Nothing is broken with damask. There is no need for a fix. Just accept that you have to actually do something to get something. It does not require 3 months of heavy farming either.
only someone who don’t know anything can say this… the broken part isn’t that it is required to do something, broken part is that it takes much more time to craft cloth things than any other…
I admit, i don’t know anything because i only crafted 5 sets of ascended gear (3 of those were light). But just because cloth is more expensive to make does not mean it is broken.
And as for farming mats all day long? Not really, nope. Spend karma on wool and linen, get silk from dungeon tokens and runs or farm some silverwastes if you feel like being lazy. At the rate the game throws these mats at you, you do not need to do this all day long either.
how much silk can you get per hour, without buying it. And how do you get it.
So make aegis work as it does now, but able to work like protection ( only up to 100% mitigation) for a second attack?
So 2-4-1 aegis..?
And this doesn’t sound OP?
My guard is having a wet dream over his clerics armour at that idea.
He gets protection on virtue of courage traited anyway.. Add this idea and it’s still 2-4-1 aegis in full zerk. This would save my bacon more often than I care to admit to.Active defence has no investment you say?
Then Go play guard for a guild group. Not a pug or Rosta or pugs.
See how easy it is to keep a thief or ele alive when they aren’t secretly in defensive gear or traits. Try staying 100% melee in snowblind boss or archdiviner @ 50 on a zerker ( non selfish traits) guard.
The investment is the hundreds of hours to learn every fight in every dungeon/fractal. Knowing what you can do to help your team, and not just yourself.
And even then, many lesser teams require guard to go clerics gear to take the pressure off them.Please think about an idea before posting. That way we can have meaningful discussion.
Active defense has no STAT investment, aka, if you want to play defensively, stats are largely irrelevant for skilled play. Active DPS however has an extemely large stat investment. No matter how good you are at dps, your effectiveness is greatly reduced without the proper stats.
you should think about ideas, before, and after posting, its impossible to learn if you think you have the answers before evaluating them.
the reality is that attributes effects are biased towards dps.
why is it your stats make your active dps 300% stronger,
but your stats dont make your active def 300% stronger
support?
healing?
control?
and this is an actually a problem for the game, because lets be honest, you dont have to learn every skill to survive, you can burn an enemy/enemies down without them getting a chance to do virtually any damage at all.
you can kill bosses in 20 seconds, and this is primarily because they have to design encounters with the insane range of dmg from lowest dps set, to highest dps set.
and in that 20 seconds, you essentially have the same defenses as any one else.
like i said, really they should just get rid of stats all together, or rework it. I mean fine, you want defensive skills to give same benefit no matter what?, whatever, but then the stat system will never be an accurate representation of risk, because active defensive skills are the actual meat of defense, passive defense is not a major part of high level play.
And yet it tends to be the more controversial aspect of a build.
It’s not controversial at all, among people who take the time to understand the game and character building system. It’s a huge controversy among players who install the game for the first time, dream of playing a clerics tank, and then get their dreams crushed by the reality of the game and the system. How about everyone agree that people who are ignorant should buck up and understand the game instead of dumbing the game down to their level of ignorance?
There are more perspectives than you’re limiting yourself to accepting. Rather than make up 2 camps of thoughts (the “wrong ignorant” side and then “your side”) to dismiss all argument, why not actually engage in discussion? Perhaps you’ll learn something.
If you want people to discuss things with you, drop the ego.
You are far from a great player. That much is clear from your posts.
Accept the criticism of your ideas, instead of ignoring it.
Make the effort to learn why things won’t work.For example, aegis blocks x% damage scaling with toughness (full toughness major stat to achieve 100% damage reduction):
If I have to load up with toughness, I dont even need to use aegis. The toughness will reduce the damage to trivial. If I don’t need aegis, what use is it?
If it doesn’t stop 100% of a hit, then I’d rather dodge, rendering it useless.
At best you make it a single use protection, again, rendering it obsolete.
Timing an aegis takes knowledge, reflexes.
Knowledge of the boss, what attacks require aegis, what the telegraph is for them. Then reflexes to throw it when its needed, and not get munched (don’t forget, only blocks ONE HIT) by some stray trash mob/add/summon/auto attack.This is counterplay. You actively use an ability to counteract an enemy ability.
Forcing me to take toughness ( for aegis to be worthwhile over dodging) means I can just pay the attack no mind, and go on bashing my 1 key.reduced counterplay means reduced learning curve for a fight. It means a fight is easier to learn. It becomes more faceroll 1spam 2 win.
Fact is your suggestion is to make things easier.
Alternatively: we just load up with vigor traits or energy sigils, good players are forced to run slower, and it becomes even harder to learn to play without toughness gear, due to even greater reliance upon dodging, and less help from a guardian. More people get kicked from pugs for failing to dodge attacks. More QQ about getting kicked from group at final bosses. More QQ about not being accepted into meta parties. More QQ about being held back by those reliant on toughness. All this leading to more people leaving the game. If you want gw2 to burn, please do everyone a favor and play another game.Next problem: What if the attack I use aegis to block has conditions or stun?
Will aegis only function as a damage reduction like protection, or will it reduce the stun/condi durations?Sure not everyone wants PvE to be about counterplay. But thats how gw2 is. There are plenty of areas ( eg much of the open world) where counter play is very minimal. There are areas where counterplay is much more useful ( eg fractals/ some dungeons).
There are plenty who want MORE counterplay, not less. At least in end-game content.This has been explained to you several times. You refuse to accept the criticism of your idea.
tl;dr
Perhaps you should stop dismissing others arguments, and attempt to learn something yourself, before you go around calling some of the best PvE-ers in gw2(who incidentally, have spent a lot of time learning and discussing how the game works) out to do the same.
the base aegis can be one block, how much toughness you have can reduce the next attack up to 100% Im sure there are flaws, but this is just rough ideas.
the truth is, its kind of accurate, that the attribute system favors DPS.
What you are kind of saying, is its ok that people get high defense without much investment, but would it be alright for people to get high damage without dps stat investment?
why do dps skills deserve stats that improve it, but defensive skills do not?
to be honest, they should probably either make more attributes effect skills/traits, or they should normalize attributes greatly, so there isnt as much difference between stat sets.
Otherwise there will almost always be too much variation among dps/defense to balance fights so they are actually challenging.
Even Condi damage, it’s very nice for some professions in Solo situations.
