OMG!!!!
ANeT looks like they’re trying to duplicate LOTRO. I stopped playing LOTRO due to the grind and the ridiculous way the changed “specialization” tree for characters. It became a chaotic mess.
A simple understandable trait system is best. You should stick with it. This new example looks like LOTRO. But obviously you’ve made up your minds to complicate the system and we can’t change it. Look what happened when you changed the original trait system. The vast majority hated it and it was poorly thought out.Please stop.
How is the current system better? How is it simpler? 99% of possible builds in the old system are complete crap. For example stuff like 1/1/6/5/1 with all Adept Traits, and that’s just an extreme example. Why would you want a system that has so many traps and pitfalls? Why would you think its simpler? What part of it do you prefer over this? Is it just an issue you have with the UI?
With the new system it will be much harder to create these kind of obscene crap combinations, since you’ll always get 3 Adept, 3 Master, AND 3 Grandmaster traits. The choices are a bit more limited, but it makes them much more meaningful. I’m not sure how this isn’t a simpler method. You can’t actually go wrong with this.
Simple is better. The example I looked at along with the graphics are a close comparison to LOTRO’s. LOTRO created a tree-like system and you applied points to the tree which opened up other parts of the tree and it was never really clear and was not easy to use. So, simple is better. And I’ve never seen anyone run a 1/1/1/6/5/1 build once they understood the way things work. Again, simple is better. Lots can go wrong when you complicate the process.
to be honest the new one is simpler.
choose 3/5 options (before was choose 14 points from 60)
out of those 3, choose 1/3, 1/3, 1/3(before depended on how you picked before an d then it would be 1/6, 1/4, 1/3
but i dont think simpler is better, its just simpler.
the unlock system may be the one you find confusing
That’s kind of my position, I’m excited by it in some ways, and it’ll be a general power boost, but it looks a lot like the WoW talent cleanup, which I was not a fan of.
Flip side, the old system had a ton of choices, but they were either false choices or simply not meaningful.
Murders build experimentation though.
they will kill a lot of viable, and even some top end builds.
many builds used multiple adepts or masters.
but top end doesnt care they only use the optimal builds anyhow.
Its the people who werent going top end who will lose a lot of possibilities.
Yeah not downgrading your majors is teh first thing I noticed. They specifically mentioned preserving existing builds, though.
~~~
To try to center myself, how will this actually effect the OP’s build diversity question?
It might just be totally too early to tell tho’
possible build diversity will go down drastically.
top end build diversity was super small, looks like hobby players are going to take the big hits
oh yeah part of your stats will be proffession specific now.
inferior dmg on some classes!
probably wont be a lot of stats but, there you go.
Isn’t this new trait system effectively the N(ew)P(layer)E(xperience) system being reskinned, rebranded and put into HoT so we all after swallow it?
That’s not the impression I got. In fact, most of it is completely different from the current system. I’m not sure why you think it’s just a reskin when completely new functionality is being added.
I don’t think this new one is going to be tolerable in any way.
Says the guy who didn’t actually read or understand it. Here’s a summary:
Only three trait lines can be chosen, but you can pick the grandmaster on all those lines. This means that every build will have exactly 9 Minor Traits and 9 Major Traits. Also, choosing a trait line will immediately give you some additional attributes or improvement to your class mechanic. This change makes it impossible to splash 1 point in a fourth trait line, but it’s not like many current builds do it anyway.
Trait choices will be more focused and easier to understand, but also more restricted. Every major trait will have only three choices and you won’t be able to pick a trait from previous tiers: for example you can’t choose an Adept trait on Grandmaster tier. Traits will be more powerful and you will be able to pick 2 more than before (9 Major Traits against the current 7), but choice will be a bit more limited (only 3 Adept, 3 Master, and 3 Grandmaster traits against the current 6 Adept, 4 Master, and 3 Grandmaster).
New profession specializations are actually one new trait line. As simple as that. Choosing that line will give you new skills, a new equippable weapon, and new class mechanics. This also means that you will be able to choose only two among other trait lines. [Personal note: I am a bit worried that profession specializations may be too similar to core professions… but we’ll see].
Professions will decide base attribute points, traits lines and gear will do the rest. Every player will have 1000 base points on every stat, then profession will add some points, then each chosen specialization will add more, and finally equipment will do the same. This means that some professions may have higher power that others, a bit like Warrior has currently more health and armor that others.
