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a bit of help for my build

in Thief

Posted by: reinforever.8902

reinforever.8902

Yeah I agree a lot about movement speed when running d/d setup. There are actually a few more better choices for d/d build http://youtu.be/vmTybvMeAU4 check this out, if you take a look closer you’ll have almost permanent swiftness. Running 6 in crit would guarantee you higher burst but with this build it provides more in my perspective.

Was running 26006 for a while and I had a lot of fun with trickery, then I swapped to d/p since it fit the trait setup a little more and then the most recent change before that was back to d/d and then to 26600. Trickery has a lot of utility and I like it but i can’t justify losing 300 prec and 300 ferocity plus the traits (from crit line) for trickery

My first roaming vid!

in Thief

Posted by: reinforever.8902

reinforever.8902

This video is kittening awesome. That first outnumbered fight was pretty epic. Love the music choice too. I’m also new at making roaming vids so I’m not sure if my opinions will mean much but the only things I would change are cut down on footage of running around maybe (you can just put in a quick text slide to explain what happened if it’s necessary), and to give us more of those awesome outnumbered fights. Pretty interesting build, I dig it. Would you mind giving my video some tips/pointers as well? :o https://www.youtube.com/watch?v=7Tv-e8qmOvM

a bit of help for my build

in Thief

Posted by: reinforever.8902

reinforever.8902

http://en.gw2skills.net/editor/?fZAQNAoYVl0Mp0pVOx7J8PNBNRsdVXE31rzaFA-TVCFABVfEAA4BAclSQkU+JwJAAF1fyQfAO7PswhAAA-w so here is what i currently run on my main thief (yes I have 2). This one has always been a set in stone build I dont want to change because it works so well but I think the change is finally upon me. Just want to get some insight from a few others. Here’s a list of changes I want to make and You tell me what you think about them.

-withdraw to hide in shadows
I want to make this change because more access to stealth is more appealing than the evade/higher heals. I think for a SA build the stealth is a good alternative because I get the regen, also the Dmg condi clear is very very appealing.

-Change runes of speed out for rune of the pack (will work out better with some of the other changes I want to make). Good stat boost, fury, might, swiftness, and swiftness duration.

-Take the two points out of power line to put into Trickery and pick up TotC. I know I lose the poision application and the damage from steal, but I think I want to use steal a little more utility wise instead of just burst dmg. Picking up TotC makes the rune of the pack worth it and gives me the 100% fury and swiftness (swiftness is nice because sometimes people just outrun me when they have swiftness and I miss my Cnd).

-Swap out my infiltrators signet for blinding powder, and changing the two traits in crit line to pick up side strike and practiced tolerance (or furious retaliation). I think I like more access to stealth because it will help me survive in outnumbered fights a little better. I lose out on one of my gap closer but if I’m in stealth I can gap close without being seen and it will help me regen and condi clear. The trait changes are obvious since I wouldn’t be using any signets anymore.

I dont have my heart set on any of these changes, but one thing that is a must have for me is movement, if i dont have high swiftness uptime or 25% movespeed then I feel I am too slow for combat and too slow to chain CnD. I’m open to different rune ideas and putting the 2 points in acrobatics although i dont think that would be as good an idea as thrill of the crime.

Thoughts, ideas, and suggestions please!

WvW roam d/p build. What stats to focus on?

in Thief

Posted by: reinforever.8902

reinforever.8902

I would recommend either full beserker gear or berserker with some valkyrie pieces mixed in. one has a little more hp but gives up some crit chance (which could be accounted for with hidden killer). I personally prefer berserker because it increases overall dmg.

Skyfell Rogues [SKRG] Yak's Bend WvW

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Posted by: reinforever.8902

reinforever.8902

Update! I just made an outnumbered/roaming video with a guild mate as recruitment propganda! Please check it out :p

D/D roaming/outnumbered video!

in Thief

Posted by: reinforever.8902

reinforever.8902

Go easy on me here, it’s my first time trying to do a video like this.
But all in all it was really fun making this and figured a few others might enjoy watching
https://www.youtube.com/watch?v=7Tv-e8qmOvM

Rifle is cool and all...but staff?

in Thief

Posted by: reinforever.8902

reinforever.8902

I want a melee Staff. With a mix of Acrobatics and some stealth possibly.

Skyfell Rogues [SKRG] Yak's Bend WvW

in Looking for...

Posted by: reinforever.8902

reinforever.8902

My guild, Skyfell Rogues, is looking for some dedicated members that we can share fun times with. We’re a Yak’s Bend wvw focused guild that focuses on roaming and havoc that does some pve on the side. Experienced and new to the game both very welcome. Only two requirements, one is you must be on Yak’s Bend and two you must rep us 100% while you are in WvW.

