Showing Posts For phys.7689:

a stack of season 1 finishers

in WvW

Posted by: phys.7689

phys.7689

not too surprised at the rewards overall, but they should have had at least 1 item that was permanent. Like an NBA ring. You win that for life, and can always look back at it.

Would have been nice to get a ticket to pick up a season 1 ring skin that gives your hand a small glow based on whether you are first second or third.

Or if we have to go simple, put a Season 1 on the finisher and make it infinite.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

I still don’t really get the point. The only real alternative would have been to add 50-69 to implement the 19 new Mistlock conditions, and can you even imagine the whining if people had to get all the AR required for that?

This thread would drown in the flood if that happened.

Oh no! You mean other people would have to put in the same time, work, and energy that we did to experience that content. That’s an outrage! What a shame! /s

Also, this thread wouldn’t exist because there would have been no equity wiped (especially if 80s kept their levels)

I wonder how long I’m going to stick around to be honest. I barely log on anymore anyway.

Agreed. I haven’t played for a week, and may only come back on just to talk with friends & help them out. The horrible two week updates and the way the company craps on the minority definitely won’t keep me returning.

dont bring up the whole level 80 debate. someone linked a post where dev said AR was supposed to be unavoidable and people werent supposed to pass 40 until new gear was released(at the time i think 30 was max AR) He even said they didnt intend players to buy res orbs to pass it.

By bringing the 80 debate in, you dilute your point, focus on the progress loss that isnt debatable. ie 30-50.

as to the other point. Im sorry but having fractals be mechanical difficulty change only for level 20-50 was a bad design, putting less boring difficulty changes as highup kitten would defeat the purpose.

(edited by phys.7689)

Legendary Amulets incoming!

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

yeah was also said in a dev livestream, legendary amulets are coming, this is sure thing.
don’t remember if also ring and accessories or backpice.
this teach us something, don’t go for ascended armor, if i have to speculate in 6 months we’ll have legendary armor too.
If is legendary will Always be the BIS and now they can eve swap stats!

This better not happen. And arenanet will play the “oh it isnt a new tier, its the same stats as ascended, so we didnt lie this time”..yah but they look so much better than anything else, gotta have that too.

Even if legendary armor and gear does not increase in power, they are just pumping more grind into their machine and that would be the crossed T’s and dotted I’s for me that this game is not for me. That all arenanet thinks as content is grind grind grind. IF they can’t give us content with grind, then I wouldn’t want to play this game anymore regardless if the content is free or not, regardless if the gear is required or not. This action would tell me that they are not developing their game with someone like me in mind that doesn’t want endless grinding.

quit now, you are complaining about cosmetic grind, which actually was announced as early as the manifesto.
Now im not saying thats the only content that should exist, but legendary armor has been assumed to be added to the game eventually almost since day 1.

I think legendary armor/accesories/whatever is fine. But they need to work on making some new interesting content that adds to the game, and develops the narrative, as well as combat. essentially, they need new content that would normally be found in expansions (even if it doesnt come in an expansion) like a lot of new skills, new story/dungeons/earnable armor/proffessions(martial artist monk) races/bosses etc.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

I wouldnt be so combatitive about it.
Far as bugs go, my main issue why i say we need feedback, is because we are unaware what is a bug, and what is intended.
we are also unaware if they have reported the bugs we discovered to the appropriate persons.

Id suggest for each patch they create a dev thread, get a moderator callled robo joe who edits the thread.
players post issues with patch.
robo joe creates a post
on each issue he updates the status.
reported, investigating, bug, working as intended, not reproduced.

he deletes the posts on issues then and adds issues to the main post. Deletes all non issue related posts

thats all “robo joe” does, doesnt respond in depth.

the point here, users would have resource, and know what issues are known, what issues need more research, what has been reported, and what is working as intended.

It would be pointless for people to make a 10 page thread about why they think having no waypoint in the snow fractal is bad design if its a bug.

Its pointless to post in bug forum that we dont get extra fractals in the boss chest any more if thats working as intended.

we cant simply assume that if it aint in patch notes its a bug, because patch notes generally miss or generalize things.

First FOTM level 20 no chest.

in Fractured

Posted by: phys.7689

phys.7689

Few days ago i completed fractal lvl 12 and didn’t get a bonus chest, my official level was 7 at that time. No idea why i got no chest since everyone in group got one.

Because you have a personal lvl which not allowed you to have the daily chest 10+ or more. so you need to lvl up 1st.

Fractals loots (like shard) and daily chests are related to your personal lvl.

it is supposed to give him the level 7 chest if his reward level is 7, even if he does 10

[Merged] ...and now ascended gear hits... (Dec 10)

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

BTW, to anyone wondering…it seems that we can only craft ascended gear. No where does it mention that it will be available via drops in FoTM or any boss chests in the world. Just craft.

“The Armorsmith, Leatherworker, and Tailor crafting disciplines have a new skill cap of 500, which means that you can now craft your own Ascended armor!”

this is just a one line teaser, they dont usually go into details like that until the patch notes.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

I must admit, i find it kind of odd anet hasnt commented or acknowledge the bugs present with this patch. They really went completely dark shortly after releasing this patch.

Are chests actually ingame?
Is the ice fractal actually supposed to have NO checkpoints for the whole level?
bugs with not recieving daily awards
is the final boss chest not supposed to have bonus relics in it? (it really should, otherwise fastest way for relics is to roll the first map and quit over and over and over)

There is a lot here they should be talking about, but it really seems like they arent really interested.

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

A few weeks after we were in the mix for gold league – with Mag and SoS (FA was tanking, as we know it).

was gonna read it all until that. the moment anyone in gw2 ever accuses another server of tanking is the moment they show they dont know anything about the mentality of WvW’ers.

we lost to mag, because mag came out strong that week, and our server was in panic mode and couldnt muster the defense needed. you can ask anyone from any server who actually played in that matchup, and they’ll tell you the same thing (but im sure you, the SBI player who wasnt there, knows better).

Most people have already gotten over the fact that FA tanked to be in silver league. Why can’t you?

thats what you guys tell yourself to feel better eh? Like i said before, your just making us seem even better by saying we deserve to be even higher than you. Maybe you are right, even though populations are close, you trying to beat us is just an impossible dream.

A mans got to know his limitations

glad you know yours,

know your role number 3

really wish we could have shuffled sbi out for yaks this week, thats a server with determination and spirit right there.

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

Meh. This week is just dull, bring back the 2v1 atleast I got to farm eb and yaks for my legendary… this is just tedious, not enough drama, not enough bags compared to last week

who’d’ve thunk?

actually, I agree. the drama last week was EPIC.

yaks stole our thunder, we were supposed to be the slayer of sbi hopes and dreams, but yaks came in and did it better than we ever could. pushed em to third place. In a super drama filled battle, full of tears.
It was like a movie, then just when you thought it couldnt get crazier, they got forced into 3rd.

man..

that was gw sports history right there.

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

During OCX/EU, yes. We are lucky if we can get 10 people to rally on Siegerazer after 12am PST.

i ve seen us with outmanned in around 6 or 7 am est in our previous match up, (pretty sure you have people in that slot, because i seen yall ticking like 350 to 95 to 145 against yaks/ebay) i seen us outmanned midday as well. And i believe yall have more people in the 6pm to 8pm timeslot.

