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Suggestion: Level by monster grinding

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

Creatures gain an exploration XP bonus when they have not been killed recently. Try killing yellow creatures you find on the less traveled areas of the map; they don’t get killed very often.

i actually did this for an ENTIRE single level

the “yellow” creatures very quickly stopped giving experience of 212, Bonus 513 (very close to these amounts, maybe off a little bit) and just went back to normal droplets of exp of barely 100s (it was in a snowy region, on my way to story, but i wanted to level once before story, around mid level 30s i believe)

it DID work for a very short time, but after not too many kills, the lovely exp stopped

this idea was fun in the moment, but became extremely dull and almost sleep inducing

if anything, just sweep areas for map completion, going north to south, getting every single thing as you inch across the map, while killing everything on the way, events or not

that way, you kind of get a little bit of everything right?

its not about them being yellow, basically you just want to keep killing new monsters, not recent respawns.
the longer the monster has been alive the more exp it gives, so if you want to level via monsters, its a good idea to pop a bunch of boosters, and keep killing new enemies in areas people dont go to very often.

The kill streak bonus makes it pretty exciting (when you can kill fast) or with a small group.

you can get a ton of exp doing this, especially if you happen on some dynamic events in far out areas.

Changes to Commander Tags

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phys.7689

What about all those threads about how Anet doesn’t listen and doesn’t communicate with their players? This must be a hoax. I simply can’t believe that a bunch of random angry people posting complaints on the internet can be wrong.

What it means is that bunch of random angry people can be right.
It also means that sometimes what they plan, may not be what the game needs.

I am happy with the quick response and extra work those guys did to solve things. I really think they could save a lot of time an energy by running more things by the intended playerbase.
Not like they should always listen, but they can at least know how something is going to be received.

300 gold for a tag color is too much

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Posted by: phys.7689

phys.7689

i have no idea why anyone anywhere is associating how much gold you have earned with how qualified you are to lead a zerg.

Gold can be bought in this game for real money
gold is earned fastest through skilled TP play which has NOTHING to do with leading anyone
gold is earned at a moderately fast rate through mindless farming.

gold has nothing to do with how qualified you are to lead.

To the Guild Wars 2 Community

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phys.7689

In all honesty its a half.of an interview. The other half could have good stuff
In theory

To the Guild Wars 2 Community

in Guild Wars 2 Discussion

Posted by: phys.7689

phys.7689

The interview wasn’t really poor pr, it was just a bunch of questions with unsatisfactory answers. The reason the community is reacting poorly is not based on one thing, mobs and mass anger is rarely over one thing. Its because they are generally tired of the status quo. People are dissatisfied, they have been disatisfied. They are just reaching the boiling point.

Barring some really good news sometime soon, you can expect more of this

Super Adventure Box [merged]

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phys.7689

So much love for SAB here, but from what I recall world 2 was universally hated.

not really, people were salty initially, and then later were still praising it. Josh Foreman is still praised for SAB overall, world 2 included.

just like a whole bunch of people complained about marrionette while it was happening, but now, many people say it was one of the better fights.

You got to look at the type of complaints you get too.
There are complaints of someone frustrated but fully engaged, and complaints of people not engaged, i dont care.

Much like fans of a basketball game will complain about bad calls, etc, but they still love the game and are excited to see more. One dev in some other game was saying how the key is to get people engaged and involved, whether the experiences make them happy or sad, as long as it makes them care.

Another example is people yelling at other teams and being out to get servers/guilds in WvW. It seems negative, but then two months later, people are like man those were golden days!

(edited by phys.7689)

GW2 and mathematics - The Equilibrium theory

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phys.7689

the assumption here is that it is the lack of a clear voice from the community that is the problem, i doubt that this is the case.

Based on the responses I’m seeing from this interview I’d say people are fairly unanimous.

Except that forum goers traditionally only represent about 15% of the gaming population and very often what they want is not what the majority wants. You may not believe it, but that doesn’t stop it from being true. That’s the real problem.

Recently Lotro stopped adding raids to their patches. If you look at the forum, everyone wanted raids, raided, looked forward to raiding. A lotro dev said only 2% of the population ever raided. But the forums tell a completely different story (something that same dev also said).

So comments on reddit? Not really all that much to write home about.

Okay, that’s true and that’s a good reminder….

<— still saddened by the interview T_T

I know from stuff said by devs that Anet puts a lot of stock into metrics. They’re always watching what people play. They have stats that track everything. They know exactly how many characters were killed by a Risen Thralls during the first year.

I suppose it’s possible to put too much faith into metrics too, but I’m not sure if that’s the case.

I think if Anet would release some of the metrics, people would be very very surprised.

last SAB overlapped with the first WvW season if i remember correctly, so metrics wouldnt really give a full picture. But whatevs, regardless, its done.

Super Adventure Box [merged]

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phys.7689

If they really had decided to never re-open SAB, why wouldn’t they simply outright state it?

I seem to recall them saying something about features not being released during Living Story updates either, and seeing as we are having a Feature Patch quite soon we are getting more features. Why assume that this, which is said in more or less the same way, means the end of SAB when it quite clearly didn’t mean the end to new features?

from the things said, and what was said, SAB is off the development table, and off the schedule. watch the interview, he is basically like, sigh, anything is possible, but i cant really see it within our current plans /time frames. Precursor quests got more definitive statements than that. Which amounted to, we havent figured out how to do it yet, but its definately something we want to do, (and that has no known date) versus sab, maybe when pve WvW and PVP are great we will CONSIDER sab again.

reality is, its not on the table for the forseeable future.

Super Adventure Box [merged]

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phys.7689

I am extremely disappointed.

This seemed like the perfect recurring content, much like the various holidays. It had skins, landscape, plot and monetization infrastructure. I am befuddled and angered by this decision.

Source:
http://www.guildmag.com/guild-wars-2-interview-part-1-general-game-living-world/

It doesn’t mean that. It means it won’t be in with the current LS2 storyline. Jeez – give it a break.

actually the implication was that it was not something that was currently fit in to any of their plans. Its possible after the current LS, but not really something they are currently looking at.

Market Effect of Precursor Crafting

in Black Lion Trading Co

Posted by: phys.7689

phys.7689

New tidbits on precursor crafting:
http://www.guildmag.com/guild-wars-2-interview-part-1-general-game-living-world/

Devon Carver: So, we don’t really have anything to announce at this time, it is absolutely something that we’re, you know, fully aware of, and it is part of a system that we want to be making improvements upon so it’s something we’ve been putting a lot of thought into and then kind of been trying to figure out what the best solution to that problem is. But we don’t have anything that we can say right now about changes to the precursor system or the legendary system at all, but, like I said, it’s definitely something that is on our radar, it’s something we hope to be making improvements to and to have more to talk about sometime soon.

yeah as i said, the reality is, precursor crafting may as well be a legend, they havent even figured out how its going to work as of that date.

So essentially, forget about it, its a possibility, not a reality. Precursor price spike inc!