Solo PvE =/= open PvE/dungeons/fractals…
Mobs with over 9000 vitality and negative 9000 toughness doesn’t help, neither does the cap and how burning and poison do damage, that is not viable, you even had to say some professions.
condi can do a ton of damage, even with 5 man groups, the problem is that people bump heads,
and the other problem is even if they have high dps, its delayed, the top end game isnt about extended dps, its about burst dps in the first 10 seconds.However, this doesnt mean its not viable, or strong, just that its not top level speed clear numbers, it wont kill things in the first 10-20 seconds, but it will do fine in the first 20-40, which i say still lies in the viable range.
It’s not just that, it also doesn’t scale well with buffs/synergy. It’s not affected by vulnerability IIRC, and while fury helps crits which can help condi application, not only does that just mean you begin to cap out earlier but it also doesn’t scale as well as power damage does with it as not only are you getting the higher power damage but also boosted even higher thanks to ferocity.
Condi’s certainly have their issues, but still have their uses.
condi damage should not work the same as direct damage, it supposed to be build up damage, it ignores armor, protection and it continues to do damage after application. (while you run or avoid) Its also generally tied to skills that are hard to avoid,(near instant cast) and can operate at a range.
yeah, it has disadvantages, but it also has advantages.
the main disadvantage was the condi cap on intensity stacking effects, which they are removing. That alone may end up making them fairly strong. Yeah condi doesnt work the same way as direct damage, but thats kind of the point of it being different.I doubt it will ever be the speed run meta, unless they have mechanics that stop people from frontloading dps. But that doesnt mean its intrinsicly bad.
Why ignore armor when the bosses are HP sponges? SW has a few mobs that follow an opposite design that what needs to be more common, all that talk about it’s advantages while power doesn’t have to worry about armor because mobs have negative 9000 toughness.
its not only that you ignore armor, its also that you dont need to be in as much danger to apply it, and it continues doing damage even while you do other things.
Its just not designed to be front loaded is the main problem, meta wise, but that doesnt mean its garbage, it means its use doesnt line up with the current 15 second burst meta, which is its own issue.
I bought a second account on Monday (for the extra bank space, storage expansion, etc). So just for grins, I deleted my bank alt mule and started over to see how long this really took (I actually didn’t want to level these alts because of all the “hate” for the NPE).
On a thief, It took me an hour to get from start to level 8 (where underwater unlocks) and I wasn’t even trying hard (no food, boosts). Really? all this complaining about an hour? I honestly didn’t even notice, I was running around unlocking stuff roughly every 10 minutes.
Previously (old system), I had to spend an hour just running around unlocking each weapon skill for each weapon.
I really don’t think this NPE is as bad as all the forum folks make it out to be. Yeah, traits are probably in the wrong place, but I could level this thief all the way to 80 with just dagger/pistol and sword/pistol (blinds and interrupts can go a long way).
you missed the point, its not about how easy it is, its about how interesting it is to start over, versus how interesting it was before.
the fact you can level to 80 using a weapon set is largely irrelevant
Even Condi damage, it’s very nice for some professions in Solo situations.
Solo PvE =/= open PvE/dungeons/fractals…
Mobs with over 9000 vitality and negative 9000 toughness doesn’t help, neither does the cap and how burning and poison do damage, that is not viable, you even had to say some professions.
condi can do a ton of damage, even with 5 man groups, the problem is that people bump heads,
and the other problem is even if they have high dps, its delayed, the top end game isnt about extended dps, its about burst dps in the first 10 seconds.However, this doesnt mean its not viable, or strong, just that its not top level speed clear numbers, it wont kill things in the first 10-20 seconds, but it will do fine in the first 20-40, which i say still lies in the viable range.
It’s not just that, it also doesn’t scale well with buffs/synergy. It’s not affected by vulnerability IIRC, and while fury helps crits which can help condi application, not only does that just mean you begin to cap out earlier but it also doesn’t scale as well as power damage does with it as not only are you getting the higher power damage but also boosted even higher thanks to ferocity.
Condi’s certainly have their issues, but still have their uses.
condi damage should not work the same as direct damage, it supposed to be build up damage, it ignores armor, protection and it continues to do damage after application. (while you run or avoid) Its also generally tied to skills that are hard to avoid,(near instant cast) and can operate at a range.
yeah, it has disadvantages, but it also has advantages.
the main disadvantage was the condi cap on intensity stacking effects, which they are removing. That alone may end up making them fairly strong. Yeah condi doesnt work the same way as direct damage, but thats kind of the point of it being different.
I doubt it will ever be the speed run meta, unless they have mechanics that stop people from frontloading dps. But that doesnt mean its intrinsicly bad.
Possibly 100 gems more, maybe only 50 gems more if they added that functionality. It would only make sense, as you would be getting the skins and the outfit. Armor weight issues might still occur, but that’s something that would be a ‘wait and see’ thing if it was added.
So you would get the outfit + armor skins for 50-100 gems more? ^^; That probably wouldn’t be a very smart business move.
What I would support/could see happening is if something like that happened have an outfit version at it’s current 700gems and an armor skin version at the normal 800gems.
Outfits do have some perks over armor skins at the min: They can be changed on the fly, for free; no trans charges needed. So they would probably still be a viable sale.
with such a high price, very few people would buy both, but if you had it for 50 to 100 gems more, most people would buy the package deal.
I think the 100 gem more for both would make more money than the sold separate plan.
mes
shatter mes
phantasm mes
tank/interference/distraction mes (toughness and clone use; suboptimal)
interupt/daze mes (suboptimal)
condi mes- critical bleeds/timed confusions (suboptimal)
- Glass cannon (full berserker/assassin)
- Condition master (condition damage)
- Bunker (hybrid)
- Support (heals, boons, conditions and control effects)
hes talking about proffession play styles, not so much statisic builds.
for example condi necro, is pretty different playstyle than condi mesmer(even though condi mes isnt that good)
I don’t think the issue is that more builds need to be “viable.” All builds are viable in dungeons; however, all builds are not optimal. Zerk / assassin ten to be the optimal builds, and the issue is that players want to simply get through as quickly as they can, so they can get the shiny at the end. That’s one of the biggest issues with most (not all, most) speed clears. They aren’t doing it because it’s a challenge. They aren’t doing it because that’s what they enjoy. They don’t give a rat’s kitten whats actually ‘happening’ in the dungeon. All they care about is getting to the end to get the loot, then it’s over and done with, on to the next clear. To them, nothing between start and finish is worth the time, worth the effort (and they aren’t necessarily wrong).
