Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
with this change, honestly, most good players wouldn’t notice a difference, beyond having a good/working #2 ability. Those who thoughtlessly spam abilities and run in circles, however would have a bit more trouble.
Warlord Sikari (80 Scrapper)
I think you’re missing the point. I’m not a Mesmer. I feel like when they cast it and they lose their target (such as an enemy going in stealth) it shouldn’t still spawn the Phantasm, or if they use it without a target it should still cast and not spawn a phantasm, because with the way the skill locks are now when they don’t have an enemy they cant “accidentally” blow a cooldown from bad playing like every other class does.
Warlord Sikari (80 Scrapper)
Okay, this may be a “nerf mes” thread, but it’s only out of fairness to the rest. I feel like because Mesmer is already incredibly powerful in 1v1 situations they don’t need handicaps like the “target required” for phantasms. This would fix a handicap, while fixing their downed state. Here’s my reasoning:
All other spells happen regardless if you have a target or not. This includes things like Corrupt Boon, so say as a Necromancer, I’m using it and they happen to stealth JUST before I push it, but too quick for reaction. I’m now down a Utility, they have all their boons AND I poisoned myself. Great.
Mesmers on the otherhand use their ability after the stealth, not only does it not do nothing happen. The cooldown (And even casting animation time) is spared, so they can just do it when they leave stealth.
What should happen is if they use it without a valid target, it would still cast, but nothing happen, just like any other target specific spell in the game. It’s not a direct nerf, neither. It fixes a handicap and fixes downed state, so what we’d be looking at is:
Nerf:
The cool down handicap on Mesmers.
Mesmers would have to think about their spells when casting them in fights, and not just assume it will work regardless, or else be cushioned by a cast-lock.
Buff:
Downed state 2 could be used at any time regardless of having a target or not, it would just not spawn a clone (would work like Decoy does without a target).
Warlord Sikari (80 Scrapper)
Based on what you said about them not being viable in PvE, are you asking for PvE only, PvP or both???
Warlord Sikari (80 Scrapper)
Whack a mole is bad balance philosophy, period.
I’m not saying it’s good, you’re right, don’t get me wrong. XD I’m just expressing my opinion on how bad “half-inching” to balance is also, in the form of a hyperbole. I think they need to go a little further than tiny buffs afraid of making something OP when patch after patch has shown that their way has really only left some classes feel in the dark while giving the illusion of favoritism for others.
Warlord Sikari (80 Scrapper)
Would it really be more powerful than Zerker Warriors? Regardless, idk, I think it should degen a hell of a lot slower passively. Whats the point of it not even being 100% of our HP, as a secondary defense if it kills itself relatively quickly. Not to mention any burst fries it in half a second, then we’re also out of a chunk of our utility. I think they need to be more careful of not buffing us enough and making a lot of necros change or quit, rather than (instead of playing whack a mole) play Dynasty Reign where the same OP classes (pve and PVP) remain that way for RIDICULOUS amounts of time just because of their inching method ONCE A MONTH. I don’t know about the majority. But I can honestly say I’d prefer even whack a mole to such slight changes every whole month that you can’t even tell a difference. :/
Warlord Sikari (80 Scrapper)
Engineers have got two interrupts only in theory. Since you pull the enemy to your location, all the enemy has to do is stomp right away.
You won’t have enough time for the 3rd to charge up.Engineers are also the only class that can literally pick themselves up preemptively from downstate.
Incorrect, rangers can too.
Warlord Sikari (80 Scrapper)
Do this
I think I look rather bad kitten .
Warlord Sikari (80 Scrapper)
Downed state:
- interrupts the natural pace and flow of combat
- does not spectate well
- is not fun
- precludes skilled 1v2, 1v3 victories
- turns a close 4v4/3v3/2v2s into a whitewash because of ridiculous rally mechanics
- promotes instagibbing
- introduces imbalances that wouldn’t otherwise exist
DS should at least be an option on custom arenas. I’m willing to bet that DS-disabled arenas would be more popular than default.
Well, when you put it that way… Yeah that’s all pretty true. I like feeling different in this game when I die, but I’m questioning if its worth it just for flavor.
Warlord Sikari (80 Scrapper)
Haha that’d be like shadow form. I kinda like the sound of that…
Warlord Sikari (80 Scrapper)
Be that as it may, it works in some cases, I just wish it looked better. That hand is fugly.
