have plans for a Dungeon finder tool or dedicated LFG tool but that’s soon to be changed.

January event?

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

We’re getting a huuge patch this month, if it’s anything like Lost Shores, there will be an event with the new permanent content.

I don’t think it’s going to be a “content” patch as such.

It’s more like “here’s a patch to fix all that crazy stuff we didn’t have time to fix earlier” a la, disconnecting in fractals/not being able to re-enter, party being kicked from a normal dungeon when party creator leaves, bugged skills for classes, resolving the WvW continual domination issue, constantly contested waypoints etc.

We don't like Trahearne *Spoiler Warning* [merged]

in Personal Story

Posted by: nethykins.7986

nethykins.7986

wonder if any of the metrics show a drop-off in personal story completion when it gets to the “risen mobs is all you fight now” part.

Banned for leveling up via DE?

in Dynamic Events

Posted by: nethykins.7986

nethykins.7986

Running DE chains in low level areas = Players and Anet will think you’re a bot instead of playing the DE cycle because you actually enjoy it!

Running DE chains in High Level areas = Game Design. No need to look for bots here!

Story Mode

in Fractals, Dungeons & Raids

Posted by: nethykins.7986

nethykins.7986

The rewards aren’t as bad as people tend to lead on. I ran HotW story for kicks the other day, popped omnomberry bar and ended up with 3 rares + random loot + xp/silver reward. No MF armor.

I did AC Story yesterday, and got a kitten-load of LVL1 gear. Why? No-one knows. Apparently it’s been like that for ages. This is at the required level by the way
the level that i presume was intended for people to run, not lvl 80’s hoping to got exotics

The GW2 mouse interface vs. GW1

in Guild Wars 2 Discussion

Posted by: nethykins.7986

nethykins.7986

Agreed. in simpler terms – Pathfinding algorithms do not exist for controlled characters. Only NPC’s/Enemies AI.