Warlord Sikari (80 Scrapper)
Warlord Sikari (80 Scrapper)
PvE is a big deal, sure, but they’ve been talking about ways to reward PvPers better for ages, this just rubs dirt in our faces. GW2 was marketed in part FOR PvP (because of the PvP success that was GW1)
Warlord Sikari (80 Scrapper)
I don’t want to come off sounding entitled, but I am getting a little disheartened due to the lack of Achievement points in PvP. I’m top 500 players (US) become pretty well known, and work hard there (High Warlord Sikari) And I’ve even spent my time doing PvE even though I’m not a fan, and got to 80. I’m still only at 2.2k achievement points. Throw the PvPers a bone, please. All I’ve wanted from this game in a LONG time is that helm, just let us pick 1 of any of the 6 pieces, since we’d still have to grind another few thousand or two just to get another piece of gear, I don’t think letting us pick our own path to them would be that big of a deal. I REALLY don’t want to grind my life away in PvE in this game just to feel slightly rewarded for my efforts in PvP.
The same even goes for Grinding my heart out in sPvP. I would like to be more rewarded for skill rather than time spent in hotjoins. But that’s already being looked at. I’m just pleading because I can’t take much more of this endless grind. I like PvP, but it would be nice to get rewarded like everyone else who’s doing what ‘they’ like to do (PvEers).
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
I’m actually pretty upset right now I have 2.2k I have an 80 and top 500 in tPvP, and I’ll never get to see that helmet because I don’t enjoy PvE. I’m incredibly let down, at the moment. Being rewarded for being mindless over skillful is about a crack away from making me leave entirely.
Warlord Sikari (80 Scrapper)
I never had the issue until the 25th of June, then it started happening a lot.
Warlord Sikari (80 Scrapper)
I agree. this is a pretty monstrous bug. A full 40 second CD on our aoe CC (you know for performing rezes/stomps) and our Condi transfer a full 25 sec cd no effect in this meta? Huge deal. (For the record not all necro are lolconditions)
Warlord Sikari (80 Scrapper)
He’s not lying. If you start casting a Mark and get feared (maybe even interrupted but I notice it most vs other necros when we try to double mark one another) the spell will not trigger and goes on a full CD.
Warlord Sikari (80 Scrapper)
Excuse me, I ONLY play Necromancer.
Warlord Sikari (80 Scrapper)
MM didn’t change much with the last build. Don’t get your wires crossed. We’ve been the same for a while now. Don’t start complaining about us now. xD
Warlord Sikari (80 Scrapper)
I’d like it too, but I think it’d make my MM Necro a little too over the top 1v1.
Currently running Soldiers, I could easily toss some vit for precision, but it’d be the death of everyone else 1v1.
Warlord Sikari (80 Scrapper)
I kinda wish they’d skew the traits from the Amulet a little bit more into the Jewel for sPVP tbh. Jewels are hardly enough of a difference as it is.
Warlord Sikari (80 Scrapper)
Good lord, a warrior gets to move and suddenly its a big deal? (For the record, I don’t play a warrior, I play MM Necro who relies on heavy condition CC) and its still not that bad… I beat warriors running it before and end up with 100% hp, maybe now they have better windows to actually do something.
Warlord Sikari (80 Scrapper)
Because it’d be OP >:D
Warlord Sikari (80 Scrapper)
You don’t build a game, especially an MMO with levels of viability on purpose. That’s the worst thing I’ve ever heard in regards to design for a game… Minions are really no different than glorified dots that can be killed and kited. Its not that kitten OP in any manner. Its not like Necromancers have the mobility to use minions as a hit and run.
Warlord Sikari (80 Scrapper)
No 2x But I would definitely agree with rank (in tPVP, not sPVP)
Objective Points + Final Score + Win bonus (250)
I don’t think getting about 1000 instead of 300-400 per win would be game breaking considering how much of a grind it already is.
Warlord Sikari (80 Scrapper)
Plus some of the other things may not need nerfed so much if things like this weren’t left unchecked.
Except we are tuned way too offensively right now, while most builds are rather squishy, and therefore just the opposite of needing our defenses nerfed even more.
The problem they see is our pressure and DPS, there is no way those things are going to be untouched by further reducing our defenses.
This direction would be like if at the height of DD ele’s strength, someone said, let’s weaken their DPS more and make them even more survivable.
Weakness is one of the best boons in the game, and this trait is offensive. And defensive. The class needs more class-mechanic defenses, not mandatory trait defenses.
Weakness is actually a condition. If arena net want’s to reduce weakness duration, they gotta at least buff our survivability.
I already agree with that (and so do they) as for next patch.
Warlord Sikari (80 Scrapper)
Plus some of the other things may not need nerfed so much if things like this weren’t left unchecked.