What we need is smarter AI. Foes with complete skill bars (like they had in GW1) and enough “smarts” to know how to use that bar. In dungeons, we need to increase the leash to allow for greater following ranges to reduce some of the skipping (and some better drops to entice the killing of them). We need some foes to work in ‘packs’ with skill sets that compliment each other. Mordrem are a step in the correct direction, imo, but they aren’t the final solution.
All stats are viable in PvE but condition damage.
No, even conditions are viable. Far, far from optimal with their current hang ups, but still viable.
Nope, there is no stops or restrictions to your toughness,vitality or heals popping everywhere, conditions have it therefore they cannot be classified as viable DoT wise.
That doesn’t change their viability. Viable simply means ‘capable of working successfully’ and conditions are quite capable of working successfully. Even when you are competing with others to apply them. It just takes….longer.
The cap and how burning and poison stacks don’t make their “viability” longer to be effective it blocks it no one can’t deny that, there is no stops when stacking heals on top of heal, blocks on top blocks etc. dps is just more optimal, conditions dps works differently. I’m not sure we have the same definition of viable.
in order to be playing well, there is a lot of things you dont want to bump heads on.
using blast finishers at the wrong time
using fields at the wrong time
using strong dps at wrong time
control at the wrong time.
too many might stackers. (over 25 is pointless)
using condi at the wrong time is just one of the many ways people who dont have a plan of how to play together can bump heads, people working together wont bump heads that much.
people messing up on might stacking/fields will effect party dps a lot more than people bumping heads on burning.
I don’t think the issue is that more builds need to be “viable.” All builds are viable in dungeons; however, all builds are not optimal. Zerk / assassin ten to be the optimal builds, and the issue is that players want to simply get through as quickly as they can, so they can get the shiny at the end. That’s one of the biggest issues with most (not all, most) speed clears. They aren’t doing it because it’s a challenge. They aren’t doing it because that’s what they enjoy. They don’t give a rat’s kitten whats actually ‘happening’ in the dungeon. All they care about is getting to the end to get the loot, then it’s over and done with, on to the next clear. To them, nothing between start and finish is worth the time, worth the effort (and they aren’t necessarily wrong).
What we need is smarter AI. Foes with complete skill bars (like they had in GW1) and enough “smarts” to know how to use that bar. In dungeons, we need to increase the leash to allow for greater following ranges to reduce some of the skipping (and some better drops to entice the killing of them). We need some foes to work in ‘packs’ with skill sets that compliment each other. Mordrem are a step in the correct direction, imo, but they aren’t the final solution.
All stats are viable in PvE but condition damage.
No, even conditions are viable. Far, far from optimal with their current hang ups, but still viable.
Nope, there is no stops or restrictions to your toughness,vitality or heals popping everywhere, conditions have it therefore they cannot be classified as viable DoT wise.
That doesn’t change their viability. Viable simply means ‘capable of working successfully’ and conditions are quite capable of working successfully. Even when you are competing with others to apply them. It just takes….longer.
The cap and how burning and poison stacks don’t make their “viability” longer to be effective it blocks it no one can’t deny that, there is no stops when stacking heals on top of heal, blocks on top blocks etc. dps is just more optimal, conditions dps works differently. I’m not sure we have the same definition of viable.
poison was never meant to stack in intensity, its meant to be low damage that reduces healing, mostly its there to be an easy long lasting condition that effects the monsters.
Classes that use conditions are never supposed to depend on poison for damage, thats just not the purpose of poison.
now, burning is supposed to be pretty ok damage, for how easy it is to apply, and it is, the main problem is when a lot of people are applying it, but that doesnt have to be an issue in a 5 man party. (dungeons), burning is almost always short duration, very few professions can apply it constantly.
as far as for large scale zergs, tons of gameplay options are limited , condi duration, control, immunities, now more bosses without crits, not to say that its good that bosses nullify mechanics/builds, but fire dmg alone isnt that big a deal.
once people can apply multi bleed/torment/conf? condi will be fine in zergs
Even Condi damage, it’s very nice for some professions in Solo situations.
Solo PvE =/= open PvE/dungeons/fractals…
Mobs with over 9000 vitality and negative 9000 toughness doesn’t help, neither does the cap and how burning and poison do damage, that is not viable, you even had to say some professions.
condi can do a ton of damage, even with 5 man groups, the problem is that people bump heads,
and the other problem is even if they have high dps, its delayed, the top end game isnt about extended dps, its about burst dps in the first 10 seconds.
However, this doesnt mean its not viable, or strong, just that its not top level speed clear numbers, it wont kill things in the first 10-20 seconds, but it will do fine in the first 20-40, which i say still lies in the viable range.
I probably get about as much silk in a day as ore/wood. Obviously there is a disparity in that you can freely gather ore and wood, whereas cloth must be salvaged, but the amount of silky cloth gear that gets dropped by doing Tequatl alone is pretty decent.
As someone else has said, the issue is not that cloth costs too much because it’s hard to get, but simply that ore/wood are much easier to get, and so they cost less. Also, cloth is required for all ascended armor, whereas ore and leather are only needed for one weight class each.
In any case, the cost of ascended armor is reasonable where it stands, which is why ANet is not doing anything to change it. Does light armor cost more? Yes. Is that a problem? Not intrinsically. That’s supply and demand. Ascended isn’t supposed to be cheap, it’s supposed to be time-consuming to acquire.
cloth cost more because of imbalanced design, not because of higher demand from light armor users.
Anet designed a system in which cloth users would always pay more. damask requires substantially more materials, and is the only material demanded by all professions.
Also, as to ascended being time consuming, why is it more time consuming for cloth users than others?
(edited by phys.7689)
For the millionth time, they started design on this expansion as soon as or very soon after(if not maybe slightly before) GW2 was released in August 2 and half years ago, so the expansion itself has been in development for 2+ years.
Source?
Because I doubt very, very much that’s true.
Considering how what we will get doesn’t appear to be more than Living World Season 3 with a few extras, and how ArenaNet claimed they won’t manage to even release more than a “handful” of legendaries, if that’s the best they can do after 30 months, I would be extremely disappointed.