Super Adventure Box [merged]

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phys.7689

SAB was by far the best content imo. Anet can release that as stand alone game and I will pay full price for that without blink of the eye.

It was OK once – but it was boring after that. I do understand people have this need for Nostalgia and that is what that brought into the game.

You can play those old games with MAME you know.

sab was good on its own, some of the design choices i would say were superior to things we saw in the normal GW world.

But my guess is if these people who developed it are that talented, they probably want them working on other facets of the game.

I think they could put out the current version though. Wonder if SAB skins prices will spike now that its on indefinate hiatus

2 feature packs and 1/2 season, not enough

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phys.7689

If you really want I could probably find the video link to the interview for you.

if you want to, it would be good to see, but dont break your back looking for it.

To save Vayne’s back I found two articles one from July last year and one from January this year. How accurate they are is an entirely different matter.

http://massively.joystiq.com/2013/07/18/guild-wars-2s-colin-johanson-outlines-big-plans-and-course-cor/

http://www.eurogamer.net/articles/2014-01-14-you-thought-that-was-it-for-guild-wars-2

Vayne’s back thanks you. lol

yeah i didnt see any expansion mentioned in the first, but they did mention new weapon types that would happen after to legendaries and precursor quests, which hasnt come yet, so i would assume thats pretty far off.

the second interview i remember, it the one where says you can expect that stuff within the lifespan of GW2, but no time soon, even though nothing is off the table. Lifespan is a long time, (hopefully) so i wouldnt expect much on that front within the next year.
But i am more than happy to be wrong

I’ve said time and time again I expect an expansion next year. Not tomorrow. Not next week. Next year.

But this proves that they haven’t ruled out an expansion and they are working on bigger projects of the type seen in expansions in the background.

You know they never talk about stuff very far before it’s released.

my thinking is it would probably be at least a year from when they announce it (or it comes out that they trademarked a name or some such) So i would say maybe 1.5 years at best, but i may be overly pessimistic

GW2 and mathematics - The Equilibrium theory

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phys.7689

the assumption here is that it is the lack of a clear voice from the community that is the problem, i doubt that this is the case.

2 feature packs and 1/2 season, not enough

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Posted by: phys.7689

phys.7689

If you really want I could probably find the video link to the interview for you.

if you want to, it would be good to see, but dont break your back looking for it.

To save Vayne’s back I found two articles one from July last year and one from January this year. How accurate they are is an entirely different matter.

http://massively.joystiq.com/2013/07/18/guild-wars-2s-colin-johanson-outlines-big-plans-and-course-cor/

http://www.eurogamer.net/articles/2014-01-14-you-thought-that-was-it-for-guild-wars-2

Vayne’s back thanks you. lol

yeah i didnt see any expansion mentioned in the first, but they did mention new weapon types that would happen after to legendaries and precursor quests, which hasnt come yet, so i would assume thats pretty far off.

the second interview i remember, it the one where says you can expect that stuff within the lifespan of GW2, but no time soon, even though nothing is off the table. Lifespan is a long time, (hopefully) so i wouldnt expect much on that front within the next year.
But i am more than happy to be wrong

2 feature packs and 1/2 season, not enough

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phys.7689

I haven’t even done LS2 yet – I was hoping for more zones to be opened, but when all w got was Dry Top, I was disappointed.

“I wanted more zones to play in, saw they only added one new zone, which isn’t as many as I wanted, so I’m not even going to play it…”

People want expansions. ArenaNet has said that they going to do the Living World instead of an expansion. People still expect expansion-like content. What’s wrong about that?

The Living World focuses around story instead of new maps or new things to do.
Sadly the story is very bad. Many people are not pleased with the outcome and insist that if ANet would’ve done expansions instead, the game would be better.

First, Anet never said living world instead of an expansion and I’m pretty sure we’ll see an expansion next year not this year.

Secondly, I think you should stop talking for most people. You have no idea what most people like. The story is being much better received this time than last time, and there are far fewer complaints about it and far more compliments.

I’m not thinking the story is as bad or as disliked as you claim it is. And I don’t think you can back up your claims about it either.

at one point they did say LS instead of expansion, or rather you could expect expansion like content through living world. They may have changed their minds, or have a new plan, but as far as they have said, we have no current reason to expect an expansion within the next 365 days.

which doesnt mean we wont see one, just means nothing they have said suggests it.

the large projects in background thing was said early on vayne, before they decided to do LS, back when they were still thinking about doing expansions.

As for expansion like content, they have defined many things we have gotten as expansion like, i dont feel like many people agreed with their definition of expansion like.

Plans however may have changed, but everything they have said suggests that expansion is a far off possibility, and the current release plan is how they want to deliver content and update things for the time being.

This is why i felt the need to say, IF this is what we can expect for the future, it is not enough for many people. If, however this is the middle of expansion type content, then it may be fine, as long as the expansion doesnt take 2 years.+

Usually you’re pretty factual when you speak and I have a lot of respect for what you say. This time you’re dead wrong. Anet said the thing about the teams in the background working on bigger projects at an interview. Colin spoke about having four teams of people rotating the living story content (so the living story was a thing back then) and he spoke about other teams working on the background on bigger projects, the kind of stuff you’d see in a paid expansion. He said, in that same interview, that they haven’t decided how they wanted to deliver that content, but that it could be through the living story or an expansion.

He also said that if there was going to be another profession it was likely going to be a heavy armor profession.

The stuff people are asking for is being worked on. There’s no question in my mind about it. We see a new zone being slowly introduced in the Living Story now. We saw Edge of the Mists introduced in a Living Story. This is the kind of stuff you do get in an expansion, you just get it at once.

i may be wrong but from what I remember they essentially said at the time of LS that no expansions were being worked on, and that expansion like content would be released through living story.
Before LS, they said they had people working on big projects and they werent sure how they were going to introduce them, whether through expansions or releases.

However this was all a long time ago, and many of the sources would be difficult to find now, so I concede my memory may be off on the matter

If you really want I could probably find the video link to the interview for you.

if you want to, it would be good to see, but dont break your back looking for it.

2 feature packs and 1/2 season, not enough

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phys.7689

If you keep hearing about the same problems over and over again, instead of ignoring them as complainers, maybe you should say hmm… this keeps popping up, maybe there is some problems here.

The fact that you keep hearing about the same problems in life, generally they tell you to do something about it, not just accept it and let it get worse. But everyone has a different strategy.

As far as the move on thing, no worries, people are doing it with or without your advice. Im slightly different i suppose, in that i want to be sure I can say that i actually tried myself to let them know what i see happening. They can ignore it, decide it doesnt matter, etc, on their own, but i will know that i tried to give them the info on the situation.

Also know, this is a forum, the purpose of a forum is to discuss contentious topics and exchange ideas, What do you expect to be on a forum other than discussions about relevant opinions on the state of the game, pro and con?

If you just want everyone to shut up and not say anything, why go to a forum?

