Showing Posts For phys.7689:

Will HoT fix damask?

in Guild Wars 2: Heart of Thorns

Posted by: phys.7689

phys.7689

For everyone that complains about Silk, and as much as people seem to hate SW, I am swimming in Silk from SW salvaging, I’ve probably salvaged about 10000 scraps on my Ranger in the past 3 months, and I used to sell the excess scraps on the TP to the highest bidder; until I realized that refined Silk was worth even more, now I refine it. I used to sell the refined Silk to the highest bidder, but I’ve since stopped doing that and I’m just holding on to it, going to need another character soon just to hold on to my refined Silk, Elder Logs, Mithril, Ori, Thick Leather…and what ever else I have a full storage of.

10k scraps is how much you need for one ascended set(cloth).
sooo all your SW farming would take 3 months to get an ascended set.

General Dungeon Discussion Thread - Part 2

in Fractals, Dungeons & Raids

Posted by: phys.7689

phys.7689

I’m really into Dragon Age lately, God, it’s so addicting.

:D

origins and inquisition are the best ones

Mee. You can add: Rias On Rampage ; if you wanna play a few games!

added

I’ve been doing some TERA dungeons lately. God there are so many of them still left to do and they keep adding new ones. When will I catch up? First world problems: too much content.

i remember trying to play tera like … a year ago. and i couldn’t get in to it at all. got to like level 12 or something then just thought meh. combat felt awkward.

tera is really boring outside of dungeons. And it is not fast to get up to dungeons/max skill strength.

Will HoT fix damask?

in Guild Wars 2: Heart of Thorns

Posted by: phys.7689

phys.7689

In the mean while , head to Lion Arc and try to head to the south gate to the ‘’Bloodtide Coast’’

Try to find that Npc vendor
> and buy as many Soulbound Light ’’BLUE’’ Gloves with Glory
> use the Instant Waypoint teleport to the LA Mystic forge and combine all these Gloves
> use ‘’Crude Salavage Kit’’ and get as many Linen Scrpa you need , from the items the combination will produce
> Sell them for 4,20 silver
> Buy Silk Scrap’’ for 2,20 silver

Repeat as may times as you want till you get bored , of how many Glory you have :P

i think you mean karma, and that has really low rate of payout, in terms of how fast you can earn karma.

Traits Part 2

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

The trait system is horrible. I hit 80 with my first non-grandfathered character, and I now have no desire to level any newly created character under this system. It’s not fun at all. I’m a person who would happily buy character slots and level characters over and over, but not with this system. I have no plans to buy HoT or level a revenant without a good fix to the trait system, the personal story, and the equally bad NPE.

like i said, i sincerely doubt they want the current system in place for hot, which will have players making new charachters.

The real problem is while a new trait system is almost assured, it seems unlikely that it will actually be a good system.
best case scenario, its relatively painless. But that doesnt mean its actually good, or improves the leveling/progression experience
the first system was fairly uninspired, but it was also fairly painless.

If GW2 went subscription?

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

For all we might point out its floors, GW2 is a very good game that does a lot of things right. But the current payment model comes with restrictions on how Anet can operate and what they have to prioritize.

If GW2 went subscription based, do you think it would grow or struggle?

very unlikely it would improve in the slightest.
They already make as much money as many subscription based games. The earnings have been fairly consistent from quarter to quarter (its not a very spiky graph)
and even with their 250 staff, they apparently struggle with creating content at the pace of Square enix.

thinking of the opposing side, it could be possible that with a different monetary system, they would focus more content on making people want to play the game. But i think that they believe they are already doing that

GW2 sales and their new player philosophy

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

Anet increasingly like their 75% sales. It’s led me to list some statements below. I would be interested to hear the extent to which you guys agree or disagree with any of them.

1. New players spend real life money in the Gemstore. Veteran players much less so.

2. Stuff in the game that veteran players would like to see change is not profitable to address so doesnt matter very much. They dont spend real life money anymore and will continue to stay around regardless of irks or unfulfilled wishlists because they have already got this far.

3. Due to the lack of subscription, the most important thing for GW2 financial prosperity is to continually attract and cater to new players.

4. Retaining and appeasing veteran players is less important in this business model than in games that have a monthly subscription.

5. Anet loves new players more than anything else in the world.

at this point they have made most of the money they can make off the 60 dollar product. Also, 15 dollars per sale is a lot of cash. When they sell a real box, they probably dont see much more than that due to distribution/packaging/retailer profit.

they are selling HoT soon, at which point they will probably have to sell both as a package deal soon after. Possibly including season 2. Better to get 75% of gw2, however much of season 2 they buy, and HoT later, rather then sell them all at once for less later.

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

more likely, they count it as one, because their charachter only has access to one.
but bringing up glorious is pointless because it was added BEFORE outfits existed. outfits came to be in the april wardrobe patch, glorious came into existence before that. Likewise hellfire and radiant existed before outfits.

Glorious Armor (as well as the chest and legs of Radiant/Hellfire) were added in the second Feature Pack, long after the wardrobe.

whoops miscalculated on the glorious. radiant and hellfire were already premade though. they mentioned when the first two came out that they were planning to release the rest for achievements.

The ridiculous imbalance between T7 mats

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

Those who think it’s “working well” most likely crafted their damask back when silk was going for nine copper rather than two silver

When silk was going for 9 copper, damask wasnt introduced yet.

And I’m pretty sure that the day it was introduced all the cheap silk was immediately bought up by the players who are now contending that there is no issue.

There is no issue. There never was an issue. Outside of player-contrived, player-disseminated, and player-fueled issues. That means the system as it now stands works fine.

To quote JS: “I’m not even sure we agree that there is even a problem to discuss.”

Oh, my account /age is just over a year old, and in the last 4 months, i’ve had 3 precursors from the forge by throwing complete random kitten in, I’ve had 2 wurmslayer chests drop from TT, I’ve had 2 Hoards drop from Teq (within 3 weeks of each other), I’ve also gotten an ascended zojja’s weapon chest from teq, and 2 ascended armor chests from TT, one ahamid and one zojja. Almost forget, my first precursor I got from the forge after something around 6 months of playing.

if by works, you mean people deal with it, sure, they have no actual choice but to deal it. So that really doesnt say anything

As to your other information, i dont see what your luck on random drops has to do with the price of damask or silk?

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

its kind of funny, because i was just randomly looking at skyrim mods for examples, and someone made a balthazar armor set, skyrim breaks each armor into head, body gauntlets boots legs and guantlets.

look at 2:51

1 dude, in his free time made a 5 part balthazar armor, i dont think its beyond the capabilities of anet to do the same.

