Showing Posts For psyt.9415:

Sanctum Sprint version of Griffonrook Run

in Bazaar of the Four Winds

Posted by: psyt.9415

psyt.9415

I have really enjoyed the Sanctum Sprint and it got me thinking about other possible tracks that could be implemented. Ironically Griffonrook Run a jumping puzzle already in game came to my mind almost immediately. I think converting a version of it to a race and keeping the mobs would make it into a really fun race track and it wouldn’t take to much dev time since its mostly setup quite well for racing already.

Dragons are impossible to fail

in Dynamic Events

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psyt.9415

Ironically on my server all people do is kitten and moan especially with Claw of Jormag that the fight is too tough or too long and they just want their chest and the dragons suck. I love a challenge and I am for buffing the dragons. I want them to be a challenge but other ways of getting rares need to be made rare as well or else other people won’t do dragons if they are buffed. Most seem to just come for the loot and if the dragons become significantly harder than they will go do something else instead sadly for easier loot. Unless like someone mentioned they get a unique loot table.

Uncontested Temple Of Grenth

in Dynamic Events

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psyt.9415

open on Sanctum of Rall

Please keep it in!

in Flame and Frost

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I agree. Why put a large amount of effort into creating content and than throw it away after? If they just leave all this stuff it will give people a heck of a lot more stuff to do whether they are new or just took a break or didn’t get around to it.

(Petition) Change QZ

in Ranger

Posted by: psyt.9415

psyt.9415

Lowers the burst ability of every classes quickness not just rangers. Seems like people just like to kitten apparently. This was to change the meta basically now they can go from there instituting multiple viable builds for all classes as they said.

Improvements for necro staff skills

in Necromancer

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psyt.9415

AA needs to be faster other than that I dont mind it.

Improvements for necro staff skills

in Necromancer

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psyt.9415

only OMNIBUS.2913 gets the point, how is that you don’t want to see your skills it’s not wow! it’s GW in GW you must see your skills. I can’t enjoy mah staff and want to replace it with axe or something.
A giant skull pukes scourge on the monsters. With the staff to make it a big scythe like from soul eater but dark one and do a slash that sends a wave like Mesmer but dark.
Also 4th skill could take the staff as is it going to stab someone but then it shoots dark/scourge laser from the top of the staff.

I want the lowest lag and highest battlefield awareness possible. I do not want excessive particle effects obscuring my view or causing other players and their actions not to be rendered. You are welcome to disaggree

Cool you can set your graphics to low then.

Best Looking Necro Weapons?

in Necromancer

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psyt.9415

I second the pirate stuff. It looks very witch doctorish and people always msg me asking what it is.

Looking for a leveling build.

in Necromancer

Posted by: psyt.9415

psyt.9415

I just use 20 power crit with minions with 30 blood line for health siphon from pets atks and health on crits. 20 Toughness as well for bleed on crit might stack on ds. you can basically just stand infront of any pile of mobs outside of a champion in pve and face tank with the toughness, hp, weakness on dagger off hand and aoe blind and life being returned by minons .

The axe stacks vulnerability so that your minions dmg is amplified. As they atk they heal you and your atks heal on crits due to the blood line. Minion skill 20% refresh insures they are always up. Use the minion bombs to burst things down after stacking vulnerability with the axe. Kills faster than scepter and staff from what I have seen. You can also switch to staff and mark bomb get the regen and switch back.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

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psyt.9415

Not to be disrespectful, but the Asian community needs to have the stick surgically removed from their hinter regions if they dislike a composite of the Asian world, then they should realize we are not on Earth here. The “white-anglo-saxon” world is also not “culturally sensitive” or even minimally “historically correct” if compared to the history of the planet Earth, but it is correct in the world of Tyria and beyond.

You may not realize this, but the civil rights movement has never entered east asia. I’ve been there quite a few times, and they are very backwards about civil rights.

There has to be some sort of cultural compromise they can reach to make this work. Maybe they can redo it in buddhist style or base it on South East Asia and call it a day. Or perhaps countries like Thailand and Vietnam are also sticks in the mud when it comes to their architecture I don’t know.

Out of date?

in Guild Wars 2 Discussion

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psyt.9415

Why don’t they just let us unlock abilities like GW1 ? We could have horizontal progression where people can make alternate weapon ability sets. If you don’t want to you don’t have to do it. It would just be adding content with out leaving anyone in the dust like the gear treadmill does.