A bit about the guild:
-Roughly 80 members total with about 30 members that are on almost daily
-We have our own Teamspeak
-The guild upgrades are near 100%, need to finish the missions section off
-We have both younger and older people ranging from 16-40
-We have raid nights every friday and try to do missions every saturday
-We’re funny

So if you think you would be a good fit and are interested send me and ingame mail or whisper (sometimes it’s hard for me to keep up on the forums)!

D/P Permastealth.. beats all?

in Thief

Posted by: reinforever.8902

reinforever.8902

[quote=4787270;Reaven.3958:

Theives will tell you to use your weapon skills/utilities to prevent them from getting into stealth in the first place. Interrupt the stealth procs and burst as much as you can between.

Considering most interrupts (unless ur a build lucky enough to have one on a weapon skill) often have cd’s of 15-30 seconds, while black powder -> heartseeker can be spammed as long as initiative is available (which it always is with these builds that are traited/skilled for initiative regen), this isn’t a very appealing argument. Already attempting to do so as there’s nothing else really available aside from the aoe spam, but yeah… not exactly effective or balanced for the rate at which a thief can stealth.

[/quote]

Coming from a d/p thief, that couple of seconds between the black powder and heartseeker feels like a lifetime. There’s plenty of time there to interrupt the stealth. If you are successful then they are down 6-9initiative (6 if you interrupt before the hs, 9 if you interrupt during), and if they are traited for shadow arts they probably dont have the extra 3. This means they will be left with about 4 initiative. Thats quite a bit of time to get some burst in or blow some of their utilities.

Notice my build senpai d/d roaming

in Thief

Posted by: reinforever.8902

reinforever.8902

Don’t know if it was intentional or not(Helly switched it out for you) but you have long reach instead of BT, meaning you have no access to vigor, feline grace, or stealth on your skill bar. This is a very burst or die build.

Annnnd another thing I forgot to mention, addition of boonsteal (Guardian aegis ruining the burst is no fun) and vigor should be weighed with the current longer steal. The distance lost can be overcome by using a sb 5 to get into range for the burst prior to combat and in combat you have a multitude of gap closers which allow you to stick to the target without the longer range.

Helly you in game right now? I’m on yb and wanna talk in game if thats okay.

Notice my build senpai d/d roaming

in Thief

Posted by: reinforever.8902

reinforever.8902

As for the math section of your post, it’s 21 precison per 1% crit chance so it’s actually a little closer to .4761…… I calculated it out and swapping all the armor and weapons to assassins from beserker i only lost out on 85 power to get the full 100% crit chance (which is very very very satisfying to not have to rely on rng). I do want to keep the Sigil of accuracy however because if i go swapping more beserkers pieces to assassins i start to lose too much power to make the crit even worth it.

Should’ve mentioned that my math section was mainly a hypothetical situation. Was talking about the pure prec/power gain/loss from exchanging a piece (the +/- 10 was obtained from glancing at changing gloves from zerker to assassins). It is late so very likely I made a mathematical mistake as well.

I totally agree with the food choice, the cost benefit from the highest tier is a bit out of proportion. Another choice could possibly be life steal food (omnomberry ghost ~10s per 45min). Gives +70 prec (so I suppose around 2.5% crit chance assuming that 21 prec per % crit is right) along with the 66% chance to life steal on crit (1s icd). Would give some more survivability while giving you comparable damage to the highest tier I posted (this claim is completely unsubstantiated btw, but the prec difference is somewhat small, and you gain a 325 hp steal which would probably be proccing on or close to on cd). An added benefit is you get a kind of cool ghost effect from the food on your character as well!

Also I totally forgot to mention an alternative to technobabble, Signet of Agility. 180 precision for the passive gives ~8% crit chance increase when its not used (free swap out of the accuracy sigil maybe?) and has a solid active for 2 additional dodges and a condi cleanse.

That food is PERFECT for the build, and worth swapping a few more gear pieces to make up for the lost prec.

Notice my build senpai d/d roaming

in Thief

Posted by: reinforever.8902

reinforever.8902

http://gw2skills.net/editor/?fZQQNAoYVl0Mp0pVOx0N8PNBNBt9wbQE8OMfpMaFAA-TVDBABgcEAqRfwoqgAxDAQiTAAWKPA4QAArSQcUfgIVIKa/hHMBVmSsAAIAszduzduzkCYURWA-w

Well first off, 100% crit chance really isn’t optimal. However, operating under the assumption that you want a build that has 100% crit chance (or pretty close), a few small changes.