My source is Colin Johansen, in, without looking, one of the many interviews he gave after the announcement at PAXSouth, and for those that doubt it’s been in development that long…reread my earlier post: not once did I say it was a main focus, all that time, all I said was that’s in been in the planning stages since just after GW2 was released. Marketing 101, if you’re working on something and you don’t want anyone to know, tell the customers that you have no plans on ever doing the one thing you know they want the most…I know that and I never took Marketing 101.
I’m just gonna go ahead and say: You are really really really really wrong.
And i’m a nice guy so i’m gonna tell you why too: ArenaNet wanted to try something different, a different aproach for mmo’s, and while i appreciate them for that, and it is one of the reasons why i love GW2 so much…it failed, first they tried the Season 1 of LS, every 2 weeks new content, but it meant that the old content was taken out. THIS WAS A LIVING WORLD, things change, they never remain for late comers…
But that was also the problem, imagine everyone that had an GW2 account when they started with the episodes, started doing them, every 2 weeks…every single player(imagine they were all 80 with at least 1 character) and it could’ve worked quite well(again ignoring personal problems, holidays, school, work…people just found time to play the episodes before being taken out)
The problem consisted in people that were coming in, just like myself at say…idk episode 3?episode 5? 7? They already missed the few episodes, and by the time they learn what’s up with the game and reach 80 they loose 1-2 more episodes.
In a MMO this aproach doesn’t work.
So we got Season 2, ofc it was kinda better, but the world wasn’t so…living anymore, and people complained about the 200 gems, in case they didn’t log in for a whole 2 weeks.
And in this end this plan failed too…but allowed them to test some things, SilverWaste/Dry Top maps…and Luminecent collection…also maybe a new curency? geodes/crests.
The main reason they switched to an expansion like content is this: There is no subscription to the game, besides the few million copies sold, and some players buying some gems…there was no income for ANET….and a MMO of this complexity doesn’t just…make it somehow…it either makes money or fails.
ANET noticed that players feel entitled to everything for free…(OMG HOW DARE THEY ASK ME FOR 200 GEMS TO PAY FOR ONE EPISODES….THIS IS STEALING…OMG) this meant they couldn’t introduce new features for a price…cause they would have a mob with fire and forks and pointy stuff ready to take ANET down…
But you know what people are used to pay for? EXPANSIONS….ignoring the few people that live in a far far fantasy world and they think that Expansion should be free…ingoring them…. most of us are used to paying for expansion…
So it’s like this: 200gems for one episodes? GREEDY CORPORATE kittenS
60$ for an expansion? cool…when can i preorder?ANET did try to do something different, it didn’t work…i appreciate the effort put into the game…
But one thing is clear, THEY HAD NO INTENTION of making an expansion, they avoided it at all costs, and in lack of any other way they had to go back to the old ways.
This is why i said MAYBE they decided to go with an expansion after the China Release, or during Mid Seasons 2 LS….
You can ignore the facts as long as you can, and close the eyes as hard as you can…but this is the truth…and i’m not saying it’s something bad…but those are the facts…
cheers
We’ll see who has the last laugh when Living Story Season 3 starts within a year of HoT being released.
it will be faster than that, HoT is only the first part of the season, they intend on releasing many HoT related things post launch from what they said.
doesnt really change what the guy you are replying to is saying though
Don’t believe me? Go set a speed run record… etc.
You aware that you are saying that to Nike from DnT right? Because if you are saying that, it mean that you should already set a speed run record, but didn’t like it a bit, but if you did that you should know who is Nike, so you probably never set a record speed run. So the guy that never did a record run ask to a guy that did it to do it and see how boring it is?? Now I have a headache.
uhhh what other factor should cause success, you basically covered everything
experience
knowledge
reaction
thats about all anything is based on.Not totally. Here some challenging aspect that Anet already put in the game.
- Liadri : The fight was challenging because you were always under pressure. You have several thing that could one shot kill you that weren’t the boss. So not only you had to kill the boss, you also had to remove her 3 stacks, be aware of the big AoE that could almost one shot you, check for Comsic Rift to not drag you in the wrong place and keep a eye on the Visions that could 1 shot you if they touch you. All of those thing are actually easy to do, but all of them at the same time? Even if you get used to it, unless we find a gimmick strategy you gonna have to paid good attention to the fight at the time.
- Old Fractal Agony and Lupi Solo : They have one thing in common. They have one thing in common. They both have quick successive one-shot kill attack. Let’s take the old shaman first. Back in the days you didn’t have the agony resistance to do the highest level of fractal. Each arrow of the shaman was able to kill you. Not down, but dead right away. Not only you had to dodge quickly to not get hit by it, you also needed to manage your dodge or you could run out way to quickly. Lupi solo is similar. You have a lot of attack that can make a lot of damage so not only you have to dodge at the right time, you also have to manage your block/endurance, etc.
There is also stuff that were never really in the game. Like random complex AoE pattern. There is plenty of tool that can be used to keep a content challenging. Of course any content will be easier and easier over time, but there is stuff tactics that can be use to always keep the player on his toes, even if he is good and experienced.
The problem isn’t that Anet can’t make that kind of challenging content, the problem is that they don’t want. The game is casual friendly so content need to be feasible by almost anyone. Truly challenging content won’t be able to be completed by everybody and I don’t think that it’s something that Anet can accept, produce and put into their game for that exact reason. Which is kind of sad.
being good at the things you described are still based on
knowledge
experience
reaction
i dont think anything can be based on anything else
though i will say the reaction facet of GW2, via the current meta is generally not as important, anttack, when it is, its mostly one dimensional. You may have to react to one attack, but seldom to any tactical changes
Uh, is it a physical box? Did they say? More than a few computer games have opted for purely digital releases, since boxed purchases have been in decline for a decade.
As much as ArenaNet is looking forward to scoring easy money off of all of GW2’s existing devotes, this is a critical opportunity to put the game in front of people who aren’t playing yet… and the #1 way you do that is to take up physical space on a shelf where gamers are browsing.
Many/most of us here will likely buy it digitally… but we’re not the (new) people the boxes are targeting.
ehhh boxes dont work too well for expansions, unless they are packaged with the orginial. Nothing makes someone put down a box quicker(impulse buy) than learning they need to buy something else to get it to work.
…WoW,GW1, FF, and Starcraft say hello.