Warlord Sikari (80 Scrapper)
In sPvP minions are also: meat shields absorbing blows by being in the way, siphon hp, provide pressure, and constant utilities sich as Bone fiend/Fleshy snare, and the minions healing. Mm would be ruined without these.
Warlord Sikari (80 Scrapper)
This game has had rather terrible implementation with pet-type abilities across the board.
Ranger pets, Necro minions, even Engineer turrets are all lackluster.
The Mesmer clones and phants are very slightly in better place, because they’re what I think all AI-reliant abilities should be – short cool down, short duration, easily killed & replaced effects.
I’d like to see Minions work more like signets, except when you activate your signet, you get a minion that does something for a couple of seconds before it dies or dissipates.
The overall game design just doesn’t seem to work well with constant pets.
God please no. I main an MM sPVP mm, if they lost no duration minions And it became a shoddy skill that just happened slowly (after a summon animation then the minion locking on) I’d be LIVID, enough to quit.
Mm needs help not a redesign. The best thing about ANets Necromancers is that they command a horde of dead things not summon 5 second minions that waste 50% of its time trying to come to life and run to the enemy.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
I just wanted to toss out this suggestion. Just to see what people would think, to be honest. I think it would look MILES cooler than the current. What If instead of casting a weird looking hand with Staff 1 Necrotic Grasp, we changed the name to something like “Reaping Slash”, it’d work the same but instead have us swing the Scythed staff and then trigger the Reaper’s Touch animation which is basically the blade of the scythe spinning out at our enemy. I think a shadow scythe blade slash would look better than this goofy hand.
Warlord Sikari (80 Scrapper)
Well, that at least gives us their intent, thank you Uther. Let’s hope it’s fixed by the 18th so people aren’t delayed on getting their wings.
Warlord Sikari (80 Scrapper)
Can we get a solid word on whether Dragon Ball achievements are supposed to be a part of the Meta for the Dragon Bash?
Warlord Sikari (80 Scrapper)
Okay, I know there are FAR further pressing bugs out there. I get it. Please don’t shoot me. But, I would like to still have my 2 cents thrown in. I really wish this hood would get fixed to be like other hoods so that it comes back and roles back and meets with the back of the head so we don’t have this silly darthvader effect when we don’t wear the big bulky Orrian shoulders with it. And if it was fixed as such so that it is a complete hood like the Devotee hood, it’d look better on almost any other armor matchups and it wouldn’t change how it looks with full Orrian armor because it’d be covered up.
Thank you for letting me rant on an art peeve.
Warlord Sikari (80 Scrapper)
I’m happy they do their part. But Moa killing all MM pets and putting them on full CD is a bug that should have been fixed long ago and still isn’t. Necros have it hard enough fighting mesmers, we don’t need to add depression to it too. lol
Warlord Sikari (80 Scrapper)
I’ll have to say I kind of agree, HOWEVER, they’re holograms, I get why they did it, and could see how someone could like it. I’m out for the shattered wings, anyways.
Warlord Sikari (80 Scrapper)
Is this a bug (I hope) or is it intended that the dragonball achievements do not add to the 10 needed for the meta?
Warlord Sikari (80 Scrapper)
Yeah I was just about to come say this.
Warlord Sikari (80 Scrapper)
Moa/Transforms still kill every MM pet, too. Which is fun and exciting for the game.
Warlord Sikari (80 Scrapper)
I agree with this. When a huge group (even if its mostly new players) play a class because of the handicap it gives them of being hard/annoying to fight, it’s bad for the game. These players aren’t learning skill, they’re learning to hide behind an overpowered mechanic that isn’t numbers based, but has everything to do with brain power (which isn’t bad to an extent, but Mesmers have this far over other professions which is where the problem lies). On top of that they have some of the most overpowered combos, such as immobilize high damage attack WHILE being invulnerable the whole time, which can have a 25% uptime, on top of stealth and hiding behind clones, and either AI to do all the fight or incredible shatter burst that is also nearly impossible to avoid if used during the imaginary leap combo. Other classes just don’t have that type of synergy and mind game opportunity, and that’s what makes it so attractive and overpowered. Then you throw on one of the most OP 1v1 elites in the game, and there you go…
Warlord Sikari (80 Scrapper)
I am a warrior and I have no problem with Phantasmal Mesmers. You have to be up-close with them and burst them down. Phantasmal Mesmers have no sustain, all they do is heal and rely on phantasms as shields. Just dodge phantasms as much as possible and go up-close with them.
you’ve never fought a mesmer with Signet of Illusions, staff + sword/sword and Phantasmal Defender, have you? That’s nothing but sustain.
