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Sikari's Push to Revive the MM Necro!

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Posted by: ronpierce.2760

ronpierce.2760

I’ll make a bigger post soon, on the road, but Laserbolt, I prefer the first others prefer the second and will change 20% reduced cd for death nova. Try the first one first, though. However try 5x Vamp Runes 1x Ogre. The Dwanya gets eaten by DS too much and was an attempt to help Minions last but currently Aoe is out of hand. For the same reason 6/6 vamp isn’t really useful. (Condies)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I wonder if the MM’s survivability could be fixed just by giving them bonus Life Force gain when a minion is killed by external forces. This would also make Reanimator a less contemptible trait for other specs.

Currently its a double edged sword. They die and it counts as a death (the 3 that regen) so it also gives ENEMY necros LF, so if our other ones gave LF on death, we’d be helping the enemy out even more. Its a scary situation. Maybe the ones we sacrifice (other than fleshy cause it already does) should give LF on use, like Blood Fiend and bone minions.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What Do the players want ?

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Posted by: ronpierce.2760

ronpierce.2760

A dead Lois?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

About the SoTG(ranger view)...

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Posted by: ronpierce.2760

ronpierce.2760

One thing I wanted to say on a comment here; Ranger AOE is not too weak. A lot of other classes is just too strong. Trap builds seem a little more realistic to how AOE should function, rather than some classes’ best damage coming from AOE.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grinding for Cosmetics...?

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Posted by: ronpierce.2760

ronpierce.2760

did you all ever thought of playing because you enjoy pvp, instead of playing to grind those glory numbers? you’ll enjoy the game much more once you stop watching that purple bar.

Kinda hard to ignore it when you want something (and generally deserve it too) but you’re out shined by lifeless spvp zerg zombies.

I solved the problem by wearing orrian armor on my characters as soon as I was able to craft it with paid tokens XD

Yeah, me too, and that was fun for a little while, but I tend to enjoy mix-matching armor to see what other looks I can come up with and 1-49 gear all looks pretty meh, especially as light armor, lol. Mixing Nightmare, Flame Legion and Koda armor can look pretty sweet though. Too bad I won’t be seeing 70-80r any time soon even though I can get in the top 500. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grinding for Cosmetics...?

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Posted by: ronpierce.2760

ronpierce.2760

I’ll need your mailing address.

Just be sure to get parental approval before using mailing services.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grinding for Cosmetics...?

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Posted by: ronpierce.2760

ronpierce.2760

Seriously, if you want to play dress ups, I’ll buy you a barbie. If PvP isn’t enough incentive for you to PvP, do something else.

You don’t have to be a kitten because people enjoy getting stuff when they play the game, grow up. I like to pvp, I also like to mess around with armor, and look cool while I do it. A better game is a game with more options, so shove your egotistical attitude up your kitten .

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grinding for Cosmetics...?

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Posted by: ronpierce.2760

ronpierce.2760

why do people play the following games?
- team fortress 2
- dota 2
- league of legends

I don’t know much about the two MOBAs but I do know you can earn money ingame to unlock more characters, and they’re constantly putting out new ones (new content) so that should seem pretty obvious…

Team fortress 2, they also have reachable armor/content, its not hard to get, in my opinion, and they also have very editable custom rooms, that’s one of the big things that keep people on other games like Minecraft too, so I would venture to say your comparison is apples and oranges.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minion AI stealth buffed?

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Posted by: ronpierce.2760

ronpierce.2760

So from what I’ve always gathered minions attacked when the master attacked and had to land 2 hits, I just realized while leveling up earlier (pve) I was out of range of an enemy so I missed and just with a single attack, and they all still ran after them. I tested this several times with axe and even dagger, one auto attack, hit or miss it still caused them to chase the enemy. I like it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grinding for Cosmetics...?

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Posted by: ronpierce.2760

ronpierce.2760

did you all ever thought of playing because you enjoy pvp, instead of playing to grind those glory numbers? you’ll enjoy the game much more once you stop watching that purple bar.