Unlocks in PvE are basically unchanged, while in PvP everything will be unlocked from start. They renamed “Skill Points” into “Hero Points”, but the concept is basically the same, except that you (probably) won’t be able to get more Hero Points than what you need to unlock everything. By spending points on a track you will unlock traits and skills related to that particular track: for example the “Signet Track” for Warrior will unlock Signet skills and maybe traits that influence Signet usage. No more hunting down traits through specific content – just do what you want in PvE and you’ll unlock them via hero points (aka skill points).
ahhh didnt really understand that proffesion based stat thing till you said it.
That blows.
some proffessions will just be built kitten (toughness/vit stats)
So how exactly is being stuck with off hand with long cooldowns, no new auto attack and still being stuck with illusions provide Mesmer’s with a new moment-to-moment combat style to master?
Why are other classes’ new weapon things they have been asking whereas Mesmer’s still don’t have a main hand pistol?
When are you going to start considering pets and illusions when designing challenging content?
Whats going to happen with Boon duration and condition duration now that we can’t get it from trait lines?
Doesn’t the new system restrict build diversity a lot?
Instead of choosing 1 adept, 1 major and 1 GM from each line can we still choose 1 adepts and 2 major or 3 adepts?
you ll probably still get boon duration/condi from traitlines. otherwise people might consider the prof traitline OP, which still lowers cooldowns.
as for mes, looks like we will get a boring spec. but who knows. its going to come down to the new shatters, perhaps they will be short cool down.
Ok, so if they are just skill challenges then it looks like they’ll have to plan on just unlocking all skill challenges on existing characters whether you’ve done them on that character or not, because the alternative would not be pleasant.
unless they divorce them from map completion, or make map completion account bound, that seems unlikely
What are the “crafting mats”? I love how they always remain vague…….
most likely crystals or philosopher stones, which will replace skill points in recipes/vendors.
my guess
The meta is definately dead.
less traits
can only use a teir in its proper teir
can only fully spec in.
numerous traits will be moved, merged changed.
most likely some profitable combos will now be exclusive.
however, old meta dying just means things change.
a new meta that probably isnt that different will likely emerge.
they basically equal your charachers skill points from leveling 1-80 and all the skill challenges you did.
Have they confirmed that current skill point chevrons in the world == hero points? My reading of the material I’ve seen on the matter is that you’ll get a certain amount of hero points via leveling, and there will be tasks in the world that will grant hero points, but it was unclear whether those vague tasks would definitely be the things that currently reward skill points. It’s possible that many existing SPs in the world will be removed or altered in the new system, or instead reward the new crafting currency rather than hero points.
My impression was that hero points might more relate to what are currently trait-unlocking activities rather than SP chevrons.
As we keep trying to tell you, you have not, and CAN not (currently), unlock these abilities. They aren’t in the game yet.
Either you’re wrong or you’re engaging in semantics. the game currently has an Ele trait called “Soothing Disruption.” According to the article, the post-HoT game will have a trait with the same name and nearly identical function. If I have that trait unlocked today, I expect to also have that trait unlocked after HoT launches without having to run out and do some arbitrary busywork.
Likewise, there is currently a “Conjure Earth Shield” skill, and likely will also be one after HoT. If I have that unlocked now, then I fully expect to have it unlocked day one after HoT, even if they place it at the top of the Earth Magic circle and I haven’t bothered to unlock other Earth magic skills along the way that I did not need.
Now, the brand NEW spec trees, the stuff that we truly do not have yet, and any new skills they choose to add, those I fully expect to have to work to unlock, and look forward to it, but I don’t care to start HoT in kitten.
Basically, players should not be expected to put in additional work to maintain their current level of effectiveness, only to gain additional abilities.
“Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up.”
skill challenges are the chevrons.
" A single character who’s done a fair amount of the hero challenges should be able to unlock all of the core specializations, skills, and traits."
implies they are talking about an existing charachter here. which means that they will mostly be the existing challenges
Then flip that kitten, because they can’t grandfather anyone. The new system is a complete redesign from the ground up. No part of the original/current system will remain in the new system. There is nothing to be grandfathered into.
