To take you back to Guild Wars 1, you should recall that the game had loads of build craft that you could do. This was not tied heavily at all the game’s economy. Players mainly experienced build craft through exploring the game and experiencing content.
You must be remembering a different game. First, it was very difficult to determine market rates because there was no global marketplace. The closest we had was an NPC who would buy or sell certain mats (and run out frequently).
Second, there was no craft as such. You collected mats and took them to various NPCs to trade. Some mats were easily acquired and some were not.
Third, armor stats were tied to prefixes and suffixes that were obtained as random drops or through NPCs. When build preferences (i.e. “the meta”) changed, the values of these prefixes & suffixes would dip or spike accordingly. When hero mercenaries were added to the game, for example, those prefixes/suffixes needed for the hero meta were priced out of reach, according to a lot of players.
There was an option to collect tokens to trade for gear, but this was a convoluted mess. I literally maintained a massive spreadsheet to identify which gear stats could be obtained via tokens, where the (usually sole) NPC was located, and the 1-2 foes that might drop the tokens.
It was great for power traders, since there were all sorts of ways to profit on the impatience of others. And with enough coin, it was always possible to afford any runes and insignias one might want. I had no trouble outfitting everyone (and their heroes) with multiple gear sets, but many of my friends had a lot of difficulty managing just a few characters.
In short, crafting was tied to the economy in GW1. The difference was that it was a lot less easy for people to interact with the economy, so more people just waited for RNG.
I’m not against the idea of making it easier to get non-core gear, at least in exotics. For zerker exotics, we have the option of dungeon tokens or reward tracks. Couldn’t there be something as simple for viper’s exotics?
However, let’s not confuse the problem of price with the existence of a global economy. It’s easier in 2017 to farm the leather for exotics — what’s harder is how long it takes to earn enough gold to avoid farming.
hes not saying it was easier to buy builds in gw1, he is saying it was easier to get builds, which is completely and totally accurate.
no build in gw1 would take you as long to gear for as it would to get a build in gw2, or the eqivalent gold.
yes you hand random drops, but they were comparitively common. it might be hard to get a skin you want, but getting the functionality was easy.
that games economy was an afterthought, so they designed builds to be reasonnably obtained through normal play.
this games economy is forefront, so builds are designed to be one of the endgoals of a long investment in the game
basically like marketplace diablo versus market dead diablo.
for someone who wants to try different builds, this game needs a large investment.
(edited by phys.7689)