Kinda hard to ignore it when you want something (and generally deserve it too) but you’re out shined by lifeless spvp zerg zombies.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Xoms supper ego boost self named builds

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Just reached 100,000 hours playing Necromancer, second only to Xom who has recently surpassed infinity hours, I have gained a new ability called “Xomfire”. Purchased with just one skill point it allows you to dual-wield Scythes with an ability that does the damage of 1000blades (yes 1000) while stacking every condition in the game to 50 within a 1500 range PbAoE. Does extra damage if TheMightyAltrolls tears are collected while saying All Hail Mighty Xomfire in map chat.

I was looking at that the other day. After a bit of number crunching i decided even though the main effect 1 shots people, the scaling on the additional damage while collecting tears is almost non existent so your build is heavilily flawed and your comments are useless and moot. No one would even take that ability in competitive play.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Xoms supper ego boost self named builds

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Posted by: ronpierce.2760

ronpierce.2760

So I discovered, and I’m no sure if this is intended or if its just a place holder of an “old class” that was either not removed or just a bug, but if you create a new character You can click on the bottom row, second from the right, and hit create, your character becomes a Necromancer! O.o World first right here, try it out but if anyone asks make sure to credit me.
TY!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grinding for Cosmetics...?

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Posted by: ronpierce.2760

ronpierce.2760

Some of you are clearly missing the point here… “We have leader boards” and “Because that shows who’s best Ranks should stay the same”… That’s EXACTLY the issue… think about it, the better players get shafted while mindless drones in sPVP get the actual rewards… THATS THE kitten ISSUE. Think about it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Xoms supper ego boost self named builds

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Personally? You’re all idiots. None of you said the build I play so youre all bad.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we get a word on new PvP Reward?

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Posted by: ronpierce.2760

ronpierce.2760

Hey, I just wanted to hop in hoping we could get ANY kind of word. I don’t expect a full blown explanation because I understand things do change, and I’m really not here to take anything “to heart” but I feel like hearing SOMETHING will help me hold on a little better. So some questions on the new PVP Reward system, if a dev can answer any of these at all to give us a little hope, I’d appreciate it and I know the rest of us would too.

1. What kind of plans are there to change the system of being rewarded?
2. Will it be any more skill based? I got in the top 1000 (615) and just sort of stopped because I realized it didn’t mean anything whatsoever.
3. Can we get a general possible timeline of when we can expect to see something?
4. Is it a high priority?

Thanks. I just need to know because gritting my teeth at the current leveling system is pushing me further away from PvP rather than exciting me to get to the next step. I spend most of my time in 1v1 rooms because its the only thing that isn’t mind numbingly dull.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Xoms supper ego boost self named builds

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Posted by: ronpierce.2760

ronpierce.2760

Es mo’ Meta than Metapod

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sikari's Push to Revive the MM Necro!

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Posted by: ronpierce.2760

ronpierce.2760

I congratulate with you for all the dedication you’ve put in (I stopped long time ago doing this kind of things).

I’d like to say something i noticed.
1) The changes you proposed are nice to make the spec slightly more viable, but after that it still needs a lot of work to become a meta-viable spec.
2) One problem with the Minions is that they aren’t useful like other utilities. Example, check the Wells: you can bring them in builds which aren’t forced into taking traits regarding wells and they still perform good. Minions (excluded the Golem and somehow the Wurm) are way too much dependant from the Death Traits.
It’s like they cannot perform without determinate Traits. Note that too: Wells and some other spells aren’t dependant from traits because their related traits usually works on the cooldown, they doesn’t modify the spell itself that much.
3) The design. Minions are presented as a special characteristic of Necromancer, but they have no synergy with Death Shroud, nor Conditions, nor Pressure, nor Life Force generation.
4)You didn’t mention the problems with Reanimator and Protection of the Horde being usekitten th in whatever Death build not bringing minions and whatever Minion Master build.
I feel the Jagged Horror as a placeholder… it’s again a design flaw.

Good Luck, and hope your message will reach the Staff.

I completely agree about the synergy issues. The issue is, they don’t want our minions looking like Ranger pets. Their idea of keeping the Ranger “unique” is literally holding back their design potential.

