Showing Posts For onio.6403:

Important for the next season

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Posted by: onio.6403

onio.6403

-Elimination of the daily mission required to use a given class. There are people who do not know how to use these classes well or do not have practice and in many occasions they make us lose the game. This should only be applicable during league periods.

-What is our role? Many times it is assumed that the role of a class is one particular and leads to confusion about the development of the fight and therefore lose when the combinations are not good.
For that reason I consider that at the beginning it should be marked as obliged to indicate the role to the allied group. This can be solved in the “I am ready” interface instead of putting a “v” should put an icon or two that indicate your role. For example, you can put 1 or 2 icons and the roles can be: “damage” (icon – a sword), “condition damage” (icon – a drop of blood), “healing” (icon- a healing cross), “bosster (It is a supportive role as blessings or eliminate conditions and things like that but is not a primary healer)” (icon- an arrow up) ," Holder " (icon- a shield)

Seraph stats in pvp

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Posted by: onio.6403

onio.6403

Hi, are you going to let us use the seraph stats in pvp?
From my point of view put too many limitations on pvp tactics.

Episode 4 release time?

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onio.6403

Honestly, I think this affair has started to be pathetic, I’ve invested time and money in this game, but so much waiting and bad communication is a lack of respect. I’m going to black desert.

I swear you lot throw a hissy fit every time you don’t get what you want the second you want it.
Complaining isn’t gonna do a thing, and it’s not as if the devs don’t KNOW that people are upset.

Well I hope we all have a reward, because the waiting time that many have lost is not free. Also the most serious thing is that there is a constant communication on the part of them to know how the thing is, and this fills us with indecision and dilemma about whether to be in the game or do something else.

So you’re not leaving the game anymore ? Yaaay

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Episode 4 release time?

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Posted by: onio.6403

onio.6403

Honestly, I think this affair has started to be pathetic, I’ve invested time and money in this game, but so much waiting and bad communication is a lack of respect. I’m going to black desert.

I swear you lot throw a hissy fit every time you don’t get what you want the second you want it.
Complaining isn’t gonna do a thing, and it’s not as if the devs don’t KNOW that people are upset.

Well I hope we all have a reward, because the waiting time that many have lost is not free. Also the most serious thing is that there is a constant communication on the part of them to know how the thing is, and this fills us with indecision and dilemma about whether to be in the game or do something else.

Episode 4 release time?

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Posted by: onio.6403

onio.6403

Honestly, I think this affair has started to be pathetic, I’ve invested time and money in this game, but so much waiting and bad communication is a lack of respect. I’m going to black desert.

Episode 4 release time?

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Posted by: onio.6403

onio.6403

ZzZzZzZzZzZzZzZzZzZ so 22h later and no news…

Episode 4 release time?

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Posted by: onio.6403

onio.6403

The waiting time is too long from my point of view. I think that before these things you always have to have a plan B to solve this faster.

Episode 4 release time?

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Posted by: onio.6403

onio.6403

And in addition to that statement that is from hours ago, they have not said anything else?

Episode 4 release time?

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Posted by: onio.6403

onio.6403

4 h waiting and update no start… and server rly bad, with lag…

4k when?

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onio.6403

Mmos can’t change all their textures to 4k. They don’t have the luxuries that a stand alone does. You can at least play at 4k.

no? example : elder scrolls online 4k textures.

4k when?

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Posted by: onio.6403

onio.6403

do you someday put 4k textures in this game or not?

We will have to roll back

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onio.6403

This is outrageous, still not letting me into the game, and there is no compensation for all the hours I lost by an error produced by you. It is not surprising that there are people who migrate to other games.

Input on 8/23 Roll-back

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Posted by: onio.6403

onio.6403

This is outrageous, still not letting me into the game, and there is no compensation for all the hours I lost by an error produced by you. It is not surprising that there are people who migrate to other games.

Mhenlo and Cynn Outfits!!

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Posted by: onio.6403

onio.6403

For anyone interested, Mhenlo appears to be wearing Monk/Tyrian armor, while the outfit we have is essentially Elite Woven. They’re close enough that I wouldn’t mind not getting a Mhenlo-themed set.

I’m really not sure what Cynn’s wearing, which might not be player armor from GW1 unless I’m just overlooking it.

Cynn clothes could not equip in Guild Wars 1

Mhenlo and Cynn Outfits!!

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onio.6403

Could you include these outfits ? please :P

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The world is too small

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onio.6403

yes, too small.