No, they can grandfather people if they like, just like they did with the previous trait overhaul (where I had a level 30 character when the change was made, and he retained all traits auto-unlocked even though he hadn’t earned most of them).
What I fully expect, and will be immensely cross to find out otherwise, is that every level 80 character you have before HoT launches will enter HoT with ALL pre-existing traits and skills unlocked, and with only the new Spec line to go.
Further, every sub-80 character, who currently only has a portion of their skills unlocked, should either A: at least retain every skill they already have unlocked, even if they are placed higher up in some progression stack than abilities they have not yet unlocked OR B: they also have all skills automatically unlocked, and it’s only completely rerolled characters that have to participate in this new system.
ANet should NOT remove ANY abilities that a player has already unlocked under any circumstances.
hero points are limited quanity now.
they basically equal your charachers skill points from leveling 1-80 and all the skill challenges you did.
the only way to grandfather with that as a basis is automatically completing skill points for you.
which would be auto map completion.
not impossible, but fairly unlikely.
however they may change the design if enough people are kittened
i hope they are gonna make trait unlocks acount bound (and i heard they are), if so i hope this means all my grandfathered character will unlock all the traits.
i am surely never gonna unlock them with this BS system, it would mean the end of this game if they even force me to unlock them on my existing characters.I don’t see how having account bound traits would be helpful…unless you have multiples of one profession.
i have……
actually this is unlikely,
since hero points are limited, and based on skill challenge completion, they would have to make skill point unlocks acount bound, which is part of map completion.
so probably not.
i hope they are gonna make trait unlocks acount bound (and i heard they are), if so i hope this means all my grandfathered character will unlock all the traits.
i am surely never gonna unlock them with this BS system, it would mean the end of this game if they even force me to unlock them on my existing characters.
ahhh IF this is true, that may change things a lot. interesting
Our chars will still get the new Hero points through leveling, the way we got them before there were skill point scrolls.
“Hero Points will be replacing Skill Points, and will be earned by leveling up”
you wont get any past 80 though, or they wouldnt be limited.
You’ll get one each time you level up as per this article.
http://www.tentonhammer.com/news/guild-wars-2/guild-wars-2-heart-thorns-specializations-and-jon-peters-qa
you dont level up anymore past 80. remember the article you linked on masteries? after 80 your level up is gone and replaced with masteries, which have different exp requirements, and arent considered to be level ups.
Maybe this will satisfy (or maybe not, it is the forums, after all) those in need of ‘real’ information. =)
this is the start of the real deal info, it will take awhile for people to process and discuss this so, i think people will be satiated for awhile
Our chars will still get the new Hero points through leveling, the way we got them before there were skill point scrolls.
“Hero Points will be replacing Skill Points, and will be earned by leveling up”
you wont get any past 80 though, or they wouldnt be limited.
Over the lifetime of GW2 I think it’s been very clear that one of the quickest ways to gain the ill will of players is to set back their characters and make them earn something all over again. With the first rework of trait acquisition, ArenaNet wisely grandfathered our old characters so they did not have to go out and unlock traits under the new system.
Please, make the wise decision again with this new system.
Six of my characters have access to all traits and all the remotely useful skills for their profession. On some of these I earned them through leveling skillpoints, skill challenges, and buying training manuals. On others I earned this through skillpoint scrolls and being grandfathered into unlocks when the rework went live.
I’m concerned that, under the HoT system, some of my characters are suddenly going to lose access to traits and skills because they do not have enough skill challenges complete to have enough Hero Points to unlock them.
ArenaNet, please let us know that you plan to grandfather our characters under the new system. All core specializations and core skills should be unlocked for current characters.
There simply isn’t enough player good will to burn by sending us back to unlock things all over again.
since they want to have limited pool of hero points, it would be hard to grandfather
the only thing they could do, is auto complete skill challenges, and how would that work for people who havent unlocked it?
not saying they shouldnt, just saying it seems unlikely
hero challenges are skill challenges
there will be some in WvW because there already were.
there wont be enough to unlock everything though, that requires having done most of the skill challenges already.“Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up.”
“A single character who’s done a fair amount of the hero challenges should be able to unlock all of the core specializations, skills, and traits.”
To be fair we don’t actually know how many there would be in the new map seeing as we haven’t really seen a complete version of it yet.
