hemophilia and lingering curse stack, easy to see on golem, isnt a bug is work perfectly like cayden already say
Quick way to fix the necro:
Make Spite tree give Power and Precision.
Make Curses tree give Condition Damage and Condition Duration.
I love your idea, you should use formatting options to make it clear like this.
+1
this this this. i already make a topic so arenanet can give us a amulet witn condition damage + tiughness + vit. as a condition build th 30o precission is more than enough for my build. we dont benefict much from precisison because our atack rates are very very low with staff and average (at best) with scepter, i test it on golem and we aplly very few bleed form crit, precision with good for classes that have a good atack rate not for us that have the worse combination in taht chapter using staff and scepter.
yap, i dont care at all about precision, i dont need those insane 50% crit chance that dont do must for my condition build still my option is or rabid amulet and shaman, so the choice is obvious is rabid since shaman is even worse, low condition damage and compassion that is almost useless on Necro
im talk about sPvP tournaments amulets
So, necromancer is the only profession that hasn't received a single change (fix or balancing) from the release
in Necromancer
Posted by: possante.8310
lol. necro have lot of freedom? seriously? if you want be any usefull to your team on tournaments you must almost use this: staff + scepter/dagger , rabid amulet (not we get much from precision since our atack arte is weak but still, is best than the shaman amulet with compassion and low condiion damage). plague signet and epidemic need those utility and the otehr should be corrupt boon, problem is that skill is so bugged i dont use it anymore and i change to blood is power at least it work.
elite is plague no doubt. why the hell i would want a power/crit necro buil on my team if exist much much much better classes doing that job? ot if i want somthing to defend points exist much much more better than a Necro tank.
this is all teh freedom Necros have on tournaments, dont forget that 30 points on curse everyone need to use. i use 30 on curse, 10 on spite (decerse singet CD ) 20 on DM ( greater marks and reaper protection) and 10 on BM (mark evasion). the freedom on necro tournaments build is basically where you spend those extra 40 points on tarits beside 30 curses…. no doubt is lot of freedom
So, necromancer is the only profession that hasn't received a single change (fix or balancing) from the release
in Necromancer
Posted by: possante.8310
Necro doesn’t need bug fixes nor buffs.
It needs a Death Shroud nerf, because it clearly is OP as hell.
lol. someone only play necro on BW1 looooooool
as a condition Necro would love to have a amulet with condition damage + toughness + vitality. i dont need precision because i dont benefict much with it, teh atack rate of scepter/staff is low/average at best so will like much more almost 6k vitality insteda the precision.
arenanet you plan to give more amulet options in future?
thanks
just lets finish this just to clarify somethings.
we where talk about the scepter auto atack that is always the 1s skill on weapon set, because we were talk about auto atack i was refer scepter 1 as the first skill of chain that is blood curse, scepter 2 i was refer to rending curse (diferent name do the same thing) and finally i was say scepter 3 refering to putrid curse (that aply poison), was just more easy to say scpeter 1/2/3 since we were already talk about the auto atack.
put this to clarify scepter 1/2/3 now i understand were you are mistaken, you are saying blood curse is make a bleed that tick 5 times so it must be a 5s bleed duration right? nope, when you cast it first have the delay time before start count bleed, because for some reason arenanet make the direct damage of auto atack count as 1s so is teh reason wjy you think is a 5s bleed duration.
the 4s bleed work like this: at 0s (when you cast it), 1s, 2s,3s and 4s. you see 5 tick, the problem is that you have the delay make by direct damage of blood curse, that isteh reason you dont see bleed start count right before you apply it, still you see on the icon the 4s bleed duration and not saying 5s, because if it was 5s need to tick 6 times.
this make scepter even worse since we need to wait of delay made by direct damage of blood curse, you cast it and when you do the direct damage it already appear the icon but the tick dont start count imediatly that is the reason you think is a 5s bleed duration.
if you want follow the icon bleed count the bleed tick will work like this: at 4s, at3, at 2 at 1 and at 0, same thing.