Food Change: If you really want to make the build have as much potential burst as possible, change it to the +prec +fer food I put there. Its crazy expensive, however will help coverup the loss of the accuracy sigil.

Sigil: Changed from accuracy on d/d set to air fire. You’re critting out the kazoo, but you’re only utilizing the air sigil? Nope use either fire (if you want to max burst) or blood (for a little more sustain). On SB, I didn’t make a change, but swapping accuracy for energy will help you rolliepollie out of bad situations.

Traits: Dropped Furious Retaliation and picked up critical haste. Technically your fury uptime is 100% with the runes and TotC, so the +10s fury on 50% hp of target is kind of meh, especially when considering the benefits of being able to burst even faster on the first target with the introduction of haste.

Armor/Jewelery: Made a few changes, I forget really I suppose just cross compare with your previous link? It was all mainly around the assumption you need 100% crit chance with fury, eventually I just said screw it and decided 97% was good enough for me.

After all that, unless you have a great desire for 100% crit chance w/ fury, I highly recommend a value of around 50-60% base crit chance which goes up to 80% with fury. It allows for a larger amount of power, which makes up for the somewhat diminishing returns on crit chance.

Quick math to explain that logic as well, lets say swapping out the gloves from berserker to assassins gives a swing of +/- 10 for the main stat, ie you lose or gain 10 power/precision. If I’m going from assassins to berserker I lose 10 prec (a change of just around 0.41%) and gain 10 power (a change of 0.48%). A small difference based on numbers themselves, however its actually a difference of 15.7% within the rare percentage differences.

Thank you much for your very thought out post! Good catch on furious retaliation, I havent tried out the haste but I’ll give it a shot. I agree with you in the sense that 80% (with fury) is a solid ammount to go for, but at the same time i figured why not go all the way. I actually put all those infusions in the trinkets in order to save the money on the food to get the one tier lower. As for the math section of your post, it’s 21 precison per 1% crit chance so it’s actually a little closer to .4761…… I calculated it out and swapping all the armor and weapons to assassins from beserker i only lost out on 85 power to get the full 100% crit chance (which is very very very satisfying to not have to rely on rng). I do want to keep the Sigil of accuracy however because if i go swapping more beserkers pieces to assassins i start to lose too much power to make the crit even worth it.

Notice my build senpai d/d roaming

in Thief

Posted by: reinforever.8902

reinforever.8902

I think that Sigil is only for stun. Also, you may want to try out off hand pistol to get stealth that does not rely on CnD. Your build is a little stealth lacking.

agreed on the stealth lacking. also at the same time though d/p is a lot less burst

Notice my build senpai d/d roaming

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Posted by: reinforever.8902

reinforever.8902

100% CRIT I’LL FXCK YOU UP M8.

Okay well most of the time anyways, I need the fury to get to that 100% and get it three ways with this build. I’m really really really really squishy so I die when people look at me wrong. Suggestions are appreciated. Technobabble could change, but I was wondering what people would think about using it to try and get my massive burst in while they have 4 seconds of daze (including daze from steal).

http://gw2skills.net/editor/?fZQQNAoYVl0Mp0pVOx0N8PNBNBt9EGeE8OMjpMaFAA-TlCBABgcEAqRfAEPAAsU+BwpAAWlg4o+CRqQU0+DPYCKAACA7cn7cn7MpAWVYE-w

[SKRG] Yak's Bend WvW!! Join NOW

in Looking for...

Posted by: reinforever.8902

reinforever.8902

Bump please

//15chars

I need a build?

in Mesmer

Posted by: reinforever.8902

reinforever.8902

Might aswell keep this simple at this point.

You need a solid roaming build.

You need to watch a youtube/instructional on how to play it effectively.

Mesmer is an amazing class. Unlike Thief, but that’s beside the point :p

I figured as much, but Thief is an amazing class to me, but that’s beside the point :p

Can you say why full zerk shatter is lackluster for you? it’s as balls to the wall as a 66200 D/D thief.
I roam on shatter mesmer almost every day, and i get a huge amount of pleasure from killing thieves from 90% to 0 inbetween heartseekers. There’s also picking off the slow eles and necros from the back of enemy zergs which can be enormous fun if you use portals to escape.