Also, I do know this wouldn’t be “enough” to make full-meta, but I can preform relatively well with my current MM spec peeking at 615 and currently at 91% after some time off, which is acceptable for minimal effort, with these changes I could imagine a lot more fun coming from this type of build. Unfortunately, there is an underlining issue that to even have our pets we have to give up so much personal power, defense and utility that we cant ALLOW them to be dead, and that’s just not going to change easily. To be quite frank, we need a little more burst avoidance other than soaking up the hits, and some CC block, but I can’t really comment on how to work that in without telling them to redesign the class/build, and I really don’t want to be that guy. I’m just trying to help them go in the direction they already wanted to go.

Lastly, I did mention those 2 traits in a middle post somewhere in here. I just haven’t had time to work them into the main posts. They’re all near character max, so I’ll have to do some trimming.

Thanks for your post!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Good thread when i run minion master i run something similar to your vampiric build.

personally i have found consume conditions alot more useful pretty much purely based on the fact if your minions specifically blood fiend dies you are pretty much dead.

Have you tried it yourself?

Yep when I do I run 20/0/30/20/0 instead of 20/0/20/30/0 though. Both work. Almost the same, just a matter of preference.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Xoms supper ego boost self named builds

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Posted by: ronpierce.2760

ronpierce.2760

I honestly dont know if he is straight up trolling or if he just lives on another planet.

He goes on about helping the necro community where in fact he is actually hurting it.

Now there is a whole thread from alot of different necro’s and he still thinks we dont know what we are talking about.

He’s just taking a shot at TheMightyAltroll.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I don’t really have much insight in MM, but i have a quick suggestion…how bout we get a boost on something on minion death ?
example : Flesh Golem dies=>3stacks of might/or protection/or stability, Shadow Fiend dies=>swiftness. Or something cooler like Life Force Bar regen:P
and different cooldowns or armor or power in wvw pve/pvp would be fitting imho

It would definitely be interesting, but I’m not sure if they’re looking for that type of synergy out of them (as there is no hint of it yet). Also some questions would have to be asked like, baseline? Through Traits? And how potent. Personally I feel like before taking MM to a new level and direction, fix where it stands currently, then we can ponder other ways to set it apart.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Blind VS Aegis - "Apparent" Balance

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Posted by: ronpierce.2760

ronpierce.2760

Blind is already more OP than Aegis… Someone applies Aegis to themselves and an enemy AoEs, you’ve avoided a little damage. Someone blinds a single enemy who AoE’s, bam, everyone just avoided damage. Not to mention, blind is so much more plentiful than Aegis.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Grinding for Cosmetics...?

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Posted by: ronpierce.2760

ronpierce.2760

^ That’s a good idea. if they just redistributed armor for 50 ranks, and leave 1-50 the same I’d be cool with that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Xoms supper ego boost self named builds

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Do you think being very loud in your thread and stubborn makes you a better necromancer than people who ranked higher than you? Also, are your builds (builds you stole) better than people who have better ranks than you simply because you say so?

This um… Went over someone’s head.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Xoms supper ego boost self named builds

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’ll give you my super epic minion master build, but you have to ask for permission and have a ceremony first. And have a 3 paragraph article attached about how awesome I am. Looking forward to hearing from you.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Xoms supper ego boost self named builds

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Lol is this about TheMightyAltroll? XD also, it’s Super*

Also2, you’re the doody awesome original build macker evar. #subbed

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't we control pets?

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Posted by: ronpierce.2760

ronpierce.2760

necro should be able to give at least 2 commands: attack and return to me

that way necro doesn’t need to worry all the time about dumb AI not reacting or reacting in dumb way etc.

my favorite would be that we would actually have better selection of elite minions and they would be a little bit more like ranger pets tbh.

We can wish that all we want, but (and I guess I can agree with them) they don’t want to basically turn a single spec into its own profession as far as making them more like ranger pets. Now, I do agree there needs to be a “yield/yank” but I can understand why they don’t want an “attack”, because then they’d realize how lame the ranger class abilities are…. I agree that an attack AND yield would be best for the game, but I don’t think they’re up for the necessary changes to follow.

Feel free to hop in here:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Sikari-s-Push-to-Revive-the-MM-Necro/first#post2319377

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Sikari's Push to Revive the MM Necro!

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Posted by: ronpierce.2760

ronpierce.2760

I just wanted to touch up, based on the responses here and in a few other threads. First off, thank you all for your support and contributions to the thread. I really appreciate the community coming together to try to make something happen. Hopefully this will make blind eyes see again.