dont matter how we say if is a 5s bleed or 4s bleed what matter is like you say, the tick per bleed and that was nerfed almost 50% before for 7s tick 8 bleeds, now for 4s (as say on description but can say is 5s count with the delay i mencioned before) tick only 5 times, from 8 to just 5 is a lot or nerf, worse is that now anything increase condition duration worth less since 10% of 7s is more than 10% of 4s.
btw hemophilia and lingering curse stack, but the 40-45% increase bleed duration from 3 runes mix last time i check didt do nothing to increase scepter auto atack bleed ( not count on description since there only appear the incerase of condition duration using the spite line, if you spend point on spite line the description will say bleed work X more time like is suppose to be, this not happen with hemophilia or lingering curse beside they are working)
(edited by possante.8310)
scepter 1 do 3 atacks?? serious i dont understand what you say. scepter is a 3 chain skill.
each bleed tick every second, if you put 2 bleeds you will see 2 tick per second. the easy way to test is disable auto atack and just do the 3 skills chain scepter. it just do what description say, 1 atack is 4s bleed, 2n is the same and the last one that even have a diferent sound inflict poison and no bleed.
more than this i cant explain better, i tested it many times just to see if i was wrong but no, is very easy to see on golem. put one bleed see the time and the bleed per second
seem its hard to understand something that is easy.
scepter 1 = 4s bleed
scepter 2 = 4s bleed
scepter 3= only 2s poison ( no bleed)
seriously go test again without anything on traits. you want i make a video just to show that the description tool is ok? isnt 5s bleed auto atack scepter, jesus just dont put anything on traits and go test it on golem again, im testing again now and is clear like water. scepter auto atack is just 4s bleed base duration where are you get those 5s?
Let us be honest with ourselves... Necro bugs, balance and red posts
in Necromancer
Posted by: possante.8310
we just need to master the class xD
we all suck at it, dont exist bugs on trait/skills its all in our mind, this is the feeling i get from arenanet reply….
seriusly what exist on DS to master? if he say you need to master the condition removal of your friend, because its hard to pay attention at top left screen, see the in combat game to avoid some burst damage and stuff like that i could believe, now master DS really?
(edited by possante.8310)
Keep in mind that some professions are harder to master than others. I believe Necro is the hardest, opinions may vary, but just keep this in mind. No we arent ignoring Necro, but once people start mastering DS, I’m afraid of how strong Necro will be. Give it some time for the average player to learn these things. For example early on in LOL master yi was dominant until people learned how to counter him.
yap, with all those nerfs arenanet give to Necros obvious this class is by far the one to be master. master DS? what exist to master? DS isnt even a break stun, a condition build cant even generate LF unless trait for 3% marks (btw staff auto atack is useless you know that all player say this right?)
than we have all those bugged/ useless traits/skills. corrupt boon dont work most of time even when dont is evade or blocked, spectral atunement dont do nothing to increase boon of spectral skills, summon a jagged horror is garbage; last gasp only give the LF per hit not the important break stun and protection; epidemic have a 1-2s cast time make it not so good, why dont make it 30s and isntant cast?
greater marks can still be blocked, gluttony si another bug thing, for sure isnt give more 5% LF.
would love to see the people who design Necro of arenanet and see the best Necro arenanet player with a condition build on 1vs1 fights, like mastering DS is very hard. DS need to be a break stun, our best BS have a 60s base CD and most of classes have much lower skills BS.
say something to me, why is spite line with the condition duration passive buff? a line completly uselss for a condition builds.
after i say someone have the idea to put a internal CD of 2-3s on DS on i think BW2 i stop believe on internal arenanet testers, serious any casual player know that wouldnt work and after 1 week obvious you remove it, but how internal testers didnt saw that was ridiculous?
please start correct our stuff, and give buff to us or nerf all classes except elementalist (those are other serious problem….)
necro arent even top3 classes to stack bleeds, not even close.
yap, we are hard to master because we are a UP class. i saw lot of thief on sPvP so was one few classes i did play, i pick one did the HS spam fest and in all 4-5 games i was the top player with almost 300 rank points.
would love see a thief player pick a necro for first time and do that…
love the game but play with necro is so frustrating, sorry for my bad english but inst clearly my first language