Mainly because you can see the damage coming from a mile away. The only time I ever get hit by a full shatter burst or even most of it is when I don’t see them walking up to me (which is pretty rare) and basically whenever I play mesmer I think in my head “why am I not just playing thief, I could be doing this way better with thief”

Regarding the escapeability, I think you need to get used to the playstyle. With shatter you need to be careful with choosing fights and WHERE you fight, open field is a nightmare, I often hang around cliffs and larger obstacles so I can phase retreat and blink to where they cant reach you. With a glass canon build like shatter you need to go in blast and then gtfo of reach and then back in. If it’s a longer fight all your stealths might be on cooldown and many opponents so you need environment to help you out.
Damage wise we’re ok, I mean you don’t see hits like 12k in ONE hit but maybe several 2-5k hits in a serie, AND they’re AOE. The best feeling is to stealth attack a group of clothies and shatter them to oblivion. Check out how Vash do it on youtube.
https://www.youtube.com/watch?v=elvgwG8CCKo#t=68

Thank you for posting something pretty helpful instead of boasting. That was an awesome video. All that AOE just destroyed those guys. Any idea what his shatter build looks like? I think the main reason why I say I feel like their damage isn’t reliable because you need all those illusions to either be close to the target or they have to run to them, and when they start running to you it’s pretty obvious a shatter is incoming. However I don’t discredit their damage when they can land it and I know it’s superior to thief in terms of 100-0 in one swoop. I play a little more of a sustain thief 2/6/6/0/0 so I know I can get away when I want to and so I can take on groups. I know all about using terrain to your advantage (thief sb #5) So maybe I just need to practice on my escapes.

I need a build?

in Mesmer

Posted by: reinforever.8902

reinforever.8902

I made a mesmer thinking it was going to be this awesome class that I have a lot of fun with with ports and such in wvw, but here I am and I have no idea wtf I’m doing. I dabbled in a PU stealth condi build for a while, ultimately deemed it ineffective for roaming (my favorite thing to do), before switching to a full zerk shatter build and found it to be lackluster. I main thief and love everything about that class, it fits every part of my playstyle perfectly, which sucks because i thought mesmer would be like a caster type thief. It doesn’t have the es-capability thief has, and the damage feels a lot less reliable. Maybe I was just playing it wrong, actually I’m hoping for this because I really want to love this class and make it my main alt.

So remember, focus is wvw roaming! Let me know guys.

What's the way to go for D/D?

in Thief

Posted by: reinforever.8902

reinforever.8902

You said you use 26600 as a build and can’t live without executioner which you can’t have, that’s why I wondered.

I can have it because executioner comes from 6 points in crit strikes. maybe you’re confusing it with a different trait.

What's the way to go for D/D?

in Thief

Posted by: reinforever.8902

reinforever.8902

Maybe mug?
Executioner is trait XI line 1.

Not quite sure what you’re saying here? .-.
also Executioner is in The critical strikes line.

Hello!

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Posted by: reinforever.8902

reinforever.8902

This https://forum-en.gw2archive.eu/forum/professions/thief/Video-D-D-20606-is-better-than-26600/first post has some valid points for taking 2/0/6/0/6 over 2/6/6/0/0, but I prefer 2/6/6/0/0 personally because that extra crit chance and ferocity + executioner is too hard for me to give up.

I also tried 2/6/0/0/6 and it was really hard to play, but also really rewarding getting a kill. You rely on withdraw and mug to sustain and try to finish off opponents as quick as possible.

What's the way to go for D/D?

in Thief

Posted by: reinforever.8902

reinforever.8902

This https://forum-en.gw2archive.eu/forum/professions/thief/Video-D-D-20606-is-better-than-26600/first post has some valid points for taking 2/0/6/0/6 over 2/6/6/0/0, but I prefer 2/6/6/0/0 personally because that extra crit chance and ferocity + executioner is too hard for me to give up.

[Video] D/D 20606 is better than 26600

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Posted by: reinforever.8902

reinforever.8902

Hey Mango, i wanted to know how would Fleet Shadows do for the build. just taking bug away. I do see a bit a sustain in the mug and does stable damage on steal. I guess its on playstyle, but again what do you think about fleet shadows just able to get behind your proponent faster or dis-engage in stealth and get away faster. This is mainly the playstyle i play, but i ran a 0/6/0/2/6 build before and want to encorporate the fleet shadows in my build. Any thoughts?

I won’t speak for him, but after dueling him for a long time with a couple of buddies and talking to him for quite some time I’m pretty sure he’d say something along the lines of, his build is now based around steal quite a bit, and having mug on there is great because it’s now on a reduced cooldown. He also keeps 75% swiftness uptime (swiftness and fleet shadow have the same speed btw) so it’s not as necessary. However if you were not running pack runes or thrill of the crime for some reason I could see it benefiting you.