No GW2 Expansions or Sequels (Anytime Soon)

in Guild Wars 2 Discussion

Posted by: psyt.9415

psyt.9415

Can we at least get Maguuma wastes, Fissure of Woe, Underworld and the Crystal Desert in updates with the original music from GW1 then? I am missing those zones.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

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psyt.9415

The Great Collapse page the trivia says
“This area was originally a completed Canthan district and included a blend of Asian architectures. However, this mix of styles received negative feedback from China and Korea, since those gaming markets traditionally prefer a uniform design. Due to time constraints the district was replaced by the Great Collapse.” Keep this in mind, this was like the Panda ranger pet when factions came out, apdnas could not be portraited as a thing that could come to harm. And Now there Pandas.

And there was also something ingame, about the representantion of “human remains” that skips my mind now but it was changed, can’t remember what it was exactly, it was either a visual issue in the game, a npc rendering or skill icon I can’t remember. But the issue was about the impossibility to represent human remains like human bones.

This is just to point out many things happened, before, but in the end there was a solution.

Why don’t they just stick with one culture and move on from there then? If the problem was the mixing it seems they could of just yanked or modified some buildings.

(edited by psyt.9415)

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

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psyt.9415

“ArenaNet isn’t going to develop a traditional expansion for Guild Wars 2 any time soon. “Expansions are definitely something that we’ll potentially look at in the future,” game director Colin Johanson told IGN. “We don’t have a timetable on it. We’re open to it, but I think our major focus as a studio is making the living world concept as strong as we possibly can for the players that we’ve got.”

Yeah, but he also said they’re working on other updates as well and considering Southsun was a new region in an update that will also have lot’s going on in the relatively near future, it’s not too far fetched to imagine we could get at least some Canthan content in a free update. In some ways it is actually exciting that they haven’t begun official production on a paid expansion yet, because that leaves open the possibility Cantha could come sooner than later in the expansion timetable when they do have one. Also, they could end up working on stuff that amounts to a paid expansion organically, some of that could be content they’re already working on! Who knows? That’s part of why it’s so exciting

Their goal seems to be to funnel in updates the way they currently do, gradually building and evolving the world steadily rather than in a big giant expansion. Ultimately there could be very little difference between having expansions, and not having expansions other than we get content each month that builds and opens the world up more, instead of waiting 6 months for one big update we pay for.

I don’t see that interpretation at all unfortunately. They wont be creating new art assets and adding free Cantha zones peice by peice that would take a lot of resources and I don’t think it would get the attention it deserves doing it that way either. Most likely what they mean is exactly what they mean in that they are just focusing on Tyria right now. I am for a Cantha expansion but unless they are secretly working behind the scenes on it to avoid player timelines I don’t think its coming anytime soon. Its unfortunate though because Cantha was my favorite part of GW1.

No GW2 Expansions or Sequels (Anytime Soon)

in Guild Wars 2 Discussion

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psyt.9415

Yes guys, stop pestering them for expansions. They’re too busy providing 10 minutes of story content and a new achievement every month with the game we already have. There’s no time to fix 5 month old bugs, add name changes, re-add outfits available in beta(masquerade/tribal, the female corset dresses townswomen wear,feathered bustle dress,etc). They need to add backpack skins and hair colors that nobody asked for! Gosh, guys.

My thoughts exactly! It’s sad that so little has been done with the cash shop in this game and instead of using it to it’s full ability to generate revenue we get DR and loot nerfs to stabilize the game and generate gem sales. Oh and the new AC to slow people grinding tokens.

I would probably buy some of the costume items if it didn’t force me into a weird red colored karate gi when I equip them. We should be able to put on a hat or pair of glasses with out that crap and be able to wear it outside town imo,

No GW2 Expansions or Sequels (Anytime Soon)

in Guild Wars 2 Discussion

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psyt.9415

They have enough revenue to have people working on Cantha and the base game.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

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“ArenaNet isn’t going to develop a traditional expansion for Guild Wars 2 any time soon. “Expansions are definitely something that we’ll potentially look at in the future,” game director Colin Johanson told IGN. “We don’t have a timetable on it. We’re open to it, but I think our major focus as a studio is making the living world concept as strong as we possibly can for the players that we’ve got.”

(edited by psyt.9415)

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

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psyt.9415

This is terrible news if true. I never liked Prophecies honestly and I didn’t really like the game until Factions came out and I got to make a ritualist. I haven’t been that enamored with GW2 either and I was waiting for the Canthan expansion to bring back my enthusiasm for the series. We get to play Western European influenced RPG’s over and over and over again. Factions was something different, why take that away and leave us with yet another dragons and castles game.

Class balances on Feb 26 ?

in Guild Wars 2 Discussion

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psyt.9415

The simple truth is that until class balance take priority the community is going to keep getting worse.

The simple truth is that class balance is already a priority, but they’re not going to make radical changes unless they’re absolutely necessary. That kind of balancing leads to wild swings in the meta and no true sense of what is or isn’t imbalanced.