We all have gaps in coverage various days for various reasons, but overall, i highly doubt our populations on average are that far apart.

Id love for Devon Carter to give us some avergae WvW population per week numbers, but im pretty sure you guys are right there next to us in population, keep in mind, yall were like one match out of gold league as well. I highly doubt we re that drastically different pop wise

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

Unfortunately, there is little reason to go back in this week unless you, gasp, enjoy WvW.

I said earlier, and it’s true, that the standings this week have absolutely no bearing whatsoever on where anyone ends the season. The point totals are locked in place. This means that unless you actually genuinely enjoy WvW for what it is, like me and most anyone you actually see in there this week, you don’t really have a reason for playing past getting dailies done. Losing exacerbates the situation.

I think it’s an issue with the scoring system; there is no reasonable way to pull a come-from-behind win in WvW once you get past a certain point spread. Can it happen? Sure. But it’s exceedingly rare; I have seen it happen all of once in the 7 months or so I have been playing this game. There isn’t much impetus for a losing team’s casual players to show up, and at least in this league/tier, the amount of casual bodies you have to throw into the zerg counts for quite alot. Chest thump all you want about practice and siege placement and skill; it makes a difference, but it doesn’t make up for 20 having to fight 60. Ask Maguuma; when we fought them in the leadup to the league we were getting absolutely schooled on an individual level. I won’t lie; those guys roamers roll deep and hard, and are absolutely some of the scariest players I’ve played against in this game to date. But they just don’t have the numbers to do much with it.

So… discount numerical advantage all you want, it does make much of the difference. And in the time periods where we manage to equal you FA, we were trading places for first for a solid couple of days. Respect where it is due.

Me, I’m going to keep fighting when I’m online. Because it’s fun, because it’s good practice, and because I can’t stand pugging fractals. Also beating up bad hammer warriors and bad mace/GS warriors using theorycrafted forum builds amuses me to no end.

So you basically saying FA is always guaranteed to beat you? like i said before, our pops are in the same class, if this was boxing we would be in the same weight class. Its actually quite sad if you guys really truely believe that nothing you do actually matters. I kinda wish you could just throw in the towel, so we could stop beating up a souless husk

Darkhaven also has the same population server, yet are in bronze league. Explain.

when i say population, im talking about the average WvW population throughout the week. Who do you think is closer to SBI than FA? Do you really believe we are a teir above you in WvW population?

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

So you basically saying FA is always guaranteed to beat you? like i said before, our pops are in the same class, if this was boxing we would be in the same weight class. Its actually quite sad if you guys really truely believe that nothing you do actually matters. I kinda wish you could just throw in the towel, so we could stop beating up a souless husk

I am saying nothing of the sort. In fact, I rather specifically said the people who actually like WvW on SBI as anything other then a karma train will keep fighting you tooth and nail regardless of the score.

What I was saying is that as far as league score goes, it does not matter what anyone on FA/SBI/YB does this week, as mathematically the placement is pretty well locked in.

We are in the same class, weight wise, that’s true. I think we’ve got more fairweathers then you, but probably not by much. You managed to shock and awe ours off the field before we could do the same to you; for which I give kudos. It’s not like SBI is unique in that regard; every single week it’s always been very strong weekend into whatever server is in last place largely stopping by about monday, allowing whatever server is in first by dint of coverage to take their stuff and increase the lead.

My point was that without some kind of system by which a come-from-behind win can actually happen, it’s hard to maintain pop levels throughout the week beyond the weekend, meaning usually you can tell what the final placement is going to be by around noon Monday.

I am sure FA had the same issue when you were fighting up in tier 2; you’d get crushed after a strong weekend by servers that out-coordinated and out-numbered you and half your guys would up and quit due to being demoralized before the end of the week, locking in the placements. Hell, I know for a fact we did that to you in the league placement matches. Though some people will claim you intentionally tanked to avoid going into Gold, I don’t think I believe that.

well i will admit i like your spirit. I think you should try to inspire your fairweathers, Tell them some loser named phys said they didnt have the guts, or that tyrion says he is going to sit in thier bay all day. Part of the reason some people in here trash talk is to give you guys reasons to fight harder.

COME AT ME BRO.

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

Unfortunately, there is little reason to go back in this week unless you, gasp, enjoy WvW.

I said earlier, and it’s true, that the standings this week have absolutely no bearing whatsoever on where anyone ends the season. The point totals are locked in place. This means that unless you actually genuinely enjoy WvW for what it is, like me and most anyone you actually see in there this week, you don’t really have a reason for playing past getting dailies done. Losing exacerbates the situation.

I think it’s an issue with the scoring system; there is no reasonable way to pull a come-from-behind win in WvW once you get past a certain point spread. Can it happen? Sure. But it’s exceedingly rare; I have seen it happen all of once in the 7 months or so I have been playing this game. There isn’t much impetus for a losing team’s casual players to show up, and at least in this league/tier, the amount of casual bodies you have to throw into the zerg counts for quite alot. Chest thump all you want about practice and siege placement and skill; it makes a difference, but it doesn’t make up for 20 having to fight 60. Ask Maguuma; when we fought them in the leadup to the league we were getting absolutely schooled on an individual level. I won’t lie; those guys roamers roll deep and hard, and are absolutely some of the scariest players I’ve played against in this game to date. But they just don’t have the numbers to do much with it.

So… discount numerical advantage all you want, it does make much of the difference. And in the time periods where we manage to equal you FA, we were trading places for first for a solid couple of days. Respect where it is due.

Me, I’m going to keep fighting when I’m online. Because it’s fun, because it’s good practice, and because I can’t stand pugging fractals. Also beating up bad hammer warriors and bad mace/GS warriors using theorycrafted forum builds amuses me to no end.

So you basically saying FA is always guaranteed to beat you? like i said before, our pops are in the same class, if this was boxing we would be in the same weight class. Its actually quite sad if you guys really truely believe that nothing you do actually matters. I kinda wish you could just throw in the towel, so we could stop beating up a souless husk

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

“Simple equation”, I chuckled. A simple equation would mean FA has an equally crappy coverage in NA time relative to our crappy SEA/EU coverage for us to “get them back” at night.

SBI had consistently gotten outnumbered status in EU times throughout the season (even when we were leading in points by several hundred thousands). So pls, be realistic.

And not even gonna start the same tired back and forth about last week’s matchups, lol.

if you think you re personal efforts, community, organization, skill dont matter, then you will never beat the servers that do, when you are closely matched.

population wise you really cant ask for a better match up than FA.

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

simple equation, if you lose points in the morning, get them back at night. Yaks had no coverage at all in the morning, they were ticking for 65 and 105, they just made primetime and late night count that much more.

Yes except it’s pretty easy to tick highest in primetime when you have it openly set-up to where one server isn’t going to hit you for the entire match-up, and when the other server makes a push for you, the server you’re in cohorts with simply attacks from the other direction.

doesnt everyone in every wvw match up thread swear they can beat twice the amount of their opponents? i see it numerous times in this thread.