Outrageous

in Bugs: Game, Forum, Website

Posted by: onio.6403

onio.6403

when are you going to fix the events of “bauxite alchemicals” that block the collection of “spark”?

I think a lack of respect that eventually this is reported by the community you do not fix the case of a collection of a legendary weapon.

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: onio.6403

onio.6403

what a disappointment, it has been calling the “sunglasses aviator and sport sunglasses” since the beginning of the month, and what if people are buying gems and keep the game afloat ago? None of course! so for my part I stop buying gems and bring things to this game so ungrateful.

[Suggestions] Future Elite Specializations

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onio.6403

Engineer – Alchemist

  • The Alchemist is a specialization based both on damage and damage condition.
  • Support skill: Alchemy

- Elite skill – Cold Fusion – you throw a flask with a nuclear fusion reaction that produces explode a chain reaction of explosions that damage enormously and burn the enemies that are achieved. (Tool belt skill – nuclear fission – cast a flask generates a unique explosion that burns and damages enemies)

- Support skill – sulfuric acid – you throw a flask of sulfuric acid that forms a puddle that damages enemies every second. (Toll belt skill – alkaline cloud – a cloud that bleeds generate every second to enemies in it)

- Healing skill – regenerative salt – salt synthesize and I’ll eat what heals and gives you resistance for 4 seconds. (Bell toll skill – neutral solution – dissolve a synthesized salt and brush with it to remove 3 conditions)

  • New weapon – scepter
    Skill 1: smooth leaf – cast a plasma beam that damages and causes bleeding in 30% of the blows.

Skill 3: flash x – spears 3 flashes of ultraviolet light that damages enemies in a wide radius, their causes blindness and vulnerability in each pulse

[Suggestions] Future Elite Specializations

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onio.6403

Necromancer – Vampire

  • The necromancer happens to have shroud vampire.
    skill 1 – leech – you absorb your enemy’s health by increasing your life force.
    Skill 3 – flies – invoke a bat absorbing life force for himself and damages the enmigo. you may sacrifice the bat at any time to cause fear your enemies.
    skill 4 – death camp – create a spectral area for 3 seconds where enemies instantly lose all its blessings and poisoned by every lost blessing.
  • Support skills – physicals

-Elite Skill – vampiric balance: pushing the enemy if you had more health than him, you tear down for 3 seconds, if he had more health than you would draw a significant amount of health.

-support skill – Ghoul evasion – if the escapees successfully evade attacks will generate life force.

- Healing skill – you heal your next attack steals and health.

  • New weapon: Axe
    Skill 4 – continuous rotation – you give two slashes the enemy, the first cause harm, the second cause vulnerability.
    skill 5 – bleeding slice – you give a heavy blow to the enemy jumping and bled for 3 seconds to transfer health to you every second.

[Suggestions] Future Elite Specializations

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onio.6403

Ranger – tamer

  • The tamer can have 2 active simultaneously pets, a pet will have the special attack on the “f5” key and pets both follow the same orders at once.

*Support skills: Attitudes (this is a new type of skills you do not have time to recharge and activate have a continuous effect on you.You can only have an active attitude at a time when you activate a different attitude, the attitude you had before disappears)

Unlike defender´s attitudes, Tamer´s attitudes is applying to your pets and to 5 allies more.

- Elite skill – harmonious attitude – while active gain a 10% attack speed, 10% movement speed and receive 10% less damage.

- Support skill – Uphill – your health increases by 15%

- Healing skill – Symbiosis – you heal and cure your pets, as long as the attitude is active whenever you attack cures a small amount of health your pets and your allies (About 30) every time your pet or your attack allies you cures a small amount of health (About 15)

  • New weapon: hammer
    - Skil 1 – bestial hammer (das a blow with the hammer stealing a small amount of health channeled to your pets). tremendous leap (you jump to the enemy and hit)
    - Skill 4 – agonizing impact – you hit the ground stuns 1 second to enemies in the area and generating some vines that poison and cause them Crippled.

[Suggestions] Future Elite Specializations

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onio.6403

Warrior – Templar

  • In this specialization elite warrior adopt a roll support group. all skills burst change to be supportive.
    Examples: Axe – Healing cyclone (tours about yourself regenerating health to all enemies in your path and damaging enemies)
    Hammer jump to an area damaging enemies and knocking them down one second while cures all conditions of the allies of that area.
  • Support skills: Purges (these skills are characterized in that each see you use one you removed yourself a condition and heals a small percentage of health)

-Elite – Healing explosion, cures a lot of health to ceranos allies and negative conditions become all the blessings.