But yeah, it might be hard for people to get what they want in WvW. But then again on the other hand they do seem to imply that you will be able to get a decent enough build by just leveling up to lvl 80. And most people in WvW don’t go around changing traits all the time, so shouldn’t be much of an issue.
well looking at it again, i realize they said hitting 80 will unlock a decent amount of skills, not skills traits and specializations like they said earlier.
soooo probably wont get too much just from leveling alone.
From the blog post:
“PvP players won’t have to worry about unlocking anything, as all skills and traits will be automatically unlocked upon entering the Heart of the Mists.”
So everyone just relax….
pvp is spvp in anet speak as other have said
Because map completion is no longer a part of WvW. And I wouldn’t imagine all hero challanges to be inside WvW, wouldn’t make much sense.
Which is why I’m asking in this thread.
And yet there were still skill points in WvW last I checked.
hero challenges are skill challenges
there will be some in WvW because there already were.
there wont be enough to unlock everything though, that requires having done most of the skill challenges already.
“Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up.”
“A single character who’s done a fair amount of the hero challenges should be able to unlock all of the core specializations, skills, and traits.”
Number 1: We have to buy how many sets of armor for each class and character? I have 8 characters, 6 of which are level 80. I need to go spend how much gold to buy secondary armor for each situation? That’s crap. It’s convenient for you because more gold = more money for aNet.
Number 2: Bank slots and bag slots for armor. It’s convenient that since my characters will be running multiple armors that I will need to purchase more bank room and more bad slots. More bag slots and bank slots sold = more money for aNet.
Since aNet is not adding multiple build slots, then you will need to store this additional armor in your inventory. This is pretty much garbage to me.yeah, this change almost requires a revamp of the armor/inventory/armor aquiring system
I’ve read the blogs, but I apparently missed the requirement to buy multiple sets of armor. Where/what is that, exactly?
It looks to me like everyone is being moved a wee bit towards a balanced (Celestial) build — with base stats going up by 74 — as one means to maintain similar overall stat numbers. That’s going to mean a small reduction for all “extreme” stat allocations (e.g., a full berserker would have a bit more vitality and toughness but likely a bit less Power and Precision).
We don’t know how much the gear stats will increase, but we do know that there were 14 old trait points, each granting 50 points (barring taking profession mechanic traits, which look like they are being folded into to new traits). this would mean 700 stat points. 700 – 74 = 626 (or thereabouts) going to gear. It would seem like stat setups that used the same prefix on all gear would gain more of the stats on that gear, making up most of the lost stat points from traits that granted those same stats.
If you’re talking about builds which use 1 gear prefix, but which gain as many as 700 stat points from traits that are different from those on their gear, why would it not be possible to switch out 1 or 2 pieces of gear to maintain that balance, not a full set (actual numbers would determine the actual number of pieces)? It seems to me that the only ones needing multiple gear sets are those who already need them.
So, what am I missing?
you are not missing anything you are just ignoring the implication.
before if you wanted to be a little tankier, or a little more heavy DPS you might change your traits.
now you will have to carry around extra armor peices, thats basically the long and short of it. Armor is completely responsible for stats.
Not the end of the world, but as someone who already finds inventory and armor annoying to keep track of/invest in, that will only increase.
a lot of people who only had one set, will now need at least a few new pieces, possibly a lot of peices, which takes up space, and is a hassle to switch
Personally I would like to know more concrete information about this whole skill point thing.
Right now my main concern is ascended crafting requiring the Augur’s Stone (20 skill points for 1 stone) … can we still farm embroidered pouches for the scrolls that grant skill points to purchase this thing? It’s very.. confusing..
augur stone will likely use the crafting material for mystic forge instead of skill points for purchase
the seperation is fine. item aquisition as only stat adjustment is annoying with current armor system.
game definately needs an armory system, or perhaps unlocking stat combos.
ascended needs a big rework, having to do that multiple times is trash
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
Because the Mastery training bar completely replaces the experience bar, players who’ve reached level 80 will no longer gain levels but will instead train Masteries. This means characters that have reached level 80 will no longer gain skill points through leveling. Skill points will be added as rewards across high-level content to offset this change.that probably got revised, they are getting rid of skill points now.
they basically said skill points will be from skill point challenges only now. (and your first 80 levels)i dont doubt they will have some new skill point challenges, or some old content may now be skill point challenges.