If it is something people are interested in, they will buy it.
If the price is too much, most likely they aren’t looking for new games in the first place.
Im not saying people dont buy boxed expansions, im saying i dont think they impulse buy them very often UNLESS they give you a game you can play without buying another box.
Uh, is it a physical box? Did they say? More than a few computer games have opted for purely digital releases, since boxed purchases have been in decline for a decade.
As much as ArenaNet is looking forward to scoring easy money off of all of GW2’s existing devotes, this is a critical opportunity to put the game in front of people who aren’t playing yet… and the #1 way you do that is to take up physical space on a shelf where gamers are browsing.
Many/most of us here will likely buy it digitally… but we’re not the (new) people the boxes are targeting.
ehhh boxes dont work too well for expansions, unless they are packaged with the orginial. Nothing makes someone put down a box quicker(impulse buy) than learning they need to buy something else to get it to work.
Ha! Try sending 5 new players into a dungeon in full zerk and see how well they do. It is skill based, it’s just that everyone has spent the past 3 years honing said skills.
Maybe it’s time then to develop something that plays slightly different.
Something where, even if knowledge, experience and muscle memory still help in the long run, it’s not enough to completely dominate the content.
uhhh what other factor should cause success, you basically covered everything
experience
knowledge
reaction
thats about all anything is based on.
Put July out of your mind. HoT is a physical box. That means it needs shelf space. That means retailers will be notified of the release date with precision at least 4 months in advance. They still don’t know, so we know the date is at least 4 months away.
Hmmm i didnt think of it of being sold as a physical box.
if it does take 4 months to set that up, august would be earliest, but makes august seem unlikely.
you sure it takes 4 months though?
lets see… ffxiv anounced june 23 date for their expansion on 3/08
sooo probably doesnt take 4 months.
still even if it only takes 3, it makes it pretty unlikely they will hit in july.
i will say late august is probably the earliest now, with q1 2016 being a real possibility
You don’t even get an underwater weapon for quite some time, level 8 as a level up reward, and (I think, not sure) that’s the earliest you get a weapon skill also. So, they had to remove/change the red mobs as those low levels don’t even have a weapon to fight with underwater unless they know how and where to buy starter underwater weapons.
I’ve noticed the skale in the ~ level 6 Norn underwater area are now all yellow. Those used to be red and where many of my original chars got their first underwater combat.
ohhh the ones by the underwater cave/bear totem? that was pretty interesting the first time i played, doing the heart and then finding what seemed like secret area with tough monsters.
eh well some times people make a product worse overtime by overworking it.
Is there any actual value to this thread? Or are we just kittening that we’re upset because we have no release date and we want our shinies now? (Cause that’s what it sounds like)
I’m impatient too. I check every day for new info blogs, or beta announcements (and boy was a kittened that I didn’t get to try out Stronghold last night), but kittening and moaning about it won’t speed the process up. Really, it doesn’t. Let them work, it’ll come when it comes.
the point of the OP is guessing based on known factors when it will come out.
right now i would say july earliest, but i wouldnt be surprised to see it at end of 2015, based on anet rarely being ahead of schedule
Simple solution:
Remove gear stats.
Bam. All problems solved.
seems crazy, but really stats dont do much good for the game in the current iteration. only a couple stats change the way you play, mostly it just sets your passive dmg taken versus passive dmg given, which would be better served with a handicap slider.
most of the stats that would change how you play, are limited in their effectiveness greatly.
mostly the stat spread just ends up making the game hard to balance
She never said it got pulled because it the mote bug.
the implication is that even if it wasnt the mote bug, the mote bug would constitute a reason to pull it on its own.
Its a known issue
it causes the content not to work as intended.Not really. It’s just a single achievement. The vast 99% of the season is working as intended.
when they are sold seperate, its not a big issue, when they are sold together it is a big issue for the product.
Lets say you go to a movie, and 4 minutes at the end blanks out.
that is grounds for a refund of the full movie.
yes, i know this because it has happened.the fact that it may only be 1/20th of the movie missing is irrelevant. The product as a whole is not functional with that 1/20th missing.
So if they have a bug preventing people from completing the diving achievement, they should not sell the game? Also, it seems that this was pulled well before the two complain threads were created.
your sense of scale is totally off.
main purpose of LS is story, and the achievement based rewards/challenges. Its actually more about the achievement based rewards/chalenges than the story, since your friends can take you on story missions.
the fact that the end reward of an entire release (1/7th) is not available is not of similar scale to the diving achievements in comparison with the whole entire game of gw2.It’s just one single achievement. The purpose of the diving one was to show how small they are compared to what was released. You can still enjoy 99% of the season until they resolve the bug affecting the mote.
its one achievement that is required for getting the final achievement for that whole release. that makes so the whole release is considered to be broken. Very much like if you buy a lego car, and its missing one of the wheels.
that release is 1/7th of the content they are packaging together.
to use my other analogy, now its like that lego set missing a wheel is packaged in a racecar series mega pack with 7 cars.
that one wheel may only be one peice out 4000, but it blocks you from making one of the 7 cars, which makes the racecar series deal essentially broken.the diving achievement is not the main purpose of the game. The main advantage of actually buying LS packs is to be able to complete the achievements and get the items (since you can experience the story without buying it)
and yes you can return a lego set if only one peice is missing, because it stops you from completing the lego item.
The diving achievement is not the main purpose of the game just as the story achievements are not the main purpose of the livibg story. They are optional to give players something else to do. For awhile at game launch, several of the skill points were bugged and unable to be completed. Many of these were bugged for quite some time before a fix was created. This prevented map completion was then unable to be completed and prevented people from getting their legendary weapons. Should the game not have been sold during this time? I’m sure that’s a more acceptable example than the diving achievement.
that was a very big problem, and a huge issue with MASSIVE complaints. Some people got refunds on that basis. People were perfectly right to complain, perfectly right to seek refunds, For some people it was tolerable, because the game was new, but i dont think that is something they should take for granted as just being how things go. I dont think they will solve these issues until they set up public test servers, and improve their bug finding/fixing/monitoring pipeline, as well as master bug priorities.
Now, i personally never said they shouldnt sell something, i said they should make sure people are aware of the problem. The simplest means of not causing problems is not to sell till known issues are solved though.
And like i said, the main advantage to buying the LS is actually the achievements, you can experience the story without buying them, but you cannot get the achievements without buying them.