Even that aside, SBI didnt just lose to yaks, they lost to ebay. If it was just numbers and coverage SBI should have been able to get at least a number 2 out of that match.

but it wasnt just numbers, it was spirit, determination, and skill. SBI morning crews stayed away from ebay BL because it was actually not easy to take, even with a skeleton crew. SBI could have come back in the last couple days, but the server spirit was broken, they just wanted the match over. these things make a difference.

If sbi had been able to pull a no 2 out last week, they would possibly be able to get a number 1 this week, sbi is third, not because of numbers, its because they just didnt want it bad enough, because they made strategic errors ignoring ebay, and tactical errors when they did try to take ebays forts.

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

your belief that its all about coverage and numbers is why you lose. Instead of coming for our throats and battling hard, you run to the easy way out. Blame numbers and quit.

I’m not sure what you mean, since the current score indicates that people are still out there fighting (ex: no server’s PPT is 100>), I don’t think it’s proper to say any server has just “given up and blamed numbers”. Both servers are still out in full forces doing their best, but yes in the long run the winner is decided by numbers and coverage. Even if you were to take a guild like VotF, who could easily kill anything and everyone anywhere at anytime here in NA, they are only 1 guild that runs maybe 20-30 people at MAX, and therefore can only be present on 1 map at a single time, meaning they can only command up to about 140 PPT for their team. So indeed, in this game of WvW, it all comes down to numbers and coverage, and which servers can apply the most constant pressure onto their opponents to prevent them from having time to recover. It’s simple, truly.

simple equation, if you lose points in the morning, get them back at night. Yaks had no coverage at all in the morning, they were ticking for 65 and 105, they just made primetime and late night count that much more.

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

We keep trying to teach you SBI’s to spread your people out instead of blobbing into one BL, that’s just self suicide because our commanders are much better then yours =).

You are forgiven for assuming I’m SBI.

well if your not sbi, ehhh.

heres the real deal coverage and numbers is an issue, when the differences are large enough.

SBI aint borlis pass, they aint NSP, they were right there next to us, in fact they were almost gold league. The excuse of numbers is bull.
SBI is in our same sphere. It means that the games arent won only on coverage, its won based on what the servers actually do with what they have.

For those SBI who never quit and keep fighting, kudos to you. For those who say they cant win because of numbers and coverage, just quit WvW, because there probably arent many servers whose average amount of players is as close as ours is.

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

Ppl look so idiotic when they chest thump about getting PPT during off hours.

Just a little reminder, SBI won reset night hands down and we had the lead by the end of sunday. Rest simply is decided by coverage like any other match up

except our first match up, where we held the lead throughout and i think you only did better than us in prime 1 out of 7 days.

also except your match up with yaks bend where you lost to 2 servers with virtually no morning or midday shifts, coming in third, and losing your claim to even being the server fit to stand next to us.

your belief that its all about coverage and numbers is why you lose. Instead of coming for our throats and battling hard, you run to the easy way out. Blame numbers and quit.

Week 7 - FA/SBI/DB [Wagon burning 2.0]

in Match-ups

Posted by: phys.7689

phys.7689

FINNALLLY the smack talk HAS COOOME BACK to the match up thread. All the play nice back patting was getting old. Lets see the fire and hatred.

And dont go with the tanking gold league thing, it just makes it sound like you are saying we are better than you, but you hoped that you would never have to face us. There is better smack to talk

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

The funny Thing is now there is wxp accountbound comming , there is a big pvp redo of the System those changes are way bigger than the ones made in fractals( I played old and new ones till the cap). And still if you apply the logic used here against compensation or some form of recognition to the work we did in fractals they completly don’t aggree. Some even say you shoulnd’t delete Progress in an game. Maybe all of you that still wanna persuade me of not deserving anything should start telling this the wvw and pvp community especially those kitten pvpers that get a one time title… it will hurt soooo much that they have this shiny title that no one can get after…. (sarcasm)

Heres the thing, the pvp reset looks like it will be handled better. They are giving ample warning that they will remove the rank, perhaps half a year ahead. They are going to keep earned finishers and will get titles.

However it still means overall, gw2 has decided that they can and will wipe progress if they feel its better for the game. Our discussion here may have been used internally or not.

I would like to say going foward though, when anet has to decide what to do for people whose progress they are removing, they shouldnt fall into the trap of thinking, since this change may only effect a few, we dont need to do anything for them.

While i understand why the changes to fractals were made, and think its for the best overall, it doesnt mean everyone who earned anything past 30-50 doesnt have a point.

I think in the future
destroyed/drastically altered content tied in anyway to earned progression should;

have some type of warning/method to go back for a time.
have some unique rewards for memories or just showing off

If fractals two months ago said these fractals may be destroyed, and then offered titles or meta achievement rewards themed around fractals. OR
If the old 30-50 was kept as a side fractal scale for say 30 days or 2 months, with options to hunt special ltd items/titles till they closed, i think there would be less (not no) complaints.

Overall though id say that the path of making changes to the game so far, has been for the best. I think its better for the game to evolve better systems, just be more concerned with those who are losing something, even if its access.

Yaks Bend- Stormbluff Isle - Ehmry Bay

in Match-ups

Posted by: phys.7689

phys.7689

People say leaugues are bad, but these matchups show me why leaugues are great. Whole levels of strategy, dedication, planning generally unseen in these teirs. No offense to SBI, but i think this showed the danger of having a less focused and dedicated WvW community, i also think this highlighted that numbers are not enough

you need guts
ambition
tactics
strategy
in addition to numbers.
Officially Ebay will have beaten SBI. previously when i hear about these team ups, the second server usually gets nothing, but somehow a server with a sliver of the population came out ahead. You can say they didnt earn it, but they have been holding thier own land most times from what i saw, they kept a core amount of points throughout. They not only changed the game, but got them self close enough to slit your throat.

Well played

Yaks Bend- Stormbluff Isle - Ehmry Bay

in Match-ups

Posted by: phys.7689

phys.7689

wow, hadnt looked in awhile, looks like they went for the back breaker, even though it would have been better for YB if you had won and then tried to double team aspenwood. You must have really kitten ed them off.

In other news, this has shown a lot of the bad habits that have developed in GW2 mid teir meta.
*2nd an third doesnt matter;
in this case it does, YB was able to be a threat to SBI and theoretically FA by securing and holding second. If they had completely rolled over versus sbi or FA they wouldnt have been able to do this.

Also, sbi should have fought tooth and nail to not lose second earlier, they put EBay into reach of tearing them down

*Only first 3 days matter, this fight wasnt decided until like weds or thurs, before that anything was possible., in fact the shift from 2nd to third was only possible due to the standard weekly drop off, and people believing friday doesnt matter.

*strong server can crush double team easily, unless servers are already close. Just didnt play out here. Maybe YB/ebay were a better alliance than most, But it seems to show the double can even work on big population differences, and coverage gaps.

ah well, sad because this probably means sbi wont show up to fight at all this week, though they could go all sith and seek to turn their hatred into FA downfall. We ll see which path they choose. I wonder If it would work against FA hmm

Forced gear check making Agony pointless?

in Fractured

Posted by: phys.7689

phys.7689

yea, a lot of errors in the patch, but overall i like the direction, just gope they patch oversights fast.
If the levels in multiples of 10 are supposed to be agony checks, they should actually be built around the minimal agony requirements for the level range, not the highest.
The whole agony issue is a bit weird, because on one side its supposed to be a gear check, but they also use it on certain mechanics to make the fights harder/more interesting.

perhaps, they should cap your AR at a certain level for these fractals, making them challenging, and also letting people know essentially what ar they should be aiming for.

