Showing Posts For onio.6403:

The new Lion's Arch.

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onio.6403

I think that this could significantly increase the artistic experience of the player in the world of Tyria and is something positive and that many people value.

I hope that other players can give their own opinion on how current issues could be improved in cities and buildings in the game.

The new Lion's Arch.

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onio.6403

Hello I would like to say first that I am glad that is given this step and go to recostruir which in theory is the main city of the game, the place of convergence of races and cultures of Tyria.

With this post I want to give some personal advice or suggestions on the look and functionality that should have the city

1. Architecture.
I’m a big fan of the graphical part of the game, normally I observe every detail created and see the progression of the effects on the new maps as the quality of the shadows, the wind on a grass etc .. But there is something lacking the game is a real shame, Architecture. Obviously there are areas of the game with granciosas buildings and headquarters of the priory, in the vigil, or divinity’s reach, but in reality is not a functional architecture. I personally miss to enter a trade that is under a roof where there is one or more types of merchants or not all about open spaces or ruins. By this what I mean is that I hope the reconstucción of this city and the emergence of future possible cities is an increase of architecture, which has fountains, a grant temple to explore with various own levels and NPCs from there they can bring you something in the pve. All destroyed, traders without even a poor counter to their products, all is unrealistic and very dull.

2. Racial Districts.
In connection with the stated above, no other would be the own races and / or cultures may have their own thematic area, for example an area for silvarys near the port with lush vegetation and its typical architecture or a large multi-storey tower and asura headquarters control. Arch lion is a very large area and I think it could cover all these things and more.

3. Something new.
In the guild wars 2 everything seems to be hundreds of years or destroyed and as I mentioned earlier level viewer looks at all these details it’s very boring. Not bad to have such areas are indeed necessary but in my judgment so are new areas in the sense of “new” that such a wall is not built with rocks and archaic and abruptly, technologies within the progression in the game has evolved to make a smooth and nice wall undamaged. All these details are very applicable in the context of a city rebuilt.

4. One idea to consider.
Finally I will show a picture of a game called Lineage II, one of its cities. I do not pretend to be copied the architecture type or form, or distribution, Guild Wars 2 has to be own but want to watch out for one important thing that I will discuss, Everything is functional, the cathedral has its own NCPs levels , passages, you can somarte from a deck and watch the other players, each house is dedicated to one thing, one is a gun, another store potions, another bank ect … and why not … one could be your home or rather the house of your clan, but not as an instance and will surely be future guild hall but as a proper place for you as you get to be the best clan of the month and have all services available.

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(edited by onio.6403)

Hide option for pauldrons, please ? [Outfits]

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onio.6403

really should not only be limited to the pauldrons but all parts of the armor and to customize as you like. not think it is somewhat difficult truth.

Hide option for pauldrons, please ? [Outfits]

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Posted by: onio.6403

onio.6403

Yes please, see if Anet listen once and for all our complaints with this system and improve the piezs blendable and hide and display them individually. And of course improve the accuracy to dye the parts.

Runes and Sigils

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onio.6403

Without this we can not do many convinations we’d like is one thing and another thing armor runes and sigils are.

Runes and Sigils

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onio.6403

For this suggestion to work, the following must happen:

1. Crafting Recipes for all Runes/Sigils would need to be introduced.
2. All Crafting Recipes would need to be redone so that the material requirement are many TIMES higher (we’re talking full stacks of refined materials and multiple tens of rare crafting materials).
3. Only Runes/Sigils created after the change would unlock the Rune/Sigil for your account. Runes/Sigils that are available now would still be able to be socketed and used, but would not unlock the Rune/Sigil for your account.
4. Runes/Sigils would unlock for each SLOT (so you will need 6 runes to unlock it for all armor slots and 2 Sigils to unlock it for first and second Sigils).
5. Activating an unlocked Rune/Sigil will REPLACE the existing Rune/Sigil (meaning if you bought an old Rune off the TP and were using it, then used an unlocked Rune over it you would have to buy the Rune again if you wanted to go back to it).