It’s not ‘burning’ which is what causes the neck to be invisible. Also it’s not the same armor, it has a lot of simularities but also a major amount of differences.

point is, its doable.
all they had to do for the neck cut the skin lower. or add some geometry like with zodiac armor. They just chose not to.
The burning effect is a material.
Point being, its not impossible, or improbable. It can be done, the only question is do they want to do it. Which is probably a no, but people are going to request what they want.
Doing the work to cut these armors gives them more options for the frameworks/meshes of other armors as well, its worth the effort.

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

Is it even possible to cut the existing outfits while having decent individual pieces? I find it hard to do with the new balthazar outfit (the neck issue), the female ancestral outfit (the feet would look ridicolous) ,the male raiment of the lich (feet again) and the mad king ourfit (arms) and that is ignoring the division between body and legging .

yeah ancestral would be extremely easy
pants coat gloves shoes, or they could do socks. cut at a but under knee, you would only see it when its together.
balthazar is tricky because of lava, but still doable.

modders and 3d modelers cut skins all the time.

raiment is doable, but i could see why that one might not get cut up since it uses a different model.

So wait, you would cut ancestrel leggings through the markingon the right leg ruining them? Also socks with buttons, strange.

Balthazar is at the moment cut wrong if you remove the helm you will not see the neck.

And how do you think raiment of the lich will doable? The legs are made in such way that they don’t even have the same form as char legs.

socks with buttuns is no weirder than tights with buttons, you “cut” the skin slightly under the tail, alternatively, you can make the shoes themselves a different skin sockless.

legs for the raiment would be using a different mesh, so i might not bother since you would have to do a lot of work with pants, but trust that you can do anything you want visually with meshes/models.

its kind of funny, because i was just randomly looking at skyrim mods for examples, and someone made a balthazar armor set, skyrim breaks each armor into head, body gauntlets boots legs and guantlets.

look at 2:51

1 dude, in his free time made a 5 part balthazar armor, i dont think its beyond the capabilities of anet to do the same.

(edited by phys.7689)

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

Is it even possible to cut the existing outfits while having decent individual pieces? I find it hard to do with the new balthazar outfit (the neck issue), the female ancestral outfit (the feet would look ridicolous) ,the male raiment of the lich (feet again) and the mad king ourfit (arms) and that is ignoring the division between body and legging .

yeah ancestral would be extremely easy
pants coat gloves shoes, or they could do socks. cut at a but under knee, you would only see it when its together.
balthazar is tricky because of lava, but still doable.

modders and 3d modelers cut skins all the time.

raiment is doable, but i could see why that one might not get cut up since it uses a different model.

(edited by phys.7689)

What is your most hated build?

in Fractals, Dungeons & Raids

Posted by: phys.7689

phys.7689

man yall basically hate everything.

The ridiculous imbalance between T7 mats

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

It is that simple. I did read your post but found most of it irrelvent to what I was arguing and it came off still as you didn’t understand the impact that using leather to make ascended insignias would have. Based on your edit, I don’t think you understand still.

There more to economics than just supply/demand

You’re right! Its called psychology which you’ve made obvious its irrelevant. But let’s picture this for a moment.

Let’s say there are now elonian leather insignia recipes available. The first thing players will do is buy up elonian leather, turn it into insignias and then place them on the TP for jacked up prices. Elonian leather’s price skyrockets kitten well near cloth prices and then hits a plateau where the still high prices hover around eachother.

Until all that happens, the only people to even touch cloth insignias will be TP flippers. And the only people who easily profit from any of this are the TP flippers. This whole idea to increase demand for leather does nothing but benefit TP flippers.

So yeah, it isn’t that simple.

so you are saying player psychology will trump supply and demand.
that happens sometimes, but in this case its unlikely.

the velocity of silk and leather is too high, eventually the psychology wont be an issue.

the only possibility that would cause the price stay the same is if more players opted in because it was easier, but if the price stays the same that is unlikely.

over time its gonna come down to the demand shifting lowering the price.

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

While I will NEVER spend hard earned gold (nor RL $) on an outfit, I can’t blame Anet for making a quick buck on dolly dress up lemmings, either…. Outfits likely take 1/5th the resources to produce than a full armor set, so it’s purely an economic decision that is NOT going to go away because some players request it.

I DO wish they would develop some armor sets to match some of the outfits (tho none of them are even close to a must have look for me).

yeah, people are saying they would spend more money on being able to use it peice by piece though.
apparently anet doesnt believe them.

its probably true that outfits sell well enough, but in the long term, not really that good. Outfits kind of work against cosmetic progression/customization, which is part of the games progression.

Can we please get a "hardcore mode"?

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

Darksyze, I don’t think I understood what you were trying to say.

Are you saying that a hardmode would make it EXTRA hard for some classes?

One feature of hard core mode would be randomly generated builds (or at least a certain build in a list that is then randomly chosen for you) that it locks you into for the duration of the challenge.

I think part of why people feel the game is too easy is because they always take the path of least resistance. Sometimes you just have to do unorthodox stuff. Yeah it’s not “hard” but it can be fun to make a build work and do what you want it to do.

I like that idea. But I think such an idea would be best implemented as being optional. I hope that goes without saying.

As for you guys who are TOTALLY against Leo`s proposed idea of having a “MODE” (not a permanent change to the WHOLE GAME – FOREEEEEVER)… a MODE that allows players to enter a dungeon where the game appoints each player with a randomised ROLE, I think you’re being a little bit too negative. Maybe you don’t like that idea… NEWS FLASH, No body is surprised that YOU, as a person might not like some such idea. Not everybody likes the same stuff, and the KEY factor to keep in mind is that this would simply be a dungeon “MODE”. That means that you can (as a group) choose whether or not you want to enter the dungeon using that play-option.

So, if I don’t like the random role I will go out of the dungeon to get another one? Put the group under the whole trouble of disbanding and then reinviting everyone repeatedly until they get the roles that WORK? “Random” roles when you enter a dungeon is never going to happen because it’s not going to work. It’s hardly a challenge, more like an annoyance.

i agree, a random role is pointless and foolish. They can however have some predetermined stat sets, and semi random drops that you can use to better adapt during the instance.

The ridiculous imbalance between T7 mats

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

If Demand > Supply, Prices rise.

If Supply > Demand, Prices drop.

The only time this doesn’t apply is when markets are purposefully manipulated which happens regularly.

He is trying to increase demand. So the only thing that is going to happen is that the price of leather rises. Doesn’t solve the problem OP pointed out but go ahead and do it anyway.

If I read his post correctly, you’re missing something. If leather could be used for insignias then indeed he’s increasing demand for leather which will cause a price increase in those materials. What you’re forgetting is what impact this will have on cloth materials.

What impact? As steady as this market is, nothing is going to happen to cloth so long as it remains expensive whether its naturally or due to TP flippers. At most it’ll drop a few gold but that’s because simply modifying insignias to take leather or cloth does little impact on demand for cloth. At the same time, it seriously impacts the demand for leather causing the price of elonian leather to skyrocket.