That would mean that it was rethought over and revamped within the last 46 days as that article was released on Feb 5th. I think it’s more likely they just didn’t tell us the details of the new skill points rather than scrapping and redoing them after posting that blog.
nah, anet works that fast on design level.
They changed the initial trait system like 30 days before ship or something.Its not really a change. Skill challenges will happen in high level areas. What they said in previous blog was a rough idea for the same thing.
basically they want the total amount of skill points to be finite now, this way when they introduce new specializations, you will have to do the new skill point giving contents.
“Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up.”
anet has already told you that they were figuring this out now, which is why they didnt mention anything before.
Still doesn’t make sense to remove them if they are going to be used as a crafting material in the Mystic forge. After those are used up, then what?
They’re not being used as a crafting material, they’re being converted into a crafting material. The obvious answer, therefore, is that they won’t be used for acquisition anymore, a different system will be in place. Maybe just buy it with gold.
not gold, those items were linked to gameplay. possibly karma
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
Because the Mastery training bar completely replaces the experience bar, players who’ve reached level 80 will no longer gain levels but will instead train Masteries. This means characters that have reached level 80 will no longer gain skill points through leveling. Skill points will be added as rewards across high-level content to offset this change.that probably got revised, they are getting rid of skill points now.
they basically said skill points will be from skill point challenges only now. (and your first 80 levels)i dont doubt they will have some new skill point challenges, or some old content may now be skill point challenges.
That would mean that it was rethought over and revamped within the last 46 days as that article was released on Feb 5th. I think it’s more likely they just didn’t tell us the details of the new skill points rather than scrapping and redoing them after posting that blog.
nah, anet works that fast on design level.
They changed the initial trait system like 30 days before ship or something.Its not really a change. Skill challenges will happen in high level areas. What they said in previous blog was a rough idea for the same thing.
basically they want the total amount of skill points to be finite now, this way when they introduce new specializations, you will have to do the new skill point giving contents.
“Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up.”
anet has already told you that they were figuring this out now, which is why they didnt mention anything before.
Still doesn’t make sense to remove them if they are going to be used as a crafting material in the Mystic forge. After those are used up, then what?
they will make some content in the game give them. perhaps the same stuff that gave scrolls
OK, well that sort of deals with the tedium aspect of it to be sure. Question is, let’s say I have a level 80 Warrior at the moment with some traits unlocked and some skill points on hand that I’ve not bothered touching for some time thanks to the current system…how will what she’s done thus far and what she has in skill points translate/convert to the new system?
Also, as someone else predictably asked in another post: for those traits which were bought at insane prices/skill point costs, how will that investment be returned on them or will they just have to deal with it?
they will likely award hero points based on you level, and the skill point challenges your charachter beat.
all excess skill points converted to mystic forge crafting mats
Wait… What’s going on? Specializations are tied to map completion?
you will need to do skill point challenges in order to unlock all traits.
wvw people will have to do skill challenges for all options
they did say leveling to 80 will give you a decent build, so probably at least 3 lines can be unlocked from just hitting 80
Thanks for the info Anet.
Now…
Are we seeing the new system in place to test with the core system before HoT or do we have to wait until HoT actually drops and learn it all then?
If we are having to wait, do you actually think it wise to pop this new system out a long with an xpac and all of the possible bugs that might go unnoticed?
There are still too many things that seem a bit unclear right now regarding the traits and acquiring them. Specifically how this is less tedious for those of us with alts or those that will make alts. Some further clarification there would be greatly appreciated.
Thank you for realizing that you could both tell us information AND include the caveat that its not set in stone yet/things might change and that the world won’t end for uttering those words.