It’s not a bad idea

Runes and Sigils

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Posted by: onio.6403

onio.6403

Wanted to propose a much simpler system that offers real possibilities that can change the runes and seals in pve weapons and armors.

Today there is no possibility to change a seal or a rune, because if you get an expensive component improvement and apply it and you’re not going to change though in some cirscustancias can be better other. This makes it difficult to customize how you want to play from my point of view.

What I propose is that the system is similar to pvp and to unlock runes, seals and other improvements have to get them and therefore to recycle rather should decrease the rate of receiving an upgrade.

Also there is the quick choice of a whole set rune (as in pvp) and do it piece by piece put the rune or improvement you want.

(edited by onio.6403)

Equality for all

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onio.6403

How Not surprisingly for me, not a single response managers forums.

Equality for all

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onio.6403

Hello in this post I would like to ask again put aviator glasses, sports glasses and others that had and unannounced removed from the bazaar, I assumed that for all but not … for those who bought them before do not.

Now there is no way to buy and it is unfair, I ask you again to put these designs and at the same price they were originally.

% of GW2 population who have Fractal skin?

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onio.6403

should be able to buy the skin with fractals relics

It will be possible ?

in Guild Wars 2: Heart of Thorns

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onio.6403

Hi I would like to ask whether the new expansion you implement a trait that improves the speed of movement and another that improves the speed of casting skills.

there will be new weapons? but no new weapons for a new profession but new weapons such as a crossbow.

There will be new skills for each weapon? thus we could really customize your character if only we are to choose between another skill for each gap in slots 5 of weapons.

  skills races and twilight wolf be improved?

I hope at least these things are taken into account.

Weapons , back armor and dyes

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onio.6403

I would suggest that weapons and armor back could be dyed . It is a delay from my point of view on guild wars 1 .

- I think it’s doable as opaque dye should be possible without effect parts . For example if you have “The moot” and not like the handle to put white or silver , with respect to the armature back as equal .

- I would also suggest that improved outfits system is very closed and the community it has been calling for change.

- The backs objects are all very similar , hence they were sold both black wings .

-I Propose a layer as gw1 to have the symbol of the clan and other layers but customizable color of course .

More variety

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onio.6403

In my opinion they should have put from the beginning more options in creating a character but since they focus on trade in the bazaar, they could get at least most things … because a micro palette for hair and eyes is something pathetic.

- More types of beard and scars on male characters.
- Options makeup on female characters.
- Many more hair styles.
- More horns and ears types charr and asura.

Is it really so hard to get something more than that ?, it is that people do not bother to ask for a better system because they have been doing since the beta but I insist and command an example that far exceeds what we have.

https://www.youtube.com/watch?feature=player_detailpage&v=7r5L6899mKo

Last Update Slow

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onio.6403

and the same….

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Last Update Slow

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onio.6403

This is outrageous, although we are not many who happens to us are having problems to get in the game and there is no news of the perpetrators, or seem to be working on it after a lot of hours.

Last Update Slow

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onio.6403

I have 100 mB download speed and has always discharged me updates about 3 mB / s but today have an average speed of 30 kB / s will pass that to someone or am I the only one?

[Suggestion] Updating Colors for Accessories

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Posted by: onio.6403

onio.6403

In many post I have seen and I have proposed the same color hair accessory can be changed in your menu hero to combine it with your armor.

If they did that would be great, and I would add that the objects could also be dyed back all those that could, for on equally a part of the visible armor.

[Suggestion] Dark Knight --- New heavy class.

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onio.6403

As for the name is not important, they will take care of the ponerele consider what they decide to do.

[Suggestion] Dark Knight --- New heavy class.

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onio.6403

I think you instead of speculating what they will do, what you should do is contribute ideas for a new heavy class that is what they need and the join and draw something in common we like them all.

[Suggestion] Dark Knight --- New heavy class.

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onio.6403

Couldn’t be less interested in a dark knight/shadow knight/whatever knight class if I tried. In case you hadn’t noticed the Guild Wars franchise uses one word titles for its PROFESSIONS.