So, some new points were brought up here and otherwise, I just wanted to hit those so we can go from there.

@Greywolf; I agree with Blaine Tog. We really don’t need our minions to have any special handicaps. I feel like part of the art of playing a minion master is controlling the battlefield for your minions to do what they need to do. I believe in playing the Minions, not having the minions play me.

Next I’d like to quote myself from another thread. The discussion was on Reanimator and Protection of the Horde. I want to bring some more viable minor traits to this tree while making them more useful to more builds, but still leave a little in there for the minion masters since they seem to enjoy that aspect via design. So this is what I had proposed:
“5 point changed to “Spreading Corruption: Increases the area effect of weapon abilities.” (So greater marks goes away, unblockable goes to 20% staff cd reduction. Dagger 5 and Scepter ground target aoes get a little bonus to radius, but not as much as staff marks).

15 pt. “Deadly Strength” keep it the same, but lower it since it’d be more useful to most builds.

25 pt. “Reanimator: Increases Toughness by 25 per active minion. When a minion dies, summon a Jagged Horror in its place.” Doesn’t summon Jagged Horrors for dead Jagged Horrors (This works here since both Grand Masters are minion based, it at least makes a little more sense)."

Explanations are in the quote.

I do like the ideas of all pets having a bit more aoe via chain attacks, however, I’ll just have to say, realistically that’s never going to happen. We’re treading too far on the line of having multiple ranger pets. That won’t hold up. I believe what we do needs is a cleaving slightly less damaging flesh golem, and a shadow fiend that does shadow nova aoes as an attack. The rest would be the same single target minions. Having each be unique is fine, but making them all ranger pets of their own is not a good direction.

That’s all for now, keep it up!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't we control pets?

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Posted by: ronpierce.2760

ronpierce.2760

They have all started healing if your out of combat a while :-))

Steps have been taken to get there ability cast times down, so you can consider using them as interrupt.

There main problem now seems to be. Amount of splash damage they take, and no ‘come back’ command. Lots of other games have ‘reduced aoe damage’ some even use ‘max damage pet can take per hit’ to stop them getting 1/2 shot.

Soft, if you actually use minions for any length of time in PvE, ya’ll see they have lots of non-functional things that could be easily fixed.

One and a half hours of farming Mount Maelstrom:
Didn’t attack till I’d killed the mobs: 3 counts.
Ran off and attacked a target up the ramp and around the corner: 1 count.
Ran off and stood in lava till killed: 4 counts.
Stood in fire circles and would not move till mob dead. LOTS N LOTS.

I will say, they are SOOOOO much better than they used to be. Tho a simple ‘come back’ button would do wonders. Even PvE aside, in sPvP people do pull your pets and use spots they know they ‘wig out and run around invis walls’.

Runs up ramp with 6 pets following them, not able to catch up
Jumps off
Kills you while 6 pets run all the way back around and down the ramp at a normal/slow pace
Die
Rez, they’re all on full cool down

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't we control pets?

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Posted by: ronpierce.2760

ronpierce.2760

I don’t even want control.. I just want a “yield”. That’s it. I don’t need an attack. I just need something to jerk them with me. :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't we control pets?

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Posted by: ronpierce.2760

ronpierce.2760

Anets design philosophy is a guy with 2 pets, 1 at a time is a class mechanic so he gets to control them. A Minion “master” with 5-6 pets is just a minion utility hog and has no control, and isn’t very masterful. Hopefully some design logic is under way, because it’s disheartening.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Does this make sense?

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Posted by: ronpierce.2760

ronpierce.2760

I’ll be Frank, It’s too close to get a lot of replies since its so close to the patch still, so that’s what is really on most peoples’ minds. However, try not to worry so closely to lore. There are outcasts and weirdos amongst any race/group or what ever. So one of the big guys was an introvert and seeing so much blood and flesh from hunt after hunt he becomes morbid. Who’s going to question it? I say if you can make it work in your head, it works!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Worst class for Duels.

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Posted by: ronpierce.2760

ronpierce.2760

You must not have played my 20/0/20/30/0 Vampire Minion Master build. :P That’s pretty powerful 1v1.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Next up: Reanimator and Prot of the Horde

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Posted by: ronpierce.2760

ronpierce.2760

This is the best I can offer:
5 point changed to “Spreading Corruption: Increases the area effect of weapon abilities.” (So greater marks goes away, unblockable goes to 20% staff cd reduction. Dagger 5 and Scepter ground target aoes get a little bonus to radius, but not as much as staff marks).