In the future perhaps they need to come up with more interesting interactions with agony. lets say a unique class skill which becomes more powerful/effective based on how much AR you have negated or something.

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: phys.7689

phys.7689

It was never meant to be equal to the old 80. They didnt really mean for people to be playing those levels (even though you were able to get there) its supposed to be a more interesting 31-50

And it’s easier than old 31-50.

from what i heard thats a matter of opinion. The new instabilities make you alter and adapt your playstyle, the old made you refine it. However i hear the 50 is about the same as the old 50

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

soo I played the new fractals(till the new cap 50) and I Need to say old scale 80 was harder one of the big issues is because I got gearchecked at 40 I needed to get 50 ar .. and now I just can faceroll everything because I can tank agony hits from bosses LIKE A BOSSS it just doesn’t matter at all I don’t Need to dodge I have the Feeling my gameplay is getting worse while playing this Content because I don’t have to care or anything..

the mechanics might be cool but too easy compared to what we had on 80 one hit mechanics on bossfights with agony attacks is way harder than some minor Things you can’t make.

Look at it this way a scale 80 bossfight did go longer than 5 mins so not using an ulti actually was np because you played most of the time with ult on cd, doing less dmg (because of no crit / low endurance ) diddn’t matter cause the hp pool was way higher, getting random agony is a joke anyway either you have the gear or you don’t have it. all things that dmgs you over time besides the lvl 43 where you take increased dmg for each hit basicaly are not as hard to handle as the one hits if you missed a dodge on scale 80.

so basicaly what I Play now i one out of maybe 5 gambits I had on me anyway on 80 ..

and yeah since anet isn’t reading it anyway thanks for banning me from the Forums for 10 days because I defend myself against accusations and now I can post every 10 mins really cool…

you really know how you kill opignons if they don’t fit into what you want to hear

It was never meant to be equal to the old 80. They didnt really mean for people to be playing those levels (even though you were able to get there) its supposed to be a more interesting 31-50

Fractal is now less for Casual than ever

in Fractured

Posted by: phys.7689

phys.7689

Yea, the ar is a much harder limit now than it was, at least molten. However, seems the fastest solution is get infused items and buy ar on the tp.

That said it shouldn’t be that hard to build ar now. Each fractal run basically gets you +3.
Just getting to reward 8 should give you 2 +4s or 1 +5.

Anyhow I think the ar change is so you can buy your alts ar and also so that just by beating fractals you guarantee more ar than before.

Also apparently makes higher difficulties more exclusive. Seeing how some don’t want to party with newbs, looks like ar is how people can show fractal commitment

Living Story now a Dungeon Grind

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Posted by: phys.7689

phys.7689

Wow, I guess the devs could not keep up with the biweekly updates :P

I usually am a PvE player, but GW2 PvE has been too boring that I spend most of my time in WvW. As for the LS I spend just enough time in it to get minimum required achievement points for it, then back to WvW.

To this day I have only done one fractal since they began, I guess this so called LS will get people to do some more, and when they get their AP, never come back again

Cant wait until the next “big” WvW update which we were told to expect beginning of next year, lots of people want Golem Mastery, and that’s all we’ll probably get :P

living story achievements are a grind if you dont like whatever it is on that cycle, however its actually SUPPPOSED to hit a various amount of playstyles and forms. If you dont like LS dont do it. This month they didnt even give anything unique for the meta achievement, probably so people wont feel forced to do dungeons.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

I’m really glad to see that there aren’t as many people devaluing us here.
Really good to see.
As for the grind to fractals, yeah. I don’t have as much time to play anymore, so I’ll be stuck at 30 for a while. It’s a grind for me. I will miss my weekend 48s, that I used to do with friends. Now they are grinding to get to 50. Will they have any interest in going below their level to go with me to 30, 40, then eventually 50? Likely not, it’ll take 10-20 weeks for me to grind the levels I lost, and that’s if I fotm every time I sign on.

If they decide to do dailies at certain scales, like 48 or 49, you can join them and skip all the instabilities, all the way to that scale.

Ironic when you look at the argumentations of people here.

That’s true. I should try that hehe. Definitely skipping the 43 and 44? The damage ones. Lol

yes, the only thing stopping you is AR. so really once people hit 50, you can play whatever level you like.

on the flip side, i find it interesting that people who just want their challenge back plan to skip the more difficult instabilities.

I guess they need to have some special titles for people who have beaten all the instabilities from 31-50.

That said, i think they could have given the old 31-50s a title or mask or something.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

Btw guys, I think this explains all we need to know about kal

My Fractal level is 5. That’s nothing at all. I typically run level 2, though, because I PUG and that’s what I get. I don’t want to do stuff with Agony since I have no resistance yet.

That’s not really fair, he is allowed his opinion…regardless of fractal level. It is true that he might not have the investment in time as some of us, but he is still welcome in the discussion. Nobody should be excluded and he could just have easily said his Fractal level was 50, we would not be able to verify, so I applaud his honesty.

He would be unaffected by the changes. He can have his opinion, I never said he couldn’t. But I think it’s worth noting most/almost all of the people arguing against compensation wouldn’t receive it anyway.

this doesnt make their opinions less valid. It just gives you the context. I will say though that the context of someone who barely plays fractals versus someone who does it a lot is going to be pretty different

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

I could have spent that time working and getting money.

Would that have been preferable? If you had known six months ago that Fractal level would eventually be wiped to 30 and too bad for anyone that went beyond 30, would that have stopped you from going beyond 30? Would you have said “Screw it, I’m going to go to work instead. I’ll come back after the wipe.”? Or would you have done Fractals anyway, and maybe gone beyond 30 anyway because why not? It was harder and that difficulty made it more interesting to you. Would foreknowledge have changed your actions, or only your disposition about the results?

To be honest, I think I would have spent my time elsewhere and I would have a legendary already. I was un-employed and used it as a time-waster, but I also used it as something of a status symbol. I held fractal classes with guilds and would use my high fractal level as a way of showing that I knew what I was doing…and people did listen to me because of it. I taught an aweful lot of people how to do fractals as a group and did them with many different classes so that I could learn the ins / outs of each class and what to do for different situations in it. I considered myself an “expert” in fractals and others considered me that as well based off of my personal reward level. I had honestly thought that they were going to open up the “infinite” aspect of the fractals as well as increase the rewards (which would have increased the people doing them), by me having a higher PRL I would have stayed slightly ahead of all the newer players when this happened and my hard work would have paid off….I gambled and lost, I admit that, but it doesn’t mean that I don’t feel the loss, or feel that I was cheated…the most loss I feel is for the 20 levels below 50 because I felt these were “safe”. I always felt that the above 50 were a risk…it turns out none of them were safe.