MOST of the people complaining about their class being too weak are either talking about very specific issues (pets/minions not getting agony resist of their master, for example, or passive necro minions, etc), or are simply whining about their own inability to be creative and adapt. The idea that there are radical class imbalances simply isn’t true, and to the extent that they do exist, they’re mainly bugs/quality of life issues, not true balance issues. They still need to be fixed, but there’s little point in trying to “balance” something that already doesn’t work as intended.

You can go on literally every profession forum and find at least some people who are absolutely sure that their profession is the worst, that ANET hates them, etc. It’s just typical MMO issues of a game which must be balanced for every one from the most hard core min maxer to the laziest and most stupid person who can manage to click a mouse. Some of it is legitimate, some of it is just a matter of certain bugs or functionality being fixed, and some of it is pure L2P.

I think we must be onto something legitimate here if the consensus is that Necros, Rangers and Engies need help. From a necro standpoint conditions and wells seem pretty good in pve except for the condition cap.

Staff needs the AA sped up, it doesn’t home in on the target and gets dodged just as easily as ranger longbow. I also see Staff as more of a power weapon and it would probably make more sense to have the traits for it in the power line rather than in the toughness tree.

Axe can go in the toughness tree the dmg is kitten already so the traits could focus on the retaliation plus weakness stacks it comes with making it a tanky support weapon.

Dagger needs remade as far as i’m concerned its not very necroy and should have an interesting ghost blade animation or something so it doesn’t just feel like a gimp thief weapon. It doesn’t do enough dmg for a power weapon and the life steal is weak. The root isnt that useful. This whole weapon just sucks.

Minion ai needs help or they could at least let pets regen life outside of battle or lower recast cooldown I don’t see how that’s unbalancing to start a fight with minions at full health.

Mostly the main need though for now is necro needs a power weapon that is competitive since burst rules this game and then go from there.

[Suggestion] Scythes

in Necromancer

Posted by: psyt.9415

psyt.9415

Make it a stance or attunement off of staff that keeps the spectral blade out at all times then you don’t have to worry about “who” should be able to use it. I think its only fair since Ele and Eng gets so many skills and fun things to play with.

How many people/Guilds Want Guildhalls?

in Guild Wars 2 Discussion

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I want to be able to have guild hall defenses and attacks with the ability to loose or gain hall territory. Put the guild war in Guild Wars 2.

Dec 3 patch notes

in Guild Wars 2 Discussion

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Seriously. I’m beginning to think that Anet has given up on the Ranger.

So now it’s Rangers, Necromancers, Elementalists and Mesmers who all four swear they’ve been abandoned by the devs are are being ignored despite needing massive buffs / reworks.

Sounds like balance to me.
You can’t ever make MMO players happy (past 16 years have taught me that much :P ) so the next best thing is making them equally unhappy, thereby establishing balance.

Rangers and Nec have a bit of a case interms of bug fixes and pet mechanics not working right. The other two classes are drinking forum kool aid.

I am becoming concerned

in Guild Wars 2 Discussion

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psyt.9415

The thread name was edited and the OP was infracted to let him know about that.
It didn’t have any consequences to the account.

Please stop discussing the moderation and speculating about reasons for infractions, it’s only of the concern of the user who got it. He could have asked the moderators/ CCs why he got infracted. The reason is described in the infraction, too!

Posts regarding the moderation will be removed from this thread.

Apparently you are not allowed to use Anet, ArenaNet, or variations thereof, as they see it as a “call out”.

This is true. Please read the code of conduct, maybe it will clearify things before you complain about the moderation and/ or insult the community team. Thank you. https://forum-en.gw2archive.eu/forum/rules

Greetings

Now that is a bit rude and not a nice way to communicate with people. Using a kinder, more friendly language wouldn’t hurt anyone..
Anyway agreed with OP.

He is probably just annoyed that people were naturally taking the stance that the op was being silenced for speaking out against the “evil” corporation and wanted to stop the misinformation before it got out of hand.

No WvW content updates since release. Why?

in WvW

Posted by: psyt.9415

psyt.9415

A-net, please do realise that this is a very substantial part of your player base that you are neglecting. This is a player base that could very well become the very core of the game if you execute a proper world pvp mechanic. You got a responsibility for us aswell, not only the pve part of the game.

PvE part of the game bring more Gems than WvW, is the truth.
A this point i’d prefer the monthly bill…..

True. Sometimes I wonder just how much of our demands aren’t met just due to the fact that this game doesn’t bring in monthly sub revenue. Where do they draw the line with updates if the cash shop isn’t bringing in that much money either I wonder.