15 pt. “Deadly Strength” keep it the same, but lower it since it’d be more useful to most builds.

25 pt. “Reanimator: Increases Toughness by 25 per active minion. When a minion dies, summon a Jagged Horror in its place.” Doesn’t summon Jagged Horrors for dead Jagged Horrors (This works here since both Grand Masters are minion based, it at least makes a little more sense).

BAM that tree looks a lot kitten cooler.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Next up: Reanimator and Prot of the Horde

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Posted by: ronpierce.2760

ronpierce.2760

Personally I vote they both go (I agree with them getting merged and put into an adept, no CD and no natural degen but make them have 20% less base hp) I’d be cool with that.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Next up: Reanimator and Prot of the Horde

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Posted by: ronpierce.2760

ronpierce.2760

I’m MM and I don’t even want them… But at the same time, I wish they’d make greater marks baseline

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

sPvP Class Tier List: - Updated 6/30

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Posted by: ronpierce.2760

ronpierce.2760

You guys are crazy with this Necro = s thing. They got buffed, but kitten , I’m still generally not like “ohnowtfrun!” when I see one. It’s not THAT bad…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

sPvP Class Tier List: - Updated 6/30

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Posted by: ronpierce.2760

ronpierce.2760

I’d say rangers could be higher than Elementalist. :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(Suggestion) New Reward Type: Ability Skins!

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Posted by: ronpierce.2760

ronpierce.2760

So, this hit me a little while back, and I got to thinking. What if they added Ability Skins to the game as a reward/Gem shop item. This would open up world of neat possibilities and give people more options to be a little more unique. It would work like this:

It’s an item with an use. (Consumable) Works much like a dye.
Once used, going into the ability panel (http://tinyurl.com/onhcemx) you can click on an ability that has an ability skin, it would open a small pop up box, similar to chosing utilities that show Default or Special skins.
Click on the special skin, and the ability would take on a new appearance.

Now, this could be interesting for everyone, in different ways and magnitudes, but for sake of example and because my main is a necromancer, this is an example I’d love to see:
Risen Minion Ability Skins:
Bone Fiend: http://wiki.guildwars2.com/images/a/ae/Risen_Wizard.jpg (Ranged, casts a shadow bind, same thing as Rigor Mortis)
Flesh Golem: http://wiki.guildwars2.com/images/b/bf/Risen_Abomination.jpg
Blood Fiend: http://wiki.guildwars2.com/images/3/3d/Risen_Acolyte.jpg
Bone Minions: http://wiki.guildwars2.com/wiki/File:Risen_Defender.jpg

Thoughts? Ideas for others (Including other classes)?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sikari's Push to Revive the MM Necro!

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Posted by: ronpierce.2760

ronpierce.2760

Current Bugs: (Critical bugs will be Highlighted)
- Moa Morph is still killing all minion’s and putting them on a full cooldown, in which time we are defenseless even beyond the Moa.
- Stakitten seems to be currently going on full cooldown if interrupted (by fear, not 100% on others. I’m not sure if this is intended.)
- Rigor Mortis (Bone Fiend Active) missing very frequently, and I can’t figure out why.
- Death Shroud exit locks utilities for 1-2 seconds.


Current Effective Builds: (Feel free to submit via reply or forum message.)
Vampiric Minion Master
http://tinyurl.com/qexqz9j