-support Skill: break the stun all nearby allies and bestow them 2 seconds of stability.

- Healing skill you heal yourself, if you have less than 25% health you heal yourself more.

  • Weapon skills: Staff
    Skill 1 – Invigorating Strike (attack the enemy and steal some health) severe blow (causes damage) Slow Down stroke (causes damage and slow 1 second)
    Skill 3 – Defensive twist – about yourself rejecting tours to nearby enemies and blocking projectiles.
    Skill 5 – shock wave – hit the ground creating a shock wave that hits the enemy knocking them down one second. The shock wave heals allies and gives them protection for 5 seconds.

[Suggestions] Future Elite Specializations

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onio.6403

Guardian – Zealot

*Virtues
- Virtue of justice – the passive effect also causes burn the enemies near you.
- Virtue of Resolve – the active effect also causes weakness and vulnerability to enemies in a large radius.
- Virtue of courage – the active effect also transferred three conditions to enemies near you.

  • Support skills: Venoms
    - Elite – Burning oil, put oil on your gun and your allies to the cause burn on your next 3 attacks.

- Support skill – heavenly ice, the next 5 attacks your weapon cause freezing and vulnerability to enemy.

- Healing skill – balance, you heal and during your next 3 attacks cause poison and steal health.

  • New weapon: shortbow
    skill 1 – clever kick – shoot a projectile that causes bleeding. persecutory shot – the shot sieguiente torment cause. shot conscience – the next shot hurt depending on the conditions that have the enemy.

skill 5 – shot disabler – causes taunt, slow, confusion, torment and chilled for a few seconds.

[Suggestions] Future Elite Specializations

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onio.6403

Thief – Defender

  • In this specialization the thief is not too fragile to have considerable offensive power but also a good resistance. Stealing is improved with a stolen life whenever used on an enemy.

*Support skills: Attitudes (this is a new type of skills you do not have time to recharge and activate have a continuous effect on you.You can only have an active attitude at a time when you activate a different attitude, the attitude you had before disappears)

Elite: attitude of the shadows, while nearby allies is active receive 10% less damage and when their health reaches 10% are granted confidentiality provided their health is at this percentage and are near you.

Support skill: converting attitude, have a 30% chance when attacking convert your negative conditions into blessings.

Healing skill: you heal and have active attitude while you heal a small amount of health when receiving damage.

*New weapon: shield
skill 5 – shield of shadows, create a shelter for 3 seconds around your blocking prevents projectiles and enemies enter it, this retreat moves with you and at the end gives you a second stealth. It has a high cost of initiative.

skill 4 – Quick assault, you pounce on your enemy to shoot it down 1 second and also the enemies who are close to him.

dagger and shield – continuous rotation, tours on yourself for 2 seconds hurting your dagger and reflecting projectiles with your shield.

gun and shield – shrapnel shot, shoot your shield disintegrates the bullet and causing damage to all enemies in front of you.

Sword and shield – sharp defense, for 1 second you block attacks with your shield revealing your sword and causing damage to her enemies you have close to you.

[Suggestions] Future Elite Specializations

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onio.6403

Mesmer – Medium
*Shatter mesmer skills will become healing rather than offensive.
Examples: “F1” cry of healing: to destroy illusions cures allies in the area chosen.
“F2” you destroy the illusions to convert the conditions in the blessings of the allies in the area chosen.
“F3” you destroy the illusions to otrogar estabiliad and aegis in the area chosen.
“F4” you destroy the illusions to give distortion to the selected area allies in a small radius.

  • Support skills: phantasma
    -Elite: Summon a phantasm that heals an ally needed every 5 seconds, if there is any ally dejected this ghost will rise again every 30 seconds.
    - Support skill: summon a phantasm that blocks projectiles around every few seconds.
    -healing skill: you heal yourself and summon a phantasm that gives vigor to the Allies, if you destroy this phantasm will heal you.
  • New weapon: shortbow
    - Regenerative shot: (is the basic skill) throw a shot that causes weakness and bounces up on a nearby enemy. for each enemy reached the illusions that you have cured slightly.

- Spirit of reflection (phantasm) summon a phantasm that attacks with a short arc inmovilidanzo enemies in the path of the arrow.

- Healing Burst. throw a burst of illusionary arrows in a cone in front of you that eliminate conditions allies and enemies freeze.