Also, just to point out something I noticed after our duels mango was I was actually able to engage just as often or even more after looking at my traits. You have a 20% cooldown reduction to steal from the Grandmaster in Trickery, however I get 20% recharge rate on signet’s (infiltrators strike) from the VIII trait in Crit. Strikes. This puts the cooldown slightly lower than that of your steals cooldown. and thus allows me to engage just as often as you do. I still agree on your other points on how 6 in trickery is better than 6 in Crit strikes however. I just can’t give up that executioner ;-; Good duels by the way!

Help me pick a thief build?

in Thief

Posted by: reinforever.8902

reinforever.8902

Current setup right now is 2/0/6/0/6 d/d with sb offhand. zerk trinks and valk armor. I like it because I feel like I can survive almost anything and get away and the shortened cooldown helps me for more ranged engages with cloak n dagger steal combo. The boon rip is especially nice for d/d ele and guards but other than that I don’t feel like it’s THAT needed. I like the daze more than anything because I can finish targets off by waiting for their heal and then stealing and spamming that legendary 2.

Help me pick a thief build?

in Thief

Posted by: reinforever.8902

reinforever.8902

2/6/0/0/6 is the “classic” D/P setup and very outdated for S/D thieves, for that 2/0/0/6/6 is the meta. For S/P it’s 6/2/0/0/6 or so. Also, not having a shortbow set is a terrible idea.

I know you said it’s classic for D/P but would it work for d/d? I’m scared to drop the condi clear and blind on stealth, but would it be worth it for the extra ferocity, precision, and executioner?

Help me pick a thief build?

in Thief

Posted by: reinforever.8902

reinforever.8902

2/0/6/0/6 is very popular right now, as is 2/6/0/0/6.

Condi-thieves are also very popular these days but I wouldn’t know the best condi builds to be honest, I’d have to ask my friend for that, who’s one of the better condi-thief players I know. I believe he runs 5/0/6/0/3 or something along those lines.

2/6/0/0/6 is most often used by sword users. Many s/d and s/p thieves I know run that setup, usually with Berserker gear, Valkyrie gear, Knights gear or a mix of those and other pieces.

I personally really like the Wurm runes because they give extra vitality and extra critical damage, which is more than welcome for my type of build and playstyle. Other popular runes are Scholar runes, Divinity runes and I think I’ve also seen people running Pack runes and Traveler runes. Personally I’ve only ever used Wurm, Scholar and Divinity runes for my thief and I liked all 3, but I think I’ll be sticking to Wurm for now.

As for sigils: Any on-crit sigil is always good. Personally I prefer Air because it does more single-target damage and has a lower cooldown. Another popular choice is Fire.
For the 2nd sigil either use Force, Accuracy or Battle. I think those are the 3 most popular choices for WvW. Then put Bloodlust on your bow to crank up your power. I usually kill a bunch of mobs at spawn with my bow before I head out roaming.

Thanks a ton for the reply! I do actually want to stray from condi thief and stay Dagger mainhand as I like the backstab playstyle a LOT. That looks like my exact sigil setup only i have fire instead of air for taking on groups of people. I’ve thought about dropping the 6 points in shadow arts to put into crit strikes, but I lose all my survivability, not just from regen but also blind on stealth and the condi clear while stealthed. I think I could remedy this by using d/p instead of d/d which would have a bit more survivability in the weapon kit. Feedback? Anyone out there play d/d 2/6/0/0/6?

Help me pick a thief build?

in Thief

Posted by: reinforever.8902

reinforever.8902

My build is pretty standard but works well small groups:

http://gw2skills.net/editor/?fZAQNAV4Yl0Mp8plOx7J8PNRPRtdAEbPA3fwEUgddDA-TFCBABXq+DEHBgl2f4MlgYp8DgLCQe6GY4BAEAAB4m3Mb2mBDdoDdoDdodzbO0bO0bWKgIWGB-w

Pros:
- Decent health pool for conditions to eat away at.
- Pretty tanky as long as you’re in stealth, which you will be a lot if you play this right.
- Gain more might the longer you’re in stealth, allowing you to get up to 8 stacks of might from being in stealth alone.
- Decent mobility for a d/d thief. You’re not gonna be as mobile as a s/d or d/p thief but still mobile enough to jump in and out of fights.
- Pretty straight-forward build all-in-all, of which variations are used by many thieves both noob and pro.
- In a group fight this build truly shines. If you change the Hidden Killer trait to Executioner you’ll be very good at picking off enemies one by one in group fights.
- You can easily try out different weapon sets without needing to change your build. both s/d and d/p are good weapon sets for this build.