Now that this info has been shared can we start to ACTUALLY dialog WITH the devs around this upcoming change to the system in here to hash out some of those details we have questions about and offer a fruitful back and forth on the subject before it all goes live.
now getting traits will basically be getting skill point challenges and from leveling
You’ve mentioned that all the skill points (SP) we’ve accumulated over time while playing Gw2, will be converted to crafting material. Today we use those skill points to unlock new traits and buy some items. I was saving up all my SP scrolls for my new Revenant so I could get as much skills as possible right from the start, or buy items for the new legendaries. Will those scrolls no longer be beneficial for my Revenant since all of them will be turned into crafting material? How will other items we’re saving up, be affected when HoT releases, like Tomes os Knowledge for example? Thanks
your revenat will get some from leveling, skill point scrolls wont be useful for them
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
Because the Mastery training bar completely replaces the experience bar, players who’ve reached level 80 will no longer gain levels but will instead train Masteries. This means characters that have reached level 80 will no longer gain skill points through leveling. Skill points will be added as rewards across high-level content to offset this change.that probably got revised, they are getting rid of skill points now.
they basically said skill points will be from skill point challenges only now. (and your first 80 levels)i dont doubt they will have some new skill point challenges, or some old content may now be skill point challenges.
That would mean that it was rethought over and revamped within the last 46 days as that article was released on Feb 5th. I think it’s more likely they just didn’t tell us the details of the new skill points rather than scrapping and redoing them after posting that blog.
nah, anet works that fast on design level.
They changed the initial trait system like 30 days before ship or something.
Its not really a change. Skill challenges will happen in high level areas. What they said in previous blog was a rough idea for the same thing.
basically they want the total amount of skill points to be finite now, this way when they introduce new specializations, you will have to do the new skill point giving contents.
“Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up.”
anet has already told you that they were figuring this out now, which is why they didnt mention anything before.
Looks like it will work like this. You get points by doing current skill challenges and can spend them on skills and traits. In the beginning you will have to choose what you want to unlock first but when you finish all skill challenges you should have enough to unlock everything.
Right now we have 189 skill challenges in pve. I assume they will be converted 1:1 to hero points. All remaining skill points that you got from openworld will be converted to some crafting material for mystic forge.looks like it wont be 1 to 1. the pic has 2048 hero points.
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/04/6ddd5HeroPanel_ScreenshotTraining4-590x447.jpgMaybe the skill point to hero point exchange ratio will be 1 on 1 but the
amount of points to be spent will be in the 1000s given the amount of
skill points/scrolls we’ve amassed all these years.
Btw.Are skill point scrolls going to be turned into hero point scrolls or do we have to use them before the xpac?
nah they said skill points obtained from other sources would get turned into crafting item for the mystic forge
skill scrolls will likely be become crafting mat scrolls
Now what about if you did a map completion already but spent all your skill points? Are these hero points going to be retroactive if you completed the challenges already?
my guess is they will give you hero points = the skill challenges you beat an the ones you got from leveling.
then they will let you unlock as you see fit.
Ok, so here are my questions of the new system:
- Will the new unlocking tracks be horrible like the previous trait unlocking system? Worse?
- If I have a level 80 character with everything unlocked, will I have to do anything to maintain all the existing stuff, or will the only thing left to unlock be my specialization?
- If I have a level 80 character that still has basic skills left unlocked, should I unlock them all now before this change? Will they remain locked after the changeover, requiring that I do a whole bunch of hoop-jumping to unlock them if I later find a need for them?
- If I hate all the master traits in a line, but like two of the adept traits, is there any way to slot the two adept traits (as you currently can), or am I stuck with one of the junk master traits (as would currently be the case if I couldn’t slot two adepts)?
- Is there any way to go part way into more than three lines to build a more “balanced” build, or are we forced into just maxing out three and nothing in the other two?
- If I have a ton of spare skillpoints/scrolls, would I be better off cashing them in before or after this change?
- From the interview, I know that you think that a new offhand weapon can be “just as good” as a new two-handed weapon, but accepting as fact that they simply are not, will classes that aren’t getting a two-handed weapon be getting both a main and an offhand?
1) new traits will be unlocked via hero points, which are like old skill points, but you only get them from leveling to 80, and skill challenges. getting up to 80 will probably unlock 3 lines.
2)old unlocks will probably be reset, they say someone who explored a lot will probably be able to unlock everything (which means old unlocks probably wont matter)
3)think the same answer as 2
4)you gave to use adept in adept, master in master and grandmaster in grandmaster now
5) you can only put into 3 lines, there is no partial lines any more.
6) should you cash in? i dunno depends on TP tradesworld/economies/new items
7) mesmer, is getting offhand, guardian getting 6 shouts, makes me think they too will get an offhand. warrior will probably get an offhand as well
Looks like it will work like this. You get points by doing current skill challenges and can spend them on skills and traits. In the beginning you will have to choose what you want to unlock first but when you finish all skill challenges you should have enough to unlock everything.