Except we are tuned way too offensively right now, while most builds are rather squishy, and therefore just the opposite of needing our defenses nerfed even more.
The problem they see is our pressure and DPS, there is no way those things are going to be untouched by further reducing our defenses.
This direction would be like if at the height of DD ele’s strength, someone said, let’s weaken their DPS more and make them even more survivable.
Weakness is one of the best boons in the game, and this trait is offensive. And defensive. The class needs more class-mechanic defenses, not mandatory trait defenses.
Warlord Sikari (80 Scrapper)
The problem I’m running into is it’s almost too necessary to have. I don’t like having so many mandatory traits that take away from diversity. Plus some of the other things may not need nerfed so much if things like this weren’t left unchecked.
Warlord Sikari (80 Scrapper)
Okay, shoot me, I know us necros are under a lot of heat right now. However, I just wanted to say that with the change in Weakness, Weakening Shroud is a little too powerful for an adept. It triggers an aoe 12 second weakness(+condis) on DS that is 7-10 seconds long. It’s easily full uptime weakness after the patch plus bleed stacks, I just feel like its one of the things making the 30/30/10 builds a little too over the top. Sorry if it offends the rest of the necros out there, but I’m just being reasonable.
Warlord Sikari (80 Scrapper)
Bump please fix it.,
Warlord Sikari (80 Scrapper)
Well, considering if you do minimal effort in tPvP you get top 60-70% handed to you, top 10% isn’t .5%.
Warlord Sikari (80 Scrapper)
Phantasm Mesmer? :P
Warlord Sikari (80 Scrapper)
I reached 615 via solo que. I don’t care about premades. Often times they’re just as bad as pugs. Its mostly better rank match making needed and the ability to fill a drop out.
Warlord Sikari (80 Scrapper)
So I was thinking, I really don’t like how currently top tier players are kinda shafted by Hotjoin Heroes. So I thought of a pretty cool idea (imo) to try to reward higher end players, which is something a lot of people have been asking for. But with this idea, even that armor remains relatively exclusive and won’t flood the game like TPvP armor did once it became more mainstream.
Idea:
“Gold Rank Reward Chest”
“Silver Rank Reward Chest”
“Copper Rank Reward Chest”
So it would work like this: These chests would be automatically distributed weekly based on your current ranking.
Gold Rank Reward Chest – Rewarded to top 500 players. It would have 4-6 items ranging from Rank 50-80. This Chest could reward even rare items from those ranks.
Silver Rank Reward Chest – Rewarded to the top 501-1000 players. It would have 3-5 items from Ranks 50-70. This chest may but would RARELY have rarer items from those ranks.
Copper Rank Reward Chest – Rewarded to non 1000 top 10% (90%+) It would have 2-4 items from rank 50-70, and have mostly lower rarity items from them.
Then we’d have a chance at cool gear, we’d have to work for it, it would be relatively exclusive, since we’d each only get 1 box per week we wouldn’t have full sets of high end gear quickly. Of course this would have to wait for a better Leaderboard decay.
What do you guys think?
Warlord Sikari (80 Scrapper)
Hey I just wanted to share some advice. When going into TPvP have on your utility bars: Shadow Fiend/Bone Fiend and Flesh Golem. When the 10 second CD starts, summon them and immediately swap for your main utilitys (must be fast) but you can start off the game with 10-30% LF. It can be handy for the early push.
Warlord Sikari (80 Scrapper)
I can give you a home-bunk good 1v1 build. Unfortunately despite my pleading and extended input on the matter, ANet sets me aside. Feel free to take part http://tinyurl.com/n3bjnr6 here (My MM thread), as I’m trying my best to bring attention to bring them into viability. It’s a wonderfully fun build/playstyle, it just needs work on the side of the developers…
Warlord Sikari (80 Scrapper)
I just wanted to throw a quick update, after 2 months ago having 2 different Devs confirm Moa Morph killing all minions immediately was a bug/not intended, it’s still here, and it REALLY needs to go asap. This is likely to be one of the hardest-counters in the game and it just has to go. It’s pretty well game breaking when in tPvP vs a mesmers with moa morph (which happens pretty frequently) not to mention many mesmers know this and have a special little place for MMs in their heart, meaning we get it even more because people know to abuse it.
Warlord Sikari (80 Scrapper)
I’d prefer allowing healing for clutch plays. Under focus fire I’d only be in Ds for maybe 3-6 seconds but Blood fiend and leeching could potentially take me from 1k to 8k allowing me to ACTUALLY use my defenses to come back a bit, currently if I use DS too low leaving it, I’m doomed to die anyways with a 1 sec utility bar lag and having to cast heals. I’m sure there is something they could fix to prevent any perma tank builds rather than putting a brick wall on our defense mechanism.
Warlord Sikari (80 Scrapper)
This thread can burn in hell now. CB is no longer even usable. Stability is last on the priority? Laughable.