In the end, his idea will end up making two not as expensive but still expensive mats.

What few people understand right now is:

- T2, T3, and T4 mats are in low supply compared to their demand. Their prices are therefore more expensive than others.
- Cloth’s overall T2-4 supply is lower than the supply of leather and metal. Their prices are more expensive than cloth and metal.

Secondly, insignias are just one part of ascended armor. There are liners too, and in the tailor’s case, the whole set. Simply increasing demand in something else isn’t going to divert very much demand away from cloth because cloth is always going to have a high demand. Hence his idea is not going to solve OP’s issue.

The only reason why Damask exists is because players make it with scraps. You flood the market with scraps and Damask is going to magically flood the market too and Damask’s price is going to go down. OP’s problem is solved.

basically the demand for silk will be reduced when one of the main items can now be made with leather instead.

or you can look at it as increasing the supply of materials you can use to make ascended insginias.

in either case, the prices will fall for silk, and increase for leather.

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

But there was costumes like that in gw1.
http://wiki.guildwars.com/wiki/Agent_of_Balthazar
http://wiki.guildwars.com/wiki/Grenth_Costume
http://wiki.guildwars.com/wiki/Dragonguard

I for one am happy my Guardian Norn can wear a cloth based outfit.
Or my Mesmer Charr can wear an Armor Imperial armor set.

Absolutely… This is the beauty of outfits. I love that my Norn guardian can take on the look of a martial artist/monk with the cloth Ancestral outfit. Or that my ele can appear as a fireball-throwing battlemage with the balth outfit.

ANet, you go on and keep making these outfits because I will certainly continue to buy them! They are gorgeous and often look better than armor sets IMHO…

this is a big flaw imo. They are making better meshes, but not making them usable for armor skins. Which is why most armor skins they create look more derivative. Because they are. If they put in the effort to cut up the outfits, then they would have even more possible frameworks for variation with armor sets.

Please stop creating outfits

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

more likely, they count it as one, because their charachter only has access to one.

I am hoping that is not their argument, because it’s an asinine excuse. The other armors don’t just ‘not count’ because your specific character doesn’t wear them. They are still armor skins, they were still added to the game.

Ugh

point is since outfits, a compartively small amount of mix and matchable gear has been released. Also, outfits are more visually varied than the armor we have seen so far (which tends to heavily borrow from existing armor sets) being able to mix and match from shadow assassins would give you a lot more of a qualitative choice for mixing and matching than mixing carapace.

yeah, i understand that making armors is more work, so what, they are getting paid. 10 dollars per model, or 1/6 the cost of a new game, is more than enough money to make it worthwhile to put in the effort.

i’m not arguing that we havent gotten many armors since outfits came out. Its a valid point, we have gotten more outfits than armor. However, we have gotten more armor in game since outfits were introduced. Granted its only 2 (thought it was 3, but maybe not), but I’ll take those 2 in the game over all 19 outfits we presently have! (Although granted several of those outfits existed prior to the actual “outfit” implementation).

I want them to continue the trend that has been set. Outfits in the store, armors in the game. This means that armors are going to make more time, not just due to the more complexity of design and implementation of the armor itself, but also in working it into actual game play. I’m perfectly ok with that. In the mean time, they can pump out the much simpler outfits and stick them in the store to continue generating revenue.

As for the mix and match issue, it’s a technical limitation because of how they have the underlying code set up. Yes, I’d love to be able to mix and match certain outfit components with certain armor components, but we can’t because of how they coded the game. It’s the same reason we can’t cross tier skin. Maybe some day they’ll go back and revisit that limitation, but I rather doubt it. Not because they don’t care about what their players want necessarily, but simply due to the amount of work and time it would likely involve vs the potential profitability of doing so. It has to balance out for them.

the coding part is bull, the code exists that can display meshes, thats all you really need. How you want to implement that into the game, and save it may be different. But it is far from being impossible. It is possible that they have not set up optimized systems to put that into place in an elegant fashion. But that type of code is worth implementing. If the current implementation of outfits is a band aid for current limitations and ease, the people complaining are basically saying that it would be worthwhile to actually fix the systems, instead of give us inferior options.

people are paying 10 dollars per outfit/armor set. that is a huge amount of money for something you can sell repeatedly.

Can we please get a "hardcore mode"?

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

Considering the QQ at the “lack of pve build diversity” ( or something to that effect) I doubt there will be many players supporting further lockdown of what builds can be used.

Nice attempt to force people out of running meta builds though.

its not really about builds at all, its basically about making a challenging encounters, and variation. That type of mode would be really limited anyhow, it wouldnt shift the meta at all since gear wouldnt matter there.

if they did add something like that, it would most likely be like SPVP which has much fewer build options

So you want to restrict the player to make content more challenging?
That won’t change anything. It only leads to frustrated players.
What really should be improved are the AI, the monster mechanics and the dungeon/fractal rewards.

yeah, those things would be good for general purposes, But a Challenge type mode would be a different type of thing.

also within those area, since the rules are different, they can do more interesting mechanics, and special rules.
like lets say there are treasure chests with might on swap sigils, now, you can choose to go to that area for the might on swap sigils, or you can ignore them. Parts with a repair anvil. Things that break current conventions.

basically it opens up a whole new style of play, and allows for a deeper design in an instance. Im not saying they have to do it, but it can be one of the most challenging, and entertaining designs.

SAB gives you an example of how entertaining an instance can be when its designed without having to consider/work with pre existing investments and long term progression mechanics.

Can we please get a "hardcore mode"?

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Posted by: phys.7689

phys.7689

Considering the QQ at the “lack of pve build diversity” ( or something to that effect) I doubt there will be many players supporting further lockdown of what builds can be used.

Nice attempt to force people out of running meta builds though.

its not really about builds at all, its basically about making a challenging encounters, and variation. That type of mode would be really limited anyhow, it wouldnt shift the meta at all since gear wouldnt matter there.

if they did add something like that, it would most likely be like SPVP which has much fewer build options

A set of Zealot's armor recipes is 2000G.

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phys.7689

Heal, group aegis, weakness, AoE protection, projectile reflection, AoE condition cleanses, AoE resurrections and aggro redirection are ways of carrying teammates incapable of keeping themselves alive. Direct healing tends to be one of the weakest of these roles, but it doesn’t have a zero value.

The vast majority of people must be carried. Either you carry them, or you run with groups that don’t contain them. There really isn’t any way around this.

P.S. 2k for Zealot’s recipes is a waste of gold.

its for a new playstyle, basically glass healer. Id like to try it for a vampire style playstyle.

yeah its ineffecient, but might be fun to play. Ill never find out though, because the costs are too high for a test.