With this post I’ve ever wanted is to provide ideas that have occurred to me, the fact develop it has been to convey an idea, I know the names of professions are of a word but there is the designers to make that work.

This is a forum for ideas, we bring each of us and can help them create something that we like, but always under your criteria.

the name “dark kinght” is just the essence of the name they would give for truth not occurred to me the other. could be “occultist” although that hits more to a character in light armor.

[Suggestion] Dark Knight --- New heavy class.

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onio.6403

Hmmm….. a dark knight would be fine. Though from the looks of the skills themselves, I can picture a Prestige version of an engineer and not a dark warrior. I imagine them as something that pays a heavy toll in exchange for more power. Hmmmm…. I wonder…

what you say may be reflected in support skills, a type of skills would be of the “sacrifice” where you sacrifice a percentage of your maximum health to do more damage with that skill or more damage over time.

[Suggestion] Dark Knight --- New heavy class.

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onio.6403

What is a Maza? mace?

Otherwise, again a “dark” knight…

While I like the gravity aspect of it, I do not think he would be very prominent in PvE, as the enemies tend to be too “resilent” for CC attacks

yes, Mace

[Suggestion] Dark Knight --- New heavy class.

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onio.6403

Oh I beg to differ greatly updated in the forum, so I was surprised what family because what I put what I’ve been thinking.

The class that I propose would be very versatile, even in some similar ways a typical medium armor, pistol or using daggers.

[Suggestion] Dark Knight --- New heavy class.

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onio.6403

Hi, I wanted to give an idea for a new class that is already making lack of heavy armor. I hope you like it.

I propose a: space dark knight, warrior mix between dark wizard.


1. Introduction of the class (story). —-——

An asura, in an experiment brings him a time portal to a dark knight who has difficulty assimilating what happened, a small plot helps us enteder its source and allows us Do learn at the end of the development of this class.

This plot could be worth to add in a future campaign another light class, Chronomancer


2. Guns Dark Knight .———-

Greatsword.
Hammer.
Staff.
Spear.
Trident.
Mace. (2 hands)
Dagger. (2 hands)
Pistol. (Primary hand)
Sword. (Secondary hand)


3. Skills Dark Knight .———-

The class skill is a kind of link with a type of energy that changes the skill 1 of each weapon and adds a chance to rest to make an effect. Something like Elementalist but not equal.

Types of energy: gravity, electromagnetism, darkness, fortitude.

other spells that do not change when changing energy to staff:

Skill 5 grativatorio you create a vortex in the area that attracts your enemies until it hurts them and throwing them to the ground.

Skill 3 Das a hit with your staff the enemy to cause bleeding.


Example of weapon: Staff —-—-
Gravity: Probability weapon skills to cause fall down.
Electromagnetism, Probability in weapon skills to cause confusion.
Darkness. Probability in weapon skills to cause blindness.
Fortitude. Probability in weapon skills to empowerment.

Skill 1 (by gravity) Creates a gravity ball in the target location that attracts objects and after 3 seconds throws a damaging area 5 enemies.

Skill 1 (by electromagnetism) Lance lightning at an enemy making him great harm.

Skill 1 (by darkness) (range 600) creates a cloud that damages enemies and 3 and has an extra 50% cause blindness.

Skill 1 (by fortitude) spears staff like a spear to damage enemies in the same line.

Other spells that do not change when changing energy to staff:

Skill 5 Create a gravitational vortex in the area that attracts your enemies until it hurts them and throwing them to the ground.

Skill 3 Give a hit with your staff the enemy to cause bleeding.

Thanks.

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(edited by onio.6403)

Transcendent question

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onio.6403

The effects of “The Juggernaut” work in outfits ??

Outfits

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onio.6403

Hello wanted to suggest that as proposed desd eque the system, which can be superimposed on the armor piece by piece outfits changed.

Also they can be dyed so in a more specific way by.

Sometimes do not you buy an outfit for a party you do not like and we are deprived of freedom of customization that I think is pretty good and simple. It’s as easy as you have selected the outfit have an eyelash to check or uncheck the part you want to view.