I don’t have the time now to re-claim my levels. So they are truly gone for me.

Knowing it would all be wiped out…I would have worked on becoming an “expert” in dungeons instead and have a lot more money to show for it…or an expert at champ farming….

you still have experience and knowledge. Its still more valued than dungeon experience and definately champ train experience.

But i do note, even had they not increased level, the addition of instabilities, various changes to mechanics, and 2 new bosses/3 new fractals is actually the biggest thing that would make you lose your expert title. Do you feel the should not have made these changes at all, even if you had kept your levels?

Because honestly, your level 50, doesnt actually mean you are an expert in levels 1-50 anymore. If people go to ask you about thaumanova, how to best fight molten at 40, or deal with exploding enemies in the cliffside fractal, you have no valid answers that a new expert, a new 50 would have?

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

as aside, i think given the nature of the various instabilities, i think it would have in fact been a bad idea to give people access to level 50 without actually completing the content. It is in fact a very different experience getting from 31-50 now. In fact its very different going 1-30, although less so.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

Ok. in response to Kal Spiro, he makes some valid points, but he also is getting a bit too technical in many ways.

I think the truth or meaning of quantum physics is not needed to understand this discussion.

I think both Moshari and Kal Spiro and even myself knew it was highly unlikley anything would be done in the next two days. The time frame simply isnt there, as evidenced by bugs which still made it through with a 4 month development cycle, The ship simply doesnt move that fast.

Kal also brings up the valid point that in all honesty this is a self healing wound for the most part. In a week some people will be back at max, in two weeks many will, in 3 weeks most of the hardcore s who didnt quit would most likely have gotten to a similar level.

However that doesnt make this thread pointless, it doesnt make the argument pointless. There was a possibility, that anet could have said, we wont have something now, but we will keep records and give these players something later.

Even in the event that didnt happen, it is still a worthy discussion, because it is still relevant. The fact is the game still must choose between evolving and expanding content. Currently they prefer evolving, which means they will have to answer this question again, and again.

What do we do when content gets obsoleted and players have value attached to these contents? What type of content should we evolve, and what should we expand?

It also touches on the issue, the needs of the many vs the needs of the few.

Roll heavy or don't play at all

in Fractured

Posted by: phys.7689

phys.7689

Thieves can stealth and got highest moblity, mesmers can create clones, engineers got heavy aoe CC, ele got got fantastic self heal, condi clear and good moblity, necros got aoe fear and deathshroud, rangers got high tanky specs

dont know if theives actually have highest mobility, they can avoid fights with stealth though, but the PVE meta is moving to heavy conditions and CC which theif doesnt have good answers for

Roll heavy or don't play at all

in Fractured

Posted by: phys.7689

phys.7689

Try playing an Engineer in condition heavy content without conditionclearing team players and enjoy the dying. Engineer is by far the profession with the least amount of condition removal.

On a more serious note; this Zerk Only Build PvE with only Warriors and Guardians is getting very tiresome. Please ANet, do something about it. I play every profession, but right now I’ve fallen hard for the Engineer. But the Engineer (according to everyone else) is completely useless in PvE, same as the Ranger is considered. I don’t want to play my Mesmer/Guardian. Apparantly I am forced to, anyway. So I guess it’s time to reroll again.

uhhh engineer has a lot of condi removal
Fumigate.png
Fumigate (from Elixir Gun) — Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
Engineer tango icon 20px.png
Super Elixir.png
Super Elixir (Elixir Gun) — One condition from allies in area, unlisted effect.
Engineer tango icon 20px.png
Toss Elixir R.png
Toss Elixir R (Elixir R) — Toss Elixir R, curing conditions and reviving allies.
Engineer tango icon 20px.png
Blessing of Kormir.png
Blessing of Kormir (Prayer to Kormir) — Beseech Kormir to remove one condition from your allies at the target location.
Engineer tango icon 20px.png
Engineer tango icon 20px.png
Cleansing Burst.png
Cleansing Burst (Healing Turret) — Overcharge your healing turret, supplying a burst of healing that cures two conditions.
Engineer tango icon 20px.png
Drop Antidote.png
Drop Antidote (Med Kit) — Drop a vial of antidote that cures conditions.
Engineer tango icon 20px.png Cleaning Formula 409 – one condition from allies affected by elixirs
Engineer tango icon 20px.png Automated Response (upon health reaching 25%)

2 light fields
Engineer tango icon 20px.png
Super Elixir.png
Super Elixir (from Elixir Gun)
Engineer tango icon 20px.png
Toss Elixir R.png
Toss Elixir R (tool belt skill from Elixir R)

now its not the best in the game maybe but its way more than thief which has
1 weapon skill one
2 utilities 1 on a 60 second cool down and the other on a 30 second cool down.
1 trait

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: phys.7689

phys.7689

raising fractal level cap is not the best direction for fractals at this time, its not the most important thing. It wouldnt benefit fractals much. If this update only increased the cap the vast majority of players would not care. Problem is intermediate level fractals offer no feeling of accomplishment for most players. It feels like the same thing they have done before. this is one of the reason most fractal players never hit 50, its not only about how hard it is, its about how interesting it is. having people have to play extremely repetetive content to get to interesting things is a bad design.

Im not saying they should delete your levels, but it wouldnt have improved playablity or interest in fractals much if new content required going to 50 first, and definately not 80.

They are attempting to fix a design flaw here.

As far as progress, its subjective, to me fractal numbers were never that important, i mostly wanted to see the new mechanics, the random maps, and chance at some good drops, its an interesting map cause its randomized, and up to a point going higher changes strategies. after that who care.

As for WvW rank, i barely care, its a nice bonus and something to aim for but its more about the fight. PvP rank also something to aim for and unlock appearances, but dont really care much. Rank/leader boards never been very important to me. I feel bad for you guys mostly because they are killing the type of content you enjoyed, linear difficulty scaling dungeon, and you may never get a chance to face such odds. I wish they had content to cater to you, and you could go as far as you wanted with it. but this patch sounds like it could improve fractals as a whole, in the long run. There may still be possibilities that dont destroy you re progress totally

So you obviously do not care for either fractal, wvw or pvp. But you’re forgetting that there are thousands of people that actually do care about these things. And they spend hundreds upon hundreds of hours to get where they’re at. Maybe raising the cap level is not the best option for you. But for us it would be a great option. Just because you don’t care, it doesn’t make it justifiable.

its a bad option for fractals as a whole. Do you know why so many people never go past 30, for real? its because there is nothing new past 30. Its not because 31 is so much harder. keep in mind every mode, every facet of the game is competing for developer time. If only 10% of the population goes past 30 after a year, and only 2% go up to 40, and only .001% hit 50. It becomes hard to justify spending dev time on that content. This is the reality.

Fixing mid range difficulty means, if its successful, they can justify new high range difficulty content. Now i still think they should have expanded without cutting, but really you dont seem to really be engaged in problem solving, you are just saying you want your old fractals back, and you want higher levels, and whatever problems fractals have below that is just tough luck. Its a valid point of view, but i personally dont think it would actually help fractals at all in the long run. It would just make fractals less popular and then devs would barely update it at all.

and to put clearly i dont care for the ranks. I dont care about dungeon master TITLE i get it because i want to see all the paths. I do fractals when i need relics, and because i want some skins, and used to do it initially for challenge, and to see the new interesting content. I slowed down when i noticed nothing much was going to change.