Warlord Sikari (80 Scrapper)
No need to mention the fact that you didn’t have to grind out gear, to pvp in GW1 effectively, and that game did well. This is guild wars →2<- lol.
Warlord Sikari (80 Scrapper)
I’ll bet they’re working on adding stats to our PVP gear right now, which is why they haven’t replied yet. Hard at work, them Devs are!
Warlord Sikari (80 Scrapper)
1v1 is a pretty big part of tPVP. Especially if you moa someone and they have to run off a base they were bunkering to even live. Just saying.
But also, I’m not sure if you’re mixing up conversations because I know rank doesn’t really mean much. If I’ve ever said anything about rank is that I would HOPE I could expect more out of a higher ranked because of experience time. Other than that, I know it really don’t mean anything. Unless you’re talking about the Board ranks, it is it what it is. You can use it as a scale or not, right now its broken, but even if it was based on a different formula, it may not be that great of a test of skill.
Further more, we’re talking about SPvP, not WvW zergs. There’s 5 people on either side in a map. 1v1 and 2v2’s are bound to happen a LOT, so yes, while team fighting is important so is small scale. Such as killing a treb user, a lone-defender, if only 1 guy goes after Tranquility. The list goes on. You’re just as blind and ignorant suggesting ONLY team fights matter. You’re just the opposite end of the spectrum of the side you THINK I’m on. Both sides matter, but it doesn’t mean 1v1 doesn’t need some sort of balance too.
Warlord Sikari (80 Scrapper)
It works as an MM Necro. Random 975 damage life steals? I’m down for that.
Warlord Sikari (80 Scrapper)
You can add incentive in far better ways than adding a gear grind, making people who don’t have the time to actually DO the gear grind have to quit.
And before you go “l2read I said make level brackets” or gear brackets, what ever you call it. You’re shooting yourself in the foot if you do that. Sure, lets SPLIT the pvp crowd, so that people in the same gear at the low bracket can play together, and the people with the same gear in the higher bracket can play together. Because you know… You’ll notice that grind then!
Think about things before you spout it.
Warlord Sikari (80 Scrapper)
High Warlord Sikari (MM Necro that beat you with every character you chose, then ranted on how I’m an idiot for playing an MM, when I’ve also done just fine in tPVP with, topped out at 615 and rising, before having to quit playing for a bit and didn’t feel like raising the rank again.) Also, I was Sikari Snowcap, a Phant Mesmer that you also couldn’t get along with because my point of view differed. You just assume to know everything about the game but you’re just an average Joe. Atleast I can admit, I’m about the same. Just an average Joe.
Anyways, I’m done here, have a good chat.
But yes, Moa doesn’t need buffed. It does its job just fine as it is.
Warlord Sikari (80 Scrapper)
Yeah, seriously. If you need that, just go play WoW…
Thanks, you’re fired.
Warlord Sikari (80 Scrapper)
It’s actually not worth trying to argue with Altroll, he refuses to ever consider anyone elses’ thoughts if they differ from his. I’ve tried discussing the game with him in-game, and it is way too frustrating. He’ll just resort to insulting you. It’s best for this thread if you just stop.
Warlord Sikari (80 Scrapper)
On my MM Necro I run 4x Vamp 2x Svanir…
Warlord Sikari (80 Scrapper)
Wow. Someone is complaining its not good enough? Try being Moa’d as a Minion Master Necromancer…. Yeah every pet you have dies and goes on full cooldown, most of your traits are useless and you get blasted in the face by an immobilize frenzy while the enemy is invulnerable. I’m pretty sure our problem is a bit more dire. If you see someone with Aegis, the smart thing to do you be to hit them once before you Moa. Problem solved.
Warlord Sikari (80 Scrapper)
The only Phant Mesmer that bothers me at ALL, in all reality is Staff semi bunker Mesmers who run Signet of Illusions+Decoy+Phantasmal Defender. THAT is almost impossible to beat a good one 1v1. Especially if its Staff/ Sword+Sword with the trait that lowers Sword cooldowns. They either have mass boons, regen/protection, are invulnerable or taking 50% less damage via a phantasm, all while a Phantasmal Swordsman/Warlock is just throwing stuff at your face and they run in circles. It’s frustrating as hell. Regular Phant mesmers really don’t bother me one bit.
Warlord Sikari (80 Scrapper)
The number of top teams with Phantasm Mesmers = Zero.
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The number of good players who have a problem going up against Phantasm Mesmer = Zero.