We heard for years and years that GW1 was bad. That it sucked. That it was going to die. Etc, etc. Yet it’s still kicking. Just because there are complaints (repeatedly) doesn’t mean something is wrong overall necessarily. It just means that one size really doesn’t suit all, especially in the case of games, and that’s really what we’re seeing here in a lot of cases. (Not all, but many).

While it is all well and good to come to a forum to offer feedback, people need to understand that the devs aren’t going to necessarily take everything we as players recommend as “must do, must add” features. We aren’t the developers. We don’t know where they are taking the game, what the final vision is. Just because we “think” something is right for the game because that’s how we play, doesn’t mean it necessarily is. Maybe it doesn’t fit in their grand scheme, so they don’t do it. Then we start seeing the repeated “this sucks” “they dont know wtf they are doing” “this game is going to die” threads. As I said, it really is as simple as not all games are for all people. A lot of people like the game, a lot of people do not.

It is nice that we do have some influence on the game with our suggestions, but people also need to understand just how much time some of their “simple” suggestions actually take to code and test. People seem to think that development is easy, and it’s not. Especially on this large a scale. I welcome people to go try their hand at it. In the mean time we get threads like this one, kittening that it’s not enough. That LS takes up too much of the team, when the LS team consists of 20 people out of 300+.

When they do try to give us content more often (which we have to admit is one of the biggest kittenes with every game), we slap them in the face. Its not good enough. The story sucks. Its buggy. “Quality over quantity” Then those exact same people kitten when they don’t get anything new for a few months.

Anet is in a lose / lose scenario trying to cater to these types of people. While yes, the game has it’s issues, and yes content cannot be developed as fast as people consume it, that doesn’t necessarily mean they are doing something wrong necessarily. Yes, they provide an entertainment service, in the form of a game; however, it is up to the player to find their enjoyment within what is offered, or not, as they choose. It is not on Anet’s shoulders to hold the players hand and spoon feed the game to them as everyone finds different things enjoyable and entertaining. If the person cannot find their enjoyment factor within what is being offered (either now or in future additions), then perhaps the game just isn’t for them. That’s just how it is and people just refuse to understand that.

Im not really saying the game is bad, Im saying many people wont be satisfied if what we have seen up till today is the type of things we should expect for the future. To be clear, i know people who really liked this game, they played it a lot. They want to keep playing, but the content we have been getting, this year in particular, is not doing it for them.

This complaint is slightly different than others because it is actually based on what we have been getting this year, and the current structure of releases, with LS being story driven, and feature pact being QOL improvements and structural changes.

If they dont really act on it, some number of people who actually like gw2 on a basic level will just leave or be not that engaged in the product.

Really though, lets say there is no expansion, and their plan is to have mostly stuff in the vein of what you have seen in LS2, and QOL improvements in feature packs (Some big some small) would that be enough to keep you engaged in the game?

2 feature packs and 1/2 season, not enough

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phys.7689

I haven’t even done LS2 yet – I was hoping for more zones to be opened, but when all w got was Dry Top, I was disappointed.

“I wanted more zones to play in, saw they only added one new zone, which isn’t as many as I wanted, so I’m not even going to play it…”

People want expansions. ArenaNet has said that they going to do the Living World instead of an expansion. People still expect expansion-like content. What’s wrong about that?

The Living World focuses around story instead of new maps or new things to do.
Sadly the story is very bad. Many people are not pleased with the outcome and insist that if ANet would’ve done expansions instead, the game would be better.

First, Anet never said living world instead of an expansion and I’m pretty sure we’ll see an expansion next year not this year.

Secondly, I think you should stop talking for most people. You have no idea what most people like. The story is being much better received this time than last time, and there are far fewer complaints about it and far more compliments.

I’m not thinking the story is as bad or as disliked as you claim it is. And I don’t think you can back up your claims about it either.

at one point they did say LS instead of expansion, or rather you could expect expansion like content through living world. They may have changed their minds, or have a new plan, but as far as they have said, we have no current reason to expect an expansion within the next 365 days.

which doesnt mean we wont see one, just means nothing they have said suggests it.

the large projects in background thing was said early on vayne, before they decided to do LS, back when they were still thinking about doing expansions.

As for expansion like content, they have defined many things we have gotten as expansion like, i dont feel like many people agreed with their definition of expansion like.

Plans however may have changed, but everything they have said suggests that expansion is a far off possibility, and the current release plan is how they want to deliver content and update things for the time being.

This is why i felt the need to say, IF this is what we can expect for the future, it is not enough for many people. If, however this is the middle of expansion type content, then it may be fine, as long as the expansion doesnt take 2 years.+

Usually you’re pretty factual when you speak and I have a lot of respect for what you say. This time you’re dead wrong. Anet said the thing about the teams in the background working on bigger projects at an interview. Colin spoke about having four teams of people rotating the living story content (so the living story was a thing back then) and he spoke about other teams working on the background on bigger projects, the kind of stuff you’d see in a paid expansion. He said, in that same interview, that they haven’t decided how they wanted to deliver that content, but that it could be through the living story or an expansion.

He also said that if there was going to be another profession it was likely going to be a heavy armor profession.

The stuff people are asking for is being worked on. There’s no question in my mind about it. We see a new zone being slowly introduced in the Living Story now. We saw Edge of the Mists introduced in a Living Story. This is the kind of stuff you do get in an expansion, you just get it at once.

i may be wrong but from what I remember they essentially said at the time of LS that no expansions were being worked on, and that expansion like content would be released through living story.
Before LS, they said they had people working on big projects and they werent sure how they were going to introduce them, whether through expansions or releases.

However this was all a long time ago, and many of the sources would be difficult to find now, so I concede my memory may be off on the matter

2 feature packs and 1/2 season, not enough

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phys.7689

First, before the Living World first launched a dev clearly said that they’re not working on an expansion but on their Living Story. You wont see an expansion before the Living Story is finished.

To be fair, the dev said that they weren’t working on an expansion at that time. There has been no statement by anyone at Anet that there would never be a boxed expansion. In fact, one of the articles that came out a few months back (might have been with Mike Z, don’t recall now) stated that we would see a boxed expansion in the future. While this might have changed, I’ll reiterate that there has not been any official statement that we would not have boxed expansions.

He didnt say would, he said nothing was off the table, however everything they have said about expansions, suggests that it isnt being worked on, and they prefer to try to deliver content through other means for now.

This may have changed, but at best i would suggest, at this time people take a the stance that expansions are complete unknown, aka dont count on it.

2 feature packs and 1/2 season, not enough

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phys.7689

I haven’t even done LS2 yet – I was hoping for more zones to be opened, but when all w got was Dry Top, I was disappointed.

“I wanted more zones to play in, saw they only added one new zone, which isn’t as many as I wanted, so I’m not even going to play it…”

People want expansions. ArenaNet has said that they going to do the Living World instead of an expansion. People still expect expansion-like content. What’s wrong about that?