The ridiculous imbalance between T7 mats

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

For those that a crying out to adjust the recipe:

As silk is a constant rng drop, supply is steady, spread over the whole player base.
That means, you will most propably get silk from loot, even if you would try to avoid it.

Now there are two kinds of players, some need silk and some dont need silk.
Those that dont need silk, get it anyways and those that need it dont get enough.

And that is vital to keep the price of silk balanced.
If the average player that needs silk would be able to farm his daily demand directly without too much effort, the daily silk supply from those that dont need it, would have no demand anymore. It would inevitably go back to vendor value.

So for it to keep its value (And by value i mean any value except vendor value), the average player shouldnt be able to farm his daily demand of silk.

Silk, as a material, is very unique from an economic point of view because it basically only has 1 big sink (asc armorcrafting) but alot of individual sources. With all the different kinds of different light armor gear, containers and salvage items, etc. its easily more than 1000 faucets.

I would guess that ascended armor crafting sinks more than 95% of all the silk in game, so changing the recipe in any way would mean that out of a sudden, either 50 or 33% from that demand will simply not exist anymore., so you also have to drastically reduce the faucets as weel, or silk will be at vendor value in a couple of days. And adjusting over 1000 faucets by such a huge amount will take quite alot of work.

Now many still believe that the price of silk and the huge amount you need to craft damask is unintended by Anet but i am sure its pretty much where they want it to be.

I agree that having to deal with huge amounts of silk on a daily basis is a hassle, so why not cut supply and demand in half? Because the more is being produced and used on a daily basis, the easier it is to adjust. And Anet actually did a fine job doing so during season 2. Last summer, silk nearly had double the value it has now, so they introduced temporary faucets (halloween and wintersday) as well as some permanent faucets (drytop and silverwastes).

So instead of cutting demand for 35% or 50%, kitten many of you suggested, they added maybe 10-20% temporary and permanent supply. That way they were able to decrease its value by ~10% each month for 5 months instead of silk losing 99% of its value in a matter of days.

TL/DR: Silk is working as intended.

you are simplifying things too much, and making it a binary system, where there is only two outcomes:
silk is vendor
damask is relatively hugely expensive

there are many things inbetween those two outcomes.

you are also too focused on the understanding of how the current system works, and not thinking of how other systems could work better.

lets say you were trying to design a better mouse trap, the explanation of how the old mousetrap works is useful, but it doesnt really tell you much about alternate solutions.

(edited by phys.7689)

Can we please get a "hardcore mode"?

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Posted by: phys.7689

phys.7689

One feature of hard core mode would be randomly generated builds (or at least a certain build in a list that is then randomly chosen for you) that it locks you into for the duration of the challenge.

I think part of why people feel the game is too easy is because they always take the path of least resistance. Sometimes you just have to do unorthodox stuff. Yeah it’s not “hard” but it can be fun to make a build work and do what you want it to do.

So you are saying:

  • we should be locked into predetermined RNG selected builds ( which would likely not be tailored to the content at hand)
  • people find it too easy because they have tailored their build to the content at hand ( path of least resistance)
  • its fun to tweak builds to fit the content at hand.
  • it’s fun to make the rest of your party tweak their builds to fit around your build ( because you refuse to adapt), and the content at hand? <— This description may fit better.

Am I understanding you correctly?

within the framework of a challenge, having a predetermined build with some variation as you play through the challenge can be really, really entertaining, and well balanced.
(phantasy star online Challenge mode was extremely entertaining for me)

however it isnt that easy to do, and off putting to some people.

oh yeah, and it needs cool rewards (not gold based, something unique like sab skins/colors)

Can we please get a "hardcore mode"?

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Posted by: phys.7689

phys.7689

It would also be nice if there were certain maps where you could set PVP mode.
Kind of like the “wild” in Runescape. That was fun, except for when you lost all your stuff.

eotm basically fulfills that niche

Can we please get a "hardcore mode"?

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Posted by: phys.7689

phys.7689

Also, the game truly feels like every fight is a smash and bash.

All you do is avoid damage and hit 1 of 5 buttons while facing the creature you’re fighting against. Isn’t that sort of what A-net wanted to avoid?

I thought they said they wanted a DYNAMIC game?

What do we want?
More dynamism!
When do we want it?
YESTERDAY!

Last I checked in order to avoid that damage you have to play, making the combat dynamic. What they wanted to avoid is standing still and taking the hits while a healer is healing you from behind, that’s hardly dynamic, and they avoided that.

As for “hardcore” content, there are many ways to increase the difficulty in the game but the way they use at the moment is terrible. For example, higher level fractals and high population scaling events in SW use the upscaling mechanic to raise difficulty, give mobs more hit points and more damage. That’s hardly “challenging”, only boring.

Some better way to increase the difficulty is needed. There is no need for extra rewards if that added difficulty applies to event scaling, instead of increasing hit points / damage, increase mob AI, mob variety, add more skills to them etc

about the more damage versus hp thing.
I would say increasing damage, up to a point can make an encounter more interesting (less room for error)
but adding more hp, almost always makes it boring, other than letting it live long enough to actually use mechanics.

definately though, adding more interesting mechanics, enemy behaviors, and predicting/reacting to enemy behaviors is always going to be more interesting

Please stop creating outfits

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Posted by: phys.7689

phys.7689

I love the outfits, and hope they make more… but I also want armors to allow me to mix and match. I have no problem with them churning out more outfits than armors as long as they don’t stop providing armors or reduce it to 1-2 sets per armor class per year.

I wish some of the outfits had been released as armor since I would like to only use some parts, but I can just imagine the intense whining that we’d get from clipping issues…

i guarantee the whining would be eclipsed by the number of people who purchase it.
Just because somebody whines, doesnt mean they are happier without it. A kid whining because they wanted pepperoni pizza, still wants food, feeding him nothing is not the better option.

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

And meanwhile thick leather is still completely worthless, but Anet doesn’t seem to care about that for some reason.

- That not enough, you need this kittening damask also for the highly demanded special back items

Yeah, they really need to fix that so they all work like the Gift of Blades recipe and let you use your choice of metal/leather/cloth.

Ascended backpacks are supposed to cost alot. The blade backpacks have a high cost apart from the ascended mats.

making damask into the premium high class material of the T7 teir is fundamentally flawed though, since they also decided to make cloth use substantially more of it per craft.

Point being, if they wanted it to be expensive, they should have used some other premium item, or they should not have made ascended light armor use much more damask than any other armor weight.

really though, the expensiveness should never have been designed into the basic material involved. The basic material interacts with too many other things.

Can we please get a "hardcore mode"?

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Posted by: phys.7689

phys.7689

Kinda hard to care if you’re bored if that’s your attitude, but I’ve seen a few threads on the topic.