I am becoming concerned

in Guild Wars 2 Discussion

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psyt.9415

I don’t see how Nexon has such an influence in NCsoft though last I looked freaking NCsoft was like 167,000 won. Nexon bought a 14.7 percent share that doesn’t give them majority hold. It’s kind of weird because NCsoft is like worth $100+ a share. Where as Nexon is like 11 bucks a share. Shouldn’t NCsoft be buying Nexon?

Mostly it’s NCsoft, due to their stock dropping like crazy. Foreign investors are pulling out. Nexon just took a bite because their stock is dropping. Now investors want a return.

Personally I’d buy Nexon stock over NCsoft. Just buy low with Nexon and wait for Nexon to buy at least 50% of NCsoft, and you’ll be rich.

I don’t think you should be giving investment advice when you fail to understand basic stock concepts like number of issued shares and market cap.

What he said doesn’t make any sense but the enterprise value for Nexon is indeed quite a bit larger than NCsoft’s even though NCsoft’s market cap is higher.

(edited by psyt.9415)

I am becoming concerned

in Guild Wars 2 Discussion

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psyt.9415

Also Jonathan Sharp gave the reason they don’t post on the forum as much.* They do read it all, and I suppose it’s nice when they come on here check every thread with a “I read this we are taking it in consideration”. Though I’m questioning the added value to that.

If they were actually going to discuss every single detail someone puts up here, then they will never fix those bugs.

Lol designers don’t fix anything, they just make programmer’s lives hell.

They don’t post here because 1) the PR department ties their hands and 2) they barely care what you think, their design is perfect!

Yes I work in the games development industry.

Number 2 depends on if they go by Agile or Waterfall. I think that they probably do take a lot of our feedback but they have to mull it over in the boardroom to see if what we want is feasible and of course their could be other barriers or higher ups giving them directives which could affect what they are even allowed to change, who knows now that Nexon is involved.

Ability progression like GW1

in Guild Wars 2 Discussion

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This would be the only thing that makes GW2 interesting but they won’t do it. And Ditton, some skills could be used for certain parts of a dungeon or area. In GW1 you didn’t just choose a random set of skills and be able to clear any part of the game lol they had certain functions, like if an area was heavy with ranged you build against it, if it was heavy melee you build against it. etc.

It just makes the game less boring, that’s all. The current skill/build system is just atrocious idk how anyone can enjoy it sticking to one build forever… to each his own I guess. One of the things I loved about WoW was it used to be pretty great with talent specs, you could just play the way you wanted in vanilla and build as a hybrid if you wanted but now they are extremely linear like GW2 is. Idk why games keep going for linear, it’s not interesting at all. More builds and skills to choose from can only bring good to the game, there will always ALWAYS be balance issues in an MMO so that should not even be a topic of discussion honestly.

I have to think balance was the reasoning for why the game is the way it is. Anet’s aspirations of being an esport means that they have to have a limited amount of skills to balance around. I think they were hoping this game would catch on like League of Legends which only has 4 abilities per character. Difference is this game doesn’t have a double digit amount of characters to play to make up for it like LoL so I think they are fooling themselves and hurting the game at the same time for everyone else by not drawing from their experience with GW1.

They would be in a lot less hot water with the player base if we were hunting down new sword attacks for certain builds rather then having to grind out new gear.

No WvW content updates since release. Why?

in WvW

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psyt.9415

How would you add content to wvw without decreasing the focus in & population in existing areas?

I was thinking introducing different map layouts, instead of the way it is now with 3 of them being the same would help spice things up. Instead of having a copy representing each server they could just start them all start neutral npc held, then what ever server goes in to cap it owns it after that. I think that having only 1 copied 3 times is a bit boring.

looking at more guild pride type things as well like a public trackable page of keep caps and kills and other stats per guild with a world ranking like the Camelot Herald from Daoc would help to give progression and competition goals with out actually introducing any grind. Guild crests on capes and shields or guild colors on armor etc. to increase guild pride and participation in WvW.

I am becoming concerned

in Guild Wars 2 Discussion

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psyt.9415

I don’t even mind the game having lofty progression goals if the content was fun enough to keep me interested. The game for some reason just isn’t that fun. Started off good but it doesn’t seem to have legs to keep me interested like other MMO’s have had in the past. I feel like the quests are extremely generic. Dynamic quests have been done better in other games and WvW and pvp just doesn’t have the same appeal as it did in Daoc.

I really think they should add capturable abilities to the game like GW1 and throw them on old dungeon mobs so that people have a reason to go back there, or to obscure parts of the world. It also could help with the boredom. I have a hard time staying interested in a class for very long in this game, could just be my perception but I just don’t feel like there is enough abilities for the weapons types I prefer using and there should be more than 5 per weapon. This could be achieved with stances.