(edited by phys.7689)

Yaks Bend- Stormbluff Isle - Ehmry Bay

in Match-ups

Posted by: phys.7689

phys.7689

interesting stormbluff appears in trouble

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: phys.7689

phys.7689

If its actually fun, that would be the best reason to do it. If you dont wont to work hard anymore nothing they can really do.

i would have kept your levels, but i would also have expanded fractals variety while leveling.

Now if they told you they’re resetting your WvW level progress to 0, because they made it more “fun”. What would you say?

What I’m trying to say that after this update the sense of progression is lost. Ok, you reach level 50 in fractals? Now what? Wait for them to reset your progress again, so you can have more “fun”? The sense of accomplishment is diminished since you progress can be wiped at any time. I’m baffled why you’re ok with this? Why not just raise the fractal level cap, instead of taking a huge step back? Look at the bigger picture. Beyond the update on Tuesday. If this is ok, everything is fair game now. They can stop at nothing as long as they have some people supporting them.

raising fractal level cap is not the best direction for fractals at this time, its not the most important thing. It wouldnt benefit fractals much. If this update only increased the cap the vast majority of players would not care. Problem is intermediate level fractals offer no feeling of accomplishment for most players. It feels like the same thing they have done before. this is one of the reason most fractal players never hit 50, its not only about how hard it is, its about how interesting it is. having people have to play extremely repetetive content to get to interesting things is a bad design.

Im not saying they should delete your levels, but it wouldnt have improved playablity or interest in fractals much if new content required going to 50 first, and definately not 80.

They are attempting to fix a design flaw here.

As far as progress, its subjective, to me fractal numbers were never that important, i mostly wanted to see the new mechanics, the random maps, and chance at some good drops, its an interesting map cause its randomized, and up to a point going higher changes strategies. after that who care.

As for WvW rank, i barely care, its a nice bonus and something to aim for but its more about the fight. PvP rank also something to aim for and unlock appearances, but dont really care much. Rank/leader boards never been very important to me. I feel bad for you guys mostly because they are killing the type of content you enjoyed, linear difficulty scaling dungeon, and you may never get a chance to face such odds. I wish they had content to cater to you, and you could go as far as you wanted with it. but this patch sounds like it could improve fractals as a whole, in the long run. There may still be possibilities that dont destroy you re progress totally

[Merged] Fractal level reset is equity wiped. Discuss.

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Posted by: phys.7689

phys.7689

“That is wise. Were I to invoke logic, however, logic clearly dictates that the needs of the many outweigh the needs of the few.” – Spock (Star Trek II: The Wrath of Khan)

Understandable conclusion. But given the current situation and how it’s being handled, where do you draw the line? At this point they can simply wipe off any progress in any content. They can wipe everyone to level 20 in WvW and say it’s a “new” version of WvW where you’ll be rewarded more. They can implement those new gametypes in PvP they were broadcasting in last stream and wipe everyone’s progress. And all simply by stating it’s a “new” PvP and the system is different. None of those would be ok, so why does it make this particular wipe right? Just because you didn’t take as much of a part in it as some of us involved, doesn’t make it any less important to us. If that would happen with PvP or WvW we would stand by you, all understanding that this is wrong regardless if it would put us, fractal players at “equal footing” with you guys.

I’m having a hard time understanding why other players think it’s ok. We are all players in the same game, and if something like this is happening we should stand together on this. There’s a whole community that’s being hurt by the update that will be forgotten within a week or two by most people not involved in fractals at this point in time. And yet it is ok to shove us aside because of majority’s “improvement”.

Yes, you guys are getting more rewards and better things, but at the cost of others loosing them. And unlike the inside traders at the Trading Post, we worked hard to get where we are.

That being said, all of us that worked hard, see no point in working hard anymore. What’s the point? We can get to level 50 within 2 weeks anyway. But what for? Tonic that’s an RNG drop? Level progression? What’s the point, when the progression can be wiped out next year with Fractals 3.0 where they’ll want to get everyone on “equal footing” again. The sense of progression and achieving higher levels of challenge is lost at this point, since it can be taken away at any second. And if you’re ok with this, you’ll be ok with WvW and PvP reset. It’s just a matter of time now., since you’re clearly showing Anet that this is ok as long as it benefits the majority.

If its actually fun, that would be the best reason to do it. If you dont wont to work hard anymore nothing they can really do.

i would have kept your levels, but i would also have expanded fractals variety while leveling.

To Merge the Personal and Living Stories

in Living World

Posted by: phys.7689

phys.7689

great presentation, and a strong direction and purpose to living story. Im sure there are details to be ironed out, but this is the type of thinking that needs to go into overall planning of Events.

Letting personal story be, essentially the past adventures, while living is the current world is probably one of the better ways to meld the two. It can also account for personal story as small group missions as well.

Abaddon fractal considered in future

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Posted by: phys.7689

phys.7689

I know this may sound weird coming from such a lore lover like myself, but I hope they never do the Abaddon Fractal.

Face it, as epic as the thoughts behind it is – five gods versus one who’s as strong as two – as a Fractal which are very short, it would be incredibly unsatisfying. You would either be shown just one small part of the war, or you’ll have an entire war condensced into 30 minutes.

And it’s not like it’d be entirely lore accurate. The whole point behind the Fractals is that it’s not completely truthful history – at the very least, our own appearance will alter the events that happen. So we’d never know where accuracies begin, and inaccuracies end.

All we could hope for would be an epic feeling to the fractal, and as they say the audience’s expectations will always be greater than what they receive.

To be perfectly honest, I’d much rather have more novels on the history of Guild Wars published, with one focusing on the fall of Abaddon (not just the final battle, but his years-long descent into evil).

i think the descent into evil was after they kicked him out, imprisned him in the mist and erased his existence. Before that it appeared he mostly had differing views on how to deal with humans and their role as gods

Roll heavy or don't play at all

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Posted by: phys.7689

phys.7689

i play lvl 48 fractals in a full zerk grenade engie and the only condi removal i use is what i have in my medkit skill.

i have no issue in fractals as i normally take atleast 1 support class for a well rounded balanced group. because lets face it u cant just stack in a corner and nuke the boss in 15 seconds in 48 + so might aswell build for a heavy duty tough as nails group.

the living story is not an issue. if it is zerg content u stay with the zerg and just go with the flow.

the aether blades and molten alliance fractals will be nice.

also perhaps the thief is not the right class for you OP, just because you play a class does not meen its right for you.

who are you to tell me what to play? thief is perfect class for me as i enjoy the playstyle

i can manage FINE in fractals, in fact i am usually the one carrying it to certain extend BUT I DON’T see myself being able to deal with scaled up aether mobs due to their kittened mechanics

i didn’t complain about thief mechanics, i didn’t complain about war/guardian mechanics…

MY MAJOR COMPLAIN IS THAT CONTENT IS CUT FOR HEAVY CLASSES WITH THEIR UTILITY KIT… THE MAIN ISSUE IS CONDITION/CC SPAM

that is what topic was about, but even anet dev refuses to understand it apprently (inb4 bann…)

i give up, there is no point to even try to post anything as people just read what they want to read

if any mod reads this, please lock this thread, it is pointless

yes this is a real factor anet is missing. They are moving the PVE game more toward enemy CC and conditions, at the same time a class like thief has no stability, horrible CC removal, and shrinking stun breaks.
unless some new theif skills coming on dec 10, they will have less dodges, and cast time on escapes, doesnt look good when CC and conditions are poured out like water by multiple targets.