The Living World focuses around story instead of new maps or new things to do.
Sadly the story is very bad. Many people are not pleased with the outcome and insist that if ANet would’ve done expansions instead, the game would be better.

First, Anet never said living world instead of an expansion and I’m pretty sure we’ll see an expansion next year not this year.

Secondly, I think you should stop talking for most people. You have no idea what most people like. The story is being much better received this time than last time, and there are far fewer complaints about it and far more compliments.

I’m not thinking the story is as bad or as disliked as you claim it is. And I don’t think you can back up your claims about it either.

at one point they did say LS instead of expansion, or rather you could expect expansion like content through living world. They may have changed their minds, or have a new plan, but as far as they have said, we have no current reason to expect an expansion within the next 365 days.

which doesnt mean we wont see one, just means nothing they have said suggests it.

the large projects in background thing was said early on vayne, before they decided to do LS, back when they were still thinking about doing expansions.

As for expansion like content, they have defined many things we have gotten as expansion like, i dont feel like many people agreed with their definition of expansion like.

Plans however may have changed, but everything they have said suggests that expansion is a far off possibility, and the current release plan is how they want to deliver content and update things for the time being.

This is why i felt the need to say, IF this is what we can expect for the future, it is not enough for many people. If, however this is the middle of expansion type content, then it may be fine, as long as the expansion doesnt take 2 years.+

(edited by phys.7689)

2 feature packs and 1/2 season, not enough

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Posted by: phys.7689

phys.7689

Ugh, I am so tired of these threads. Same kitten, different day.

“It’s not enough”
“This sucks”
“Anet doesn’t know what they’re doing”
“They need to give us mounts, housing, dueling, open world pvp, etc (take your pick)”

You know what, if you don’t like the game, move on.

I get it that some people want it to be this or that, but it’s not and you’re unhappy. You guys aren’t the developers, you aren’t the ones making the game. If you don’t like it, that’s just how it goes. I don’t like Tera, you don’t see me kittening about it on their forums. Not all games are for all people, and sometimes we purchase something that just doesn’t work out.

“But there aren’t any other games out right now”

That’s not Anet’s fault. You need to find something to entertain yourself, and there are a lot of options out there to do that with.

If you keep hearing about the same problems over and over again, instead of ignoring them as complainers, maybe you should say hmm… this keeps popping up, maybe there is some problems here.

The fact that you keep hearing about the same problems in life, generally they tell you to do something about it, not just accept it and let it get worse. But everyone has a different strategy.

As far as the move on thing, no worries, people are doing it with or without your advice. Im slightly different i suppose, in that i want to be sure I can say that i actually tried myself to let them know what i see happening. They can ignore it, decide it doesnt matter, etc, on their own, but i will know that i tried to give them the info on the situation.

Also know, this is a forum, the purpose of a forum is to discuss contentious topics and exchange ideas, What do you expect to be on a forum other than discussions about relevant opinions on the state of the game, pro and con?

If you just want everyone to shut up and not say anything, why go to a forum?

2 feature packs and 1/2 season, not enough

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Posted by: phys.7689

phys.7689

stupid assertions

Well… i’m again here to waste my time… (i’m really surprised to see so many answers to each of those useless topics… anyway…).

first of all i want to point out 2 rapid things:
1) YOU don’t know everything we can expect from upcoming feature packs… you barely know 2 thinks (pvp, some of them, and commanders changes) on a list of more than 10 points (maybe 15 if there are 5 points per week).
2) http://wiki.guildwars2.com/wiki/Living_World_season_2
As gw2 wiki reported, living season started july 1st… and only 1.5 months have passed… so please don’t be ridicolous… 1/2 of living story? you crazy…

Now… in less than 2 months we got:
- 3 living story updates (of course)
- 1 new area + 2 updates on that area… now it is almost big as a normal map
- story journal feature
- dozens of changes in various maps including new events and new areas or destroyed by corruption ones
- elite achievement for extra fun
- and of course new skins in game and from shop and new backs

now if this is not so much in a 1.5 months you are free to leave the game i think that the community will be happier with one less complainer I don’t even know if you realize that those topics are a complete waste of time for the writer, you, for the reader, us and devs, and for those who answer, few of us. Please go play with barbie and live each day a new adventure.

someone already said your first point, and i said, my bad, didnt notice they had more unlocks, if they add great stuff, i will rescind, if most is in line with what we have seen, it will stand.
as for it being 1/2 season, they said its mid season break, the implication is that its in the middle, but regardless, what we have gotten so far since the first feature pack, has not been enough to keep many people engaged in the game, if you are not one of them thats fine, feel free to state your opinion, its equal opportunity.

Everything else you said, i get it, you hate hearing bad things about things you like, ok

Gems:Gold vs. Gold:Gems

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Posted by: phys.7689

phys.7689

if they really want more money, they should make the gem->gold exchange higher so ppl can buy gems with real money and get a real profit.
and if the really want to cash in, make a different kind of gems that you buy with real money so the gold->gem exchange can’t be exploited that way.

i will never ever exchange my gems, gems i bought with hard earned money, for a lousy amount of gold.
if it’s 100 gems for 100 gold then i see something good in it (still not much but better), for now 100 gems gives me a pathetic 9-ish gold.

so you think 1.25 cents is worth 9 gold? man you believe in slave wages. 9 gold an hour is above average farming money. 1.25 an hour, that you can only buy 1/6th of an item with? bad deal.

So I'm writing a review and...

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phys.7689

… and I reached the part where I wanted to discuss how character progression is different in this game compared to most others. To be specific I just wanted to describe the way main skills and weapons work in GW2 compared to other MMO’s set in stone skillsets, and I just wanted to praise ANet for this great system. But….

I also wanted to add this short sentence (well, I’m writing it in hungarian language so not “exactly” this ^^): “the best thing about this skill system is that is allows the developers to easily add new skills and mechanisms by simply opening up more weapon options for each class later, or design completely new ones.”

I know this has been a “thing” around all GW2 forums, and knowing that the game is getting closer to it’s second birthday, the fact that ANet still seems to ignore to expand the game in this particular section got me worried. There is a new feature patch coming now, but I actually don’t have any hope left to see an update with weapons content inside – especially after the letdown of Feature Patch 1, because if I look back all it did was adding a new traits (so the devs played around with existing numbers and mechanims, same for PvP tracks. It’s not that I don’t like these, but it’s a minor, cheap thing) and redesigned some UI elements to fix the broken transmution system.

My question is: how will you react, if this second Feature Patch will be as lacking of real change as the first one?

I know there is a long way until they reveal everything, but so far it seems the same, new UI elements and some fixes….

yes, i broached this in my other thread, and the point is, if this feature pack brings the type of things it seems it will bring, AND this continues to be the type of updates players can expect, well i cant see things going well in the long term

So I'm writing a review and...

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phys.7689

My question is: how will you react, if this second Feature Patch will be as lacking of real change as the first one?