WvW should have different map layouts for each section. I think that having only 1 copied 3 times is a bit boring. They need to look at more guild pride type things as well like a trackable page of keep caps and kills and other stats per guild with a world ranking like the Camelot Herald from Daoc. Guild crests on capes and shields or guild colors on armor etc.

No WvW content updates since release. Why?

in WvW

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psyt.9415

Moved on to what? This is the only gig in town for WvW unless you want to go back to Daoc. I came for the WvW but realistically there isn’t any where else to go so you’ll have to wait like everyone else.

Planetside 2

Far better fix for massive scale combat than WvW.

Not really the same thing. It’s a sci-fi fps. I don’t particularly enjoy Planet Side 2 that much either from what I have played of it. I think GW2 is safe till the Elder Scrolls MMO at this point for fantasy non fps WvW just because its the only gig in town besides Warhammer or Daoc (no one plays these anymore) that offers the type of game play I am referring to.

(edited by psyt.9415)

No WvW content updates since release. Why?

in WvW

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psyt.9415

Gw2 was just picked up by a professional gaming league and a WvW update is confirmed in February.

February?

Six months post release?

WvW will be dead by then and the people who would have been most interested in it will have moved on. Many already have.

Moved on to what? This is the only gig in town for WvW unless you want to go back to Daoc. I came for the WvW but realistically there isn’t any where else to go so you’ll have to wait like everyone else.

Ability progression like GW1

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psyt.9415

I was thinking that I honestly do like character progression but I don’t really enjoy gear progression. Is there a possibility of bringing in quests , dungeon running, pvp or rare monster killing that allows us to get more abilities we can shuffle into our weapon skill slots or even quests to unlock different weapon sets for classes. I enjoyed creating custom skill bars and builds in GW1 and I think that is sorely missing from this game. I know this game has aspirations of being an E-sport but I am not sure if that is even a reality at this point and some variety in skills would be welcomed. Part of the longevity of GW1 was character builds and it just feels kind of limited in this game.

I think people would be more receptive to this type of progression rather than gear grind. The reason being is that these new skills would be balanced against the base skills so that its more of a build variety flavor rather than power creep. You could even tie some of this crap to cash shop and make it profitable. For instance a skeleton skin for necro blood fiend or something etc

This is no different than weapon progression to me. Its just a way to mitigate enemy damage or do more damage, it provides no abstract difference to my character at all outside of using different skills to fulfill the same result. Im goal oriented, this progress serves the same purpose and thus is the same to me.

give me an army to raise, a ship to sail, let me overtake cities, build a castle that actually is mine and gets attacked by enemy npcs, let me find a merchant who sells rare items or just about anything that does not affect my character’s ability to kill things directly.

Yea that’s the point ability/spell/weapon progression like GW1. More abilities. Why do you even play a game with classes or anything outside of attack if you have such a distilled simplified view on them? All abilities and classes are is “another way to do damage or mitigate damage” as you put it. That doesn’t mean people don’t enjoy different ways to achieve the same result. Other wise whats the point in any form of class or ability? I understand your looking for some sandbox features here but that seems like a pay for the box type of content vs what I am asking for which should be doable before any expansions come out.

I dont want to earn what you are talking about, I think it should just be there as part of the character customization just like vanity. I dont consider any of that progression, it doesnt enhance my character or my quality of game time. You asked for other perceptions did you not? This is my perception. And abstractly I dont see a difference between classes, except that you choose “the engine” to mitigate or do damage. Skill and items are no different, they are affects to your character that affect game play, I would prefer something more if we are talking actual progression and not simply character customization.

Maybe not for you I guess but I suspect that there are a lot of people that miss this part of GW1 and I am appealing to this crowd not you apparently.

Ability progression like GW1

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psyt.9415

I was thinking that I honestly do like character progression but I don’t really enjoy gear progression. Is there a possibility of bringing in quests , dungeon running, pvp or rare monster killing that allows us to get more abilities we can shuffle into our weapon skill slots or even quests to unlock different weapon sets for classes. I enjoyed creating custom skill bars and builds in GW1 and I think that is sorely missing from this game. I know this game has aspirations of being an E-sport but I am not sure if that is even a reality at this point and some variety in skills would be welcomed. Part of the longevity of GW1 was character builds and it just feels kind of limited in this game.

I think people would be more receptive to this type of progression rather than gear grind. The reason being is that these new skills would be balanced against the base skills so that its more of a build variety flavor rather than power creep. You could even tie some of this crap to cash shop and make it profitable. For instance a skeleton skin for necro blood fiend or something etc

This is no different than weapon progression to me. Its just a way to mitigate enemy damage or do more damage, it provides no abstract difference to my character at all outside of using different skills to fulfill the same result. Im goal oriented, this progress serves the same purpose and thus is the same to me.

give me an army to raise, a ship to sail, let me overtake cities, build a castle that actually is mine and gets attacked by enemy npcs, let me find a merchant who sells rare items or just about anything that does not affect my character’s ability to kill things directly.

