a percieved problem is a real problem.
Which is easily fixed by changing the perception.
Then convince me that those needing to ore can focus-farm it with 100% reliability while those needing cloth cannot is unfair is a good thing. Convince me that inequity on both ends of the supply and demand equation for cloth compared to ore is a good thing.
The real problem was that silk was too expensive, the perceived problem is that it can only be fixed by introducing a direct farm, which is untrue.
Anet added additional indirect sources of silk during season 2 which lowered the silk value, so the problem is fixed already.
If they add direct silk nodes, silk price will fall to such a value that people wont feel that it is worth their time anymore to directly harvest it for an hour because you only get 3g worth of silk. So they rather earn 5 gold with something else in that hour and then buy the scraps.
you realized, that what you are describing, is essentially according to a lot of current economics, the best way to find a good price point the suppliers, and the buyers feel comfortable with?
essentially, when the price of silk drops to the point its no longer worth gathering, then people stop gathering it, the supply falls, an the price goes up, then people gather it again, until people find the point that all parties agree is the real value of the item. If you dont like the price you are free to get it yourself.
the difference between that and this, is that that since people cannot supply it directly, the supply does not adapt to the demand, and the price does not represent a value that people actually feel comfortable with, based on their daily needs.
The actual price on the tp IS the price that suppliers and consumers are comfortable with. The facts that silk scraps basically lost value all through Season 2 and the supply on the tp in that time rose by 400% a clear indications to me that supply exceeds demand for a long time now.
So why is there a need for people to directly farm silk now? It makes absolutely no sense.
the problem is, the supply does not adapt to the demand. Which is why they had to create these giant item sinks to compensate for the lack of value from overproduction.
There is over production, and the solution is over consumption, to the detriment of good game design when it comes to progression, inventory, general design philosophies, over importance of zerg and mindless play.
I am a little puzzled now as I dont know if you mean the overproduction of silk before ascended or the overproduction of silk we have going on since season 2 started?
I am still unsure what you expect direct silk farming to fix? Should the price of silk stay the same after direct farming is introduced, go up or go down?
I am saying the ascended recipe for cloth was created to compensate for the overproduction of silk.
Silk is over produced because it is essentially a function of the amount of enemies killed, not a function of how much silk the world wants to use.
Im not saying silk should go down, or go up, but i have a feeling it would go down if people had a realistic option to opt out of the tp silk trade. They do not, without taking an inordinate amount of time.
ideally?
less unintentional silk on the market
reduced silk requirements for recipes, because not as much useless silk is produced.
what would nodes achieve?
a more stable silk price that self corrects better for the demand
an opt out option for people who dont like the price, or just like to build things themselves.