Yes backstab hits too hard but one of the huge issues with thiefs is that they can get away with building glass cannons because of their downstate.
If you look at the 2 classes that are the best at glass cannons Mesmer and Theif. You can not stab stomp either class in a high level game because they will blink away. The thief will also be able to stealth.
So that leaves top level players with 2 options. Ignore the thief while he insta gibs someone with backstab and spams cluster bomb off point. Or go for the thief as he stealths and if you do get him down he will get rezzed because he can blink and stealth.
This is true. The amount of time you have to spend to find the final resting spot of a thief or mesmer in downed state usually ends up with them killing someone and getting back up or just plain getting away. I honestly think for thief the one tele is enough, they don’t need the smoke too or they need to nerf the dmg on there auto attack because they can put out some serious dmg from downed still. Mesmer same deal with the clone and tele. It needs to be one interrupt and something else that won’t disrupt stomp.
Its funny how they get two ways to flat out interrupt your stomp as well as cause confusion in where the hell they actually are. Then you got suckers like rng and nec with only one interrupt who are basically guaranteed to eat dirt once they drop.
You are forget that the necro has two heal skills…forget what ranger has…warrior has teh ability to get back up if you don’t down him fast enough. And that little glow ball the mesmers do…does crap damage. You do more from the confusion but it evens out. Not to mention it brings you out of stealth if you attack when you clone.
For those that are unaware…the 1 skill in downed state does damage and heals the necro…those red balls aren’t just for show.
reread i’m talking about interrupting stomp here. If you are stomping me I hit fear then I go to life steal but that lifesteal don’t stop you from walking back up and stomping me again so I will die on that second attempt.
Mes and thief have their smoke / clone and the teles which both will stop a stomp attempt so they get to interrupt two stomp attempts plus the added confusion of not knowing where they moved to which adds travel time to run to them. do you see the issue ? A heal skill is not the same as a total loss of stomp ability.
This is all in the heat of battle, it makes it very hard to down them compared to everyone else unless you just start swinging at them but this takes longer and there could be other team mates of theirs beating on you at the same time. Then thief can hit 3 targets with his auto in downed so he has a pretty high chance to rally just from that even.