Cons:
- Because it’s a standard build you’re going to be predictable, so you’re going to have to rely on skill and patience, not cheap tricks or surprises.
- You might need a buddy to play with. I feel this build doesn’t do incredibly well in 1v1, but maybe that’s just my lack of skill. I’ve seen players using this build in 1v1 and pulling it off so…
- D/D is quite hard and unforgiving sometimes. Dagger/pistol is way easier to play and might be a better choice.

Not much else to say, unless you have any questions about the build.

Thanks for the build suggestion! To be honest I used to play thief a lot so I’m pretty familiar with most builds especially this one but I was unsure which builds are really shining right now and maybe find a hidden gem out there. Currently i’m trying 2/0/6/0/6 and enjoying it but maybe i need to get those 6 points back into crit strikes :/ help is appreciated. Currently one of the main things I’m struggling to pick is 2 sigils for the daggers. I currently have Force in one of them, suggestions are appreciated.

Thief 2.0, Ranger WvW stealth roaming build

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Posted by: reinforever.8902

reinforever.8902

Actually with the trap rotation i have, each trap will come off cooldown just after the other one is over except for a small window in which i will use gs skill 3 to move. and as far as having the cooldowns blown going into a fight, they come back up so fast it usually doesn’t matter, but i can see taking a 25% movespeed signet over one of the traps to have better in fight movement without relying on the traps. Though it’s true it’s not very good for extended fights with most roaming classes, it excels in bringing them down withing 10 seconds usually if done correctly. As far as enemy and AI triggering stealth, you have to know when to trigger the stealth to reposition. A good time is right after using a immobilize/fear combo with rapid fire as they will either be stuck in position or far enough away from me that i can get the stealth off and create some space between us. It is true though that if they get on me and I don’t have any immobilize or fear then I run into trouble, but at that point i usually swap to GS and 3 skill away to plant a stealth trap far enough away to get distance between myself and enemy. Condi clear only being on the heal skill is problematic as you’ve stated because I have to coordinate when I use it tactically. Not good for extended fights against heavy cc or condi users, but exceedingly well at quick burst and ending fights quickly. Also extremely group friendly.

EDIT: an alternate solution to help fight against heavy cc users is to take the shared anguish trait in wilderness survival and drop the points in Nature magic. Only one instance of cc mitigation for every 90 seconds, but it helps.

(edited by reinforever.8902)

Thief Fashion

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Posted by: reinforever.8902

reinforever.8902

Here’s my sylvari thief sporting a Ranger of Gondor look from LOTR. I wanted to stray from the typical all black theme many thieves have and also get a unique look going on with the scarf (recent change).

Attachments:

Help me pick a thief build?

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Posted by: reinforever.8902

reinforever.8902

So I want to run either d/d or d/p with s/b offhand. I want to roam and have ability to work in 1v1 or with a small group. I want to run power and not condi. I want to run shadowstep and shadow refuge at least as utility slots. I’m open on the third utility if it’s necessary for certain builds.
Give me a few build suggestions and the pros and cons of each.

Thief 2.0, Ranger WvW stealth roaming build

in Ranger

Posted by: reinforever.8902

reinforever.8902

Okay guys, I’ve really thought this one through. It’s almost your typical zerk LB ranger except with a twist. http://gw2skills.net/editor/?fNAQJATRjMq0ta5KurQ1ag8gadAkArN7Q4EaBXfRBbqA-T1BBABYp8DgLAAOq/kiuA03fohHAwZKBJEgutA-w

You sacrifice your runes and utility slots for trapper runes and traps on the utility slots. A lot of people will criticize this since trapper and traps alike are a condi style of play and counter intuitive to how Crit LB ranger should play. But I think the stealth and super speed make it invaluable. You become a very very fast roamer due to constant superspeed uptime and GS 3. You also are running around almost constantly in stealth making you very unpredictable when you decided to hit someone with some arrows. These traps come off cooldown so often that you don’t really need to worry about saving them for combat.

When you enter combat you play how you normally would, try to kite and stun lock them with pets and elite and LB 4. When you notice them closing in on you, place a trap to stealth away and use superspeed to reposition and continue your barrage. Be careful though because if they cross the traps you will become revealed so you have to be preemptive with when to place traps and position them correctly
(but even if you become revealed you maintain superspeed and can get away pretty easily). You can also use the trap stealth to shadow stomp downed opponents JUST BE SURE TO NOT PLACE THE TRAP ON TOP OF THEM AS IT WILL REVEAL YOU.