[Suggestions] Future Elite Specializations

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Posted by: onio.6403

onio.6403

Elementalist – fused

  • The theme of this specialization changes Elementalist operation while it is active, the Elementalist can use 2 for suit of weapons at once but in return will not have the access to their attuenement. It will be a specialization focused on the damage.
  • Elemental fusion: It will be located in the “F1” creates four storms of the 4 elements relatively slow slide toward the center of an area damaging enemies in its path with a different effect each. Arriving at Cento cause a huge explosion damage that causes all the effects of each tormental and much damage in a wide radius.
  • Skills Support: Stances
     Elite -Postura gelid: for 15 seconds all attacks received freeze the enemy for 0.5 seconds and take 20% less damage and damage condition.

Support skill – Load electrically for 5 seconds your attacks have a 30% chance to stun the enemy.

Healing – Like a rock: you heal yourself and for 5 seconds all of your attacks transferred a condition.

  • weapons skills
    skills will have a theme based on the fusion of elements and have a new set for each weapon.
    New weapon – Sword: gash steam, jump towards the enemy vaporous damaging the enemy. during the jump you will not receive damage and enemies that try to attack you burn.
    Staff: Electrified earthquake: create a wide area that damages all enemies for 10 seconds to finish all enemies within her are stunned for 3 seconds.
    Dagger: ocean stabs, attack with 2 quick slashes, the first damages and wets the enemy and the second electrifies causing great damage.
    Scepter: Burning Meteorite, invoke a huge meteorite stone when hitting the enemy cause great damage, thrown to the ground and cause burn.
    Focus: Permafrost: create muddy area crippled and causing damage per second for 5 seconds. at the end freezes the enemy for 5 seconds.

[Suggestions] Future Elite Specializations

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onio.6403

Revenant – Sorcerer

*New Legend: Vizier Khilbron

*Legend skills: skills much damage condition. Examples:
-elite (devastation of Orr: creates a ripple stunning and severely burning the enemies of a large radius)
-healing (Sanctuary: cure a normal amount of life and gives an effect, and then transferred every second concidión nearby enemies for 10 seconds)
-support (Chimera of Intensity gives a few seconds of alacrity and Quickness)

*New Weapon: scepter
With its theme also habiliades damage condition to a range of mid-range. Examples:
- Lethal Circle, with a beam of light touring and create a circle for 5 seconds inflicts condiones random and transforms blessings conditions
-Selective Attack: you attack the enemy with an orb of light orr, if he is using a skill causes confusion, otherwise it causes him Vulnerability.

[Suggestions] Future Elite Specializations

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onio.6403

Hi I created this post for everyone to contribute ideas on future specializations elite want to see and we value the ideas of our peers.
In my case I will discuss my ideas for each profession and some examples of skills

[Suggestions] Please Bring Back these Gem Stores Items

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onio.6403

I was hoping that today sacansen finally the “aviator sunglasses” and although there are many people that want them seem to like us suffer, and that living gems we buy. Then they wonder why people migrate to other games like Black Desert.

[Suggestions] Please Bring Back these Gem Stores Items

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onio.6403

Aviator sunglasses and Sport sunglasses when? please :P

Hakers in PvP

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onio.6403

There are many strange things that are happening in the games pvp, such as teleports infinite, avoid damage dejected, that 4 people can not kill a thief, games in which to lose the other team will appear as if they were in April and one with 0 points when during the game had five points and were ….. I hope you get it fixed because it is unfair and frustrating.

[Suggestions] Please Bring Back these Gem Stores Items

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onio.6403

I hope that with new offers and promotions put back aviator sunglasses

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: onio.6403

onio.6403

Please put back the gems store the aviator sunglasses, taking advantage of these days when you are doing promotions and offers.

Do not you like?

:)

GW2 3D

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onio.6403

It will ever put this option in the game? when? I think that technologies are advancing and think it’s something that could be implemented. I personally have my team prepared for it and some incorporate it but this game is a little stagnant in that sense, because although the graphics quality has not increased gw2 HoT has been very significant in my view.

A failed system specializations

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Posted by: onio.6403

onio.6403

Guild Wars claims to be a game so you can customize your character and your unique gameplay even if you are a character in the same profession to another person.

This has been the case so far and this could be much better now but the current system does is limit the posibilities of personalization of skills.

It is a grave error in my view that in order to use a weapon, a set of passive and active skills and extras effects of certain elite profession come as a package that can not be separated.