Warlord Sikari (80 Scrapper)
It isn’t “lazy” it is a purposeful exclusion. We used to be able to heal in DS, this, paired with a highly defensive setup, made us impossibly strong bunkers. This was back in beta, where you literally had trouble killing a Necromancer 3v1 if they were using this setup. They had a ton of healing and LF generation, and every time they got a bit low they’d just go into DS, heal back up to full while essentially being immune to damage (for the duration of the LF pool) then come back out, generate more LF and repeat ad nauseum. The more you know.
This is why I said balance around mechanics, not numbers. I understand this was an issue, but that isn’t an excuse for poor class synergy and mechanics. Other things needed to be changed. That is why I said it’s lazy. It was a lazy fix. No reasonable argument, regardless of if it was poorly scaled before, will lead me to believe that our “Defensive mechanism” having the possibility to hurt us far greater than help us, is not a very bad thing. Again this is why I said they need to balance numbers around mechanics and not mechanics around numbers. Taking away fluidity and class synergy to avoid changing some numbers is never a good thing.
Warlord Sikari (80 Scrapper)
So I was just thinking earlier, people who want to give advice but are low on the leaderboards (like below 70%) are criticized for not knowing the game, and while we obviously can’t all be top 200, what would you consider the “pro” player cut off line be for tPvP on the leaderboard? I’m just asking out of sheer curiosity, and for fun. Above 90%? Top 1000? Only top 50? What do you consider a good rank?
- No flaming/Arguing, its just for fun and wanted to know what people had in mind.-
Warlord Sikari (80 Scrapper)
I just wanted to stop in and say, that yes there are builds that work. However I’m still very strong on the need for more AoE survivability especially for long-lasting minions (Bone Fiend, Flesh Golem and Shadow Fiend.) and in general the Necromancer has to be able to heal in DS. DS is one of the few actual NEGATIVE abilities in the game when used, in that, if a guardian aoe heals people to full, we miss out, we miss out on traits, sigils, boons and Blood Fiend ticks, overall its just a sad situation. Instead of balancing mechanics around numbers, they should try to balance numbers around fluid mechanics. I refuse to believe healing while in DS where your heal is disabled puts our defenses over the top THAT harshly, but it looks really lazy to not let us heal in it.
Warlord Sikari (80 Scrapper)
i have all 3, they are all very situational but since theres so much condy and putrid mark is nerfed/bugged i like running d/d atm for the extra condy transfer plus the weakness isnt bad if you can land it xD
Yeah, landing d5 is the main reason I don’t much care for it.
Warlord Sikari (80 Scrapper)
Just wondering with the new weakness and now that blind doesn’t go away when you spam auto attack, which off hand is better for a Powermancer in 1v1 and group fights?
My mm build uses focus. Foc4 stacks vuln and hits pretty hard now and 5 rips boons and chills. All very useful.
Warlord Sikari (80 Scrapper)
^
Warriors have to take Cleansing Ire to remove condis on Adrenaline usage (bursts) which should be a part of the class, rather than a trait because it’s so vital to the functionality of the class. Such as Necromancers having Putrid Mark and Dagger 4, etc, other classes have many more viable condition removals without having to spend so much into a single tree.
Warlord Sikari (80 Scrapper)
Overall, condition damage was worse than power damage until recently, when necros got their condition boost. Other classes are either bad at condition damage or just overall balanced so if you added a boon that was against condition (or gave it to protection) All you would do is hinder any viability in ele, thiefs, mesmers condition builds and so on.
I have no doubt that if more protection boons were created, all it would do is push the meta into bunker builds again and people would just complain about that after.
I’m not so sure no one complained about Engi condis :P
Warlord Sikari (80 Scrapper)
I didn’t really read al of this, but the fire doesn’t belong at all, I did however hear they were considering making that trait stacks of Torment instead. I’d love that.
Feeds more into the roles, we wouldn’t have burning, condition stacking would be a little less ridiculous. Could be fun.
Warlord Sikari (80 Scrapper)
Protection could simply reduce condition damage (or duration) in addition to power damage.
I thought about this too, but if they did I’d probably be more in support of protection being 25% reduction of all damage rather than 30% power dmg and x% conditions.
Warlord Sikari (80 Scrapper)
really, I don’t think anyone is being wrong here. Others have uses, and yes CC is a bit better than the rest. But also, yes others have their uses. Blood fiend needs help and well could be a little shorter on the CD. That would all settle pretty well imo…
Warlord Sikari (80 Scrapper)
Um, well. Couple things. I COULD see a boon that says “Conditions deal 30% less dmg” so protection, but for conditions. But I don’t really think it’s solving a lot. Immunity or making them fall off faster probably isn’t good. And to be honest I don’t think making a boon to counter them is really that good either. I think they just need to be toned down a tiny bit as far as ease of application and maybe even a little bit on damage.