Hard content needs good rewards, which we know ANet isn’t so keen on rewards. Also, challenge exists, but players have proven time and again they don’t actually want “challenge” they want “loot”. Case in point, Aetherpath. Or maybe Aetherpath just needs better loot. Eh. Or Southsun. The mobs are annoying and significantly more fatal than average, but people hate that place.

So, I have to wonder if a Silverwastes-type map with nothing but Elites (and not Champions) showed up, if people would go for the “challenge”. I suspect not.

aetherpath isnt that well executed though.
just like a silverwastes type map with nothing but elites would also be a poor execution on creating challenge.
(sure it does create challenge, but in a crappy way)

Please stop creating outfits

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Posted by: phys.7689

phys.7689

Those are 2 sets with 3 different class types; you cant count single armor type as full set, this is just a part of full set which comes with 3 different classes

I’m confused.

Let’s use the glorious pvp armour as an example. There are 3 differnt types, which means 3 completely unique sets of gear.

Are you saying it only counts as 1 set?

Yes that’s exactly what s/he is saying.

It is technical one set. IE, they are all classified by the same name. They belong to the same group. The group contains 3 distinct sub sets, 1 for each weight.

Too many people forget that while armor belongs to “groups” each individual “set” has its own distinct set up and coding. They don’t see “3” distinct armors, they see only the one group name and gripe complain that we “only got one” when in fact we got 3.

more likely, they count it as one, because their charachter only has access to one.
but bringing up glorious is pointless because it was added BEFORE outfits existed. outfits came to be in the april wardrobe patch, glorious came into existence before that. Likewise hellfire and radiant existed before outfits.

so all you got is carapace/luminesence which you can call two sets, but is really one set with a different color. (which i dont have a problem with as a progression mechanic, but it doesnt really give you much as far as cosmetic variability)

point is since outfits, a compartively small amount of mix and matchable gear has been released. Also, outfits are more visually varied than the armor we have seen so far (which tends to heavily borrow from existing armor sets) being able to mix and match from shadow assassins would give you a lot more of a qualitative choice for mixing and matching than mixing carapace.

yeah, i understand that making armors is more work, so what, they are getting paid. 10 dollars per model, or 1/6 the cost of a new game, is more than enough money to make it worthwhile to put in the effort.

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

None of these arguments are new … you should all feel ashamed for rehashing them.

yeah, but they keep coming up, with new players starting them, because a problem unsolved will continue to be a problem. After this one falls off the front page, it wont be long till a new one pops up, Until the issue is resolved, or until they no longer have new people reaching the level in the game where they see the imbalance and complain about it

So we need to start a thread each time? Just continue the same thread. No one is saying anything new about it anyway. It’s the same complaints, the same defenses. Heck, it’s even the same people.

i dont think the person who started this thread was in the old one. The forum has no search function, they cant realistically expect people to find old threads and update them.
Most of the people chime in on the new and old threads to restate the main points for the people who have not seen the old ones. Also, sometimes, new ideas actually come up, albeit rarely.

fact remains, if you got a leaky boat, and you keep renting it, you will constantly get new complaints until the boat is fixed. Thats just reality.

The problem is not everyone agrees that there is a problem that needs to be fixed. Thus all the same people come in and say the same things. The one who started this thread may not have known of its existance, certainly. But those who were invloved in the first thread, should have linked it.

im not going to manually search for the old threads, perhaps if they fixed the search function, they could expect people to do so

anyhow, one advantage to these new threads, is they tend to discuss the issues more concisely. took us many pages to get to the same understandings last time.

(edited by phys.7689)

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

None of these arguments are new … you should all feel ashamed for rehashing them.

yeah, but they keep coming up, with new players starting them, because a problem unsolved will continue to be a problem. After this one falls off the front page, it wont be long till a new one pops up, Until the issue is resolved, or until they no longer have new people reaching the level in the game where they see the imbalance and complain about it

So we need to start a thread each time? Just continue the same thread. No one is saying anything new about it anyway. It’s the same complaints, the same defenses. Heck, it’s even the same people.

i dont think the person who started this thread was in the old one. The forum has no search function, they cant realistically expect people to find old threads and update them.
Most of the people chime in on the new and old threads to restate the main points for the people who have not seen the old ones. Also, sometimes, new ideas actually come up, albeit rarely.

fact remains, if you got a leaky boat, and you keep renting it, you will constantly get new complaints until the boat is fixed. Thats just reality.

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

None of these arguments are new … you should all feel ashamed for rehashing them.

yeah, but they keep coming up, with new players starting them, because a problem unsolved will continue to be a problem. After this one falls off the front page, it wont be long till a new one pops up, Until the issue is resolved, or until they no longer have new people reaching the level in the game where they see the imbalance and complain about it

“why do people keep bringing up this imbalance! we talked about it already!”

because the problem still exists, there hasnt been a resolution, and people dont see the old discussions.

(edited by phys.7689)

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

I’m confused. Why do these materials need to cost the same? I would understand if ascended equipment gave you some advantage over other players, but it doesn’t. The minuscule stat bonus means nothing in ZergVZerg, and you don’t use equipment in PvP. What exactly is the problem?

It gives you an advantage. You are just saying its not a large advantage.
less direct damage recieved (4% less damage for a light armor user without toughness) and 30+11+11+14 attribute points.

(edited by phys.7689)

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.

its an improvement to the system because the system as is makes some people work harder to achieve the same result.

Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?

All players are heavy and medium users, so all players are putting in the same effort.

No players are light users? Light is not a thing? Cause I assume that’s the crux of the argument. Medium and Heavy only have to make a little damask compared to the light users who have to make everything damask.

All players are light users as well. I was addressing specifically the heavy and medium line from the quoted post.

All players have EQUAL access to the classes, thus all players are equally light, medium, and heavy users.

Because all players have the equal opportunity to use all three armor grades, the price disparity is NOT discriminatory.

CHARACTERS are restricted, but players are not.

all players do not have all classes, and i think the premise that different proffessions are ok with having imbalanced progression by design, because people can select a class is a stupid premise to begin with. By that same logic they dont have to balance any classes, because so what if one class is garbage, you chose to play that class, so its balanced for all players.
perhaps they should make revenant take 3 times as long to level to 80, because hey you chose to make revenant.

Please stop creating outfits

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Posted by: phys.7689

phys.7689

Even if Anet had abandoned making armor sets (which, from all evidence that has been presented, shows that they have not) they would have quite a -long- way to go before outfits were anywhere even remotely close to overwhelming armors.