Yea that’s the point ability/spell/weapon progression like GW1. More abilities. Why do you even play a game with classes or anything outside of attack if you have such a distilled simplified view on them? All abilities and classes are is “another way to do damage or mitigate damage” as you put it. That doesn’t mean people don’t enjoy different ways to achieve the same result. Other wise whats the point in any form of class or ability? I understand your looking for some sandbox features here but that seems like a pay for the box type of content vs what I am asking for which should be doable before any expansions come out.

Ability progression like GW1

in Guild Wars 2 Discussion

Posted by: psyt.9415

psyt.9415

I was thinking that I honestly do like character progression but I don’t really enjoy gear progression. Is there a possibility of bringing in quests , dungeon running, pvp or rare monster killing that allows us to get more abilities we can shuffle into our weapon skill slots or even quests to unlock different weapon sets for classes. I enjoyed creating custom skill bars and builds in GW1 and I think that is sorely missing from this game. I know this game has aspirations of being an E-sport but I am not sure if that is even a reality at this point and some variety in skills would be welcomed. Part of the longevity of GW1 was character builds and it just feels kind of limited in this game.

I think people would be more receptive to this type of progression rather than gear grind. The reason being is that these new skills would be balanced against the base skills so that its more of a build variety flavor rather than power creep. You could even tie some of this crap to cash shop and make it profitable. For instance a skeleton skin for necro blood fiend or something etc

If you could add one weapon to each class

in Guild Wars 2 Discussion

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psyt.9415

I want pole arms and spears. Claws would be nice too.

population and state of gw2

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psyt.9415

Its a large enough sample size to be some what representative of popularity. League of Legends is the most played game in the world and that is represented on there. Tons of people still play the original Modern Warfare and that’s on there. Obviously you can accurately predict a trend that GW2 being in the top 5 with games like those and Diablo 3, probably means GW2 is still pretty popular.

Looking at Steam stats DOTA 2 has around 170,000-200,000 players a day and that’s good enough for 10 on Xfire so its safe to say that GW2 sees more then that in a day since its sitting at 5 on Xfire.

Personally I barely play it. I actually started to get bored after the first few beta weekends lol but still bought the game knowing full well I probably would only last a month or two. That doesn’t mean that others aren’t playing it and its not fun though. I just would rather they let us do skill and ability hunting for progression like GW1 rather than gear grind.

Most people I’ve seen on xfire play multiple games. Which naturally results in them playing less of xxx game. It’s a sample, but it is a biased one. A couple years ago some youth political group wanted to make marijuana legal in Austria. They did a survey and, what do you know, based on their sample 90% of the population agreed with it. How did that happen? Easy, they only asked students. They picked their sample from a part of the population prone to be biased and got their results. The opposing group retaliated by going to retirement homes and getting the exact opposite result.

The only people who can provide reliable information are ArenaNet. No surveys or external sites can come even close to the real numbers or the real trend. For all you know, 100 000 people who don’t use xfire returned to the game while 1000 people who do use xfire left.

I had a long post typed up and it got wiped by accident but needless to say. You can represent a population using representatives of personas in the demographic you are testing and it will actually turn out very accurate. By your logic no focus group or user testing or survey would ever be relevant and we know that’s not true, they are very relevant. Your first comment about people playing other games introducing bias makes no sense either.

You either play the game or you don’t. If the data shows you are playing something else instead than that is still an accurate representation of your interest level. If I got 5 games and I am playing them over GW2 than it just means my interest is lower in GW2 than these other games.

your analogy on students is correct but Xfire has millions of users which are game players and the ones represented are owners of GW2 so its actually a accurate demographic of the population and if you notice the trends present on Xfire they DO mirror online gaming trends even Forbes has noted this.

Modern Warfare, Diablo 3, League of Legends are all top played games and this is shown on XFire as well, no one can dispute that, the trends present on Xfire are pretty kitten similar to the reality of online game statistics. When you get a large subset of data like this you get relevance from Xfire by applying the trends on it to what we know from other tracking sites like Steam and press releases by other games. If we know that LoL, Modern Warefare and DOTA2 are some of the most played games in the world online right now and Xfire shows GW2 in the top 5 with those names, you can bet the trend is similar for this game as well.