Because
It’s prorated based on the number of episodes you missed plus a 20% discount.
There are certain items available only from these LS episodes like Mawdrey.
The story leads into HoT.
Unlike LWS1, these can be replayed and played with new characters. A marked improvement over you’ve missed it too bad.
We don’t know how limited a time this package deal is.
Don’t let the few angry naysayers who are upset about a bug cause you to miss out on this sale.
its not a sale, it is a new product.
be aware the some of the challenges/achievements are broken, so you will not be able to get the final rewardsYes it’s a new item in the store, or was until they fix whatever problem they are having, see new patch notes. Also it’s a sale over the price you pay to unlock them from the story screen. And since you can rerun them you can always go back and do the fixed version.
Stop being so pedantic about it.
its not about pedanticness.
a Sale for most people represents a limited time event. Something where you get a special discount, but only for a limited time.
A discount for purchasing more at once does not carry the same connations as a sale. because it is not limited.
basically sale = act now
discount = meet whatever requirements are required for the discount.
your post would have been confusing to many people, in fact it seemed to be suggesting people should act now, or miss out on the sale, as opposed to just telling them there is a package deal available now.
Hello Gaile,
What happen today damage Arena net (company) and us players (customers) relationship a lot. It was not nice at all: it was dishonest. So i have a suggestion: prevent us players from purchasing the episodes entirely until problems (bugs) are fix.
honestly a warning of known issues would more than suffice.
Remind me. What was the price for LS1?
cannot buy LS1, it wasnt designed to be self contained.
She never said it got pulled because it the mote bug.
the implication is that even if it wasnt the mote bug, the mote bug would constitute a reason to pull it on its own.
Its a known issue
it causes the content not to work as intended.Not really. It’s just a single achievement. The vast 99% of the season is working as intended.
when they are sold seperate, its not a big issue, when they are sold together it is a big issue for the product.
Lets say you go to a movie, and 4 minutes at the end blanks out.
that is grounds for a refund of the full movie.
yes, i know this because it has happened.the fact that it may only be 1/20th of the movie missing is irrelevant. The product as a whole is not functional with that 1/20th missing.
So if they have a bug preventing people from completing the diving achievement, they should not sell the game? Also, it seems that this was pulled well before the two complain threads were created.
your sense of scale is totally off.
main purpose of LS is story, and the achievement based rewards/challenges. Its actually more about the achievement based rewards/chalenges than the story, since your friends can take you on story missions.
the fact that the end reward of an entire release (1/7th) is not available is not of similar scale to the diving achievements in comparison with the whole entire game of gw2.It’s just one single achievement. The purpose of the diving one was to show how small they are compared to what was released. You can still enjoy 99% of the season until they resolve the bug affecting the mote.
its one achievement that is required for getting the final achievement for that whole release. that makes so the whole release is considered to be broken. Very much like if you buy a lego car, and its missing one of the wheels.
that release is 1/7th of the content they are packaging together.
to use my other analogy, now its like that lego set missing a wheel is packaged in a racecar series mega pack with 7 cars.
that one wheel may only be one peice out 4000, but it blocks you from making one of the 7 cars, which makes the racecar series deal essentially broken.
the diving achievement is not the main purpose of the game. The main advantage of actually buying LS packs is to be able to complete the achievements and get the items (since you can experience the story without buying it)
and yes you can return a lego set if only one peice is missing, because it stops you from completing the lego item.
She never said it got pulled because it the mote bug.
the implication is that even if it wasnt the mote bug, the mote bug would constitute a reason to pull it on its own.
Its a known issue
it causes the content not to work as intended.Not really. It’s just a single achievement. The vast 99% of the season is working as intended.
when they are sold seperate, its not a big issue, when they are sold together it is a big issue for the product.
Lets say you go to a movie, and 4 minutes at the end blanks out.
that is grounds for a refund of the full movie.
yes, i know this because it has happened.the fact that it may only be 1/20th of the movie missing is irrelevant. The product as a whole is not functional with that 1/20th missing.
So if they have a bug preventing people from completing the diving achievement, they should not sell the game? Also, it seems that this was pulled well before the two complain threads were created.
Its seems that people will complain about anything and everything.
Anet puts out LS2 at a discounted rate.
“Anet is is greedy, this is nothing more than a money grubbing scheme to take your monies!!!!11”
“Its bugged and a rip off!!! Anet hates you and just wants your money! Don’t buy it!!”Anet pulls it from the gem store.
“Anet just wants our money!! They removed it because then they’ll have to give refunds!!!”
“Its bugged and they don’t listen to us!!!”
“Anet suxx”
you really arent saying anything here.
anet pulled it from the gemstore, until its working properly, i am fine with that, that is the logical thing to do and a good business decision. Me explaining why it is a business decision (good for business) is not a complaint.
If i was going to say “anet suxx” the reason would be because they were not aware enough of their own bugs an issues, to properly prioritize either the fix, or deprioritize the release of the collected edition.
Now, what the original person complaining was pointing out, is that problems related to money get faster fixes, which is true, for obvious reasons. I dont think there is anything that can be done about that, but i can see why it may be seen as a problem.
She never said it got pulled because it the mote bug.
the implication is that even if it wasnt the mote bug, the mote bug would constitute a reason to pull it on its own.
Its a known issue
it causes the content not to work as intended.Not really. It’s just a single achievement. The vast 99% of the season is working as intended.
when they are sold seperate, its not a big issue, when they are sold together it is a big issue for the product.
Lets say you go to a movie, and 4 minutes at the end blanks out.
that is grounds for a refund of the full movie.
yes, i know this because it has happened.the fact that it may only be 1/20th of the movie missing is irrelevant. The product as a whole is not functional with that 1/20th missing.
So if they have a bug preventing people from completing the diving achievement, they should not sell the game? Also, it seems that this was pulled well before the two complain threads were created.
your sense of scale is totally off.
main purpose of LS is story, and the achievement based rewards/challenges. Its actually more about the achievement based rewards/chalenges than the story, since your friends can take you on story missions.
the fact that the end reward of an entire release (1/7th) is not available is not of similar scale to the diving achievements in comparison with the whole entire game of gw2.
She never said it got pulled because it the mote bug.
the implication is that even if it wasnt the mote bug, the mote bug would constitute a reason to pull it on its own.