Yaks Bend- Stormbluff Isle - Ehmry Bay

in Match-ups

Posted by: phys.7689

phys.7689

So serious question.: You can buy gems from GW2 black lion. For real money I mean. Then exchange it for gold.
Is this 100% safe,secure and legit? Or is this some scam like those chinese gold farmers on all other games??
No way im farming for weeks again to afford a server Xfer.
Wonder what it cost in real money to be able to Xfer.

gems are meant to be purchased with real money, gold→gems is a side way. Dif servers have dif costs, but 800 gems is 10 dollars US.

Yaks Bend- Stormbluff Isle - Ehmry Bay

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Posted by: phys.7689

phys.7689

My bet is on Yak’s Bend this week, not only do they have numbers, but those numbers are skilled, something I have yet to see from Stormbluff. Stormbluff has to step it up if they want the win this week.

Why would the result this week be any different than it was in week 3 when SBI beat YB by almost 200k?
It comes down to numbers and coverage. SBI has more, end of story.
Skill will not play a factor in deciding the outcome of this match, or any match in WvW.

your belief in coverage is actually incorrect. The question for yaks bend, is can they beat you bad enough when they do have coverage that the time you do get a free ride is not enough to recover the loss. If they can beat you in primetime that is a real threat.

Also you should consider, if yaks bend beats you this week, they will have guaranteed 2nd place if they win next week, they may be willing to stay up to make sure this happens. You on the otherhand may lose second play and get 3rd.

I think you guys better stop believing in coverage ALONE and start organizing.

Omg the world might end!

A little history refresher… YB versus FA week 2… YB in full mode chest thump after 24 hours as they were beating FA. The result was what?

Week 3, YB beating SBI after 12 hours of reset… result was what?

And really, you honestly think WvW isn’t simply just coverage wars?

Just seriously settle down, it’s reset weekend. Just over 10 hours into the match. YB are notoriously fast starters. Maybe you can keep it up all week. Who knows, who cares. 1st, 2nd, 3rd… Yak finishers… Some greens and blues, maybe a few gold.

well hope they prove you wrong, because it would make the second place mean more than just a finisher and greens. It would meam YB has defeated the coverage wars

No it won’t. If you win, it’ll be because you have better coverage. Maybe many SBI players quit playing this week for whatever reason. I honestly don’t know why we’re ticking so low right now, but people simply aren’t on like normal.
If you fight with an outmanned buff all week on all maps and still win, then you can claim you defeated the coverage.
If YB ends up finishing 2nd in the league, it’ll be because you only had to face FA once.
WvW/league is just an unfair mess of bad matchups, bad parity, unfair numbers, unfair coverage, etc. It is what it is.
Thankfully I’m leaving on vacation to Mexico on Sunday and don’t have to witness what this thread may devolve into over the course of the week.

you re reasoning is circular, if you are going to explain every loss as being a product of lack of coverage with no data or examination, it becomes impossible to prove

And the outmanned buff only shows up if there is a large difference in numbers. Using only that as a measure of numbers is bad.

150 to 100 is not the same as 150 to 20. Coverage and population of course has an effect, the question is how much.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

Many people would simply skip anything in the middle, especially if it is difficult, Take for example almost every single dungeon and fractal run, where you run by/ignore/go around the most difficult fights/mechanics.

I have to disagree with you on this, because people WILL skip the difficult levels anyway.

As long as they still let us launch any level we want with friends, if the level 46 for example is pretty hard, but 47 is ok, what stops anyone from making an LFG like this : “LFG 4 more for 47 (need someone to open)” ?

If the difficulty doesn’t go crescendo with each level, you can be pretty sure you’ll see this.

this would be the advantage of them having level specific leader boards and/or achievements/titles. If instabilities is unique to level, and they have a title for beating all instabilities, that type of title would only belong to the people who really play the all the levels.

Of course reward scaling would still be awarded for skipping, perhaps if the title also confers better rates…
anyhow we ll see how far ahead they have thought soon enough

Yaks Bend- Stormbluff Isle - Ehmry Bay

in Match-ups

Posted by: phys.7689

phys.7689

My bet is on Yak’s Bend this week, not only do they have numbers, but those numbers are skilled, something I have yet to see from Stormbluff. Stormbluff has to step it up if they want the win this week.

Why would the result this week be any different than it was in week 3 when SBI beat YB by almost 200k?
It comes down to numbers and coverage. SBI has more, end of story.
Skill will not play a factor in deciding the outcome of this match, or any match in WvW.

your belief in coverage is actually incorrect. The question for yaks bend, is can they beat you bad enough when they do have coverage that the time you do get a free ride is not enough to recover the loss. If they can beat you in primetime that is a real threat.

Also you should consider, if yaks bend beats you this week, they will have guaranteed 2nd place if they win next week, they may be willing to stay up to make sure this happens. You on the otherhand may lose second play and get 3rd.

I think you guys better stop believing in coverage ALONE and start organizing.

Omg the world might end!

A little history refresher… YB versus FA week 2… YB in full mode chest thump after 24 hours as they were beating FA. The result was what?

Week 3, YB beating SBI after 12 hours of reset… result was what?

And really, you honestly think WvW isn’t simply just coverage wars?

Just seriously settle down, it’s reset weekend. Just over 10 hours into the match. YB are notoriously fast starters. Maybe you can keep it up all week. Who knows, who cares. 1st, 2nd, 3rd… Yak finishers… Some greens and blues, maybe a few gold.

well hope they prove you wrong, because it would make the second place mean more than just a finisher and greens. It would meam YB has defeated the coverage wars

Yaks Bend- Stormbluff Isle - Ehmry Bay

in Match-ups

Posted by: phys.7689

phys.7689

My bet is on Yak’s Bend this week, not only do they have numbers, but those numbers are skilled, something I have yet to see from Stormbluff. Stormbluff has to step it up if they want the win this week.

Why would the result this week be any different than it was in week 3 when SBI beat YB by almost 200k?
It comes down to numbers and coverage. SBI has more, end of story.
Skill will not play a factor in deciding the outcome of this match, or any match in WvW.

your belief in coverage is actually incorrect. The question for yaks bend, is can they beat you bad enough when they do have coverage that the time you do get a free ride is not enough to recover the loss. If they can beat you in primetime that is a real threat.

Also you should consider, if yaks bend beats you this week, they will have guaranteed 2nd place if they win next week, they may be willing to stay up to make sure this happens. You on the otherhand may lose second play and get 3rd.

I think you guys better stop believing in coverage ALONE and start organizing.

to be honest when aspenwood faced yaks bend, regardless of end score, they felt like a better server just missing key elements. SBI seemed to play the numbers too much, YAKS fought against the numbers, were more determined, and more dangerous in a melee.

