There’s plenty of content for your style of play, Vayne. However, not everyone has the same style of play. They should be allowed to ask for content that they want. Yes, the new content may affect those who don’t want it, but the content for your style of play affects those who don’t want it too.
What I’m saying is the rewards may well affect my style of play, or how I play the game. If there’s enough rewards that I can’t get in a game, I’ll eventually feel that game isn’t for me. Surely I’m not alone in that, and surely pointing that out isn’t telling Anet not to make harder content. I’m just asking them to be careful with how rewards are offered.
I’m pretty sure TA Aetherblade path has proved that hard content itself is not enough. It has to have better rewards that aren’t RNG. And that becomes an issue for the game itself, if enough of those things are around that the majority of players can’t get or will feel forced to try to get.
Imagine if they hid a really cool awesome mini quaggan for some reason, in TA Aetherblade path.
At the very least, those rewards from that harder content should be sellable, which means that it won’t be the badge that many hard core players want their characters to have (like Fractal skins are).
If you could please – explain to me why other people having stuff you can’t get makes you want to quit the game instead of motivating you to work towards getting that stuff if you want it so much.
I’m not sure what the question is here. Let’s take a baby quaggan minipet. A special one with a purple parasol. Maybe there’s new challenging content and that’s the reward. A whole lot of people are going to want that reward that maybe don’t enjoy or even can never do that content.
Nor is one reward the problem. One reward doesn’t affect much of anyone. Most people in this game will never have a Liadri mini, or a clockheart mini and that’s okay. Because it’s relatively rare.
But now you have the issue of people who want the clockheart mini, but they maybe really dont’ like to group period. It ruins their game. They have to run that dungeon a number of times to get all those achievements. It’s a lot of work, but they really want it.
The problem is, if I really want something but don’t enjoy that content, I’m conflicted. Do I do something I don’t enjoy for hours on end to get something I really want? Okay not this time. What if it was more common. What if more and more of the stuff I wanted was locked behind stuff I don’t enjoy.
You’re saying get better. I don’t need to get better. I’m quite fine as I am. I can beat any dungeon in the game, but I don’t enjoy running dungeons. Particularly not most of these dungeons.
You use the word motivating me to “work” towards those rewards. I didn’t work towards Liadri, because it wasn’t fun for me. Period. Getting to her was okay. Getting some of the other achievements, no so okay. I did it for the meta, because I wanted to get the meta. I did NOT enjoy the content.
So you’re saying what’s wrong with offering me rewards I want and content I don’t enjoy?
I don’t even understand what you’re not understanding.
is it unfair that to get an NBA ring, you have to win an NBA championship? Is it unfair that pulitzers are given only to top writers? Unfair that only police officers can drive police cars?
I see how everything being only obtainable by things you dont like would suck, but no one is saying that. I definately believe this is not a black and white thing, it has to be balanced. They shouldnt put all new gear behind super hard content. But they should be ok putting SOME non essential gears in specific places.
anyhow, im not married to having super uniques for show off purposes, my main beef with selling everything, is the game is already too driven by grinding gold. Somethings should not be about how much gold per hour you can grind.
however having the items salable isnt that bad.