Its a known issue
it causes the content not to work as intended.Not really. It’s just a single achievement. The vast 99% of the season is working as intended.
when they are sold seperate, its not a big issue, when they are sold together it is a big issue for the product.
Lets say you go to a movie, and 4 minutes at the end blanks out.
that is grounds for a refund of the full movie.
yes, i know this because it has happened.
the fact that it may only be 1/20th of the movie missing is irrelevant. The product as a whole is not functional with that 1/20th missing.
She never said it got pulled because it the mote bug.
the implication is that even if it wasnt the mote bug, the mote bug would constitute a reason to pull it on its own.
This known issue will be addressed because naturally we do not intend to continue to sell the item while it is not working as intended.
Its a known issue
it causes the content not to work as intended.
if they put it back on sale with the mote broken, it would be illogical, based on the aforementioned reasoning.
which isnt to say its impossible, but unlikely.
and its also likely that it is the issue, because whatever it is has to be a previously known issue, not a new issue created (or she would have said a new issue) that causes it not to work as intended
(edited by phys.7689)
This has been suggested and asked for and devs actually listened, wow. +1 ANet.
Of course they listened and executed on it.
Its tied directly to people spending money. same as the mail carriers. Now go find one of the issues on these boards that doesn’t have a solution which can be turned into revenue and see how quickly that has gotten addressed.
They were offering it at a discounted price, they weren’t making extra money off it. In fact, you can still purchase the individual episodes. This fix had nothing to do with revenue.
because people would have a legitimate claim for a full refund if any part of it was broken.
instead of having to deal with extra customer service, backlash, refunds, chargebacks, (which cost money) its better to have it working, or at least not blocked.
selling individual episodes, has less problems because its a smaller purchase, and some of the episodes have no issues.
Or you know, those concerned about the bug could just be mature and keep the status of the bug updated in, oh, I don’t know, the Bug forum. It’s not like Anet isn’t working on a fix, and we all know what happens when the speak to the forums without a definitive answer, more chaos ensues and everything they said gets twisted. The bulk of the product is still playable, and all Anet is doing is offering a discount on a product that is already for sell.
the bug forum is to let ANET know what bugs exist.
The people who are talking here are trying to let PLAYERS know what they can expect if they buy a product.
This is useful to the general population so they can make an INFORMED purchase. If they choose to buy it or not is up to them, but they should know what is up. And its real dirty, IMO to delete threads that most clearly provided this information, and were most likely to act as a warning to those who might mistakenly buy the product.
Because
It’s prorated based on the number of episodes you missed plus a 20% discount.
There are certain items available only from these LS episodes like Mawdrey.
The story leads into HoT.
Unlike LWS1, these can be replayed and played with new characters. A marked improvement over you’ve missed it too bad.
We don’t know how limited a time this package deal is.
Don’t let the few angry naysayers who are upset about a bug cause you to miss out on this sale.
its not a sale, it is a new product.
be aware the some of the challenges/achievements are broken, so you will not be able to get the final rewards
sounds like it might be cool mode to have if they did it on purpose and jazzed it up a lil
ele is best when played well, and most valuable in dungeons.
Your thread title doesn’t say anything but “DAMASK IS BROKEN” — which we already know the powers that be don’t agree is true. If they did, they’d fix it now, not 4+ months from now.
Map rewards may allow more targeted pursuit of cloth, but the revelation of map rewards was so off handed and so not a part of the main HoT page I wouldn’t get too carried away hanging your hopes on it.
actually very few things they fix/change/evolve quickly.
This always bothered me about GW2. They made all the zones instanced and artificially connected them. Imagine if it was more natural and seamless without any zoning.
Yeah, i know GW1 had portals, but that’s hardly an excuse to make a world non-seamless.
seamless requires a very big difference in how you put things together and limits what you can do, down to the very structure of the servers and client interaction.
What you give up is generally not worth what you gain.
as far as the topic, the square system makes the most sense when you have a world that is a lot more free, in terms of where you can go. Its only really square in terms of zonelines, and a lot less so in terms of general topography.
I think the point of this thread is a little different than the other.
Its basically asking the question.
Do people still play guild wars 2, only because they already bought it? IE is gw2 not entertaining enough in a long term fashion?
Then he poses the question, how can guild wars be more entertaining/engaging after people have played it a bit.
What about the Lore tracks?
Not to mention the gliding – and mushroom jumping – all give access to areas of the map inaccessible without them, so why would you not want them?
Because they’re only useful in a few maps that will come with HoT?
How much time and effort would you spend grinding out abilities that you could only use in Orr? And were required to get to all the points in Orr, including the end of the personal story? That’s pretty much what HoT is.
As far as I understand how Masteries work:
a) There are Mastery points to be found in the Core maps
b) You level them masteries by gaining XP, instead of gaining skill points.This means that you’re able to level these Masteries while playing the core content, and then making use of them when you play in the new content.
It’s not something where you’re confined to the new maps in order to progress.
Not only that, but we don’t have the full list of Masteries currently. For example, we know we’re getting a Fractal Mastery track, and that’s not part of the new maps.
each area has its own masteries, that only can be leveled in that area.
and the effects are available only in that area.
pact tyria has its own masteries
hot has its own
new expansions will have their own.
it could be fairly creative, but looking at the type of progression they have presented so far, its a pretty thin veneer of a gate to content.
Its fine for it to be a gate, but many of the gates are uninteresting, as compared to how it would be done in a say symphony of the night, or zelda.
I’m seeing comments across this forum about Conditions being “fixed” in the expansion but can’t seem to find any evidence of this LOOOOONG overdue mechanic rework.
Anyone by chance able to link or confirm what exactly is happening with Conditions in the future? Or is it all just a ruse, and the current Condition mechanic remaining as THE dumbest thing I’ve ever seen implemented in a game to date besides the RMAH in D3.
Appreciate it.
the sticky at the top of this very forum.
“Martial arts” would still need some kind of weapon, knuckles (per OP) or claws or somesuch (anyone play Sacred?) to maintain the system. Weapon = damage range + modifiers + sigil. And I’m afraid if Anet went that route that people would scream for more/bigger/flashier weapons to where they would little resemble the martial arts you’re hoping for.