Disregarding all armor sets made before outfits came out, just to prove a point, doesn’t help prove the point.
It just makes the complainers seem petty. :p

Its not about proving a point, its very simple common idea. People dont want old armors, they already bought them if they wanted them, 1 year ago when they were released.
Anet used to release armors fairly often, since outfits came to existence they do not. Its not a side point, ITS THE MAIN POINT.
this topic isnt about how many armors there are compared to how many outfits there are.
This topic is about the fact that they have barely released any armors since they introduced outfits, and many people want the same ability to mix and match cosmetics that they used to have with the old setup.

basically people are complaining that customization options for new cosmetics have drastically been reduced since outfits came into existence.

notice, the topic is stop creating outfits, not more outfits than armors.

Oooh…
So ignoring the customization that is already -overwhelmingly- present because Anet has rolled out new outfits… is clearly much better.

’It’s not brand new and shiny!!!’ is not a good argument for disregarding things that are already in the game either.

yes, when you are talking about new things, and what have you done lately, you will tend to ignore things that are a year old. People are talking about the type of cosmetics would like to see released/more of. Not the type of content that was released a year ago.

Their whole entire complaint is why havent you been releasing as much of the good things that you used to. For some one to come and say, why are you complaining, all of the old stuff was good, is basically criminally missing the point.

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

You aren’t asking for an improvement to the system, you are asking for things to be handed to you without the effort others put in for the same item.

its an improvement to the system because the system as is makes some people work harder to achieve the same result.

Why is it that heavy and medium users get things handed to them without the effort others put in for the same stats?

Please stop creating outfits

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Posted by: phys.7689

phys.7689

Even if Anet had abandoned making armor sets (which, from all evidence that has been presented, shows that they have not) they would have quite a -long- way to go before outfits were anywhere even remotely close to overwhelming armors.

Disregarding all armor sets made before outfits came out, just to prove a point, doesn’t help prove the point.
It just makes the complainers seem petty. :p

Its not about proving a point, its very simple common idea. People dont want old armors, they already bought them if they wanted them, 1 year ago when they were released.
Anet used to release armors fairly often, since outfits came to existence they do not. Its not a side point, ITS THE MAIN POINT.
this topic isnt about how many armors there are compared to how many outfits there are.
This topic is about the fact that they have barely released any armors since they introduced outfits, and many people want the same ability to mix and match cosmetics that they used to have with the old setup.

basically people are complaining that customization options for new cosmetics have drastically been reduced since outfits came into existence.

notice, the topic is stop creating outfits, not more outfits than armors.

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

If they lower the material cost now, it would be a slap to those who already made the items. Good things come to those who put in the effort.

bad argument. Should we all be driving cars like this
https://visitkokomo.files.wordpress.com/2010/10/elwood-first-car.jpg

because it would be a slap in the face to improve the system?

maybe we should be trying to play gw2 on this:
http://upload.wikimedia.org/wikipedia/commons/4/4e/Eniac.jpg

their can be no improvements if you must always maintain the same problems that other people suffered through

Please stop creating outfits

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Posted by: phys.7689

phys.7689

The current balance between outfits and armor sets is pretty good for now.

I dont log in much but i had to respond to this BS. We have gotten outfit on top of outfit for a while and im tired of this. They need to stop doing this. Outfits are okay but let ppl chose if they want to have the look as an outfit or as an armor.

Please ANET. STOP MAKING OUTFITS ONLY ITS LAME. This great piece of armor you guys finally made after so long is a stupid outfit. There hasnt been a good lookin armor set in a while to my liking but then the balth one shows up… and its a kitten outfit.

Please give us the option to buy either the armor or an outfit version of whatever is on the TP. Please ANET I BEG YOU.

BS?
Lets stop with the hyperbole and really compare numbers, shall we?
Lets really weigh things here and put this in perspective.

1254 individual armor pieces of varying weights. (Give or take, my math could be off. Not counting aquatic headgears.)
46 full sets. x3 for each weight class. (Either from the Gem Store in in the game via Karma or Gold or even Crafting.)

By comparison, we have…

19 Outfits.

Not counting aquatic headgear. Or Back pieces, of which there are 112.

… My numbers might be a bit off, but it hardly seems like they are overloading the game with outfits.

So, with that in mind…
PLEASE ANET… I BEG YOU… Keep making these wonderful outfits. :p

but they are only making outfits it seems. armor skins seem to have been kicked to the curb. He says hes okay with outfits but wants an option to buy ethier an outfit set or an armor skin set of the same model. hes not saying stop making outfits, but to stop making just outfits sine it seems to be where anet is heading towards. ( at least that what it feels like currently is what i think he is saying)

But they have /not/ stopped making armor sets…

Carapace/Luminous armors say hello.
And Glorious sPvP armors as well.
And the Hellfire and Radiant sets too.

What other armor skins have they made since release?
Aetherblade sets.
Flamekissed/walker/wrath sets.
The Zodiac armor sets.
How about the Incarnate set. Braham’s Heavy armor set. Magitech set. The Phalanx Set. Phoenix Armor set. Rampart Armor set. Strider’s Armor set. Trickster’s Armor set. Viper’s Armor set.
The armor set for the Revenant coming out with Heart of Thorns is another one.

And that’s not even taking into account the individual armor pieces that don’t belong to a full set, of which there are 37 individual pieces.

So to say they are ‘only making outfits’ and ‘armor skins seem to have been kicked to the curb’ is false.

most of the armors you listed here were created before outfits existed.(outfits in their current iteration did not exist till the wardrobe april last year)
since outfits, i think we have seen, what 2 armor sets?
(feel free to correct me, i have trouble parsing all the info)

Carapace/Luminous armors

And that changes what, exactly? They still have been making new armor sets. Why should any armor made before outfits in their current incarnation not count?

^

There are armor sets in process according to That Shaman. He has data mined a light armor set (unnamed), a medium armor set (unnamed), a heavy armor set (unnamed), (these are probably all one named set but it doesn’t say) a light and heavy Ley Line set (and there will undoubtably be a medium also), the Revenant armor, and another set of all 3 weights (unnamed).

none of which are ingame, and may ever be in game. Many things data mined never see the light of day. regardless, its looking like outfits are growing at a faster rate than armor skins, and they have greater variation.

Please stop creating outfits

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Posted by: phys.7689

phys.7689

The current balance between outfits and armor sets is pretty good for now.

I dont log in much but i had to respond to this BS. We have gotten outfit on top of outfit for a while and im tired of this. They need to stop doing this. Outfits are okay but let ppl chose if they want to have the look as an outfit or as an armor.

Please ANET. STOP MAKING OUTFITS ONLY ITS LAME. This great piece of armor you guys finally made after so long is a stupid outfit. There hasnt been a good lookin armor set in a while to my liking but then the balth one shows up… and its a kitten outfit.

Please give us the option to buy either the armor or an outfit version of whatever is on the TP. Please ANET I BEG YOU.

BS?
Lets stop with the hyperbole and really compare numbers, shall we?
Lets really weigh things here and put this in perspective.