What in Skrittsburgh do you mean by “lacking real changes”?

The April Feature Pack made a ton of “real changes”. Things that were needed, and things that were just nice to have.

A Feature Pack is not some sort of expansion that is supposed to dramatically change the game, it is just a patch that only adds new features – because in the past people never noticed changes because they were too focused on the new content.

So what will they call the things that are supposed to dramatically alter the game?

2 feature packs and 1/2 season, not enough

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Posted by: phys.7689

phys.7689

I believe the “hard to balance” justification for GW1’s skill system holds little value at this time, when it is proven that the current systems are not bringing any better results.

At the very least, the higher customisation in GW1 allowed players to adapt better to the nature of the content. If GW1 had a zerker problem like GW2 has, who knows how many builds would be created around maximizing damage while still offering non-stat support and control? Even if, ultimately, the community made “best” builds for each class, they would probably be more diverse, funnier and less flawed than simply going zerker gear and picking the best weapons for pve environment.

Besides, we can see a change in paradigm regarding that in MMOs. EQNext is also offering a very customisable system inspired by MTG, not unlike GW1 did before it. And when EQ’s devs asked about balance, they said: “we don’t care, the first priority is to make it fun”, which is a complete reversal (and failure) of GW2’s design for the system.

Anet sacrificed the fun of customisation for the sake of the fun of a more balancing system, but where is the balance? We, the playerbase, ended up getting neither. It was, therefore, a failure to one of their (and the genre’s) core mechanics.

Any comparison to GW1 is interesting, because GW1’s systems were much more difficult to balance, had more pronounced flaws, yet they worked and completely defined that game. While GW2’s skill system is generally bland, forgottable and not talked about (except negatively). You don’t see anyone out there praising GW2’s skill system, because there’s nothing to praise about it. Its strongest advantage was barely acchieved.

From my point of view, the balance in Guild Wars 1 was much worse. There’s nothing like a permasin here, or a rank 8 ursan or 600 monks. A rit shouldn’t have been able to solo farm the underworld. That’s just wrong.

No, the balance there was far worse than here.

i think his point is the balance overall may have been worse, but the fun here is less. And the balance here doesnt seem to be satisfying the balance junkies either. Though i havent talked about it a lot, i feel like balance at the cost of fun is highly overated. I think if most people have to choose one or the other, they will generally choose fun.

Anyhow, upcoming games seem like they intend to jack a lot of the good ideas from GW franchise, but its a bit sad knowing if they do succeed, it will primarily be because GW2 hasnt capitalized on the good ideas, and strong basics they have introduced.

It will be sad when people say X game is awesome! they did A, B, C! then people say GW2 did it 3 years ago! and the response is, but X game does it so much better.

Well i suppose it wont be that sad, because hey, there will be an awesome game.

Market Effect of Precursor Crafting

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Posted by: phys.7689

phys.7689

the low end ones are generally not created by intent. I dont know if a precursor quest would increase demand much. The fact is right now, popular precursors are purposefully created, (have a higher supply) and their value remains high.

Essentially i would guess cheap precursors will remain cheap as long as they offer the same appearances/functionality that they currently do.
High end may drop a bit, because people scrimping and saving may take a different route.

to be honest though precursor crafting may just be a legend, its been 8 months since the due date. Is it really in the works still? who can say

2 feature packs and 1/2 season, not enough

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phys.7689

Why do people constantly compare GW 2 to other games, mostly WoW and GW 1(which, in first place, wasn’t even an mmo)
“But this game got over 9000 content in 2 years. Why do we only get 6000 content?”
Because every game is a different. Some games allow for faster developing of content than others.

Also, think of yourself doing some important schoolwork. Then people start gathering behind your back all trying to tell you how you should do your schoolwork.
Now think a game developer doing his developing. He reads the forums full of messages telling him how he should do his job.
Now try to put yourself in that situation and think for a second if people behind your shoulder constantly telling you how to do something is helping you do anything.

if you are making a game, you should compare yourself to every other game you know of. Because you are competing with all of them. This doesnt mean you become them, but they are real.

As for the student doing his homework. They are not students, and this is not homework. They are creating something to sell to a certain group of people. Those people looking over their shoulders telling em what they want may be annoying, but they are the ones he is trying to sell the item to, so their opinions do actually matter.

That said, if i felt like what they were doing was a winning strategy, i wouldnt comment.

Point of this thread, is if this is essentially what the current content release plan will bring, its just not really enough. So IF this was supposed to be the overall strategy, i think they need a new one.

2 feature packs and 1/2 season, not enough

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phys.7689

for those who say how do i know everyone is upset, i never said that, i said many people, or people meaning a bunch of people, i also stated my opinion. I dont think everyone shares my opinion, but i feel its a decent amount.

Im not even knocking the LS and the feature packs, but im saying, if this is indiciative of what we can expect for the future, it wont be enough to keep me, and a number of other players engaged.

As far as saying what i want? new maps, new proffessions, new zones, new weapons new game modes, new challenges etc.

I will rescind slightly though, because upon looking at the page, i thought they had given titles for all the content, but some says coming soon. So it is theoretically possible that the ones that are unrevealed are gold.

hopefully so, because in truth the game has a lot of potential, and a lot of good traits. But its now pretty stagnant. And much of the recently released stuff doesnt seem to be reinvigorating the game.

2 feature packs and 1/2 season, not enough

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Posted by: phys.7689

phys.7689

After seeing what we can expect from feature packs, and 1/2 a season of LS2, Its just not enough to make people come back, or keep people playing at the level where they feel invested enough to to spend money on gems.

LS2 is better than before and more interesting, but its not enough to keep many people invested.
The feature packs, so far as i have seen, do not have the type of features that would engage many people.

From my personal perspective, LS2 almost makes me want to play again, but then i just read the spoilers and figure ehh, good enough. After all, i did the first one, and while somewhat interesting after i completed it, there was nothing else in game i wanted to do. A day later or so i did the acheivs, which were kind of bleh in terms of challenge, and super ehhh in terms of rewards. Essentially LS2 is the best aspect of the current system, and its not enough to keep many players engaged.

If this is essentially the blueprint of the future of GW2, ehhhhh

Game Updates: Traits

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Posted by: phys.7689

phys.7689

After having made yet another new character, I think I finally understand why Anet chooses to censor people who are discontent with it.
“How can you rage over something that practically isn’t there till you’ve completed the game?”

what are you saying?

Feedback/Questions: MegaServer

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phys.7689

You have to be, i think (big on conjecture). Even myself, that has weekly server meetings with reps from guilds across the server, can only take into account the server i’m on. Most of them continue to talk about dwindling numbers and lack of participation. While it could just be that people are just not feeling living story, there is also a lot of people that miss the community stuff the megaserver took away. I’ve personally lost a lot of interest in the game and i attribute that to how much of the social aspect is completely gone now. I might be in the minority across the game as a whole, but i can tell you from my sample size, people really don’t enjoy it.