For example if I am guardian and want to take longbow is absurd need to have specialization dragonhunter, just as it is absurd that if I want to have passive skills of specialization has to be activated it, as there are many skills that have nothing to do with the functionality itself the new specialization.

Ideally, you could choose:

1- specialization or any elite that is the basic functionality of the class. (In the previous case, guardian or any future specialization dragonhunter or elite) here we would be choosing a specific profession effect of changes in the virtues of guardian, having or not having a “f5” with our ranger …

2- On the other hand the weapons and all kinds of skills (passive skills too) were always available regardless of whether we have chosen a specialization elite or another.

-These two things should be able to choose independently to take real shape our personalized character and not so highly standardized form.

-The release of such weapons is correct skills and it is now in the package, but it might be better that the skills and weapons of the profession itself separated.

- icons elite specializations should be chosen in any circumstance which would give clarity to the role or type of game character in question. pvp both now and in the members of your group or clan you can not see the icons clearly. On the other hand it would not be bad also incorporate them into the list of friends.

(edited by onio.6403)

Skills sets

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Posted by: onio.6403

onio.6403

The need is due to the full skills and improved with less specialization sets are much more advantageous than the incomplete sets. These incomplete sets need further improvements to those skills that are not the same type and therefore are sacrificing other benefits for the character.

Skills sets

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onio.6403

i dont know to much about mes but how are illusions incomplete? I find myself fighting them all the time pvp and small wvw groups.

Obviously the problem is not that you have no illusions -_- but enough skill type “illusion” that are in support habiladesde only have 3 and do not have the elite and healing in such skills and the subject is not centered in that but in general for all classes and all types of skills that are incomplete.

Skills sets

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onio.6403

At this point I hoped they had announced something about incomplete sets of skills support.
There are many skills that can not optimally improve the features because they are incomplete, such as traps in the Rangers, the spiritual weapons in the Guardian, the illusions in the mesmer …. and a long list that includes all current professions.
I hope if not right on the pitch then complete those missing skills in order to have a complete set of what you want because I’ve noticed and there is even skills that are uncategorized still even.

New legendaries weapons

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onio.6403

What happens under the new story of the legendary weapons with mystical clovers gifts of exploration and other items to make legendary weapons that are saved when you change the system ???

Elite specializations

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onio.6403

They have said the icons will change so you’ll know someone is in their Elite.

if that is so, it is good news

Elite specializations

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onio.6403

I think it wise that a responsible answer to these questions because the truth is that they are not very clear , I reread the post of elite specialization , and this post says it can be changed with equal ease of especialiezación elite like when you change the standard specialization therefore it assumes that there is more than one.

(edited by onio.6403)

Elite specializations

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onio.6403

what a disappointment, only one specialization after three years? as I understood in the post was a specialization of elite unlocked by default and there were others that would have to unlock.

Elite specializations

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onio.6403

There will be more than 1 elite specialization for each class?

By having active specialization elite class icon changes having specialization? (I think it would be good to have clearer you face or what allies have and also gives a sense of good progress in the figure)

There will be completely new weapons for the specializations of elite?

Having activated a specialization of étlite, they may put additional traits (vitality, strength, accuracy …) or continue depending only on weapons, armor and accessories?

Revenant Skills...

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onio.6403

Having practiced enough with the revenant I think there are some skills that should be reviewed.

1) Skills that have a rectangular area, 2 of mace skill, skill 5 of staff, skill 2 of hammer, these skills are not actively looking at the camera where or focusing the enemy character, or taking the mouse in an area and lead the attack to it. What it does instead is to launch the attack where revenant look at the thing that I think is quite difficult and unintuitive. I think a good solution would be to put it as one of the options I said.

2) skills generally have little power and are very difficult to make them reach the enemy when it comes to weapons of melee range. I think you should change a skill of staff and another and too in the mace for self can come more easily to an enemy. This problem makes it very difficult pvp with the revenant.

3) The traits seem to be balanced but I see few, I guess when you can play officially legends will be more specialized and associated traits.

(edited by onio.6403)

Male guardian Empower Skin.

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onio.6403

the skin of this ability, the mode of action of the male character is really pathetic towards female and only happens in humanoid classes.

I think as you change many things in the game as simple as changing the look of that skill to be more mystical and not look like you are giving stomach pain to use, would be great on your part.

It would be nice to be something like this to attachment, as Mhenlo in Guild Wars 1 image.