I guess will decide if only attacking when you are strong and taking advantages of weak points in coverage is good enough

(edited by phys.7689)

Only 2 more patches

in Fractured

Posted by: phys.7689

phys.7689

just going to say, if the heal is represntitive of what new skills will be, its going to be utter crap.
poor animation
poor concept
weak skill use
minimal synergy per class

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

But some features are quite problematic:
- Account bound level and rewards….

…Sorry for double post, but message was too long…

Some good points, i too feel like the daily reward system tends to discourage doing something multiple times. They should probably start to put some lower chance at good stuff in these chests.

now on the fractal thing, I think they should stay at the same rarity as before, It wasnt really THAT hard to see a fractal weapon. it might be hard to get what you want, but looks like higher level ones will have boxes. But you have to remember the dev said he didnt change the droprate, only that it was a skin. while i dont knw if any one got any in the 10 range, (i didnt) its possible it was just a super low rate.

far as the leaderboards, you mentioned some of my ideas, while it may be unfeasible due to glut of info, when i say number of mobs killed/completion rating. It would be a specific number for each fractal, PSO had a system where it had two ways to get. minimal enemies killed, and a max number, respawning enemies didnt count for the latter. So you could get 100% complete by killing 25 required enemies, or by killing 847. Lowest number defeated is fine, because it still puts an element of challenge there (downed is fine, you havent lost until you are defeated) note that these stats would be per level. So it might look like
level 41 clear, completion 98%, Team deaths 0, best time 18 min
level 42 clear completion 60%, Team deaths 2, best time 13 min.
they could remove time, but trust that even though people would eventually max out, they would all have earned the right to claim to be on the same level.

I have t disagree with the wipe issue, it really does depend on what they mean with the instabilities, the blog makes it sound like each level has its own specific instability, in which case the difficulty difference between levels will not be linear. Just like in the guantlet some enemies were harder for some classes than others, and some of the gambits as well. Though they were in a certain order, memorizing and defeating liadri, didnt mean that same charachter wouldnt wipe to one of the previous fights repeatedly as well.

Many people would simply skip anything in the middle, especially if it is difficult, Take for example almost every single dungeon and fractal run, where you run by/ignore/go around the most difficult fights/mechanics.

If there is unique content at each level, reset is justified. That said it might not be the end of the world for you to get a free pass. but its not really justified if the content is different

About the tonic, if its the type that allows you to fight and play in that form, its actually a really good cosmetic bragging item reward. Running around as Mossman or Mai and killing things will probably be considered pretty leet.

100% not against you getting a title
not for keeping reward level if content is very different, but wont be mad
Believe that no matter what the devs should say what their thinking is, and what can players expect to be left with when content is removed for something new. I think mementos, or special benefits is not necessarily out of hand. Lets say the create a special starting room only available to people who lost levels or have hit the new 50, with various easter eggs, some training fight rooms/events etc. They could also give people who hit the new 50, or lost levels a bonus chest at whatever their level they beat, once a day.

There are ways to ease people, or offer them something. It can be something that can be worked towards now, but they get right away.

As far as giving any benefit for things beyond 50, i think anet needs to come out and say whether it was intended gameplay or not, if it was then people should be considered, if it was not, then anet has to explain why they took so long to explain/comment/patch the situation.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

It’s not what the level grant us, it’s what it represents. It represent our dedication to fractals, the hundreds of hours we spent playing it. Much like a WvW or a PvP title, or some Legendaries on a character would represent.

Resetting it without any form of compensation or recognition of our dedication is like telling us: “you were idiots to spend so much time playing this part of our game, you should have stopped at level 30 and do CoF p1 to farm gold like everybody else.” This is quite insulting…

As for harder content being given… They’re not resetting the level 30 players, which should mean that new 30 should be about as difficult as old 30. And they said the difficulty curve would be “slightly less difficult”, so if the curve is smoother, level 50 difficulty will probably be less difficult than old 80. If that is the case, which it most probably is, we’ve been waiting for 10 months ! for a patch that would enable us to go to a harder difficulty, and what we get is a reset of our progress and lesser (although a bit different) difficulty ? And you still don’t understand how we could be kitten ed by that ?

I understand you re mad, but in really dealing with the issues, i think its good to isolate the issue from the anger.

What i gather so far is.
1)They are canceling the content you guys enjoyed and worked hard at
2)They are replacing it with a new version, which is supposed to be better, but it still isnt your old content, and most of what you did before will not advance you in the new content
3)The fact they arent even considering this makes you feel like they dont care about you re progress and think its fine to destroy it an anytime.

I think these are valid concerns

1)Anet believes in canceling and removing content if they feel its an improvement, or for the best. In someways this is good, but what can they do for those left behind?

2)Mostly because they have not branded the new content as a replacement, it leads people to want their progress retained. Its not being marketed as the New fractal mode, so people expect to have their old levels. I think arena net needs to be clear when they are removing or changing content drastically enough that old progression is lost, that they are introducing something new. Yes they will have to deal with people being upset things are taken away, but that is the problem they must deal with in 1)

3)This is important, the current perception based on the blog, is that they feel like this isnt a big deal, it doesnt need to be discussed, or dealt with. It strongly leads you to believe they are stating, this is the way its going to be, and it doesnt really matter how you feel about it. I think this is bad, if the company truely wants to make a evolving game, they will have to consider this key issue, how to deal with how people feel about what is gone. In LS they tend to give achievements, and unique items. They need to consider how to make the content they pass out the world not leaving gaping holes for their users

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: phys.7689

phys.7689

its something different, the devs never claimed it would be harder than level 80 content. Level 80 content wasnt meant to be accessed, and no longer exists. Its content meant for people who are in the range of 30-50, if you call that casual, then ok. If your real beef is you want content as hard as level 80 stuff, then your true desire has been obscured up to this point. I suggest you ask arena net to make more content that is mechanically more difficult. They may be considering it

But is that what all the players are screaming is the reason we shouldn’t start at 50? Because it’s new content we haven’t completed, and we’re “scared” we won’t be able to get back that high.

If we could start at 50 and it can be done the first day, then it’s a joke.

They don’t want people completeting lvl 50 the first day, so they add a time gate to already time gated completed material.

Anet can’t design difficult encounters so they add difficulty through time gating. Otherwise the majority of casual players would scream and complain.

it shouldnt start at 50 because 30-80 fractals were designed via algorithm. This made them kind of boring. lets be honest, gameplay wise, there isnt much difference between 28 and 41. between 42 and 48? The main difference is you want to get hit less. If you already learned how not to get hit very often at 36, not much more to learn at 48.

How much different is the different difficulties for a berserker thief? he was dying in two hits at level 38.

So then it becomes, why do you have to do this 30 and 40 more times to get to something new, its a bad design.

They are trying to correct a design flaw, and make fractals overall more interesting, and fix bugs, this not really a patch designed around unlocking higher difficulties. Perhaps it should have been, perhaps thats what you guys really wanted. But honestly i think these new fractals sound a lot more interesting than the old ones. I dont think people should to play without getting hit for 20 levels before they play anything new and interesting.