Quick Summon Vampire
http://tinyurl.com/nq2hlcb

Condition Minion Master
http://tinyurl.com/pakdng5


Patch Notes/Changes for Minion masters June 25, 2013:
• Necrotic Bite: Increased the life force gain from 4 to 6.
• Corrupt Boon: Reduced the maximum amount of boons converted to 5.
• Wail of Doom: Added an unblockable skill fact.
• Unholy Feast: This ability now removes 1 boon from each target hit.
• Rigor Mortis: This ability is now instant.
• Consume Conditions: This skill now consumes torment.
• Chillblains: This ability now has the appropriate cast time when traited with greater marks.
• Putrid Mark: This ability will now transfer blind to enemies it strikes, instead of missing.
• Deathly Swarm: Increased the projectile velocity by 30%.
• Bone Fiend and Shadow Fiend now regenerate outside of combat.
• Death Shroud:
o New ability #5 – Tainted Shackles: This skill tethers all enemies within a 600 range, constantly dealing torment to them over time. At the end of the cast, Dark Binding immobilizes all affected enemies still within the radius.
o Life Blast: This skill now scales based on range instead of amount of life force. At more than 600 units, this skill’s low value has been increased by 43%; at less than 600 units, this skill uses the old high value. Range has been increased to 1200.
o Doom: This skill now scales based on range. If more than 600 units, it will apply 1 second of fear; If less than 600 units, it will apply 1.5 seconds of fear. This ability now lists the damage it deals to enemy targets.
o Life Blast (Underwater): Decreased the cast time and reduced the aftercast.
• Ghastly Claws: Increased the life force gain from 8 to 10.
• Feast of Corruption: Increased the life force gain from 2/condition to 3/condition.
• Necrotic Grasp: Increased the life force gain from 3 to 4.
• Shadow Fiend Haunt: Increased the blind duration to 5 seconds.
• Dark Path: Fixed an issue where the chill duration did not match the tooltip.
• Reaper’s Touch: Fixed an issue so that it now applies the vulnerability before the damage. Updated the tooltip to state the correct amount of vulnerability.
_Blood Magic _
• Vampiric: This trait now scales up 6 additional points with power for its damage and healing for its healing per attack.
Death Magic
• Death Nova: Minions now deal damage when Death Nova is triggered.
• New Grandmaster trait—Deathly Perception: Players have a 50% greater critical chance while in Death Shroud.

(Much of this equates to a side-step and very little focuses on the issues we’re having most to be viable.)


Additional Information:
Anything that you feel should be added to the main post, just let me know, including severity if it sever in effect. I appreciate any feedback, support and additions in helping bring back the Minion Master.


High Warlord Sikari – Minion Master Enthusiast.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Things We Need:

Minions
- Disposable minions need a much shorter cast time in combat. The 1.5 second cast time is brutal with the amount of CC, and interrupt. It feels to me that the reason they have such a long cast time is because they’re minions without a duration. But that conflicts with what they want for disposable minions. If Bone Fiend, Shadow Fiend and Flesh Golem became tankier in combat and noted as the “Combat Minions” that are not disposable, it would make sense to leave their cast time alone, or even raise it to 1 3/4.

- Make the three non-disposable minions have more toughness and slightly more HP so that they can stand in a fight for longer than a few seconds before being demolished.
-Perhaps bring down Flesh Golem’s damage slightly to make it more fitting as a long lasting pet.

- Fix Shadow Fiend’s HP flat out, and make their activation ability more fluent.

- Provide some Anti-Conditions and Some healing to minions so that they don’t die so often in standard AOE. Currently anything in a fight over 1 person, or a single player with a strong enough AOE build, you’ll be minionless (and in turn, traitless) a good majority of the fight, struggling with long cast times and a lack of defense and lowered personal offence, all in a bunch.

- Flesh Golem should also cleave on attack. This would provide a little more AOE to the build and take minions a little further out of the “single target ONLY” range, especially if the damage is lowered, it would be incredibly useful to the build as a whole.

Traits
-The overall healing of Vampiric Master is fine, assuming a full set of pets. Half the syphoning done by the 3 disposable pets, and make the longer lasting pets siphon for 50% more so that we don’t end up feeling trait less AS frequent.

- Greater marks also puts a damper on Minion Masters. One of the only ways to play a viable MM with a staff, but Greater Marks is far too mandatory to play without. Not a single Necromancer in the world would be less than pleased if it became either baseline or an early adept, as well as liven up other death minors. I propose:
Death Traits
-“5 point changed to “Spreading Corruption: Increases the area effect of weapon abilities.” (So greater marks goes away, unblockable goes to 20% staff cd reduction. Dagger 5 and Scepter ground target aoes get a little bonus to radius, but not as much as staff marks).
-15 pt. “Deadly Strength” keep it the same, but lower it since it’d be more useful to most builds.
-25 pt. “Reanimator: Increases Toughness by 25 per active minion. When a minion dies, summon a Jagged Horror in its place.” Doesn’t summon Jagged Horrors for dead Jagged Horrors (This works here since both Grand Masters are minion based, it at least makes a little more sense)."