Xfire doesn’t discriminate you get, young, old , different nationalities and a large amount of users world wide. I’d say it is very representative of the gaming population, and as I said last paragraph it shows in its accurate rankings of highly played games that the sampling is representative. Do Xfire gamers have significantly different habits than non Xfire users? Defining a bias as being Xfire users vs non- X-fire users makes no sense because Xfire users are still representative of the gaming population. That’s like saying a polls data is irrelevant because it only asked online respondents not those that use pencils.

(edited by psyt.9415)

population and state of gw2

in Guild Wars 2 Discussion

Posted by: psyt.9415

psyt.9415

Here it is Sunday 11:55pm, Lion’s Arch is in overflow, there’s a queue for WvW and my guild has 40+ people online

Game is busting at the seams popular.

go anywhere else but LA. 200 people on a server isn’t much. Thats all it takes to make LA go overflow.

But we have already established GW2 has more people playing than Black Ops 2 (PC) and Diablo 3 looking at data from two separate data sets (Steam and Xfire). What more do people want?

population and state of gw2

in Guild Wars 2 Discussion

Posted by: psyt.9415

psyt.9415

NM I read the report wrong its 46 million KRW in sales revenue.

(edited by psyt.9415)

population and state of gw2

in Guild Wars 2 Discussion

Posted by: psyt.9415

psyt.9415

Population dropped severely after the last event was over, that’s to be expected but I personally am going to take a break (after WvWing incessantly) until they alter how Ascendant gear is obtained.

when u say population dropped severely, how do you know?

http://beta.xfire.com/games/gw2

Wow so based on that data Gw2 got about 6m players now?

I mean what that show us is Gw2 has 4k players player 17k hours per day. we dont know how many players Gw2 has but we know how many players WoW has

according to that: http://beta.xfire.com/games/wow
WoW has 6k players playing 29k hours.

That makes Gw2 having 60% less then WoW, WoW has 10m players so gw2 must have 6 million players… amazing! wonder why they never announced reaching the 6m mark.

/sarcasm

Can we please stop with the meaningless xfire data ?

Nobody said that everybody uses x-fire, but its one of many indicators and it clearly show the direction. Ascended gear brought no benefit to the game.

The only thing xfire shows is that it isnt reliable source of information.

What are you going to base yourself opinion on? number of players? The highest I remember xfire was 7k players and how its 4k players. But what does that mean? that population dropped by 50%? that those 7k players dont play every day anymore? Does it mean players uninstall xfire? Does it mean they’re playing for a different location?

When we take a game like wow though that we know the actual number of in this period of a month we see a 20% drop in hours played. If that declining number would be any indication what so ever of a decline in player base subscription would have fallen yet we know they have not! (and btw if you looked at xfire the week MOP launched it was 120k hours so WoW subscriptions would be close to 2m – 3m now if there was a direct relation like people are implying.

Seriously Xfire provides no usable data whatsever!

Its a large enough sample size to be some what representative of popularity. League of Legends is the most played game in the world and that is represented on there. Tons of people still play the original Modern Warfare and that’s on there. Obviously you can accurately predict a trend that GW2 being in the top 5 with games like those and Diablo 3, probably means GW2 is still pretty popular.

Looking at Steam stats DOTA 2 has around 170,000-200,000 players a day and that’s good enough for 10 on Xfire so its safe to say that GW2 sees more then that in a day since its sitting at 5 on Xfire.

Personally I barely play it. I actually started to get bored after the first few beta weekends lol but still bought the game knowing full well I probably would only last a month or two. That doesn’t mean that others aren’t playing it and its not fun though. I just would rather they let us do skill and ability hunting for progression like GW1 rather than gear grind.

Any way to get a refund for this game?

in Account & Technical Support

Posted by: psyt.9415

psyt.9415

And I never expected it to work 100%. However, I did expect it to run for more than 5 minutes without going to a black screen and crashing.

If this is on a Mac book then it is probably just over heating. I had the same kitten happen to me till I changed the thermal paste.

Endgame lacking challenge? Play the other side.

in Guild Wars 2 Discussion

Posted by: psyt.9415

psyt.9415

This is in Lotro it’s called monster play. If anyone wants to give it a try Lotro is also free to play. Its actually a neat concept in that game you can lvl up and have different skill trees depending on what monster you are.

Next gw2 Expansion Class?

in Guild Wars 2 Discussion

Posted by: psyt.9415

psyt.9415

I want ritualist it was a lot of fun and there is room for another defensive buffer type class with pets. Ranger spirits don’t play like Rit at all nor are they even useful currently.

People saying monk and dragoon I doubt it.

No because WoW just did it and thats kind of a me too attitude to take which would be bad for PR right after Mists has released. Maybe in the expac after the first one it would make more sense.

Dragoon no as well because it is a direct rip off of Final Fantasy which is their intellectual property.