3 Suggestions for "Howler"

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onio.6403

Regarding the sound, I say completely replace the use of skill, it sounds like when the pet wolf howls.

With respect to the other, I think that ultimately should improve the look of this gun with some effect because it is too poor to be legendary.

3 Suggestions for "Howler"

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onio.6403

1. The sound of skills warhorn equipped to carry sound like the howl of a wolf.

2. That the legendary weapon itself emanates fog.

3. There is a small bright moon in an orbit about the legendary weapon.

I hope you like it

Good improvement

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onio.6403

I propose to moderators of the game that take into account these changes are long overdue. Players, Express your opinion

1) Improve the system of traits.
Instead of Roman numerals, put images in passive skills to make it more intuitive, you can always supplement with those numbers that already exist but a picture is much better, and of course that could save “builds” like guild wars 1 in order to have a dynamic and adaptable character.

2) Items of battle.
There are many items that are used in battle both in pve as WVW, siege, invocations, invisibility, food … I propose that small bar or bars with slots to add objects about 8 or 10 appears between the bar and chat skills, and for people who do not want the can hide.
Of course that can not be having this access is very archaic, always having to open inventory without seeing the game itself and appreciate anything when you want to use an item.

3) Costume Brawl, tonics, toys.
I propose that these objects are unlocked in a tab of “hero” like the wardrobe. There would be toys or tonics that have unlocked, either infinite or supplies, and entering fight is automatically costumes which we selected. The way into battle costume would quickly with an added button interface or a shortcut key.

4) Duels clans and alliances.
- Duels between players could make anywhere to gauge the strength of each victory and give a small reward pvp.
-The Alliances that could share clan missions so that the little clan worth you to progress and major clans to not be hindered.

(edited by onio.6403)

Game crash when clicking story journal

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Posted by: onio.6403

onio.6403

I too feel the same … Arrange this error as soon as it is very serious that persists on the first day of an update.

Stop making skirts

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onio.6403

Yess more pants for male armors!!

Bandit Crests and Geodes in Wallet!!

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onio.6403

I hope they hear our suggestions

Bandit Crests and Geodes in Wallet!!

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onio.6403

The idea of ??the wallet for those objects which are used as currency to get other things that was a good idea but with new items introduced are not following the same performance, you should implement “bandit crests”, “geodes” and future objects with this characteristics in the wallet.

It is tedious to have to keep changing characters and see who has more or less of these objects, and that problem solved You had already pioneering the wallet system, but with these things you give reverse.

Thank you;)

(edited by onio.6403)

Comander Tag

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onio.6403

What about people who had unlocked more than 3 tag commander?

If you buy it now for the entire account is worth 300 gold, what about the money we’ve spent more ??

-_-

More customization and more playable content

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onio.6403

I do not pretend to be something my suggestion even silimar to the narrative structure of the game “dragon age” is simply a reference to alternatives to subplots in which self feel that their decisions are important. And that very many could do without effort or financial budget, for I speak not of very simple things complex or video graphics course scenarios.

More customization and more playable content

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onio.6403

Regarding the playable content I post and as many. I mean, new content, new classes, new weapons for existing classes, new skills or ability to enhance or customize existing ones, to make weapons or spells to buff special full length by profession. In definitva make a tactical dose without affecting the ease of play for which they prefer.
On the other hand the personal history of the living world, should have a common thread in history and a number of subplots that accompany and make your story unique, the fact that you could choose certain lines of the plot would give a lot of emotion the game. For example you choose to kill a person if the salvases could be your ally for a limited time and if you kill possibly have another ally of the “opposite side”. Another example would be that you could choose an alternative way to get physically speaking to the same destination, in conclusion that not everything is predetermined and is common to all because it is boring in the long term.
Dragon Age is a good example to follow in the latter, and although not graphically (since I know it’s a hard work) could easily be achieved with a good plot and little dramatization written a very good result.

More customization and more playable content

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onio.6403

For almost 2 years of game guild wars have not brought enough designs in the sense of being different. Ie follow the same patterns, you create “new” designs that are remnants of existing designs with something new.