Right now we have 189 skill challenges in pve. I assume they will be converted 1:1 to hero points. All remaining skill points that you got from openworld will be converted to some crafting material for mystic forge.
looks like it wont be 1 to 1. the pic has 2048 hero points.
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2015/04/6ddd5HeroPanel_ScreenshotTraining4-590x447.jpg
https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/
Because the Mastery training bar completely replaces the experience bar, players who’ve reached level 80 will no longer gain levels but will instead train Masteries. This means characters that have reached level 80 will no longer gain skill points through leveling. Skill points will be added as rewards across high-level content to offset this change.
that probably got revised, they are getting rid of skill points now.
they basically said skill points will be from skill point challenges only now. (and your first 80 levels)
i dont doubt they will have some new skill point challenges, or some old content may now be skill point challenges.
How exactly is the stats on armour breakdown going to work?
What’s the ratio here? We get 600 points for spending a full set of points in one line, but this is split between two different stats.
Should we expect a full PVT gearset to go up by ~600 Power and 400 Toughness/Vitality or half that? How exactly is the stat distribution working?
Can we expect additional stats on gear, for example PVT actually being PCVBTF (Power Condition Duration Vitality Boon Duration Toughness Ferocity)? Can we get an example of a new gear piece?
What about other stats such as Condition Duration and Boon Duration? What’s happening to those? They’re extremely rare and currently only on one gear set (Givers), yet many builds use these stats via their traitlines.
I have two major concerns here, which are almost counterpoints.
One is that if we get a flat 600/400/400 point distribution to builds (e.g. a full berserker build just flatout gains the extra “total” stat points that were in the assumed primary lines) this could make builds far, far, far too powerful. For example we could be seeing full berserker builds hitting for an incredible amount more.
My other concern is we possibly only get an additional 300/200/200 to the builds. This scenario gives us HALF the total stats we had previously, which while keeps some very specific builds in check will leave many players (including myself) feeling a bit jipped.
Personally I believe the 600/400/400 route is the better one (again this is assuming we’re going for a pure gear set spec) as while it could leave certain builds very powerful, it does leave them falling very very short in other areas (e.g. absolutely 0 toughness or vitality). It also means we aren’t actually losing any total stats at all.
TL;DR – How exactly will armour work in the new system and what total increase can we expect, assuming a pure 3stat build as an example?
or in other words
What is the TOTAL increase of stats we get from GEAR going to be
we dont know if we will have the same amount of stat points total in HoT.
but 76 going to each line, so thats… 456 there
and lets say 1400 from traits, but some of that will be put as special effects, so say 800 points lost
344 more divided in some certain ratio. is my guess
some of us do not want to be forced into Ascended crafting.
with stats being removed from traits and put more into gear, will the gap between Exotic and Ascended increase, because I hope it does not?
Why would the gap increase?
I would assume that the increase will be just as big in blue, green, yellow, orange and pink gear, seeing as there is no reason to not have it that way.
that still means the gap will likely increase.
10% more stats with a higher amount of total stats, = bigger gap.
What I like about the information we have about the new system
- Stats and traits are seperated. This put more emphasis on trait. Good trait were never used because they were on a trait line that were not giving good stats. It open build diversity a lot.
- Less trait, but making them more meaningful. Let’s face it, there is a lot of useless trait. Even if you check across all 3 game modes there is a lot of trait that nobody use except for giggle. At the same time they only removed 3 adept trait and 1 master for each line so we still have a good amount of choice, and if they do their job right we gonna have more meaningful choice.
- A new way to get trait. Good for me I already had 8 level 80 when they changed how we get trait, but I’m glad they change it. It was always a obstacle for new player when I was trying to explain different build.What i dislike about the new information
- We need to choice 3 trait line and complete them. No more 2pts in some line just to get something specific that could help us in a particular situation. This limit build diversity a bit. Most guardians in PvE get 5pts in Radiance it’s bad if you have to go full 6pts in this line if you only have two handed weapons while the other 2 grands master trait are pretty bad. You end up with a grandmaster trait that don’t really help you.