The reason I prefer the Crit LB setup is because it has amazing burst and playability and I believe it can play the niche of ranged thief. I’m not claiming this is the best build out there but it’s certainly interesting and fun to play if you can manage sacrificing your utility slots for stealth and superspeed. Let me know what you guys think!

Is it just me?

in Thief

Posted by: reinforever.8902

reinforever.8902

Idk if it’s been lag, but I’ve been feeling really weak lately on my thief and not quite able to play him like I used to. Lag could have something to do with it, guildie of mine swears up and down they ninja nerfed thief dps.

It’s probably cos of all the problems with teleports.

Thief dmg – I think that’s simply a result of other classes improving and thief staying behind. A guildie asked me yesterday if warr axe was buffed, he didn’t remember hitting for up to 6k with axe aa in wvw before.

I also wanted to state how slow Cloak and dagger seems to cast. From the moment I hit 5 to the moment I actually do damage and gain stealth feels like a second and a half rather than a half a second. Can I get some input from others? Tested this for at least 10 minutes in WvW on mobs and again in heart of the mists on golem dummys.

Is it just me?

in Thief

Posted by: reinforever.8902

reinforever.8902

Idk if it’s been lag, but I’ve been feeling really weak lately on my thief and not quite able to play him like I used to. Lag could have something to do with it, guildie of mine swears up and down they ninja nerfed thief dps.

Last Refuge - change it please.

in Thief

Posted by: reinforever.8902

reinforever.8902

Swap it with Infusion of Shadow, Cloaked in Shadow, or Shadow’s Embrace. Done.

Can I just make love to this post and idea in general. This is genius.

Couple of thief changes?

in Thief

Posted by: reinforever.8902

reinforever.8902

Stealth and channeled skills – this one is not easy to change, think what a ranger/any ranged build could do against a thief that can stealth up anytime such as D/P. Any hard hitting skill on you? Just stealth up and that’s it. It’d be broken as hell.

yeah that’s the point, other classes have a kitten load of reflect, a bunch of blocks, even rangers themselves have immunity (12 seconds of it at that) from utility slots skills. Thief has one reflect and it’s on too long of a cooldown to consider a good defensive skill. d/p also requires quite a bit of initiative so it’s not like you can always just stealth up whenever especially when you take revealed debuff into play. would classes have to time their dmg a little smarter? yes. that’s quite alright considering rangers can just lolspam2 and not care if the target is stealth or not right now. like I said originally, stealth is meant to be our damage mitigation, but it does not work whatsoever against stuff like that. It’s bad enough that people can just blind swing and beat the crap out of you and place a bunch of aoe’s, we don’t need channeled skills hitting us in stealth too (unless it’s aimed and they have some good luck/instinct)

Rangers could always spam 2, except now it’s faster and most of them moved from “balanced” specs to full zerk so people die to rapid fire now. The reason why dropping channeled skills in stealth would be broken is, all those skills have cds, as a thief, all I’d have to do is count the cd so I’d have enough ini to stealth up. No lb ranger would kill me again.

Personally for me, it’s the channeled skill animation following me that gives me most problems, not the dmg, but the fact that the projectiles show my location as most of my survivability comes from positioning.

I think that’s what I’m trying to say though, it should not auto track you. instead it should continue firing at the last known location before stealthing. That is not incredibly broken, seeing as to how rangers have access to a reveal if they need it, plenty of cc to possibly stop stealth and hell they could even swap to GS and get some aoe whacks in gasp

Couple of thief changes?

in Thief

Posted by: reinforever.8902

reinforever.8902

Stealth and channeled skills – this one is not easy to change, think what a ranger/any ranged build could do against a thief that can stealth up anytime such as D/P. Any hard hitting skill on you? Just stealth up and that’s it. It’d be broken as hell.

yeah that’s the point, other classes have a kitten load of reflect, a bunch of blocks, even rangers themselves have immunity (12 seconds of it at that) from utility slots skills. Thief has one reflect and it’s on too long of a cooldown to consider a good defensive skill. d/p also requires quite a bit of initiative so it’s not like you can always just stealth up whenever especially when you take revealed debuff into play. would classes have to time their dmg a little smarter? yes. that’s quite alright considering rangers can just lolspam2 and not care if the target is stealth or not right now. like I said originally, stealth is meant to be our damage mitigation, but it does not work whatsoever against stuff like that. It’s bad enough that people can just blind swing and beat the crap out of you and place a bunch of aoe’s, we don’t need channeled skills hitting us in stealth too (unless it’s aimed and they have some good luck/instinct)

Couple of thief changes?

in Thief

Posted by: reinforever.8902

reinforever.8902

Just some general ideas, I like the idea of backstab, a hard hitter move that requires some set up to get it going. It’s really awesome! Just one problem, it’s not a hard hitter. buff the base dmg 500-800. make it feel a little more worth the initiative used trying to obtain stealth to set up this attack.