All armor, follow very similar patterns if they are heavy, or medium, or light, which gives you very little freedom to customize your character. All this without mentioning the error put the pieces of the costumes.

Tera is a game of a similar age and guild wars 2 does not presume that both artistic team has many more things to personalize outfits and a character.

For example the “outfits” swimsuits that usually shows the games in the summer, have never seen the light or guild wars or guild wars 2.

Among the missing in the character customization in the game and during character creation and the scarcity of truly new content in the game make the population to migrate to other and no wonder.

See What steps will make the board game because as discussed in the game “that sinks”

Transmutation Charges

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onio.6403

If before it was unlikely that someone used a stone transmutation low now what you have got is that unless the level 80 no use.

Who would spend something definitive can be a weapon that will change in a few hours or sooner when changing level? anyone.

I suggest that less than 60 or 70 levels not consume loads of transmutation. This way you can test your designs while you play and see which one you like best to get it when you reach the maximum level.

An unified world

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onio.6403

Hello, in this post I want to explain in summary something I’ve thought long and I think that would bring a good dose of fun.
The system that I thought is a way of unifying mvm and pve.

1. The first point is an improvement mvm maps that already exist, they should be incorporated in catchable freely in and out of the keeps similar to guild wars has already done so with edge of the mist.

2. That ye may understand the following you will have to imagine this: there are about 27 maps and 5 cities in the world (pve). Elsewhere on exist mvm total (not counting edge of the mist) 12 keeps.
Inside each keep there is a teleportation portal (or several) that they can teleport you to maps (pve) server whose color has been captured. In each map (pve) there is 1 keep, 1 tower, 2 special capturable points and 1 generator.
Each keep has assigned default teleportation portals to maps server that possessed.
Example: A blue zerg capture a red keep, then that keep have 2 portal to 2 pve maps that they could be Lornar’s Pass and Dredgehaung Cliffs. In this maps all npcs will be your enemies.

3 Castle: when it is captured, the team does have access to 5 portals that lead to 5 cities. Cities will have more powerful advocates, 4 capturable points and a central area that will be the castle.

4. Edge of the mist. People have been playing this for at least 20 minutes will have a buff for 2 hours (2 hours even if you’re offline) this buff will vary depending on the strengths that you had in your hands while playing.
For example if you had the Red Fort gives you power, if you had the green gives you strength and vitality if you had the blue gives you strength hardness.

5. Problems and solutions.
a) What about people who play pve and do not want others to hinder him?
the pve players will have an option that could appear near the skill bar to activate combat mode. Only if you enter combat mode can hurt you. The combat mode can only be turned off when you’re not in a battle.

b) what about npcs enemies when an zerg invade a city on your server?
Players who are in pve mode can access all cities even if they are invaded.

c) What if the map is full of people?
The other maps generated by the system will not megaservidor mvm options. In the main map will people your server absolute priority when an invasion.

(edited by onio.6403)

An unified world

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Posted by: onio.6403

onio.6403

Hello, in this post I want to explain in summary something I’ve thought long and I think that would bring a good dose of fun.

The system that I thought is a way of unifying mvm and pve.

1. The first point is an improvement mvm maps that already exist, they should be incorporated in catchable freely in and out of the keeps similar to guild wars has already done so with edge of the mist.

2. That ye may understand the following you will have to imagine this: there are about 27 maps and 5 cities in the world (pve). Elsewhere on exist mvm total (not counting edge of the mist) 12 keeps.

Inside each keep there is a teleportation portal (or several) that they can teleport you to maps (pve) server whose color has been captured. In each map (pve) there is 1 keep, 1 tower, 2 special capturable points and 1 generator.

Each keep has assigned default teleportation portals to maps server that possessed.

Example: A blue zerg capture a red keep, then that keep have 2 portal to 2 pve maps that they could be Lornar’s Pass and Dredgehaung Cliffs. In this maps all npcs will be your enemies.

3 Castle: when it is captured, the team does have access to 5 portals that lead to 5 cities. Cities will have more powerful advocates, 4 capturable points and a central area that will be the castle.