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(edited by onio.6403)

Very little freedom in PvP

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onio.6403

There are many combinations of traits that can not be done, for example if you want some damage with condition and cure is not possible, the system should let you choose the three attributes to your taste and to put a priority you want.

To this should be a requirement that an attribute is to attack either with power or with damage condition and the rest that you want …

The only case that would not meet these requirements and would be standard is “heavenly”

I think it’s very simple and it seems incredible that ye have still not implemented.

On the other hand it is outrageous that has not yet been allowed to keep “builds” and provided load you want.

To change unwanted ascended equipment stats

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onio.6403

yes, could be good that but this topic is for ascended, and too weapons. but if they put legendary armor the problem would not be solved

To change unwanted ascended equipment stats

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onio.6403

A promoted weapon is relatively difficult to get to craft, you need several days or gold to get the necessary, when a mob to drop you a weapon, armor or accessory risen and this has the stats you want is like having nothing.

I therefore propose that somehow they can change these stats in a way that is affordable. For example having a piece of heavy equipment with healing power, strength, power, but it is not what you want, as you put it to the mystic forge along with 5 vials of powerful blood, one Deldrimor steel ingot and 2 globs of ectopasm and so get a weapon of berserker

Ie the material put determines the type of stats you want, and the material promoted the type of weapon or armor (excetuando rolls damask, these should not be used because of its high cost, it would be unfair) else are the weapon you want to change and glob of ectoplasm that are common.

Future Battle Tonic ideas:

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onio.6403

Before increasing the diversity of tonics what should increase it is above all a tremendous improvement in the gameplay of the skills available and are in all cases 5. Also there is support for standard skills all the same to be in costume and fight very imporant … there is a direct reward to win a fight, whether few pvp points or reward chest pve light.

Visual Diversity

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onio.6403

It’s not often you’ll find a post asking for more cosmetic items to be added to the game, but I’m afraid this is one. It’s also my first thread. Go easy on me pls.

Here’s why I’m saying this. I believe that vanity items in this game are far too homogenized. When I look at someone, I don’t go, “oh, what’s that he’s wearing?”
It’s not even “oh, he’s wearing that”. The first thing that comes to mind is “oh, he’s one of those guys”

There’s so few skins in the game with so little variance in between them that it’s impossible for this not to be the case. This is of course neglecting altogether the people who simply buy outfits or cultural t3 skins, and I’m estimating that’s around 66% of the community based on what I’ve seen. The rest have so little variety among them that they can effectively be boiled down to “generic underboob female ranger/thief”, “draconic armor warr/guard”, “frilly neon asian chick” and so on.

Some of it is their fault, I agree. There are people who want to look like everyone else and there are people who use only 2 dyes (or worse, only abyss) on their entire armor set. For the people who don’t, like me, I’d appreciate more options.

Selfish, right? But I might as well throw it out there. I would like more variety and customization for players. Both inside and outside the gem store. There’s too many weird trench coats and pants for medium armors. The heavy armors are mostly variations of the same basic suit of plate. And there’s barely any decent light armor skins available unless you want to play a human female china doll like all the others.

An example of skins that I think really add to the diversity in game is dungeon skins. Save for AC and CM, all the armor skins from the dungeon vendors look sufficiently different from other options. Almost every character I have uses a couple of dungeon skins at the very least. More like those would be a great idea.

I hope that with upcoming content Anet adds more skins of different kinds to the game and does so without limiting them to uniform outfits. Yes, I know people gobble those up like candy, but it’s tedious to play with others when they’re all shoddy doppelgangers. And yes, I am asking for some of those precious artist labor hours to go toward non-gemstore skins because it would mean less people using regurgitated outfits. I’m not saying outfits look bad, I’m saying everything else does, and I’d like that to change.

I’ve not been around long but I’ve not seen an update adding a skin outside the gemstore in all my time here. C’mon guys. Throw us a bone.

tl;dr-
I want everyone to be unique snowflakes, not just me

I am tremendously according to this post, all of which should be reviewed and do things as homogénas, lead to the variety and thus able to adapt to everyone’s taste, why, if there are 20 or 30 coats of medium armor they are all long except one? why if there is a lot of light armor and pants for men all except one of them wear skirts?
 
There is little variety in physical customization, takes asking for more since starting the game but nothing .. eg few whiskers were added along with new hairstyles? answer = 0.

I hope we hear and stop making a monotonous and homogeneous game.