-Change Flesh of the Master from “Increases Minion HP by 50%.” to “Increases Minion HP by 50%, and 50% of the direct healing done to the Master heals all active minions.” (This is siphons, Heal abilities, and regen.) This helps against AOE, makes traits synergize, and provides some clever thinking on Heal uses to protect useful minions.

- I also feel like minion DPS is a little too high, especially with better up time, so Training of the Master would be a good place to fit this next part. Changing it from +30% increased pet damage to “Increases Minion damage by 20%, and minions remove 1 condition from themselves every 5 seconds.” would take some of the damage away from the minion masters, but help them survive in the thicket longer so that they CAN do the damage, lower the 1v1 threat, but increase team play viability.

Weapons (Stuff that indirectly effects us.)
- Currently, I feel like focus 5 (Spinal Shivers) is far too long. Necromancer does best when in an enemie’s face with a majority of our weapons that allow an off-hand. This means we have too many chances for it to simply fail due to fighting in melee, such as them walking through us as we begin to cast it, or if they do so as it ends, or it gets interrupted, which is easy for a long cast. Plus the major focus of it is to remove boons. Casting for 1.25 seconds to remove 3 boons is too much. It just needs to be faster.

- Dagger 5 I don’t use but I feel like it’s collective cast time+animation time is a bit too steep.

- Warhorn 4 as an interrupt triggers a bit too slowly, especially for the cool down. .5 second cast makes it a not very skillful ability when trying to interrupt an enemy heal, it ends up being down to luck.

Death Shroud
- Death Shroud NEEDS to accept heals when in use. Our “Defense Mechanism” blocks 3 of our traits (Vampiric, Vampiric Master and thus, Bloodthirst.) It ruins regen building, it eats Leeching effects, and most of all, it sucks up Blood Fiend’s healing. Talk about terrible class synergy.
-Simply put, we should also be able to stomp and Rez in Death Shroud without and questions asked. No need for exploitive tricks.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Intro (Expect a long read. I love this set up, but it needs love and attention. There’s no TL;DR, this is for the people who care about the future of MM, and for the Devs. Thanks for your time, feel free to be a part of it!)

Hello everyone, it’s High Warlord Sikari, many PvPers have come to know me as a stand-out Minion Master Necromancer. I’m trying my hardest to increase viability to this wonderful potential build, but we need the eyes and ears of ANet. For too long the build has been over shadowed by Power Wells and Conditions as for viability, mostly due to intent of minions not matching viability options. Since June 25th that has been increased in the gap. I’ll lay out the thicket of the minion master, here, and let’s try to get it the attention it deserves! The following will have everything I can detail for the Minion master, including recent changes, effective builds, suggestions/concerns, and anything you personally feel is important.

(About me: Most of my credibility comes from 1v1/SoloQue as well as Live Casted 1v1 Tournament Events. Currently 605 on Leaderboard.)

-Additional note, I keep in contact with JonathanSharp providing him with community feedback as well as other information in regards to the Minion Master as a whole.


Overall Design
The intent of the Guild Wars 2 Necromancer is to use summoned minions to deal harm to enemies, provide additional utilities, but overall be disposable. This means the developers consciously decided that pets should not have 100% up time, and that the class was built around them being a utility, not a major source of their raw DPS in a sustained fight, and that them going under is all part of the plan. Now, that’s all well and good, but there’s a core problem with that logic. The traits don’t support that.

The fact is, a real “Minion Master” build, which is something that by design of the game should be very viable, doesn’t work, and only Hybrids that use things like Flesh Golem as an elite, or Bone minions just for the explosion, which is a pitiful excuse for minions. Needless to say this design is flawed. Our minion traits are so bloated, if we want to run with minions, at the least, about 4-5 major traits need to be sunk into them. Again, this would be fine except when they are down (3 of which are sacrificed when used) we are running around almost traitless.