4. Edge of the mist. People have been playing this for at least 20 minutes will have a buff for 2 hours (2 hours even if you’re offline) this buff will vary depending on the strengths that you had in your hands while playing.

For example if you had the Red Fort gives you power, if you had the green gives you strength and vitality if you had the blue gives you strength hardness.

5. Problems and solutions.

   a) What about people who play pve and do not want others to hinder him?
the pve players will have an option that could appear near the skill bar to activate combat mode. Only if you enter combat mode can hurt you. The combat mode can only be turned off when you’re not in a battle.

b) what about npcs enemies when an zerg invade a city on your server?
Players who are in pve mode can access all cities even if they are invaded.

c) What if the map is full of people?
The other maps generated by the system will not megaservidor mvm options. In the main map will people your server absolute priority when an invasion.

(edited by onio.6403)

Game Updates: Wardrobe, Transmutation, Outfits

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onio.6403

I hope that they disable the npc armor make the necessary arrangements to combine well and dye clothing city.

On the other hand I think a very large backlog that are not yet fixed the problem of the caps, I mean by this that when you wear a hat your character is bald. -_-, They should set a standard hairstyle when a character a hat or helmet sets.

Game Updates: Wardrobe, Transmutation, Outfits

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onio.6403

if they at least let us combine the city and show clothes for all parties would be better but what they have done is contrary to all freedom, customization and creativity in our characters.

Besides garments are colored with dyes a tremendously bad shape now.

Game Updates: Wardrobe, Transmutation, Outfits

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onio.6403

it is outrageous that they make these changes that are supposedly better but are actually worse if you do not get anything free to combine

Outfits = disappointing.

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onio.6403

Hopefully they do something about it.

Game Updates: Wardrobe, Transmutation, Outfits

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onio.6403

Outfits: I’ll be brief, the fact that the outfits can not be combined or applied partial overlapping armor is quite sad and frustrating overated.
Also add the fact that the clothing city become tonics is absurd and even less freedom, plus it should be in store for uestedes the gems removed without notice at the bazaar.
If this changes and I do not think many people will ask for a refund or economic gem for the money invested in something that was not well explained in the official post nor anything just in case tonics.

Outfits = disappointing.

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onio.6403

I’ll be brief, the fact that the outfits can not be combined or applied partial overlapping armor is quite sad and frustrating overated.

Also add the fact that the clothing city become tonics is absurd and even less freedom, plus it should be in store for uestedes the gems removed without notice at the bazaar.

If this changes and I do not think many people will ask for a refund or economic gem for the money invested in something that was not well explained in the official post nor anything just in case tonics.

Edge of the mists- injustice

in WvW

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onio.6403

The first injustice is lighter green head group. This is much slower and difficult to kill than the other 2, which gives this group a huge advantage over the other, between harm reduction and the resurrection of the invocations is so hard that people avoid attack green base.

Moreover, we must regulate the amount of people in one color and another, there is clearly much more populated servers than others, if by chance playing more servers populous and active in mvm other servers are too intimidated being boring or loss time playing these games when you have such luck. I suggest that there is a balance in this, so that there is in each group highly populated servers, media servers population and low population servers.

This is a character creation

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onio.6403

APB – fantastic character generator with a GODAWFUL game that you have to suffer through.

Months of grind for full unlocking of content. Pay to win. Plus it is currently being harassed constantly by DDOS attacks.

Avoid.

I have not proposed that this is so … they only take the positive part adding sliders to various aspects of guild wars system which are very improved.

Collection and tools.

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onio.6403

First I would like to propose that the tools offered in the store of gems were global to your characters, well the change to a single tool can be used by all your characters, but if you play with several characters does not make much sense to be changing the tool by the bank every time you want to play and collect materials while playing normally.

One idea would be to improve the collection that had a sort of global level in the account which will allow certain advantages of your choice, such as the character that you leave invisible to collect, or collection by a beam of light can be distance …
You might set up 3 upgrades depending on your level of collection, which would make it more personalized, more enjoyable and more fun.

Nourishments stackable

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onio.6403

That`s a good idea.