A Rational Balance Thread

in PvP

Posted by: psyt.9415

psyt.9415

“Sweet Rangers are balanced because we can use trap builds”. I don’t know about the rest of you but I would like to have at least 3 viable builds. It wouldn’t even take much just pets being able to attack while moving, fixing spirits, fixing 1h sword animation so your not rooted and giving GS a bit more dmg. It actually seems like the swift on shortbow doesn’t work either since the last patch.

I am sure most of us would just like the bugs fixed and I don’t think anyone can say the game is near perfect balance with so many things broken or bugged on every class.

[Warrior]18k HB on Chief. Possibly the highest raw HB that can be achieved. Can anyone go higher?

in PvP

Posted by: psyt.9415

psyt.9415

Well in a-net’s eyes it’s a very well balanced ability that can 1shot ppl.
As for PW hitting for 6k omg OP got nefed to the point that auto attack hits harder…

Keep posting stuff like this, don’t worrie warriors will never get nerfed and we all know why…

Your forgetting the entirety of the thief’s kit which is what makes PW bullkitten. I can at least see the warrior charging at me and react.

Kill/Death ratio

in PvP

Posted by: psyt.9415

psyt.9415

lol “Rage Quit” stat tracking hope that doesn’t happen in Hot Join. Sometimes I can feel a new build not working me and i’d rather jump back to mists and retool then suffer through a whole match.

Are rangers really that bad?

in Ranger

Posted by: psyt.9415

psyt.9415

Let me paint a picture. I’m running to meet my guild’s zerg in WvW, and I literally meet a warrior face to face. I’m not super geared out but the majority of my stuff is exotic. He has a rifle I have my shortbow and my Murellow. I start to flank and unload on him with Quickening Zephyr and Crossfire. He hits me with 4 shots, and finishes me off with a 9k killshot crit. He never even switched to a melee weapon, never even tried to close the gap, and had 3/4 of his health left.

Warriors should not be able to out range rangers, but this is the state of things right now.

Evade his Volley, Evade his Killshot. I’m not sure why you’d be getting hit by a kill shot if it was just you and the warrior, it’s pretty easy to see long before it goes off. Sorry, there might be an argument in some respects on ranged warriors vs ranged rangers, but this isn’t it. You should have longer range, kite better, and the warrior has more to evade – crossfire constant bleed, crippling shot (which if it lands will slow him allowing your pet to hit him and apply bleeds), and if you’re flanking, concussion shot.

Why would you be running alone with a murrelow? So you can poison field any potential threats?

Frankly, this whole warrior vs ranger thing is getting a bit overblown. Yes a warrior does a lot of ranged damage, a lot of it is easily avoided. Yes a warrior has more viable ranged options than ranger has melee options, but you’re comparing straight dps to versatility.

To sum up, if you’re losing to a rifle warrior as a competent ranger, you need to adjust your approach, not call foul.

I find shortbow thieves worse myself. Tons of mobility, stealth, thieves guild elite, cantrops on roll which stack some some great bleed dmg. Then if they feel like it they can cloak and dagger, steal and then backstab you. If you run they can infil arrow after you.

Are rangers really that bad?

in Ranger

Posted by: psyt.9415

psyt.9415

Yea I wish they would roll out the bug/pet/spirit fixes in a more timely manner. Then we can actually see where we stand.

This is getting old...

in PvP

Posted by: psyt.9415

psyt.9415

Because rogue class style is all or nothing : They burst and kill OR they get killed.
If you dont give them high burst then they only have stealth so no one would play them but to spy/scout the ennemy.
You already have warrior as melee dps/support, where do you put the rogue if not assassin role ?

I am not concerned with their burst I am concerned about the mechanics behind how they achieve it. In other games stun locking or perma stealth made it unfair. In this game its how easy it is to pull off each weapon sets optimal combo added to the escape mechanics of the class.

If they reworked thief to be as hard to play as ele or eng then I wouldn’t have an issue with it because for people to achieve what they are doing now they would have to be really good and I can respect that.

Thief Glass Cannons etc. Stomping SPVP (it's a mess guys)

in PvP

Posted by: psyt.9415

psyt.9415

Okay but the hierarchy of importance in capping a point doesn’t really address the fact that those two classes have an easier time getting up from downed than others do. Having people beating on me and being a sitting duck also doesn’t really address the fact that these two are still harder to stomp. Its not balanced that is my point.

This is getting old...

in PvP

Posted by: psyt.9415

psyt.9415

Nope, try again. That type of game play should never be supported. Killing someone without them having a chance to fight back is poor design.

Poor design repeated in every mmo that has ever had a thief class. Why is that? It feels like developers are so uninspired on how to make a thief class with out it being Op as kitten.