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All I hear from some of you in this thread is… “I don’t like this style of gameplay, it shouldn’t be in the game.”Newsflash… a lot of people enjoy it. The build is far from overpowered, and borderline useless in competitive gameplay.
Leave it be.
Who all here is a Phantasm Mesmer, raise your hand.
Warlord Sikari (80 Scrapper)
Do this: Spec all into Spite/Curses for power/Precision. Get full Power/Precision gear.
Run: Blood fiend, Bone Fiend, Signet of Spite (Power, don’t use it) Blood is Power, and Flesh Golem.
USe Staff, just for aoe or opening fights,
Then use Dagger/Warhorn. For the most part just 1 stuff down while critting and hitting for a lot. I’m level 51 atm and its just a breeze.
Warlord Sikari (80 Scrapper)
1v1/2v2 team ranked arenas.
MM to have a serious AOE minion survival buff.
Necros to have some trait/weapon specific traits merged so we can take more fun options.
Warlord Sikari (80 Scrapper)
Okay, I removed the CC-breaker on DS in my request due to people fearing it’d be too powerful (though in my honest opinion no more OP than thief sword 2.), cleaned it up a bit. Lets restart the discussion now, this is much more inline with a reasonable future for the MM, and would be a great way to spice them up some.
Warlord Sikari (80 Scrapper)
Personally I feel like any spells with instant cast such as Corrupt Boon SHOULD always trigger its effect immediately. It takes less than half a second for someone to walk right through you and kitten up an instant cast, and bam, full CD. Especially when thieves and eles are zipping all around you the whole fight. Really frustrating.
Warlord Sikari (80 Scrapper)
Mesmers helped me discover a perma Invisibility trick on my Necro. If you Press the X button at the top right corner and QUICKLY swap your focus to something else, you never come out of hiding!
Jk.
Warlord Sikari (80 Scrapper)
I think its fine. It has a long cooldown because its AOE, Instant so hard to predict, can be shortened by Shout reduction, and can cc for a full 3 seconds in melee range on multiple enemies. A long CD for this is just the nature of the beast. Don’t use it if you don’t like how it plays out, because it actually is a very good ability as it stands. If they nerfed the CD, with all the potential it ahs to change team fights, it’s fear durations would have to be nerfed. :/
Warlord Sikari (80 Scrapper)
Reanimator: When you die, you return to life with 20% health and 2 stacks of bleeding. 120 second Cooldown. :P
Warlord Sikari (80 Scrapper)
Also, mind you, if Blood fiend is dead or you’re just running a different heal, there’s a large portion of the time, they’re still likely going to kill them just by splash damage alone.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
In pvp they get splashed down like its no one’s business.And generally if you’re trying to single target down every mm pet in PvP you’re going to lose anyways. The only 2 that should ever need killed single targeted is Blood fiend and maybe Flesh Golem. An additional 150-200 HP/Sec (With Blood fiend healing them) would not make them grossly OP in pvp. Believe me. They’re beyond too weak in group fights, and some HP regen over the course of the fight isn’t going to be saving them if they’re being targeted.
Warlord Sikari (80 Scrapper)
Yeah, but I kind of feel like it wouldn’t be hard if it was only Regen and other Class-only mechanics, seems like there are already more complex mechanics in the game than that, but we’d just have to see what they think.
Warlord Sikari (80 Scrapper)
That’s an incredibly good point. Might I add, to that effect, “Any single target healing”, so AOE/Splash healing would not benefit double. So in essence, Only healing done by the direct portion of Well of Healing, any pet healing/siphoning or Consume Conditions. So it would be “50% of direct healing received by the Master also heals their minions.” How does that sound?
Warlord Sikari (80 Scrapper)
And just to point out, this wouldn’t be too powerful as even with life leeching traits, they’d heal about 50-80 hp per second which is relatively low, and then maybe 2k-3k on main heals every 25-40 seconds. This would also make Blood fiend more beneficial to a Minion ‘Master’ build, as it would provide higher healing over time (though, less burst healing potential).
Warlord Sikari (80 Scrapper)
The intent wasnt to decrease, the ability would be “50% of the healing received by the master also heals his minions.” Perhaps this what caused confusion. The necro would heal for 100% of normal healing, only, additionally, 50% of that would benefit minions. This way life siphoning slightly helps them, and you could time your main heals to help your minions. Only, this would have to take into consideration of Overhealing, since minions would have to be healed regardless ofthe necro being at full hp or not.
Warlord Sikari (80 Scrapper)