- Accumulated skill points will give you some crafting material?? I’m not sure to really understand this right. What will happen to ALL those mystic toilet recipe that need some skill points??
most likely they will change them into this new crafting material, that they will give for excess skill points
pretty large cut to build diversity, they say it will allow them to balance better, but ehhh we ll see
I like the changes a lot. Seperating stats from traits is the best move they have done.
Did they really say the only way to get stats is from armor/weapons?I suspect a fraction of stats will be a bonus to choosing a trait line, similar to how attunement reduction is slotted for Arcane specialization. I wouldn’t entirely rule out stat bonuses, just not the +300 Power for the strength trait line we had before.
they implied the stats you can get on armor will be redistributed to armor.
other non armor bonuses will be given to each line.
for some they will have to make up new ones, like if a line had toughness and vitality, it will probably get some new bonus.
I understand this the following way:
the current trait system gets revamped into this “core specialisation”-thing.Am I right here?
current trait system is going away, this new system is going to be in place
I like the changes a lot. Seperating stats from traits is the best move they have done.
Did they really say the only way to get stats is from armor/weapons?
yes, most stats are now completely gear based. Certain trait lines will alter special effects you dont get on gear, like proffession mechanic cast time.
Hero Points will be limited, and they’ll be earned strictly through what are currently called skill challenges (these will become known as hero challenges) and leveling up. A level 80 character that’s done none of the hero challenges should be able to unlock more than enough skills, specializations, and traits to make several unique full builds. A single character who’s done a fair amount of the hero challenges should be able to unlock all of the core specializations, skills, and traits. PvP players won’t have to worry about unlocking anything, as all skills and traits will be automatically unlocked upon entering the Heart of the Mists.
Does this mean that Hero Points are a fixed quantity and it will not be possible to earn more or utilize the excess?
Old skill points in excess of those earned by leveling and skill challenges will be converted into crafting materials for the Mystic Forge. Items and activities that were previously repeatable sources of skill points will now also provide that same crafting material.
I hope as we get closer to release there will be more specifics about what the points will be converted to and at what rate. It would be poor form to leave players to make a gambler’s guess as to whether they should wait for the conversion or spend their existing points now.
Will the conversion also credit players for points already spent on skill unlocks?
it means there will be max amount based on 80 levels of hero points, and all the skill point challenges.
I wonder how this will effect wvw players, and current 80s who didnt have to do all the skill challenges before.
Number 1: We have to buy how many sets of armor for each class and character? I have 8 characters, 6 of which are level 80. I need to go spend how much gold to buy secondary armor for each situation? That’s crap. It’s convenient for you because more gold = more money for aNet.
Number 2: Bank slots and bag slots for armor. It’s convenient that since my characters will be running multiple armors that I will need to purchase more bank room and more bad slots. More bag slots and bank slots sold = more money for aNet.
Since aNet is not adding multiple build slots, then you will need to store this additional armor in your inventory. This is pretty much garbage to me.
yeah, this change almost requires a revamp of the armor/inventory/armor aquiring system
they definately need to change the armor system now, diversity will require you to carry around a lot more EQ.
hope they also change ascended aquisition, i would hate to have to do that multi times.
I’m actually a little excited as well as worried.
I hope that specialization tracks won’t be a boring grind.
hmmm..
if masteries makes you not level after 80…
and all other points come from skill challenges…
you will have to do skill challenges..
wonder how that will effect WvW people.
trait aquisition, now based on skill points, which are getting renamed and dumped into crafting
traits/skills packaged together as you level a bar.
by 80 you theoretcially will have enough for some build variety.
Huuuuuuge change to the whole ball of wax coming.
many builds will change, stat allocation and distribution will change.
3 trait lines now.
no half lines or 1/3rd lines.
less traits in total.
traits/stats not linked.
That has been the nature of a lot of MMOs for expansions. Most of us that have been around will go along with this with ease (patiently); others will freak out right away without even having been able to see it live in action for a period of time. I have a lot of favorite builds for different classes as I’m sure many do, but if it gives more build diversity it’ll be worth it. Whether it’s balanced or not that will be a wait and see process all the way from betas to the xpac being live for a couple weeks.
actually its pretty rare to change core systems this much, but its not out of charachter for anet. They are willing to make fairly large changes.
The tricky part is, will it feel good to play with, thats unknown.