Anyway, no new weapons at this point, and we get revenant, so not happening in the foreseeable future.
weapons dont have to actually exist, but i think people would want to have a similar system where you equip something there.
for those purposes you could make them be tattoos, energy based around hands ( https://wiki.guildwars2.com/wiki/The_Anomaly ) knuckles or claws. You dont have to go the route of the huge ones that games often use for the flashier skins. You can be flashy in other ways.
final fantasy 13 had an interesting way of handling this by making the h2h charachters jacket have different designs based on his weapon level ( http://cdn.staticneo.com/w/finalfantasy/4/44/Coats_FFXIII.png ) point being, there are many ways to handle visual progression for h2h, you just have to be creative.
I´ve been training Martial Arts for half my life and I personally don´t think this is a very good addition. I know, suspension of disbelief and all, but unarmed combat has only been used on the battlefield as a rare necessity, and even then usually not in military style conflicts. It just makes no sense to move into battle unarmed in a medieval fantasy settting. Historically, unarmed martial arts has only been used against armed opponents due to oppression (not allowed to own weapons, eg Okinawa) or because of ethical restrictions in an act of self defense (eg. Chinese monasteries).
yeah and elementalist were runing arround throwing fireballs in the medival era right ?
1 word
MAGIC thats why fantasy games are good thx to imposible and crazy stuff MAGIC can do.
https://youtu.be/UXD1tUp8rc4?t=1m29s
MAGIC
this look 100% cooler then swinging a weapon :P
well, your flaw here should be rather obvious even to yourself, but I give it a shot and try to explain. Even suspension of disbelief is based on adhering to concepts you create within your fantasy. An example: Premise A – Magic exists and can do x,y,z things. So you can do that in your story/world. you cannot do u,v,w without breaking the suspension. Weapons and armors exist in GW2, so there are rules similar to real history in this regard. This isn´t really too hard a concept to grasp. Next time before you try engaging in satire you´d like to check the premises for a minute or two.
the basic concepts within this world are that weapons strength is derived mostly on a magic connection of the user. This is why a focus can be even deadlier than a gun. In such a system, its more about how the user chooses to channel mystical energies.
Also, guild wars 2 is based on the guild wars 1 universe, which had unarmed skills for most classes.
http://wiki.guildwars.com/wiki/Touch_skill
its actually less logical that people dont have unarmed skills than that they do.
I´ve been training Martial Arts for half my life and I personally don´t think this is a very good addition. I know, suspension of disbelief and all, but unarmed combat has only been used on the battlefield as a rare necessity, and even then usually not in military style conflicts. It just makes no sense to move into battle unarmed in a medieval fantasy settting. Historically, unarmed martial arts has only been used against armed opponents due to oppression (not allowed to own weapons, eg Okinawa) or because of ethical restrictions in an act of self defense (eg. Chinese monasteries).
you are assuming that you are not in a supernatural world, where how effective your weapons are, are not greatly based on a mystical connection.
combat hand to hand skills are extremely effective in skilled users hands, even versus armed users.
and its entirely possible the history of such a class would be based around an ethical restriction or a culture where not everyone had access to other weapon types.
For everyone that complains about Silk, and as much as people seem to hate SW, I am swimming in Silk from SW salvaging, I’ve probably salvaged about 10000 scraps on my Ranger in the past 3 months, and I used to sell the excess scraps on the TP to the highest bidder; until I realized that refined Silk was worth even more, now I refine it. I used to sell the refined Silk to the highest bidder, but I’ve since stopped doing that and I’m just holding on to it, going to need another character soon just to hold on to my refined Silk, Elder Logs, Mithril, Ori, Thick Leather…and what ever else I have a full storage of.
10k scraps is how much you need for one ascended set(cloth).
sooo all your SW farming would take 3 months to get an ascended set.That does seem fairly fast for an endgame highest tier gear set. Maybe they should cut down drops in SW?
I suspect you are looking at it backwards OP. Cloth and damask prices are exactly where they want them to be, it is leather mithril and wood prices that are lower than they want. But don’t worry I am 99% sure that precursor crafting will fix this discrepancy. Soon all the T7 mats will be roughly equal in price.
3 months, of 3 hours+ per day is an extremely long time to go from one teir of gear to another.
I have never seen that in any other MMO, especially not one with 24+ different possibilities for best in slot.
They will change the current trait system (they told it some weeks ago). The other level mechanics are in my opinion much better than before. You really get something special each level. In the system before you get one useless traitpoint (need five for a real change), one skill point (for better skills you will need a lot more) and some attribute changes where you can’t see a difference to the level before.
I see that you’re complaining, but can’t see what about nor that you make a suggestion what to change.
no offense, but the stuff you get for leveling is insignifigant, you can buy those gears or find better while leveling, a trait point however actually gives you something that you can pick that alters your charachter.
ill admit its packaged to make you happy, but that doesnt mean its actually better. They substantially weakened your charachters growth, and back loaded it to be more 80+ heavy. This is why, along with these changes they had to weaken enemies all throughout the game.
Now, im not saying they should stop giving the grab bag when you level, but all of the stuff that is not free loot, that came with the change, sucked.
Basically what I’m saying as a new player is that I don’t know the old system so this one now is just fine.
what level are you?
they shoulda done a martial artist class but they went with revenant
There is only one successful theme park MMO with a sub. I don’t see that changing.
WoW, FF14 and SWTOR are all successful. Runescape is also very successful, although some would say it’s a sandbox, I don’t know which it is.
It just so happens that 3/4 of the top 5 most popular mmorpgs have a subscription.
ToR is freemium, FF14 has not passed the test of time. Runescape, sandpark?
Maybe you should have specified all the conditions in your original post. You started off with themepark mmos with a sub.
FF14 is going on two years at this point with major success the entire time. You literally said “There is only one successful theme park MMO with a sub”. Sorry, SWTOR has a sub. If you want to shift the goal posts that’s okay too.Honestly, I had forgotten FFXiV. It was easy to do. Apologies for that, though I still think that it is in for a rude awakening once the development content not finished by launch has run out.
As to ToR, it went F2P freemium. So did STO, CO, and AOC, among others. You want to count them, too? There’s one game that is used as the benchmark for theme park success. FF14 has not come close, nor has STO. Still, to clarify, if GW2 were to go sub instead of B2P, they would not come close to even the qualified “success” of the freemium games.
what? the 14 has had content increases every 2 months since release, they added a new class, and they are releasing an expansion in june. They have added more content to FFXIV ARR after release than gw2 has in since it released.