At the end of the day, that’s really all that matters.

And I can tell you from my sample size that people really like it, and that’s what really matters. I don’t see shrinking population. My guild is more active than before. People have come back and they’re enjoying themselves.

We have more people showing up for guild missions (which we mostly run without problem, certainly no more than we had before the mega server), and we have more people just logging in to play other parts of the game.

But the real thing is that new players, players who have never played the game and come in now need to have a retention rate, and I’m pretty sure mega servers will keep the retention rate higher, not lower.

profits dont exactly equal numbers, but profits have gone done since the last feature pack. So i wouldnt assume that the current implementations are increasing player retention.

Player-controlled precursor market a failure.

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phys.7689

I don’t flip at all. I have forged all mine. However if I wanted to, I could say buy all of item X, then list enough 1 copper increments to cover enough of the buy it now as I sit patiently in front of my computer waiting for items to be picked up as they become purchased. Constantly removing buy orders and outbidding myself and other who do the same. This doesn’t take into account how much is being forged, added, found, yadda yadda. What it could do is buy everything that people are willing to sell to the player base via TP. Is it perfect, no. Would it control the TP. No, its not possible. Reading too much into what I said earlier. As far as controlling the TP, that’s really not possible. Should’ve elaborated on what I posted earlier. manipulating is more like it. Probably a better choice of words. Furthermore, I could gather a group of friends to do the same thing. As we all sit patiently waiting for the items to pour in. Grinning the whole time for my 1 copper profit as we relist them. No thanks. I don’t TP flip for the simple reason that I don’t care about the TP. TP flipping seems more like a job then anything I care to log on to do.

The basic problem with this is that neither supply nor demand are inelastic. You can make sure that you always have the high buy offer, but if you manage to push the trading range up, you’ll decrease demand and increase supply — meaning that you’ll need to accumulate the excess items. If the particular precursor market has a spread of less than 15%, you’re also losing money on each transaction … however much you have, you’ll run out if you use it this way.

The only situation in which this is profitable is when you’re anticipating where the market is going — if supply is less than demand, then the market is going up and by anticipating it (buying up supply and holding it) you can make money. But this only works when supply and demand are actually out of balance. Once they’re in balance, basic economics means you’ll lose money each day you attempt to control the trading range — a few people will make panic buys, but most are going to be willing to wait it out, while you give your money to all the other people who get precursor drops.

well the principle you are saying is that IF its at its true price point, you will not succeed at manipulation no matter how much money you have. However, in the short term, price can effect perception, there are times when you could make money by pushing the envelope. However it is true that money alone wont control the precursor market, and wont control it forever, the longer you push the price, the less likely it is that you will succeed.

That said, manipulation isnt really of strong relevance to the discussion here. By the simple virtue of the systems in place, precursor prices are expensive and will generally move out of reach of people who dont fall into certain playstyles. The real point of the op is, manipulation or not, the current system of precursors leads to what he feels is undesirable outcomes. Seeing as how this thread pops up multiple times a month, its probably not something that other people dont think as well.

Gems:Gold vs. Gold:Gems

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Posted by: phys.7689

phys.7689

I noticed that if I go to the exchange part in BLTC, the ratios are strange.
You can exchange 100gems and get 8,5gold – but if you do it the other way ’round, you are looking at about 12-14gold to get 100gems.

Why is there such a discrepancy?

essentially this is for cover and profit.

28% helps cover fluctuations and insure that anet doesnt take a loss in the exchange. Past the amount needed for fluctuations, it means anet gets more money for gems that go through the exchange than gems that dont.
You can interpret this is a service charge or however you want to think of it.

300 gold for a tag color is too much

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Posted by: phys.7689

phys.7689

If 300g is nothing now, then anyone that thinks so can send me 300g now. After all, it’s a very low amount, so you won’t miss it.

So, if everyone puts their money where their mouth is, I should be expecting several thousand gold in my mail in a few minutes.

So, we have to send you free gold because it’s easy to obtain ? Nice logic.
Make your own gold, I’m not saying it’s free, but it’s like paying 100g for a commander tag 1 year ago.
Everything has double or triple price now because of inflation, and this will be a good gold sink for the market.

This is not a good gold sink. Anet has even said a gold sink that only applys to specific people and is a gate is not a good gold sink. This does both. And it limits functionality.

I do notice that the wealth distribution across playtypes comes into play here, as well as the understanding of what this is for.

Heres the real deal, in order for colors to be an effective tool for WvW, or large scale PVE, commanders would need to be able to pick their colors according to the situation, in order to do that with a 300 gold PER COLOR system, you would need to spend at least 900 gold, and as much as 1500 gold.

If it was 300 g, and its purpose was just to pick a color you like, it would be fine, but its purpose is to be able to select a color to better organize large scale events. which puts the price tag at 900-1500 g

Also recognize that you dont make the same money in WvW that you do in pve, and no where close to what you make farming.

I suppose with this wealth gap across playtypes, the best solution would be to have an alternate means of getting the colors, say some WvW rank, and badges of honor. Then the PVE method can be 300 gold per color, since apparently thats a good number for you guys.

Stop living in your fantasy world!

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Posted by: phys.7689

phys.7689

GW1 is mostly a PvP game.

The PvE aspect of GW2 is tacked on to a PvP game, and is second-rate.

GW2 is a PvE game that occurs in a world setting first described in a mostly PvP game.

Just as WoW occurs in a world setting first described in a series of RTS games.

actually their intent was that it be a pvp/pve game. They always wanted wvw and spvp to be big.

Endless Monkey King Tonic Now common drop

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phys.7689

evevos, epic rant
Started out with some truth, but ended it with vitriol and falsehoods.

I so far as the tonic goes, I’m not sure if this should be an in game drop
Edit – Continuing from this thought from last night.
I don’t have an issue with this tonic going from a Very rare BL exclusive drop to a rare drop in game. In fact my belief is that every item in the BL chests should be obtainable in game. I feel only a little bad for collectors who spent hundreds of gold on obtaining this tonic. Hey, it was a gamble that A-net would keep it ultra rare. A gamble that you lost. It happens.

My issue is that this tonic is wildly out of place in the land of Tyria. As another forum user said, it’s the equivalent of making an A.R.E.N.A. Commando tonic, which is wildly out of place. Sure, there might be some lore associated with it, but it’s so fringe that it becomes almost alien.
One may make the argument that “the Monkey King” may have a in-game folklore equivalent in Cantha … but that’s Cantha (which is not accessible in GW2), not some dusty wasteland on the continent of Tyria. It just does not make sense why it is in game.
Correction: It just does not make sense why it is in game – other than a tip of the hat to our players from China.
and that’s fine … but it should have been something that stayed exclusive to the china servers.

except cantha is a part of the gw2 universe, and descendents still live in tyria. You seem to be a bit xenophobic in game terms. you do realize people have been throwing weapons at an african equivalent djinn since release? The world of gw2 is bigger than you think.

Stop living in your fantasy world!