Further more, our traits weren’t really designed for them to be killed (minus one). With needing to invest so many traits to make them viable, we find that with them dead or if we try to hybrid and use fewer pets, those traits begin to dwindle, especially seen in the blood region. HP siphon from pets, pets taking conditions, Pets ripping boons (death) etc are all useless with few pets or when they’re dead. And if you plan on running Blood the slightest amount of AOE kills our sources of healing, which is what we use to offset the lack of stun breaks, vigor, protection, you name it. So, they want them to be disposable, but that really puts us in a rough spot when asking “why”? Unlike and other build’s pets, they don’t have a duration, and a mass majority of their use requires almost full up time. As for damage, we lose a lot of damage speccing into them as the Necromancer. The damage from minions is less reliable, and lower than Phantasms, and our damage is lowered to off set the traits we had to spend to make them even close to useful.

All that needs to be done is change the mind set a little bit. 3 of our minions are disposable by nature. Why not get into the mind set that some of the Minion Master’s minions are meant to be sacrificed, while others are not, then we’re not so forced into a hole where many of our pets are being blown to bits as soon as they look at an enemy or zerg. I’ll explain what steps need to be taken below, and hopefully my vision of a better tomorrow for Minion masters will start to make sense, and we can bring the one man army build to some sort of viability.


High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Corrupt Boon - Your Thoughts

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

If they wanted to nerf Corrupt Boon all they would have had to do was remove the Unblockable affect. Now it’s just very mediocre as the nerf it received was unwarranted due to the fact that it would sometimes just miss for no reason at all AND the amount of condition cleanses made it moot anyway except for when someone was over extended or facing death anyway.

Now it’s too weak to really amount to anything I think, and we still get poisoned for using it. Fail, imo.

This. I stopped using it for Well of Power on my MM build because:
1. It doesn’t prioritize Stability, in fact Stability is the last thing it would target.
2. It still misses as much as ever.
3. We poison ourselves if it misses.
4. We poison ourselves…. -30% healing for 7.5 seconds isn’t worth it on a 40 second cool down to rip a few basic boons that go right back up after you rip them on most classes.

Just use well of power for now, it’s far more useful and doesn’t screw you over.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minon master post patch

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

They still get clobbered by anything with attrition and the slightest amount of AOE. Aoe will wreck MM if you end up with no pets for any extended period of time, you will drop so fast. (You essentially are a traitless necro, minus stats)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

To the all new after-patch necros

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I still play MM, screw all the FOTM fearmancers. Some of us MM are still hanging on with dear life.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Staff traits not merged?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Greater marks and the cooldown reduction in one trait would be a little much I think… What would be good is having soul marks merged into one of them

That would fix all of about nothing

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Staff traits not merged?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Would be nice if they were merged into one but i feel then i would be too strong for a adept trait. It would be likely if they did to be moved up to a least master

If they make it master itll kitten mm EVEN MORE than it already is. Minion cd reduction is adept but we have to pass on it to get 50% increased hp for minions in master and still get greater marks. Greater marks trait existing kitten es me off

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Staff traits not merged?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’m disappointed that Greater Marks isn’t baseline and the unblockable added to Staff Mastery

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

30/30/10/0/0 or 0/30/10/0/30

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’d like to see you pull that 80 point trait build off

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PVP is too unresponsive

in PvP

Posted by: ronpierce.2760

ronpierce.2760

No he actually has a good point. Some skills with animation times and after cast just don’t allow for fluid game play. Some good examples are:
Corrupt boon (instant but still doesn’t trigger for about 1/4-1/2 sec later and it causes it to miss a lot.
Enfeebling blood and necro scepter 2, both are ground targeted small radius, they have a long cast time 1/2 – 3/4 sec and then an animation for about 1/2 sec. There’s just no way to reliably hit with that.
Warriors GS charge also has a strange thing about only “swinging” of its in a proper line up. I’ve seen it get to the enemy, them move, and the charge then continuing when it should have gone off ages ago and then ends up doing nothing. Plus the after cast on it is terrible for a gap closer.
Those are just off top of my head, but I know there are a lot more too that have a hard time. (Also look at any minion abilities for necro)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I'd like to see someone res.....

in PvP

Posted by: ronpierce.2760

ronpierce.2760

So people want this nerfed along with thief’s LS.

Alright then.

People want two over-used cake-walk builds toned down and it’s a big deal? XD There’s a lot of adjustments the game could use.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)