1254 individual armor pieces of varying weights. (Give or take, my math could be off. Not counting aquatic headgears.)
46 full sets. x3 for each weight class. (Either from the Gem Store in in the game via Karma or Gold or even Crafting.)

By comparison, we have…

19 Outfits.

Not counting aquatic headgear. Or Back pieces, of which there are 112.

… My numbers might be a bit off, but it hardly seems like they are overloading the game with outfits.

So, with that in mind…
PLEASE ANET… I BEG YOU… Keep making these wonderful outfits. :p

but they are only making outfits it seems. armor skins seem to have been kicked to the curb. He says hes okay with outfits but wants an option to buy ethier an outfit set or an armor skin set of the same model. hes not saying stop making outfits, but to stop making just outfits sine it seems to be where anet is heading towards. ( at least that what it feels like currently is what i think he is saying)

But they have /not/ stopped making armor sets…

Carapace/Luminous armors say hello.
And Glorious sPvP armors as well.
And the Hellfire and Radiant sets too.

What other armor skins have they made since release?
Aetherblade sets.
Flamekissed/walker/wrath sets.
The Zodiac armor sets.
How about the Incarnate set. Braham’s Heavy armor set. Magitech set. The Phalanx Set. Phoenix Armor set. Rampart Armor set. Strider’s Armor set. Trickster’s Armor set. Viper’s Armor set.
The armor set for the Revenant coming out with Heart of Thorns is another one.

And that’s not even taking into account the individual armor pieces that don’t belong to a full set, of which there are 37 individual pieces.

So to say they are ‘only making outfits’ and ‘armor skins seem to have been kicked to the curb’ is false.

most of the armors you listed here were created before outfits existed.(outfits in their current iteration did not exist till the wardrobe april last year)
since outfits, i think we have seen, what 2 armor sets?
(feel free to correct me, i have trouble parsing all the info)

Carapace/Luminous armors

And that changes what, exactly? They still have been making new armor sets. Why should any armor made before outfits in their current incarnation not count?

because the complaint people who want armor have, is that they have virtually abandoned adding armors since they introduced outfits. This is topic is about the fact that they continue to create outfits and ignore armors.
its not about the what was available before outfits existed, its about what has happened since outfits were created.

Please stop creating outfits

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Posted by: phys.7689

phys.7689

The current balance between outfits and armor sets is pretty good for now.

I dont log in much but i had to respond to this BS. We have gotten outfit on top of outfit for a while and im tired of this. They need to stop doing this. Outfits are okay but let ppl chose if they want to have the look as an outfit or as an armor.

Please ANET. STOP MAKING OUTFITS ONLY ITS LAME. This great piece of armor you guys finally made after so long is a stupid outfit. There hasnt been a good lookin armor set in a while to my liking but then the balth one shows up… and its a kitten outfit.

Please give us the option to buy either the armor or an outfit version of whatever is on the TP. Please ANET I BEG YOU.

BS?
Lets stop with the hyperbole and really compare numbers, shall we?
Lets really weigh things here and put this in perspective.

1254 individual armor pieces of varying weights. (Give or take, my math could be off. Not counting aquatic headgears.)
46 full sets. x3 for each weight class. (Either from the Gem Store in in the game via Karma or Gold or even Crafting.)

By comparison, we have…

19 Outfits.

Not counting aquatic headgear. Or Back pieces, of which there are 112.

… My numbers might be a bit off, but it hardly seems like they are overloading the game with outfits.

So, with that in mind…
PLEASE ANET… I BEG YOU… Keep making these wonderful outfits. :p

but they are only making outfits it seems. armor skins seem to have been kicked to the curb. He says hes okay with outfits but wants an option to buy ethier an outfit set or an armor skin set of the same model. hes not saying stop making outfits, but to stop making just outfits sine it seems to be where anet is heading towards. ( at least that what it feels like currently is what i think he is saying)

But they have /not/ stopped making armor sets…

Carapace/Luminous armors say hello.
And Glorious sPvP armors as well.
And the Hellfire and Radiant sets too.

What other armor skins have they made since release?
Aetherblade sets.
Flamekissed/walker/wrath sets.
The Zodiac armor sets.
How about the Incarnate set. Braham’s Heavy armor set. Magitech set. The Phalanx Set. Phoenix Armor set. Rampart Armor set. Strider’s Armor set. Trickster’s Armor set. Viper’s Armor set.
The armor set for the Revenant coming out with Heart of Thorns is another one.

And that’s not even taking into account the individual armor pieces that don’t belong to a full set, of which there are 37 individual pieces.

So to say they are ‘only making outfits’ and ‘armor skins seem to have been kicked to the curb’ is false.

most of the armors you listed here were created before outfits existed.(outfits in their current iteration did not exist till the wardrobe april last year)
since outfits, i think we have seen, what 2 armor sets?
(feel free to correct me, i have trouble parsing all the info)

Carapace/Luminous armors

(edited by phys.7689)

Please stop creating outfits

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Posted by: phys.7689

phys.7689

Rely on iron, Not False Gods!

Charr wearinf balthazars outfit is rediculous, Why do the armors linkedto human gods be used for all classes? It clashes with lore….

Also MORE armors. even if you’d start with the “lost PVP armors” we would have something…. the outfits are a cheap lorebraking substitute to actual content

The outfits are also breaking the identification of classes now. Problems will start arising when you can no longer determine light from heavy classes or when all people are wearing same outfits…. which is potentially gamebreaking.

SO no outfits in PVP/WVW.

Or a -better option- to disable them everywhere, not for a standard armor but the owner’s original armor, with dyes preferably. So I can see what I’m fighting, or running with. So I can make my guess about the capabilities of friend and foe…

Dress up is nice, but not to a point it can be abused either by not showing me what you are or not showing me what you can do….

That is the main reason why I prefer armors. I have a very powerfull rig and I’m not amused by the “standard-armors”… making everybody wear the same outfit but now based on class….

char would wear balthazar outfits for the same reason many people have dreads who are not rastafarians: because they think it looks cool.

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

The “imbalance” is almost entirely due to the fact that, as Wanze says, cloth is required for all three weights of armor. This influences the price of linen, too.

It’s only a “problem” if you think that all items of similar tiers ought to be priced roughly the same. That sort of “balancing” takes a lot of energy to maintain — some MMOs even have an algorithm to dynamically adjust drop rates to do this, but it tends to make things harder on everyone (less predictability = more volatility and more frustration).

I wouldn’t mind if they changed the formulas for some insignia to use leather equivalents, so that the price of leather moves above vendor value. But that’s a mild preference, not even a recommendation (never mind a demand).

tl;dr there’s no “problem” except in our minds, thinking that things ought to be priced similarly because they seem similar to us.

cloth users shouldnt be cross competing for a disproportionate amount of their materials. That is a flaw, and imbalanced.

If they wanted to have a universal material for armor, they should have created a different secondary material for light armor crafting.