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phys.7689

Well at least he is right about one thing, GW2’s PvP is never going to be taken seriously as an “ESport”.

Would anybody at all watch football if the point of the game was to score first and then sit in the same spot where the ball is first punted and prevent the enemy team from moving you, from scoring, from having any play, interaction, strategy, or choice? No, that would be the most boring game to watch ever, not to mention completely stagnant to play.

And yet it is exactly what GW2’s PvP is. Your job is to interract with opponents as little as possible, bunker, heal, tank, never die. This game’s PvP is going nowhere until the maps get a different, or multiple, varying methods of point gain.

Barring that giant flaw the developers refuse to address, that’s no reason PvP can’t get updates, PvP is not all about esports, not even about tourneys, I PvP frequently, outside of tourneys where the bunker meta hasn’t yet sucked all the fun out. And I have never been able to sit through a single ‘professional’ match of any game ever. Especially not GW2, where watching a ‘Pro’ match is about as exciting and interactive as watching a fight between two immobile walls on opposite ends of a room.

your analysis of spvp doesnt really make sense, the only way to win is to interact. For other sports that work this way see, boxing/ufc/wrestling etc.

As far as strategy and movement, it has that. I perfectly understand not personally liking conquest, or wanting new modes, but there is nothing inherent to capturing points that is not sport worthy

Oh, it's sooo dead... 7th place ain't so bad!

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phys.7689

earnings report is out, GW2 is trending down in terms of US and EU, but contributing to royalties. Wildstar is out performing it, but not by much for a new release.

Personally i figured this would be the case, My perception is that the game essentially needs some big expansion like content (i mean new zones, modes, professions, weapons) to revitalize the NA/EU market, there is only so long most people can play the same stuff.

As for the the number 7 stat, its good that people are still engaged enough to log in once a month, but that doesnt tell us much with a buy to play mmo. It would seem a different type of datapoint might be more relevant.

To be clear, GW2 is still doing adequately well in earnings, its still the number 3 earner for ncsoft. Its just that it is getting closer to the lower earners, blade and soul and aion.

Stop living in your fantasy world!

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Posted by: phys.7689

phys.7689

Dear Anet,

Please get your head out of the clouds. This game is not an Esport and will never become one. The vast majority of people play this game for the PvE aspect of the game.

Over 3 million PvE players have been begging you for new ingame armor sets for almost 2 full years. We have gotten none.

Now you are implementing a PvP armor set that can only be obtained by winning tournaments in tPvP mode? There are currently <1000 players who actively participate in tPvP.

3,000,000 > 1000. Please re-evaluate your priorities.

Thank you.

to be honest it was an oversight that pvp had no armor/weapon specific stuff. Instead of focusing on what spvp has, i would say one should probably focus on getting PVE these things.

Oh, it's sooo dead... 7th place ain't so bad!

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Posted by: phys.7689

phys.7689

so that basically means that most people have continued to run the game at least once per month while using an overwold app.
I guess that means i was probably counted even though i havent played more than 3-4 hours in the last 3 to 4 months. (gotta log in to unlock the LS.

I guess it shows people havent really completely quit /total disinterest in GW2.

However, there is a lot that doesnt really tell us. Good to know though

Oh, it's sooo dead... 7th place ain't so bad!

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Posted by: phys.7689

phys.7689

overwolf doesnt really give much of their information.
how do they determine “unique sessions”
how many does each game have?

how does it compare to how the game performed 8 months ago.

But we do know that Guild Wars 2 has been 7 for at least five months, since you can go back four months and it didnt’ move from the month before.

the question is really what does 7 really mean in this case. I generally prefer statistics that provide most of their data and math for analysis. I am not really saying gw2 is doing worse or better than this data shows, just saying these statistics dont seem that meaningful to me without actual explanation of the data

However it’s measured it’s showing steady. If it’s player log in or hours player. It’s not moving up or down. Interestingly enough it’s been relatively steady on Raptr as well. That means something.

The numbers don’t….the trend does.

relatively steady for this quarter, useful info i suppose

Feedback/Questions: MegaServer

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phys.7689

There’s a few simple things that can be done to help us, and nothing the game doesn’t actually know.
Some examples:
O Number the map instances in a UI display (e.g LA 1,2,3 etc) and allow us to select an instance.

The game knows how many copies of the map there is. So why not number them and show us? We can already taxi in on a player, so why not use the same mechanic in this map select UI.

Selectable maps would really help the RP complaints also..

O The game also knows the population of a map, it has to in order to know when to spawn more. So why not tell us?

This would really help so we know if our guild is going to fit in or if we need to find another map

Remember the last map we were in and make that our first choice of re-entry after say 2 mins. This would avoid the disconnecting at a world boss and ending up in an empty map frustration.

As I said, nothing the game doesn’t already keep track of but would save an awful lot of frustration and annoyance.

yes i suppose showing map IPs with current population numbers that you could join on, and a 2-3 minute spot holding on disconnection would probably help.
But i think anet doesnt really want people picking maps at all, or having any idea how full maps are

Oh, it's sooo dead... 7th place ain't so bad!

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phys.7689

overwolf doesnt really give much of their information.
how do they determine “unique sessions”
how many does each game have?

how does it compare to how the game performed 8 months ago.

But we do know that Guild Wars 2 has been 7 for at least five months, since you can go back four months and it didnt’ move from the month before.

the question is really what does 7 really mean in this case. I generally prefer statistics that provide most of their data and math for analysis. I am not really saying gw2 is doing worse or better than this data shows, just saying these statistics dont seem that meaningful to me without actual explanation of the data

Oh, it's sooo dead... 7th place ain't so bad!

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phys.7689

Hmmm, questionable source in my opinion.

I trust professional data researchers! Plues superdataresearch.com does a lot of research into video games and eSports

Source: http://www.superdataresearch.com/blog/mmo-arpu/

this data isnt really that useful for most purposes, and much of its source is obscured. The description shows a lot of how they get their info on earnings, but not a lot for how they get their info for player numbers.

which is key to determining money earned per player. I think money earned per year is probably a better number, and i think GW2 is performing well there. Its also a lot more direct.
they also count gw2 as f2p, which makes me wonder if they count box sales (probably do)

Feedback/Questions: MegaServer

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phys.7689

It is a polarizing topic. There’s no question about it. There are also no easy answers.

If Anet can get the algorythm working better, that might solve some, but not all of the problems, particularly for Europe.

But for me at least, the difference in the game is night and day with the megaserver. So again it becomes a question of how many people by percentage hate it, how many love it, how many are inconvenienced and how much of an inconvenience is it. I can’t answer any of those questions, but I’d say those are the questions we need answers to.

This, we need answers, or at least a glimmer of hope that they are looking into solutions

Unfortunately, the solution just doesn’t exist in it’s current form. Even if they improved the magical algorithm (which i’m pretty sure they have already), you’re still faced with not sorting people based on what they want. Some of the beauty of having choices on a player basis, is the player gets to decide. While overflows were inconvenient in some cases, for the most part, people decided where and with whom they were playing with.