I don’t want everyone getting comfortable with “add a new boon for this and condition or that” its a good mind set to make the game overcomplicated and flooded. New boons and conditions are actually just kind of patch overs rather than fixing individual classes, and I don’t really support that.
Warlord Sikari (80 Scrapper)
Because each minion transfers every 10s So correct me if I am wrong but a 5 minion necromancer is losing conditions every 2s easily…
Yeah, each minion.
But why do you want that extra minion over Consume Conditions?
It heals way less and doesn’t remove all conditions.About WoB, it isn’t even worth in group fight.
Healing Spring is worthy in group fights, Water Fields are worth in group fights, Healing Rain is worty in group fights.
A skill which heals less then regeneration, takes 40s to recharge, doesn’t provide a water field and doesn’t remove conditions isn’t worthy in group fights.
While I feel that Blood Fiend could use some help the reasons I use it in my PVP MM build is:
- More Siphoning (It deals about 300-400 dmg per hit, where as CC doesn’t do damage ever)
- It heals when I’m being chain controlled.
- More constant conditions being taken off, including things like fear that I cant wash away otherwise.
- Gets in the way of projectiles sometimes.
Eh, because of those I run it. But it does have cons:
-Lose tons of healing on stealth spammers.
-The sacrifice is PITIFUL, 3.5k-4k hp when you have 20-30k hp?
-Doesn’t wipe all condis at once.
- Killable.
It has its ups and downs, but I prefer it for my hybrid bunker/dmg mm build.
Warlord Sikari (80 Scrapper)
Consume conditions is not too strong and does not overshadow the other heals. The three of them do different things, and are better than one another in different contexts.
Tell me last time you’ve seen any competitive necro not running consume conditions.
I’d like to have proofs too.
I’m top 1k was 615 which is relatively okay, and I run blood fiend on my mm build. But the sacrifice is pitiful. The sustain is why I run it
Warlord Sikari (80 Scrapper)
And if its all about the interrupt in pve use a pistol… It does that.
Warlord Sikari (80 Scrapper)
We’re comparing basic attacking versus a single spell for mesmers, and they’re complaining they no longer have the most OP unpredictable cc in the game (that is also Aoe) but because of a needed nerf everyone else should have a 1 sec cd after everything they do? Curtain is still fast casted, it has other benefits, and they didnt even take your instant cast trigger away, mAybe it’d be better if it was .5 cd instead but kitten . Way to prove how spoiled Mesmers are… Hands down everyone BUT Mesmers agree tha they are the best designed class in the game and because one ability is nerfed to not be a 1/4 cast Aoe pull cc opening for easy shatter wins other classes need ridiculous drawbacks.
Warlord Sikari (80 Scrapper)
Flesh golem is too survival? Try playing an MM in competitive team play. No one ever looks at your minions and they still all die within seconds of engaging… I kind of agree that consume conditions might be a little over the top, but with a high hp class, I more think the others are too low instead..
Warlord Sikari (80 Scrapper)
It’s really stupid. Focus pull gets 1 second nerf. I don’t see any thieves having 1 second cooldown when they come out of stealth before they can land a blow on their enemy.
I think this just about confirms it, the gw2 development team all roll thieves.
Well… If they attack out of stealth they get a debuff for 4 seconds not allowing them to restealth which can ruin clutch survival plays considering if you have the debuff all stealth skills are still usable, just will have no effect. (I don’t even play a thief and can see how that’s worse). Mesmers seem so spoiled.
Warlord Sikari (80 Scrapper)
Personally I wish they’d just trakitten. Necrosis need more lf naturally, we don’t need it in our traits or utilities. Tired of being pinned down to specific things. Weapons just need to gain lf better.
Warlord Sikari (80 Scrapper)
I have to say: we basically face tank whereas vigor lovers and other boon hugers avoid it, it sounds OP but skills are balanced within the classes kit, not on an overall basis. And as someone said, its a cleanse that requires a nearby enemy AND can miss/be dodged. Also a 3/4 cast time isn’t particularly fast so its interruptible. Now that said, I Agree it needs its own animation to make the above justified.
Warlord Sikari (80 Scrapper)
Maybe 20, but here’s a better fix: have it not interrupt the current cast. I use 5x vamp 1 x ogre because I’m sick of that thing interrupting a life saving heal.
Warlord Sikari (80 Scrapper)
lol I forgot that but I still don’t think engineers have had any other viable builds besides the bunker, I don’t think they have ever had an offensive roaming build ever.
Idk 10/30/0/0/30 is fun as hell to roam with in spvp :P 100-0 in 1.5 seconds with some splash damage is well worth being squishy.
Warlord Sikari (80 Scrapper)