Progress should not be grossly uneven between different classes, by design.

The ridiculous imbalance between T7 mats

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Posted by: phys.7689

phys.7689

How can this imbalance have been allowed for so long? And when will it be fixed?
This is crazy!

There’s nothing to “fix” here. It’s supply and demand. Economics 101. Because Damask is needed for every kind of ascended armor, it is in much higher demand, and thereby has a higher price. While it does have to do with the changes made to the recipes involving silk, and the unreliable way of gathering cloth, ANet can’t just tweak these things whenever people are unhappy. The current system is working rather well.

except they created this imbalance after the fact. ascended armor didnt come out for like a year.
And the current system isnt really working well. ascended aquisition for cloth is something i have heard almost no one say they enjoy. The highest praise i hear is that its tolerable.

Information, and the lack thereof

in Guild Wars 2: Heart of Thorns

Posted by: phys.7689

phys.7689

Saying an expansion is small based on what is NOT in it is folly. Focusing on negative space may be a useful tool for artists, but it is not going to help you determine the size of an expansion. There are a lot of things that are not in it, but that doesn’t mean the expansion is small.

People have been conditioned to think that map size (X & Y) and the number of new professions/classes and new levels, it what determines the size of an expansion. But that is how old MMO’s used to do it for years. Anet are trying something new. While they are still going with the traditional business model of an expansion, they are trying to take a different approach to the content.

Yes, we may only get 3 zones, but each zone is (judging by the datamined map) approximately 1.5 times the size of a large core zone. And each zone will be filled with lots of events and adventures and mastery exploration. The size of the map is not important, it is how much activity there is to do in those 3 zones that is the only thing we need to worry about. And that is something we simply do not have enough information on yet to give us an accurate judgement on the expansion’s size.

If the content in HoT keeps you entertained for a year or 2, or at least until the next big batch of content is released, would you still say the expansion is small? Just because the map dimensions are smaller? Or because we only have 1 new profession?

But to go over your negative points:

A new race only adds flavour.
The number of maps is irrelevant if the content within them is enough to keep us entertained for a good while.
Every new profession mechanic cannot be judged on only one example, some professions may be substantially different. Plus we do not yet know if the druids pets have anything different about them, they may still have pets but the pet’s skills may be drastically different. Or the druid may have access to certain pets the base ranger does not.
How do you know there is no underwater combat? Have you seen all the zones? Do you have a link from Anet stating there is no underwater combat? And even if there is no underwater content, this does not reduce the size of the maps or the amount of content.
New starter zones are merely tutorial areas, and therefore not that important if they are missing.
There may only be one new PvP map to start with but I am sure they will add more. The main thing is that we have a new mode to try out. It may not be much, but it is a start. I do agree more maps would be better, but this does not mean the entire expansion is small.
Have you a list of all the ledgendaries we will get? And when you say incomplete, compared to what?
No new dungeons, but we may get open world alternatives. And for all we know the personal story instances may double as mini dungeons when doing them with a full party. This might be a fantasy, but there is nothing to say otherwise. I can use negative space too.
No new weapons, but each profession gets to use an existing one they couldn’t before. All a new weapon is is new skills, and we will be getting that.
Not sure what you mean by having empty space for flying over and how this makes the expansion small. Or how the caves not being a full zone makes the zones small. These points do not make any sense.

You might think it is small because it doesn’t have the specific things you want to see. But you cannot say it is small when you haven’t seen everything it has to offer. All you can say is it doesn’t have some of the things you want it to have.

What the person was saying was not that it is impossible it could be large, but rather that based on the info released, it is fairly likely it is not large.

also, a lot of your argument isnt about size, but about quality. Much of the things you suggest would not make the expansion big, just that it could be good. A 100 page book i read 100 times is a small book, even if i enjoy it.

So basically, based on what they have said, people should expect a small expansion. You are basically looking at ORR sized content. with some added features. Now you could argue that this small content will be so great its worthwhile, but thats a different premise than that its a large expansion.

Dodge mechanic makes Zerker builds viable

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

just because nobody uses them in the cup doesn’t mean they arent good.

That’s what meta is in pvp. Meta in pvp and pve has a bit different meaning.

http://wiki.guildwars.com/wiki/Metagame

tournament cup meta, and unranked/ranked meta are not always the same thing.

Dodge mechanic makes Zerker builds viable

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

And even 2 out of 5 in an organized team is not that common as it was sound to be.

It’s 2 zerkers and 3 celestials most often. There’s no gear stats diversity in PvP so I have no clue why anyone would ever say there is.

i doubt this, condition builds are real threats in spvp. then tere are often tank style players

Dodge mechanic makes Zerker builds viable

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

“Make attacks faster” – not a good idea given that a lot of people experience lag in this game. You could make the bosses doing attacks that lower the endurance regeneration of the players, with the same effect. But there are plenty of people in this game; a lot of them haven’t played for 2+ years and I don’t think that something like that would encourage them to dodge more.

by make attacks faster, they mean make enemies attack more often than once every 4 seconds. perhaps once per second, or once every two seconds.

They arent saying they should have faster animations alone.

Dodge mechanic makes Zerker builds viable

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

A mechanic that allows skilled players to defeat content is a good mechanic for an action based game. This is by design to allow actual skill to play an important role in fights instead of relying on gear.

That’s nice and all when 2 dodges wre actually something instead of inflating dodges with permavigor and sigils of energy.

in both cases you are giving up something to achieve more survivability. Which shows that it isnt really all about dps, people are sacrificing for survival, its just an active defense, where you chooise when to reap the benefits.

If the content is too easy for the power available, thats a content problem, not a problem with dodge.

Death Penalty

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

No need for DP. You failed at what you were trying to do and have to try again, that’s enough.

problem is you generally dont have to try again. It becomes one continous try. More difficult content isnt seen as difficult, just tedious, because eventually you will win, unless its so hard that you get full wiped until everyone quits out of frustration.

Then people view said content as broken, because the same brute force methods no longer work.

Even if a test is on advanced calculus, if it was multiple choice, and you have infinite guess, you can get 100 eventually.

thats what basically happens with a system that doesnt in someway check you on your deaths.

the only way it’s a continous try is if you’re doing group content and people ress you. In which case they’re probably not dying because they’re wearing something that’s not zerker. Kind of defeats the purpose of this thread.

I dont look at this as a zerker issue. Also the reason they are not dying probably has less to do with zerker, and more to do with more experience, or they just dont have agro.
Even when people dont res you, if you can run back and still win, thats basically zombie mechanics (open world)
Also when your group uses kills 1 monster, dies, kills another monster dies, etc.

anyhow its not the end of the world if they dont add any reason not to die repeatedly, but, It limits your ability to encourage skillfull play, if there is no reason not to die repeatedly.