In order to have the best of both, there would need to be a very large redesign of the games basic structure. The best we could hope for is we get a server based town and we keep clicking “Join in” when we leave that town to do large scale, server based events. There simply is no mind reading algorithm that can predetermine what people want to do. Although it still baffles me how many times a party gets split up.

There is still a sizable frustration with the communication ANet lacks with it’s community.

I ve said it before, but what they need to do is make server community matter again, by allowing people to form large block groups that the algorith treats as one player for moving maps, they also need to give players more control over priorities within the algorithm.

prioritize guild
prioritize server
prioritize friends
prioritize map shard size.

add server based chat channels that only people from a server can hear.
and the last one, is pretty big but i think its necessary

create a large player controlled hub based on server communities performance/politics/contributions that is server specific. Here servers can develop identity, organize for missions, have events etc.
It would essentially make servers closer to your nation.

Its also probably a large undertaking that would never happen.

most likely megaserver wont evolve much other than messing around with the algorithm, which is a shame because it doesnt meld well with many of the games basic design structures

Oh, it's sooo dead... 7th place ain't so bad!

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phys.7689

overwolf doesnt really give much of their information.
how do they determine “unique sessions”
how many does each game have?

how does it compare to how the game performed 8 months ago.

Seriously massive marketing fail

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phys.7689

Meh. The few people I knew who bought the game with me back at launch no longer play and the others I know who play MMO’s haven’t even heard of the game or don’t seen interested for a number of reasons.

The games biggest selling point is that it’s buy to play and even that tends to irk people who hate item malls. I have yet to meet someone in person who wasn’t actually tuned off by the whole “no trinity” idea. It seems so antithetical to MMO’s, and RPG’s in general, that it’s almost like trying to sell an FPS without any guns in it.

I feel like they milked their target audience as much as they can. They should focus on keeping us playing rather than trying to suck in more people who didn’t buy the game when it was hyped ~2 years ago.

i and my 5 friends enjoy the lack of a trinity. And it isnt really necessary in RPGS in general.

Player-controlled precursor market a failure.

in Black Lion Trading Co

Posted by: phys.7689

phys.7689

my friend bought it then, and my other frend opted out in order to farm for human teir 3. ( big mistake) so yeah 100 gold wasnt unattainable. even at 370 G a month in, at 4 gold an hour, thats 92.5 hours. 1500/92.5= 16 gold an hour, who makes that from regular farming?right before karka event i was gonna get zap for 200ish gold, and now its 1400.

fact is precursors have gone up greater than inflation and earning potential (non tp) Because precursor price is dependent on how much the richest people who want the item are willing to pay, due its supply, and that segment of the population earns/buys gold faster than other segments.

interestingly enough, buying dusk with real money is almost twice as cheap as it was nov 12.

the buying power of those who buy gold from anet has drastically improved, way beyond earning potential(from farming) and inflation.

essentialy wealth disparity between the aristocrats and the middle/lower classes has grown which means precursors will be expensive, and this is AFTER two years of the richest/most desiring people haven buying them. Imagine their prices if non of the richest/most desiring people had them yet?

even at 1 entering the tp per hour, i would put its value at 2.5k-3k initially.

Money is way easier to earn now, drops are worth a lot more. Making 4 gold an hour after the 1st month is equal to making 16g an hour today. Both are unlikely.

You were playing then, so you know gold was much harder to get. I made my 1st gold as i reached lvl 80, i remember reading a recent thread where a new player had 28g when he reached lvl 80. I really do feel gold was 4 times harder to earn back then. I don’t see how you could of played then, and not feel the same way.

I’m not saying it was impossible, not any more impossible then it is today. You’re just exaggerating how easy it was to get while the precursor market just started, and people didn’t know the rarity.

i just told you that it was not, 4 gold an hour can be made STRICTLY from selling to NPC. You seem to forget gold earning was nerfed numerous times. You used to be able to get 4 gold an hour farming in orr, selling blues/greens to npcs. My friend who got 100 gold in a week for his teir 3 cultural items sold powerful blood. I made just as much if not more, but i burned it leveling all crafts to max.

you keep saying that it used to be harder, which is true, but it wasnt that much harder. The old ORR event farming circles used to be incredibly profitable. back before some enemies gave nothing and plinx was put on a half hour cool down. Just from selling to the npc, raw crap items, people used to get substantial money. I honestly dont think earning from regular farming has gone up much considering inflation.

just to be clear, i dont think there is any regular farming method that gives you 16 gold an hour, i havent done the math in the last few months, but prices dont seem to have changed that drastically, best you could get was about 8-10 gold an hour, If any one has any info on 16 gold per hour from farming id be interested to hear it.

november was not when the precursor market just started, and i redid those numbers using your own number pf 370 gold. the game came out in august, november was 2-3 months in, and people were already mass farming to get them.
not to mention while dusk was 370, other precursors were like 200.

(edited by phys.7689)

Player-controlled precursor market a failure.

in Black Lion Trading Co

Posted by: phys.7689

phys.7689

Desired precursors prices are not going up at the dame rate as inflation, or earning.

Dusk used to be 80 gold. farmer could make that in 30 hours just npcing crap (if not less) haven’t heard of farming that can make 1500 gold in 30 hours.

lol, Dusk was that price when the game 1st came out. You really can’t use it for comparison considering at the time no one knew the rarity and the value hadn’t stabilized yet. 1 month after it came out it was at 370g, no one had any gold the day the game came out either. Everything was very low priced then, so your drops were worth way less, vastly lowing your money making potential. The only thing that’s been constant is the merchant’s sell value, good luck making 80g selling your greens and blues in 30 hours.

my friend bought it then, and my other frend opted out in order to farm for human teir 3. ( big mistake) so yeah 100 gold wasnt unattainable. even at 370 G a month in, at 4 gold an hour, thats 92.5 hours. 1500/92.5= 16 gold an hour, who makes that from regular farming?right before karka event i was gonna get zap for 200ish gold, and now its 1400.

fact is precursors have gone up greater than inflation and earning potential (non tp) Because precursor price is dependent on how much the richest people who want the item are willing to pay, due its supply, and that segment of the population earns/buys gold faster than other segments.

interestingly enough, buying dusk with real money is almost twice as cheap as it was nov 12.

the buying power of those who buy gold from anet has drastically improved, way beyond earning potential(from farming) and inflation.

essentialy wealth disparity between the aristocrats and the middle/lower classes has grown which means precursors will be expensive, and this is AFTER two years of the richest/most desiring people haven buying them. Imagine their prices if non of the richest/most desiring people had them yet?

even at 1 entering the tp per hour, i would put its value at 2.5k-3k initially.

1000 Black Lion Keys

in Black Lion Trading Co

Posted by: phys.7689

phys.7689

the data is slightly skewed, they doubled the rates for black lion tickets i believe.