On the topic of stealth, last refuge. Screw this minor trait. I find this trait messes me up and hinders me way more than it has ever helped me. Nothing like going in for a cloak and dagger or using a move and last refuge triggering right before and forcing you into revealed. Cool idea, poor design. maybe incorporate a 1/4 second delay into the minor trait from damage applying to you and applying damage so people have a chance to notice that it has procced.

Stealth is supposed to be our damage mitigation… or at least that’s what the argument always is but I find this isn’t the case when channeled abilities will continue even if I go stealth. I’m sorry but that doesn’t make sense at all, you can’t hit what you can’t see (looking at you rapid fire). instead of tracking you like a heat seeking missile it should continue it’s shot path on the last seen location before stealthing.

Movement. We’re supposed to be the most mobile class according to Anet, right? wrong. with most classes having access to either perma swiftness or 25% move speed signets, we’re no faster than any other class without using s/b 5 to exploit terrain. And even then we’re locked in to taking either the signet or using the runes. I think the 25% move speed should be included in a trait or made it’s own trait. Or you could just nerf the Warrior movement to not be so ridiculous that they can kite entire zergs around sm.

Infusion of shadow trait. Initiative return 2 —>3. I get it, you don’t want perma stealth d/p guys spamming it. but even with 3 initiative return it isn’t perma stealth-able.

Shadows embrace and Resilience of shadows combined? makes more sense, theyre both fairly weak on their own and they fit the same theme.

Elite skills. Make at least one of them worth my time. Stone should not be a stun with a fancy animation. people should not be able to use moves while turned to stone. Dagger storm duration shorter, cooldown shorter. Thieves guild is okay i guess, just takes a long time for it to come off cd.

Deathblossom, bro wtf are you doing in d/d. d/d is so obviously not a condi weaponset. And to people who wish to play it as a condi set, it’s really boring to sit there and hit 3 considering that’s the only condi besides the poison every 3rd auto. Don’t get me wrong, the animation is beautiful and I’d love to use it. perhaps instead of applying bleed stacks It could apply vulnerability stacks or immobilize. I personally would enjoy a shadowstep move similar to d/p and s/d to replace the move all together (you shadowstep to them if you successfully evade an attack?), but that’s wishful thinking.

I understand all of these would make the class pretty strong and op so please understand these are just general individual ideas to help get thief out of this rut.

[SKRG] Yak's Bend WvW!! Join NOW

in Looking for...

Posted by: reinforever.8902

reinforever.8902

Hello, I’m the leader of a very small tight knit wvw guild called Skyfell Rogues. We’re looking for more members to strengthen our small little guild and to form multiple squads to wreak HAVOC! We spend most of our time in WvW but eventually want to get enough people to do weekly guild missions. We have about half the upgrades complete as we transferred to the bend fairly recently from a former server, but plan to have that change as soon as the guilds are not server locked. We play at all times of the day and night so feel free to shoot me a message or in game mail for more information!

-Rein

Yaks Bend [SKRG] Recruiting!

in Looking for...

Posted by: reinforever.8902

reinforever.8902

Would like to bump this up.

Yaks Bend [SKRG] Recruiting!

in Looking for...

Posted by: reinforever.8902

reinforever.8902

I just recently transferred to this server, and WVW is my main focus. I’m looking to strengthen my WvW guild, Skyfell Rogues and make a positive impact for the server. All levels and classes are welcome! This guild has nothing due to my recent transfer so a bit of patience may be needed for the ball to get rolling, I just need fellow like minded people to help me run the guild and serve the guild. Contact me either on here or in game for more information, thank you for your time!

Dynasty of Sovereignty on Eredon Terace LFM

in Looking for...

Posted by: reinforever.8902

reinforever.8902

Hey guys! My guild DoS is looking for new recruits! We are a heavy WvW guild that just got rebooted from the dead so we’ve got all the upgrades unlocked and have WvW consumables ready to be used. We just need new members to fill the ranks! Whether you plan on transferring to Eredon Terace for free this next week or already live here and are in search of a new guild, just send me mail in game if you’re interested and I’ll be sure to get back to you quickly.